Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.19 @ 17:08:06 Player: H0-R5E Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (179) 895 Value Destroyed (6195) 6195 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (463) 463 TOTAL SCORE: 12513 Bonus ------- High Alert Combat Kills 44 Follower Combat Kills 119 Met Data Miner 300 Cogmind --------- Core Integrity 825/1000 Matter 295/300 Energy 24/100 System Corruption 14% Temperature Cool (0) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Experimental Heat Sink Advanced Signal Interpreter Makeshift Terrain Scan Processor Improved Salvage Targeting Computer Advanced Targeting Computer Target Analyzer > --- WEAPON (3) ------- Tesla Rifle > --- INVENTORY (5) ---- Thunder Leg Experimental Heat Sink Humpback Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Enhanced Flexi-carbon Leg > --- UTILITY ---------- Experimental Heat Sink Advanced Signal Interpreter Makeshift Terrain Scan Processor Improved Salvage Targeting Computer Advanced Targeting Computer Target Analyzer Target Analyzer Hardlight Generator > --- WEAPON ----------- Gauss Rifle Gauss Rifle Power Sword > --- INVENTORY -------- Thunder Leg Experimental Heat Sink Humpback Cooled Particle Cannon [Rating: 81] Favorites ----------- Power Micro Nuclear Core Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Improved Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gravmag Array Flight Unit VTOL Module Utility Hacking Suite Device Improved Heat Sink Storage Large Storage Unit Processor Target Analyzer Hackware Hacking Suite Protection Improved Propulsion Shielding Weapon Minigun Energy Gun Improved Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Minigun Launcher Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Power Sword Special Melee Weapon Datajack Build | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Slots Evolved 10 | . . 2 2 2 2 . . . . 2 Power 1 | . . . . 1 . . . . . . Propulsion 2 | . . 2 . . . . . . . . Utility 6 | . . . 2 . 2 . . . . 2 Weapon 1 | . . . . 1 . . . . . . Parts Attached 146 | 6 16 22 35 17 10 10 3 . 2 25 Power 27 | 1 2 5 8 4 . 3 1 . . 3 Engine 16 | 1 2 5 3 2 . 1 1 . . 1 Core 11 | . . . 5 2 . 2 . . . 2 Reactor . | . . . . . . . . . . . Propulsion 39 | 2 3 8 10 1 2 2 2 . 1 8 Treads 2 | . . . . . . . 1 . . 1 Leg 32 | 2 3 8 10 1 . . 1 . 1 6 Wheel 1 | . . . . . 1 . . . . . Hover 2 | . . . . . 1 . . . . 1 Flight 2 | . . . . . . 2 . . . . Utility 35 | 1 5 2 10 6 4 2 . . . 5 Device 9 | . 1 1 . 4 . . . . . 3 Storage 5 | 1 2 . 1 . . . . . . 1 Processor 8 | . 1 . . 2 2 2 . . . 1 Hackware 7 | . 1 1 4 . 1 . . . . . Protection 6 | . . . 5 . 1 . . . . . Artifact . | . . . . . . . . . . . Weapon 45 | 2 6 7 7 6 4 3 . . 1 9 Energy Gun 14 | 1 2 . 4 2 2 1 . . . 2 Energy Cannon 3 | . 1 . . . 1 . . . . 1 Ballistic Gun 17 | 1 1 4 2 3 1 2 . . . 3 Ballistic Cannon . | . . . . . . . . . . . Launcher 5 | . . 2 1 1 . . . . 1 . Special Weapon 2 | . 1 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . 3 Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . . . . Unidentified Prototypes 13 | . 2 2 5 1 . 1 . . 1 1 Corrupted Parts 2 | . . . . . 2 . . . . . System Corruption 10 | . . . . . 10 . . . . . Parts Lost 63 | . 2 3 2 12 13 9 . . 9 13 Power 16 | . 2 2 . 2 2 4 . . 2 2 Propulsion 13 | . . . 1 2 1 2 . . 3 4 Utility 11 | . . 1 . 4 3 1 . . . 2 Weapon 23 | . . . 1 4 7 2 . . 4 5 Highest Loss Streak 11 | . 1 1 1 4 7 6 . . 9 11 To Critical Strikes 1 | . . . . . . 1 . . . . Average Backups 10 | 2 7 13 14 13 8 3 4 4 3 3 Power . | . . . . . . . . . . . Propulsion . | . 1 . . . . . . . . . Utility 6 | 1 3 9 11 8 4 1 1 1 1 1 Weapon 1 | . 2 2 1 2 1 1 3 3 2 . Tool/Special . | . . . . . . . . . . . Unused Backups 19 | . 1 6 2 3 4 1 . . . 2 Power 1 | . . . . . 1 . . . . . Propulsion . | . . . . . . . . . . . Utility 16 | . . 6 2 3 3 1 . . . 1 Weapon 2 | . 1 . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . Average Slot Usage (%) 92 | . 92 96 98 96 50 67 83 82 97 93 Engine 6 | . 11 10 4 3 1 5 1 6 5 1 Core 4 | . . . 4 8 3 4 6 6 5 7 Leg 28 | . 28 41 35 29 5 . 5 6 6 19 Flight 1 | . . . . . . 5 13 13 12 . Device 2 | . 3 . . 7 4 . . . . 9 Storage 7 | . 14 11 9 7 3 . . . . . Processor 9 | . . . . 8 18 31 40 40 40 35 Hackware 9 | . 6 10 23 1 1 5 . . . . Protection 1 | . . . 2 4 . . . . . . Energy Gun 5 | . 5 13 2 4 6 . . . . 1 Ballistic Gun 10 | . 18 3 13 15 . 4 6 . 11 6 Launcher 1 | . . 2 1 1 . . . . . . Special Weapon 1 | . 4 . . . . . 6 1 5 . Peak Build Rating 81 | 6 14 19 37 50 46 45 48 48 52 81 Average Rating 31 | 4 8 16 32 43 26 40 43 42 49 75 On Entrance 28 | . 6 14 19 37 40 33 36 48 48 34 Avg Prop Armor Cover (%) 8 | . . . . . 6 3 11 16 11 10 Naked Turns . | . . . . . . . . . . . Heaviest Build 67 | 11 29 34 44 67 43 18 17 17 24 48 Greatest Support 88 | 20 20 40 60 57 45 20 23 23 44 88 Greatest Overweight (x) 8 | . 1 1 . 1 8 2 . . 1 . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 35 | 8 15 15 15 15 15 5 5 5 5 35 Average Capacity 11 | 7 9 15 15 15 10 5 5 5 5 5 Most Carried 15 | 6 10 15 15 15 14 5 5 5 5 5 Average Carried 10 | 2 7 13 14 13 8 3 5 5 4 4 Final Capacity 15 | 8 15 15 15 15 5 5 5 5 5 5 Final Carried 15 | 6 9 15 15 11 3 5 5 5 3 4 Class Distribution -------------------- 29% | Mutant 25% | Scavenger-Mutant 22% | Hacker-Mutant 10% | Scavenger-Gunner 9% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Hacker-Mutant | -8/Materials Gunner | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Matter Collected 5212 | 236 569 884 1564 956 120 168 60 . 46 609 Remotely . | . . . . . . . . . . . Salvage Created 7512 | 77 736 1302 1933 1828 164 113 . . 110 1249 Parts 410 | 7 39 77 99 99 9 8 . . 6 66 Haulers Intercepted 14 | . 2 5 4 2 . . . . . 1 Recyclers Shooed 6 | . 3 1 . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 30 | . . . . . . 9 9 . 12 . Prevented 2 | . . . . . . . 2 . . . Parts Restored . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 133 | . 13 21 41 32 2 4 . . 2 18 Melee 4 | . . . . . . . . . . 4 Guns 105 | . 13 13 34 28 . 4 . . 2 11 Cannons 4 | . . . . . 2 . . . . 2 AOE 18 | . . 7 7 4 . . . . . . Classes Destroyed 15 | 2 7 3 2 1 . . . . . . Worker 8 | . 1 2 1 2 1 . . . . 1 Builder 4 | . . 2 . 2 . . . . . . Tunneler 2 | 1 . . . 1 . . . . . . Hauler 14 | . 2 5 4 2 . . . . . 1 Recycler 6 | 1 1 1 . 2 . . . . . 1 Mechanic 1 | . 1 . . . . . . . . . Operator 5 | . 1 2 2 . . . . . . . Watcher 6 | . 2 3 1 . . . . . . . Swarmer 24 | . 3 . 6 7 . 4 . . . 4 Grunt 73 | . 10 13 24 18 . . . . 2 6 Brawler 2 | . . . 2 . . . . . . . Duelist 2 | . . 1 1 . . . . . . . Sentry 17 | . . 7 7 2 1 . . . . . Hunter 8 | . . . 1 2 1 . . . . 4 Programmer 7 | . . . . 3 . . . . . 4 Best Kill Streak 13 | 2 4 5 7 13 1 2 . . 2 4 Combat Bots Only 7 | . 2 5 7 6 1 2 . . 2 4 Max Kills in Single Turn 3 | 1 1 2 3 3 1 1 . . 1 2 Gunslinging 1 | . . . . 1 . . . . . . Exploded 2 | . . 2 2 2 . . . . . . Melee 1 | . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Hostile Shots Fired 1063 | . 65 107 171 250 159 69 12 . 57 173 Missed 339 | . 21 37 43 78 56 26 9 . 16 53 Hits 724 | . 44 70 128 172 103 43 3 . 41 120 Melee 4 | . . 3 1 . . . . . . . Projectile 720 | . 44 67 127 172 103 43 3 . 41 120 Critical Strikes 24 | . 1 4 5 6 . 1 1 . 2 4 Actively Blocked 1 | . . . . 1 . . . . . . Part Disruptions 2 | . . . . . . . . . . 2 Damage Taken 10321 | . 529 1078 1839 2324 1239 646 71 . 695 1900 Core 1679 | . 128 164 232 259 429 143 51 . 98 175 Absorbed by Shields 276 | . . . . . . . . . . 276 Redirected to Shielding 115 | . . . 12 103 . . . . . . Ignored by Resistances 79 | . . . 12 67 . . . . . . Regen/Repaired (Parts) 494 | . . 111 383 . . . . . . . Core Remaining (%) 57 | 100 48 59 57 63 . . . . 15 . Volleys Fired 495 | 4 91 83 125 78 36 22 . . 8 48 Largest 3 | 2 2 2 2 3 3 1 . . 2 3 Hottest 190 | 60 120 112 86 174 190 80 . . 63 97 Shots Fired 938 | 5 173 149 233 190 41 23 . . 12 112 Gun 852 | 5 163 131 219 180 23 23 . . 11 97 Cannon 34 | . 1 . . . 18 . . . . 15 Launcher 43 | . . 18 14 10 . . . . 1 . Special 9 | . 9 . . . . . . . . . Kinetic 633 | 4 153 35 193 140 5 15 . . 11 77 Thermal 255 | 1 20 96 26 40 31 8 . . . 33 Explosive 33 | . . 18 14 . . . . . 1 . Electromagnetic 17 | . . . . 10 5 . . . . 2 Robot Hit Streak 24 | 4 15 10 24 18 19 5 . . 6 17 Robot Miss Streak 7 | 1 3 5 3 3 7 6 . . 2 2 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 17 | . 2 2 5 5 . . . . 1 2 Max Gunslinging Chain 1 | . 1 1 1 1 . . . . 1 1 Shots Hit Robots 657 | 4 102 91 169 135 39 11 . . 10 96 Core Hits 317 | 3 38 55 83 69 12 5 . . 7 45 Critical Kills 7 | . . . 1 3 . 1 . . . 2 Critical Parts Destroyed 5 | . . . 1 1 . 1 . . . 2 Critical Strikes 29 | . 1 5 2 9 2 2 . . . 8 Burn 12 | . 1 5 . 5 1 . . . . . Destroy 12 | . . . 2 4 . 2 . . . 4 Corrupt 1 | . . . . . 1 . . . . . Sever 4 | . . . . . . . . . . 4 Melee Attacks 35 | . 1 3 . . 7 2 . . . 22 Impact . | . . . . . . . . . . . Slashing 22 | . . . . . . . . . . 22 Piercing . | . . . . . . . . . . . Sneak Attacks 14 | . . 3 . . 7 . . . . 4 Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 2 | . . . . . . . . . . 2 Damage Inflicted 14930 | 47 1377 2261 3723 3380 625 230 . . 261 3026 Guns 10760 | 47 1377 1608 2821 2484 325 230 . . 246 1622 Cannons 640 | . . . . . 300 . . . . 340 Explosions 2668 | . . 642 897 852 . . . . 15 262 Melee 801 | . . . . . . . . . . 801 Ramming 61 | . . 11 5 44 . . . . . 1 Kinetic 7756 | 37 1341 407 2425 1821 39 159 . . 246 1281 Thermal 3870 | 10 36 1201 396 969 506 71 . . . 681 Explosive 1554 | . . 642 897 . . . . . 15 . Electromagnetic 888 | . . . . 546 80 . . . . 262 Impact . | . . . . . . . . . . . Slashing 801 | . . . . . . . . . . 801 Piercing . | . . . . . . . . . . . Highest Corruption 13 | . . . . 5 10 10 10 10 10 13 Average Corruption 7 | . . . . 4 9 10 10 10 10 5 Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 67 | . . . . 17 8 12 2 6 11 11 Message Errors 9 | . . . . 2 . 5 . . 1 1 Matter Fused 17 | . . . . 6 2 1 . 2 2 4 Heat Flow Errors 8 | . . . . 1 1 1 . 1 3 1 Energy Discharges 9 | . . . . 3 1 3 . . . 2 Parts Rejected 1 | . . . . . 1 . . . . . Data Loss (minor) 12 | . . . . 2 1 1 1 2 3 2 Data Loss (major) 1 | . . . . . . . . . 1 . Misfires 2 | . . . . 1 . 1 . . . . Alerts 3 | . . . . . . . . 1 1 1 Misdirections 1 | . . . . . . . 1 . . . Weapon Failures 4 | . . . . 2 2 . . . . . Overload Shots 1 | . . . . . . . . . . 1 Overflow Damage 291 | . . . . 127 . . . . . 164 Projectiles 26 | . . . . . . . . . . 26 Explosions 127 | . . . . 127 . . . . . . Melee 138 | . . . . . . . . . . 138 Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 345 | . . 110 . 215 . . . . 5 15 Shots 10 | . . 4 . 4 . . . . 1 1 Rammed . | . . . . . . . . . . . Targets Rammed 10 | . . 3 3 3 . . . . . 1 Kicked 10 | . . 3 3 3 . . . . . 1 Crushed . | . . . . . . . . . . . Highest Temperature 338 | . 157 300 240 338 145 183 3 137 159 60 Average Temperature 68 | . 31 93 40 89 40 67 3 70 41 18 Received Heat Transfer 2971 | . 303 411 918 705 126 . 36 . 171 301 Effects 2 | . . . . 2 . . . . . . Shutdowns 1 | . . . . 1 . . . . . . Short Circuit 1 | . . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried 5 | . . . . 3 2 . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . 1 . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . Parts Melted 20 | . 2 7 . 5 1 1 . . . 4 Heat Transferred 7751 | 25 148 2923 851 1780 914 111 . . . 999 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . 2 . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Maximum Alert Level 2 | . . 1 2 2 . . . . . 1 Low Security (%) 76 | 100 100 80 63 65 100 . . . . 69 Level 1 21 | . . 19 34 29 . . . . . 30 Level 2 1 | . . . 1 5 . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Peak Influence 449 | 5 81 319 449 431 107 . . . . 369 Initial 114 | . . . 76 114 107 . . . . . Average 125 | 2 25 142 181 153 27 . . . . 132 Influence Increases 4887 | 10 489 899 1443 1005 129 145 30 . 94 643 Destroy 0b10 Robot/C 2720 | . 260 420 860 640 40 80 . . 60 360 Destroy 0b10 Robot/NC 235 | 10 40 75 45 45 5 . . . . 15 Destroy Leader 690 | . 58 136 212 152 20 20 . . 20 72 Allied During Kill 18 | . . . 4 . . . . . 14 . Successful Hack 159 | . 48 23 10 47 19 . . . . 12 Select Force Hacks 30 | . . 30 . . . . . . . . Disable Machine 345 | . 15 75 120 45 30 . . . . 60 Destroy Structure 330 | . 8 125 147 46 . . . . . 4 Partial Spotted 15 | . . . . . 15 . . . . . Lose Combat Pursuer 345 | . 60 15 45 30 . 45 30 . . 120 Influence Decreases 4611 | 10 489 719 1370 1039 348 90 71 14 94 367 Entered New Map 380 | . . . 104 139 112 . 11 14 . . Time Decay 2586 | 10 417 529 634 460 139 70 60 . 30 237 Lost Part 481 | . 20 30 20 120 97 20 . . 44 130 Lost Ally 80 | . . 10 30 20 . . . . 20 . Purge Threat 1084 | . 52 150 582 300 . . . . . . Squads Dispatched 35 | . 2 3 9 15 2 . . . . 4 Investigation 18 | . 2 2 5 6 1 . . . . 2 Extermination 6 | . . . . 4 1 . . . . 1 Reinforcement 10 | . . 1 3 5 . . . . . 1 Assault . | . . . . . . . . . . . Garrison 1 | . . . 1 . . . . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . . . 1 Haulers Reinforced 1 | . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Distress Signals 12 | . 1 5 4 . . . 1 . . 1 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 207 | . 25 33 62 36 3 8 3 . 6 31 Peak Tracking Total 8 | . 3 6 8 6 2 4 3 . 3 6 Tactical Retreats 15 | . 3 1 2 1 . 2 2 . . 4 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Traps Triggered 2 | . . . 1 1 . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts 16 | . . 12 4 . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 5 | . . 4 1 . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Machines Disabled 23 | . 1 5 8 3 2 . . . . 4 Max in Single Turn 4 | . 1 2 2 2 1 . . . . 4 Machines Repaired . | . . . . . . . . . . . Machines Dismantled 1 | . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Machines Accessed 61 | . 9 9 15 15 5 . . 4 . 4 Terminals 31 | . 8 5 8 9 1 . . . . . Fabricators 3 | . . . . 1 1 . . . . 1 Repair Stations 6 | . . 2 2 . 1 . . . . 1 Recycling Units 7 | . 1 . 2 2 1 . . . . 1 Scanalyzers 6 | . . 2 2 1 . . . . . 1 Garrison Access 4 | . . . 1 2 1 . . . . . Total Hacks 220 | . 24 31 55 46 21 . . 30 . 13 Successful 141 | . 13 19 41 21 14 . . 30 . 3 Failed 77 | . 11 11 13 25 7 . . . . 10 Catastrophic 11 | . 3 . 1 6 . . . . . 1 Database Lockouts 2 | . . 1 1 . . . . . . . Manual 103 | . 24 19 24 25 9 . . . . 2 Terminals 102 | . 21 20 27 31 3 . . . . . Fabricators 10 | . . . . 3 4 . . . . 3 Repair Stations 26 | . . 6 11 . 6 . . . . 3 Recycling Units 23 | . 3 . 6 5 6 . . . . 3 Scanalyzers 21 | . . 5 8 4 . . . . . 4 Garrison Access 8 | . . . 3 3 2 . . . . . Terminal Hacks 61 | . 6 5 10 9 1 . . 30 . . Record 11 | . . . . . . . . 11 . . Part Schematic 12 | . . . . . . . . 12 . . Robot Schematic 5 | . 1 . . . . . . 4 . . Robot Analysis 6 | . 2 . 1 3 . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . Level Access Points 1 | . . . . 1 . . . . . . Branch Access Points 2 | . . 1 1 . . . . . . . Terminal Index 4 | . 1 1 1 1 . . . . . . Repair Station Index 1 | . . . . 1 . . . . . . Alert Level 2 | . . 1 1 . . . . . . . Unreport Threat 9 | . 2 1 4 2 . . . . . . Locate Traps 3 | . . . 1 1 1 . . . . . Recall Reinforcements 1 | . . 1 . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . Fabricator Hacks 3 | . . . . 1 1 . . . . 1 Load Schematic 3 | . . . . 1 1 . . . . 1 Repair Station Hacks 21 | . . 6 10 . 4 . . . . 1 Scan Component 11 | . . 3 5 . 2 . . . . 1 Repair 9 | . . 3 5 . 1 . . . . . Refit 1 | . . . . . 1 . . . . . Recycling Unit Hacks 5 | . . . 2 2 1 . . . . . Retrieve Components 5 | . . . 2 2 1 . . . . . Scanalyzer 13 | . . 3 8 2 . . . . . . Insert Component 5 | . . 1 3 1 . . . . . . Analyze 6 | . . 1 4 1 . . . . . . Retrieve Study 2 | . . 1 1 . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . Unauthorized Hacks 37 | . 7 5 10 7 7 . . . . 1 Terminals 22 | . 7 4 6 5 . . . . . . Track 1 | . . . . 1 . . . . . . Assimilate 5 | . 3 1 1 . . . . . . . Botnet 11 | . 3 2 3 3 . . . . . . Disrupt 1 | . . . 1 . . . . . . . Operators 4 | . 1 1 1 1 . . . . . . Fabricators 3 | . . . . . 3 . . . . . Report 1 | . . . . . 1 . . . . . Liberate 1 | . . . . . 1 . . . . . Haulers 1 | . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 9 | . . . 3 1 4 . . . . 1 Monitor 1 | . . . . . 1 . . . . . Reject 5 | . . . 2 1 1 . . . . 1 Recyclers 2 | . . . 1 . 1 . . . . . Mask 1 | . . . . . 1 . . . . . Scanalyzers 1 | . . 1 . . . . . . . . Extract 1 | . . 1 . . . . . . . . Garrison Access 2 | . . . 1 1 . . . . . . Reprogram 2 | . . . 1 1 . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 50 | . 6 7 15 14 4 . . . . 4 Full Trace Events 17 | . 3 2 4 5 1 . . . . 2 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 5 | . 1 . . . . . . 4 . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 21 | . . 5 3 1 . . . 12 . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Part Studies Acquired 2 | . . 1 1 . . . . . . . Parts Repaired 8 | . . 3 5 . . . . . . . Time 346 | . . 103 190 . 53 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 14 | . . . 12 1 1 . . . . . Parts Scanalyzed 5 | . . 1 3 1 . . . . . . Part Schematics Acquired 5 | . . 1 3 1 . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 8 | . . 3 . . 5 . . . . . Non-combat 8 | . . 3 . . 5 . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied 10 | . . 3 . . 7 . . . . . no_distress 6 | . . 3 . . 3 . . . . . find_chute 1 | . . . . . 1 . . . . . find_fabricator 1 | . . . . . 1 . . . . . find_dsf 1 | . . . . . 1 . . . . . find_station 1 | . . . . . 1 . . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Total Allies 5 | . 1 1 1 1 . . . . 1 . Largest Group 1 | . 1 1 1 1 . . . . 1 . Highest-Rated Group 96 | . 10 10 15 21 . . . . 96 . Highest-Rated Ally 96 | . 10 10 15 21 . . . . 96 . Total Orders 21 | . 4 16 1 . . . . . . . STAY 11 | . 2 8 1 . . . . . . . FOLLOW 10 | . 2 8 . . . . . . . . Ally Attacks 20 | . . . 9 4 . . . . 7 . Total Damage 505 | . . . 200 68 . . . . 237 . Kills 4 | . . . 3 . . . . . 1 . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . . 1 . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Active Infowar (turns) 521 | . 336 39 25 121 . . . . . . Structural 185 | . . 39 25 121 . . . . . . Seismic 336 | . 336 . . . . . . . . . Robot Analysis Total 6 | . 2 . 1 3 . . . . . . Derelict Logs Recovered 2 | . . . . . . 1 1 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Turns Passed 9414 | 79 1527 1769 2308 1535 453 288 123 134 351 847 Spaces Moved 5898 | 46 733 970 1273 1174 355 392 208 82 204 461 Core 148 | 1 . . . . 144 3 . . . . Treads 301 | . . . . . . . 30 82 189 . Legs 4734 | 45 733 970 1273 1174 63 . . . 15 461 Wheels . | . . . . . . . . . . . Hover 482 | . . . . . 148 334 . . . . Flight 233 | . . . . . . 55 178 . . . Fastest Speed 32 | 50 120 120 90 90 50 32 32 160 120 120 Average Speed 110 | 118 128 124 112 104 87 56 57 160 158 120 Slowest Speed 450 | 120 190 190 120 180 450 150 160 160 240 120 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 44 | 3 83 64 84 33 10 51 43 69 41 9 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 . . Known Exits Taken 6 | . . . . 1 1 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . Scrap Searched 4 | . . . . . . 3 1 . . . Spaces Dug 29 | . 8 10 10 . . . . . . 1 Terrain Destroyed 433 | . 8 156 209 44 . . . . 14 2 Melee 1 | . . . . . . . . . . 1 Projectile 9 | . 8 . . . . . . . . 1 AOE 423 | . . 156 209 44 . . . . 14 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Low Low Dat Pro Fac Total 7876 | 63 1117 1354 1952 1366 451 433 210 85 220 625 Wait 1017 | 1 242 198 434 58 27 . . . 5 52 Move 5888 | 45 732 969 1272 1173 354 391 207 81 203 461 Hop . | . . . . . . . . . . . Pick Up 82 | 7 13 15 18 11 8 6 . . . 4 Fast Attach 78 | 5 6 11 13 7 6 6 3 2 1 18 Attach 39 | 1 2 1 9 10 7 4 . . 2 3 Detach 14 | . 2 1 5 3 2 . . . . 1 Swap 102 | . 19 25 34 15 . 1 . . 1 7 Drop 91 | . 9 21 35 8 4 1 . 2 . 11 Fire 495 | 4 91 83 125 78 36 22 . . 8 48 Melee 32 | . 1 3 . . 7 2 . . . 19 Ram . | . . . . . . . . . . . Kick 10 | . . 3 3 3 . . . . . 1 Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap 16 | . . 12 4 . . . . . . . Miscellaneous 12 | . . 12 . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat / [*Min x2] / *Sub) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials (discovered 4 exits: *Fac x3 / Gar) -7/Factory (discovered 5 exits: *Fac x4 / [*Low]) -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 15) 80 | -11/Scrapyard | Entered Materials 157 | -10/Materials | Discovered new exit (range 3) 302 | -10/Materials | Build established: Mutant 563 | -10/Materials | Discovered new exit (range 16) 651 | -10/Materials | Discovered new exit (range 10) 1142 | -10/Materials | Core integrity fell below 50% 1316 | -10/Materials | Discovered new exit (range 12) 1496 | -10/Materials | Identified exit to Subcaves 1607 | -10/Materials | Entered another Materials area 1607 | -9/Materials | Accompanied by 1 ally 1607 | -9/Materials | Evolved 2 slots: Propulsion x2 1620 | -9/Materials | Central database locked down 1867 | -9/Materials | Repaired Aluminum Leg 2097 | -9/Materials | Discovered new exit (range 8) 2167 | -9/Materials | Build established: Scavenger-Mutant 2235 | -9/Materials | Repaired Imp. Medium Laser 2397 | -9/Materials | Identified exit to Mines 2698 | -9/Materials | Repaired Aluminum Leg 2892 | -9/Materials | Discovered new exit (range 10) 3313 | -9/Materials | Discovered new exit (range 13) 3376 | -9/Materials | Entered another Materials area 3376 | -8/Materials | Accompanied by 1 ally 3376 | -8/Materials | Evolved 2 slots: Utility x2 3522 | -8/Materials | Found Powered Armor 3760 | -8/Materials | Discovered new exit (range 7) 3843 | -8/Materials | Build established: Hacker-Mutant 3983 | -8/Materials | Repaired Minigun+ 4023 | -8/Materials | Repaired Minigun+ 4063 | -8/Materials | Repaired Hrd. Medium Armor Plating 4223 | -8/Materials | Repaired Carbon-fiber Leg 4266 | -8/Materials | Repaired Carbon-fiber Leg 4889 | -8/Materials | Identified exit to Garrison 4902 | -8/Materials | Garrison activated, responded to threat 4971 | -8/Materials | Discovered new exit (range 15) 5134 | -8/Materials | Central database locked down 5269 | -8/Materials | Discovered new exit (range 13) 5301 | -8/Materials | Destroyed 7 combat bots 5684 | -8/Materials | Entered Factory 5684 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 6117 | -7/Factory | Build established: Gunner 6613 | -7/Factory | Lost 4 parts (2p1u1w) 6625 | -7/Factory | Identified exit to Factory 6877 | -7/Factory | Lost 3 parts (2u1w) 7109 | -7/Factory | Discovered new exit (range 13) 7121 | -7/Factory | Build established: Scavenger-Gunner 7219 | -7/Factory | Entered another Factory area 7219 | -6/Factory | Evolved 2 slots: Utility x2 7394 | -6/Factory | Lost 7 parts (2p1n4w) 7493 | -6/Factory | System corruption reached 10% 7510 | -6/Factory | Core integrity fell below 50% 7548 | -6/Factory | Lost 6 parts (3u3w) 7626 | -6/Factory | Spotted B-75 Beast 7636 | -6/Factory | Build established: Mutant 7667 | -6/Factory | Discovered new exit (range 4) 7670 | -6/Factory | Identified exit to Lower Caves 7672 | -6/Factory | Entered Lower Caves 7756 | -6/Lower Caves | Lost 6 parts (3p1n2w) 7947 | -6/Lower Caves | Learned Factory trap positions 7957 | -6/Lower Caves | Discovered new exit (range 13) 7959 | -6/Lower Caves | Lost 3 parts (1p1n1u) 7960 | -6/Lower Caves | Identified exit to Lower Caves 7960 | -6/Lower Caves | Entered another Lower Caves area 7974 | -6/Lower Caves | Spotted B-75 Beast 8051 | -6/Lower Caves | Learned Factory stockpile data 8062 | -6/Lower Caves | Discovered new exit (range 14) 8081 | -6/Lower Caves | Identified exit to Data Miner 8083 | -6/Lower Caves | Entered Data Miner 8083 | -6/Data Miner | Discovered new exit (range 7) 8115 | -6/Data Miner | Met Data Miner 8160 | -6/Data Miner | Learned location of Section 7 (-2) 8160 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 8171 | -6/Data Miner | Received God Mode back door access code from Data Miner 8215 | -6/Data Miner | Identified exit to Proximity Caves 8217 | -6/Data Miner | Entered Proximity Caves 8472 | -5/Proximity Caves | Escorted by Enhanced Grunt 8553 | -5/Proximity Caves | Core integrity fell below 20% 8564 | -5/Proximity Caves | Discovered new exit (range 5) 8567 | -5/Proximity Caves | Identified exit to Factory 8568 | -5/Proximity Caves | Entered Factory 8568 | -5/Factory | Evolved 2 slots: Utility x2 8569 | -5/Factory | Loaded intel: 85 trap records 8594 | -5/Factory | Lost 9 parts (2p3n4w) 9400 | -5/Factory | System corruption reached 10% 9415 | -5/Factory | Self-destructed Last Messages --------------- 09393_ R-10 Processor collects Antigrav System. 09396_ R-10 Processor collects Imp. Remote Datajack. 09396_ Power Sword destroyed. 09397_ Destroyed Antigrav System. 09399_ Lgt. Angular Momentum Engine destroyed. 09400_ P-70 Sage destroyed. 09401_ R-10 Processor collects Mic. Fission Core. 09403_ Slug penetrates P-70 Sage. 09403_ Hardlight Generator destroyed. 09404_ System corrupted: Matter fused (-6). 09406_ Neutrino Core destroyed. 09406_ Slug penetrates R-10 Processor. 09408_ Gauss Rifle destroyed. 09409_ Hvy. Laser destroyed. 09409_ Flexi-carbon Leg destroyed. 09409_ U-05 Engineer builds a Door. 09409_ Acquired Tesla Rifle. 09412_ Imp. Target Analyzer destroyed. 09414_ Enh. Flexi-carbon Leg destroyed. 09414_ R-10 Processor collects Mic. Fission Core. Map ----- +----------------------------------------------------+ | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????##??????????????????????????? | | #???????????????????? ???^^?????????????????????? | | #???????????????????? ???^^?????????????????????? | | #???????????????????? ??????????????????????????? | | #???????????????????? #?????????????????????????? | | #####???????????????? #?????????????????????????? | | #???????????????? %#?????????????????????????? | | #????????????????#%#?????????????????????????? | | #????????????????# ########??????????????????? | | #????????????????# # #??????????????????? | | % #????????????????# # """ ###########????????? | | #????############# # """ # ??????? | | #+###????#==*==!+ + """ # ??????? | | #??????#"""=*[###### # + #?????? | | #??????#"Y!![=#????# # ! # #?????? | | #??????#"""[*!#????# ######## #?????? | | #??????#*[!=![#????# #??????# #?????? | | #??????#=!=!!!#????# #??????# #?????? | | ########+##/###????# #??????# # ???? | | %%#??????# #??????# / ???? | | ######## #??????# #??????# #?????? | | "" #???# ########%########! u #?????? | | R" #???# p @%p[|/R u #?????? | | " #???# #############################?????????? | | #???# #?????????????????????????????????????? | | "" #???# #?????????????????????????????????????? | | "" #???# #?????????????????????????????????????? | | "" #???# ?????????????????????????????????????? | | "" #???# ?????????????????????????????????????? | | "" #???# ?????????????????????????????????????? | | " #???# ????????????????????????????????????? | | #???# ????????????????????????????????????? | | #???# #??????????????????????????????????? | | ######## #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | #??????????????????????????????????? | | """ ###+####??????????????????????????????????? | | """ #?????????????????????????????????????????? | | """ #?????????????????????????????????????????? | | #?????????????????????????????????????????? | | """ #?????????????????????????????????????????? | | """ #?????????????????????^???????????????????? | | """ ?#?????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 33 Energy Capacity 530 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 135 Additional Mass Support 9 Armor Coverage 400 Resistance: KI 30 Propulsion Shielding 66 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 70 Targeting Accuracy 8 Target Analysis 8 Recoil Reduction 1 Salvage Targeting 2 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Spread Laser | -9/Materials | Extracted Transport Network Coupler | -9/Materials | Extracted Imp. Treads | -9/Materials | Extracted Flight Unit | -9/Materials | Extracted Seismic Detector | -9/Materials | Scanalyzed Powered Armor | -8/Materials | Scanalyzed Imp. Propulsion Shielding | -8/Materials | Scanalyzed VSS Leg | -8/Materials | Scanalyzed Proton Missile Launcher | -7/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Prc. Matter Filter | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Adv. VSS Leg | -6/Data Miner | Free Adv. Actuator Array | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Imp. Phase Shifter | -6/Data Miner | Free Hyp. Gauss Cannon | -6/Data Miner | Free Imp. Point Defense System | -6/Data Miner | Free Imp. Heavy Siege Treads | -6/Data Miner | Free Robot Schematics ------------------ M-13 Machinist | -10/Materials | Hacked L-41 Fighter | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free B-48 Gladiator | -6/Data Miner | Free Y-54 Guardian | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 66% | -9/Materials Imp. Medium Laser | 55% | -9/Materials Aluminum Leg | 54% | -9/Materials Minigun | 16% | -8/Materials Minigun | 32% | -8/Materials Hrd. Medium Armor Plating | 70% | -8/Materials Carbon-fiber Leg | 42% | -8/Materials Carbon-fiber Leg | 46% | -8/Materials Studied --------- Datajack | -9/Materials | Hacked Minigun | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Fitting Room Resistances Are Futile Sprinter Challenges ------------ None Game ------ Seed StormCoreSteel Manual? 0 Play Time 02:30:21 Cumulative 1175.0 hours Start 2025.12.15 @ 12:26:48 End 2025.12.19 @ 17:08:06 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 503 Rogue 503 Adventurer 0 Explorer 0 Win Type - Total 15 Types 13/0/1/1/0/0/0/0/0/0 Lore% 52 Gallery% 71 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e78eeb42-ecbc-486d-a37f-525e59cb3932