Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.05 @ 12:35:20 Player: Johnny5001 Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (8) 4000 Regions Visited (16) 3200 Robots Destroyed (67) 335 Value Destroyed (2854) 2854 Prototype IDs (6) 120 Alien Tech Used (1) 200 Bonus (1141) 1141 TOTAL SCORE: 11850 Bonus ------- Follower Combat Kills 141 Entered DSFs 1000 Cogmind --------- Core Integrity 0/1450 Matter 190/300 Energy 98/100 System Corruption 35% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (10) ----- Advanced Visual Processing Unit Improved Targeting Computer Improved Melee Analysis Suite Advanced Target Analyzer Core Analyzer Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Hover Unit Advanced Cryofiber Web Advanced Cloaking Device Graphene Brace Plasma Cutter Peak State ------------ > --- POWER ------------ Light Particle Reactor > --- PROPULSION ------- Enhanced Biometal Leg Centrium Leg Centrium Leg Treaded Carbon-VTOL Exoskeleton Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Large Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Improved Melee Analysis Suite Advanced Target Analyzer Hacking Suite > --- WEAPON ----------- Compact HERF Cannon Railgun Hypervelocity Mass Driver Great Axe > --- INVENTORY -------- Neutrino Core Hover Unit Advanced Cryofiber Web Recoil Stabilizer Advanced Cloaking Device Improved Utility Shielding Improved Utility Shielding Improved Utility Shielding Graphene Brace Plasma Cutter Powered Hammer [Rating: 109] Favorites ----------- Power Fission Core Engine Light Deuterium Engine Power Core Fission Core Reactor Light Particle Reactor Propulsion Aluminum Leg Treads Constructs Leg Aluminum Leg Hover Unit Improved Antigrav System Utility Advanced Visual Processing Unit Device Coolant Injector Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Constructs Energy Gun Constructs Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Great Axe Build | -11 -10 -10 -9 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac DSF Fac Upp Upp Fac DSF Res Arm Res Slots Evolved 16 | . . . 2 . . 4 2 . 2 . . 2 . 2 . 2 Power 1 | . . . . . . . . . 1 . . . . . . . Propulsion 5 | . . . 1 . . 1 1 . 1 . . . . . . 1 Utility 8 | . . . 1 . . 2 1 . . . . 2 . 1 . 1 Weapon 2 | . . . . . . 1 . . . . . . . 1 . . Parts Attached 126 | 6 10 3 18 2 2 24 2 7 2 7 . 2 . 1 4 36 Power 13 | 1 1 . 2 . . 2 . 2 . 1 . . . . 1 3 Engine 7 | 1 1 . 2 . . 2 . . . 1 . . . . . . Core 4 | . . . . . . . . 2 . . . . . . . 2 Reactor 2 | . . . . . . . . . . . . . . . 1 1 Propulsion 40 | 2 4 . 7 1 1 7 1 4 2 . . . . . 2 9 Treads 3 | . . . 3 . . . . . . . . . . . . . Leg 33 | 2 4 . 4 1 1 7 1 4 2 . . . . . 2 5 Wheel . | . . . . . . . . . . . . . . . . . Hover 4 | . . . . . . . . . . . . . . . . 4 Flight . | . . . . . . . . . . . . . . . . . Utility 31 | 1 1 1 6 . 1 6 1 . . 1 . 2 . 1 1 9 Device 14 | . 1 . 4 . 1 3 . . . 1 . . . 1 1 2 Storage 3 | 1 . . 1 . . 1 . . . . . . . . . . Processor 6 | . . . . . . 1 1 . . . . 1 . . . 3 Hackware 1 | . . . . . . . . . . . . . . . . 1 Protection 7 | . . 1 1 . . 1 . . . . . 1 . . . 3 Artifact . | . . . . . . . . . . . . . . . . . Weapon 42 | 2 4 2 3 1 . 9 . 1 . 5 . . . . . 15 Energy Gun 10 | . . . 1 . . 4 . 1 . 2 . . . . . 2 Energy Cannon 3 | . . . . . . 1 . . . . . . . . . 2 Ballistic Gun 10 | 2 3 2 1 . . 1 . . . . . . . . . 1 Ballistic Cannon 5 | . . . . . . . . . . . . . . . . 5 Launcher 3 | . . . . . . 1 . . . 1 . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 5 | . . . 1 1 . 1 . . . . . . . . . 2 Slashing Weapon 6 | . 1 . . . . 1 . . . 2 . . . . . 2 Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . . 1 . . . . . 1 Parts Lost 62 | . . . 4 . . 3 . 1 . 2 . . . . 19 33 Power 10 | . . . 1 . . 1 . . . . . . . . 5 3 Propulsion 22 | . . . 2 . . . . . . . . . . . 7 13 Utility 13 | . . . 1 . . 2 . . . . . . . . 3 7 Weapon 17 | . . . . . . . . 1 . 2 . . . . 4 10 Highest Loss Streak 17 | . . . 2 . . 2 . 1 . 1 . . . . 14 17 To Critical Strikes 1 | . . . 1 . . . . . . . . . . . . . Average Slot Usage (%) 85 | . 86 100 94 100 86 90 93 91 82 90 94 94 94 94 87 50 Engine 5 | . 13 14 11 11 11 6 6 . . 3 5 5 5 4 3 . Core 1 | . . . . . . . . 5 5 5 5 5 5 4 2 . Treads 1 | . . . 12 7 . . . . . . . . . . . 2 Leg 26 | . 25 28 19 25 32 29 33 31 35 35 35 31 31 28 26 8 Device 10 | . 7 . 6 11 11 14 13 13 11 11 11 10 10 14 12 3 Storage 7 | . 14 14 11 11 11 7 6 6 5 5 5 5 5 4 4 3 Processor 6 | . . . . . . 3 13 13 11 11 11 15 15 14 14 13 Protection 3 | . . 14 11 11 . 3 . . . . . 5 5 4 3 1 Energy Gun 5 | . . . 9 11 4 8 . 3 5 5 5 5 5 6 8 . Energy Cannon 1 | . . . . . . 3 6 6 . . . . . . . . Ballistic Gun 4 | . 24 28 10 3 6 2 6 6 5 . . . . . . 1 Launcher 1 | . . . . . . . 6 2 . 4 5 5 5 4 1 . Impact Weapon 2 | . . . 1 7 11 5 . . . . . . . . . . Slashing Weapon 1 | . 1 . . . . . . . . 2 5 5 5 4 3 3 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 86 | 13 15 16 25 27 24 40 37 44 38 46 46 66 66 76 86 64 Greatest Support 99 | 20 20 20 40 30 30 77 87 93 99 99 99 99 99 99 99 57 Greatest Overweight (x) 10 | . 4 . 2 1 1 1 . . . . . . . . 1 10 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 10 10 10 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 12 | 7 8 8 10 10 10 10 15 15 15 15 15 15 15 15 15 14 Most Carried 15 | 6 8 8 10 10 10 15 14 15 14 15 15 14 15 15 15 13 Average Carried 10 | 3 7 8 9 9 9 9 13 14 13 14 15 13 13 14 14 7 Final Capacity 15 | 8 8 8 10 10 10 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 6 8 8 10 10 10 15 13 14 14 15 15 13 15 15 12 5 Scrap Engine Consumption 106 | . . . . . 20 25 . 20 . 7 8 . 9 4 6 7 Constructs Created 8 | . . . . . 1 1 . . . . . . . 1 3 2 Constructs Modified 19 | . . . . . 3 10 . . . . . . . 3 . 3 Class Distribution -------------------- 55% | Mutant 24% | Scavenger-Mutant 14% | Gunner 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Commander-Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Gunner | -6/DSF Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Mutant | -4/Factory Mutant | -4/DSF Gunner | -3/Research Mutant | -3/Armory Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 ----------- Run | Yrd Mat Min Mat Sto Rec Fac Fac DSF Fac Upp Upp Fac DSF Res Arm Res Matter Collected 2106 | 185 74 . 324 98 62 215 . 87 . 318 50 . . 30 78 585 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 2709 | . 74 51 412 11 . 489 . 71 . 304 115 . . 118 134 930 Parts 130 | . 5 4 24 . . 23 . 4 . 3 11 . . 8 5 43 Haulers Intercepted . | . . . . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . . . 5 . . . . . Prevented . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac DSF Fac Upp Upp Fac DSF Res Arm Res Combat Hostiles Destroyed 61 | . 4 3 9 . . 12 . 1 . 3 8 . . 4 4 13 Melee 4 | . . . . . . 1 . . . . . . . . . 3 Guns 22 | . 4 3 9 . . . . 1 . . . . . 1 1 3 Cannons 9 | . . . . . . 3 . . . . . . . . . 6 AOE 22 | . . . . . . 5 . . . 2 8 . . 3 3 1 Classes Destroyed 9 | . 2 . 2 . . 3 . 1 . . . . . . . 1 Builder 1 | . . . . . . 1 . . . . . . . . . . Operator 2 | . . . . . . 1 . . . . . . . . . 1 Watcher 3 | . . . 1 1 . 1 . . . . . . . . . . Swarmer 26 | . 3 3 . . . 3 . . . 2 8 . . 4 3 . Grunt 20 | . 1 . 6 . . 6 . . . . . . . . . 7 Brawler 1 | . . . . . . . . . . . . . . . . 1 Sentry 7 | . . . 3 . . 1 . . . 1 . . . . 1 1 Specialist 1 | . . . . . . . . 1 . . . . . . . . Programmer 6 | . . . . . . 2 . . . . . . . . . 4 Best Kill Streak 5 | . 3 3 3 1 . 5 . 1 . 2 4 . . 3 3 4 Combat Bots Only 4 | . 3 3 3 . . 4 . 1 . 2 4 . . 3 3 4 Max Kills in Single Turn 3 | . 1 1 1 1 . 1 . 1 . 1 3 . . 3 2 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . . 1 . . . 1 3 . . 3 2 1 Melee 1 | . . . . . . 1 . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Sto Rec Fac Fac DSF Fac Upp Upp Fac DSF Res Arm Res Hostile Shots Fired 885 | . 26 12 50 6 . 91 . 58 . 34 8 . 2 6 247 345 Missed 251 | . 4 3 11 3 . 39 . 18 . 10 2 . . 1 74 86 Damage Taken 12768 | . 208 77 776 75 . 719 . 695 . 520 105 . 103 53 3228 6209 Core 2682 | . 40 25 205 . . 145 . 150 . 61 34 . 54 . 504 1464 Absorbed by Shields 274 | . . . . . . 41 . . . . . . . 21 212 . Redirected to Shielding 104 | . . . . . . . . . . . . . . . . 104 Ignored by Resistances 225 | . . . . . . . . . . . . . 46 35 144 . Regen/Repaired (Parts) 208 | . . . . . . 16 . . . . 100 . . 14 . 78 Core Remaining (%) 78 | 100 . 74 . . 48 79 . 82 . . 90 . 95 . 61 . Volleys Fired 163 | . 17 4 34 . . 26 . 5 . 13 5 . . 4 9 46 Largest 3 | . 2 2 2 . . 3 . 3 . 2 1 . . 3 3 3 Hottest 205 | . 40 40 85 . . 156 . 157 . 111 30 . . 168 168 205 Shots Fired 329 | . 34 8 66 . . 52 . 15 . 24 5 . . 8 25 92 Gun 226 | . 34 8 66 . . 27 . 10 . 20 . . . 7 18 36 Cannon 75 | . . . . . . 17 . 5 . . . . . . . 53 Launcher 28 | . . . . . . 8 . . . 4 5 . . 1 7 3 Special . | . . . . . . . . . . . . . . . . . Kinetic 162 | . 34 8 32 . . 13 . 5 . . . . . . . 70 Thermal 99 | . . . 34 . . 14 . 10 . 13 . . . 6 9 13 Explosive 25 | . . . . . . 8 . . . 4 5 . . 1 7 . Electromagnetic 43 | . . . . . . 17 . . . 7 . . . 1 9 9 Robot Hit Streak 12 | . 6 3 12 . . 8 . 10 . 12 . . . 3 8 11 Robot Miss Streak 4 | . 4 2 4 . . 2 . 2 . 1 2 . . 1 2 2 Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . . . Shots Hit Robots 255 | . 20 4 47 1 . 50 . 11 . 19 . . . 6 14 83 Core Hits 127 | . 6 3 19 . . 25 . 4 . 11 11 . . 7 12 29 Critical Kills 4 | . . . . . . . . . . . . . . . . 4 Critical Parts Destroyed 8 | . 1 . . . . . . . . . . . . . . 7 Critical Strikes 21 | . 1 . 3 . . . . . . . . . . . 1 16 Burn 5 | . . . 3 . . . . . . . . . . . . 2 Destroy 8 | . 1 . . . . . . . . . . . . . . 7 Blast 3 | . . . . . . . . . . . . . . . . 3 Smash 4 | . . . . . . . . . . . . . . . . 4 Sever 1 | . . . . . . . . . . . . . . . 1 . Melee Attacks 95 | . . . 5 2 . 31 . . . 6 . . . . 12 39 Impact 48 | . . . 5 2 . 30 . . . . . . . . . 11 Slashing 47 | . . . . . . 1 . . . 6 . . . . 12 28 Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . 1 . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 7766 | . 213 49 556 40 . 1618 . 159 . 661 496 . . 246 592 3136 Guns 2349 | . 213 49 556 . . 215 . 126 . 188 . . . 94 206 702 Cannons 1548 | . . . . . . 200 . 30 . . . . . . . 1318 Explosions 1780 | . . . . . . 565 . . . 139 496 . . 152 351 77 Melee 2086 | . . . . 40 . 638 . . . 334 . . . . 35 1039 Ramming 3 | . . . . . . . . 3 . . . . . . . . Kinetic 2258 | . 213 49 181 . . 154 . 82 . . . . . . . 1579 Thermal 1185 | . . . 375 . . 173 . 74 . 126 . . . 94 111 232 Explosive 1641 | . . . . . . 503 . . . 139 496 . . 152 351 . Electromagnetic 593 | . . . . . . 150 . . . 62 . . . . 95 286 Impact 1120 | . . . . 40 . 638 . . . . . . . . . 442 Slashing 966 | . . . . . . . . . . 334 . . . . 35 597 Piercing . | . . . . . . . . . . . . . . . . . Highest Corruption 35 | . . . 8 10 10 2 . 5 . . . . . . . 35 Average Corruption 6 | . . . 8 9 10 1 . 2 . . . . . . . 7 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 51 | . . . 4 5 14 7 . 2 . . . . . . . 19 Message Errors 11 | . . . 1 1 3 2 . 1 . . . . . . . 3 Matter Fused 14 | . . . . 2 6 2 . . . . . . . . . 4 Heat Flow Errors 6 | . . . 1 1 2 . . . . . . . . . . 2 Energy Discharges 7 | . . . . 1 2 2 . . . . . . . . . 2 Parts Rejected 3 | . . . . . . . . 1 . . . . . . . 2 Data Loss (minor) 5 | . . . 1 . 1 1 . . . . . . . . . 2 Misfires 2 | . . . . . . . . . . . . . . . . 2 Alerts 1 | . . . . . . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . 1 . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 672 | . . . . 20 . 187 . . . 92 . . . . . 373 Projectiles 15 | . . . . . . . . . . . . . . . . 15 Explosions 33 | . . . . . . 33 . . . . . . . . . . Melee 624 | . . . . 20 . 154 . . . 92 . . . . . 358 Knockbacks 20 | . . . . . . 1 . . . . . . . . . 19 Impact 6 | . . . . . . 1 . . . . . . . . . 5 Kinetic 14 | . . . . . . . . . . . . . . . . 14 Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 59 | . . . . . . 39 . . . . 20 . . . . . Shots 2 | . . . . . . 1 . . . . 1 . . . . . Rammed . | . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . . . . . . . 1 . . . . . . . . Kicked 1 | . . . . . . . . 1 . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 331 | . 6 6 215 186 224 192 . 36 . 173 . . . 122 197 331 Average Temperature 82 | . 6 4 77 105 103 59 . 16 . 73 . . . 52 83 138 Received Heat Transfer 1870 | . 54 . 270 24 . 203 . 63 . 99 . . . . 617 540 Effects 1 | . . . . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . Parts Fried 8 | . . . . 4 . 2 . . . . . . . . . 2 Impact Corruptions 19 | . . . . 1 . 7 . . . . . . . . . 11 Robots Melted 1 | . . . . . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . Parts Melted 3 | . . . 2 . . 1 . . . . . . . . . . Heat Transferred 3078 | . . . 1147 . . 324 . 261 . 309 . . . 100 250 687 Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . 1 . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac DSF Fac Upp Upp Fac DSF Res Arm Res Peak Influence 422 | . 172 136 225 215 127 241 122 135 65 . . 114 79 225 422 330 Initial 173 | . . 66 52 42 83 103 117 85 65 . . 114 79 52 117 173 Average 144 | . 107 132 119 97 84 96 117 108 65 . . 114 79 158 347 223 Maximum Alert Level 2 | . . . 1 1 . 1 . . . . . . . 1 2 1 Low Security (%) 76 | 100 100 100 74 95 100 97 100 100 100 . . 100 100 50 7 47 Level 1 21 | . . . 25 4 . 2 . . . . . . . 50 55 52 Level 2 2 | . . . . . . . . . . . . . . . 36 . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 15 | . 2 . 2 . . 3 . 1 . . . . . 1 2 4 Investigation 5 | . 1 . 2 . . . . . . . . . . . 1 1 Extermination 3 | . . . . . . 2 . . . . . . . . . 1 Reinforcement 7 | . 1 . . . . 1 . 1 . . . . . 1 1 2 Assault . | . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Sto Rec Fac Fac DSF Fac Upp Upp Fac DSF Res Arm Res Distress Signals 9 | . 1 . 1 1 . . . . . . . . . . 3 3 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 152 | . 8 3 11 7 . 18 . 12 . 3 8 . 1 8 31 42 Peak Tracking Total 20 | . 3 3 3 4 . 4 . 9 . 3 4 . 2 4 20 15 Tactical Retreats 15 | . 1 . . . . 2 . 2 . . . . 1 1 5 3 Traps | -11 -10 -10 -9 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac DSF Fac Upp Upp Fac DSF Res Arm Res Traps Triggered 9 | . 4 . 1 2 . . . . . . . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 ---------- Run | Yrd Mat Min Mat Sto Rec Fac Fac DSF Fac Upp Upp Fac DSF Res Arm Res Machines Disabled 2 | . . . . . . . . . . 1 . . . . 1 . Max in Single Turn 1 | . . . . . . . . . . 1 . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Sto Rec Fac Fac DSF Fac Upp Upp Fac DSF Res Arm Res Machines Accessed 26 | . 2 . 4 3 7 5 1 . . 2 . 1 . 1 . . Terminals 19 | . 2 . 3 3 5 4 1 . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . 1 . . Recycling Units 4 | . . . 1 . 2 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Total Hacks 66 | . 5 . 9 9 23 14 1 . . 2 . 1 . 2 . . Successful 35 | . 2 . 2 5 16 5 1 . . 2 . 1 . 1 . . Failed 31 | . 3 . 7 4 7 9 . . . . . . . 1 . . Catastrophic 2 | . . . . 1 1 . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 28 | . 3 . 5 6 7 7 . . . . . . . . . . Terminals 52 | . 5 . 7 9 17 12 1 . . . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . . . 2 . . Recycling Units 10 | . . . 2 . 6 2 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Terminal Hacks 19 | . 1 . . 3 9 2 1 . . 2 . 1 . . . . Record 4 | . . . . 1 1 1 . . . 1 . . . . . . Part Schematic 2 | . . . . . 2 . . . . . . . . . . . Robot Analysis 3 | . . . . . 3 . . . . . . . . . . . Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . Open Door 1 | . . . . . . . . . . 1 . . . . . . Open DSF 2 | . . . . . . . 1 . . . . 1 . . . . Branch Access Points 2 | . 1 . . 1 . . . . . . . . . . . . Terminal Index 1 | . . . . 1 . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . Maintenance Status 1 | . . . . . 1 . . . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . Repair Station Hacks 1 | . . . . . . . . . . . . . . 1 . . Scan Component 1 | . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks 6 | . . . 1 . 4 1 . . . . . . . . . . Report Inventory 3 | . . . . . 2 1 . . . . . . . . . . Retrieve Matter 1 | . . . 1 . . . . . . . . . . . . . Retrieve Components 2 | . . . . . 2 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . Unauthorized Hacks 9 | . 1 . 1 2 3 2 . . . . . . . . . . Terminals 8 | . 1 . 1 2 2 2 . . . . . . . . . . Botnet 8 | . 1 . 1 2 2 2 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . . . . Tunnel 1 | . . . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 21 | . 2 . 4 3 6 5 . . . . . . . 1 . . Full Trace Events 2 | . 1 . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components 4 | . . . . . 4 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 ------------ Run | Yrd Mat Min Mat Sto Rec Fac Fac DSF Fac Upp Upp Fac DSF Res Arm Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 -------- Run | Yrd Mat Min Mat Sto Rec Fac Fac DSF Fac Upp Upp Fac DSF Res Arm Res Total Allies 10 | . . . . 10 . . . . . . . . . . . . Largest Group 10 | . . . . 10 . . . . . . . . . . . . Highest-Rated Group 88 | . . . . 88 . . . . . . . . . . . . Highest-Rated Ally 16 | . . . . 16 . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 34 | . . . . 34 . . . . . . . . . . . . Total Damage 339 | . . . . 339 . . . . . . . . . . . . Kills 5 | . . . . 5 . . . . . . . . . . . . Allies Corrupted 1 | . . . . 1 . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 ------- Run | Yrd Mat Min Mat Sto Rec Fac Fac DSF Fac Upp Upp Fac DSF Res Arm Res Robot Analysis Total 3 | . . . . . 3 . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 ------------- Run | Yrd Mat Min Mat Sto Rec Fac Fac DSF Fac Upp Upp Fac DSF Res Arm Res Turns Passed 4983 | 63 187 152 487 146 356 1182 13 142 50 539 249 7 36 334 318 722 Spaces Moved 3053 | 44 86 112 189 80 279 655 9 90 41 359 207 4 30 260 215 393 Core 55 | 6 2 . . . . . . . . . . . . . . 47 Treads 267 | . . . 66 . . . . . . . . . . . . 201 Legs 2699 | 38 84 112 123 80 279 655 9 90 41 359 207 4 30 260 215 113 Wheels . | . . . . . . . . . . . . . . . . . Hover 32 | . . . . . . . . . . . . . . . . 32 Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 128 116 116 116 116 116 116 116 116 50 Average Speed 120 | 110 126 120 152 156 123 121 128 123 116 116 116 116 116 116 117 108 Slowest Speed 550 | 120 250 120 260 190 190 190 128 128 116 116 116 116 116 116 190 550 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . . . . . . . . . Exploration Rate (%) 26 | 4 20 28 21 29 71 16 1 84 2 55 23 1 46 9 24 18 Regions Visited 16 Branch Regions 6 Pre-discovered Areas 1 | . . . . . 1 . . . . . . . . . . . Known Exits Taken 4 | . 1 . . 1 . . 1 . . . . 1 . . . . Unknown Exits Taken 10 | 1 . 1 1 . 1 1 . . 1 1 1 . . 1 1 . Scrap Searched 3 | . . . . . . . . . . 1 2 . . . . . Spaces Dug 40 | . . . 5 1 . 12 . . . . . . . . 9 13 Terrain Destroyed 217 | . . . 5 1 . 73 . . . 4 46 . . 6 60 22 Melee 39 | . . . 5 1 . 12 . . . . . . . . 9 12 Projectile 11 | . . . . . . . . . . . . . . . 1 10 AOE 167 | . . . . . . 61 . . . 4 46 . . 6 50 . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -7 -6 -6 -5 -5 -5 -4 -4 -3 -3 -2 --------- Run | Yrd Mat Min Mat Sto Rec Fac Fac DSF Fac Upp Upp Fac DSF Res Arm Res Total 3880 | 55 129 122 317 98 295 940 10 112 43 448 211 6 31 285 239 539 Wait 332 | . 11 3 57 6 7 172 . . . 52 . . . 18 . 6 Move 3038 | 43 85 111 188 79 278 654 8 89 40 358 206 4 29 259 214 393 Hop . | . . . . . . . . . . . . . . . . . Pick Up 69 | 6 4 . 10 4 1 18 . 4 1 6 . . 2 2 . 11 Fast Attach 40 | 6 9 . . . 1 4 . 1 . 2 . . . . 1 16 Attach 49 | . . . 6 . 1 7 2 1 1 6 . 2 . 1 3 19 Detach 9 | . . . . . 3 . . . . 2 . . . . . 4 Swap 38 | . 1 3 12 2 . 13 . 5 1 . . . . . . 1 Drop 44 | . 2 1 5 4 4 15 . 6 . 2 . . . 1 . 4 Fire 163 | . 17 4 34 . . 26 . 5 . 13 5 . . 4 9 46 Melee 95 | . . . 5 2 . 31 . . . 6 . . . . 12 39 Ram . | . . . . . . . . . . . . . . . . . Kick 1 | . . . . . . . . 1 . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . Rewire 2 | . . . . 1 . . . . . 1 . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Storage -9/Recycling -7/Factory -6/Factory -6/DSF -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -4/DSF -3/Research -3/Armory -2/Research History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 74 | -10/Materials | Identified exit to Mines 251 | -10/Materials | Entered Mines 309 | -10/Mines | Build established: Mutant 360 | -10/Mines | Assembled infested the area 364 | -10/Mines | Discovered new exit (range 12) 365 | -10/Mines | Assisted by a Guerilla fighting off Assembled 403 | -10/Mines | Entered Materials 403 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 801 | -9/Materials | Crushed by falling debris 876 | -9/Materials | Core integrity fell below 50% 879 | -9/Materials | Discovered new exit (range 4) 890 | -9/Materials | Entered Storage 903 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 940 | -9/Storage | System corruption reached 10% 960 | -9/Storage | Identified exit to Recycling 1031 | -9/Storage | Used back door to open Recycling access 1036 | -9/Storage | Entered Recycling 1038 | -9/Recycling | Found Scrap Engine 1047 | -9/Recycling | Lost 4 allies 1281 | -9/Recycling | Build established: Scavenger-Mutant 1342 | -9/Recycling | Discovered new exit (range 13) 1392 | -9/Recycling | Entered Factory 1392 | -7/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2444 | -7/Factory | Discovered new exit (range 19) 2574 | -7/Factory | Entered another Factory area 2574 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2585 | -6/Factory | Identified exit to DSF 2587 | -6/Factory | Entered DSF 2630 | -6/DSF | Additional patrols routed to DSF 2705 | -6/DSF | Discovered new exit (range 20) 2729 | -6/DSF | Entered Factory 2729 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 2766 | -5/Factory | Discovered new exit (range 11) 2779 | -5/Factory | Entered Upper Caves 2849 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 3046 | -5/Upper Caves | Found Alien Artifact 3046 | -5/Upper Caves | Identified Dimensional Node Initializer 3046 | -5/Upper Caves | Initialized slip node 3078 | -5/Upper Caves | Learned Factory stockpile data 3122 | -5/Upper Caves | Encountered a Warlord checkpoint 3201 | -5/Upper Caves | Build established: Mutant 3299 | -5/Upper Caves | Discovered new exit (range 17) 3318 | -5/Upper Caves | Entered another Upper Caves area 3324 | -5/Upper Caves | Discovered new exit (range 14) 3567 | -5/Upper Caves | Entered Factory 3567 | -4/Factory | Evolved 2 slots: Utility x2 3574 | -4/Factory | Identified exit to DSF 3574 | -4/Factory | Entered DSF 3586 | -4/DSF | Discovered new exit (range 19) 3607 | -4/DSF | Additional patrols routed to DSF 3610 | -4/DSF | Entered Research 3610 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 3932 | -3/Research | Discovered new exit (range 10) 3942 | -3/Research | Build established: Gunner 3944 | -3/Research | Entered Armory 4215 | -3/Armory | Lost 3 parts (1p2u) 4260 | -3/Armory | Discovered new exit (range 3) 4262 | -3/Armory | Entered Research 4262 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 4289 | -2/Research | Lost 14 parts (3p7n1u3w) 4454 | -2/Research | Lost 10 parts (1p3n3u3w) 4698 | -2/Research | Build established: Mutant 4901 | -2/Research | System corruption reached 10% 4927 | -2/Research | Core integrity fell below 50% 4951 | -2/Research | System corruption reached 30% 4954 | -2/Research | Core integrity fell below 20% 4984 | -2/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- corruption cleaned. Phase Gun destroyed. M-36 Artificer fits Backup Plating VII on P-80 Master. System corrupted: Powered Hammer rejected. Acquired Powered Hammer. M-36 Artificer repairs Adv. Heat Sink. M-36 Artificer repairs Gamma Rifle. P-80 Master resets P-80 Master, system corruption cleaned. Imp. Utility Shielding destroyed. Powered Hammer destroyed. Dropped Imp. Utility Shielding. Dropped Recoil Stabilizer. Dropped Lrg. Storage Unit. Acquired 2 matter. G%19&V&KQTCM0L93>O:&D2X5AH3PNEYP W-44 Eye sends out distress signal. Adv. Heat Sink destroyed. System corrupted: Matter fused (-6). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ???????????????????? | | ?????????????????????????? ???????????????????? | | ?????????????????????????? """ ?????????????? | | ?????????????????????????? ??????????? | | ?????????????????????????? ????????? | | ?????????????????????????? ???????? | | #########????????????????? ??????? | | """" #?????????????????# ??????? | | ""S"" #?????????????????# ??????? | | "" "" #????????# ? ?????# ??????? | | #????????# ""????# #?????? | | #????????# ""????# #?????? | | ]??????????# """???# s ??????? | | ????????????# """???# ss ???????? | | ##+##????????????# """ ??# ?????????? | | # ###########??# ??# """ ??????????? | | # + #??# ?# """ ?????????? | | + # =| #??# ## """ ?????????? | | # # =| #??# @ """ ????????? | | # # || #??########## """u ? #####?? | | # # #???????????## ### """ ?? | | # # #??????#######/###???""" ? | | + # #??????# #???? ?? | | # # #####??# ! #?? ! #?????? | | # ####+######## #### # #?????? | | # %*!= ## / #?????? | | # | = =## # #?????? | | + = ## # #?????? | | # !!! ## #? #?????? | | # [!= ## # "" "" #?????? | | #]=! * ########/### ""F"" #?????? | | ! #! !! #???# """ +?????? | | ##/######???# # ????? | | %%% ####???# / "?? | | *! #???# # "?? | | #???## ###?????? | | #????# #???????? | | ###+## #????# #???????? | | ?? # % #????# ####+#???????? | | ?? # """ #????# #????????????? | | ?" # """ ##"######/##### #????????????? | | ?"" # """ ## # #????????????? | | "" # ## # #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 68 Coolant Potential 65 Energy Generation 37 Energy Capacity 482 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 30 Utility Shielding 66 Phase Shifting 5 Evasion (%) 60 Targeting Accuracy 6 Melee Accuracy 6 Target Analysis 8 Core Analysis 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Maul | -9/Recycling | Hacked Plasma Cutter | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Dimensional Node Initializer Achievements -------------- Alien Tech Armchair Analyst Brute Force \\IAMDERELICT Challenges ------------ None Game ------ Seed MetaSpikedBuckler Manual? 0 Play Time 01:46:30 Cumulative 16.3 hours Start 2024.05.05 @ 10:47:12 End 2024.05.05 @ 12:35:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 24 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 0 RUN: d02f3217-c5c0-4e0f-81db-01f2c7a656cd