Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.21 @ 16:48:04

Player: opaguck

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (15)      75
Value Destroyed (346)      346
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2021

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/550
Matter                     29/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (36)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (5) ------
           Visual Processing Unit
           Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Ion Engine
           Flight Unit
           Transmission Jammer
    Medium Armor Plating
           Remote Datajack

 Peak State 
------------
>          --- POWER ------------
           Deuterium Engine
>          --- PROPULSION -------
           Titanium Leg
           Titanium Leg
           Flight Unit
>          --- UTILITY ----------
           Visual Processing Unit
           Sensor Array
           Signal Interpreter
>          --- WEAPON -----------
           Rocket Launcher
>          --- INVENTORY --------
  Improved Ion Engine
           Signal Interpreter
    Medium Armor Plating
           Trap Extractor
[Rating: 16]

 Favorites 
-----------
Power                      Deuterium Engine
  Engine                   Deuterium Engine
Propulsion                 Flight Unit
  Leg                      Titanium Leg
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Signal Interpreter
  Device                   Sensor Array
  Processor                Signal Interpreter
Weapon                     Rocket Launcher
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    .    | .   .   .   .   
  Propulsion               1    | .   .   1   .   
  Utility                  3    | .   .   1   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             32   | 8   13  10  1   
  Power                    4    | 1   .   2   1   
    Engine                 4    | 1   .   2   1   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               13   | 2   6   5   .   
    Treads                 .    | .   .   .   .   
    Leg                    4    | 2   .   2   .   
    Wheel                  .    | .   .   .   .   
    Hover                  1    | .   1   .   .   
    Flight                 8    | .   5   3   .   
  Utility                  5    | 2   2   1   .   
    Device                 3    | 2   1   .   .   
    Storage                .    | .   .   .   .   
    Processor              2    | .   1   1   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   10   | 3   5   2   .   
    Energy Gun             3    | 1   2   .   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          3    | 2   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               4    | .   2   2   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 11   | .   3   3   5   
  Power                    2    | .   1   .   1   
  Propulsion               6    | .   2   2   2   
  Utility                  1    | .   .   .   1   
  Weapon                   2    | .   .   1   1   
  Highest Loss Streak      2    | .   2   2   2   
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     68   | .   79  79  54  
  Engine                   6    | .   8   6   6   
  Leg                      8    | .   1   4   16  
  Flight                   13   | .   24  21  .   
  Device                   10   | .   13  11  8   
  Processor                14   | .   2   22  18  
  Energy Gun               3    | .   9   3   .   
  Ballistic Gun            3    | .   10  .   .   
  Launcher                 7    | .   7   10  5   
Naked Turns                .    | .   .   .   .   
Heaviest Build             14   | 8   8   12  14  
  Greatest Support         34   | 20  20  34  34  
  Greatest Overweight (x)  1    | .   1   .   .   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 5    | 5   5   5   5   
  Average Capacity         5    | 5   5   5   5   
  Most Carried             5    | .   5   5   5   
  Average Carried          3    | .   2   4   4   
  Final Capacity           5    | 5   5   5   5   
  Final Carried            5    | .   5   3   5   

 Class Distribution 
--------------------
 82% | Mutant
 11% | Scout
  6% | Skirmisher

 Dominant Class 
----------------
 Mutant | -10/Materials
  Scout | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -9  -8  
-----------                Run  | Yrd Mat Mat Mat 
Matter Collected           408  | 280 128 .   .   
  Remotely                 75   | 75  .   .   .   
Salvage Created            349  | 87  193 69  .   
  Parts                    22   | 5   12  5   .   
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           2    | .   2   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  9    | .   7   2   .   
  Guns                     3    | .   3   .   .   
  AOE                      6    | .   4   2   .   
Classes Destroyed          7    | 2   4   1   .   
  Builder                  2    | .   1   1   .   
  Tunneler                 1    | 1   .   .   .   
  Recycler                 2    | 1   1   .   .   
  Watcher                  1    | .   1   .   .   
  Swarmer                  3    | .   3   .   .   
  Grunt                    5    | .   4   1   .   
  Sentry                   1    | .   .   1   .   
Best Kill Streak           5    | 1   5   3   .   
  Combat Bots Only         4    | .   4   2   .   
Max Kills in Single Turn   1    | 1   1   1   .   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   1   1   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        166  | .    50   11   105  
  Missed                   60   | .    18   4    38   
Damage Taken               1510 | 15   323  152  1020 
  Core                     630  | .    56   14   560  
  Absorbed by Shields      .    | .    .    .    .    
  Regen/Repaired (Parts)   32   | .    .    32   .    
Core Remaining (%)         91   | 100  77   96   .    
Volleys Fired              58   | 9    44   5    .    
  Largest                  2    | 1    2    1    .    
  Hottest                  70   | 40   70   33   .    
Shots Fired                76   | 9    62   5    .    
  Gun                      59   | 9    50   .    .    
  Cannon                   .    | .    .    .    .    
  Launcher                 17   | .    12   5    .    
  Special                  .    | .    .    .    .    
  Kinetic                  39   | .    39   .    .    
  Thermal                  .    | .    .    .    .    
  Explosive                17   | .    12   5    .    
  Electromagnetic          20   | 9    11   .    .    
  Robot Hit Streak         9    | 3    9    1    .    
  Robot Miss Streak        4    | 3    4    2    .    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        .    | .    .    .    .    
Shots Hit Robots           36   | 6    29   1    .    
  Core Hits                26   | 3    16   7    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
  Critical Strikes         .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           1295 | 174  866  255  .    
  Guns                     292  | 90   202  .    .    
  Cannons                  .    | .    .    .    .    
  Explosions               1003 | 84   664  255  .    
  Melee                    .    | .    .    .    .    
  Ramming                  .    | .    .    .    .    
  Kinetic                  144  | .    144  .    .    
  Thermal                  84   | 84   .    .    .    
  Explosive                919  | .    664  255  .    
  Electromagnetic          148  | 90   58   .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            24   | 9    15   .    .    
  Projectiles              .    | .    .    .    .    
  Explosions               24   | 9    15   .    .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      31   | 15   16   .    .    
  Shots                    2    | 1    1    .    .    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        64   | 7    64   6    5    
  Average Temperature      17   | 4    18   4    5    
  Received Heat Transfer   645  | .    114  36   495  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         50   | 50   .    .    .    
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      1    | 1    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             366  | 10  366 314 162 
  Initial                  154  | .   6   154 130 
  Average                  159  | 4   202 211 129 
Maximum Alert Level        1    | .   1   1   .   
  Low Security (%)         76   | 100 51  59  100 
  Level 1                  23   | .   48  40  .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          2    | .   1   .   1   
  Investigation            1    | .   1   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   .   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           2    | .   1   1   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              26   | .   11  6   9   
  Peak Tracking Total      8    | .   6   5   8   
  Tactical Retreats        3    | .   1   1   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            1    | .   .   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          3    | .   2   1   .   
  Max in Single Turn       1    | .   1   1   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          10   | .   2   6   2   
  Terminals                7    | .   2   4   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          1    | .   .   1   .   
  Scanalyzers              1    | .   .   .   1   
  Garrison Access          .    | .   .   .   .   
Total Hacks                27   | .   8   15  4   
  Successful               16   | .   4   8   4   
  Failed                   11   | .   4   7   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                16   | .   8   6   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          8    | .   .   8   .   
  Recycling Units          1    | .   .   1   .   
  Scanalyzers              2    | .   .   .   2   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             8    | .   4   2   2   
  Emergency Access Points  3    | .   1   1   1   
  Alert Level              2    | .   1   .   1   
  Locate Traps             3    | .   2   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       5    | .   .   5   .   
  Scan Component           3    | .   .   3   .   
  Repair                   2    | .   .   2   .   
Recycling Unit Hacks       1    | .   .   1   .   
  Report Inventory         1    | .   .   1   .   
Scanalyzer                 2    | .   .   .   2   
  Insert Component         1    | .   .   .   1   
  Analyze                  1    | .   .   .   1   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         7    | .   2   4   1   
  Full Trace Events        3    | .   2   1   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   1    | .   .   .   1   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   .   2   .   
  Time                     52   | .   .   52  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           1    | .   .   .   1   
  Part Schematics Acquired 1    | .   .   .   1   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -9  -8  
-------------              Run  | Yrd Mat Mat Mat 
Turns Passed               1016 | 82  280 250 404 
Spaces Moved               955  | 46  280 378 251 
  Core                     5    | 5   .   .   .   
  Treads                   .    | .   .   .   .   
  Legs                     340  | 41  9   39  251 
  Wheels                   .    | .   .   .   .   
  Hover                    17   | .   17  .   .   
  Flight                   593  | .   254 339 .   
  Fastest Speed            32   | 50  37  32  130 
  Average Speed            69   | 112 45  43  130 
  Slowest Speed            130  | 120 120 130 130 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            1    | .   1   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       27   | 5   43  40  23  
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        2    | .   1   1   .   
  Unknown Exits Taken      1    | 1   .   .   .   
Scrap Searched             .    | .   .   .   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          77   | 3   50  24  .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      77   | 3   50  24  .   
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1230 | 64  377 459 330 
  Wait                     160  | 1   28  59  72  
  Move                     950  | 45  277 377 251 
  Hop                      1    | .   1   .   .   
  Pick Up                  10   | .   6   2   2   
  Fast Attach              22   | 8   6   7   1   
  Attach                   7    | .   4   3   .   
  Detach                   7    | .   3   2   2   
  Swap                     3    | .   3   .   .   
  Drop                     12   | 1   5   4   2   
  Fire                     58   | 9   44  5   .   
  Melee                    .    | .   .   .   .   
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
   83 | -11/Scrapyard | Entered Materials
  302 | -10/Materials | Build established: Mutant
  307 | -10/Materials | Discovered new exit (range 7)
  362 | -10/Materials | Identified exit to Materials
  363 | -10/Materials | Entered another Materials area
  363 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  398 | -9/Materials  | Repaired Flight Unit
  425 | -9/Materials  | Repaired Flight Unit
  458 | -9/Materials  | Discovered new exit (range 8)
  608 | -9/Materials  | Discovered new exit (range 4)
  610 | -9/Materials  | Identified exit to Materials
  613 | -9/Materials  | Entered another Materials area
  613 | -8/Materials  | Evolved 2 slots: Utility x2
 1008 | -8/Materials  | Core integrity fell below 50%
 1014 | -8/Materials  | Core integrity fell below 20%
 1017 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Found 1 emergency access door:
    (28,4)
  Map updated.
00828_ T-07 Excavator is excavating.
00839_ Dropped Signal Interpreter.
00840_ Dropped Trap Extractor.
00840_ Acquired Transmission Jammer.
00842_ Acquired Remote Datajack.
00851_ Rocket Launcher destroyed.
00884_ Deuterium Engine destroyed.
00932_ Critical hit (Burn: +37).
00941_ Titanium Leg destroyed.
00967_ T-07 Excavator is excavating.
00968_ M-13 Machinist repairs Lgt. Nuclear Core.
00972_ T-07 Excavator is excavating. <x2>
00977_ U-05 Engineer lays Concrete. <x2>
00979_ U-05 Engineer builds a Wall.
01003_ Material Processor disabled.
01007_ Titanium Leg destroyed.
01009_ Sensor Array destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                18
Robot Scan Range           14
Terrain Scan Density       10
Evasion (%)                63

 Item Schematics 
-----------------
 Flight Unit | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PlatingCoolingThermoblaster
  Manual?         0
Play Time         00:26:08
  Cumulative      13.8 hours
  Start           2024.04.21 @ 16:22:05
  End             2024.04.21 @ 16:48:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          14
  Rogue           14
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             20
Gallery%          20
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: dc2b918a-51e9-44ea-8e00-15e4e05da06b