Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.21 @ 20:54:35 Player: Dadrick Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (78) 390 Value Destroyed (1725) 1725 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (351) 351 TOTAL SCORE: 4286 Bonus ------- Follower Combat Kills 64 Met Imprinter 300 Friendly Fire -13 Cogmind --------- Core Integrity 0/400 Matter 295/300 Energy 265/265 System Corruption 0% Temperature Cool (9) Movement Treading (320) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (3) --- Light Treads > --- UTILITY (3) ------ High-capacity Storage Unit Hacking Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (20) --- Light Nuclear Core Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Large Matter Pod (150) Visual Processing Unit Advanced Visual Processing Unit Sensor Array Experimental Sensor Array Improved Terrain Scanner Light Armor Plating Hacking Suite Hacking Suite Datajack CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Light Treads Improved Treads Compact Wheel > --- UTILITY ---------- High-capacity Storage Unit Light Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle CR-A16's Pointy Stick > --- INVENTORY -------- Improved Ion Engine Light Treads Wheel Improved Flight Unit Improved Flight Unit Improved Flight Unit Improved Flight Unit Large Matter Pod Visual Processing Unit Advanced Visual Processing Unit Sensor Array Experimental Sensor Array Improved Terrain Scanner Light Armor Plating Hacking Suite Hacking Suite Beam Rifle Improved EM Pulse Cannon Grenade Launcher Datajack [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Utility High-capacity Storage Unit Device Sensor Array Storage High-capacity Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Small Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Impact Weapon Hammer Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility 1 | . . . 1 . . . Weapon . | . . . . . . . Parts Attached 76 | 8 15 14 20 9 1 9 Power 7 | 1 1 2 2 . . 1 Engine 4 | 1 1 . 1 . . 1 Core 3 | . . 2 1 . . . Reactor . | . . . . . . . Propulsion 21 | 2 5 4 8 . . 2 Treads 11 | 1 2 2 5 . . 1 Leg . | . . . . . . . Wheel 10 | 1 3 2 3 . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 20 | 3 6 2 5 2 . 2 Device 9 | 2 2 2 1 1 . 1 Storage 5 | 1 4 . . . . . Processor 1 | . . . 1 . . . Hackware 1 | . . . 1 . . . Protection 4 | . . . 2 1 . 1 Artifact . | . . . . . . . Weapon 28 | 2 3 6 5 7 1 4 Energy Gun 7 | 2 . 2 2 . . 1 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 6 | . 2 1 2 . . 1 Ballistic Cannon 5 | . . 1 1 3 . . Launcher 7 | . 1 2 . 3 . 1 Special Weapon . | . . . . . . . Impact Weapon 1 | . . . . 1 . . Slashing Weapon . | . . . . . . . Piercing Weapon 1 | . . . . . 1 . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 34 | . 3 9 12 . . 10 Power 6 | . 1 2 2 . . 1 Propulsion 16 | . 2 4 6 . . 4 Utility 2 | . . 1 . . . 1 Weapon 10 | . . 2 4 . . 4 Highest Loss Streak 8 | . 2 8 6 . . 4 To Critical Strikes 2 | . . 1 1 . . . Average Slot Usage (%) 97 | . 99 95 91 100 100 93 Engine 10 | . 14 11 5 11 11 11 Core 1 | . . 1 5 . . . Treads 18 | . 17 13 18 22 22 18 Wheel 10 | . 10 12 10 11 11 10 Device 5 | . 10 12 1 6 . 8 Storage 12 | . 17 14 11 11 11 11 Processor 1 | . . . 9 . . . Hackware 6 | . . . 4 11 11 11 Protection 4 | . . . 3 4 11 1 Energy Gun 6 | . 18 11 3 . . 5 Ballistic Gun 10 | . 9 11 11 11 11 5 Ballistic Cannon 3 | . . 4 4 9 4 . Piercing Weapon 2 | . . . . . 6 1 Peak Build Rating 21 | 9 9 13 18 17 20 21 Average Rating 14 | 6 8 10 14 17 18 18 On Entrance 11 | . 8 9 12 17 17 20 Naked Turns . | . . . . . . . Heaviest Build 129 | 14 129 55 52 52 52 56 Greatest Support 60 | 20 40 20 60 16 16 20 Greatest Overweight (x) 8 | . 8 5 5 3 3 5 Average Overweight (x) 3 | . 3 4 2 3 3 3 Largest Inventory Capacity 25 | 8 25 20 20 20 20 20 Average Capacity 19 | 7 18 20 20 20 20 20 Most Carried 20 | 8 20 20 20 20 20 20 Average Carried 17 | 3 13 19 15 20 19 18 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 8 20 14 20 20 20 16 Class Distribution -------------------- 61% | Scavenger-Mutant 38% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 1833 | 280 388 165 618 105 45 232 Remotely . | . . . . . . . Salvage Created 2329 | 159 607 259 1098 152 . 54 Parts 166 | 12 37 18 75 17 . 7 Haulers Intercepted 3 | . 1 . 2 . . . Recyclers Shooed 11 | . . 1 10 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 2 | . . . . . . 2 Prevented 3 | . . . . . . 3 Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 63 | . 11 18 19 10 . 5 Melee 1 | . . . . 1 . . Guns 34 | . 8 5 17 . . 4 Cannons 7 | . . 5 2 . . . AOE 20 | . 2 8 . 9 . 1 Classes Destroyed 13 | 2 5 3 2 . . 1 Worker 3 | . 2 . 1 . . . Builder 3 | . . 1 1 1 . . Tunneler 4 | 3 . 1 . . . . Hauler 3 | . 1 . 2 . . . Recycler 5 | 1 . . 4 . . . Mechanic 1 | . . . 1 . . . Operator 3 | . 1 . 2 . . . Drone 1 | . . . . . . 1 Watcher 5 | . 3 . 2 . . . Swarmer 17 | . . 3 7 4 . 3 Grunt 29 | . 11 4 8 5 . 1 Sentry 4 | . . . 4 . . . Assembled 12 | . . 11 . 1 . . Best Kill Streak 12 | 2 3 12 7 4 . 2 Combat Bots Only 10 | . 2 10 7 4 . 2 Max Kills in Single Turn 4 | 1 2 3 2 4 . 1 Gunslinging . | . . . . . . . Exploded 4 | . 2 3 . 4 . 1 Melee 1 | . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 346 | . 47 72 132 24 . 71 Missed 82 | . 9 16 31 4 . 22 Damage Taken 3792 | . 566 965 1096 308 . 857 Core 649 | . 82 158 221 100 . 88 Absorbed by Shields . | . . . . . . . Redirected to Shielding 39 | . . . 39 . . . Regen/Repaired (Parts) 38 | . . . . . 38 . Core Remaining (%) 52 | 100 . 4 . . . . Volleys Fired 243 | 8 55 39 115 8 1 17 Largest 2 | 2 2 2 2 2 2 2 Hottest 94 | 90 90 94 90 58 58 79 Shots Fired 435 | 16 108 70 210 9 2 20 Gun 352 | 16 106 42 177 1 1 9 Cannon 55 | . . 20 33 1 1 . Launcher 28 | . 2 8 . 7 . 11 Special . | . . . . . . . Kinetic 242 | . 31 43 158 2 2 6 Thermal 165 | 16 75 19 52 . . 3 Explosive 28 | . 2 8 . 7 . 11 Electromagnetic . | . . . . . . . Robot Hit Streak 19 | 5 10 7 19 3 . 10 Robot Miss Streak 10 | 3 4 10 4 1 . 1 Penetration Max . | . . . . . . . Secondary Targets 7 | . 1 1 5 . . . Max Gunslinging Chain 1 | . 1 1 1 . . . Shots Hit Robots 286 | 9 73 42 138 10 . 14 Core Hits 176 | 5 33 48 67 13 . 10 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 7 | . 3 1 3 . . . Burn 4 | . 3 1 . . . . Blast 3 | . . . 3 . . . Melee Attacks 20 | . . . . 19 1 . Impact 19 | . . . . 19 . . Slashing . | . . . . . . . Piercing 1 | . . . . . 1 . Sneak Attacks 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4881 | 125 1025 1031 1506 706 . 488 Guns 2397 | 125 819 264 1094 . . 95 Cannons 697 | . . 267 412 18 . . Explosions 1586 | . 206 500 . 487 . 393 Melee 201 | . . . . 201 . . Ramming . | . . . . . . . Kinetic 1812 | . 260 379 1089 18 . 66 Thermal 1282 | 125 559 152 417 . . 29 Explosive 1586 | . 206 500 . 487 . 393 Electromagnetic . | . . . . . . . Impact 201 | . . . . 201 . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . 7 . . . . Average Corruption 6 | . . 6 . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 2 | . . 2 . . . . Matter Fused 1 | . . 1 . . . . Data Loss (minor) 1 | . . 1 . . . . Overload Shots . | . . . . . . . Overflow Damage 35 | . . 6 7 22 . . Projectiles 7 | . . . 7 . . . Explosions 6 | . . 6 . . . . Melee 22 | . . . . 22 . . Knockbacks 11 | . . 9 2 . . . Impact . | . . . . . . . Kinetic 11 | . . 9 2 . . . Secondary . | . . . . . . . Self-Inflicted Damage 83 | . . 73 . 10 . . Shots 3 | . . 2 . 1 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 406 | 90 406 171 59 9 . 21 Average Temperature 58 | 35 137 53 16 3 . 9 Received Heat Transfer 1146 | . 273 225 282 60 . 306 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . 1 . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . . 1 . 1 Impact Corruptions 3 | . . . . 3 . . Robots Melted 1 | . 1 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Melted 5 | . 3 1 . . . 1 Heat Transferred 3478 | 346 1615 494 949 . . 74 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Peak Influence 321 | 20 177 205 321 154 . . Initial 24 | . 13 4 12 24 . . Average 98 | 8 64 69 152 124 . . Maximum Alert Level 1 | . . 1 1 . . . Low Security (%) 86 | 100 100 90 61 100 . . Level 1 13 | . . 9 38 . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 2 1 3 1 . . Investigation 3 | . 1 1 1 . . . Extermination . | . . . . . . . Reinforcement 4 | . 1 . 2 1 . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . 1 . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 5 | . 1 . 4 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 108 | . 19 25 40 10 . 14 Peak Tracking Total 7 | . 4 7 7 4 . 6 Tactical Retreats 3 | . 1 1 . . . 1 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 1 | . . . . . . 1 Traps Extracted . | . . . . . . . Installed 1 | . . . . . . 1 Triggered 1 | . . . . . . 1 Most Traps Carried 1 | . . . . . . 1 Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 2 | . . 1 . 1 . . Max in Single Turn 1 | . . 1 . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 13 | . 6 1 6 . . . Terminals 11 | . 6 . 5 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 42 | . 20 1 21 . . . Successful 23 | . 7 1 15 . . . Failed 19 | . 13 . 6 . . . Catastrophic 3 | . 2 . 1 . . . Database Lockouts . | . . . . . . . Manual 16 | . 10 . 6 . . . Terminals 38 | . 20 . 18 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . . 3 . . . Garrison Access . | . . . . . . . Terminal Hacks 20 | . 7 1 12 . . . Record 1 | . . . 1 . . . Robot Analysis 3 | . 3 . . . . . Prototype ID Bank 3 | . 1 . 2 . . . Open Door 1 | . . 1 . . . . Emergency Access Points 1 | . . . 1 . . . Alert Level 1 | . . . 1 . . . Unreport Threat 1 | . . . 1 . . . Locate Traps 4 | . 1 . 3 . . . Hauler Manifests 2 | . 1 . 1 . . . Zone Layout 3 | . 1 . 2 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 3 | . . . 3 . . . Insert Component 1 | . . . 1 . . . Analyze 2 | . . . 2 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used 1 | . . . 1 . . . Hacking Detections 11 | . 6 . 5 . . . Full Trace Events 3 | . 2 . 1 . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . 1 . 14 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies 2 | . . 2 . . . . Largest Group 2 | . . 2 . . . . Highest-Rated Group 43 | . . 43 . . . . Highest-Rated Ally 31 | . . 31 . . . . Total Orders . | . . . . . . . Ally Attacks 7 | . . 7 . . . . Total Damage 104 | . . 104 . . . . Kills 2 | . . 2 . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Robot Analysis Total 3 | . 3 . . . . . Derelict Logs Recovered 5 | . . 1 . 1 1 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 6241 | 157 1348 693 1221 564 1647 611 Spaces Moved 3283 | 74 540 369 517 308 1129 346 Core 1 | 1 . . . . . . Treads 271 | 67 120 12 65 . . 7 Legs . | . . . . . . . Wheels 3011 | 6 420 357 452 308 1129 339 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 100 140 105 145 145 140 Average Speed 149 | 153 171 148 137 145 145 147 Slowest Speed 320 | 160 240 320 320 145 145 320 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 58 | 6 89 62 50 63 85 53 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 3 | . . 2 . 1 . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 2 | . . 1 . . 1 . Spaces Dug 5 | . . . . . . 5 Terrain Destroyed 129 | . 11 40 . 52 . 26 Melee . | . . . . . . . Projectile . | . . . . . . . AOE 129 | . 11 40 . 52 . 26 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 4175 | 97 856 444 838 379 1135 426 Wait 474 | . 217 13 160 36 . 48 Move 3277 | 73 539 368 516 307 1128 346 Hop . | . . . . . . . Pick Up 56 | 8 20 5 18 . 2 3 Fast Attach 22 | 7 2 2 11 . . . Attach 22 | . 3 7 7 . . 5 Detach 2 | . 1 . 1 . . . Swap 32 | 1 10 5 2 9 1 4 Drop 26 | . 9 5 8 . 2 2 Fire 243 | 8 55 39 115 8 1 17 Melee 20 | . . . . 19 1 . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 1 | . . . . . . 1 Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 41 | -11/Scrapyard | Discovered new exit (range 16) 158 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 454 | -10/Materials | Discovered new exit (range 11) 603 | -10/Materials | Discovered new exit (range 16) 975 | -10/Materials | Discovered new exit (range 16) 1301 | -10/Materials | Discovered new exit (range 10) 1506 | -10/Materials | Entered Mines 1767 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1771 | -10/Mines | Found Prototype Device 1791 | -10/Mines | Discovered new exit (range 13) 1888 | -10/Mines | Learned location of Storage (-9) 1963 | -10/Mines | Met a Derelict shopkeep closing up shop 2051 | -10/Mines | Learned location of Mines (-9) 2055 | -10/Mines | Assembled infested the area 2072 | -10/Mines | Discovered new exit (range 13) 2081 | -10/Mines | Core integrity fell below 50% 2109 | -10/Mines | Core integrity fell below 20% 2149 | -10/Mines | Lost 8 parts (2p4n1u1w) 2153 | -10/Mines | Destroyed 10 combat bots 2199 | -10/Mines | Entered Materials 2199 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2626 | -9/Materials | Lost 3 parts (1p2n) 2794 | -9/Materials | Core integrity fell below 50% 2824 | -9/Materials | Destroyed 7 combat bots 2827 | -9/Materials | Lost 6 parts (1p3n2w) 3143 | -9/Materials | Build established: Scavenger-Mutant 3316 | -9/Materials | Discovered new exit (range 7) 3420 | -9/Materials | Entered Mines 3466 | -9/Mines | Discovered new exit (range 9) 3543 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 3745 | -9/Mines | Excavation squad dispatched 3745 | -9/Mines | A large section of the Mines collapsed 3863 | -9/Mines | Core integrity fell below 20% 3984 | -9/Mines | Entered Zion 4145 | -7/Zion | Found CR-A16's Pointy Stick 4298 | -7/Zion | Given A8's code to call for help 4401 | -7/Zion | Learned Factory terminal intel 5065 | -7/Zion | Met Imprinter 5609 | -7/Zion | Discovered new exit (range 16) 5631 | -7/Zion | Entered Proximity Caves 5633 | -6/Proximity Caves | Spotter reported a threat 5634 | -6/Proximity Caves | Spotter reported a threat 5886 | -6/Proximity Caves | Spotter reported a threat 6196 | -6/Proximity Caves | Lost 4 parts (1p2n1w) 6237 | -6/Proximity Caves | Identified exit to Factory 6242 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 06138_ VTOL Module fried. 06138_ S-27 Virus destroyed. 06142_ VTOL Module melted. 06142_ S-27 Virus destroyed. 06145_ Acquired 16 matter. 06150_ Corrupted Autogun self-destruct mechanism malfunctions. 06155_ Lgt. Ion Engine destroyed. 06156_ VTOL Module self-destruct mechanism malfunctions. 06165_ Lgt. Treads destroyed. 06177_ S-27 Virus destroyed. 06182_ Acquired 13 matter. 06185_ Acquired Lgt. Nuclear Core. 06190_ Autogun fries itself beyond repair. 06193_ VTOL Module self-destruct mechanism malfunctions. 06205_ Lgt. Armor Plating destroyed. 06218_ Hvy. Assault Rifle destroyed. 06219_ Wheel destroyed. 06220_ Beam Rifle destroyed. 06237_ Acquired derelict log, extracted data. Loading 1 Proximity Caves exit... Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????###?# # | | ??????????????????????????????????????????????# " | | ??????????????????????????????????????????????# | | ??????????????????????????????????????????????#### | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ?????????????????????????????????????????????????# | | ????????????????????????????????????????????????## | | ???????????????????????????????????????????????## | | ???????????????????????????????????????????????# | | ??????????????????????? #????????????????##????## | | ????????????????????? #??????? ??????? #?????## | | ???????????????????? #?????? ????? #??????? | | ???????????????????? #?????? ????# #??????? | | ????????????????????? ##????? ???# #??????? | | ????????????????????? ##????# $???# #??????? | | ????????????????????? ##???# ???# #??????? | | ?????????????????????? ##??# #?## #??????? | | ?????????????????????? #??# ### ??????? | | ??????????????????????# #??# ## #######? | | ??????????????????????# #?## ## | | ?????????????????????## #?# # | | ?????????????????##?## ### #### | | ?????????????????? ## #??## = | | ???????????????????? ? ## ##???## | | ??????????????####??##"##@# ## ## ## #?????# | | ?????????????## # "# ## #?????## | | ?????????????# "# #??????## | | ?????????????# #" $ # #???????? | | ?????????????# ???#" "# #???????? | | ????????????????????# bgg"g #???????? | | ????????????????????#""" ##???????? | | ????????????????????#""" #????????? | | ????????????????????#""" "# ### #????????? | | ????????????????????#""" " "# ##?## #????????? | | ????????????????????##### # ## #???# #????????? | | ??????????????????????? #???####????????? | | ????????????????????? #???????????????? | | ?????????????????????###### ######???????????????? | | ??????????????????????????##?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 35 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 40 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Imp. Flight Unit | -9/Materials | Scanalyzed Imp. Reaction Control System | -7/Zion | Archive Remote Datajack | -7/Zion | Archive Energy Well | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Lgt. Angular Momentum Engine | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Focal Shield | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Arm. Medium Treads | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Remote Shield | -7/Zion | Archive Robot Schematics ------------------ R-06 Scavenger | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Y-45 Defender | -7/Zion | Archive H-88 Terminator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoolingMagneticFlail Manual? 0 Play Time 00:50:20 Cumulative 74.4 hours Start 2024.08.21 @ 19:49:44 End 2024.08.21 @ 20:54:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 42 Adventurer 21 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 47 Achievement% 40 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9760ca84-397c-4ada-8629-09ad3195384f