Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.02 @ 18:40:55 Player: Jezoensis Result: Destroyed by Tracker with Linked Autogun Performance ------------- Evolutions (7) 3500 Regions Visited (24) 4800 Robots Destroyed (118) 590 Value Destroyed (3048) 3048 Prototype IDs (60) 1200 Alien Tech Used (9) 1800 Bonus (7820) 7820 TOTAL SCORE: 22758 Bonus ------- High Alert Combat Kills 63 Follower Combat Kills 253 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 500 Met Sigix 2000 Friendly Fire -96 Cogmind --------- Core Integrity 0/1300 Matter 270/300 Energy 100/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -3/Section 7 Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Combat Antigrav System Advanced Actuator Array Layered Light Armor Plating Sigix Containment Pod Peak State ------------ > --- POWER ------------ Light Neutrino Core Micro Antimatter Reactor > --- PROPULSION ------- Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Improved Gyrokinetic Inverter Combat Antigrav System > --- UTILITY ---------- Large Storage Unit Structural Scanner Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Experimental Terrain Scanner Advanced Terrain Scan Processor Advanced Melee Analysis Suite Advanced Melee Analysis Suite Improved Transmission Jammer Layered Light Armor Plating > --- WEAPON ----------- Sigix Shearcannon Thunder Hammer > --- INVENTORY -------- Light Particle Reactor Combat Antigrav System Experimental Matter Compressor Machine Analyzer Advanced Sensor Array Experimental Terrain Scanner Microactuators Advanced Actuator Array Improved Transmission Jammer ECM Suite Layered Light Armor Plating Improved Matter Neutralizer CR-A16's Pointy Stick Sigix Containment Pod [Rating: 146] Favorites ----------- Power Light Fission Core Engine Heavy Ion Engine Power Core Light Fission Core Reactor Micro Antimatter Reactor Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Cooled Gravmag System Utility Large Storage Unit Device Structural Scanner Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Artifact Core Physics Calibrator Weapon Makeshift Sword Energy Gun Heavy Particle Gun Energy Cannon Improved Matter Neutralizer Ballistic Gun Gauss Rifle Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Thunder Hammer Slashing Weapon Makeshift Sword Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Slots Evolved 14 | . . 2 2 2 . . 2 . . . . 2 . . . . 2 . . . . 2 . . Power 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 3 | . . 1 1 . . . . . . . . 1 . . . . . . . . . . . . Utility 9 | . . 1 1 2 . . 1 . . . . 1 . . . . 2 . . . . 1 . . Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Parts Attached 396 | 7 15 47 48 9 . 21 47 7 2 7 2 25 2 . 13 . 24 4 11 6 4 18 24 53 Power 28 | 1 2 3 4 1 . . 6 . . . . . . . 2 . 6 . . 1 . . . 2 Engine 11 | 1 1 2 4 1 . . 2 . . . . . . . . . . . . . . . . . Core 13 | . 1 1 . . . . 3 . . . . . . . 1 . 6 . . 1 . . . . Reactor 4 | . . . . . . . 1 . . . . . . . 1 . . . . . . . . 2 Propulsion 49 | 2 1 6 8 . . 2 7 . . . . 3 . . 6 . 4 . . . . 1 1 8 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . Leg 20 | 2 1 6 8 . . 2 1 . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover 29 | . . . . . . . 6 . . . . 3 . . 6 . 4 . . . . 1 1 8 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Utility 214 | 2 7 25 30 7 . 11 23 5 2 4 2 13 1 . 5 . 12 1 3 3 2 11 17 28 Device 141 | 1 5 17 19 5 . 6 14 3 2 3 2 9 1 . . . 7 . 3 2 2 9 11 20 Storage 11 | 1 2 2 1 . . . 1 . . . . 1 . . 2 . . . . . . 1 . . Processor 12 | . . . 2 1 . 2 3 . . . . . . . . . 1 . . . . . 2 1 Hackware 2 | . . . 1 . . . . . . . . 1 . . . . . . . . . . . . Protection 46 | . . 6 7 1 . 3 5 2 . 1 . 2 . . 3 . 4 1 . 1 . 1 4 5 Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Weapon 105 | 2 5 13 6 1 . 8 11 2 . 3 . 9 1 . . . 2 3 8 2 2 6 6 15 Energy Gun 17 | 1 4 5 4 . . 2 . . . . . . . . . . . . . 1 . . . . Energy Cannon 22 | . . . . . . . 2 1 . . . 2 . . . . 1 1 4 . 1 2 2 6 Ballistic Gun 12 | 1 . 7 1 1 . 1 1 . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 4 | . . 1 1 . . 1 1 . . . . . . . . . . . . . . . . . Special Weapon 2 | . 1 . . . . . . . . 1 . . . . . . . . . . . . . . Impact Weapon 8 | . . . . . . . . . . . . 3 . . . . . . . . . 1 2 2 Slashing Weapon 34 | . . . . . . 3 5 1 . 1 . 2 1 . . . 1 2 4 1 1 3 2 7 Piercing Weapon 6 | . . . . . . 1 2 . . 1 . 2 . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 24 | . . 3 3 . . . 2 . . 2 . 1 . . 6 . . . . 2 . 2 2 1 Parts Lost 19 | . 1 3 . . . 4 3 1 . . . . . . . . . . . . . . 1 6 Power 2 | . . 1 . . . . . . . . . . . . . . . . . . . . . 1 Propulsion 7 | . 1 1 . . . 2 2 . . . . . . . . . . . . . . . . 1 Utility 8 | . . 1 . . . 2 . 1 . . . . . . . . . . . . . . 1 3 Weapon 2 | . . . . . . . 1 . . . . . . . . . . . . . . . . 1 Highest Loss Streak 6 | . 1 2 . . . 1 2 1 . . . . . . . . . . . . . . 1 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 97 | . 99 100 99 100 100 99 95 92 93 93 93 91 94 94 92 100 99 100 100 99 100 100 99 98 Engine 2 | . 11 4 9 7 7 7 1 . . . . . . . . . . . . . . . . . Core 6 | . 2 6 . . . . 8 13 13 13 13 11 11 11 11 11 10 10 10 9 10 9 9 5 Leg 11 | . 28 33 36 30 30 29 6 . . . . . . . . . . . . . . . . . Hover 14 | . . . . . . . 18 20 20 20 20 20 23 23 25 29 25 26 26 26 26 23 23 22 Device 17 | . 13 19 11 22 23 17 19 12 13 13 13 17 17 17 17 11 21 15 15 15 20 22 19 18 Storage 6 | . 14 11 9 7 7 7 5 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 4 3 Processor 16 | . . . 8 15 15 19 15 20 20 20 20 17 17 17 17 17 20 21 21 21 21 19 22 22 Protection 4 | . . 2 2 . . . 3 6 6 6 6 4 5 5 1 11 5 10 10 10 5 4 4 3 Energy Gun 2 | . 13 10 8 7 7 4 . . . . . . . . . . . . . . . . . . Ballistic Gun 3 | . 14 11 9 7 7 6 2 . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . 2 4 12 13 6 6 4 4 5 5 5 4 5 4 5 5 8 8 8 Piercing Weapon 2 | . . . . . . . 4 . . 5 6 3 5 5 5 5 5 5 5 5 5 4 2 . Naked Turns 13 | . . . . . . . . . . . . . . . . . . . . . . . . 13 Heaviest Build 64 | 13 29 38 40 38 38 42 62 34 34 60 38 48 48 46 46 45 51 51 52 51 51 56 63 64 Greatest Support 76 | 20 20 33 40 40 40 46 46 39 39 39 39 49 48 48 54 54 54 52 67 52 67 73 76 66 Greatest Overweight (x) 3 | . 1 1 . . . . 1 . . 1 . . . . . . 1 . . . . . 1 3 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 13 | 7 10 13 15 15 15 15 10 10 10 10 10 12 15 15 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 4 12 15 15 15 15 15 15 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Carried 12 | 2 7 11 14 14 15 14 9 9 10 10 9 12 15 15 14 15 14 15 14 14 14 14 14 14 Final Capacity 15 | 8 15 15 15 15 15 15 10 10 10 10 10 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 3 12 13 15 15 15 13 10 10 10 10 10 15 15 15 15 15 15 15 15 14 15 15 14 5 Class Distribution -------------------- 25% | Scout 17% | Infiltrator-Ninja 15% | Scavenger-Mutant 14% | Scavenger-Skirmisher 10% | Ninja 5% | Scavenger-Scout 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Skirmisher | -7/Lower Caves Scavenger-Skirmisher | -7/Lower Caves Scavenger-Scout | -6/Factory Scavenger-Scout | -6/Lower Caves Scout | -6/Lower Caves Scout | -6/Zion Scout | -5/Proximity Caves Ninja | -5/Factory Ninja | -5/Upper Caves Ninja | -5/Upper Caves Ninja | -5/Zhirov Scout | -4/Proximity Caves Ninja | -4/Factory Scout | -4/Upper Caves Scout | -4/Upper Caves Scout | -4/Warlord Scout | -3/Proximity Caves Infiltrator-Ninja | -3/Research Infiltrator-Ninja | -3/Quarantine Infiltrator-Ninja | -3/Section 7 Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ----------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Matter Collected 6114 | 300 229 608 701 132 18 272 490 31 27 78 88 481 44 . 250 . 280 22 228 309 34 543 220 729 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5203 | 121 341 873 1028 190 . 327 579 . . . . 581 39 . . . 146 . . . 25 109 254 590 Parts 264 | 5 21 53 61 2 . 16 23 . . . . 22 4 . . . 4 . . . 1 3 8 41 Haulers Intercepted 12 | . . 2 3 . . . 2 . . . . 3 . . . . 1 . . . . 1 . . Recyclers Shooed 3 | . . 3 . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 62 | . . . . . . 14 . . . . 5 . 2 . . . . . . 41 . . . . Prevented 7 | . . . . . . . . 1 1 . . . . . . . . . . 5 . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Combat Hostiles Destroyed 61 | . 7 14 21 1 . 9 4 . . . . . . . . . . . . . . . 1 4 Melee 7 | . . . . . . 1 1 . . . . . . . . . . . . . . . 1 4 Guns 45 | . 7 11 20 1 . 5 1 . . . . . . . . . . . . . . . . . AOE 9 | . . 3 1 . . 3 2 . . . . . . . . . . . . . . . . . Classes Destroyed 18 | 2 3 6 1 . . 2 . . . . . 1 1 . . . . . . . 1 . 1 . Worker 6 | . . 2 . . . . 1 . . . . 1 . . . . . . . . . . . 2 Builder 9 | . 1 . . . . . 1 . . . . 2 . . . . 2 . . . . . . 3 Tunneler 5 | 1 1 . . . . . 1 . . . . 2 . . . . . . . . . . . . Hauler 12 | . . 2 3 . . . 2 . . . . 3 . . . . 1 . . . . 1 . . Recycler 7 | 1 . 2 1 1 . . 1 . . . . . . . . . . . . . . . . 1 Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . Mechanic 6 | . 1 1 . 1 . . 1 . . . . 1 . . . . . . . . . . 1 . Operator 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Watcher 10 | . . 4 1 . . . . . . . . . . . . . . . . . . . 3 2 Swarmer 21 | . . 4 10 . . 5 2 . . . . . . . . . . . . . . . . . Grunt 22 | . 7 7 6 . . 1 . . . . . . . . . . . . . . . . . 1 Brawler 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Duelist 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Sentry 10 | . . 2 4 1 . 1 2 . . . . . . . . . . . . . . . . . Hunter 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Programmer 4 | . . . . . . . . . . . . . . . . . . . . . . . 1 3 Z-Courier 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Decomposer 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Samaritan 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . . Mutant 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . Best Kill Streak 8 | 2 4 8 7 2 . 3 2 . . . . 2 . . . . 2 . . . 1 1 2 6 Combat Bots Only 5 | . 3 5 4 1 . 3 2 . . . . . . . . . . . . . . . 1 3 Max Kills in Single Turn 4 | 1 1 4 1 1 . 2 1 . . . . 1 1 . . . 1 . . . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . 3 1 . . 2 1 . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . 1 1 . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Damage Taken 5464 | . 352 448 685 80 . 603 541 180 58 . 12 25 . . . . . . 164 . . 98 279 1939 Core 1777 | . 89 78 89 6 . 67 52 49 . . 12 . . . . . . . 84 . . . 49 1202 Absorbed by Shields 106 | . . . . . . . 106 . . . . . . . . . . . . . . . . . Regen/Repaired (Parts) 608 | . . . . . . . . . . 252 . . . . . . . . . . . . . 356 Core Remaining (%) 86 | 100 64 80 83 . . 89 . . . . 86 . . . . 100 . . . . 92 . . . Volleys Fired 243 | 10 33 52 65 13 . 16 13 2 . . . 6 . . . . 3 1 8 . 1 4 5 11 Largest 2 | 1 2 2 2 2 . 2 2 1 . . . 1 . . . . 1 1 1 . 1 1 1 1 Hottest 113 | 20 100 85 79 83 . 83 90 90 . . . 90 . . . . 90 90 90 . 90 113 113 113 Shots Fired 421 | 10 61 103 129 26 . 31 20 2 . . . 6 . . . . 3 1 8 . 1 4 5 11 Gun 365 | 10 56 102 128 26 . 29 14 . . . . . . . . . . . . . . . . . Cannon 44 | . . . . . . . 3 2 . . . 6 . . . . 3 1 8 . 1 4 5 11 Launcher 7 | . . 1 1 . . 2 3 . . . . . . . . . . . . . . . . . Special 5 | . 5 . . . . . . . . . . . . . . . . . . . . . . . Kinetic 203 | 10 28 59 64 13 . 15 14 . . . . . . . . . . . . . . . . . Thermal 200 | . 22 43 64 13 . 14 3 2 . . . 6 . . . . 3 1 8 . 1 4 5 11 Explosive 7 | . . 1 1 . . 2 3 . . . . . . . . . . . . . . . . . Electromagnetic 11 | . 11 . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 13 | 2 7 9 12 6 . 13 9 . . . . . . . . . . . . . . . . . Robot Miss Streak 4 | 3 3 3 4 2 . 4 1 . . . . . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 2 1 . . . 2 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 335 | 4 34 69 82 17 . 26 32 . . . . 17 1 . . . 6 . . . 4 5 11 27 Core Hits 166 | 2 19 36 45 7 . 16 14 . . . . 7 . . . . 3 . . . 2 1 3 11 Critical Kills 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . Critical Strikes 19 | . . 2 4 2 . 1 1 . . . . 1 . . . . 1 . . . . 1 3 3 Burn 7 | . . 2 4 1 . . . . . . . . . . . . . . . . . . . . Destroy 3 | . . . . 1 . 1 1 . . . . . . . . . . . . . . . . . Sever 6 | . . . . . . . . . . . . . . . . . 1 . . . . . 2 3 Impale 3 | . . . . . . . . . . . . 1 . . . . . . . . . 1 1 . Melee Attacks 271 | . . . . . . 16 36 5 3 . 3 44 2 . . . 9 2 9 . 11 18 43 70 Impact 25 | . . . . . . . . . . . . 9 . . . . . . . . . 1 4 11 Slashing 174 | . . . . . . 11 7 5 3 . 3 23 1 . . . 6 2 7 . 4 10 33 59 Piercing 72 | . . . . . . 5 29 . . . . 12 1 . . . 3 . 2 . 7 7 6 . Sneak Attacks 34 | . . . . . . 1 8 . . . . 10 1 . . . 4 . . . 1 2 1 6 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 18 | . . . . . . 2 . . . . . 2 . . . . 1 . . . 1 1 4 7 Damage Inflicted 9763 | 53 409 1230 1643 304 . 736 1266 . . . . 1148 72 . . . 407 . . . 205 303 534 1453 Guns 3799 | 53 409 991 1464 304 . 369 209 . . . . . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 742 | . . 229 164 . . 166 183 . . . . . . . . . . . . . . . . . Melee 5193 | . . . . . . 201 874 . . . . 1148 72 . . . 407 . . . 205 303 534 1449 Ramming 29 | . . 10 15 . . . . . . . . . . . . . . . . . . . . 4 Kinetic 2011 | 53 211 582 605 191 . 160 209 . . . . . . . . . . . . . . . . . Thermal 1720 | . 130 409 859 113 . 209 . . . . . . . . . . . . . . . . . . Explosive 742 | . . 229 164 . . 166 183 . . . . . . . . . . . . . . . . . Electromagnetic 68 | . 68 . . . . . . . . . . . . . . . . . . . . . . . Impact 501 | . . . . . . . . . . . . 332 . . . . . . . . . . 38 131 Slashing 2959 | . . . . . . 123 78 . . . . 640 72 . . . 243 . . . 79 . 406 1318 Piercing 1733 | . . . . . . 78 796 . . . . 176 . . . . 164 . . . 126 303 90 . Highest Corruption 3 | . . . 1 . . . 1 . . . . . . . . . . . . . . . 1 3 Average Corruption 1 | . . . 1 . . . 1 . . . . . . . . . . . . . . . 1 1 Corruption Purged 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Effects 12 | . . . 6 . . . . . . . . . . . . . . . . . . . . 6 Message Errors 3 | . . . 1 . . . . . . . . . . . . . . . . . . . . 2 Matter Fused 5 | . . . 3 . . . . . . . . . . . . . . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Discharges 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1213 | . . 3 . . . 72 64 . . . . 305 67 . . . 42 . . . 40 106 210 304 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 18 | . . 3 . . . 7 8 . . . . . . . . . . . . . . . . . Melee 1195 | . . . . . . 65 56 . . . . 305 67 . . . 42 . . . 40 106 210 304 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 8 | . . 3 4 . . . . . . . . . . . . . . . . . . . . 1 Kicked 7 | . . 3 4 . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 178 | . 72 178 135 . . 3 96 120 . . . 174 . . . . 36 16 48 . 6 . . 120 Average Temperature 46 | . 29 53 44 . . 2 32 59 . . . 85 . . . . 21 12 20 . 4 . . 44 Received Heat Transfer 898 | . 174 153 189 18 . 168 115 . 21 . . . . . . . . . 21 . . 9 . 30 Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . . . . 3 . . . . . . . . . . 2 . Impact Corruptions 5 | . . . . . . . . . . . . 2 . . . . . . . . . . 1 2 Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . 2 . 1 . 1 . . . . . . . . . . . . . . . . . . Heat Transferred 4074 | . 300 1147 1924 296 . 407 . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Peak Influence 616 | 10 218 344 616 356 . . 299 . . . . 214 . . . . 149 . . . . 81 220 375 Initial 280 | . 6 7 72 280 . . . . . . . 13 . . . . . . . . . 3 45 123 Average 161 | 3 73 133 376 317 . . 102 . . . . 90 . . . . 49 . . . . 34 113 212 Maximum Alert Level 2 | . 1 1 2 1 . . 1 . . . . 1 . . . . . . . . . . 1 1 Low Security (%) 67 | 100 97 82 11 . . . 67 . . . . 98 . . . . 100 . . . . 100 85 56 Level 1 26 | . 2 17 45 100 . . 32 . . . . 1 . . . . . . . . . . 14 43 Level 2 6 | . . . 42 . . . . . . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 30 | . 1 2 3 1 . . 4 . . . . 1 . . . . 3 . . . . 2 1 12 Investigation 11 | . 1 1 1 . . . 3 . . . . . . . . . 2 . . . . . . 3 Extermination 5 | . . . . 1 . . . . . . . . . . . . 1 . . . . 1 1 1 Reinforcement 12 | . . 1 2 . . . 1 . . . . 1 . . . . . . . . . 1 . 6 Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . Intercept 2 | . . . . . . . . . . . . . . . . . . . . . . . . 2 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 2 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Distress Signals 11 | . . 6 1 1 . . 1 . . . . 1 . . . . . . . 1 . . . . Communications Jammed 27 | . . . . . . . . . . . . . . . . . 2 . . . . . . 25 Distress Signals 27 | . . . . . . . . . . . . . . . . . 2 . . . . . . 25 Times Spotted 181 | . 10 27 30 5 . 10 12 8 3 . 1 12 1 . . . 4 2 5 12 . 3 11 25 Peak Tracking Total 15 | . 4 5 6 2 . 3 7 9 3 . 1 3 1 . . . 2 4 5 8 . 2 2 15 Tactical Retreats 18 | . . . 3 . . 1 3 2 1 . . 3 . . . . . . . . . 1 . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Traps Triggered 10 | . 2 . . . . . 1 . . . . . . . . . 2 . . . . . 1 4 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 14 | . . . . . . . . 2 . . . . . . . . . 1 . 11 . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ---------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Machines Disabled 12 | . . . . . . 1 . . . . . 1 . . . . . . . . . 1 3 6 Max in Single Turn 1 | . . . . . . 1 . . . . . 1 . . . . . . . . . 1 1 1 Garrison Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Machines Accessed 54 | . 7 7 5 3 . . 12 1 . . . 2 1 . 4 . 1 . . 4 1 1 4 1 Terminals 27 | . 5 6 5 1 . . 7 . . . . . . . . . . . . . 1 . 2 . Fabricators 3 | . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . Repair Stations 4 | . 1 . . 1 . . 1 . . . . 1 . . . . . . . . . . . . Recycling Units 4 | . 1 1 . 1 . . 1 . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 Garrison Access 3 | . . . . . . . 2 . . . . 1 . . . . . . . . . . . . Total Hacks 147 | . 21 27 26 6 . . 25 1 . . . 4 1 . 17 . 1 . . 11 1 1 4 1 Successful 81 | . 9 14 9 3 . . 9 1 . . . 1 1 . 17 . 1 . . 11 1 1 2 1 Failed 65 | . 12 13 16 3 . . 16 . . . . 3 . . . . . . . . . . 2 . Catastrophic 10 | . . 1 1 1 . . 6 . . . . . . . . . . . . . . . 1 . Database Lockouts 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . Manual 177 | . 18 22 15 6 . . 10 . . . . 24 . . . . 9 . . 2 . 19 33 19 Terminals 95 | . 18 25 26 4 . . 19 . . . . . . . . . . . . . 1 . 2 . Fabricators 4 | . . . . . . . 2 . . . . . . . . . 1 . . . . 1 . . Repair Stations 6 | . 2 . . 1 . . 1 . . . . 2 . . . . . . . . . . . . Recycling Units 5 | . 1 2 . 1 . . 1 . . . . . . . . . . . . . . . . . Scanalyzers 3 | . . . . . . . . . . . . . . . . . . . . . . . 2 1 Garrison Access 4 | . . . . . . . 2 . . . . 2 . . . . . . . . . . . . Terminal Hacks 57 | . 4 9 7 1 . . 4 1 . . . . 1 . 17 . . . . 11 1 . 1 . Record 13 | . . . . . . . . . . . . . . . 5 . . . . 6 1 . 1 . Part Schematic 5 | . . . . . . . 1 . . . . . . . 4 . . . . . . . . . Robot Analysis 11 | . 2 4 1 . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 9 | . . . 1 . . . . . . . . . . . 4 . . . . 4 . . . . Open Door 3 | . . . . . . . . 1 . . . . 1 . . . . . . 1 . . . . Branch Access Points 2 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Terminal Index 4 | . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . Unreport Threat 2 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . . Locate Traps 6 | . 1 1 3 . . . 1 . . . . . . . . . . . . . . . . . Zone Layout 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . Network Status 3 | . . . . . . . 1 . . . . . . . . . 1 . . . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . Unauthorized Hacks 20 | . 5 5 2 2 . . 3 . . . . 1 . . . . . . . . . . 1 1 Terminals 11 | . 3 3 2 1 . . 2 . . . . . . . . . . . . . . . . . Botnet 9 | . 2 2 2 1 . . 2 . . . . . . . . . . . . . . . . . Operators 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations 4 | . 1 . . 1 . . 1 . . . . 1 . . . . . . . . . . . . Mechanics 4 | . 1 . . 1 . . 1 . . . . 1 . . . . . . . . . . . . Recycling Units 3 | . 1 2 . . . . . . . . . . . . . . . . . . . . . . Reject 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . Recyclers 2 | . 1 1 . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 Researchers 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 34 | . 6 6 5 2 . . 10 . . . . 1 . . . . . . . . . 1 2 1 Full Trace Events 6 | . 1 1 1 . . . 3 . . . . . . . . . . . . . . . . . Feedback Events 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Corruption 2 | . . . 1 . . . 1 . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 61 | . . . . . . . 1 . . . . 9 . . 4 . 8 . . . . 23 16 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------------ Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Total Allies 11 | . . . . . . . . 3 . 4 . 1 . . . . . . . . . . . 3 Largest Group 4 | . . . . . . . . 3 . 4 4 1 . . . . . . . . . . . 3 Highest-Rated Group 152 | . . . . . . . . 93 . 152 152 28 . . . . . . . . . . . 138 Highest-Rated Ally 46 | . . . . . . . . 31 . 39 39 28 . . . . . . . . . . . 46 Zionite Dispatches 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Melee Resupply 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Total Orders 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . STAY 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Ally Attacks 55 | . . . . . . . . . . . 14 . . . . . . . . . . . . 41 Total Damage 869 | . . . . . . . . . . . 73 . . . . . . . . . . . . 796 Kills 3 | . . . . . . . . . . . 1 . . . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Robot Analysis Total 11 | . 2 4 1 . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 15 | . . . . . 2 . . . 2 1 2 . 1 2 . 1 . 1 3 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 26 | . . . . . . . . . . . . 5 . . . . 2 . . . . 5 9 5 Main Access 3 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 Branch Access 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . Emergency Access 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 1 Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Component Stockpiles 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . 1 Component Schematics 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . Prototype Schematics 3 | . . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . Unaware Analyses 4 | . . . . . . . . . . . . 1 . . . . . . . . . 1 1 1 Trap Installations 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Terminals 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . Depthwide Sectors/-1 3 | . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Turns Passed 9426 | 79 434 603 797 290 310 907 797 173 164 548 193 564 116 85 87 143 276 96 416 428 175 319 659 767 Spaces Moved 11915 | 46 237 288 416 191 259 667 924 268 326 776 323 885 270 212 144 316 544 222 663 796 414 586 1190 952 Core 24 | 15 . . . . . . . . . . . . . . . . . . . . . . . 9 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . Legs 2224 | 31 237 288 416 191 259 667 135 . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . Hover 9667 | . . . . . . . 789 268 326 776 323 885 270 212 144 316 544 222 663 796 414 586 1190 943 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 22 | 50 120 120 120 120 120 120 45 48 48 48 48 40 40 40 40 40 34 34 22 34 22 24 28 42 Average Speed 56 | 97 123 120 120 120 120 120 57 48 48 48 48 43 40 40 40 40 37 34 33 34 33 37 41 45 Slowest Speed 200 | 120 190 190 120 120 120 120 190 48 48 101 48 48 40 40 43 40 90 34 34 34 34 38 98 200 Overloaded Moves 62 | . . . . . . . . . . . . . . . . . 1 . 22 . 4 1 34 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 3 41 36 35 4 56 88 29 54 54 90 62 36 57 52 61 63 19 53 81 92 65 22 88 42 Regions Visited 24 Branch Regions 16 Pre-discovered Areas 23 | . . . . . . . . . 2 2 . 5 . 1 3 . 4 . . . . 4 2 . Known Exits Taken 21 | . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 25 | . . . . . . 2 . 3 1 5 1 . 1 4 . 3 . 1 1 . 3 . . . Spaces Dug 142 | . 5 . . . . 7 16 5 2 . 3 21 1 . . . 6 3 15 . 3 11 15 29 Terrain Destroyed 184 | . 5 9 5 . . 8 40 5 2 . 3 21 1 . . . 6 3 15 . 3 11 18 29 Melee 100 | . . . . . . 7 13 3 2 . 3 15 1 . . . 3 2 7 . 2 8 13 21 Projectile 46 | . 5 . . . . 1 3 2 . . . 6 . . . . 3 1 8 . 1 3 5 8 AOE 38 | . . 9 5 . . . 24 . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Scr Mat Mat Mat Fac Low Low Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Total 13859 | 68 306 436 575 225 258 721 1131 304 329 950 356 1005 273 211 174 333 600 236 834 953 436 656 1296 1193 Wait 745 | . 3 12 11 3 . . 54 22 . 161 27 22 . . . 16 . 8 144 147 2 9 24 80 Move 11891 | 45 236 287 415 190 258 666 923 267 325 775 322 884 269 211 143 315 543 221 662 795 413 585 1189 952 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 133 | 6 9 13 13 5 . 3 22 2 . . 1 17 . . 4 1 9 . 1 . 4 10 6 7 Fast Attach 91 | 4 5 8 5 1 . . 10 . . 7 . . . . 9 . 4 . . 2 . 4 7 25 Attach 74 | 3 1 7 7 3 . 5 14 2 . . . 5 . . 4 . 5 . . 3 . 4 5 6 Detach 34 | . 4 1 1 2 . . 6 . . . . 2 . . 2 . 3 . . 2 . 1 2 8 Swap 237 | . 9 32 36 5 . 16 23 5 2 . 2 20 2 . 1 . 15 4 11 1 4 10 14 25 Drop 172 | . 6 21 18 3 . 1 32 1 . 7 1 10 . . 11 1 10 . 1 3 3 14 12 17 Fire 243 | 10 33 52 65 13 . 16 13 2 . . . 6 . . . . 3 1 8 . 1 4 5 11 Melee 220 | . . . . . . 14 34 3 2 . 3 39 2 . . . 8 2 7 . 9 15 32 50 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 Kick 7 | . . 3 4 . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 11 | . . . . . . . . . . . . . . . . . . . . . . . . 11 Rewire . | . . . . . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 5 exits: *Mat / *Min x2 / *Sto x2) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 8 exits: *Fac x4 / *Upp x2 / Ext x2) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine (discovered 2 exits: *Res / *Sec) -3/Section 7 (discovered 1 exit: *Res) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 414 | -10/Materials | Discovered new exit (range 6) 514 | -10/Materials | Entered another Materials area 514 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 829 | -9/Materials | Build established: Scavenger-Mutant 901 | -9/Materials | Discovered new exit (range 15) 1061 | -9/Materials | Discovered new exit (range 10) 1081 | -9/Materials | Identified exit to Mines 1081 | -9/Materials | Identified exit to Storage 1102 | -9/Materials | Discovered new exit (range 13) 1117 | -9/Materials | Entered another Materials area 1117 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1319 | -8/Materials | Central database locked down 1800 | -8/Materials | Discovered new exit (range 20) 1914 | -8/Materials | Identified exit to Factory 1914 | -8/Materials | Entered Factory 1914 | -7/Factory | Evolved 2 slots: Utility x2 2144 | -7/Factory | Discovered new exit (range 7) 2151 | -7/Factory | Identified exit to Lower Caves 2204 | -7/Factory | Entered Lower Caves 2218 | -7/Lower Caves | Build established: Scavenger-Skirmisher 2249 | -7/Lower Caves | Learned Factory emergency access door positions 2252 | -7/Lower Caves | Learned Factory terminal intel 2502 | -7/Lower Caves | Discovered new exit (range 12) 2513 | -7/Lower Caves | Identified exit to Lower Caves 2514 | -7/Lower Caves | Entered another Lower Caves area 2756 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3074 | -7/Lower Caves | Discovered new exit (range 13) 3086 | -7/Lower Caves | Identified exit to Data Miner 3098 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 3413 | -7/Lower Caves | Discovered new exit (range 7) 3420 | -7/Lower Caves | Identified exit to Factory 3421 | -7/Lower Caves | Entered Factory 3421 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 3423 | -6/Factory | Loaded intel: 26 terminal locations 3851 | -6/Factory | Discovered new exit (range 2) 3851 | -6/Factory | Identified exit to Factory 4123 | -6/Factory | Identified exit to Lower Caves 4218 | -6/Factory | Entered Lower Caves 4224 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4329 | -6/Lower Caves | Discovered new exit (range 16) 4341 | -6/Lower Caves | A Commander dispatched an escort 4366 | -6/Lower Caves | Identified exit to Lower Caves 4391 | -6/Lower Caves | Entered another Lower Caves area 4391 | -6/Lower Caves | Accompanied by 3 allies 4392 | -6/Lower Caves | Commander's escort returned to base 4392 | -6/Lower Caves | Commander's escort returned to base 4392 | -6/Lower Caves | Commander's escort returned to base 4551 | -6/Lower Caves | Discovered new exit (range 9) 4552 | -6/Lower Caves | Learned location of Extension (-5) 4554 | -6/Lower Caves | Identified exit to Zion 4555 | -6/Lower Caves | Entered Zion 4568 | -6/Zion | Found CR-A16's Pointy Stick 4573 | -6/Zion | Discovered new exit (range 11) 4578 | -6/Zion | Identified exit to Proximity Caves 4646 | -6/Zion | Build established: Scout 4711 | -6/Zion | Visited the Megawrench Repair Shop 4711 | -6/Zion | Megawrench repaired 10 parts 4724 | -6/Zion | Received a visual enhancement algorithm 4732 | -6/Zion | Learned Factory emergency access door positions 4742 | -6/Zion | Found Prototype Device 4742 | -6/Zion | Identified Bomb Factory No. 2 4788 | -6/Zion | Learned location of Warlord (-4) 4855 | -6/Zion | Imprinted 4857 | -6/Zion | Declared Zion's savior 4889 | -6/Zion | Found Prototype Special Weapon 4889 | -6/Zion | Identified RU-N14's Throwing Claymores 5103 | -6/Zion | Entered Proximity Caves 5103 | -5/Proximity Caves | Accompanied by 4 allies 5130 | -5/Proximity Caves | Learned Factory trap positions 5267 | -5/Proximity Caves | Learned Factory interactive machine intel 5280 | -5/Proximity Caves | Spotted B-75 Beast 5292 | -5/Proximity Caves | Discovered exit to Factory (range 8) 5296 | -5/Proximity Caves | Entered Factory 5296 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5297 | -5/Factory | Loaded intel: 114 trap records 5299 | -5/Factory | Loaded intel: 54 interactive machine locations 5309 | -5/Factory | Spotted B-75 Beast 5441 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 5442 | -5/Factory | Zion Melee Resupply teleported in 5604 | -5/Factory | Build established: Ninja 5613 | -5/Factory | Retrieved Zion intel report: Main Access 5613 | -5/Factory | Identified exit to Factory 5616 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 5713 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 5723 | -5/Factory | Retrieved Zion intel report: Branch Access 5723 | -5/Factory | Identified exit to Upper Caves 5723 | -5/Factory | Identified exit to Extension 5860 | -5/Factory | Entered Upper Caves 5862 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 5947 | -5/Upper Caves | Identified exit to Upper Caves 5976 | -5/Upper Caves | Entered another Upper Caves area 5980 | -5/Upper Caves | Learned Factory interactive machine intel 6017 | -5/Upper Caves | Encountered a Warlord checkpoint 6044 | -5/Upper Caves | Discovered new exit (range 7) 6046 | -5/Upper Caves | Identified exit to Zhirov 6061 | -5/Upper Caves | Entered Zhirov 6061 | -5/Zhirov | Discovered new exit (range 3) 6063 | -5/Zhirov | Identified exit to Proximity Caves 6084 | -5/Zhirov | Found Alien Artifact 6084 | -5/Zhirov | Identified Integrated Dissipator 6084 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 6132 | -5/Zhirov | Learned location of Quarantine (-3) 6132 | -5/Zhirov | Learned location of Testing (-2) 6132 | -5/Zhirov | Learned location of Command (-1) 6148 | -5/Zhirov | Entered Proximity Caves 6251 | -4/Proximity Caves | Learned Research trap positions 6287 | -4/Proximity Caves | Discovered exit to Factory (range 12) 6291 | -4/Proximity Caves | Entered Factory 6291 | -4/Factory | Evolved 2 slots: Utility x2 6292 | -4/Factory | Loaded intel: 49 interactive machine locations 6390 | -4/Factory | Spotted B-86 Titan 6394 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 6531 | -4/Factory | Discovered new exit (range 18) 6556 | -4/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 6567 | -4/Factory | Identified exit to Upper Caves 6567 | -4/Factory | Entered Upper Caves 6570 | -4/Upper Caves | Learned 4 Research zone layouts 6661 | -4/Upper Caves | Discovered new exit (range 5) 6662 | -4/Upper Caves | Identified exit to Upper Caves 6663 | -4/Upper Caves | Ambushed by wild Derelicts 6663 | -4/Upper Caves | Entered another Upper Caves area 6674 | -4/Upper Caves | Learned 4 Research zone layouts 6674 | -4/Upper Caves | Learned Research emergency access door positions 6678 | -4/Upper Caves | Discovered new exit (range 13) 6682 | -4/Upper Caves | Identified exit to Research 6710 | -4/Upper Caves | Learned Research terminal intel 6820 | -4/Upper Caves | Build established: Scout 7051 | -4/Upper Caves | Spotted B-86 Titan 7077 | -4/Upper Caves | Discovered new exit (range 7) 7079 | -4/Upper Caves | Identified exit to Warlord 7079 | -4/Upper Caves | Entered Warlord 7140 | -4/Warlord | Received a Watcher feed algorithm from an ecstatic Tinkerer 7174 | -4/Warlord | Found Prototype Device 7174 | -4/Warlord | Identified Minesniffer Drone Bay 7192 | -4/Warlord | Visited the Vortex Lab 7196 | -4/Warlord | Found Prototype Energy Gun 7196 | -4/Warlord | Identified Vortex Rail 7214 | -4/Warlord | Warlord's base attacked by MAIN.C 7237 | -4/Warlord | Rebuked by Warlord 7418 | -4/Warlord | Warlord forces counterattacked 7492 | -4/Warlord | Discovered new exit (range 12) 7506 | -4/Warlord | Identified exit to Proximity Caves 7507 | -4/Warlord | Entered Proximity Caves 7634 | -3/Proximity Caves | Discovered exit to Research (range 10) 7682 | -3/Proximity Caves | Entered Research 7682 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 7684 | -3/Research | Loaded intel: 59 trap records 7686 | -3/Research | Loaded intel: 23 terminal locations 7742 | -3/Research | Spotted B-86 Titan 7751 | -3/Research | Retrieved Zion intel report: Unaware Analyses 7763 | -3/Research | Retrieved Zion intel report: Prototype Schematics 7778 | -3/Research | Retrieved Zion intel report: Prototype Stockpiles 7865 | -3/Research | Found Prototype Device 7865 | -3/Research | Identified Exp. Terrain Scanner 7868 | -3/Research | Found Exp. Terrain Scanner 7899 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/0 7912 | -3/Research | Retrieved Zion intel report: Component Schematics 7922 | -3/Research | Discovered new exit (range 17) 7928 | -3/Research | Build established: Infiltrator-Ninja 8000 | -3/Research | Identified exit to Quarantine 8001 | -3/Research | Entered Quarantine 8010 | -3/Quarantine | Found Alien Artifact 8012 | -3/Quarantine | Identified Subatomic Replicator 8012 | -3/Quarantine | Used Subatomic Replicator to replicate Imp. Transmission Jammer 8040 | -3/Quarantine | Retrieved Zion intel report: Active Terminals 8042 | -3/Quarantine | Retrieved Zion intel report: Component Stockpiles 8103 | -3/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 8105 | -3/Quarantine | Retrieved Zion intel report: Main Access 8105 | -3/Quarantine | Identified exit to Research 8161 | -3/Quarantine | Retrieved Zion intel report: Guard Positions 8164 | -3/Quarantine | Retrieved Zion intel report: Unaware Analyses 8190 | -3/Quarantine | Retrieved Zion intel report: Emergency Access 8199 | -3/Quarantine | Retrieved Zion intel report: Trap Installations 8210 | -3/Quarantine | Retrieved Zion intel report: Component Schematics 8365 | -3/Quarantine | Found Alien Artifact 8365 | -3/Quarantine | Identified Core Reset Matrix 8365 | -3/Quarantine | Used Core Reset Matrix 8369 | -3/Quarantine | Detected hypermatrix surge 8369 | -3/Quarantine | Sensed 10 artifacts in vicinity 8387 | -3/Quarantine | Met incapacitated Sigix Warrior 8387 | -3/Quarantine | Lockdown squad dispatched 8389 | -3/Quarantine | Acquired the access code to the Sigix quarantine chamber 8389 | -3/Quarantine | Unlocked Sigix quarantine chamber 8552 | -3/Quarantine | Discovered exit to Research (range 21) 8627 | -3/Quarantine | Spotted Fortress 8658 | -3/Quarantine | Discovered new exit (range 5) 8659 | -3/Quarantine | Identified exit to Section 7 8660 | -3/Quarantine | Entered Section 7 8661 | -3/Section 7 | Sensed 23 artifacts in vicinity 8724 | -3/Section 7 | Found Integrity Redistributor 8724 | -3/Section 7 | Used Integrity Redistributor, redistributed integrity from core (-64) 8758 | -3/Section 7 | Spotted B-86 Titan 8814 | -3/Section 7 | Found Microwarp Drive 8901 | -3/Section 7 | Discovered exit to Research (range 23) 8913 | -3/Section 7 | Retrieved Zion intel report: Main Access 8919 | -3/Section 7 | Retrieved Zion intel report: Active Garrisons 8940 | -3/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 8949 | -3/Section 7 | Spotted Alpha 7 8984 | -3/Section 7 | Allied Derelicts emerged from ambush trap array 8986 | -3/Section 7 | Spotted S7 Guard 8991 | -3/Section 7 | Found Core Physics Calibrator 9024 | -3/Section 7 | Retrieved Zion intel report: Unaware Analyses 9038 | -3/Section 7 | Retrieved Zion intel report: Emergency Access 9053 | -3/Section 7 | Spotted S7 Guard 9059 | -3/Section 7 | Found Sigix Shearcannon 9196 | -3/Section 7 | Spotted S7 Guard 9198 | -3/Section 7 | Found Integrated Thermoelectric Network 9198 | -3/Section 7 | Installed Integrated Thermoelectric Network, gained heat-energy exchange potential 9373 | -3/Section 7 | Found Integrated Reactor 9373 | -3/Section 7 | Installed Integrated Reactor, increased core energy generation (+10) 9400 | -3/Section 7 | Scanned by Researcher 9401 | -3/Section 7 | Intercept squad dispatched 9402 | -3/Section 7 | Spotted Tracker 9406 | -3/Section 7 | Spotted Combat Programmer 9414 | -3/Section 7 | Released all parts (15) 9418 | -3/Section 7 | Core integrity fell below 50% 9426 | -3/Section 7 | Core integrity fell below 20% 9427 | -3/Section 7 | Destroyed by Tracker with Linked Autogun Last Messages --------------- 09417_ Held in stasis. 09417_ C-55 Analyst is analyzing... 09417_ Penetrated by Slug. 09418_ Held in stasis. 09418_ C-55 Analyst is analyzing... 09419_ Slug penetrates Wall. 09419_ Penetrated by EMDS Slug. 09419_ Knocked back. 09420_ Acquired 7 matter. 09421_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 09422_ Penetrated by EMDS Slug. 09423_ Held in stasis. 09424_ Penetrated by EMDS Slug. 09425_ Slammed into Combat Programmer. 09425_ Held in stasis. 09425_ C-55 Analyst is analyzing... 09425_ Slug penetrates H-77 Assassin. 09426_ Penetrated by EMDS Slug. 09426_ Penetrated by Slug. 09426_ Slug penetrates Tracker. 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