Cogmind - Beta 14 @@@ ROGUE MODE // 2025.05.05 @ 00:06:50

Player: GiggleBox

Result: Escaped!

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (18)       3600
Robots Destroyed (195)     975
Value Destroyed (7850)     7850
Prototype IDs (26)         520
Alien Tech Used (0)        0
Bonus (4444)               4444
              TOTAL SCORE: 21889

 Bonus
-------
High Alert Combat Kills    332
Follower Combat Kills      132
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Win                        3000
Friendly Fire              -20

 Cogmind 
---------
Core Integrity             114/1600
Matter                     96/300
Energy                     98/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (50)
Location                   To Epsilon Eridani

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (8) ---
               (None)
>          --- UTILITY (11) -----
  Advanced Targeting Computer
>          --- WEAPON (4) -------
               (None)
>          --- INVENTORY (5) ----
           HERF Cannon
  Enhanced Force Lance

 Peak State 
------------
>              --- POWER ------------
      Improved Deuterium Engine
    Reinforced Fission Core
>              --- PROPULSION -------
               Flexi-carbon Leg
               Flexi-carbon Leg
               Myomer Leg
               Myomer Leg
>              --- UTILITY ----------
      Advanced Power Amplifier
      Advanced Heat Sink
      Advanced Cooling System
         Large Storage Unit
               Energy Well
      Advanced Signal Interpreter
    Long-range Terrain Scanner
      Advanced Terrain Scan Processor
      Advanced Salvage Targeting Computer
  Experimental Reaction Control System
      Advanced Hacking Suite
>              --- WEAPON -----------
               Plasma Rifle
               Plasma Rifle
               Quantum Rifle
               Quantum Rifle
>              --- INVENTORY --------
         Light Particle Reactor
               Carbon-fiber Leg
               Flexi-carbon Leg
               Flexi-carbon Leg
               Myomer Leg
      Advanced Heat Sink
      Advanced Heat Sink
               Armor Integrity Analyzer
               Energy Filter
      Advanced Force Field
      Improved System Shield
               Plasma Rifle
               Vortex Driver
      Advanced Datajack
               Falx
[Rating: 130]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Reinforced Fission Core
  Reactor                  Light Quantum Reactor
Propulsion                 Flexi-carbon Leg
  Treads                   Advanced Heavy Siege Treads
  Leg                      Flexi-carbon Leg
  Hover Unit               Improved Hover Unit
  Flight Unit              Xenon Bombardment Thruster
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 System Shield
  Protection               Light Armor Plating
Weapon                     Improved Spread Laser
  Energy Gun               Improved Spread Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Perforator
  Slashing Weapon          Falx
  Piercing Weapon          Enhanced Force Lance
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp War Pro Res Res Tes Acc 
Slots Evolved              18   | .   .   .   .   .   4   2   2   .   .   2   2   .   .   .   2   2   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Propulsion               6    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   2   .   2   
  Utility                  9    | .   .   .   .   .   3   1   1   .   .   2   2   .   .   .   .   .   .   .   
  Weapon                   2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             273  | 7   14  1   2   .   34  39  43  .   4   14  7   .   10  14  42  17  20  5   
  Power                    15   | 1   2   .   .   .   2   1   2   .   .   1   .   .   1   .   3   1   1   .   
    Engine                 10   | 1   2   .   .   .   2   1   1   .   .   1   .   .   .   .   1   1   .   .   
    Core                   2    | .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   .   
  Propulsion               79   | 2   5   .   .   .   8   10  8   .   2   2   3   .   3   5   15  8   7   1   
    Treads                 4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
    Leg                    50   | 2   3   .   .   .   6   10  8   .   2   2   3   .   3   5   5   .   1   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  4    | .   2   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 21   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  4   6   1   
  Utility                  104  | 2   5   1   .   .   10  22  19  .   1   6   3   .   1   5   14  4   7   4   
    Device                 76   | 1   4   1   .   .   6   18  15  .   1   4   1   .   1   5   11  3   3   2   
    Storage                5    | 1   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   .   
    Processor              11   | .   .   .   .   .   2   .   2   .   .   .   2   .   .   .   2   .   2   1   
    Hackware               6    | .   .   .   .   .   .   1   1   .   .   1   .   .   .   .   1   1   1   .   
    Protection             6    | .   .   .   .   .   1   3   1   .   .   .   .   .   .   .   .   .   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   75   | 2   2   .   2   .   14  6   14  .   1   5   1   .   5   4   10  4   5   .   
    Energy Gun             40   | .   .   .   .   .   8   5   9   .   .   4   1   .   2   1   8   2   .   .   
    Energy Cannon          11   | .   2   .   2   .   2   .   .   .   .   .   .   .   1   2   .   .   2   .   
    Ballistic Gun          8    | 2   .   .   .   .   4   .   1   .   1   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        9    | .   .   .   .   .   .   1   4   .   .   1   .   .   .   .   2   1   .   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
    Special Melee Weapon   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   1   .   .   
  Unidentified Prototypes  16   | .   1   .   .   .   1   1   .   .   .   .   .   .   1   1   3   1   7   .   
Parts Lost                 97   | .   2   1   .   2   12  9   6   .   3   3   3   .   .   5   28  8   1   14  
  Power                    9    | .   2   .   .   .   2   .   .   .   .   1   .   .   .   .   3   .   .   1   
  Propulsion               34   | .   .   .   .   1   3   6   1   .   2   .   2   .   .   .   12  1   1   5   
  Utility                  40   | .   .   1   .   1   4   2   2   .   .   2   1   .   .   3   11  5   .   8   
  Weapon                   14   | .   .   .   .   .   3   1   3   .   1   .   .   .   .   2   2   2   .   .   
  Highest Loss Streak      13   | .   1   1   .   2   3   5   3   .   3   3   2   .   .   3   12  6   1   13  
  To Critical Strikes      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
Average Slot Usage (%)     93   | .   99  100 97  98  80  99  99  100 98  98  99  100 100 99  85  34  34  39  
  Engine                   5    | .   14  14  14  14  6   7   4   .   .   1   5   5   4   .   2   .   .   .   
  Core                     1    | .   .   .   .   .   .   .   1   6   6   3   .   .   .   5   3   .   .   .   
  Leg                      19   | .   11  .   .   .   16  29  25  26  24  23  21  21  21  21  11  .   .   .   
  Hover                    3    | .   16  28  28  27  3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   15   | .   14  14  14  12  12  14  13  13  13  18  20  21  21  23  18  6   8   7   
  Storage                  8    | .   14  14  14  14  9   7   6   6   6   11  10  10  10  10  6   .   1   3   
  Processor                11   | .   .   .   .   .   11  15  13  13  13  11  21  21  21  18  13  5   .   4   
  Hackware                 5    | .   .   .   .   .   .   6   12  13  13  8   5   5   5   5   4   4   1   2   
  Energy Gun               11   | .   .   .   .   .   11  14  19  20  13  12  15  15  11  12  14  2   .   .   
  Energy Cannon            3    | .   16  28  25  28  .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Ballistic Gun            2    | .   11  .   .   .   6   .   .   .   5   3   .   .   .   .   .   .   .   .   
Peak Build Rating          130  | 7   16  16  16  16  40  51  70  69  70  81  93  93  101 110 130 118 125 110 
  Average Rating           58   | 5   11  15  15  15  28  47  64  68  66  76  91  93  93  104 105 69  74  76  
  On Entrance              52   | .   7   14  16  16  11  36  48  68  69  67  81  93  93  101 106 42  29  92  
Naked Turns                32   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   26  .   6   
Heaviest Build             99   | 13  22  22  22  22  37  48  53  44  46  53  54  54  64  79  99  18  43  44  
  Greatest Support         240  | 20  20  14  14  14  54  72  80  80  70  70  70  70  85  90  95  240 42  47  
  Greatest Overweight (x)  13   | .   2   1   1   2   7   2   .   .   .   .   .   .   .   .   13  1   11  1   
  Average Overweight (x)   .    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   10  10  10  10  15  15  15  15  15  15  15  15  15  15  15  5   5   5   
  Average Capacity         13   | 6   9   10  10  10  11  15  15  15  15  15  15  15  15  15  13  5   5   5   
  Most Carried             15   | 3   10  9   10  10  15  15  15  15  15  15  15  14  15  15  15  5   5   2   
  Average Carried          12   | 1   7   8   9   9   10  14  14  14  12  11  14  14  14  14  11  2   2   1   
  Final Capacity           15   | 8   10  10  10  10  15  15  15  15  15  15  15  15  15  15  5   5   5   5   
  Final Carried            15   | 2   9   9   9   10  14  15  15  15  12  15  14  14  15  15  5   3   3   2   

 Class Distribution 
--------------------
 38% | Mutant
 17% | Scavenger-Skirmisher
 17% | Hacker-Skirmisher
  8% | Scavenger-Mutant
  6% | Skirmisher
  4% | Scavenger-Assassin

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -10/Mines
               Mutant | -10/Exiles
               Mutant | -9/Mines
               Mutant | -8/Materials
               Mutant | -7/Factory
    Hacker-Skirmisher | -6/Factory
    Hacker-Skirmisher | -6/Lower Caves
        Hacker-Gunner | -6/Lower Caves
    Hacker-Skirmisher | -5/Factory
           Skirmisher | -4/Factory
 Scavenger-Skirmisher | -4/Upper Caves
   Scavenger-Assassin | -4/Warlord
 Scavenger-Skirmisher | -3/Proximity Caves
 Scavenger-Skirmisher | -3/Research
        Hacker-Mutant | -2/Research
               Mutant | -2/Testing
             Sprinter | -1/Access

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   -4   -4   -3   -3   -2   -2   -1   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Fac  Fac  Upp  War  Pro  Res  Res  Tes  Acc  
Matter Collected           2958 | 248  242  20   .    32   587  377  380  71   30   174  114  .    100  151  220  30   156  26   
  Remotely                 28   | .    .    .    .    .    28   .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            8110 | 118  485  174  .    40   1629 994  1110 151  187  454  695  .    .    1100 912  .    61   .    
  Parts                    359  | 9    18   11   .    1    75   58   44   13   3    30   27   .    .    28   38   .    4    .    
Haulers Intercepted        8    | .    1    .    .    .    4    2    1    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           10   | .    .    .    .    .    4    2    .    .    .    1    2    .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      44   | .    .    .    .    .    .    .    .    13   3    .    .    .    .    28   .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp War Pro Res Res Tes Acc 
Combat Hostiles Destroyed  147  | .   10  7   .   1   28  23  23  7   4   6   7   .   .   18  13  .   .   .   
  Guns                     122  | .   5   .   .   .   28  23  23  7   4   6   7   .   .   7   12  .   .   .   
  Cannons                  20   | .   5   7   .   1   .   .   .   .   .   .   .   .   .   7   .   .   .   .   
Classes Destroyed          16   | 2   3   2   .   1   4   2   .   .   .   .   .   .   .   1   .   .   1   .   
  Worker                   8    | .   .   1   .   .   2   2   1   .   .   .   2   .   .   .   .   .   .   .   
  Builder                  2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   8    | .   1   .   .   .   4   2   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 7    | 1   .   .   .   .   3   .   .   .   .   1   .   .   .   .   2   .   .   .   
  Operator                 7    | .   .   .   .   .   .   1   3   .   .   2   1   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  12   | .   1   .   .   .   3   3   1   .   .   2   1   .   .   .   1   .   .   .   
  Swarmer                  28   | .   .   5   .   .   .   2   .   7   .   2   .   .   .   2   10  .   .   .   
  Grunt                    70   | .   10  2   .   .   16  16  12  .   3   2   3   .   .   6   .   .   .   .   
  Brawler                  4    | .   .   .   .   .   1   .   .   .   1   .   1   .   .   1   .   .   .   .   
  Duelist                  8    | .   .   .   .   1   1   2   .   .   .   .   .   .   .   4   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Sentry                   21   | .   .   .   .   .   9   1   6   .   .   1   2   .   .   2   .   .   .   .   
  Hunter                   5    | .   .   .   .   .   1   .   2   .   .   .   .   .   .   2   .   .   .   .   
  Programmer               10   | .   .   .   .   .   .   2   3   .   .   1   1   .   .   .   3   .   .   .   
Best Kill Streak           7    | 3   2   4   .   1   6   4   4   4   4   3   3   .   .   6   7   .   1   .   
  Combat Bots Only         7    | .   2   3   .   1   3   4   4   4   4   2   3   .   .   7   7   .   .   .   
Max Kills in Single Turn   2    | 1   1   2   .   1   1   2   1   2   1   1   1   .   .   1   2   .   1   .   
  Gunslinging              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   -4   -4   -3   -3   -2   -2   -1   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Fac  Fac  Upp  War  Pro  Res  Res  Tes  Acc  
Hostile Shots Fired        1373  | .    57   23   .    9    142  108  192  22   25   16   47   .    .    94   189  184  49   216  
  Missed                   482   | .    15   9    .    5    45   24   73   8    5    4    15   .    .    37   60   73   33   76   
Damage Taken               15858 | .    585  120  .    50   1506 1202 1615 214  386  362  662  .    .    1279 2680 2593 327  2277 
  Core                     3857  | .    118  16   .    13   172  125  254  18   76   53   69   .    .    159  448  737  113  1486 
  Absorbed by Shields      537   | .    .    .    .    .    .    146  37   .    .    .    .    .    .    .    180  .    24   150  
  Redirected to Shielding  100   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    100  
  Ignored by Resistances   37    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    37   .    .    .    
  Regen/Repaired (Parts)   297   | .    .    .    .    .    .    .    99   .    .    .    .    .    198  .    .    .    .    .    
Core Remaining (%)         63    | 100  .    .    .    41   68   82   .    .    59   94   .    .    .    80   65   .    41   7    
Volleys Fired              449   | 10   49   11   .    8    105  63   55   6    6    22   28   .    .    38   36   12   .    .    
  Largest                  4     | 2    2    2    .    2    2    2    3    3    3    3    3    .    .    3    4    2    .    .    
  Hottest                  338   | 40   136  136  .    136  150  150  225  225  225  225  238  .    .    263  338  150  .    .    
Shots Fired                1069  | 20   98   22   .    16   208  125  155  18   18   62   84   .    .    108  119  16   .    .    
  Gun                      960   | 20   60   .    .    .    194  125  155  18   18   62   84   .    .    89   119  16   .    .    
  Cannon                   109   | .    38   22   .    16   14   .    .    .    .    .    .    .    .    19   .    .    .    .    
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  180   | 20   60   .    .    .    74   .    2    .    3    21   .    .    .    .    .    .    .    .    
  Thermal                  870   | .    38   22   .    16   134  125  153  18   15   41   84   .    .    89   119  16   .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Entropic                 19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   .    .    .    .    
  Robot Hit Streak         44    | 16   17   4    .    3    21   44   26   5    22   12   19   .    .    13   9    4    .    .    
  Robot Miss Streak        10    | 1    2    3    .    6    10   6    6    6    2    6    2    .    .    5    5    1    .    .    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Secondary Targets        25    | .    1    .    .    .    2    3    5    1    1    .    2    .    .    1    9    .    .    .    
    Max Gunslinging Chain  2     | .    1    .    .    .    1    1    1    1    1    .    1    .    .    1    2    .    .    .    
Shots Hit Robots           826   | 16   68   11   .    6    164  112  139  15   16   48   65   .    10   71   71   12   1    1    
  Core Hits                766   | 8    26   9    .    2    150  160  204  20   26   64   31   .    .    27   34   3    1    1    
  Critical Kills           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Critical Strikes         17    | .    .    .    .    .    .    .    .    .    .    .    4    .    .    9    4    .    .    .    
    Burn                   13    | .    .    .    .    .    .    .    .    .    .    .    4    .    .    5    4    .    .    .    
    Sunder                 4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    
Melee Attacks              45    | .    .    .    .    .    .    2    7    .    .    1    .    .    10   3    3    .    4    15   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 13    | .    .    .    .    .    .    2    7    .    .    1    .    .    .    .    3    .    .    .    
  Piercing                 19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    15   
  Sneak Attacks            14    | .    .    .    .    .    .    .    .    .    .    .    .    .    10   3    .    .    1    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           19640 | 120  865  267  .    163  3532 2763 3289 221  475  1248 1620 .    .    2480 1989 361  163  84   
  Guns                     16713 | 120  365  .    .    .    3254 2713 3229 221  475  1173 1610 .    .    1298 1931 324  .    .    
  Cannons                  2351  | .    494  267  .    163  255  .    .    .    .    .    .    .    .    1172 .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    279   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    58   .    163  58   
  Ramming                  297   | .    6    .    .    .    23   50   60   .    .    75   10   .    .    10   .    37   .    26   
  Kinetic                  2055  | 120  365  .    .    .    1168 .    37   .    53   312  .    .    .    .    .    .    .    .    
  Thermal                  15837 | .    494  267  .    163  2341 2713 3192 221  422  861  1610 .    .    1298 1931 324  .    .    
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 58    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    58   .    .    .    
  Piercing                 221   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    163  58   
  Entropic                 1172  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1172 .    .    .    .    
Highest Corruption         20    | .    1    1    1    1    .    .    2    2    2    .    1    1    1    4    9    20   20   .    
  Average Corruption       3     | .    1    1    1    1    .    .    2    2    2    .    1    1    1    3    5    11   20   .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  88    | .    8    3    8    2    .    .    6    11   .    .    .    1    .    15   12   8    14   .    
    Message Errors         18    | .    2    2    .    1    .    .    1    1    .    .    .    .    .    5    4    1    1    .    
    Matter Fused           20    | .    1    1    2    .    .    .    3    2    .    .    .    .    .    3    .    4    4    .    
    Heat Flow Errors       16    | .    1    .    3    1    .    .    2    2    .    .    .    1    .    2    1    1    2    .    
    Energy Discharges      9     | .    1    .    1    .    .    .    .    2    .    .    .    .    .    2    2    .    1    .    
    Parts Rejected         4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    2    .    
    Parts Fused            2     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Data Loss (minor)      9     | .    .    .    2    .    .    .    .    3    .    .    .    .    .    1    1    1    1    .    
    Data Loss (major)      2     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    
    Alerts                 3     | .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    
    Misdirections          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    
    Weapon Failures        1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            186   | .    1    .    .    .    5    .    .    .    .    6    .    .    .    146  .    .    .    28   
  Projectiles              152   | .    1    .    .    .    5    .    .    .    .    .    .    .    .    146  .    .    .    .    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    34    | .    .    .    .    .    .    .    .    .    .    6    .    .    .    .    .    .    .    28   
Knockbacks                 1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      29    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   .    12   
  Shots                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   11    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    3    
Targets Rammed             45    | .    2    .    .    .    9    6    4    .    .    7    6    .    .    1    .    7    .    3    
  Kicked                   34    | .    1    .    .    .    9    6    4    .    .    7    6    .    .    1    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        480   | .    166  317  260  251  150  251  341  195  222  .    184  44   .    133  391  233  480  .    
  Average Temperature      84    | .    63   100  111  99   37   81   88   96   98   .    118  44   .    30   131  41   193  .    
  Received Heat Transfer   2838  | .    303  .    .    33   765  426  612  .    189  36   126  .    .    191  103  36   .    18   
  Effects                  7     | .    .    .    2    .    .    .    3    .    1    .    .    .    .    .    1    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    
    Interference           5     | .    .    .    2    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Robots Melted              6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    2    .    .    .    
  Combat Hostiles          5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    .    .    .    
  Parts Melted             54    | .    1    1    .    .    2    .    2    .    .    2    19   .    .    9    18   .    .    .    
  Heat Transferred         21231 | .    888  481  .    296  2585 2220 2665 185  345  765  3540 .    .    3181 3480 600  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp War Pro Res Res Tes Acc 
Peak Influence             946  | 20  136 203 .   102 514 385 399 .   .   283 317 .   .   .   946 359 292 310 
  Initial                  852  | .   13  15  .   .   35  233 118 .   .   60  32  .   .   .   852 315 190 168 
  Average                  204  | 6   64  127 .   81  122 248 215 .   .   145 77  .   .   .   788 309 217 230 
Maximum Alert Level        3    | .   .   1   .   .   2   1   1   .   .   1   1   .   .   .   3   1   1   1   
  Low Security (%)         59   | 100 100 69  .   100 85  29  52  .   .   65  86  .   .   .   .   .   59  22  
  Level 1                  33   | .   .   30  .   .   10  70  47  .   .   34  13  .   .   .   .   100 40  77  
  Level 2                  2    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   27  .   .   .   
  Level 3                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   72  .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          34   | .   3   .   .   .   5   7   9   .   .   2   2   .   .   1   1   .   3   1   
  Investigation            5    | .   1   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   1   1   
  Extermination            9    | .   .   .   .   .   .   3   3   .   .   1   1   .   .   .   1   .   .   .   
  Reinforcement            13   | .   2   .   .   .   2   3   3   .   .   .   1   .   .   .   .   .   2   .   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison                 6    | .   .   .   .   .   2   .   3   .   .   1   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Construction Impeded       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp War Pro Res Res Tes Acc 
Distress Signals           18   | .   3   .   .   .   1   3   .   .   .   1   2   .   .   2   2   2   1   1   
Communications Jammed      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Distress Signals         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
Times Spotted              311  | .   20  8   .   8   48  37  35  7   4   16  18  .   3   27  30  9   13  28  
  Peak Tracking Total      17   | .   3   3   .   3   5   5   6   4   4   4   11  .   3   7   12  7   10  17  
  Tactical Retreats        21   | .   1   1   .   .   1   3   1   1   .   1   2   .   .   3   1   2   .   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp War Pro Res Res Tes Acc 
Traps Triggered            9    | .   3   .   .   .   .   2   2   .   .   1   .   .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                11   | .   .   .   .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -2  -1  
----------                 Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp War Pro Res Res Tes Acc 
Machines Disabled          6    | .   .   .   .   1   .   .   .   .   .   2   1   .   .   .   .   .   2   .   
  Max in Single Turn       1    | .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   1   .   
  Garrison Access          3    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -2  -1  
---------                  Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp War Pro Res Res Tes Acc 
Machines Accessed          49   | .   5   .   1   .   9   9   7   .   .   5   2   .   4   .   1   1   3   2   
  Terminals                32   | .   5   .   .   .   9   5   3   .   .   4   1   .   .   .   1   1   1   2   
  Fabricators              7    | .   .   .   .   .   .   3   2   .   .   1   .   .   .   .   .   .   1   .   
  Repair Stations          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                137  | .   17  .   1   .   35  22  18  .   .   9   4   .   8   .   2   8   9   4   
  Successful               68   | .   11  .   1   .   13  10  8   .   .   5   1   .   8   .   2   2   5   2   
  Failed                   68   | .   6   .   .   .   21  12  10  .   .   4   3   .   .   .   .   6   4   2   
    Catastrophic           12   | .   1   .   .   .   3   5   1   .   .   1   .   .   .   .   .   .   .   1   
  Database Lockouts        1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   93   | .   15  .   1   .   34  11  11  .   .   3   4   .   .   .   2   8   4   .   
  Terminals                108  | .   17  .   .   .   35  16  12  .   .   8   2   .   .   .   2   8   4   4   
  Fabricators              10   | .   .   .   .   .   .   5   2   .   .   1   .   .   .   .   .   .   2   .   
  Repair Stations          6    | .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   3   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             24   | .   3   .   1   .   5   1   .   .   .   4   .   .   8   .   .   .   .   2   
  Record                   9    | .   .   .   1   .   .   .   .   .   .   2   .   .   6   .   .   .   .   .   
  Robot Analysis           6    | .   3   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   .   1   2   .   .   1   .   .   .   .   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Build                    2    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   
  Scan Component           2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Repair                   2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              2    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         34   | .   8   .   .   .   8   7   3   .   .   .   1   .   .   .   2   2   3   .   
  Terminals                33   | .   8   .   .   .   8   7   3   .   .   .   .   .   .   .   2   2   3   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Botnet                 8    | .   2   .   .   .   2   1   .   .   .   .   .   .   .   .   1   1   1   .   
    Operators              2    | .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Skim                   22   | .   5   .   .   .   6   5   3   .   .   .   .   .   .   .   1   1   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Recyclers              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       4    | .   .   .   .   .   .   1   .   .   .   2   .   .   .   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Hacking Detections         37   | .   5   .   .   .   8   8   4   .   .   4   1   .   .   .   1   1   3   2   
  Full Trace Events        2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Parts Built              4    | .   .   .   .   .   .   .   2   .   .   2   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   116  | .   .   .   .   .   .   .   58  .   .   58  .   .   .   .   .   .   .   .   
  Total Part Build Rating  28   | .   .   .   .   .   .   .   14  .   .   14  .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Time                     101  | .   .   .   .   .   .   .   70  .   .   .   .   .   .   .   .   .   31  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -2  -1  
------------               Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp War Pro Res Res Tes Acc 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              9    | .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   
  Non-combat               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
  Combat                   7    | .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   
Robot Hacks Applied        9    | .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   
  parse_system             9    | .   .   .   .   .   .   .   .   .   .   .   .   .   9   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Allies Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -2  -1  
--------                   Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp War Pro Res Res Tes Acc 
Total Allies               6    | .   .   3   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   
  Largest Group            3    | .   .   3   3   3   .   .   .   .   .   .   .   .   .   2   .   .   1   .   
  Highest-Rated Group      128  | .   .   40  40  40  .   .   .   .   .   .   .   .   .   128 .   .   10  .   
  Highest-Rated Ally       64   | .   .   16  16  16  .   .   .   .   .   .   .   .   .   64  .   .   10  .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               30   | .   .   4   .   17  .   .   .   .   .   .   .   .   .   9   .   .   .   .   
  Total Damage             657  | .   .   40  .   205 .   .   .   .   .   .   .   .   .   412 .   .   .   .   
  Kills                    7    | .   .   .   .   5   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  -4  -3  -3  -2  -2  -1  
-------                    Run  | Yrd Mat Min Exi Min Mat Fac Fac Low Low Fac Fac Upp War Pro Res Res Tes Acc 
Robot Analysis Total       5    | .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   -4   -4   -3   -3   -2   -2   -1   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Fac  Fac  Upp  War  Pro  Res  Res  Tes  Acc  
Turns Passed               15906 | 88   1593 245  502  240  1993 2448 2089 806  100  875  674  181  1127 1506 719  288  249  183  
Spaces Moved               9981  | 42   721  145  431  183  1104 1418 1149 653  63   564  437  134  915  637  511  248  334  292  
  Core                     188   | 3    .    .    .    .    15   .    .    .    .    .    .    .    .    .    .    76   12   82   
  Treads                   49    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    49   .    .    
  Legs                     7289  | 39   300  .    .    .    762  1418 1149 653  63   564  437  134  915  637  218  .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1507  | .    421  145  431  183  327  .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   948   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    293  123  322  210  
  Fastest Speed            27    | 50   116  116  116  116  52   112  120  120  120  120  120  120  120  120  31   37   29   27   
  Average Speed            113   | 115  117  116  116  118  133  118  120  120  120  120  120  120  120  120  89   66   55   33   
  Slowest Speed            1090  | 120  190  116  116  180  400  270  122  120  120  120  120  120  120  120  1090 160  600  120  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            20    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    5    1    5    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       38    | 4    75   31   88   36   66   33   26   87   10   22   11   15   88   56   12   13   45   9    
  Regions Visited          18
    Branch Regions         9
  Pre-discovered Areas     5     | .    1    .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        12    | .    1    .    .    .    1    1    1    1    1    1    1    1    1    1    1    .    .    .    
  Unknown Exits Taken      6     | 1    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
Scrap Searched             7     | .    .    2    .    .    .    .    .    3    .    .    .    1    .    1    .    .    .    .    
Spaces Dug                 21    | .    .    .    .    .    .    2    6    .    .    1    .    .    .    2    2    .    1    7    
Terrain Destroyed          45    | .    .    .    .    .    .    2    6    .    1    6    .    .    .    20   2    .    1    7    
  Melee                    19    | .    .    .    .    .    .    2    6    .    .    1    .    .    .    .    2    .    1    7    
  Projectile               26    | .    .    .    .    .    .    .    .    .    1    5    .    .    .    20   .    .    .    .    
  AOE                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -6   -6   -6   -5   -4   -4   -4   -3   -3   -2   -2   -1   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Fac  Fac  Low  Low  Fac  Fac  Upp  War  Pro  Res  Res  Tes  Acc  
Total                      13567 | 62   1376 199  433  191  1417 2059 1716 662  73   713  522  154  950  1295 672  346  388  339  
  Wait                     2609  | 1    574  42   .    .    131  494  441  2    1    92   40   21   6    598  60   61   16   29   
  Move                     9927  | 41   720  144  430  182  1103 1417 1148 652  62   563  436  133  914  636  493  238  331  284  
  Hop                      15    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    4    1    2    
  Pick Up                  95    | 3    10   1    .    1    19   20   7    1    .    8    4    .    2    2    9    3    5    .    
  Fast Attach              65    | 6    1    .    .    .    10   3    2    .    .    1    .    .    .    1    12   12   14   3    
  Attach                   77    | 1    2    1    1    .    10   9    7    .    3    4    5    .    .    4    17   5    6    2    
  Detach                   22    | .    1    .    1    .    3    .    .    .    .    .    .    .    .    .    10   .    6    1    
  Swap                     132   | .    11   .    1    .    14   27   34   .    1    9    2    .    10   9    14   .    .    .    
  Drop                     83    | .    6    .    .    .    13   18   9    1    .    6    1    .    7    3    10   4    5    .    
  Fire                     449   | 10   49   11   .    8    105  63   55   6    6    22   28   .    .    38   36   12   .    .    
  Melee                    45    | .    .    .    .    .    .    2    7    .    .    1    .    .    10   3    3    .    4    15   
  Ram                      11    | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    3    
  Kick                     34    | .    1    .    .    .    9    6    4    .    .    7    6    .    .    1    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            2     | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / Sub)
-10/Mines (discovered 4 exits: *Mat x2 / *Exi / Sub)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory
-6/Factory (discovered 2 exits: *Low x2)
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 3 exits: *Fac / Upp x2)
-4/Factory
-4/Upper Caves
-4/Warlord
-3/Proximity Caves
-3/Research
-2/Research
-2/Testing
-1/Access
To Epsilon Eridani

 History 
---------
  Turn | Location           | Event
     4 | -11/Scrapyard      | Discovered new exit (range 16)
    89 | -11/Scrapyard      | Entered Materials
   190 | -10/Materials      | Discovered new exit (range 5)
   303 | -10/Materials      | Build established: Mutant
   798 | -10/Materials      | Discovered new exit (range 13)
  1141 | -10/Materials      | Learned 2 Mines zone layouts
  1212 | -10/Materials      | Identified exit to Mines
  1212 | -10/Materials      | Identified exit to Materials
  1275 | -10/Materials      | Loaded intel: 8 terminal locations
  1328 | -10/Materials      | Learned location of 2 exits from Subcaves
  1373 | -10/Materials      | Learned Storage emergency access door positions
  1436 | -10/Materials      | Identified exit to Subcaves
  1475 | -10/Materials      | Learned 2 Mines zone layouts
  1526 | -10/Materials      | Learned location of Storage (-9)
  1586 | -10/Materials      | Learned Storage emergency access door positions
  1657 | -10/Materials      | Learned Storage emergency access door positions
  1682 | -10/Materials      | Entered Mines
  1767 | -10/Mines          | Core integrity fell below 50%
  1788 | -10/Mines          | Discovered exit to Materials (range 7)
  1802 | -10/Mines          | Learned Materials stockpile data
  1818 | -10/Mines          | Discovered exit to Materials (range 10)
  1849 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1918 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1918 | -10/Mines          | Discovered new exit (range 5)
  1927 | -10/Mines          | Entered Exiles
  1927 | -10/Exiles         | Found Exiles lab abandoned
  1927 | -10/Exiles         | Accompanied by 3 allies
  2419 | -10/Exiles         | Discovered new exit (range 10)
  2429 | -10/Exiles         | Entered Mines
  2429 | -9/Mines           | Accompanied by 3 allies
  2460 | -9/Mines           | Discovered new exit (range 16)
  2669 | -9/Mines           | Entered Materials
  2669 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  2858 | -8/Materials       | Lost 3 parts (1p2n)
  3480 | -8/Materials       | Learned 2 Lower Caves zone layouts
  3546 | -8/Materials       | Learned location of Lower Caves (-6)
  3601 | -8/Materials       | Learned location of Zion (-7)
  3645 | -8/Materials       | Learned location of 1 exit from Storage
  3679 | -8/Materials       | Learned Factory stockpile data
  3693 | -8/Materials       | Build established: Scavenger-Mutant
  3704 | -8/Materials       | Learned Storage machine intel
  3783 | -8/Materials       | Identified exit to Factory
  3831 | -8/Materials       | Learned Storage trap positions
  4559 | -8/Materials       | Garrison activated, responded to threat
  4612 | -8/Materials       | Central database locked down
  4642 | -8/Materials       | Build established: Mutant
  4662 | -8/Materials       | Entered Factory
  4662 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  5217 | -7/Factory         | Discovered new exit (range 13)
  5293 | -7/Factory         | Identified exit to Factory
  6832 | -7/Factory         | Lost 5 parts (3n2u)
  7042 | -7/Factory         | Learned location of 2 exits from Archives
  7110 | -7/Factory         | Entered another Factory area
  7110 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  7539 | -6/Factory         | Build established: Hacker-Skirmisher
  7620 | -6/Factory         | Lost 3 parts (2u1w)
  8129 | -6/Factory         | Repaired Imp. Spread Laser
  8254 | -6/Factory         | Discovered new exit (range 16)
  8575 | -6/Factory         | Garrison activated, responded to threat
  8670 | -6/Factory         | Fabricated Railgun (x2)
  8843 | -6/Factory         | Discovered new exit (range 10)
  8853 | -6/Factory         | Identified exit to Lower Caves
  9199 | -6/Factory         | Entered Lower Caves
  9494 | -6/Lower Caves     | Encountered a Warlord checkpoint
  9753 | -6/Lower Caves     | Learned Factory emergency access door positions
  9946 | -6/Lower Caves     | Discovered new exit (range 11)
  9972 | -6/Lower Caves     | Identified exit to Lower Caves
 10005 | -6/Lower Caves     | Entered another Lower Caves area
 10029 | -6/Lower Caves     | Discovered new exit (range 10)
 10045 | -6/Lower Caves     | Identified exit to Factory
 10052 | -6/Lower Caves     | Lost 3 parts (2n1w)
 10105 | -6/Lower Caves     | Entered Factory
 10105 | -5/Factory         | Evolved 2 slots: Utility x2
 10364 | -5/Factory         | Garrison activated, responded to threat
 10564 | -5/Factory         | Discovered new exit (range 9)
 10575 | -5/Factory         | Identified exit to Factory
 10675 | -5/Factory         | Lost 3 parts (1p2u)
 10737 | -5/Factory         | Fabricated Adv. Datajack (x2)
 10937 | -5/Factory         | Build established: Skirmisher
 10960 | -5/Factory         | Identified exit to Upper Caves
 10980 | -5/Factory         | Entered another Factory area
 10980 | -4/Factory         | Evolved 2 slots: Utility x2
 11460 | -4/Factory         | Discovered new exit (range 8)
 11469 | -4/Factory         | Identified exit to Upper Caves
 11654 | -4/Factory         | Entered Upper Caves
 11732 | -4/Upper Caves     | Build established: Scavenger-Skirmisher
 11801 | -4/Upper Caves     | Encountered a Warlord checkpoint
 11805 | -4/Upper Caves     | A Derelict revealed a hidden shortcut to "reach the base"
 11834 | -4/Upper Caves     | Identified exit to Warlord
 11835 | -4/Upper Caves     | Entered Warlord
 11903 | -4/Warlord         | Discovered new exit (range 16)
 11984 | -4/Warlord         | System corruption cleaned by Quarantine Array
 12318 | -4/Warlord         | Build established: Scavenger-Assassin
 12381 | -4/Warlord         | Warlord's base attacked by MAIN.C
 12446 | -4/Warlord         | Met Warlord
 12597 | -4/Warlord         | Met EX-DEC
 12600 | -4/Warlord         | Found Prototype Energy Cannon
 12601 | -4/Warlord         | Identified Vortex Driver
 12731 | -4/Warlord         | Warlord forces counterattacked
 12912 | -4/Warlord         | Spotted B-90 Cyclops
 12937 | -4/Warlord         | Spotted B-86 Titan
 12961 | -4/Warlord         | Identified exit to Proximity Caves
 12962 | -4/Warlord         | Entered Proximity Caves
 12971 | -3/Proximity Caves | Lost 6 allies
 13017 | -3/Proximity Caves | Build established: Scavenger-Skirmisher
 13161 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
 13544 | -3/Proximity Caves | Spotter reported a threat
 13644 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 13728 | -3/Proximity Caves | Spotter reported a threat
 13733 | -3/Proximity Caves | Attracted the attention of an 0b10 outpost
 13742 | -3/Proximity Caves | Lost 3 parts (2u1w)
 13781 | -3/Proximity Caves | Destroyed 7 combat bots
 14070 | -3/Proximity Caves | Spotter reported a threat
 14180 | -3/Proximity Caves | Spotter reported a threat
 14375 | -3/Proximity Caves | Spotter reported a threat
 14433 | -3/Proximity Caves | Discovered new exit (range 13)
 14467 | -3/Proximity Caves | Identified exit to Research
 14468 | -3/Proximity Caves | Entered Research
 14468 | -3/Research        | Evolved 2 slots: Power x1, Weapon x1
 14572 | -3/Research        | Found Prototype Processor
 14572 | -3/Research        | Identified Spectral Analyzer
 14718 | -3/Research        | Search patrols dispatched
 14933 | -3/Research        | Destroyed 7 combat bots
 14938 | -3/Research        | Lost 12 parts (1p6n4u1w)
 15003 | -3/Research        | Search patrols dispatched
 15100 | -3/Research        | Lost 5 parts (1p1n2u1w)
 15108 | -3/Research        | Found Prototype Device
 15108 | -3/Research        | Identified Exp. EM Disruption Field
 15149 | -3/Research        | Discovered new exit (range 21)
 15187 | -3/Research        | Identified exit to Research
 15187 | -3/Research        | Entered another Research area
 15187 | -2/Research        | Warlord forces began assault on 0b10
 15187 | -2/Research        | Evolved 2 slots: Propulsion x2
 15217 | -2/Research        | Lost 9 parts (1p4n4u)
 15297 | -2/Research        | Research machine network offline
 15352 | -2/Research        | System corruption reached 10%
 15371 | -2/Research        | Released all parts (9)
 15375 | -2/Research        | Lost 6 parts (4u2w)
 15454 | -2/Research        | Discovered new exit (range 5)
 15466 | -2/Research        | Found Prototype Device
 15466 | -2/Research        | Identified Exp. Thermal Shield
 15474 | -2/Research        | Core integrity fell below 50%
 15475 | -2/Research        | Entered Testing
 15576 | -2/Testing         | Found Prototype Processor
 15576 | -2/Testing         | Identified Exp. Core Analyzer
 15627 | -2/Testing         | Found Prototype Energy Cannon
 15627 | -2/Testing         | Identified Imp. Potential Cannon
 15666 | -2/Testing         | Found Prototype Ballistic Cannon
 15666 | -2/Testing         | Identified Perforator
 15719 | -2/Testing         | Discovered new exit (range 15)
 15724 | -2/Testing         | Entered Access
 15724 | -1/Access          | Evolved 2 slots: Propulsion x2
 15731 | -1/Access          | Identified exit to Surface
 15764 | -1/Access          | Spotted B-99 Colossus
 15837 | -1/Access          | Spotted B-99 Colossus
 15874 | -1/Access          | Core integrity fell below 50%
 15888 | -1/Access          | Core integrity fell below 20%
 15893 | -1/Access          | Lost 13 parts (1p5n7u)
 15907 | ***                | Escaped!

 Last Messages 
---------------
15883_ Slug penetrates K-01 Serf.
15884_ Slug penetrates Wall.
15887_ Penetrated by Slug.
15887_ K-01 Serf destroyed.
15892_ Acquired 26 matter.
15898_ Penetrated by Slug.
15898_ Slug penetrates Door.
15901_ Slug penetrates Terminal.
15901_ Penetrated by Slug.
15903_ Slug penetrates Terminal.
15903_ Penetrated by Slug.
15903_ Connecting with Terminal...
>>Open(Door)
Sealed Barrier opened.
15903_ ALERT: Suspicious activity at Terminal A001. Dispatching
  Investigation squad.
15904_ Slug penetrates Wall. <x2>
15905_ The Access Shell folds into the floor.
[Achievement: 20k Club]
[Achievement: Epsilon Run]

 Map 
-----
+----------------------------------------------------+
|    ""   """############      #    #??????????????? |
|            ##     !   #      #    #??????????????? |
|            ##         #"######    #??????????????? |
| ?         ??#    !!   #           #??????????????? |
| ???     ????#      %  #           #??????????????? |
| #####+#######   =%    #  %%       #######????????? |
|    #        /         +  %              #????????? |
|    /  #######         #    ############ #????????? |
|    #  #?????#         "    #?????????## #????????? |
|    #  #?????########"""    ####?######" #????????? |
|   ?#  #????????????#          #?#  !! # #????????? |
|  ??#  #??#######???#%         #?#  !! # #????????? |
| /###  #?       #???#   %      #?#     # #????????? |
|       #?       #???#          #?#     # #????????? |
|       #        #???#          #?#     # #######??? |
| ####  #     !  #???#      %   #?#     /            |
| ???#  /        #???#    *%[%  #?#     #            |
| ???#  #        #???#""""%"""""#?#     #            |
| ???#  #        #???????"" "?????#     #            |
| ???#  #? ![    #????????"""?????#     #########  # |
| ???#  #? [     #???#""""""""""###     #????????? # |
| ???#  #??#######???#          ##"     #??????????? |
| ???#  #????????????#          ##""###""#?????????? |
| ???#  #????????????#          # ###?####?????????? |
| ???#  #????????????#    ""    ###????????????????? |
| ???#  #????????????#    "@    #??????????????????? |
| ??##  ##???????????#          #??????????????????? |
| ??#    #???????????#          #??????????????????? |
| ??+    #???????????#          #??????????????????? |
| ??#    #??????????##          ##?????????????????? |
| ??#    #??????????#            #?????????????????? |
| ??##  ##??????????##""        ##?????????????????? |
| ???#  #????????????#""        #??????????????????? |
| ???#  #????????????#""        #??????????????????? |
| ???#  #????????????#T         #??????????????????? |
| ???#  #????????????#""        #??????????????????? |
| ???#  #????????????#""        #??????????????????? |
| ???#  ##############""s       #??????????????????? |
| ???+                 s        h       ???????????? |
| ???#                                  ???????????? |
| ???###########+##################    ????????????? |
| ??????????????????????????????????  ?????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           96
Energy Generation          37
Energy Capacity            850
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           18
Terrain Scan Range         24
Terrain Scan Density       210
Jamming Range              16
Power Amplification        30
Base Temperature (-)       150
Corruption Block           16
Armor Coverage             225
Resistance: KI             25
Resistance: TH             30
Resistance: EM             75
Core Shielding             30
Point Defense Rating       160
Evasion (%)                76
Targeting Accuracy         8
Recoil Reduction           6
Energy Filtering           30
Salvage Targeting          3
Offensive Hacking          14
Defensive Hacking          26

 Item Schematics 
-----------------
           Exp. Q-thruster | -2/Testing | Archive
 Exp. Field Recycling Unit | -2/Testing | Archive
        Exp. Optical Array | -2/Testing | Archive

 Robot Schematics 
------------------
    B-74 Champion | -2/Testing | Archive
 A-02 Transporter | -2/Testing | Archive
        K-01 Serf | -2/Testing | Archive

 Fabricated
------------
       Railgun | x2 | -6/Factory | Preloaded
 Adv. Datajack | x2 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
20k Club
Epsilon Run

 Challenges 
------------
None

 Game 
------
Seed              MolecularFlightCasing
  Manual?         0
Play Time         02:24:55
  Cumulative      72.9 hours
  Start           2025.05.04 @ 21:45:43
  End             2025.05.05 @ 00:06:50
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          81
  Rogue           81
  Adventurer      0
  Explorer        0
Win Type          0
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          45
Achievement%      37
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Terminus
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 92c82cfa-37d2-4e2b-91e4-e6085b90e643