Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.02.13 @ 15:12:47 Player: Undine Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (47) 235 Value Destroyed (1317) 1317 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3392 Bonus ------- None Cogmind --------- Core Integrity 153/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (150) Ox2 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (3) ------ Medium Storage Unit Improved Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Titanium Leg Cryofiber Web Improved Heat Sink Improved Targeting Computer Improved Targeting Computer Recoil Stabilizer Peak State ------------ > --- POWER ------------ Improved Ion Engine Nuclear Core > --- PROPULSION ------- Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Medium Storage Unit Improved Targeting Computer Light Armor Plating > --- WEAPON ----------- Improved Assault Rifle Enhanced Autogun > --- INVENTORY -------- Improved Heat Sink Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Improved Targeting Computer Recoil Stabilizer Light Armor Plating [Rating: 26] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Titanium Leg Leg Titanium Leg Wheel Wheel Utility Medium Storage Unit Storage Medium Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Improved Assault Rifle Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Improved Assault Rifle Impact Weapon Heavy Flail Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion 2 | . . . 2 . Utility 1 | . . . . 1 Weapon . | . . . . . Parts Attached 53 | 5 9 3 21 15 Power 12 | 1 1 1 4 5 Engine 8 | 1 1 . 4 2 Core 4 | . . 1 . 3 Reactor . | . . . . . Propulsion 18 | 2 5 . 7 4 Treads . | . . . . . Leg 9 | . . . 5 4 Wheel 9 | 2 5 . 2 . Hover . | . . . . . Flight . | . . . . . Utility 7 | . 2 . 2 3 Device . | . . . . . Storage 1 | . 1 . . . Processor 3 | . 1 . 2 . Hackware . | . . . . . Protection 3 | . . . . 3 Artifact . | . . . . . Weapon 16 | 2 1 2 8 3 Energy Gun 6 | 1 1 1 3 . Energy Cannon 2 | . . 1 1 . Ballistic Gun 6 | 1 . . 2 3 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 2 | . . . 2 . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 2 | . . . 1 1 Parts Lost 19 | . . 2 3 14 Power 6 | . . . 1 5 Propulsion 3 | . . . . 3 Utility 2 | . . . . 2 Weapon 8 | . . 2 2 4 Highest Loss Streak 5 | . . 2 1 5 Average Slot Usage (%) 89 | . 93 98 95 83 Engine 8 | . 14 3 8 7 Core 5 | . . 9 2 8 Leg 26 | . . . 40 24 Wheel 5 | . 28 28 1 . Storage 10 | . 11 14 11 9 Processor 10 | . 10 14 10 9 Protection 3 | . . . . 8 Energy Gun 4 | . 14 13 5 . Energy Cannon 4 | . . 12 8 . Ballistic Gun 10 | . 14 1 3 16 Impact Weapon 1 | . . . 3 . Naked Turns . | . . . . . Heaviest Build 31 | 7 17 19 21 31 Greatest Support 68 | 20 20 20 68 51 Greatest Overweight (x) 3 | . . . . 3 Average Overweight (x) . | . . . . . Largest Inventory Capacity 8 | 4 8 8 8 8 Average Capacity 7 | 4 7 8 8 8 Most Carried 8 | 3 8 8 8 8 Average Carried 6 | . 5 6 6 6 Final Capacity 8 | 4 8 8 8 8 Final Carried 8 | 3 8 6 8 6 Class Distribution -------------------- 78% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 1295 | 265 135 38 210 647 Remotely . | . . . . . Salvage Created 1720 | 69 259 38 274 1080 Parts 91 | 3 11 1 20 56 Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 41 | 1 6 1 10 23 Melee 1 | . . . 1 . Guns 34 | 1 6 1 3 23 Cannons 6 | . . . 6 . Classes Destroyed 7 | 2 . . 2 3 Worker 3 | 1 . . . 2 Builder 1 | . . . . 1 Recycler 1 | . . . . 1 Watcher 1 | . . . . 1 Swarmer 16 | . . . 7 9 Grunt 19 | 1 6 1 . 11 Sentry 6 | . . . 3 3 Best Kill Streak 5 | 1 4 1 4 5 Combat Bots Only 4 | 1 4 1 4 4 Max Kills in Single Turn 2 | 1 1 1 1 2 Gunslinging 1 | . . . . 1 Exploded . | . . . . . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 3308 | 43 165 258 877 1965 Core 702 | 11 11 61 222 397 Absorbed by Shields . | . . . . . Core Remaining (%) 68 | 95 . 66 44 . Volleys Fired 171 | 5 15 13 25 113 Largest 2 | 2 2 2 2 2 Hottest 125 | 70 70 125 125 48 Shots Fired 305 | 10 30 24 42 199 Gun 273 | 10 30 17 17 199 Cannon 32 | . . 7 25 . Launcher . | . . . . . Special . | . . . . . Kinetic 230 | 5 15 6 5 199 Thermal 75 | 5 15 18 37 . Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 14 | 3 5 10 6 14 Robot Miss Streak 5 | 2 4 2 2 5 Penetration Max . | . . . . . Secondary Targets 3 | . . . . 3 Max Gunslinging Chain 1 | . . . . 1 Shots Hit Robots 215 | 5 18 18 34 140 Core Hits 88 | 3 13 4 13 55 Critical Hits . | . . . . . Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Melee Attacks 14 | . . . 14 . Impact 14 | . . . 14 . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks 3 | . . . 3 . Damage Inflicted 3060 | 65 261 262 658 1814 Guns 2450 | 65 247 192 153 1793 Cannons 439 | . . 70 369 . Explosions . | . . . . . Melee 136 | . . . 136 . Ramming 35 | . 14 . . 21 Kinetic 2049 | 29 113 62 52 1793 Thermal 840 | 36 134 200 470 . Explosive . | . . . . . Electromagnetic . | . . . . . Impact 136 | . . . 136 . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage 9 | . . . 9 . Projectiles . | . . . . . Explosions . | . . . . . Melee 9 | . . . 9 . Knockbacks 1 | . . . 1 . Impact 1 | . . . 1 . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 11 | . 7 . . 4 Shots . | . . . . . Rammed 4 | . 2 . . 2 Targets Rammed 6 | . 2 . . 4 Kicked 2 | . . . . 2 Crushed . | . . . . . Highest Temperature 502 | 60 147 502 260 132 Average Temperature 77 | 30 52 205 94 41 Received Heat Transfer 1110 | 24 90 150 72 774 Effects 2 | . . 2 . . Shutdowns 2 | . . 2 . . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions 1 | . . . 1 . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 4 | 1 . 2 1 . Heat Transferred 2035 | 111 407 481 1036 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 349 | 25 186 97 194 349 Initial 81 | . 16 72 37 81 Average 133 | 5 117 88 94 190 Maximum Alert Level 1 | . . . . 1 Low Security (%) 78 | 100 100 100 100 49 Level 1 21 | . . . . 50 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 2 . . 7 Investigation 1 | . . . . 1 Extermination . | . . . . . Reinforcement 8 | . 2 . . 6 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 5 | . 1 . 1 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 69 | 1 10 2 13 43 Peak Tracking Total 5 | 1 4 2 5 5 Tactical Retreats 4 | . . 1 . 3 Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 3 | . . . 1 2 Max in Single Turn 1 | . . . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed 6 | . 1 . 3 2 Terminals 4 | . 1 . 2 1 Fabricators . | . . . . . Repair Stations 2 | . . . 1 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 15 | . 2 . 7 6 Successful 10 | . 1 . 6 3 Failed 5 | . 1 . 1 3 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 11 | . 2 . 5 4 Fabricators . | . . . . . Repair Stations 4 | . . . 2 2 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 1 . 4 1 Record 3 | . 1 . 2 . Locate Traps 1 | . . . . 1 Hauler Manifests 1 | . . . 1 . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 4 | . . . 2 2 Scan Component 2 | . . . 1 1 Repair 2 | . . . 1 1 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 3 | . 1 . . 2 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 2 | . . . 1 1 Time 76 | . . . 38 38 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 2259 | 105 240 152 792 970 Spaces Moved 1355 | 106 197 135 450 467 Core 33 | 22 . . . 11 Treads . | . . . . . Legs 897 | . . . 441 456 Wheels 425 | 84 197 135 9 . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 80 80 80 123 Average Speed 112 | 73 80 80 129 128 Slowest Speed 200 | 80 80 80 130 200 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 25 | 7 24 30 31 37 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 1795 | 122 250 156 606 661 Wait 108 | . 11 . 58 39 Move 1351 | 105 196 134 449 467 Hop . | . . . . . Pick Up 54 | 7 11 2 21 13 Fast Attach 6 | 1 . . 2 3 Attach 37 | 4 4 3 16 10 Detach 11 | . 2 1 7 1 Swap 10 | . 5 . 3 2 Drop 30 | . 4 2 15 9 Fire 171 | 5 15 13 25 113 Melee 10 | . . . 10 . Ram 2 | . 2 . . . Kick 4 | . . . . 4 Crush . | . . . . . Escape Stasis . | . . . . . Rewire 1 | . . 1 . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 79 | -11/Scrapyard | Discovered new exit (range 8) 106 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 15) 346 | -10/Materials | Entered Mines 355 | -10/Mines | Met a Derelict bent on vengeance 399 | -10/Mines | Learned Materials security intel 476 | -10/Mines | Discovered new exit (range 7) 498 | -10/Mines | Entered Materials 498 | -9/Materials | Evolved 2 slots: Propulsion x2 896 | -9/Materials | Repaired Titanium Leg 1192 | -9/Materials | Core integrity fell below 50% 1262 | -9/Materials | Discovered new exit (range 16) 1290 | -9/Materials | Entered another Materials area 1290 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1449 | -8/Materials | Repaired Titanium Leg 1730 | -8/Materials | Lost 3 parts (1p1n1u) 2204 | -8/Materials | Build established: Scavenger-Mutant 2216 | -8/Materials | Core integrity fell below 50% 2260 | -8/Materials | Self-destructed Last Messages --------------- Lgt. Assault Rifle destroyed. K-01 Serf collects debris. Aluminum Leg destroyed. R-06 Scavenger suffers critical hit. K-01 Serf collects debris. R-06 Scavenger collects Imp. Heat Sink. K-01 Serf collects debris. M-13 Machinist fits Backup Power I on R-06 Scavenger. ALERT: Hostiles spotted, dispatching reinforcements to Terminal M007. K-01 Serf collects debris. R-06 Scavenger collects Aluminum Leg. K-01 Serf collects debris. Hvy. Assault Rifle destroyed. K-01 Serf collects debris. R-06 Scavenger collects Aluminum Leg. Acquired 11 matter. R-06 Scavenger destroyed. R-06 Scavenger collects Com. Wheel. K-01 Serf collects debris. Dropped Imp. Targeting Computer. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????""????????????????????? | | ?????????????????????? #"Y"###?????????????????? | | ???????????????????? ! ?????????????????? | | ?????????????????? ^ ?????????????????? | | ??????????????????? ?????????????????? | | ???????????????????? #?????????????????? | | ????????????????????#! ^ #?????????????????? | | ????????????????????# !!! #?????????????????? | | ????????????????????# !!! #?????????????????? | | ????????????????????# !!= #?????????????????? | | ????????????????????# #?????????????????? | | ????????????????????# = #?????????????????? | | ???????????????????## #???????? ???????? | | ???????????????????#T ##????? ????????? | | ????????????????###?# """ T#???? ??????????? | | ????????????????? # """ ##?? ????????????? | | ??????????????????? + "" !###+####??????????? | | ????????????????????# %%=%= ^ #??????????? | | ????????????????????# = ! #??????????? | | ????????????????????# % ]= #??????????? | | #####???????????????#######%####### #??????????? | | # #???????????????????#@ s #???? #??????????? | | # #???????????????????#! """ #????? #??????????? | | # #????????############ """ #??????+ ?????????? | | #% #????????# || !## """ #??????? ????????? | | # #????????# || ! ## + ??????? ????????? | | # #????????# | ] ## u ###???????????????? | | # %=#????????# ###/#####?????????????????? | | ##+##?#####??#######/### #???????????????????? | | # ### ######### % #???????????????????? | | # T %%% ????????????? | | # ###% !######### ! ### ????????? | | ## ##?##+#####????###### #???? ????????? | | ?# #??# = #?????????#######??????? ###????????? | | ##/#### """#???########????????????????????????? | | # Y"#???# #?###????????????????????? | | "" # """#???# """ !### ####?????????????????? | | "" # #???# """ # [ #?????????????????? | | T" # #???# """ #! """ #?????????????????? | | "" ########???# # "" #?????????????????? | | "" #??????????# # """ #?????????????????? | | ##############+#### "" #?????????????????? | | # # #?????????????????? | | / # + #?????????????????? | | # % ^ # ! #?????????????????? | | !] +% ###+####### # #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 23 Energy Capacity 405 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 60 Armor Coverage 150 Evasion (%) 50 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Shopping List Challenges ------------ None Game ------ Seed ShieldIonicPenetrator Manual? 0 Play Time 00:31:42 Cumulative 3.3 hours Start 2021.02.13 @ 14:42:17 End 2021.02.13 @ 15:12:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 8 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Terminus Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 28f004ad-b161-4ae5-b11d-3d96b94775b1