Cogmind - Beta 10.2 --- EXPLORER MODE // 2021.12.08 @ 15:45:41

Player: MonsieurMarc

Result: Destroyed by Y-45 Defender with Beam Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (14)      70
Value Destroyed (358)      358
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1568

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     121/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (691)
Movement                   Core (50)
Location                   -9/Materials

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (2) ------
            (None)
>       --- WEAPON (4) -------
  Light Assault Rifle
>       --- INVENTORY (4) ----
        Sensor Array

 Peak State 
------------
>        --- POWER ------------
   Light Ion Engine
   Light Ion Engine
>        --- PROPULSION -------
   Light Treads
   Light Treads
>        --- UTILITY ----------
  Medium Storage Unit
   Light Armor Plating
>        --- WEAPON -----------
   Heavy EM Pulse Gun
   Small Laser
         Backup Laser I
         Particle Gun
>        --- INVENTORY --------
         Sensor Array
   Light Assault Rifle
[Rating: 12]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Medium Storage Unit
  Storage                  Medium Storage Unit
  Protection               Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Ballistic Gun            Light Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              3    | .   1   .   2   
  Power                    1    | .   1   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   2    | .   .   .   2   
Parts Attached             15   | 7   2   .   6   
  Power                    3    | 1   1   .   1   
    Engine                 3    | 1   1   .   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               2    | 2   .   .   .   
    Treads                 2    | 2   .   .   .   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  2    | 2   .   .   .   
    Device                 .    | .   .   .   .   
    Storage                1    | 1   .   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             1    | 1   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   8    | 2   1   .   5   
    Energy Gun             4    | 1   .   .   3   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | 1   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   1   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 9    | .   .   .   9   
  Power                    2    | .   .   .   2   
  Propulsion               2    | .   .   .   2   
  Utility                  2    | .   .   .   2   
  Weapon                   3    | .   .   .   3   
  Highest Loss Streak      9    | .   .   .   9   
Average Slot Usage (%)     93   | .   100 100 85  
  Engine                   21   | .   25  25  17  
  Treads                   21   | .   25  25  17  
  Storage                  11   | .   12  12  10  
  Protection               10   | .   12  12  8   
  Energy Gun               19   | .   12  12  27  
  Ballistic Gun            2    | .   5   .   2   
  Launcher                 5    | .   6   12  1   
Naked Turns                .    | .   .   .   .   
Heaviest Build             25   | 16  21  21  25  
  Greatest Support         40   | 40  40  40  40  
  Greatest Overweight (x)  4    | 4   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   7   
  Most Carried             5    | 5   2   2   4   
  Average Carried          1    | 1   1   2   2   
  Final Capacity           8    | 8   8   8   4   
  Final Carried            2    | 1   2   2   1   

 Class Distribution 
--------------------
 78% | Hacker-Mutant
 21% | Hacker-Tank

 Dominant Class 
----------------
 Hacker-Mutant | -10/Materials
 Hacker-Mutant | -10/Mines
   Hacker-Tank | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           394  | 274 .   21  99  
  Remotely                 .    | .   .   .   .   
Salvage Created            406  | 102 .   25  279 
  Parts                    23   | 4   .   4   15  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  12   | .   .   5   7   
  Guns                     9    | .   .   2   7   
  AOE                      3    | .   .   3   .   
Classes Destroyed          7    | 2   .   3   2   
  Tunneler                 1    | 1   .   .   .   
  Recycler                 1    | 1   .   .   .   
  Watcher                  1    | .   .   .   1   
  Swarmer                  4    | .   .   2   2   
  Grunt                    5    | .   .   .   5   
  Demolisher               2    | .   .   2   .   
  Assembled                1    | .   .   1   .   
Best Kill Streak           3    | 2   .   2   3   
  Combat Bots Only         2    | .   .   2   2   
Max Kills in Single Turn   1    | 1   .   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   1   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Mat  
Damage Taken               998  | .    .    203  795  
  Core                     426  | .    .    20   406  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         96   | 100  .    92   .    
Volleys Fired              45   | 4    .    10   31   
  Largest                  4    | 2    .    2    4    
  Hottest                  180  | 60   .    70   180  
Shots Fired                95   | 8    .    18   69   
  Gun                      87   | 8    .    10   69   
  Cannon                   .    | .    .    .    .    
  Launcher                 8    | .    .    8    .    
  Special                  .    | .    .    .    .    
  Kinetic                  13   | 4    .    .    9    
  Thermal                  57   | 4    .    10   43   
  Explosive                8    | .    .    8    .    
  Electromagnetic          17   | .    .    .    17   
  Robot Hit Streak         20   | 6    .    9    20   
  Robot Miss Streak        2    | 2    .    1    2    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           79   | 6    .    13   60   
  Core Hits                26   | 3    .    9    14   
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           902  | 69   .    302  531  
  Guns                     632  | 69   .    56   507  
  Cannons                  .    | .    .    .    .    
  Explosions               270  | .    .    246  24   
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  90   | 25   .    .    65   
  Thermal                  421  | 44   .    56   321  
  Explosive                246  | .    .    246  .    
  Electromagnetic          145  | .    .    .    145  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            .    | .    .    .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      14   | .    .    14   .    
  Shots                    1    | .    .    1    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        1061 | 61   .    132  1061 
  Average Temperature      344  | 26   .    46   475  
  Received Heat Transfer   399  | .    .    .    399  
  Effects                  62   | .    .    .    62   
    Shutdowns              10   | .    .    .    10   
    Energy Bleed           4    | .    .    .    4    
    Interference           5    | .    .    .    5    
    Matter Decay           5    | .    .    .    5    
    Short Circuit          4    | .    .    .    4    
    Damage (minor)         10   | .    .    .    10   
    Damage (major)         19   | .    .    .    19   
    Damage (core)          5    | .    .    .    5    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              4    | .    .    .    4    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | 1    .    .    1    
  Heat Transferred         992  | 100  .    125  767  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             202  | 10  7   116 202 
  Initial                  31   | .   4   1   31  
  Average                  55   | 5   6   57  92  
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         98   | 100 100 100 97  
  Level 1                  1    | .   .   .   2   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   .   .   2   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           1    | .   .   .   1   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              25   | .   .   7   18  
  Peak Tracking Total      6    | .   .   3   6   
  Tactical Retreats        1    | .   .   1   .   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          .    | .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          3    | .   2   .   1   
  Terminals                1    | .   1   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   .   1   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                8    | .   5   .   3   
  Successful               7    | .   4   .   3   
  Failed                   1    | .   1   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                4    | .   4   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          3    | .   .   .   3   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   3   .   .   
  Record                   1    | .   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   
  Zone Layout              1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       3    | .   .   .   3   
  Scan Component           1    | .   .   .   1   
  Repair                   1    | .   .   .   1   
  Refit                    1    | .   .   .   1   
Recycling Unit Hacks       1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         2    | .   1   .   1   
  Full Trace Events        1    | .   .   .   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             1    | .   .   .   1   
  Time                     26   | .   .   .   26  
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     2    | .   2   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               712  | 74  155 195 288 
Spaces Moved               351  | 36  95  105 115 
  Core                     20   | 13  .   .   7   
  Treads                   331  | 23  95  105 108 
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 160 50  
  Average Speed            157  | 139 160 160 158 
  Slowest Speed            250  | 250 160 160 160 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       19   | 4   22  38  14  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   
  Known Exits Taken        3    | 1   1   1   .   
  Unknown Exits Taken      .    | .   .   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          39   | .   .   36  3   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      39   | .   .   36  3   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      426  | 51  98  114 163 
  Wait                     3    | .   .   .   3   
  Move                     348  | 35  94  104 115 
  Hop                      .    | .   .   .   .   
  Pick Up                  11   | 5   2   .   4   
  Fast Attach              3    | 3   .   .   .   
  Attach                   11   | 4   1   .   6   
  Detach                   1    | .   .   .   1   
  Swap                     1    | .   1   .   .   
  Drop                     3    | .   .   .   3   
  Fire                     45   | 4   .   10  31  
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Identified exit to Materials
   21 | -11/Scrapyard | Discovered exit to Materials (range 16)
   75 | -11/Scrapyard | Entered Materials
   75 | -10/Materials | Evolved 1 slot: Power x1
  205 | -10/Materials | Identified exit to Mines
  205 | -10/Materials | Discovered exit to Mines (range 15)
  230 | -10/Materials | Entered Mines
  231 | -10/Mines     | Learned location of Storage (-9)
  316 | -10/Mines     | Build established: Hacker-Mutant
  344 | -10/Mines     | Assembled infested the area
  409 | -10/Mines     | Identified exit to Materials
  409 | -10/Mines     | Discovered exit to Materials (range 10)
  425 | -10/Mines     | Entered Materials
  425 | -9/Materials  | Evolved 2 slots: Weapon x2
  483 | -9/Materials  | Repaired Grenade Launcher?
  692 | -9/Materials  | Core integrity fell below 50%
  708 | -9/Materials  | Core integrity fell below 20%
  713 | -9/Materials  | Destroyed by Y-45 Defender with Beam Rifle

 Last Messages 
---------------
Overheating: Med. Storage Unit damaged (-9).
Overheating: Med. Storage Unit damaged (-10).
Overheating: Matter decay (-20).
G-34 Mercenary destroyed.
Overheating: Energy bleed (-19).
Overheating: Core damaged (-56).
Particle Gun destroyed.
Overheating: Lgt. Assault Rifle damaged (-13).
Lgt. Assault Rifle permanently disabled.
Overheating: Short circuit.
Overheating: Broken Lgt. Assault Rifle damaged (-7).
Overheating: Broken Lgt. Assault Rifle damaged (-2).
Overheating: Med. Storage Unit damaged (-4).
Overheating: Core damaged (-64).
Overheating: Med. Storage Unit damaged (-1).
K-01 Serf collects debris.
Overheating: Matter decay (-36).
Med. Storage Unit destroyed.
Overheating: Broken Lgt. Assault Rifle damaged (-1).
K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????????#     #??#      |
| ???????????????????????????????????#     #??##   # |
| ???????????????????????????????????#     #???#   # |
| ???????????????????????????????????#     #???#   # |
| ???????????????????????????????????#     #???#   # |
| ???????????????????????????????????#     #???#   # |
| ???????????????????????????????????#     #???#   # |
| ???????????????????????????????????#     #??##   # |
| ???????????????????????????????????#     ####      |
| ???????????????????????????????????#               |
| ????????????????????????????    ???#               |
| ???????????????????????????     #??#               |
| ???????????????????????????     #?##    #####      |
| ???????????????????????????     #?##    #???###### |
| ????????????????????????????    #?##    #????????? |
| ????????????????????????????    #?##    #????????? |
| ????????????????????????????#   #??#    #????????? |
| ????????????????????????????#   #??#    #????????? |
| ????????????????????????????#   #??#    #????????? |
| ????????????????????????????#   #??#    #????????? |
| ????????????????????????????#   #??#    #????????? |
| ?????????????##  ???????????# u #??#    #????????? |
| ???????????###     ##########  u####    #????????? |
| ??????????               %              #????????? |
| ?????????????#  r Y                g=   #????????? |
| ?????????????#           @         kk=u #????????? |
| ?????????????#     ##################^^^#????????? |
| ????????????????????????????????????#=%^#????????? |
| ????????????????????????????????????# [ + ???????? |
| ????????????????????????????????????#=% ###??????? |
| ???????????????????????????????????? %= %????????? |
| ????????????????????????????????????  =   ???????? |
| ????????????????????????????????????    ###??????? |
| ????????????????????????????????????    #????????? |
| ????????????????????????????????????    #????????? |
| ????????????????????????????????????    +????????? |
| ????????????????????????????????????#   #????????? |
| ?????????????????????????????????????   #????????? |
| ?????????????????????????????????????   #????????? |
| ?????????????????????????????????????   #????????? |
| ?????????????????????????????????????   ?????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          15
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Evasion (%)                50
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
I Survived The Infestation
One Hack Too Far
Part-time Mechanic

 Challenges 
------------
None

 Game 
------
Seed              AssemblyGlidesysWeb
  Manual?         0
Play Time         00:12:14
  Cumulative      3.4 hours
  Start           2021.12.08 @ 15:36:50
  End             2021.12.08 @ 15:45:41
Sessions          1
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          15
  Rogue           12
  Adventurer      0
  Explorer        3
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          10
Achievement%      4
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 03976b4b-e4dc-4288-b695-3fd549bc94c7