Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.16 @ 12:50:26 Player: Boris Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (3) 1500 Regions Visited (13) 2600 Robots Destroyed (316) 1580 Value Destroyed (9558) 9558 Prototype IDs (45) 900 Alien Tech Used (0) 0 Bonus (1532) 1532 TOTAL SCORE: 17670 Bonus ------- High Alert Combat Kills 1535 Follower Combat Kills 21 Aligned with FarCom 300 Exposed GOLEM Chamber 500 Friendly Fire -824 Cogmind --------- Core Integrity 0/700 Matter 261/300 Energy 845/1100 System Corruption 5% Temperature Cool (14) Movement Walking (170) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- Assembled Flux Generator > --- PROPULSION (2) --- Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit Assembled Biocell Array Experimental Signal Interpreter GOLEM Unit > --- WEAPON (3) ------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY (16) --- Zionite Biocell (1000) Zionite Biocell (1000) High-capacity Matter Pod (200) Improved Medium Armor Plating Hacking Drone Bay (1/1) GOLEM Unit GOLEM Unit GOLEM Unit GOLEM Unit Precision Grenade Launcher Rocket Array Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Assembled Biocell Array Experimental Signal Interpreter GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Zionite Biocell Zionite Biocell High-capacity Matter Pod Improved Medium Armor Plating Hacking Drone Bay GOLEM Unit GOLEM Unit GOLEM Unit GOLEM Unit Advanced EMP Blaster Precision Grenade Launcher Rocket Array [Rating: 105] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Reactor Assembled Flux Generator Propulsion Armored Treads Treads Armored Treads Leg Assembled Alloy Leg Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Experimental Signal Interpreter Hackware System Shield Protection Medium Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Launcher Advanced EMP Blaster Special Weapon Mining Laser Impact Weapon Flail Slashing Weapon Axe Piercing Weapon Makeshift Spear Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Slots Evolved 6 | . . . 2 . . . 2 2 . . . . . Power 1 | . . . . . . . . 1 . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 4 | . . . 1 . . . 2 1 . . . . . Weapon 1 | . . . 1 . . . . . . . . . . Parts Attached 249 | 6 9 10 35 5 4 4 41 42 9 15 39 27 3 Power 14 | 1 2 1 1 . . . 1 4 . 1 1 2 . Engine 14 | 1 2 1 1 . . . 1 4 . 1 1 2 . Core . | . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . Propulsion 17 | 2 1 . 4 . . . 2 2 . 1 2 3 . Treads 17 | 2 1 . 4 . . . 2 2 . 1 2 3 . Leg . | . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 67 | 1 4 . 8 2 4 2 9 7 2 1 13 14 . Device 29 | . 2 . 3 1 1 1 4 4 2 . 6 5 . Storage 10 | 1 2 . 1 . 2 . 3 . . . . 1 . Processor 4 | . . . . . . . . 1 . . 3 . . Hackware 1 | . . . . . . . . 1 . . . . . Protection 23 | . . . 4 1 1 1 2 1 . 1 4 8 . Artifact . | . . . . . . . . . . . . . . Weapon 151 | 2 2 9 22 3 . 2 29 29 7 12 23 8 3 Energy Gun 49 | 1 . . 13 2 . 1 6 4 3 6 9 4 . Energy Cannon 17 | . 2 4 . . . . 5 2 1 1 2 . . Ballistic Gun 36 | 1 . . 7 . . . 8 14 1 1 4 . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 40 | . . 4 1 1 . 1 8 8 1 4 7 3 2 Special Weapon 2 | . . 1 1 . . . . . . . . . . Impact Weapon 3 | . . . . . . . 2 1 . . . . . Slashing Weapon 1 | . . . . . . . . . 1 . . . . Piercing Weapon 3 | . . . . . . . . . . . 1 1 1 Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . 4 . . . 2 1 . . 7 4 . Parts Lost 31 | . 1 1 3 1 . . 6 3 . 3 6 4 3 Power . | . . . . . . . . . . . . . . Propulsion 4 | . . 1 . . . . . 1 . 1 . 1 . Utility 10 | . . . . . . . 3 1 . . 3 3 . Weapon 17 | . 1 . 3 1 . . 3 1 . 2 3 . 3 Highest Loss Streak 3 | . 1 1 1 1 . . 2 1 . 3 3 3 2 Average Slot Usage (%) 97 | . 96 99 96 100 100 100 96 97 99 99 98 94 84 Engine 12 | . 14 14 11 11 11 11 8 13 15 15 15 14 2 Treads 17 | . 27 27 19 22 22 22 18 14 15 14 15 11 . Device 5 | . 6 . 2 . . . 8 8 7 7 9 5 7 Storage 23 | . 18 28 21 22 22 22 25 23 23 23 23 23 23 Processor 3 | . . . . . . . . 1 7 7 7 7 7 Hackware 1 | . . . . . . . . 6 7 7 2 . . Protection 4 | . . . 8 11 10 10 8 3 . . 2 6 . Energy Gun 11 | . 5 . 20 32 33 33 11 . . 11 15 8 . Energy Cannon 5 | . 13 27 1 . . . 6 . 3 4 1 1 16 Ballistic Gun 6 | . 8 . 9 . . . 9 19 18 3 3 2 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 119 | 12 43 43 59 59 56 56 84 87 85 90 104 103 119 Greatest Support 60 | 40 40 40 40 40 40 40 40 40 40 40 56 60 60 Greatest Overweight (x) 4 | . 1 2 2 1 1 1 2 4 2 3 2 2 1 Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 22 | 6 16 16 16 16 16 16 22 22 22 22 22 22 16 Average Capacity 18 | 5 9 16 15 16 16 16 21 22 22 22 22 21 16 Most Carried 22 | 2 10 15 16 15 16 16 22 22 22 22 22 22 16 Average Carried 17 | . 5 11 15 14 14 15 19 21 21 21 21 20 15 Final Capacity 22 | 6 16 16 16 16 16 16 22 22 22 22 22 16 16 Final Carried 22 | 2 10 14 16 14 15 16 22 22 22 21 21 16 15 Class Distribution -------------------- 32% | Hauler-Skirmisher 16% | Mutant 15% | Tank 11% | Hauler-Mutant 9% | Scavenger-Mutant 6% | Skirmisher 5% | Golem Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Tank | -9/Mines Tank | -9/Exiles Skirmisher | -8/Mines Hauler-Skirmisher | -8/Materials Hauler-Skirmisher | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Skirmisher | -7/Lower Caves Hauler-Skirmisher | -7/Zion Scavenger-Mutant | -7/Deep Caves Golem | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Matter Collected 5018 | 255 292 161 619 80 . 100 871 846 134 365 878 327 90 Remotely 5 | . 5 . . . . . . . . . . . . Salvage Created 12439 | . 451 123 1593 554 . 64 2883 2357 244 1315 1661 713 481 Parts 632 | . 19 18 122 27 . 5 135 101 9 38 111 26 21 Haulers Intercepted 10 | . 2 . 4 . . . 3 1 . . . . . Recyclers Shooed 2 | . . . 1 . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . . . 2 8 1 . 21 Prevented 24 | . . . . . . . . . 5 19 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Combat Hostiles Destroyed 219 | . 8 12 32 12 . 4 54 33 4 22 12 17 9 Melee 4 | . . . . . . . . . . . . 4 . Guns 84 | . 7 . 31 4 . 1 25 8 . 2 1 5 . Cannons 23 | . 1 2 . . . . 8 2 . . 1 . 9 AOE 82 | . . 10 1 8 . 3 18 16 3 15 2 6 . Classes Destroyed 24 | . 3 5 3 1 . 1 3 1 . . 3 3 1 Worker 12 | . . 2 4 1 . . 2 3 . . . . . Builder 13 | . . 1 1 . . . 7 4 . . . . . Tunneler 1 | . . 1 . . . . . . . . . . . Hauler 10 | . 2 . 4 . . . 3 1 . . . . . Recycler 6 | . . . 1 1 . . 1 3 . . . . . Mechanic 2 | . . . . . . . 2 . . . . . . Operator 2 | . . . 2 . . . . . . . . . . Watcher 9 | . 1 . 3 . . . 2 3 . . . . . Swarmer 39 | . . 9 15 4 . 3 . 5 . 1 . . 2 Grunt 98 | . 8 2 8 10 . . 40 13 3 10 . . 4 Brawler 7 | . . . . . . . 4 . . 3 . . . Duelist 9 | . . . . 1 . . 2 3 1 1 . . 1 Protector 2 | . . . . . . . 1 1 . . . . . Sentry 26 | . . . 9 . . . 7 7 . 2 . . 1 Demolisher 1 | . . 1 . . . . . . . . . . . Hunter 4 | . . . . . . 1 . 2 . 1 . . . Programmer 2 | . . . . . . . . 2 . . . . . Behemoth 1 | . . . . . . . . . . . . . 1 Zionite 37 | . . . . . . . . . . . 37 . . Z-Light 6 | . . . . . . . . . . . . 6 . Tinkerer 2 | . . . . . . . . . . . 2 . . Assembled 9 | . . . . . . . . . . . . 9 . Golem 2 | . . . . . . . . . . . . 2 . Wasp 1 | . . . . . . . . . . . 1 . . Thug 2 | . . . . . . . . . . 1 1 . . Savage 1 | . . . . . . . . . . . 1 . . Butcher 3 | . . . . . . . . . . 3 . . . Martyr 1 | . . . . . . . . . . . 1 . . Wizard 1 | . . . . . . . . . . . 1 . . Mutant 6 | . . . . . . . . . . . 6 . . Best Kill Streak 15 | . 3 5 12 3 . 3 9 8 4 11 15 5 5 Combat Bots Only 11 | . 3 3 8 3 . 3 7 8 4 11 4 5 5 Max Kills in Single Turn 5 | . 2 2 2 4 . 3 4 3 3 5 3 4 1 Gunslinging 1 | . 1 . 1 1 . . 1 1 . . . . . Exploded 5 | . . 2 1 2 . 3 3 3 3 5 1 4 . Melee 1 | . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 . . Imprinter (-7/Zion) Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Damage Taken 9894 | . 413 408 798 213 . 105 1788 1624 147 769 1128 1231 1270 Core 1119 | . 45 94 55 . . 22 199 102 . 138 134 163 167 Absorbed by Shields . | . . . . . . . . . . . . . . Core Remaining (%) 71 | 100 . 44 . . . 80 63 . . . . . . Volleys Fired 533 | . 32 17 64 12 . 5 119 60 31 41 86 32 34 Largest 3 | . 2 2 3 3 . 3 3 3 3 3 3 2 3 Hottest 178 | . 80 120 135 135 . 135 153 128 121 163 178 105 86 Shots Fired 1062 | . 64 20 186 30 . 11 299 120 33 47 137 49 66 Gun 714 | . 58 . 178 27 . 9 203 88 6 17 89 39 . Cannon 215 | . 6 9 6 . . . 79 7 24 5 12 3 64 Launcher 131 | . . 10 1 3 . 2 17 25 3 25 36 7 2 Special 2 | . . 1 1 . . . . . . . . . . Kinetic 363 | . 32 . 84 . . . 94 80 2 . 71 . . Thermal 219 | . 32 10 7 . . . 62 5 24 . 12 3 64 Explosive 37 | . . 10 1 3 . 2 17 . . 1 . 2 1 Electromagnetic 443 | . . . 94 27 . 9 126 35 7 46 54 44 1 Robot Hit Streak 24 | . 12 2 21 14 . 16 24 11 18 9 10 9 13 Robot Miss Streak 8 | . 2 3 8 3 . 1 3 6 1 3 5 3 3 Penetration Max 1 | . . . . . . . . 1 . . 1 . . Secondary Targets 15 | . 2 . 6 2 . . 1 1 . . 1 2 . Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 1 . . 1 1 . Shots Hit Robots 715 | . 45 7 127 22 . 9 220 84 6 30 80 41 44 Core Hits 500 | . 22 20 70 24 . 6 139 55 8 37 67 38 14 Critical Hits 16 | . . . 1 . . . 1 2 . . 12 . . Critical Kills 6 | . . . . . . . . 1 . . 5 . . Critical Parts Destroyed 9 | . . . 1 . . . 1 1 . . 6 . . Melee Attacks 40 | . . . . . . . 2 1 . . 15 22 . Impact 3 | . . . . . . . 2 1 . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 37 | . . . . . . . . . . . 15 22 . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 25181 | . 544 1106 2254 1298 . 364 6947 3471 275 2125 2900 1591 2306 Guns 7816 | . 383 . 1731 348 . 129 2399 1308 67 223 837 391 . Cannons 4325 | . 104 68 68 . . . 1400 178 . 116 169 . 2222 Explosions 12001 | . . 1000 354 914 . 233 3087 1946 208 1786 1530 859 84 Melee 604 | . . . . . . . . . . . 263 341 . Ramming 435 | . 57 38 101 36 . 2 61 39 . . 101 . . Kinetic 3841 | . 135 . 716 . . . 1218 1252 . . 520 . . Thermal 6089 | . 352 68 161 696 . . 1380 114 . 431 276 389 2222 Explosive 4643 | . . 1000 261 218 . 233 2746 . . 27 . 147 11 Electromagnetic 9569 | . . . 1015 348 . 129 1542 2066 275 1667 1740 714 73 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 604 | . . . . . . . . . . . 263 341 . Highest Corruption 5 | . . . . . . . . 3 3 3 3 5 5 Average Corruption 3 | . . . . . . . . 2 3 3 1 3 5 Corruption Purged . | . . . . . . . . . . . . . . Effects 171 | . . . . . . . . 26 17 46 9 42 31 Message Errors 39 | . . . . . . . . 4 6 8 4 11 6 Matter Fused 32 | . . . . . . . . 7 3 8 1 9 4 Heat Flow Errors 24 | . . . . . . . . 5 3 11 . 1 4 Energy Discharges 25 | . . . . . . . . 4 4 7 1 7 2 Parts Rejected 1 | . . . . . . . . . . . . . 1 Data Loss (minor) 25 | . . . . . . . . 4 . 8 2 4 7 Data Loss (major) 6 | . . . . . . . . . . . . 5 1 Misfires 5 | . . . . . . . . . . . . 3 2 Targeting Errors 13 | . . . . . . . . 1 1 4 1 2 4 Weapon Failures 1 | . . . . . . . . 1 . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 640 | . 3 50 58 60 . . 177 39 . 80 24 21 128 Projectiles 177 | . . . . . . . 36 1 . . 16 . 124 Explosions 454 | . . 50 58 60 . . 141 38 . 80 2 21 4 Melee 9 | . 3 . . . . . . . . . 6 . . Knockbacks 4 | . . 1 . . . 1 . 1 . . 1 . . Impact 4 | . . 1 . . . 1 . 1 . . 1 . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 751 | . . 68 25 133 . . 121 88 17 168 13 99 19 Shots 32 | . . 4 1 3 . . 5 4 2 8 1 3 1 Rammed 66 | . 9 7 15 3 . 2 8 4 . . 18 . . Targets Rammed 73 | . 11 8 16 4 . 2 8 5 . . 19 . . Kicked . | . . . . . . . . . . . . . . Crushed 7 | . 2 1 1 1 . . . 1 . . 1 . . Highest Temperature 371 | . 154 120 371 264 . 215 288 252 252 271 317 334 266 Average Temperature 83 | . 47 40 77 105 . 108 72 53 104 80 115 86 88 Received Heat Transfer 2621 | . 222 27 213 36 . . 918 243 . 153 90 473 246 Effects 14 | . . . 2 2 . . 5 . . 1 2 2 . Shutdowns 1 | . . . 1 . . . . . . . . . . Energy Bleed 5 | . . . . 2 . . 1 . . 1 1 . . Interference 7 | . . . . . . . 4 . . . 1 2 . Matter Decay 1 | . . . 1 . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 30 | . . . . . . . 4 10 1 5 8 2 . Combat Hostiles 26 | . . . . . . . 3 7 1 5 8 2 . Parts Fried 78 | . . . 7 . . . 10 21 1 12 25 2 . Impact Corruptions 2 | . 1 . . . . . . . . . 1 . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 2 | . . . . 2 . . . . . . . . . Heat Transferred 6718 | . 962 148 298 750 . . 2277 175 . 400 308 250 1150 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 38 | . . . 2 5 . . 5 4 . 10 10 2 . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Peak Influence 1267 | . 205 150 600 364 . 119 1267 1008 . . . . . Initial 506 | . . 19 11 221 . . . 506 . . . . . Average 332 | . 51 49 219 258 . 48 564 804 . . . . . Maximum Alert Level 4 | . 1 . 2 1 . . 4 3 . . . . . Low Security (%) 47 | 100 99 100 47 15 . 100 16 . . . . . . Level 1 20 | . . . 31 84 . . 22 . . . . . . Level 2 15 | . . . 20 . . . 33 24 . . . . . Level 3 13 | . . . . . . . 8 75 . . . . . Level 4 4 | . . . . . . . 18 . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 22 | . 1 . 5 . . . 7 9 . . . . . Investigation 6 | . 1 . 1 . . . 3 1 . . . . . Extermination 2 | . . . . . . . . 2 . . . . . Reinforcement 7 | . . . 2 . . . 2 3 . . . . . Assault 5 | . . . 2 . . . 2 1 . . . . . Garrison 2 | . . . . . . . . 2 . . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . 1 1 . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Distress Signals 11 | . 2 . 5 . . . 3 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 344 | . 20 13 68 13 . 4 82 43 3 27 45 14 12 Peak Tracking Total 9 | . 4 3 9 4 . 3 8 7 4 8 5 6 6 Tactical Retreats 20 | . 2 . 4 . . . 6 1 . 4 2 1 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Traps Triggered 6 | . 1 . . . . . 1 4 . . . . . Indirectly 1 | . . . . . . . . 1 . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . 1 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Machines Disabled 15 | . . 1 2 1 . . 4 4 . 1 . 2 . Max in Single Turn 2 | . . 1 1 1 . . 1 2 . 1 . 1 . Garrison Access 2 | . . . . . . . 1 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Machines Accessed 39 | . 8 1 11 . 2 . 9 6 . 1 1 . . Terminals 25 | . 6 1 9 . . . 6 3 . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 6 | . 1 . 2 . . . 1 2 . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . 1 . . . . . . Garrison Access 2 | . . . . . . . 1 1 . . . . . Total Hacks 132 | . 24 3 37 . 2 . 33 26 . 1 6 . . Successful 78 | . 13 . 22 . 2 . 21 13 . 1 6 . . Failed 53 | . 10 3 15 . . . 12 13 . . . . . Catastrophic 8 | . 2 1 2 . . . 1 2 . . . . . Database Lockouts 1 | . 1 . . . . . . . . . . . . Manual 67 | . 13 3 16 . 1 . 20 10 . . 4 . . Terminals 82 | . 19 3 32 . . . 17 11 . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations 28 | . 2 . 5 . . . 7 14 . . . . . Recycling Units 3 | . 3 . . . . . . . . . . . . Scanalyzers 6 | . . . . . . . 6 . . . . . . Garrison Access 4 | . . . . . . . 3 1 . . . . . Terminal Hacks 37 | . 6 . 11 . 2 . 7 4 . 1 6 . . Record 1 | . . . . . 1 . . . . . . . . Part Schematic 7 | . 1 . . . . . . . . . 6 . . Robot Analysis 7 | . 2 . 3 . . . 1 1 . . . . . Open Door 1 | . . . . . . . . . . 1 . . . Level Access Points 1 | . 1 . . . . . . . . . . . . Branch Access Points 2 | . . . 1 . . . 1 . . . . . . Terminal Index 2 | . . . 1 . . . 1 . . . . . . Garrison Index 1 | . . . . . . . . 1 . . . . . Alert Level 3 | . . . 2 . . . 1 . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . . . Locate Traps 2 | . 1 . 1 . . . . . . . . . . Dispatch Records 1 | . . . . . . . . 1 . . . . . Recall Investigation 1 | . . . . . . . 1 . . . . . . Hauler Manifests 4 | . . . 2 . . . 1 1 . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks 18 | . 2 . 4 . . . 6 6 . . . . . Scan Component 10 | . 1 . 2 . . . 3 4 . . . . . Repair 8 | . 1 . 2 . . . 3 2 . . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . . . . Scanalyzer 6 | . . . . . . . 6 . . . . . . Insert Component 2 | . . . . . . . 2 . . . . . . Analyze 4 | . . . . . . . 4 . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . . 1 . . . . . Unauthorized Hacks 15 | . 4 . 7 . . . 2 2 . . . . . Terminals 13 | . 3 . 7 . . . 1 2 . . . . . Track 3 | . 2 . 1 . . . . . . . . . . Assimilate 4 | . . . 4 . . . . . . . . . . Botnet 5 | . 1 . 2 . . . 1 1 . . . . . Operators 1 | . . . . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . . Jam 1 | . . . . . . . 1 . . . . . . Data Cores Recovered 1 | . . . 1 . . . . . . . . . . Used 1 | . . . 1 . . . . . . . . . . Hacking Detections 31 | . 7 1 10 . . . 8 5 . . . . . Full Trace Events 3 | . . . 1 . . . 1 1 . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 9 | . 1 . . . . . 2 . . . 6 . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 8 | . 1 . 2 . . . 3 2 . . . . . Time 279 | . 26 . 77 . . . 127 49 . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 10 | . 10 . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 2 . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Total Allies 6 | . . . 2 3 . . . . . 1 . . . Largest Group 3 | . . . 2 3 . . . . . 1 . . . Highest-Rated Group 40 | . . . 20 40 . . . . . 32 . . . Highest-Rated Ally 32 | . . . 10 16 . . . . . 32 . . . Total Orders 14 | . . . 8 . 2 1 . 1 1 . 1 . . STAY 4 | . . . 4 . . . . . . . . . . FOLLOW 4 | . . . 4 . . . . . . . . . . EXPLORE 4 | . . . . . 1 1 . 1 1 . . . . RETURN 2 | . . . . . 1 . . . . . 1 . . Ally Attacks 11 | . . . . 9 . . . . . 2 . . . Total Damage 197 | . . . . 109 . . . . . 88 . . . Kills 3 | . . . . 3 . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Robot Analysis Total 7 | . 2 . 3 . . . 1 1 . . . . . Derelict Logs Recovered 10 | . . 2 . 1 . . . . 3 3 . . 1 Drone Launches 5 | . . . . . 1 1 . 1 1 . 1 . . Drone Recoveries 4 | . . . . . 1 1 . 1 . . 1 . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Turns Passed 22001 | 69 1509 1672 2461 1248 509 670 2674 1826 871 2116 3118 2233 1025 Spaces Moved 9564 | 43 775 756 1013 631 264 325 930 734 349 964 1414 920 446 Core 9 | 9 . . . . . . . . . . . . . Treads 9023 | 34 775 756 1013 631 264 325 930 734 349 964 1414 834 . Legs 532 | . . . . . . . . . . . . 86 446 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 180 170 190 190 190 190 190 190 185 180 170 170 Average Speed 188 | 136 167 181 190 190 190 190 190 199 209 205 191 182 170 Slowest Speed 250 | 160 180 200 200 190 190 190 210 250 210 230 205 190 170 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 3 | . . . . . . . . . . . 3 . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 77 | 4 92 96 88 98 90 98 72 32 97 98 88 77 55 Regions Visited 13 Branch Regions 9 Pre-discovered Areas 5 | . 1 . . 1 1 . . . . 1 1 . . Known Exits Taken 8 | . . 1 1 . . 1 . 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 . . 1 1 . 1 . . . . . . Scrap Searched 24 | . . 4 . 1 . 2 . . 2 8 4 . 3 Spaces Dug 95 | . . 23 1 . . . 13 1 3 22 . 32 . Terrain Destroyed 466 | . . 72 15 46 . 27 144 12 4 56 9 61 20 Melee 3 | . . . . . . . 2 1 . . . . . Projectile 42 | . . 1 1 . . . 21 2 4 . . 1 12 AOE 421 | . . 71 14 46 . 27 121 9 . 56 9 60 8 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Total 12507 | 50 926 1026 1394 652 272 365 1591 978 457 1056 1667 1421 652 Wait 1789 | . 80 231 208 1 . 29 444 110 63 18 70 371 164 Move 9545 | 42 774 755 1012 630 263 324 929 733 348 963 1407 919 446 Hop 3 | . . . . . . . . . . . 3 . . Pick Up 118 | 2 12 4 28 . 2 1 26 10 1 9 9 14 . Fast Attach 54 | 6 3 . 9 . . . 6 9 1 1 12 6 1 Attach 40 | . 3 . 4 2 . . 6 4 1 3 6 10 1 Detach 19 | . 1 . 1 . . . 1 1 2 . 6 4 3 Swap 158 | . 3 10 24 3 4 4 29 29 7 11 22 11 1 Drop 133 | . 7 1 28 . 3 . 21 16 3 8 12 32 2 Fire 533 | . 32 17 64 12 . 5 119 60 31 41 86 32 34 Melee 40 | . . . . . . . 2 1 . . 15 22 . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 73 | . 11 8 16 4 . 2 8 5 . . 19 . . Escape Stasis . | . . . . . . . . . . . . . . Rewire 2 | . . . . . . . . . . 2 . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: *Dee / [*Pro]) -7/Deep Caves -6/Proximity Caves History --------- Turn | Location | Event 43 | -11/Scrapyard | Discovered new exit (range 12) 70 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 391 | -10/Materials | Discovered new exit (range 8) 517 | -10/Materials | Repaired Lgt. Treads 700 | -10/Materials | Discovered new exit (range 15) 760 | -10/Materials | Discovered new exit (range 7) 1048 | -10/Materials | Discovered new exit (range 9) 1115 | -10/Materials | Central database locked down 1237 | -10/Materials | Identified exit to Materials 1579 | -10/Materials | Entered Mines 1697 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1751 | -10/Mines | Assembled infested the area 1756 | -10/Mines | Assisted by a Guerilla fighting off Assembled 2118 | -10/Mines | Learned location of 1 exit from Materials 2278 | -10/Mines | Discovered exit to Materials (range 12) 2471 | -10/Mines | Discovered exit to Materials (range 7) 3160 | -10/Mines | Core integrity fell below 50% 3251 | -10/Mines | Entered Materials 3251 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3252 | -9/Materials | Identified exit to Materials 3365 | -9/Materials | Identified exit to Mines 3709 | -9/Materials | Build established: Skirmisher 4329 | -9/Materials | Discovered exit to Materials (range 15) 4369 | -9/Materials | Build established: Tank 4685 | -9/Materials | Discovered exit to Materials (range 14) 4741 | -9/Materials | Repaired Lrg. Storage Unit 5065 | -9/Materials | Repaired Imp. EM Shotgun 5205 | -9/Materials | Destroyed 8 combat bots 5651 | -9/Materials | First assault squad dispatched 5712 | -9/Materials | Entered Mines 5842 | -9/Mines | Discovered exit to Materials (range 10) 5853 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 5942 | -9/Mines | Discovered exit to Materials (range 8) 6066 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 6068 | -9/Mines | Discovered new exit (range 5) 6960 | -9/Mines | Entered Exiles 6985 | -9/Exiles | Discovered new exit (range 15) 7012 | -9/Exiles | Met 8R-AWN 7040 | -9/Exiles | Met EX-HEX 7114 | -9/Exiles | Met EX-DEC 7126 | -9/Exiles | Learned location of Zion (-7) 7160 | -9/Exiles | Met EX-BIN 7187 | -9/Exiles | Aligned with FarCom system 7188 | -9/Exiles | Given EX-Vault access code 7236 | -9/Exiles | Opened EX-Vault 7249 | -9/Exiles | Found Supersonic Drone Bay 7290 | -9/Exiles | Warned to stay clear of 0b10 Research branches 7300 | -9/Exiles | Discovered new exit (range 54) 7469 | -9/Exiles | Left Exiles lab with Supersonic Drone Bay 7469 | -9/Exiles | Entered Mines 7476 | -8/Mines | Discovered exit to Materials (range 11) 7482 | -8/Mines | Discovered exit to Materials (range 62) 7761 | -8/Mines | Build established: Skirmisher 8139 | -8/Mines | Entered Materials 8139 | -8/Materials | Evolved 2 slots: Utility x2 8755 | -8/Materials | Build established: Hauler-Skirmisher 9930 | -8/Materials | Repaired Hvy. Ion Engine 9968 | -8/Materials | Repaired EM Pulse Cannon 10006 | -8/Materials | Repaired Imp. Grenade Launcher 10139 | -8/Materials | First assault squad dispatched 10251 | -8/Materials | Destroyed 7 combat bots 10673 | -8/Materials | Discovered new exit (range 12) 10813 | -8/Materials | Entered Factory 10813 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 10814 | -7/Factory | Identified exit to Storage 10820 | -7/Factory | Discovered new exit (range 72) 10820 | -7/Factory | Discovered new exit (range 77) 10889 | -7/Factory | Garrison activated, responded to threat 11028 | -7/Factory | Destroyed 8 combat bots 11483 | -7/Factory | Repaired Arm. Treads 11613 | -7/Factory | First assault squad dispatched 12061 | -7/Factory | Repaired Adv. EMP Blaster 12246 | -7/Factory | Identified exit to Lower Caves 12561 | -7/Factory | Build established: Hauler-Mutant 12639 | -7/Factory | Entered Lower Caves 12657 | -7/Lower Caves | Discovered new exit (range 91) 12749 | -7/Lower Caves | Learned Factory trap positions 12774 | -7/Lower Caves | Learned Factory terminal intel 12970 | -7/Lower Caves | Build established: Hauler-Skirmisher 13340 | -7/Lower Caves | Build established: Hauler-Mutant 13465 | -7/Lower Caves | Spotted B-75 Beast 13508 | -7/Lower Caves | Identified exit to Lower Caves 13510 | -7/Lower Caves | Entered another Lower Caves area 13878 | -7/Lower Caves | Build established: Hauler-Skirmisher 14048 | -7/Lower Caves | Learned Factory stockpile data 14200 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 14235 | -7/Lower Caves | Destroyed 11 combat bots 14351 | -7/Lower Caves | Build established: Hauler-Mutant 14614 | -7/Lower Caves | Identified exit to Zion 14886 | -7/Lower Caves | Discovered new exit (range 9) 14909 | -7/Lower Caves | Identified exit to Factory 14999 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 15112 | -7/Lower Caves | Build established: Hauler-Skirmisher 15215 | -7/Lower Caves | Ambushed by wild Derelicts 15262 | -7/Lower Caves | Lost 3 parts (1n2w) 15626 | -7/Lower Caves | Entered Zion 15692 | -7/Zion | Discovered new exit (range 16) 15756 | -7/Zion | System corruption cleaned by Quarantine Array 15824 | -7/Zion | Found Prototype Launcher 15824 | -7/Zion | Identified Rocket Array 16163 | -7/Zion | Learned location of Warlord (-4) 16714 | -7/Zion | Given the Hacking Drone Bay 16715 | -7/Zion | Found Prototype Device 16817 | -7/Zion | Found Prototype Processor 16817 | -7/Zion | Identified Exp. Signal Interpreter 16821 | -7/Zion | Found Prototype Processor 16821 | -7/Zion | Identified Exp. Armor Integrity Analyzer 16827 | -7/Zion | Found Prototype Processor 16827 | -7/Zion | Identified Exp. Melee Analysis Suite 16834 | -7/Zion | Found Prototype Processor 16834 | -7/Zion | Identified Spectral Analyzer 17467 | -7/Zion | Identified Hacking Drone Bay 17827 | -7/Zion | Attacked by Zionites 18297 | -7/Zion | Destroyed Imprinter 18299 | -7/Zion | Extracted access codes from Imprinter's data core 18309 | -7/Zion | Lost 3 parts (1u2w) 18672 | -7/Zion | Core integrity fell below 50% 18704 | -7/Zion | Opened final containment barrier to the Deep Caves 18739 | -7/Zion | Discovered new exit (range 3) 18739 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 18742 | -7/Zion | Identified exit to Deep Caves 18744 | -7/Zion | Entered Deep Caves 18847 | -7/Deep Caves | Build established: Scavenger-Mutant 19273 | -7/Deep Caves | Found Prototype Protection 19273 | -7/Deep Caves | Identified Zio. Weapon Casing 19293 | -7/Deep Caves | Z-Facility disabled 19340 | -7/Deep Caves | Found Zio. Weapon Casing 19374 | -7/Deep Caves | Found Zio. Weapon Casing 19427 | -7/Deep Caves | Found Zio. Weapon Casing 19794 | -7/Deep Caves | Found Prototype Protection 20095 | -7/Deep Caves | Discovered new exit (range 7) 20105 | -7/Deep Caves | Identified exit to Proximity Caves 20336 | -7/Deep Caves | Spotted as-15632 20374 | -7/Deep Caves | Destroyed as-15632 20402 | -7/Deep Caves | Lost 3 parts (1n2u) 20424 | -7/Deep Caves | Exposed GOLEM chamber 20428 | -7/Deep Caves | Found GOLEM Unit 20433 | -7/Deep Caves | Found GOLEM Unit 20459 | -7/Deep Caves | Found GOLEM Unit 20659 | -7/Deep Caves | Found GOLEM Unit 20668 | -7/Deep Caves | Found GOLEM Unit 20768 | -7/Deep Caves | Build established: Hauler-Golem 20977 | -7/Deep Caves | Entered Proximity Caves 21109 | -6/Proximity Caves | Build established: Golem 21127 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 21150 | -6/Proximity Caves | Core integrity fell below 20% 21396 | -6/Proximity Caves | Learned 4 Factory zone layouts 21729 | -6/Proximity Caves | Spotted B-75 Beast 21857 | -6/Proximity Caves | Destroyed B-75 Beast 21942 | -6/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 22002 | -6/Proximity Caves | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- 21933_ GOLEM Unit beginning Asb. Focal Cannon integration. 21933_ Discarded Asb. Focal Cannon. 21936_ System corrupted: Asb. Focal Cannon targeting data glitched. 21940_ GOLEM Unit beginning Asb. Focal Cannon integration. 21954_ U-05 Engineer lays Concrete. 21957_ U-05 Engineer builds a Reinforced Barrier. 21961_ U-05 Engineer builds a Door. 21966_ A 21967_ L-41 Fighter destroyed. 21970_ U-05 Engineer builds a Door. 21971_ Carbon-fiber Leg fries itself beyond repair. 21974_ U-05 Engineer builds a Door. 21987_ System corrupted: Matter fused (-6). 21989_ Asb. Focal Cannon integration complete. 21992_ Discarded Asb. Focal Cannon. 21994_ System corrupted: Adv. EMP Blaster targeting data glitched. 21994_ Adv. EMP Blaster destroyed. 21994_ Destroyed Adv. EMP Blaster. 21994_ Door malfunctions. 21995_ GOLEM Unit beginning Asb. Focal Cannon integration. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????? ????????????????????????? | | ?????????????????????# ????????????????????????? | | ?????????????????????# ????????????????????????? | | ?????????????????????# #???????????????????????? | | ????????????????????? ???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ????????????????????##% ###?????????????????????? | | ????????????????????##;/# #?????????????????????? | | ???????????????????## Y #?????????????????????? | | ????????????????#### YY #?????????????????????? | | ???????????????## ## ##?????????????????????? | | ??????????????## @#?????????????????????? | | ??????????????# #?????????????????????? | | ####??????????## ##????????????????????? | | ##??????????## ##???????????????????? | | #####???????# #???????????????????? | | ##??????# # ### #???????????????????? | | ##?????# ###?# #???????????????????? | | ##????# #???## #???????????????????? | | ### "#???## #????## #???????????????????? | | ##?##"" #??## ##????# #???????????????????? | | #?####" #??# ####?# #???????????????????? | | ### ##" #??# ### #???????????????????? | | "# ##?# ## #???????????????????? | | ### #???????????????????? | | % ## #???????????????????? | | ####???????????????????? | | ## #??????????????????????? | | ?## ##??????????????????????? | | ??## #######???????????????????????? | | ???## ##?????????????????????????????? | | ????# #??????????????????????????????? | | ????## ## ## #??????????????????????????????? | | ?????##### "#####??????????????????????????????? | | ?????????#####??????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 45 Energy Capacity 1480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 800 Resistance: KI 30 Weapon Shielding 100 Evasion (%) 50 Recoil Reduction 2 Defensive Hacking 10 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Adv. EMP Blaster | -8/Materials | Scanalyzed EM Pulse Cannon | -8/Materials | Scanalyzed Beamcaster | -7/Zion | Free Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Enh. Flamer | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Monster Challenges ------------ None Game ------ Seed MagneticCoordinationKatana Manual? 0 Play Time 02:30:44 Cumulative 83.1 hours Start 2020.10.16 @ 10:16:06 End 2020.10.16 @ 12:50:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 29 Rogue 14 Adventurer 15 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 60 Gallery% 64 Achievement% 54 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 495ded9f-5f65-4ec1-8432-b3932e1409a6