Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.05.20 @ 21:35:42 Player: Julie Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (0) 0 Regions Visited (4) 800 Robots Destroyed (28) 140 Value Destroyed (484) 484 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1444 Bonus ------- None Cogmind --------- Core Integrity 0/250 Matter 272/300 Energy 125/125 System Corruption 0% Temperature Cool (9) Movement Rolling (115) Ox1 Location -8/Recycling Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- Light Treads Compact Wheel > --- UTILITY (2) ------ Large Storage Unit Experimental Sensor Array > --- WEAPON (2) ------- Light Assault Rifle > --- INVENTORY (15) --- Light Ion Engine Backup Power I Improved Heat Sink Small Storage Unit Medium Storage Unit Medium Matter Pod (100) Signal Interpreter Improved Terrain Scanner Utility Shielding Makeshift Light Armor Plating Light Assault Rifle Explosive Trap Explosive Trap Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Experimental Sensor Array > --- WEAPON ----------- Light Assault Rifle Rocket Launcher > --- INVENTORY -------- Light Ion Engine Light Ion Engine Backup Power I Compact Wheel Improved Heat Sink Small Storage Unit Medium Storage Unit Medium Matter Pod Signal Interpreter Improved Terrain Scanner Utility Shielding Makeshift Light Armor Plating Light Assault Rifle Explosive Trap Explosive Trap [Rating: 20] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility Large Storage Unit Device Experimental Sensor Array Storage Large Storage Unit Processor Visual Processing Unit Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached 19 | 6 8 3 2 . Power 4 | 1 1 1 1 . Engine 3 | 1 . 1 1 . Core 1 | . 1 . . . Reactor . | . . . . . Propulsion 4 | 2 1 . 1 . Treads 3 | 2 1 . . . Leg . | . . . . . Wheel 1 | . . . 1 . Hover . | . . . . . Flight . | . . . . . Utility 4 | 1 2 1 . . Device 1 | . . 1 . . Storage 2 | 1 1 . . . Processor 1 | . 1 . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 7 | 2 4 1 . . Energy Gun 1 | 1 . . . . Energy Cannon . | . . . . . Ballistic Gun 4 | 1 3 . . . Ballistic Cannon . | . . . . . Launcher 2 | . 1 1 . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 4 | . 1 . 2 1 Power 1 | . . . 1 . Propulsion 1 | . . . 1 . Utility . | . . . . . Weapon 2 | . 1 . . 1 Highest Loss Streak 2 | . 1 . 2 1 To Critical Strikes . | . . . . . Average Backups 10 | 2 5 13 12 11 Power 2 | . 1 2 2 2 Propulsion 1 | 1 2 2 . . Utility 5 | . 1 7 7 8 Weapon . | . . . 1 1 Tool/Special . | . . . . . Unused Backups 10 | . . 1 1 8 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 9 | . . 1 . 8 Weapon . | . . . . . Tool/Special . | . . . . . Average Slot Usage (%) 98 | . 97 100 99 92 Engine 5 | . 11 . 5 14 Core 8 | . 2 13 8 . Treads 26 | . 28 28 22 14 Wheel 1 | . . . 5 14 Device 8 | . . 10 14 14 Storage 14 | . 14 14 14 14 Processor 5 | . 12 3 . . Energy Gun 3 | . 10 . . . Ballistic Gun 14 | . 16 14 14 14 Launcher 9 | . 1 13 14 7 Peak Build Rating 20 | 6 11 19 20 18 Average Rating 14 | 4 8 17 18 16 On Entrance 10 | . 6 11 19 18 Avg Prop Armor Cover (%) 12 | . . . 12 . Naked Turns . | . . . . . Heaviest Build 31 | 14 27 31 31 29 Greatest Support 40 | 40 40 40 40 16 Greatest Overweight (x) 1 | 1 . . 1 1 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 15 | 8 15 15 15 15 Average Capacity 12 | 6 8 15 15 15 Most Carried 15 | 3 11 15 15 13 Average Carried 10 | 2 5 13 14 13 Final Capacity 15 | 8 15 15 15 15 Final Carried 15 | 3 11 15 13 13 Class Distribution -------------------- 94% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Mutant | -8/Recycling Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Rec Matter Collected 637 | 260 179 102 96 . Remotely . | . . . . . Salvage Created 490 | . 413 51 26 . Parts 51 | . 36 10 5 . Haulers Intercepted . | . . . . . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 9 | . . . 9 . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Combat Hostiles Destroyed 18 | . 11 3 4 . Guns 9 | . 8 . 1 . AOE 9 | . 3 3 3 . Classes Destroyed 8 | . 5 2 1 . Worker 2 | . 2 . . . Builder 2 | . 2 . . . Tunneler 1 | . . 1 . . Recycler 1 | . . 1 . . Turret 2 | . . . 2 . Watcher 2 | . 2 . . . Swarmer 12 | . 5 3 4 . Grunt 6 | . 6 . . . Best Kill Streak 5 | . 5 3 4 . Combat Bots Only 4 | . 3 3 4 . Max Kills in Single Turn 5 | . 5 2 2 . Gunslinging . | . . . . . Exploded 3 | . 3 2 2 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Rec Hostile Shots Fired 159 | . 69 6 79 5 Missed 56 | . 18 2 35 1 Hits 103 | . 51 4 44 4 Projectile 103 | . 51 4 44 4 Critical Strikes 1 | . 1 . . . Damage Taken 1010 | . 562 70 321 57 Core 256 | . 143 . 85 28 Absorbed by Shields . | . . . . . Core Remaining (%) 100 | 100 . . . . Volleys Fired 66 | . 47 4 12 3 Largest 2 | . 2 2 2 1 Hottest 60 | . 60 53 53 20 Shots Fired 114 | . 83 8 20 3 Gun 100 | . 81 4 12 3 Cannon . | . . . . . Launcher 14 | . 2 4 8 . Special . | . . . . . Kinetic 66 | . 47 4 12 3 Thermal . | . . . . . Explosive 14 | . 2 4 8 . Electromagnetic 34 | . 34 . . . Robot Hit Streak 12 | . 12 1 5 2 Robot Miss Streak 5 | . 5 1 2 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 54 | . 44 1 7 2 Core Hits 48 | . 26 7 14 1 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes . | . . . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1396 | . 705 308 367 16 Guns 548 | . 489 . 43 16 Cannons . | . . . . . Explosions 846 | . 214 308 324 . Melee . | . . . . . Ramming 2 | . 2 . . . Kinetic 324 | . 265 . 43 16 Thermal 41 | . 41 . . . Explosive 805 | . 173 308 324 . Electromagnetic 224 | . 224 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 33 | . 23 6 4 . Projectiles . | . . . . . Explosions 33 | . 23 6 4 . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 114 | . 10 35 69 . Shots 4 | . 1 1 2 . Rammed 1 | . 1 . . . Targets Rammed 1 | . 1 . . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 58 | . 58 32 12 . Average Temperature 22 | . 23 15 8 . Received Heat Transfer 423 | . 210 . 186 27 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 100 | . 100 . . . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . 1 . . . Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 . 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 104 | . 104 93 . 19 Initial 19 | . . 4 . 19 Average 20 | . 35 9 . 13 Influence Increases 686 | . 362 114 210 . Destroy 0b10 Robot/C 400 | . 220 60 120 . Destroy 0b10 Robot/NC 40 | . 30 10 . . Destroy Leader 64 | . 54 10 . . Successful Hack 6 | . 6 . . . Disable Machine 45 | . 30 15 . . Destroy Structure 41 | . 22 19 . . Lose Combat Pursuer 90 | . . . 90 . Influence Decreases 677 | . 350 126 168 33 Entered New Map 31 | . . 8 . 23 Time Decay 606 | . 340 118 148 . Lost Part 40 | . 10 . 20 10 Squads Dispatched 2 | . 2 . . . Investigation 1 | . 1 . . . Extermination . | . . . . . Reinforcement 1 | . 1 . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Rec Distress Signals 1 | . 1 . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 31 | . 19 3 8 1 Peak Tracking Total 5 | . 4 3 5 1 Tactical Retreats 3 | . . . 3 . Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Traps Triggered 3 | . 3 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Most Traps Carried 2 | . . 2 2 2 Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Rec Machines Disabled 7 | . 2 1 4 . Max in Single Turn 3 | . 1 1 3 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Rec Machines Accessed 6 | . 6 . . . Terminals 3 | . 3 . . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 2 | . 2 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 11 | . 11 . . . Successful 7 | . 7 . . . Failed 4 | . 4 . . . Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual 3 | . 3 . . . Terminals 7 | . 7 . . . Fabricators . | . . . . . Repair Stations 1 | . 1 . . . Recycling Units 3 | . 3 . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 3 | . 3 . . . Record 1 | . 1 . . . Locate Traps 1 | . 1 . . . Hauler Manifests 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks 1 | . 1 . . . Refit 1 | . 1 . . . Recycling Unit Hacks 3 | . 3 . . . Report Inventory 2 | . 2 . . . Retrieve Components 1 | . 1 . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 1 | . 1 . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Rec Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Rec Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Rec Active Infowar (turns) 3065 | . 916 1224 915 10 Optics 1198 | . 916 282 . . Sensors 1867 | . . 942 915 10 Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Rec Turns Passed 3292 | 88 1055 1224 915 10 Spaces Moved 1874 | 53 540 723 557 1 Core 10 | 10 . . . . Treads 1613 | 43 540 723 307 . Legs . | . . . . . Wheels 251 | . . . 250 1 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 115 115 Average Speed 153 | 145 160 160 140 115 Slowest Speed 240 | 160 160 160 240 115 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 3 55 99 23 3 Regions Visited 4 Branch Regions 3 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 1 | . . 1 . . Spaces Dug 7 | . . . 7 . Terrain Destroyed 74 | . 21 20 33 . Melee . | . . . . . Projectile . | . . . . . AOE 74 | . 21 20 33 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Rec Total 2174 | 61 652 782 672 7 Wait 190 | . 41 46 100 3 Move 1870 | 52 539 722 556 1 Hop . | . . . . . Pick Up 16 | 3 7 5 1 . Fast Attach 8 | 6 2 . . . Attach 3 | . 1 . 2 . Detach . | . . . . . Swap 13 | . 9 4 . . Drop 7 | . 5 1 1 . Fire 66 | . 47 4 12 3 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . 1 . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines (discovered 3 exits: [*Mat x2] / [*Sub]) -10/Subcaves (discovered 2 exits: [*Mat] / [*Rec]) -8/Recycling History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 15) 89 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 618 | -10/Materials | Discovered new exit (range 4) 899 | -10/Materials | Discovered new exit (range 16) 970 | -10/Materials | Core integrity fell below 50% 1082 | -10/Materials | Discovered new exit (range 13) 1144 | -10/Materials | Entered Mines 1151 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1301 | -10/Mines | Discovered new exit (range 11) 1423 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1426 | -10/Mines | Found Prototype Device 1426 | -10/Mines | Identified Exp. Sensor Array 1708 | -10/Mines | Learned Materials garrison access intel 1913 | -10/Mines | Found a hidden stash of uninstalled traps 1949 | -10/Mines | Discovered new exit (range 13) 2357 | -10/Mines | Discovered new exit (range 6) 2368 | -10/Mines | Entered Subcaves 2369 | -10/Subcaves | Approached by a straggling Scientist 2503 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2608 | -10/Subcaves | Shifting Twisted Machinery released Mak. Light Armor Plating 2650 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 2735 | -10/Subcaves | Curiously followed by a Cobbler waking with a query about "LVR3C" 2831 | -10/Subcaves | Discovered new exit (range 10) 2920 | -10/Subcaves | Core integrity fell below 20% 2956 | -10/Subcaves | Discovered new exit (range 15) 3283 | -10/Subcaves | Entered Recycling 3284 | -8/Recycling | Met a Zionite searching for Scraptown 3293 | -8/Recycling | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- 9M-2JU(c): "I think it's somewhere northeast of here" 9M-2JU(c): "I think it's somewhere north of here" 9M-2JU(c): "I think it's somewhere northeast of here" LOCATION=UNKNOWN GOAL=ESCAPE 03284_ TG-DOZ(z): "You there! You wouldn't happen to know where Scraptown is, do you?" 03285_ TG-DOZ(z): "I've heard great things about that place, but almost no one seems to know where to find it, only that you access it somewhere from Recycling here." 03286_ TG-DOZ(z): "Anyway I've been here searching too long already, time to slink back to the caves before I'm caught. You'd best do the same." 03287_ Y-45 Defender springs to life. 03287_ Rocket Launcher destroyed. Map ----- +----------------------------------------------------+ | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????##????????????????????????? | | ?????????????????#######Y###?????????????????????? | | ???????????????? 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"""""?????????????????????????????? | | ????????????????"""??????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 25 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 20 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Fitting Room Challenges ------------ None Game ------ Seed RingNodeProjector Manual? 0 Play Time 00:16:45 Cumulative 42.9 hours Start 2026.05.20 @ 21:17:39 End 2026.05.20 @ 21:35:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 106 Rogue 106 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 32 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 50x40 Zoom Use 4% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: bc0ffab8-95d0-4f21-811c-ed9b4fbd42d4