Cogmind - Beta 12 @@@ ROGUE MODE // 2023.03.13 @ 13:17:53 Player: Burgers_Lettuce Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (17) 3400 Robots Destroyed (121) 605 Value Destroyed (5275) 5275 Prototype IDs (21) 420 Alien Tech Used (0) 0 Bonus (2703) 2703 TOTAL SCORE: 16403 Bonus ------- High Alert Combat Kills 670 Follower Combat Kills 1426 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -193 Cogmind --------- Core Integrity 0/1450 Matter 297/300 Energy 100/100 System Corruption 26% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Quantum Reactor Medium Storage Unit Improved Datajack Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Micro Antimatter Reactor Improved Quantum Reactor > --- PROPULSION ------- Flexi-carbon Leg Wheel Wheel Wheel Centrium Wheel > --- UTILITY ---------- Advanced Heat Sink Experimental Coolant Injector Large Storage Unit Improved Sensor Array Advanced Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Recoil Nullifier Zionite Weapon Casing Experimental Thermal Shield System Restoration Module > --- WEAPON ----------- Phase Gun Enhanced Quantum Rifle Coil Gun Coil Gun > --- INVENTORY -------- Light Deuterium Engine Light Nuclear Core Myomer Leg Centrium Leg Wheel Antigrav System Antigrav System Advanced Heat Sink Medium Storage Unit Medium Storage Unit Hacking Suite Field Laser Improved Matter Neutralizer Improved Datajack Improved Plasma Cutter [Rating: 125] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Micro Fission Core Reactor Cold Fusion Reactor Propulsion Light Treads Treads Light Treads Leg Armored Leg Wheel Armored Wheel Hover Unit Combat Antigrav System Flight Unit Electron Diverter Utility Large Storage Unit Device Sensor Array Storage Large Storage Unit Processor Launcher Guidance Computer Hackware Advanced System Shield Protection Makeshift Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Particle Cannon Ballistic Gun Coil Gun Ballistic Cannon Advanced Assault Cannon Launcher Heavy Rocket Launcher Special Weapon Improved Plasma Cutter Impact Weapon Thunder Hammer Slashing Weapon Great Axe Piercing Weapon Heavy Pick Build | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Gar Fac Fac Fac Res Tes Res Slots Evolved 16 | . . 2 . . 4 . . . . 2 . . 2 2 2 . 2 Power 2 | . . . . . 1 . . . . . . . . 1 . . . Propulsion 3 | . . 1 . . . . . . . 1 . . . 1 . . . Utility 9 | . . 1 . . 2 . . . . 1 . . 2 . 1 . 2 Weapon 2 | . . . . . 1 . . . . . . . . . 1 . . Parts Attached 208 | 6 4 9 8 1 9 3 . 3 11 6 6 26 9 6 22 55 24 Power 30 | 1 1 1 . . 1 . . . 4 2 . 2 . 2 3 9 4 Engine 10 | 1 1 1 . . 1 . . . 4 . . 1 . . 1 . . Core 8 | . . . . . . . . . . . . 1 . 2 . 3 2 Reactor 12 | . . . . . . . . . . 2 . . . . 2 6 2 Propulsion 59 | 2 . 3 3 . 1 1 . . 1 1 2 4 2 1 8 21 9 Treads 9 | 1 . 1 3 . . 1 . . 1 . 1 1 . . . . . Leg 20 | . . . . . . . . . . . . 2 1 1 3 10 3 Wheel 22 | 1 . 2 . . 1 . . . . 1 1 1 1 . 4 8 2 Hover 6 | . . . . . . . . . . . . . . . 1 3 2 Flight 2 | . . . . . . . . . . . . . . . . . 2 Utility 59 | 1 1 3 4 . 4 1 . 1 . 2 3 9 5 1 6 12 6 Device 28 | . 1 1 2 . 1 . . . . 1 2 2 2 . 5 9 2 Storage 8 | 1 . . . . . . . . . . . 2 2 . 1 . 2 Processor 11 | . . . . . 2 . . 1 . . 1 3 1 1 . 2 . Hackware 3 | . . . . . . . . . . . . 1 . . . 1 1 Protection 9 | . . 2 2 . 1 1 . . . 1 . 1 . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . Weapon 60 | 2 2 2 1 1 3 1 . 2 6 1 1 11 2 2 5 13 5 Energy Gun 17 | 1 . . 1 . . 1 . . . . 1 1 2 2 2 4 2 Energy Cannon 5 | . 1 . . . . . . . 2 . . . . . . . 2 Ballistic Gun 11 | 1 1 1 . . 1 . . . . . . 1 . . 1 5 . Ballistic Cannon 5 | . . . . . 1 . . 1 2 1 . . . . . . . Launcher 11 | . . . . . 1 . . . 2 . . 5 . . 2 1 . Special Weapon 1 | . . . . . . . . . . . . . . . . 1 . Impact Weapon 1 | . . . . . . . . . . . . . . . . 1 . Slashing Weapon 6 | . . 1 . 1 . . . 1 . . . 2 . . . 1 . Piercing Weapon 3 | . . . . . . . . . . . . 2 . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . . . . . . . 1 . 2 . . . 4 6 Parts Lost 101 | . . . . . . 1 . . 1 . 6 10 3 . 16 33 31 Power 14 | . . . . . . 1 . . . . . . 1 . 3 5 4 Propulsion 34 | . . . . . . . . . . . 2 3 . . 4 12 13 Utility 28 | . . . . . . . . . . . 2 5 1 . 4 8 8 Weapon 25 | . . . . . . . . . 1 . 2 2 1 . 5 8 6 Highest Loss Streak 23 | . . . . . . 1 . . 1 . 6 3 3 . 10 15 23 To Critical Strikes 2 | . . . . . . . . . . . . 1 . . . 1 . Average Slot Usage (%) 86 | . 99 99 99 100 100 99 92 99 99 100 94 86 71 89 79 70 54 Engine 6 | . 13 11 11 11 15 14 7 14 15 11 . . . . 1 . . Core 2 | . . . . . . . . . . . . 4 5 15 6 1 1 Reactor 2 | . . . . . . . . . . 1 13 6 2 . 2 4 4 Treads 8 | . 14 22 21 22 15 15 15 15 15 13 10 1 5 5 2 . . Leg 3 | . . . . . . . . . . . . 4 4 10 4 11 4 Wheel 8 | . 14 10 11 11 7 7 7 7 7 13 13 12 1 5 6 3 7 Device 13 | . 14 15 18 22 13 15 15 11 7 8 10 12 16 15 12 12 11 Storage 8 | . 14 11 11 11 7 7 7 7 7 6 3 5 20 15 15 8 2 Processor 8 | . . . . . 8 7 7 10 15 13 18 9 4 10 9 11 7 Protection 3 | . . 6 2 . 7 7 7 7 7 10 6 4 . . . . . Energy Gun 4 | . . . 4 11 7 7 7 7 7 6 5 1 2 10 11 3 3 Energy Cannon 2 | . 13 11 11 7 . . . . 6 6 3 . . . . . . Ballistic Gun 1 | . 14 9 . . 4 . . . . . . . . . . 2 3 Ballistic Cannon 2 | . . . . . 2 7 7 6 6 6 6 . . . . . . Launcher 2 | . . . . . 5 7 7 7 . . . 4 3 . 2 . . Slashing Weapon 2 | . . 1 6 3 1 . . . . . . 8 . . . 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 103 | 11 19 22 26 22 42 44 37 39 49 63 63 85 74 78 103 78 86 Greatest Support 106 | 10 10 10 40 10 12 12 12 12 12 22 22 49 28 28 52 106 46 Greatest Overweight (x) 8 | 1 1 2 2 2 3 3 3 3 4 2 6 2 2 2 8 7 6 Average Overweight (x) 1 | . 1 1 1 1 2 3 3 2 3 2 1 1 1 2 2 1 . Largest Inventory Capacity 15 | 8 8 8 8 8 8 8 8 8 8 8 8 15 15 15 15 15 15 Average Capacity 10 | 6 8 8 8 8 8 8 8 8 8 8 6 11 15 15 15 15 10 Most Carried 15 | 6 8 8 8 8 8 8 8 8 8 8 8 15 14 14 15 15 15 Average Carried 9 | 2 7 7 7 7 7 8 8 7 7 7 5 9 11 10 13 10 9 Final Capacity 15 | 8 8 8 8 8 8 8 8 8 8 8 5 15 15 15 15 15 5 Final Carried 14 | 6 8 8 8 8 8 8 8 8 8 8 2 14 14 14 8 12 4 Class Distribution -------------------- 35% | Mutant 21% | Infiltrator-Mutant 8% | Scavenger-Mutant 8% | Scavenger-Gunner 6% | Derelict-Bomber 5% | Gunner 4% | Bomber 4% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Gunner | -7/Factory Mutant | -7/Lower Caves Gunner | -7/Lower Caves Derelict-Bomber | -7/Zion Derelict-Gunner | -6/Proximity Caves Derelict-Tank | -6/Factory Mutant | -6/Garrison Infiltrator-Mutant | -6/Factory Infiltrator-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Scavenger-Gunner | -3/Research Scavenger-Mutant | -3/Testing Mutant | -2/Research Resources | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 ----------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Gar Fac Fac Fac Res Tes Res Matter Collected 3803 | 83 81 239 21 80 . 84 37 126 164 . 146 578 92 135 430 948 559 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 4693 | . 81 239 155 35 . 62 80 . 222 . 184 1331 92 . 514 1384 314 Parts 246 | . 6 20 10 2 . 9 2 . 9 . 7 61 9 . 30 64 17 Haulers Intercepted 1 | . . . . . . . . . . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . Parts Field Recycled 7 | . . . . . . . . . . . . . . . . 7 . Retrieved Matter 88 | . . . . . . . . . . . . . . . . 88 . Parts Self-Destructed 17 | . . . . . . 6 . 1 10 . . . . . . . . Prevented 5 | . . . . . . . . 1 4 . . . . . . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Gar Fac Fac Fac Res Tes Res Combat Hostiles Destroyed 96 | . 2 5 3 1 . 8 4 . 7 . 5 27 4 . 13 13 4 Melee 25 | . . 1 1 1 . . . . . . . 12 . . . 10 . Guns 14 | . . . . . . 1 . . . . . 1 4 . 4 2 2 Cannons 18 | . 2 4 2 . . 1 1 . 1 . 5 1 . . . . 1 AOE 34 | . . . . . . 6 3 . 5 . . 13 . . 7 . . Classes Destroyed 19 | . 1 3 1 . . 1 . . 1 . 2 5 . . 1 3 1 Worker 7 | . . . . . . . . . . . . 3 . . 1 3 . Builder 5 | . . . . . . . . . . . . 2 . . 2 1 . Hauler 1 | . . . . . . . . . . . . 1 . . . . . Recycler 5 | . . . . . . . . . . . . 3 . . . 2 . Mechanic 1 | . . . . . . . . . . . . . . . . 1 . Operator 1 | . . . . . . . . . . . . . . . . . 1 Watcher 2 | . . 1 . . . . . . . . . . . . . 1 . Swarmer 26 | . . . . . . 8 . . 2 . . 7 4 . 5 . . Cutter 2 | . . . . . . . . . . . . 2 . . . . . Grunt 35 | . 2 2 1 . . . 3 . 2 . 2 11 . . 2 9 1 Brawler 1 | . . . 1 . . . . . . . . . . . . . . Duelist 4 | . . 1 . . . . 1 . 2 . . . . . . . . Researcher 2 | . . . . . . . . . . . . . . . . 2 . Sentry 8 | . . 2 1 1 . . . . . . . 2 . . 2 . . Specialist 3 | . . . . . . . . . . . 1 1 . . . . 1 Hunter 2 | . . . . . . . . . . . . . . . . 2 . Programmer 13 | . . . . . . . . . . . 2 4 . . 3 2 2 Behemoth 2 | . . . . . . . . . 1 . . . . . 1 . . Fireman 1 | . . . . . . . . . . . . . . . 1 . . Best Kill Streak 7 | . 1 3 2 1 . 4 4 . 5 . 2 6 4 . 7 7 2 Combat Bots Only 5 | . 1 3 2 1 . 4 4 . 5 . 2 4 4 . 5 4 2 Max Kills in Single Turn 6 | . 1 1 1 1 . 2 2 . 2 . 1 6 1 . 5 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . . 2 2 . 2 . . 4 . . 3 . . Melee 1 | . . 1 1 1 . . . . . . . 1 . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Gar Fac Fac Fac Res Tes Res Damage Taken 15876 | . 157 111 129 166 . 277 32 . 372 . 1135 1890 602 16 2158 4165 4666 Core 3019 | . 43 23 15 45 . 34 . . 20 . 120 70 149 . 326 714 1460 Absorbed by Shields 544 | . 60 15 . 60 . . . . . . 205 . . . 82 . 122 Redirected to Shielding 133 | . . . . . . . . . . . . . . . . . 133 Regen/Repaired (Parts) 296 | . . 25 . . . . . 36 . . . . 235 . . . . Core Remaining (%) 79 | 100 82 . . 79 . . . . 92 . . 77 85 100 . 20 . Volleys Fired 176 | . 10 12 3 5 . 10 6 . 13 . 13 20 14 1 24 30 15 Largest 4 | . 2 2 2 2 . 3 2 . 3 . 3 3 1 2 4 4 4 Hottest 278 | . 88 88 133 133 . 167 128 . 197 . 202 150 65 153 278 211 213 Shots Fired 366 | . 20 22 5 7 . 21 8 . 33 . 31 35 14 2 60 58 50 Gun 248 | . 10 11 2 5 . 9 2 . 12 . 13 12 14 2 52 58 46 Cannon 80 | . 10 11 3 2 . 9 2 . 15 . 18 6 . . . . 4 Launcher 38 | . . . . . . 3 4 . 6 . . 17 . . 8 . . Special . | . . . . . . . . . . . . . . . . . . Kinetic 120 | . 10 11 . . . 9 2 . 6 . 13 6 . . 8 34 21 Thermal 180 | . 10 11 5 7 . 9 2 . 12 . 12 3 14 2 40 24 29 Explosive 38 | . . . . . . 3 4 . 6 . . 17 . . 8 . . Electromagnetic 28 | . . . . . . . . . 9 . 6 9 . . 4 . . Robot Hit Streak 17 | . 9 10 15 16 . 3 5 . 11 . 12 5 2 . 17 11 9 Robot Miss Streak 11 | . 2 2 2 2 . 6 4 . 8 . 4 10 5 2 11 5 2 Penetration Max 1 | . . . . . . . . . . . . . . . . 1 1 Secondary Targets 1 | . . . . . . . . . . . . . . . . . 1 Max Gunslinging Chain 1 | . . . . . . . . . . . . . . . . . 1 Shots Hit Robots 327 | . 13 17 10 10 . 11 4 . 19 . 28 43 5 . 39 102 26 Core Hits 278 | . 4 10 6 4 . 14 10 . 15 . 26 84 5 . 52 39 9 Critical Kills 1 | . . . . . . . . . . . . . . . . . 1 Critical Parts Destroyed 5 | . . . . . . . . . . . . . . . . 5 . Critical Strikes 22 | . . . 1 . . . . . 1 . . 4 . . 4 10 2 Burn 5 | . . . . . . . . . . . . . . . 4 . 1 Meltdown 1 | . . . . . . . . . . . . . . . . . 1 Blast 1 | . . . . . . . . . 1 . . . . . . . . Smash 5 | . . . . . . . . . . . . . . . . 5 . Sever 8 | . . . 1 . . . . . . . . 2 . . . 5 . Impale 2 | . . . . . . . . . . . . 2 . . . . . Melee Attacks 131 | . . 4 5 5 . . . 2 . . . 36 . . . 79 . Impact 24 | . . . . . . . . . . . . . . . . 24 . Slashing 91 | . . 4 5 5 . . . 2 . . . 20 . . . 55 . Piercing 16 | . . . . . . . . . . . . 16 . . . . . Sneak Attacks 11 | . . . . . . . . . . . . 3 . . . 8 . Combat Hostiles 2 | . . . . . . . . . . . . 2 . . . . . Follow-up Attacks 3 | . . . . . . . . . . . . 3 . . . . . Damage Inflicted 14526 | . 198 337 243 260 . 806 480 . 1098 . 726 3321 199 . 2193 3859 806 Guns 3327 | . 56 75 25 83 . 44 32 . 242 . 290 113 186 . 792 771 618 Cannons 1348 | . 142 162 61 21 . 110 31 . 144 . 436 60 . . . . 181 Explosions 5415 | . . . . . . 652 417 . 712 . . 2233 . . 1401 . . Melee 4405 | . . 98 157 156 . . . . . . . 906 . . . 3088 . Ramming 31 | . . 2 . . . . . . . . . 9 13 . . . 7 Kinetic 1614 | . 56 75 . . . 110 31 . 76 . 386 60 . . 143 443 234 Thermal 2992 | . 142 162 86 104 . 44 32 . 242 . 272 261 186 . 568 328 565 Explosive 5179 | . . . . . . 652 417 . 712 . . 1997 . . 1401 . . Electromagnetic 305 | . . . . . . . . . 68 . 68 88 . . 81 . . Impact 1094 | . . . . . . . . . . . . . . . . 1094 . Slashing 2860 | . . 98 157 156 . . . . . . . 455 . . . 1994 . Piercing 451 | . . . . . . . . . . . . 451 . . . . . Highest Corruption 26 | . . . . . . . . . . . . 4 . . 9 21 26 Average Corruption 8 | . . . . . . . . . . . . 2 . . 8 12 11 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked 8 | . . . . . . . . . . . . 8 . . . . . Effects 74 | . . . . . . . . . . . . 18 . . 2 37 17 Message Errors 21 | . . . . . . . . . . . . 4 . . . 11 6 Matter Fused 13 | . . . . . . . . . . . . 7 . . . 6 . Heat Flow Errors 4 | . . . . . . . . . . . . . . . . 2 2 Energy Discharges 12 | . . . . . . . . . . . . 3 . . 2 4 3 Parts Fused 1 | . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 10 | . . . . . . . . . . . . 2 . . . 7 1 Data Loss (major) 2 | . . . . . . . . . . . . 1 . . . 1 . Misfires 1 | . . . . . . . . . . . . 1 . . . . . Misdirections 7 | . . . . . . . . . . . . . . . . 3 4 Weapon Failures 3 | . . . . . . . . . . . . . . . . 3 . Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 659 | . . . 3 . . 24 1 . 14 . . 109 . . 11 497 . Projectiles 18 | . . . . . . 2 . . . . . . . . . 16 . Explosions 94 | . . . . . . 22 1 . 14 . . 46 . . 11 . . Melee 547 | . . . 3 . . . . . . . . 63 . . . 481 . Knockbacks 24 | . . . . . . 1 . . . . 15 1 . . . 7 . Impact 6 | . . . . . . . . . . . . . . . . 6 . Kinetic 16 | . . . . . . 1 . . . . 14 1 . . . . . Secondary 2 | . . . . . . . . . . . 1 . . . . 1 . Self-Inflicted Damage 556 | . . 1 . . . . . . . . . 389 . . 163 . 3 Shots 22 | . . . . . . . . . . . . 14 . . 8 . . Rammed 5 | . . 1 . . . . . . . . . 1 2 . . . 1 Targets Rammed 5 | . . 1 . . . . . . . . . 1 2 . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 550 | . 351 132 66 72 . 441 143 . 408 . 192 72 . 90 550 216 185 Average Temperature 127 | . 169 53 31 38 . 182 52 . 188 . 62 26 . 47 181 69 98 Received Heat Transfer 1627 | . 93 55 69 55 . . 18 . 90 . 251 189 . . 118 536 153 Effects 15 | . 2 . . . . 3 . . 2 . . . . . 8 . . Shutdowns 5 | . . . . . . 1 . . 1 . . . . . 3 . . Energy Bleed 3 | . . . . . . 1 . . . . . . . . 2 . . Interference 6 | . 2 . . . . 1 . . . . . . . . 3 . . Short Circuit 1 | . . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions 13 | . . . . . . . . . . . . . . . . 13 . Robots Melted 5 | . . . . . . . . . 1 . . . . . 2 1 1 Combat Hostiles 5 | . . . . . . . . . 1 . . . . . 2 1 1 Parts Melted 8 | . . 1 . . . . . . 1 . 1 . . . 1 . 4 Heat Transferred 5236 | . 259 296 141 142 . 55 75 . 525 . 575 237 259 . 1266 629 777 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Gar Fac Fac Fac Res Tes Res Peak Influence 1164 | . 95 232 192 102 59 . . . . 385 524 1164 580 349 661 533 331 Initial 514 | . . 46 97 74 42 . . . . 385 269 235 514 203 183 371 79 Average 313 | . 44 121 151 80 45 . . . . 385 373 514 485 235 385 317 153 Maximum Alert Level 4 | . . 1 . . . . . . . 1 2 4 2 1 2 2 1 Low Security (%) 34 | 100 100 88 100 100 100 . . . . . . . . . 24 20 66 Level 1 32 | . . 11 . . . . . . . 100 51 51 . 100 17 44 33 Level 2 29 | . . . . . . . . . . . 48 34 100 . 57 35 . Level 3 1 | . . . . . . . . . . . . 7 . . . . . Level 4 1 | . . . . . . . . . . . . 6 . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 31 | . 1 1 . . . . . . . . . 13 . 1 1 5 9 Investigation 6 | . . 1 . . . . . . . . . 2 . 1 . 1 1 Extermination 8 | . . . . . . . . . . . . 3 . . 1 2 2 Reinforcement 13 | . 1 . . . . . . . . . . 8 . . . 1 3 Assault 1 | . . . . . . . . . . . . . . . . 1 . Garrison 3 | . . . . . . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 . . . . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 --------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Gar Fac Fac Fac Res Tes Res Distress Signals 11 | . 2 1 . . . . . . . . . 3 . . 1 1 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 227 | . 6 11 3 1 1 7 4 . 13 . 16 75 5 4 19 25 37 Peak Tracking Total 16 | . 3 6 2 1 1 4 4 . 7 . 5 5 4 4 7 5 16 Tactical Retreats 41 | . 3 2 . . . . . . . . 4 22 . . 2 2 6 Traps | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Gar Fac Fac Fac Res Tes Res Traps Triggered 10 | . . 1 2 . . . . . . . 2 . 1 . . 1 3 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . 2 . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 ---------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Gar Fac Fac Fac Res Tes Res Machines Disabled 13 | . . . . . . . . . . . . 9 . 1 . 1 2 Max in Single Turn 4 | . . . . . . . . . . . . 4 . 1 . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 --------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Gar Fac Fac Fac Res Tes Res Machines Accessed 22 | . . 4 2 4 1 . . . . 1 . 5 1 2 . . 2 Terminals 14 | . . 3 2 4 1 . . . . . . 2 . . . . 2 Fabricators 3 | . . . . . . . . . . . . 2 . 1 . . . Repair Stations 2 | . . 1 . . . . . . . . . . 1 . . . . Recycling Units 2 | . . . . . . . . . . . . 1 . 1 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . . . Total Hacks 40 | . . 9 2 10 1 . . . . 1 . 9 2 4 . . 2 Successful 22 | . . 6 2 5 1 . . . . 1 . 4 2 . . . 1 Failed 18 | . . 3 . 5 . . . . . . . 5 . 4 . . 1 Catastrophic 4 | . . . . 1 . . . . . . . 1 . 2 . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 48 | . . 2 1 5 . . . . . 3 4 12 . 4 . 7 10 Terminals 24 | . . 7 2 10 1 . . . . . . 2 . . . . 2 Fabricators 7 | . . . . . . . . . . . . 5 . 2 . . . Repair Stations 4 | . . 2 . . . . . . . . . . 2 . . . . Recycling Units 4 | . . . . . . . . . . . . 2 . 2 . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . 1 . . . . . . . Terminal Hacks 11 | . . 3 2 2 1 . . . . . . 2 . . . . 1 Record 4 | . . 2 1 . 1 . . . . . . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . . . . . . Open Door 1 | . . . 1 . . . . . . . . . . . . . . Open DSF 3 | . . . . . . . . . . . . 2 . . . . 1 Dispatch Records 1 | . . . . 1 . . . . . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . . Repair Station Hacks 4 | . . 2 . . . . . . . . . . 2 . . . . Scan Component 2 | . . 1 . . . . . . . . . . 1 . . . . Repair 2 | . . 1 . . . . . . . . . . 1 . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . 1 . . . . . Report Inventory 1 | . . . . . . . . . . . . 1 . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . . . . Unlock Access 1 | . . . . . . . . . . 1 . . . . . . . Unauthorized Hacks 4 | . . 1 . 3 . . . . . . . . . . . . . Terminals 4 | . . 1 . 3 . . . . . . . . . . . . . Botnet 4 | . . 1 . 3 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 16 | . . 3 1 4 1 . . . . . . 4 . 2 . . 1 Full Trace Events . | . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . 4 . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 21 | . . . . . . . . 15 . . . . . . . 6 . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 2 | . . 1 . . . . . . . . . . 1 . . . . Time 48 | . . 26 . . . . . . . . . . 22 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 ------------ Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Gar Fac Fac Fac Res Tes Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . 1 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 -------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Gar Fac Fac Fac Res Tes Res Total Allies 26 | . . . 1 . . . . 7 . 1 . 7 . 4 . . 6 Largest Group 7 | . . . 1 1 . . . 7 7 5 5 3 . 4 4 . 4 Highest-Rated Group 488 | . . . 100 100 . . . 215 215 186 186 210 . 156 156 . 488 Highest-Rated Ally 122 | . . . 100 100 . . . 41 41 41 41 70 . 39 39 . 122 Zionite Dispatches 8 | . . . . . . . . . . 1 . 3 . 1 . . 3 Heavy 3 | . . . . . . . . . . . . . . . . . 3 Light 2 | . . . . . . . . . . . . 2 . . . . . Fire 1 | . . . . . . . . . . . . . . 1 . . . Resource Resupply 1 | . . . . . . . . . . . . 1 . . . . . Defense Resupply 1 | . . . . . . . . . . 1 . . . . . . . Total Orders 3 | . . . 2 . . . . . . . . 1 . . . . . DROP 1 | . . . . . . . . . . . . 1 . . . . . EXPLORE 1 | . . . 1 . . . . . . . . . . . . . . RETURN 1 | . . . 1 . . . . . . . . . . . . . . Ally Attacks 219 | . . . . . . . . . 52 . 42 67 . 10 12 . 36 Total Damage 6160 | . . . . . . . . . 887 . 986 1397 . 180 233 . 2477 Kills 36 | . . . . . . . . . 7 . 4 10 . 4 3 . 8 Allies Corrupted 4 | . . . . . . . . . . . . 2 . . . . 2 Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 ------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Gar Fac Fac Fac Res Tes Res Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 1 2 . . . . . . . . . Drone Launches 1 | . . . 1 . . . . . . . . . . . . . . Drone Recoveries 1 | . . . 1 . . . . . . . . . . . . . . Decoded 0b10 Intel 33 | . . . . . . . . . . 1 8 24 . . . . . Traps 21 | . . . . . . . . . . . 8 13 . . . . . Emergency Access 9 | . . . . . . . . . . . . 9 . . . . . Garrisons 3 | . . . . . . . . . . 1 . 2 . . . . . Zionite Intel Received 3 | . . . . . . . . . . . . 1 . . . 1 1 Emergency Access 1 | . . . . . . . . . . . . . . . . . 1 Trap Installations 2 | . . . . . . . . . . . . 1 . . . 1 . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 ------------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Gar Fac Fac Fac Res Tes Res Turns Passed 9306 | 54 197 398 377 319 327 578 297 994 522 104 432 1655 647 273 395 1005 732 Spaces Moved 5990 | 46 130 242 186 250 201 397 210 727 251 74 233 1176 240 188 188 441 810 Core 201 | 1 . . . . . . . . . . . . . . . . 200 Treads 145 | . . . 6 . . . . . . . . . 139 . . . . Legs 173 | . . . . . . . . . . . . . . . 2 171 . Wheels 5105 | 45 130 242 180 250 201 397 210 727 251 74 233 1176 101 188 186 266 248 Hover 4 | . . . . . . . . . . . . . . . . 4 . Flight 362 | . . . . . . . . . . . . . . . . . 362 Fastest Speed 44 | 50 95 95 95 95 120 135 135 120 120 115 100 85 115 130 108 95 44 Average Speed 118 | 85 95 106 111 106 128 135 135 127 135 115 114 108 239 130 141 131 65 Slowest Speed 330 | 95 95 110 240 110 135 135 135 135 150 115 170 130 320 130 330 230 170 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 30 | 4 27 24 34 69 5 61 47 69 41 2 39 32 4 6 6 41 29 Regions Visited 17 Branch Regions 7 Pre-discovered Areas 2 | . . . 1 . . . . 1 . . . . . . . . . Known Exits Taken 5 | . . . . . . . . . . 1 . . 1 1 1 1 . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 . . 1 . . . . . Scrap Searched 4 | . . . . . . 1 . 3 . . . . . . . . . Spaces Dug 45 | . . . . . . . . . . . . 42 . . . 1 2 Terrain Destroyed 731 | . . . . . . 30 38 . 52 . . 421 . . 184 2 4 Melee 1 | . . . . . . . . . . . . . . . . 1 . Projectile 15 | . . . . . . 3 1 . . . . . . . 6 1 4 AOE 715 | . . . . . . 27 37 . 52 . . 421 . . 178 . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -7 -6 -6 -6 -6 -5 -4 -3 -3 -2 --------- Run | Jun Mat Mat Sto Rec Fac Low Low Zio Pro Fac Gar Fac Fac Fac Res Tes Res Total 7645 | 57 186 357 342 288 268 421 215 788 403 95 368 1444 293 213 255 675 977 Wait 947 | . 34 77 134 24 51 9 . 52 126 4 98 154 22 15 11 42 94 Move 5974 | 45 129 241 185 249 200 396 209 726 250 73 232 1176 239 187 187 440 810 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 91 | 6 4 6 2 2 4 . . 2 . 5 1 21 5 4 4 18 7 Fast Attach 89 | 6 2 2 4 . 3 . . 1 2 3 1 14 2 2 7 31 9 Attach 71 | . 1 2 1 . 4 . . 1 1 2 3 5 7 4 9 20 11 Detach 11 | . 2 . 1 . . . . . . . . . 2 . . 5 1 Swap 48 | . 1 5 3 1 2 3 . 1 8 1 2 7 . . 6 4 4 Drop 85 | . 3 7 4 2 4 3 . 3 3 7 2 18 . . 7 9 13 Fire 176 | . 10 12 3 5 . 10 6 . 13 . 13 20 14 1 24 30 15 Melee 121 | . . 4 5 5 . . . 2 . . . 29 . . . 76 . Ram 3 | . . 1 . . . . . . . . . . . . . . 2 Kick . | . . . . . . . . . . . . . . . . . . Crush 2 | . . . . . . . . . . . . . 2 . . . . Escape Stasis 27 | . . . . . . . . . . . 16 . . . . . 11 Rewire . | . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Storage -9/Recycling -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory -6/Garrison -6/Factory -5/Factory (discovered 2 exits: *Fac / Ext) -4/Factory -3/Research -3/Testing -2/Research History --------- Turn | Location | Event 23 | -11/Junkyard | Discovered new exit (range 15) 55 | -11/Junkyard | Entered Materials 226 | -10/Materials | Discovered new exit (range 12) 252 | -10/Materials | Entered another Materials area 252 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 314 | -9/Materials | Build established: Mutant 316 | -9/Materials | Repaired Wheel 646 | -9/Materials | Discovered new exit (range 4) 650 | -9/Materials | Entered Storage 656 | -9/Storage | Learned location of Armory (-3) 969 | -9/Storage | Met 01-MTF 1022 | -9/Storage | Discovered new exit (range 3) 1027 | -9/Storage | Entered Recycling 1027 | -9/Recycling | Accompanied by 1 ally (01-MTF) 1032 | -9/Recycling | 01-MTF left 1332 | -9/Recycling | Discovered new exit (range 15) 1346 | -9/Recycling | Entered Factory 1346 | -7/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 1641 | -7/Factory | Discovered new exit (range 15) 1673 | -7/Factory | Entered Lower Caves 1839 | -7/Lower Caves | Encountered a Warlord checkpoint 2229 | -7/Lower Caves | Discovered new exit (range 9) 2251 | -7/Lower Caves | Entered another Lower Caves area 2533 | -7/Lower Caves | Discovered new exit (range 6) 2548 | -7/Lower Caves | Entered Zion 2861 | -7/Zion | Gained Derelict followers 2946 | -7/Zion | Build established: Bomber 2971 | -7/Zion | Learned Factory stockpile data 3034 | -7/Zion | Learned Factory emergency access door positions 3237 | -7/Zion | Imprinted 3239 | -7/Zion | Declared Zion's savior 3390 | -7/Zion | Build established: Derelict-Bomber 3478 | -7/Zion | Discovered new exit (range 10) 3542 | -7/Zion | Entered Proximity Caves 3542 | -6/Proximity Caves | Accompanied by 7 allies 3767 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3792 | -6/Proximity Caves | Spotter reported a threat 3829 | -6/Proximity Caves | Spotter reported a threat 3978 | -6/Proximity Caves | Discovered new exit (range 16) 3983 | -6/Proximity Caves | Spotted B-75 Beast 4005 | -6/Proximity Caves | Destroyed B-75 Beast 4051 | -6/Proximity Caves | Build established: Derelict-Gunner 4064 | -6/Proximity Caves | Entered Factory 4064 | -6/Factory | Accompanied by 4 allies 4064 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4094 | -6/Factory | Zion Defense Resupply teleported in 4167 | -6/Factory | Identified exit to Garrison 4168 | -6/Factory | Entered Garrison 4168 | -6/Garrison | Accompanied by 5 allies 4266 | -6/Garrison | Triggered checkpoint 4350 | -6/Garrison | Triggered checkpoint 4413 | -6/Garrison | Triggered checkpoint 4445 | -6/Garrison | Triggered checkpoint 4466 | -6/Garrison | Triggered checkpoint 4486 | -6/Garrison | Lost 6 parts (2n2u2w) 4530 | -6/Garrison | Discovered new exit (range 11) 4574 | -6/Garrison | Triggered checkpoint 4600 | -6/Garrison | Entered Factory 4718 | -6/Factory | Build established: Mutant 4743 | -6/Factory | Lost 3 parts (2u1w) 4858 | -6/Factory | Lost 3 parts (2n1w) 5011 | -6/Factory | Zion Light squad teleported in 5119 | -6/Factory | Zion Resource Resupply teleported in 5295 | -6/Factory | Retrieved Zion intel report: Trap Installations 5397 | -6/Factory | Build established: Infiltrator-Mutant 5428 | -6/Factory | Zion Light squad teleported in 5919 | -6/Factory | Terminal network hard line cut 5997 | -6/Factory | Found Prototype Launcher 5997 | -6/Factory | Identified Scatter Rocket Array 6005 | -6/Factory | Found Scatter Rocket Array 6010 | -6/Factory | Found Scatter Rocket Array 6014 | -6/Factory | Found Scatter Rocket Array 6021 | -6/Factory | Cargo convoy interrupted 6182 | -6/Factory | Discovered new exit (range 15) 6255 | -6/Factory | Entered another Factory area 6255 | -5/Factory | Evolved 2 slots: Utility x2 6256 | -5/Factory | Identified exit to Extension 6283 | -5/Factory | Lost 3 parts (1n2u) 6316 | -5/Factory | Repaired Arm. Huge Wheel 6682 | -5/Factory | Lost 3 parts (1p1u1w) 6883 | -5/Factory | Discovered new exit (range 15) 6901 | -5/Factory | Identified exit to Factory 6902 | -5/Factory | Entered another Factory area 6902 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 6978 | -4/Factory | Zion Fire squad teleported in 7147 | -4/Factory | Discovered new exit (range 11) 7164 | -4/Factory | Identified exit to Research 7175 | -4/Factory | Entered Research 7175 | -3/Research | Accompanied by 4 allies 7175 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 7277 | -3/Research | Spotted B-86 Titan 7311 | -3/Research | Destroyed B-86 Titan 7408 | -3/Research | Discovered new exit (range 15) 7512 | -3/Research | Lost 10 parts (1p3n2u4w) 7553 | -3/Research | Lost 5 parts (2p1n1u1w) 7558 | -3/Research | Identified exit to Testing 7570 | -3/Research | Entered Testing 7613 | -3/Testing | Found Prototype Hackware 7820 | -3/Testing | First assault squad dispatched 7960 | -3/Testing | Lost 7 parts (1p3n3u) 8075 | -3/Testing | Retrieved Zion intel report: Trap Installations 8106 | -3/Testing | System corruption reached 10% 8147 | -3/Testing | Core integrity fell below 50% 8215 | -3/Testing | Lost 7 parts (2p3n1u1w) 8237 | -3/Testing | Build established: Scavenger-Mutant 8334 | -3/Testing | Lost 15 parts (1p5n3u6w) 8460 | -3/Testing | Discovered new exit (range 3) 8469 | -3/Testing | Found Prototype Device 8488 | -3/Testing | Identified Exp. Thermal Shield 8574 | -3/Testing | Identified exit to Research 8575 | -3/Testing | Entered Research 8575 | -2/Research | Evolved 2 slots: Utility x2 8595 | -2/Research | Identified System Mapper 8616 | -2/Research | Zion Heavy squad teleported in 8625 | -2/Research | Zion Heavy squad teleported in 8644 | -2/Research | Garrison activated, responded to threat 8656 | -2/Research | Found Prototype Protection 8656 | -2/Research | Identified Zio. Weapon Casing 8681 | -2/Research | Build established: Scavenger-Gunner 8981 | -2/Research | Zion Heavy squad teleported in 8983 | -2/Research | Lost 23 parts (3p7n7u6w) 9069 | -2/Research | Retrieved Zion intel report: Emergency Access 9124 | -2/Research | System corruption reached 10% 9167 | -2/Research | Build established: Mutant 9210 | -2/Research | Core integrity fell below 50% 9259 | -2/Research | Lost 3 parts (3n) 9288 | -2/Research | Core integrity fell below 20% 9307 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 09197_ Field strength at 31. 09197_ Stasis field depleted. 09201_ AXRROROV9:>TZ|OYC8:3W 09201_ Slug penetrates Wall. 09207_ Penetrated by Slug. 09207_ Slug penetrates Door. 09214_ Centrium Leg destroyed. 09221_ Enh. Biometal Leg destroyed. 09228_ Electron Diverter destroyed. 09228_ Connecting with DSF Access... 09246_ System corrupted: Energy discharge (-28). 09261_ K-01 Serf cleans the Hypercollider. 09264_ System corrupted: Energy discharge (-22). 09265_ W-44 Eye sends out distress signal. 09270_ Exp. Coolant Injector destroyed. 09286_ P-80 Master resets S-43 Plague, system corruption cleaned. 09301_ HUMQ,EG