Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.10 @ 12:35:52 Player: Ev Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (60) 300 Value Destroyed (1771) 1771 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5411 Bonus ------- None Cogmind --------- Core Integrity 641/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (100) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (7) ------ Armor Integrity Analyzer System Shield > --- WEAPON (4) ------- Compact Ion Cannon > --- INVENTORY (5) ---- Improved Heat Sink Huge Storage Unit Sensor Array Advanced ECM Suite Improved Medium Armor Plating Peak State ------------ > --- POWER ------------ Light Ion Engine Light Angular Momentum Engine > --- PROPULSION ------- Advanced Treads > --- UTILITY ---------- Improved Sensor Array Armor Integrity Analyzer Transmission Jammer Improved Medium Armor Plating Improved Shield Generator System Shield > --- WEAPON ----------- Ion Cannon Heavy Ion Cannon Compact Ion Cannon Remote Datajack > --- INVENTORY -------- Wheel Improved Heat Sink Huge Storage Unit Sensor Array Advanced ECM Suite [Rating: 49] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Advanced Treads Leg Aluminum Leg Wheel Compact Wheel Utility Improved Heat Sink Device Improved Heat Sink Storage Small Storage Unit Processor Armor Integrity Analyzer Hackware System Shield Protection Improved Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . . 1 . Propulsion . | . . . . . . . Utility 5 | . . 1 . 1 1 2 Weapon 2 | . . 1 . 1 . . Parts Attached 75 | 6 7 10 4 22 17 9 Power 7 | 1 . 2 . 2 1 1 Engine 7 | 1 . 2 . 2 1 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 15 | 2 2 2 . 4 3 2 Treads 4 | . . . . . 3 1 Leg 5 | . 2 2 . 1 . . Wheel 6 | 2 . . . 3 . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 26 | 1 2 2 2 5 10 4 Device 15 | . 2 2 2 2 4 3 Storage 4 | 1 . . . 1 1 1 Processor 1 | . . . . . 1 . Hackware 1 | . . . . . 1 . Protection 5 | . . . . 2 3 . Artifact . | . . . . . . . Weapon 27 | 2 3 4 2 11 3 2 Energy Gun 15 | 1 2 4 2 6 . . Energy Cannon 5 | . . . . 1 2 2 Ballistic Gun 1 | 1 . . . . . . Ballistic Cannon 3 | . 1 . . 2 . . Launcher 2 | . . . . 2 . . Special Weapon 1 | . . . . . 1 . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . 1 . . . 1 Parts Lost 30 | . . . . 20 . 10 Power 4 | . . . . 2 . 2 Propulsion 5 | . . . . 4 . 1 Utility 9 | . . . . 5 . 4 Weapon 12 | . . . . 9 . 3 Highest Loss Streak 11 | . . . . 11 . 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 83 | . 99 100 100 84 47 75 Engine 9 | . 14 11 11 8 4 9 Treads 1 | . . . . . 4 5 Leg 10 | . 14 22 22 4 . . Wheel 4 | . 13 . . 12 . . Device 19 | . 13 22 22 22 14 19 Storage 6 | . 14 11 11 3 . . Processor 1 | . . . . . 2 6 Hackware 1 | . . . . . 3 6 Protection 2 | . . . . 6 4 4 Energy Gun 12 | . 14 22 22 13 . . Energy Cannon 3 | . . . . 4 6 14 Ballistic Cannon 6 | . 11 11 11 6 . . Special Weapon 1 | . . . . . 2 5 Naked Turns . | . . . . . . . Heaviest Build 46 | 13 16 23 23 40 26 46 Greatest Support 32 | 26 26 26 26 32 22 22 Greatest Overweight (x) 3 | . 1 1 . 2 3 2 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 6 | 7 8 8 8 6 5 5 Most Carried 6 | 4 5 6 6 6 5 5 Average Carried 3 | 1 3 3 5 3 3 4 Final Capacity 8 | 8 8 8 8 8 5 5 Final Carried 6 | 1 5 6 6 2 4 5 Class Distribution -------------------- 48% | Mutant 19% | Scavenger-Skirmisher 15% | Skirmisher 10% | Tank 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Skirmisher | -9/Materials Skirmisher | -9/Mines Tank | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Jun Mat Mat Min Mat Fac Fac Matter Collected 1508 | 240 142 264 60 544 173 85 Remotely . | . . . . . . . Salvage Created 2150 | . 276 461 56 1012 135 210 Parts 114 | . 15 32 7 46 9 5 Haulers Intercepted 5 | . 1 3 . . . 1 Recyclers Shooed 1 | . . . . . . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 39 | . 4 10 3 20 1 1 Guns 13 | . 1 6 2 4 . . Cannons 24 | . 3 4 1 14 1 1 AOE 2 | . . . . 2 . . Classes Destroyed 14 | . 3 2 1 7 1 . Worker 4 | . . . 1 . . 3 Builder 2 | . . . . 2 . . Tunneler 2 | . . . . 1 1 . Hauler 5 | . 1 3 . . . 1 Recycler 2 | . . . . 1 1 . Operator 1 | . . . . 1 . . Watcher 5 | . 2 2 . 1 . . Swarmer 7 | . . 4 3 . . . Grunt 23 | . 4 2 . 16 . 1 Brawler 2 | . . . . 2 . . Sentry 4 | . . 4 . . . . Hunter 1 | . . . . 1 . . Programmer 1 | . . . . . 1 . Heavy 1 | . . . . 1 . . Best Kill Streak 6 | . 4 4 4 6 1 2 Combat Bots Only 5 | . 4 4 3 5 1 1 Max Kills in Single Turn 2 | . 1 1 1 2 1 2 Gunslinging . | . . . . . . . Exploded 1 | . . . . 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Jun Mat Mat Min Mat Fac Fac Damage Taken 3475 | . 60 434 78 1984 97 822 Core 838 | . . 91 7 527 4 209 Absorbed by Shields 195 | . . . . 113 9 73 Core Remaining (%) 75 | 100 100 . 75 4 99 . Volleys Fired 146 | . 22 32 5 63 8 16 Largest 4 | . 2 3 3 4 1 3 Hottest 225 | . 85 147 147 225 65 215 Shots Fired 364 | . 44 96 15 164 8 37 Gun 187 | . 22 64 10 91 . . Cannon 170 | . 22 32 5 66 8 37 Launcher 7 | . . . . 7 . . Special . | . . . . . . . Kinetic 101 | . 22 32 5 42 . . Thermal 234 | . 22 64 10 93 8 37 Explosive 7 | . . . . 7 . . Electromagnetic 22 | . . . . 22 . . Robot Hit Streak 12 | . 10 11 2 12 7 10 Robot Miss Streak 6 | . 2 4 2 6 1 4 Penetration Max . | . . . . . . . Secondary Targets . | . . . . . . . Shots Hit Robots 230 | . 30 63 6 102 7 22 Core Hits 122 | . 9 20 4 79 3 7 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 11 | . 4 5 . 2 . . Burn 8 | . 3 3 . 2 . . Blast 3 | . 1 2 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4646 | . 450 961 122 2184 218 711 Guns 1697 | . 185 610 66 836 . . Cannons 2716 | . 265 351 56 1115 218 711 Explosions 233 | . . . . 233 . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1337 | . 265 351 56 665 . . Thermal 2895 | . 185 610 66 1105 218 711 Explosive 233 | . . . . 233 . . Electromagnetic 181 | . . . . 181 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 45 | . 9 8 . . 11 17 Projectiles 45 | . 9 8 . . 11 17 Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 27 | . 5 3 . 19 . . Impact . | . . . . . . . Kinetic 26 | . 5 3 . 18 . . Secondary 1 | . . . . 1 . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 646 | . 7 152 117 646 . 462 Average Temperature 174 | . 3 51 44 257 . 160 Received Heat Transfer 1150 | . 33 75 . 729 4 309 Effects 32 | . . . . 26 . 6 Shutdowns 6 | . . . . 3 . 3 Energy Bleed 4 | . . . . 4 . . Interference 6 | . . . . 6 . . Matter Decay 2 | . . . . 2 . . Short Circuit 2 | . . . . 2 . . Damage (minor) 3 | . . . . 3 . . Damage (major) 7 | . . . . 4 . 3 Damage (core) 2 | . . . . 2 . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 9 | . 1 3 . 4 . 1 Heat Transferred 6327 | . 777 1813 148 2294 259 1036 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Peak Influence 390 | . 200 301 213 390 209 73 Initial 168 | . . 84 105 82 168 11 Average 146 | . 114 177 202 194 119 41 Maximum Alert Level 1 | . 1 1 1 1 1 . Low Security (%) 72 | 100 87 61 13 60 95 100 Level 1 27 | . 12 38 86 39 4 . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 9 | . . 1 . 5 2 1 Investigation 1 | . . . . 1 . . Extermination 2 | . . . . . 2 . Reinforcement 6 | . . 1 . 4 . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac Fac Distress Signals 4 | . . 2 . 2 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 68 | . 8 15 3 35 2 5 Peak Tracking Total 9 | . 5 7 3 9 2 4 Tactical Retreats 4 | . . 1 . 3 . . Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Traps Triggered 2 | . . 1 . 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Jun Mat Mat Min Mat Fac Fac Machines Disabled 8 | . . 3 1 2 . 2 Max in Single Turn 1 | . . 1 1 1 . 1 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac Fac Machines Accessed 10 | . 4 3 . 1 2 . Terminals 9 | . 3 3 . 1 2 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 25 | . 6 4 . 5 10 . Successful 16 | . 6 3 . 3 4 . Failed 9 | . . 1 . 2 6 . Catastrophic 1 | . . 1 . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 24 | . 5 4 . 5 10 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 1 | . 1 . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 15 | . 5 3 . 3 4 . Record 1 | . . . . . 1 . Prototype ID Bank 3 | . 1 1 . 1 . . Emergency Access Points 1 | . 1 . . . . . Alert Level 3 | . 1 1 . . 1 . Hauler Manifests 2 | . . . . 1 1 . Registered Prototypes 1 | . 1 . . . . . Zone Layout 4 | . 1 1 . 1 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 1 | . 1 . . . . . Retrieve Components 1 | . 1 . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 7 | . 2 2 . 1 2 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 2 | . 2 . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Jun Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Jun Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Jun Mat Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . 2 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Jun Mat Mat Min Mat Fac Fac Turns Passed 3060 | 43 396 777 238 674 603 329 Spaces Moved 1539 | 37 275 338 151 307 337 94 Core 158 | 9 . . . 3 145 1 Treads 285 | . . . . . 192 93 Legs 696 | . 135 338 151 72 . . Wheels 400 | 28 140 . . 232 . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 90 120 120 100 50 100 Average Speed 130 | 81 105 142 120 115 134 232 Slowest Speed 305 | 100 190 190 120 150 225 305 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 25 | 4 57 32 46 26 7 4 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 69 | . . . 18 50 1 . Melee . | . . . . . . . Projectile 6 | . . . . 5 1 . AOE 63 | . . . 18 45 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Jun Mat Mat Min Mat Fac Fac Total 2298 | 49 336 563 195 500 481 174 Wait 435 | . 20 161 34 82 98 40 Move 1533 | 36 274 337 150 306 336 94 Hop . | . . . . . . . Pick Up 73 | 7 9 13 1 17 16 10 Fast Attach 1 | . . . . 1 . . Attach 45 | 6 1 2 . 14 13 9 Detach . | . . . . . . . Swap 29 | . 6 8 4 7 4 . Drop 36 | . 4 10 1 10 6 5 Fire 146 | . 22 32 5 63 8 16 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 3 | -11/Junkyard | Discovered new exit (range 15) 44 | -11/Junkyard | Entered Materials 144 | -10/Materials | Discovered new exit (range 14) 306 | -10/Materials | Build established: Mutant 419 | -10/Materials | Discovered new exit (range 7) 440 | -10/Materials | Entered another Materials area 440 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 769 | -9/Materials | Build established: Scavenger-Skirmisher 1175 | -9/Materials | Discovered new exit (range 7) 1217 | -9/Materials | Entered Mines 1277 | -9/Mines | Learned 2 Materials zone layouts 1279 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 1321 | -9/Mines | Build established: Skirmisher 1428 | -9/Mines | Learned Materials emergency access door positions 1440 | -9/Mines | Discovered new exit (range 9) 1455 | -9/Mines | Entered Materials 1455 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1537 | -8/Materials | Lost 5 parts (1p4w) 1909 | -8/Materials | Discovered new exit (range 14) 2021 | -8/Materials | Core integrity fell below 50% 2112 | -8/Materials | Core integrity fell below 20% 2129 | -8/Materials | Entered Factory 2129 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2159 | -7/Factory | Lost 11 parts (1p3n3u4w) 2357 | -7/Factory | Build established: Mutant 2723 | -7/Factory | Discovered new exit (range 4) 2732 | -7/Factory | Entered another Factory area 2732 | -6/Factory | Evolved 2 slots: Utility x2 3061 | -6/Factory | Self-destructed Last Messages --------------- 02994_ Acquired Adv. Treads. 02995_ K-01 Serf collects debris. 02996_ Dropped Wheel. 02997_ K-01 Serf collects debris. 03000_ Dropped Imp. Medium Armor Plating. 03000_ Acquired Imp. Medium Armor Plating. 03002_ K-01 Serf collects debris. 03043_ Adv. Treads destroyed. 03046_ G-50 Soldier suffers critical hit (Burn). 03048_ Imp. Shield Generator destroyed. 03050_ Transmission Jammer destroyed. 03052_ ALERT: Security rotation in progress. 03052_ Critical hit (Burn: +37). 03052_ Imp. Sensor Array destroyed. 03052_ Lgt. Angular Momentum Engine destroyed. 03054_ Lgt. Ion Engine destroyed. 03054_ Remote Datajack destroyed. 03056_ Ion Cannon destroyed. 03056_ Critical hit (Burn: +37). 03060_ Hvy. Ion Cannon destroyed. Map ----- +----------------------------------------------------+ | # #?# #???????????????????????? | | #########?# #####???????????????????? | | #?????????# ####% +???????????????????? | | #?????????# ####+#+#######???????????????????? | | #?????????# # ] #???????????????????? | | #####?????????# # #???????????????????? | | ??????????????# # #???????????????????? | | ?????????????? # % = #???????????????????? | | ?????????????? # % #???????????????????? | | ?????????????? # #???????????????????? | | ?????????????? # #???????????????????? | | ?????????????? # #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# =% #???????????????????? | | ????????????????# #???????????????????? | | ????????????????# #???????????????????? | | ????????????????##########+###???????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ?????????????????????????# #?????????????????????? | | ???????????????????####### #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# #?????????????????????? | | ???????????????????# l####+#????????????????? | | ???????????????????# @ #????????????????? | | ???????????????????# g #????????????????? | | ???????????????????# g #????????????????? | | ???????????????????# g #????????????????? | | ???????????????????# # #???????????????? | | ???????????????????# # +???????????????? | | ???????????????????# #? #???????????????? | | ???????????????????# ##+#??##???????????????? | | ???????????????????# #??????????????????????? | | ??????????????????? k???????????????????????? | | ?????????????????? ???????????????????????? | | ????????????????? ???????????????????????? | | ????????????????? ???????????????????????? | | ?????????????????? ???????????????????????? | | ????????????????????? ???????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 23 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Evasion (%) 55 Armor Integrity Analysis 30 Recoil Reduction 1 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Close Call Challenges ------------ None Game ------ Seed PointyMassShielding Manual? 0 Play Time 00:40:42 Cumulative 17.5 hours Start 2023.11.10 @ 11:16:56 End 2023.11.10 @ 12:35:52 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 41 Rogue 41 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 19 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 67b4c74c-cc1f-4e56-bcbc-331b1e898fcd