Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.07 @ 00:42:37 Player: Caricature Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (64) 320 Value Destroyed (1444) 1444 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5104 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 5/300 Energy 100/100 System Corruption 5% Temperature Cool (10) Movement Hovering (60) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Gravmag Array > --- UTILITY (5) ------ Advanced Signal Interpreter > --- WEAPON (4) ------- Plasma Rifle > --- INVENTORY (5) ---- Angular Momentum Engine Assault Cannon Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Compact Battery Advanced ECM Suite Focal Shield > --- WEAPON ----------- Coil Gun Assault Cannon > --- INVENTORY -------- Improved Thermal Generator Proton Cannon [Rating: 33] Favorites ----------- Power Light Nuclear Core Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Hover Unit Hover Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Medium Storage Unit Processor Advanced Signal Interpreter Weapon Mini Grenade Launcher Energy Gun Particle Gun Energy Cannon Proton Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 1 | . . . . 1 . . Propulsion 2 | . . 1 . . . 1 Utility 3 | . . . . 1 1 1 Weapon 2 | . . 1 . . 1 . Parts Attached 72 | 6 12 16 6 10 5 17 Power 10 | 1 3 1 1 2 1 1 Engine 7 | 1 1 1 1 2 . 1 Core 3 | . 2 . . . 1 . Reactor . | . . . . . . . Propulsion 19 | 2 2 7 1 3 2 2 Treads 2 | . . 2 . . . . Leg 13 | 2 2 4 . 3 1 1 Wheel 1 | . . . . . 1 . Hover 3 | . . 1 1 . . 1 Flight . | . . . . . . . Utility 22 | 1 5 . 3 2 2 9 Device 16 | . 3 . 3 2 2 6 Storage 4 | 1 2 . . . . 1 Processor 2 | . . . . . . 2 Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 21 | 2 2 8 1 3 . 5 Energy Gun 10 | 1 2 4 . 2 . 1 Energy Cannon 2 | . . . . . . 2 Ballistic Gun 5 | 1 . 3 . . . 1 Ballistic Cannon 1 | . . . . . . 1 Launcher 3 | . . 1 1 1 . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 4 | . . 3 1 . . . Corrupted Parts 1 | . . . . 1 . . System Corruption 5 | . . . . 5 . . Parts Lost 41 | . 2 13 . 15 4 7 Power 7 | . . 2 . 3 1 1 Propulsion 13 | . . 8 . 5 . . Utility 12 | . 1 1 . 3 2 5 Weapon 9 | . 1 2 . 4 1 1 Highest Loss Streak 9 | . 2 5 . 9 3 2 To Critical Strikes 1 | . . 1 . . . . Average Backups 5 | 2 8 8 6 2 4 3 Power . | 1 2 1 . . . . Propulsion . | 1 3 1 . . . . Utility 2 | . 1 3 2 2 3 1 Weapon 1 | . 1 1 3 . . 1 Tool/Special . | . . . . . . . Unused Backups 13 | . 2 . 5 1 1 4 Power 1 | . . . . . . 1 Propulsion 2 | . 2 . . . . . Utility 7 | . . . 3 1 1 2 Weapon 3 | . . . 2 . . 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 62 | . 95 93 88 44 17 21 Engine 4 | . 1 2 11 6 . 1 Core 3 | . 12 8 . . 1 . Treads 1 | . . 1 5 . . . Leg 10 | . 28 23 . 1 . 1 Hover 3 | . . 2 19 2 . . Device 13 | . 10 10 18 19 8 9 Storage 5 | . 14 11 3 . . 3 Energy Gun 10 | . 20 18 13 5 2 . Ballistic Gun 3 | . 6 10 3 . . . Launcher 4 | . . 3 13 8 . . Peak Build Rating 33 | 6 13 17 24 26 12 33 Average Rating 13 | 5 11 14 19 12 7 14 On Entrance 10 | . 6 13 14 23 7 8 Naked Turns . | . . . . . . . Heaviest Build 29 | 14 29 23 23 16 9 25 Greatest Support 46 | 20 20 40 40 46 12 35 Greatest Overweight (x) 4 | 1 1 3 1 4 1 1 Average Overweight (x) . | . . . . 1 . . Largest Inventory Capacity 15 | 8 15 10 10 5 5 5 Average Capacity 6 | 7 9 10 6 5 5 5 Most Carried 10 | 5 10 10 10 4 5 5 Average Carried 5 | 3 8 8 6 2 4 3 Final Capacity 10 | 8 10 10 5 5 5 5 Final Carried 10 | 5 10 10 5 4 4 2 Class Distribution -------------------- 56% | Mutant 17% | Skirmisher 12% | Scavenger-Gunner 9% | Scavenger-Mutant 3% | Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Gunner | -9/Materials Skirmisher | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 1358 | 281 216 113 424 67 252 5 Remotely . | . . . . . . . Salvage Created 1769 | 64 317 683 444 215 46 . Parts 138 | 3 21 58 24 31 1 . Haulers Intercepted 2 | . . 2 . . . . Recyclers Shooed 2 | . . 1 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 31 | . 5 18 . 7 1 . Guns 19 | . 5 12 . 1 1 . AOE 12 | . . 6 . 6 . . Classes Destroyed 11 | 1 2 6 1 1 . . Worker 6 | . . 3 2 1 . . Builder 12 | . 1 1 2 8 . . Tunneler 3 | . . . 3 . . . Hauler 2 | . . 2 . . . . Recycler 6 | 1 1 . 4 . . . Mechanic 1 | . . 1 . . . . Watcher 3 | . . 3 . . . . Swarmer 6 | . . 6 . . . . Grunt 19 | . 5 8 . 5 1 . Sentry 5 | . . 4 . 1 . . Hunter 1 | . . . . 1 . . Best Kill Streak 10 | 1 2 7 3 10 1 . Combat Bots Only 5 | . 2 5 . 5 1 . Max Kills in Single Turn 3 | 1 1 3 2 2 1 . Gunslinging . | . . . . . . . Exploded 2 | . . 2 . 1 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 553 | . 43 159 . 69 70 212 Missed 192 | . 10 53 . 14 26 89 Hits 361 | . 33 106 . 55 44 123 Projectile 361 | . 33 106 . 55 44 123 Critical Strikes 12 | . . 4 . 2 1 5 Damage Taken 5176 | . 433 1392 36 1099 460 1756 Core 1874 | . 59 245 36 394 289 851 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 41 | . 41 . . . . . Core Remaining (%) 58 | 100 76 . 29 28 58 . Volleys Fired 172 | 7 29 49 22 46 5 14 Largest 3 | 2 2 3 2 3 1 2 Hottest 130 | 70 105 130 101 125 63 75 Shots Fired 337 | 14 57 136 35 67 5 23 Gun 279 | 14 57 121 33 39 5 10 Cannon 13 | . . . . . . 13 Launcher 45 | . . 15 2 28 . . Special . | . . . . . . . Kinetic 94 | 7 22 42 7 . . 16 Thermal 173 | 7 35 79 6 39 5 2 Explosive 45 | . . 15 2 28 . . Electromagnetic 25 | . . . 20 . . 5 Robot Hit Streak 15 | 9 10 15 10 9 4 4 Robot Miss Streak 7 | 2 3 4 4 7 3 4 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 2 . . . . Max Gunslinging Chain 1 | . 1 1 . . . . Shots Hit Robots 198 | 11 38 73 21 39 4 12 Core Hits 131 | 2 15 41 14 53 4 2 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . . 3 2 1 . 1 Burn 6 | . . 3 2 1 . . Corrupt 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4796 | 155 506 1720 386 1662 70 297 Guns 2448 | 155 506 837 350 410 68 122 Cannons 175 | . . . . . . 175 Explosions 2149 | . . 874 36 1239 . . Melee . | . . . . . . . Ramming 24 | . . 9 . 13 2 . Kinetic 759 | 80 215 235 45 . . 184 Thermal 1701 | 75 291 702 101 410 68 54 Explosive 2013 | . . 774 . 1239 . . Electromagnetic 299 | . . . 240 . . 59 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . . 7 . 5 Average Corruption 4 | . . . . 5 . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 27 | . . . . 24 . 3 Message Errors 6 | . . . . 5 . 1 Matter Fused 9 | . . . . 8 . 1 Energy Discharges 5 | . . . . 5 . . Data Loss (minor) 5 | . . . . 5 . . Misfires 1 | . . . . . . 1 Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 120 | . . 78 . 42 . . Projectiles . | . . . . . . . Explosions 120 | . . 78 . 42 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 336 | . . 191 36 109 . . Shots 10 | . . 5 1 4 . . Rammed 9 | . . . . 7 2 . Targets Rammed 10 | . . 1 . 7 2 . Kicked 1 | . . 1 . . . . Crushed . | . . . . . . . Highest Temperature 321 | 36 321 97 90 175 30 67 Average Temperature 48 | 17 78 35 17 50 20 37 Received Heat Transfer 1485 | . 246 390 . 180 102 567 Effects 1 | . 1 . . . . . Shutdowns 1 | . 1 . . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 3 | . . . 3 . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 5 | . 1 3 1 . . . Heat Transferred 4000 | 222 694 1745 296 795 148 100 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Maximum Alert Level 1 | . . 1 . 1 . . Low Security (%) 96 | 100 100 77 100 99 100 100 Level 1 3 | . . 22 . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 339 | 5 40 339 134 207 20 93 Initial 124 | . . . 124 . . . Average 47 | . 6 114 49 67 1 21 Influence Increases 1744 | 5 145 723 86 475 25 285 Destroy 0b10 Robot/C 620 | . 100 360 . 140 20 . Destroy 0b10 Robot/NC 165 | 5 10 50 55 45 . . Destroy Leader 180 | . 30 100 . 50 . . Successful Hack 70 | . 5 10 . 5 5 45 Disable Machine 210 | . . 105 15 90 . . Destroy Structure 244 | . . 98 16 130 . . Partial Spotted 45 | . . . . . . 45 Lose Combat Pursuer 210 | . . . . 15 . 195 Influence Decreases 1683 | 5 145 402 407 475 25 224 Entered New Map 197 | . . . 197 . . . Time Decay 1176 | 5 135 272 210 335 25 194 Lost Part 310 | . 10 130 . 140 . 30 Squads Dispatched 20 | . 2 3 . 6 2 7 Investigation 10 | . . 3 . 1 . 6 Extermination 2 | . . . . . 1 1 Reinforcement 8 | . 2 . . 5 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 2 | . . . . 2 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 8 | . 2 4 . 1 . 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 97 | . 12 30 . 22 5 28 Peak Tracking Total 13 | . 3 6 . 6 3 13 Tactical Retreats 8 | . . . . 1 1 6 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 7 | . 2 1 . 3 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Most Traps Carried 1 | . . . 1 . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 14 | . . 7 1 6 . . Max in Single Turn 3 | . . 3 1 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 21 | . 4 3 . 2 1 11 Terminals 14 | . 3 3 . 1 1 6 Fabricators 2 | . . . . . . 2 Repair Stations 1 | . 1 . . . . . Recycling Units 3 | . . . . . . 3 Scanalyzers 1 | . . . . 1 . . Garrison Access . | . . . . . . . Total Hacks 67 | . 8 7 . 6 2 44 Successful 37 | . 5 5 . 4 1 22 Failed 29 | . 3 2 . 2 1 21 Catastrophic 7 | . . 2 . . . 5 Database Lockouts 1 | . . . . . . 1 Manual 2 | . . 2 . . . . Terminals 40 | . 6 7 . 2 2 23 Fabricators 5 | . . . . . . 5 Repair Stations 2 | . 2 . . . . . Recycling Units 16 | . . . . . . 16 Scanalyzers 4 | . . . . 4 . . Garrison Access . | . . . . . . . Terminal Hacks 22 | . 3 5 . 2 1 11 Record 10 | . . 2 . . . 8 Robot Analysis 1 | . 1 . . . . . Prototype ID Bank 1 | . . . . . . 1 Open DSF 2 | . . . . . 1 1 Emergency Access Points 1 | . . 1 . . . . Terminal Index 1 | . . 1 . . . . Alert Level 1 | . . . . 1 . . Dispatch Records 1 | . . . . 1 . . Hauler Manifests 1 | . 1 . . . . . Zone Layout 3 | . 1 1 . . . 1 Fabricator Hacks 2 | . . . . . . 2 Network Status 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks 2 | . 2 . . . . . Scan Component 1 | . 1 . . . . . Repair 1 | . 1 . . . . . Recycling Unit Hacks 9 | . . . . . . 9 Recycle Component 1 | . . . . . . 1 Process 3 | . . . . . . 3 Report Inventory 2 | . . . . . . 2 Retrieve Matter 3 | . . . . . . 3 Scanalyzer 2 | . . . . 2 . . Insert Component 1 | . . . . 1 . . Analyze 1 | . . . . 1 . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 16 | . 3 3 . 2 . 8 Full Trace Events 9 | . . 2 . 1 . 6 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built 2 | . . . . . . 2 Authchips . | . . . . . . . Time 95 | . . . . . . 95 Total Part Build Rating 10 | . . . . . . 10 Parts Repaired 1 | . 1 . . . . . Time 32 | . 32 . . . . . Parts Recycled 1 | . . . . . . 1 Recycled Matter 39 | . . . . . . 39 Retrieved Matter 39 | . . . . . . 39 Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . Part Schematics Acquired 1 | . . . . 1 . . Parts Damaged 1 | . . . . 1 . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Active Infowar (turns) 1927 | . 197 . 497 971 158 104 Sensors 646 | . 197 . 268 181 . . Terrain 1663 | . . . 497 913 158 95 ECM 94 | . . . . 81 4 9 Robot Analysis Total 1 | . 1 . . . . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 4042 | 96 772 661 517 1020 233 743 Spaces Moved 2628 | 51 312 272 513 370 260 850 Core 1014 | 4 . . . 217 164 629 Treads 98 | . . 27 71 . . . Legs 725 | 47 312 225 . 40 . 101 Wheels 96 | . . . . . 96 . Hover 695 | . . 20 442 113 . 120 Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 56 56 50 50 Average Speed 103 | 115 143 139 82 154 78 73 Slowest Speed 250 | 120 190 240 160 250 100 200 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 29 | 5 43 28 71 30 9 21 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . . 2 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 243 | . . 90 16 136 . 1 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 242 | . . 90 16 136 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 3681 | 74 584 449 581 749 286 958 Wait 623 | . 195 84 8 304 3 29 Move 2622 | 50 311 271 512 369 259 850 Hop . | . . . . . . . Pick Up 96 | 11 20 17 12 9 7 20 Fast Attach . | . . . . . . . Attach 86 | 6 14 19 7 11 6 23 Detach 24 | . 6 4 1 2 1 10 Swap 5 | . 2 1 2 . . . Drop 43 | . 7 3 17 1 3 12 Fire 172 | 7 29 49 22 46 5 14 Melee . | . . . . . . . Ram 9 | . . . . 7 2 . Kick 1 | . . 1 . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 97 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 341 | -10/Materials | Discovered new exit (range 10) 460 | -10/Materials | Repaired Particle Gun? 532 | -10/Materials | Discovered new exit (range 14) 782 | -10/Materials | Build established: Scavenger-Mutant 869 | -10/Materials | Entered another Materials area 869 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1176 | -9/Materials | Build established: Scavenger-Gunner 1232 | -9/Materials | Lost 4 parts (1p3n) 1347 | -9/Materials | Discovered new exit (range 7) 1393 | -9/Materials | Core integrity fell below 50% 1414 | -9/Materials | Lost 5 parts (1p3n1w) 1530 | -9/Materials | Entered Mines 1734 | -9/Mines | Found a hidden stash of uninstalled traps 1772 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 1777 | -9/Mines | Found Prototype Device 1779 | -9/Mines | Identified Exp. Sensor Array 2007 | -9/Mines | Discovered new exit (range 8) 2044 | -9/Mines | Build established: Skirmisher 2047 | -9/Mines | Entered Materials 2047 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2108 | -8/Materials | Lost 4 parts (2p1n1w) 2398 | -8/Materials | Core integrity fell below 50% 2428 | -8/Materials | Lost 9 parts (4n2u3w) 2623 | -8/Materials | Build established: Mutant 3046 | -8/Materials | Discovered new exit (range 16) 3067 | -8/Materials | Entered Factory 3067 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 3211 | -7/Factory | Lost 3 parts (1p1u1w) 3269 | -7/Factory | Discovered new exit (range 16) 3300 | -7/Factory | Entered another Factory area 3300 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3607 | -6/Factory | Central database locked down 3841 | -6/Factory | Core integrity fell below 50% 3942 | -6/Factory | Fabricated Phase Cannon? 4027 | -6/Factory | Core integrity fell below 20% 4043 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 03992_ System corrupted: Matter fused (-5). 03998_ K-01 Serf cleans the Fusion Modulator. 04001_ Connecting with Recycling Unit... 04001_ ALERT: Suspicious activity at Recycling Unit F005. Dispatching Investigation squad. 04015_ System corrupted: FCS attempts to trigger Proton Cannon. 04015_ System corrupted: Proton Cannon misfires. 04023_ Acquired Angular Momentum Engine. 04034_ Penetrated by Slug. 04035_ U-05 Engineer builds a Door. 04035_ Proton Cannon destroyed. 04037_ Triggered Ambush Trap. 04037_ S-27 Virus emerges from a hatch in the floor. 04037_ G-50 Soldier emerges from a hatch in the floor. 04037_ S-27 Virus destroyed. 04038_ K-01 Serf cleans the Fusion Modulator. 04042_ K-01 Serf collects debris. 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Targeting Computer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Phase Cannon | x2 | -6/Factory | Preloaded Repaired ---------- Particle Gun | 45% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Oops Party Time Remodeling Challenges ------------ None Game ------ Seed AssaultTrapGenerator Manual? 0 Play Time 01:13:54 Cumulative 5.3 hours Start 2025.06.06 @ 23:27:12 End 2025.06.07 @ 00:42:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 11 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b36f0b82-5894-4621-a463-8346b95f8f7f