Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.01 @ 17:47:32 Player: Olga Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (3) 15 Value Destroyed (50) 50 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (900) 900 TOTAL SCORE: 5085 Bonus ------- Pacifist 200 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 567/1000 Matter 48/300 Energy 125/125 System Corruption 10% Temperature Cool (0) Movement Core (250) Ox4 Location -5/Garrison Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (2) --- (None) > --- UTILITY (12) ----- Machine Analyzer Seismic Detector Improved Salvage Targeting Computer Improved Salvage Targeting Computer Improved Medium Armor Plating Authchip [Armor] > --- WEAPON (2) ------- Scythe > --- INVENTORY (5) ---- Improved Hacking Suite System Shield Long-range Missile Launcher Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Nuclear Pulse Thruster > --- UTILITY ---------- Power Amplifier Improved Signal Interpreter Advanced Terrain Scanner Improved Salvage Targeting Computer Improved Salvage Targeting Computer Improved Salvage Targeting Computer Improved Salvage Targeting Computer Improved Salvage Targeting Computer Authchip [Propulsion] Authchip [Armor] > --- WEAPON ----------- Datajack Scythe > --- INVENTORY -------- Advanced Weight Redist. System Improved Medium Armor Plating Long-range Missile Launcher Datajack Scythe [Rating: 56] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Nuclear Pulse Thruster Flight Unit Nuclear Pulse Thruster Utility Improved Salvage Targeting Computer Device Power Amplifier Processor Improved Salvage Targeting Computer Hackware Authchip [Armor] Protection Improved Medium Armor Plating Weapon Scythe Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Gar Slots Evolved 10 | . . 2 2 2 . 2 2 . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 10 | . . 2 2 2 . 2 2 . Weapon . | . . . . . . . . . Parts Attached 43 | 1 . 2 5 . 8 19 8 . Power 3 | . . . . . . 2 1 . Engine 3 | . . . . . . 2 1 . Core . | . . . . . . . . . Reactor . | . . . . . . . . . Propulsion 4 | . . . 1 . . 2 1 . Treads . | . . . . . . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 4 | . . . 1 . . 2 1 . Utility 27 | . . 1 3 . 6 12 5 . Device 7 | . . . 1 . . 3 3 . Storage . | . . . . . . . . . Processor 9 | . . 1 1 . . 6 1 . Hackware 3 | . . . . . 2 1 . . Protection 8 | . . . 1 . 4 2 1 . Artifact . | . . . . . . . . . Weapon 9 | 1 . 1 1 . 2 3 1 . Energy Gun 1 | . . 1 . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . Ballistic Cannon 1 | . . . . . 1 . . . Launcher 2 | . . . 1 . 1 . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 1 . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 2 | . . . . . . 2 . . Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 14 | . . 2 . . 2 1 9 . Power 1 | . . . . . . 1 . . Propulsion 2 | . . . . . . . 2 . Utility 8 | . . . . . 1 . 7 . Weapon 3 | . . 2 . . 1 . . . Highest Loss Streak 5 | . . 2 . . 2 1 5 . To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 42 | . 14 28 24 38 43 45 54 47 Engine 1 | . . . . . . . 1 5 Flight 2 | . . . 4 7 4 3 2 . Device 4 | . . . 4 7 4 3 6 5 Processor 17 | . . 7 11 15 11 20 28 17 Hackware 7 | . . . . . 11 9 10 5 Protection 1 | . . . 4 7 4 . . 5 Energy Gun 1 | . . 11 . . . . . . Ballistic Gun 1 | . 14 9 . . . . . . Slashing Weapon 1 | . . . . . . 2 2 5 Special Melee Weapon 1 | . . . . . . 2 . . Naked Turns . | . . . . . . . . . Heaviest Build 15 | 1 1 3 7 3 12 15 13 13 Greatest Support 15 | 3 3 3 14 5 14 15 13 3 Greatest Overweight (x) 4 | . . . . . . . 4 4 Average Overweight (x) . | . . . . . . . . 4 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 Most Carried 5 | 5 5 2 4 3 4 5 5 3 Average Carried 3 | 5 1 1 2 3 2 3 4 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 1 2 3 3 3 5 3 3 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/DSF Mutant | -6/Factory Mutant | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 ----------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Gar Matter Collected 366 | 200 . 20 . . 3 93 50 . Remotely . | . . . . . . . . . Salvage Created 70 | . . 20 . . . . 50 . Parts 5 | . . 3 . . . . 2 . Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Gar Combat Hostiles Destroyed . | . . . . . . . . . Classes Destroyed 3 | . . 1 . . . . 2 . Worker 1 | . . . . . . . 1 . Mechanic 1 | . . . . . . . 1 . Operator 1 | . . 1 . . . . . . Best Kill Streak 2 | . . 1 . . . . 2 . Combat Bots Only . | . . . . . . . . . Max Kills in Single Turn 1 | . . 1 . . . . 1 . Gunslinging . | . . . . . . . . . Exploded . | . . . . . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Gar Damage Taken 3166 | . 44 285 208 . 958 753 860 58 Core 1744 | . 44 147 103 . 625 392 395 38 Absorbed by Shields 79 | . . . . . 79 . . . Core Remaining (%) 64 | 100 82 63 81 . 10 53 . . Volleys Fired 10 | . 1 1 6 . 2 . . . Largest 2 | . 1 2 1 . 1 . . . Hottest 60 | . 20 60 33 . 33 . . . Shots Fired 11 | . 1 2 6 . 2 . . . Gun 3 | . 1 2 . . . . . . Cannon . | . . . . . . . . . Launcher 8 | . . . 6 . 2 . . . Special . | . . . . . . . . . Kinetic 2 | . 1 1 . . . . . . Thermal . | . . . . . . . . . Explosive 8 | . . . 6 . 2 . . . Electromagnetic 1 | . . 1 . . . . . . Robot Hit Streak 3 | . 1 3 . . . . . . Robot Miss Streak . | . . . . . . . . . Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 6 | . 1 2 . . . . 3 . Core Hits 6 | . 1 1 . . 2 . 2 . Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes . | . . . . . . . . . Melee Attacks 14 | . . . . . . 4 10 . Impact . | . . . . . . . . . Slashing 14 | . . . . . . 4 10 . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . . . . 2 . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 309 | . 6 43 . . 53 . 207 . Guns 27 | . 6 21 . . . . . . Cannons . | . . . . . . . . . Explosions 40 | . . . . . 40 . . . Melee 169 | . . . . . . . 169 . Ramming 73 | . . 22 . . 13 . 38 . Kinetic 12 | . 6 6 . . . . . . Thermal . | . . . . . . . . . Explosive 40 | . . . . . 40 . . . Electromagnetic 15 | . . 15 . . . . . . Impact . | . . . . . . . . . Slashing 169 | . . . . . . . 169 . Piercing . | . . . . . . . . . Highest Corruption 10 | . . . . . . 6 10 10 Average Corruption 5 | . . . . . . 3 10 10 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 8 | . . . . . . 4 1 3 Message Errors 4 | . . . . . . 2 . 2 Matter Fused 1 | . . . . . . . . 1 Heat Flow Errors 1 | . . . . . . . 1 . Energy Discharges 1 | . . . . . . 1 . . Parts Rejected 1 | . . . . . . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 49 | . . . . . . . 49 . Projectiles . | . . . . . . . . . Explosions . | . . . . . . . . . Melee 49 | . . . . . . . 49 . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 103 | . . 11 22 . 52 . 18 . Shots 2 | . . . 1 . 1 . . . Rammed 13 | . . 3 . . 3 2 5 . Targets Rammed 13 | . . 3 . . 3 2 5 . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 87 | . . 4 . . . . 87 . Average Temperature 33 | . . 3 . . . . 54 . Received Heat Transfer 321 | . 24 108 9 . . 36 144 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred . | . . . . . . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Gar Peak Influence 235 | . 35 141 121 59 72 235 218 121 Initial 121 | . . 14 50 54 41 35 109 121 Average 119 | . 24 81 79 55 61 156 133 121 Maximum Alert Level 1 | . . . . . . 1 1 . Low Security (%) 86 | 100 100 100 100 100 100 69 92 100 Level 1 13 | . . . . . . 30 7 . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 7 | . 1 2 1 . 2 . 1 . Investigation . | . . . . . . . . . Extermination . | . . . . . . . . . Reinforcement 7 | . 1 2 1 . 2 . 1 . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Gar Distress Signals 5 | . 1 2 . . . 2 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 56 | . 4 13 3 . 9 18 8 1 Peak Tracking Total 11 | . 3 11 3 . 8 9 7 2 Tactical Retreats 8 | . . . . . 1 4 3 . Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Gar Traps Triggered 6 | . . . . . 2 4 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 ---------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Gar Machines Disabled 2 | . . . 1 . 1 . . . Max in Single Turn 1 | . . . 1 . 1 . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Gar Machines Accessed 12 | . 1 3 3 1 . 2 2 . Terminals 11 | . 1 3 3 1 . 2 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 28 | . 5 9 8 1 . 3 2 . Successful 9 | . 1 3 2 1 . 1 1 . Failed 19 | . 4 6 6 . . 2 1 . Catastrophic 4 | . . 2 1 . . 1 . . Database Lockouts . | . . . . . . . . . Manual 19 | . . 9 7 . . 3 . . Terminals 27 | . 5 9 8 1 . 3 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Terminal Hacks 4 | . 1 1 1 1 . . . . Open DSF 1 | . . . . 1 . . . . Level Access Points 1 | . . . 1 . . . . . Terminal Index 1 | . . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks 4 | . . 2 1 . . 1 . . Terminals 4 | . . 2 1 . . 1 . . Assimilate 1 | . . 1 . . . . . . Botnet 3 | . . 1 1 . . 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . Used 1 | . . 1 . . . . . . Hacking Detections 9 | . 1 3 2 . . 2 1 . Full Trace Events 1 | . 1 . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------------ Run | Scr Mat Mat Mat Fac DSF Fac Fac Gar Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Gar Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Gar Turns Passed 937 | 3 44 98 92 3 62 348 207 80 Spaces Moved 1477 | 3 80 174 158 7 80 617 326 32 Core 898 | 3 80 174 97 . 23 296 193 32 Treads . | . . . . . . . . . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 579 | . . . 61 7 57 321 133 . Fastest Speed 35 | 50 50 50 35 35 35 40 40 250 Average Speed 50 | 50 50 50 44 35 39 44 50 250 Slowest Speed 250 | 50 50 50 50 35 50 50 250 250 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 4 | . . . 1 . 2 1 . . Cave-ins Triggered 1 | . . . . . . . 1 . Exploration Rate (%) 24 | 2 30 22 26 1 86 24 13 17 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 4 | . . . 1 1 . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 6 | . . . . . . . 6 . Terrain Destroyed 94 | . . . 68 . 20 . 6 . Melee 6 | . . . . . . . 6 . Projectile . | . . . . . . . . . AOE 88 | . . . 68 . 20 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Scr Mat Mat Mat Fac DSF Fac Fac Gar Total 1607 | 3 84 182 172 6 103 671 354 32 Wait 3 | . . 1 . . 2 . . . Move 1461 | 2 79 173 155 6 75 614 325 32 Hop 4 | . . . 1 . 2 1 . . Pick Up 17 | . . 2 4 . 2 7 2 . Fast Attach 23 | 1 . 1 1 . 6 10 4 . Attach 17 | . . 1 4 . 2 6 4 . Detach 5 | . . . 1 . . 3 1 . Swap 3 | . . . . . . 3 . . Drop 10 | . 4 . . . 1 3 2 . Fire 10 | . 1 1 6 . 2 . . . Melee 14 | . . . . . . 4 10 . Ram 13 | . . 3 . . 3 2 5 . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 27 | . . . . . 8 18 1 . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [Min]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/DSF -6/Factory -5/Factory (discovered 2 exits: *Upp / Gar) -5/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Released all parts (6) 1 | -11/Scrapyard | Discovered new exit (range 2) 4 | -11/Scrapyard | Entered Materials 31 | -10/Materials | Discovered new exit (range 15) 42 | -10/Materials | Discovered new exit (range 11) 48 | -10/Materials | Entered another Materials area 48 | -9/Materials | Evolved 2 slots: Utility x2 126 | -9/Materials | Discovered new exit (range 9) 137 | -9/Materials | Discovered new exit (range 18) 146 | -9/Materials | Entered another Materials area 146 | -8/Materials | Evolved 2 slots: Utility x2 210 | -8/Materials | Identified exit to Factory 238 | -8/Materials | Entered Factory 238 | -7/Factory | Evolved 2 slots: Utility x2 240 | -7/Factory | Identified exit to DSF 241 | -7/Factory | Entered DSF 259 | -7/DSF | Additional patrols routed to DSF 287 | -7/DSF | Core integrity fell below 50% 289 | -7/DSF | Discovered new exit (range 15) 292 | -7/DSF | Core integrity fell below 20% 303 | -7/DSF | Entered Factory 303 | -6/Factory | Evolved 2 slots: Utility x2 320 | -6/Factory | Build established: Mutant 645 | -6/Factory | Discovered new exit (range 15) 651 | -6/Factory | Identified exit to Factory 651 | -6/Factory | Entered another Factory area 651 | -5/Factory | Evolved 2 slots: Utility x2 752 | -5/Factory | Discovered new exit (range 14) 761 | -5/Factory | Identified exit to Upper Caves 837 | -5/Factory | Crushed by falling debris 838 | -5/Factory | System corruption reached 10% 858 | -5/Factory | Identified exit to Garrison 858 | -5/Factory | Entered Garrison 868 | -5/Garrison | Lost 5 parts (1n4u) 938 | -5/Garrison | Self-destructed Last Messages --------------- 00837_ Imp. Salvage Targeting Computer destroyed. 00837_ System corrupted by crushing effect (+2). 00837_ Authchip [Propulsion] destroyed. 00837_ System corrupted by crushing effect (+1). 00838_ >> Machine Analyzer network decryption results: 00838_ Garrison Access x4 00845_ System corrupted: Heat flow error (+120). 00849_ The unstable cave ceiling collapses. 00858_ Connecting with Garrison Access... >>Unlock Access door unlocked. 00858_ EXIT=UNLOCKED: GARRISON 00858_ Connecting with Garrison Access... LOCATION=GARRISON GOAL=ESCAPE 00879_ System corrupted: Matter fused (-5). 00895_ |AWH2,3X&FADF/WNKTRE>3P 1C 00934_ Slug penetrates Wall. 00935_ K833M4HWOVST/AI2VSAPBV0:YZ CS1O,,A8HM 00937_ Penetrated by Slug. 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"?????????????????????? | | ?????????????????# ????# #?????????????????????? | | ????????????# ## ## @ #############?????????? | | ????????????# #?????????? | | ????????????# #?????????? | | ????????????# ########## #?????????? | | ????????????# ##""""######????????# #?????????? | | ????????????# ??????????????????????# #?????????? | | ????????????????????????????????????# #?????????? | | ????????????????????????????????????# #?????????? | | ????????????????????????????????????# #?????????? | | ????????????????????????????????????# #?????????? | | ????????????????????????????????????# #?????????? | | ????????????????????????????????????# ########### | | ????????????????????????????????????# | | ????????????????????????????????????# | | ???????????????????????????????# ^ ######### | | ???????????????????????????????# #######???????# | | ???????????????????????????????????????????????### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 18 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 10 Power Amplification 20 Additional Mass Support 9 Armor Coverage 225 Evasion (%) 63 Salvage Targeting 10 Authchip Count 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DataHellfireCalibrator Manual? 0 Play Time 00:20:52 Cumulative 143.6 hours Start 2022.05.01 @ 17:26:44 End 2022.05.01 @ 17:47:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 209 Rogue 208 Adventurer 0 Explorer 1 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 61 Achievement% 50 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 11529c01-9857-4ffb-9d7e-f52038eb7f9d