Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.25 @ 14:50:35 Player: Mozco Result: Destroyed self with Rocket Launcher Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (119) 595 Value Destroyed (2628) 2628 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (35) 35 TOTAL SCORE: 4898 Bonus ------- High Alert Combat Kills 35 Cogmind --------- Core Integrity 0/400 Matter 268/300 Energy 268/280 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -9/Recycling Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (2) --- Improved Treads Improved Treads > --- UTILITY (4) ------ Large Storage Unit Terrain Scan Processor > --- WEAPON (2) ------- Heavy Assault Rifle Rocket Launcher > --- INVENTORY (15) --- Cooled Ion Engine Light Treads Light Treads High-capacity Storage Unit Large Matter Pod (150) Visual Processing Unit Signal Interpreter Light Armor Plating Medium Armor Plating Shield Generator Heavy Assault Rifle Maul Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Scrap Engine Large Storage Unit Terrain Scan Processor > --- WEAPON ----------- Heavy Assault Rifle Rocket Launcher > --- INVENTORY -------- Cooled Ion Engine Light Treads Light Treads Improved Treads Improved Treads High-capacity Storage Unit Large Matter Pod Visual Processing Unit Signal Interpreter Light Armor Plating Medium Armor Plating Shield Generator Heavy Assault Rifle Maul [Rating: 30] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Terrain Scan Processor Device Improved Terrain Scanner Storage Large Storage Unit Processor Terrain Scan Processor Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved Medium Laser Ballistic Gun Heavy Assault Rifle Launcher Rocket Launcher Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -9 ------- Run | Jun Mat Min Mat Sto Rec Slots Evolved 2 | . . . 2 . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . . 2 . . Weapon . | . . . . . . Parts Attached 66 | 7 10 . 26 19 4 Power 6 | 1 1 . 3 1 . Engine 5 | 1 . . 3 1 . Core 1 | . 1 . . . . Reactor . | . . . . . . Propulsion 20 | 2 2 . 7 7 2 Treads 18 | . 2 . 7 7 2 Leg . | . . . . . . Wheel 2 | 2 . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 2 1 . 4 3 2 Device 2 | 1 . . . . 1 Storage 4 | 1 1 . 2 . . Processor 2 | . . . 2 . . Hackware 1 | . . . . 1 . Protection 3 | . . . . 2 1 Artifact . | . . . . . . Weapon 28 | 2 6 . 12 8 . Energy Gun 1 | . . . 1 . . Energy Cannon . | . . . . . . Ballistic Gun 18 | 2 3 . 8 5 . Ballistic Cannon . | . . . . . . Launcher 8 | . 2 . 3 3 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . 1 . . . . Unidentified Prototypes 2 | . . . 2 . . Parts Lost 8 | . . . 3 2 3 Power . | . . . . . . Propulsion 3 | . . . 1 . 2 Utility 3 | . . . 1 1 1 Weapon 2 | . . . 1 1 . Highest Loss Streak 3 | . . . 1 2 3 To Critical Strikes . | . . . . . . Average Slot Usage (%) 97 | . 100 100 94 99 87 Engine 8 | . 10 . 9 11 11 Core 3 | . 3 14 1 . . Treads 22 | . 20 28 21 22 21 Wheel 1 | . 7 . . . . Device 7 | . 14 14 7 . . Storage 12 | . 14 14 11 11 11 Processor 12 | . . . 21 21 11 Hackware 1 | . . . . 6 . Protection 1 | . . . . 4 11 Ballistic Gun 22 | . 25 28 20 21 11 Launcher 1 | . 2 . . . 11 Naked Turns . | . . . . . . Heaviest Build 74 | 14 22 22 74 38 38 Greatest Support 40 | 26 40 40 40 40 40 Greatest Overweight (x) 1 | 1 . . 1 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 10 10 20 15 15 Average Capacity 12 | 7 8 10 13 15 15 Most Carried 15 | 6 9 10 15 15 14 Average Carried 11 | 3 7 9 11 14 13 Final Capacity 15 | 8 10 10 15 15 15 Final Carried 15 | 6 9 10 15 14 12 Class Distribution -------------------- 55% | Scavenger-Mutant 44% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -9/Recycling Resources | -11 -10 -10 -9 -9 -9 ----------- Run | Jun Mat Min Mat Sto Rec Matter Collected 2507 | 290 633 36 659 869 20 Remotely . | . . . . . . Salvage Created 3917 | 114 695 83 1366 1659 . Parts 281 | 8 53 16 90 114 . Haulers Intercepted 11 | . 2 . 4 5 . Recyclers Shooed 6 | 1 1 . 1 3 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -9 ------- Run | Jun Mat Min Mat Sto Rec Combat Hostiles Destroyed 73 | . 15 3 25 30 . Guns 54 | . 6 3 18 27 . AOE 19 | . 9 . 7 3 . Classes Destroyed 10 | 2 7 . 1 . . Worker 7 | . 2 . 3 2 . Builder 6 | . 2 2 . 2 . Tunneler 4 | 2 . . 2 . . Hauler 11 | . 2 . 4 5 . Recycler 5 | 1 1 . 3 . . Operator 4 | . 2 . 1 1 . Watcher 9 | . 3 . 4 2 . Swarmer 20 | . 3 3 9 5 . Grunt 37 | . 12 . 12 13 . Sentry 16 | . . . 4 12 . Best Kill Streak 11 | 2 7 3 11 7 . Combat Bots Only 6 | . 6 3 6 4 . Max Kills in Single Turn 4 | 1 4 2 4 2 . Gunslinging 1 | . . 1 . 1 . Exploded 4 | . 4 . 3 2 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -9 -------- Run | Jun Mat Min Mat Sto Rec Damage Taken 2728 | . 240 50 1090 1095 253 Core 428 | . 25 . 168 207 28 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 269 | . . . 182 87 . Core Remaining (%) 95 | 100 . 90 . . . Volleys Fired 260 | 7 61 6 83 101 2 Largest 2 | 2 2 2 2 2 1 Hottest 79 | 40 60 46 79 46 33 Shots Fired 484 | 14 103 12 156 197 2 Gun 463 | 14 93 12 150 194 . Cannon . | . . . . . . Launcher 21 | . 10 . 6 3 2 Special . | . . . . . . Kinetic 462 | 14 93 12 149 194 . Thermal 1 | . . . 1 . . Explosive 21 | . 10 . 6 3 2 Electromagnetic . | . . . . . . Robot Hit Streak 16 | 6 10 5 14 16 4 Robot Miss Streak 5 | 1 5 2 3 2 . Penetration Max . | . . . . . . Secondary Targets 13 | . . 2 5 6 . Max Gunslinging Chain 1 | . . 1 1 1 . Shots Hit Robots 335 | 9 59 7 110 148 2 Core Hits 165 | 4 40 5 54 59 3 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . 1 . . . . Critical Strikes 1 | . 1 . . . . Destroy 1 | . 1 . . . . Melee Attacks 1 | . 1 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . 1 . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 6995 | 115 1505 113 2514 2639 109 Guns 5169 | 115 831 113 1672 2438 . Cannons . | . . . . . . Explosions 1769 | . 674 . 828 158 109 Melee . | . . . . . . Ramming 57 | . . . 14 43 . Kinetic 5169 | 115 831 113 1672 2438 . Thermal . | . . . . . . Explosive 1769 | . 674 . 828 158 109 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 46 | . . . 26 20 . Projectiles . | . . . . . . Explosions 46 | . . . 26 20 . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 139 | . 25 . 45 . 69 Shots 4 | . 1 . 1 . 2 Rammed 10 | . . . 1 9 . Targets Rammed 11 | . . . 1 10 . Kicked . | . . . . . . Crushed 1 | . . . . 1 . Highest Temperature 23 | . 23 . 17 20 . Average Temperature 6 | . 7 . 4 5 . Received Heat Transfer 933 | . 126 . 396 393 18 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -9 ------- Run | Jun Mat Min Mat Sto Rec Peak Influence 466 | 15 466 154 338 418 167 Initial 155 | . 9 136 . 114 155 Average 180 | 5 316 92 156 167 158 Maximum Alert Level 2 | . 2 . 1 2 . Low Security (%) 60 | 100 7 100 57 69 100 Level 1 36 | . 79 . 42 29 . Level 2 2 | . 12 . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 12 | . 6 . . 6 . Investigation 5 | . 3 . . 2 . Extermination . | . . . . . . Reinforcement 5 | . 3 . . 2 . Assault . | . . . . . . Garrison 2 | . . . . 2 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -9 --------- Run | Jun Mat Min Mat Sto Rec Distress Signals 9 | . 3 . 4 2 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 98 | . 27 3 32 33 3 Peak Tracking Total 4 | . 4 3 4 3 3 Tactical Retreats 1 | . . . 1 . . Traps | -11 -10 -10 -9 -9 -9 ------- Run | Jun Mat Min Mat Sto Rec Traps Triggered 6 | . 1 . 4 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . 1 . . . Machines | -11 -10 -10 -9 -9 -9 ---------- Run | Jun Mat Min Mat Sto Rec Machines Disabled 6 | . 2 . 3 1 . Max in Single Turn 2 | . 1 . 2 1 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -9 --------- Run | Jun Mat Min Mat Sto Rec Machines Accessed 30 | . 7 1 11 9 2 Terminals 21 | . 5 1 8 5 2 Fabricators . | . . . . . . Repair Stations 4 | . . . 2 2 . Recycling Units 5 | . 2 . 1 2 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 97 | . 23 4 33 31 6 Successful 54 | . 15 1 15 19 4 Failed 43 | . 8 3 18 12 2 Catastrophic 4 | . 1 1 1 1 . Database Lockouts . | . . . . . . Manual 47 | . 9 4 14 15 5 Terminals 77 | . 17 4 27 23 6 Fabricators . | . . . . . . Repair Stations 8 | . . . 4 4 . Recycling Units 12 | . 6 . 2 4 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 28 | . 7 1 7 10 3 Part Schematic 1 | . . . . 1 . Robot Analysis 9 | . 2 . 3 2 2 Prototype ID Bank 3 | . 1 . 2 . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 1 | . . . . 1 . Alert Level 3 | . . . . 2 1 Unreport Threat 3 | . . . 1 2 . Zone Layout 7 | . 4 . 1 2 . Fabricator Hacks . | . . . . . . Repair Station Hacks 8 | . . . 4 4 . Scan Component 4 | . . . 2 2 . Repair 4 | . . . 2 2 . Recycling Unit Hacks 7 | . 4 . 1 2 . Process 1 | . 1 . . . . Report Inventory 5 | . 2 . 1 2 . Retrieve Matter 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 11 | . 4 . 3 3 1 Terminals 6 | . 2 . 2 1 1 Botnet 6 | . 2 . 2 1 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 5 | . 2 . 1 2 . Monitor 1 | . . . 1 . . Mask 1 | . . . . 1 . Tunnel 3 | . 2 . . 1 . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 25 | . 6 1 9 7 2 Full Trace Events 6 | . 3 1 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 4 | . . . 2 2 . Time 147 | . . . 64 83 . Parts Recycled . | . . . . . . Recycled Matter 137 | . 137 . . . . Retrieved Matter 298 | . 298 . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 ------------ Run | Jun Mat Min Mat Sto Rec Used RIF Installer . | . . . . . . Robots Hacked 1 | . 1 . . . . Non-combat 1 | . 1 . . . . Combat . | . . . . . . Robot Hacks Applied 1 | . 1 . . . . find_recycling 1 | . 1 . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -9 -------- Run | Jun Mat Min Mat Sto Rec Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -9 ------- Run | Jun Mat Min Mat Sto Rec Robot Analysis Total 9 | . 2 . 3 2 2 Derelict Logs Recovered 3 | . . 3 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -9 ------------- Run | Jun Mat Min Mat Sto Rec Turns Passed 5306 | 93 1099 835 1493 1477 309 Spaces Moved 2843 | 67 656 507 724 703 186 Core 4 | 4 . . . . . Treads 2571 | . 451 507 724 703 186 Legs . | . . . . . . Wheels 268 | 63 205 . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 90 160 160 160 160 Average Speed 153 | 86 138 160 162 160 161 Slowest Speed 240 | 95 160 160 240 160 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 62 | 4 91 96 61 79 44 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . 2 . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . Spaces Dug 17 | . 5 . . 12 . Terrain Destroyed 118 | . 41 . 39 28 10 Melee . | . . . . . . Projectile . | . . . . . . AOE 118 | . 41 . 39 28 10 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -9 --------- Run | Jun Mat Min Mat Sto Rec Total 3290 | 86 747 519 884 860 194 Wait 33 | . . 6 22 5 . Move 2838 | 66 655 506 723 702 186 Hop . | . . . . . . Pick Up 42 | 6 10 1 17 8 . Fast Attach 21 | 7 1 . 10 1 2 Attach 10 | . . . 5 3 2 Detach 1 | . . . 1 . . Swap 35 | . 9 . 11 15 . Drop 38 | . 10 . 11 15 2 Fire 260 | 7 61 6 83 101 2 Melee 1 | . 1 . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 11 | . . . 1 10 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / *Sto) -9/Storage -9/Recycling History --------- Turn | Location | Event 13 | -11/Junkyard | Discovered new exit (range 15) 94 | -11/Junkyard | Entered Materials 296 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 609 | -10/Materials | Discovered new exit (range 13) 767 | -10/Materials | Discovered new exit (range 20) 986 | -10/Materials | Discovered new exit (range 8) 1193 | -10/Materials | Entered Mines 1234 | -10/Mines | Discovered new exit (range 11) 1319 | -10/Mines | Discovered new exit (range 13) 1645 | -10/Mines | Learned location of 1 exit from Materials 1742 | -10/Mines | Learned Materials security intel 2028 | -10/Mines | Entered Materials 2028 | -9/Materials | Evolved 2 slots: Utility x2 2029 | -9/Materials | Identified exit to Materials 2365 | -9/Materials | Build established: Scavenger-Mutant 2621 | -9/Materials | Discovered exit to Materials (range 11) 2668 | -9/Materials | Repaired Rocket Launcher 2745 | -9/Materials | Discovered new exit (range 12) 2878 | -9/Materials | Discovered exit to Materials (range 10) 2955 | -9/Materials | Discovered new exit (range 16) 3387 | -9/Materials | Repaired Hvy. Assault Rifle? 3505 | -9/Materials | Discovered new exit (range 6) 3521 | -9/Materials | Entered Storage 3888 | -9/Storage | Core integrity fell below 50% 4024 | -9/Storage | Repaired Rocket Launcher 4478 | -9/Storage | Repaired Cld. Ion Engine 4820 | -9/Storage | Garrison activated, responded to threat 4834 | -9/Storage | Core integrity fell below 20% 4993 | -9/Storage | Used back door to open Recycling access 4993 | -9/Storage | Discovered new exit (range 4) 4998 | -9/Storage | Entered Recycling 5005 | -9/Recycling | Found Scrap Engine 5307 | -9/Recycling | Destroyed self with Rocket Launcher Last Messages --------------- O-16 Technician Tier: 1 O-series operators manage local robot activity and machine processes via dedicated terminals. They are also capable of hacking and repurposing errant derelicts, but faced with an armed threat will instead call for reinforcements, lock their terminal to protect it, and attempt to escape before their unique data core can be poached by hostiles. O-16 Technicians are not built for combat, thus their sensitive systems are especially susceptible to electromagnetic damage. 05209_ Connecting with Terminal... >>Alert(Check) Current Alert Level: Low Security 05289_ P-60 Hacker springs to life. 05289_ R-06 Scavenger destroyed. 05290_ L-31 Rogue springs to life. 05292_ Y-45 Defender springs to life. 05292_ Lgt. Treads destroyed. 05305_ Lgt. Armor Plating destroyed. 05305_ L-31 Rogue destroyed. 05305_ Lgt. Treads destroyed. 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""??????????? | | """ #?########"""#????u "??????????? | | """""" ### ## "Y"#### ?????????? | | " """ ?????????? | | Y #????????? | | p #????????? | | %@ !????????? | | = ####+##???????????????? | | ############ #####?????????????????????? | | ######+#######?# | #????????????????????????? | | # #?# lY! * #????????????????????????? | | + #?#= =%! #????????????????????????? | | # #?#kg%= #????????????????????????? | | # #?#t[ % #????????????????????????? | | # #?# #????????????????????????? | | # #?# | #????????????????????????? | | # #?# % !#????????????????????????? | | + #?# #????????????????????????? | | # #?##########????????????????????????? | | # #???????????????????????????????????? | | + #???????????????????????????????????? | | # #???????????????????????????????????? | | ##############???????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 150 Evasion (%) 44 Targeting Accuracy 6 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Shield Generator | -9/Storage | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PowerReactionBox Manual? 0 Play Time 00:43:21 Cumulative 67.0 hours Start 2023.11.25 @ 13:40:35 End 2023.11.25 @ 14:50:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 57 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 54 Gallery% 54 Achievement% 47 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a87ddf6-fdc4-438d-acdb-87dd46d21a3a