Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.04 @ 21:33:06

Player: DZKane

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (10)       2000
Robots Destroyed (267)     1335
Value Destroyed (10123)    10123
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (5721)               5721
              TOTAL SCORE: 22399

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    3914
Follower Combat Kills      1774
Friendly Fire              -467

 Cogmind 
---------
Core Integrity             0/1150
Matter                     300/300
Energy                     11/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (750) Ox14
Location                   -4/Extension

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
       Improved Gyrokinetic Inverter
       Improved Gyrokinetic Inverter
       Improved Gyrokinetic Inverter
>               --- UTILITY (9) ------
       Improved Heat Sink
  High-capacity Storage Unit
       Improved Launcher Guidance Computer
>               --- WEAPON (4) -------
                Phasing Sabre
>               --- INVENTORY (20) ---
          Micro Fission Core
                Antigrav System
                Antigrav System
       Improved Gyrokinetic Inverter
       Improved Gyrokinetic Inverter
       Improved Gyrokinetic Inverter
       Improved Heat Sink
          Large Storage Unit
                Energy Well (350)
                Matter Compressor (250)
       Improved Signal Interpreter
   High-powered Tractor Beam
     Long-range Tractor Beam
   High-powered Shock Rifle
                Tesla Rifle
                Wave Gun
          Heavy Beamcaster
       Improved Plasma Cutter

 Peak State 
------------
>               --- POWER ------------
                Neutrino Core
                Neutrino Core
>               --- PROPULSION -------
       Improved Gyrokinetic Inverter
       Improved Gyrokinetic Inverter
       Improved Gyrokinetic Inverter
       Improved Gyrokinetic Inverter
>               --- UTILITY ----------
       Advanced Heat Sink
       Improved Coolant Injector
  High-capacity Storage Unit
   Experimental Targeting Computer
       Improved Launcher Guidance Computer
       Hardened Heavy Armor Plating
       Advanced Focal Shield
                System Restoration Module
>               --- WEAPON -----------
          Heavy Beamcaster
                Coil Gun
                KE Penetrator
                Phasing Sabre
>               --- INVENTORY --------
       Improved Gyrokinetic Inverter
       Improved Gyrokinetic Inverter
       Improved Gyrokinetic Inverter
       Improved Gyrokinetic Inverter
       Improved Gyrokinetic Inverter
          Large Storage Unit
                Energy Well
                Matter Compressor
       Improved Signal Interpreter
       Improved Thermal Shield
   High-powered Tractor Beam
     Long-range Tractor Beam
                Wave Gun
          Heavy Beamcaster
       Advanced Plasma Cannon
       Advanced Plasma Cannon
     Long-range Missile Launcher
                Smartbomb Launcher
       Improved Plasma Cutter
[Rating: 117]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Micro Fission Core
  Reactor                  Antimatter Reactor
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Myomer Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Improved Gyrokinetic Inverter
Utility                    High-capacity Storage Unit
  Device                   Improved Cooling System
  Storage                  High-capacity Storage Unit
  Processor                Transport Network Coupler
  Hackware                 Hacking Suite
  Protection               Improved Medium Armor Plating
Weapon                     Field Laser
  Energy Gun               Field Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Heavy Machine Gun
  Launcher                 Precision Grenade Launcher
  Impact Weapon            Heavy Mace
  Slashing Weapon          Great Axe

 Build                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Ext 
Slots Evolved              12   | .   .   2   2   2   2   .   .   2   2   .   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   .   1   1   .   .   .   .   .   .   
  Utility                  7    | .   .   .   1   1   1   .   .   2   2   .   
  Weapon                   2    | .   .   2   .   .   .   .   .   .   .   .   
Parts Attached             278  | 6   5   24  15  38  42  8   2   75  28  35  
  Power                    41   | 1   .   2   .   3   15  2   .   6   3   9   
    Engine                 22   | 1   .   2   .   1   15  .   .   1   2   .   
    Core                   15   | .   .   .   .   2   .   .   .   5   1   7   
    Reactor                4    | .   .   .   .   .   .   2   .   .   .   2   
  Propulsion               53   | 2   1   11  1   5   3   1   .   16  5   8   
    Treads                 35   | 2   1   11  1   4   2   1   .   13  .   .   
    Leg                    6    | .   .   .   .   .   .   .   .   1   3   2   
    Wheel                  6    | .   .   .   .   1   1   .   .   2   2   .   
    Hover                  6    | .   .   .   .   .   .   .   .   .   .   6   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  88   | 1   1   3   7   13  12  2   1   30  11  7   
    Device                 56   | .   .   .   4   9   7   1   1   19  9   6   
    Storage                3    | 1   .   1   .   .   .   .   .   1   .   .   
    Processor              3    | .   .   .   .   1   .   .   .   2   .   .   
    Hackware               4    | .   1   .   .   .   1   .   .   2   .   .   
    Protection             22   | .   .   2   3   3   4   1   .   6   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   96   | 2   3   8   7   17  12  3   1   23  9   11  
    Energy Gun             48   | 1   .   2   4   13  6   3   1   13  3   2   
    Energy Cannon          6    | .   .   2   .   .   .   .   .   .   2   2   
    Ballistic Gun          16   | 1   2   1   .   1   4   .   .   3   2   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               11   | .   .   .   1   1   .   .   .   5   2   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          11   | .   1   3   2   2   2   .   .   1   .   .   
    Slashing Weapon        4    | .   .   .   .   .   .   .   .   1   .   3   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   2   .   2   2   .   .   .   1   .   
  Corrupted Parts          1    | .   .   .   .   .   1   .   .   .   .   .   
    System Corruption      4    | .   .   .   .   .   4   .   .   .   .   .   
Parts Lost                 77   | .   .   2   .   1   7   .   .   30  8   29  
  Power                    11   | .   .   .   .   .   .   .   .   4   1   6   
  Propulsion               16   | .   .   1   .   .   1   .   .   8   3   3   
  Utility                  26   | .   .   .   .   .   2   .   .   11  2   11  
  Weapon                   24   | .   .   1   .   1   4   .   .   7   2   9   
  Highest Loss Streak      14   | .   .   1   .   1   2   .   .   7   2   14  
  To Critical Strikes      4    | .   .   .   .   .   .   .   .   2   1   1   
Average Slot Usage (%)     93   | .   99  99  99  99  92  91  86  86  78  88  
  Engine                   7    | .   14  11  9   6   11  10  6   1   5   1   
  Core                     2    | .   .   .   .   .   1   .   .   5   3   7   
  Treads                   17   | .   28  21  27  28  13  11  6   12  1   .   
  Wheel                    1    | .   .   .   .   .   6   6   6   2   5   1   
  Device                   10   | .   .   .   9   12  13  13  14  15  17  22  
  Storage                  7    | .   14  11  9   7   6   6   6   4   5   5   
  Processor                3    | .   .   .   .   3   6   6   6   5   10  7   
  Hackware                 2    | .   13  6   .   .   .   .   .   2   .   .   
  Protection               4    | .   .   4   8   6   4   6   4   4   3   2   
  Energy Gun               12   | .   3   2   26  22  11  15  20  14  4   .   
  Energy Cannon            4    | .   .   17  .   .   .   .   .   .   6   6   
  Ballistic Gun            3    | .   18  4   .   .   6   3   .   1   .   4   
  Impact Weapon            7    | .   5   19  9   7   6   6   6   2   .   .   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   2   5   5   
Peak Build Rating          117  | 6   9   29  36  53  66  76  77  96  106 117 
  Average Rating           55   | 4   8   23  34  47  61  69  76  85  83  102 
  On Entrance              45   | .   6   9   28  35  51  66  76  77  48  105 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             119  | 11  12  69  69  76  99  103 103 119 108 119 
  Greatest Support         116  | 40  40  40  60  96  50  28  28  116 75  100 
  Greatest Overweight (x)  10   | .   .   2   1   2   3   3   3   6   10  6   
  Average Overweight (x)   1    | .   .   .   1   .   2   3   3   2   6   1   
Largest Inventory Capacity 20   | 8   8   20  20  20  20  20  20  20  20  20  
  Average Capacity         18   | 7   8   19  20  20  20  20  20  19  20  20  
  Most Carried             20   | 6   8   20  20  20  20  20  20  20  20  20  
  Average Carried          18   | 4   7   17  19  19  19  19  19  18  19  17  
  Final Capacity           20   | 8   8   20  20  20  20  20  20  20  20  20  
  Final Carried            20   | 6   8   20  20  20  20  20  20  19  20  18  

 Class Distribution 
--------------------
 31% | Tank
 22% | Mutant
 19% | Scavenger-Tank
 15% | Scavenger-Gunner
  7% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
             Tank | -8/Materials
             Tank | -7/Factory
             Tank | -6/Factory
             Tank | -6/Waste
   Scavenger-Tank | -6/Factory
   Scavenger-Tank | -5/Factory
 Scavenger-Gunner | -4/Factory
 Scavenger-Gunner | -4/Extension

 Resources                       | -11  -10  -9   -8   -7   -6   -6   -6   -5   -4   -4   
-----------                Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Was  Fac  Fac  Fac  Ext  
Matter Collected           4916  | 262  378  364  165  385  733  141  18   1506 523  441  
  Remotely                 532   | .    .    .    .    .    .    .    .    382  150  .    
Salvage Created            12773 | 88   328  1504 959  1303 1867 .    .    4168 1409 1147 
  Parts                    478   | 2    30   95   40   55   72   .    .    109  42   33   
Haulers Intercepted        14    | .    1    5    1    2    2    .    .    3    .    .    
Recyclers Shooed           16    | .    3    .    1    1    2    .    .    5    2    2    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Ext 
Combat Hostiles Destroyed  184  | .   8   28  17  19  21  .   .   54  22  15  
  Melee                    12   | .   .   4   .   2   1   .   .   4   .   1   
  Guns                     99   | .   8   10  13  12  20  .   .   27  8   1   
  Cannons                  27   | .   .   12  .   .   .   .   .   .   5   10  
  AOE                      34   | .   .   .   2   1   .   .   .   20  9   2   
Classes Destroyed          20   | 1   6   4   2   2   1   .   .   1   2   1   
  Worker                   12   | .   .   4   .   3   1   .   .   2   2   .   
  Builder                  6    | .   .   .   1   .   1   .   .   1   2   1   
  Tunneler                 4    | .   1   .   .   .   1   .   .   2   .   .   
  Hauler                   14   | .   1   5   1   2   2   .   .   3   .   .   
  Recycler                 21   | 1   .   .   3   1   4   .   .   7   3   2   
  Mechanic                 5    | .   .   .   1   .   .   .   .   2   1   1   
  Operator                 4    | .   1   2   .   .   .   .   .   .   1   .   
  Watcher                  14   | .   3   5   1   3   .   .   .   2   .   .   
  Swarmer                  31   | .   6   9   8   3   .   .   .   5   .   .   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   1   .   
  Grunt                    78   | .   2   8   5   7   14  .   .   23  11  8   
  Brawler                  11   | .   .   1   .   .   .   .   .   7   3   .   
  Duelist                  8    | .   .   2   1   .   1   .   .   1   2   1   
  Protector                2    | .   .   .   .   .   .   .   .   .   2   .   
  Sentry                   20   | .   .   8   3   4   .   .   .   3   1   1   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   2   
  Hunter                   8    | .   .   .   .   1   1   .   .   6   .   .   
  Programmer               21   | .   .   .   .   4   4   .   .   8   2   3   
  Heavy                    1    | .   .   .   .   .   1   .   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   1   .   .   
  Surgeon                  2    | .   .   .   .   .   .   .   .   2   .   .   
  Thug                     1    | .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           14   | 1   3   4   6   5   4   .   .   14  6   6   
  Combat Bots Only         12   | .   3   3   5   4   4   .   .   12  5   6   
Max Kills in Single Turn   6    | 1   2   1   3   1   2   .   .   6   3   1   
  Gunslinging              1    | .   1   .   1   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   1   1   .   .   .   4   3   1   
  Melee                    1    | .   .   1   .   1   1   .   .   1   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    -6    -6    -6    -5    -4    -4    
--------                   Run   | Yrd   Mat   Mat   Mat   Fac   Fac   Was   Fac   Fac   Fac   Ext   
Hostile Shots Fired        1484  | .     26    158   101   192   148   .     12    478   100   269   
  Missed                   418   | .     6     42    22    65    38    .     3     130   31    81    
Damage Taken               18136 | .     208   1379  951   1468  1679  .     103   6887  1803  3658  
  Core                     2255  | .     16    220   94    144   146   .     6     461   121   1047  
  Absorbed by Shields      804   | .     .     .     .     76    395   .     45    288   .     .     
  Ignored by Resistances   114   | .     .     .     .     .     .     .     .     .     8     106   
  Regen/Repaired (Parts)   976   | .     .     237   35    .     .     84    .     620   .     .     
Core Remaining (%)         76    | 100   93    45    82    79    .     .     82    53    .     .     
Volleys Fired              578   | 2     23    77    46    62    84    .     3     159   59    63    
  Largest                  3     | 2     2     3     3     3     3     .     3     3     3     3     
  Hottest                  276   | 60    60    136   189   190   190   .     243   243   276   229   
Shots Fired                1322  | 4     46    176   132   133   222   1     9     378   108   113   
  Gun                      1078  | 4     46    100   129   133   222   1     9     357   48    29    
  Cannon                   209   | .     .     76    .     .     .     .     .     .     53    80    
  Launcher                 35    | .     .     .     3     .     .     .     .     21    7     4     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  256   | 2     43    61    .     1     72    1     .     45    8     23    
  Thermal                  878   | .     .     110   129   45    112   .     9     294   93    86    
  Explosive                32    | .     .     .     .     .     .     .     .     21    7     4     
  Electromagnetic          156   | 2     3     5     3     87    38    .     .     18    .     .     
  Robot Hit Streak         36    | 3     8     20    7     8     19    .     3     36    30    10    
  Robot Miss Streak        6     | .     3     3     5     6     5     1     3     4     2     3     
  Penetration Max          1     | .     .     .     .     .     .     .     .     .     1     1     
  Secondary Targets        24    | .     5     3     2     2     3     .     .     8     1     .     
    Max Gunslinging Chain  1     | .     1     1     1     1     1     .     .     1     1     .     
Shots Hit Robots           993   | 3     30    129   93    98    150   .     5     322   93    70    
  Core Hits                570   | 2     17    54    31    42    89    1     .     200   89    45    
  Critical Kills           8     | .     .     3     .     1     .     .     .     3     .     1     
  Critical Parts Destroyed 11    | .     1     2     3     1     1     .     .     3     .     .     
  Critical Strikes         41    | .     1     8     7     6     3     .     .     14    .     2     
    Burn                   16    | .     .     3     4     .     2     .     .     7     .     .     
    Meltdown               2     | .     .     1     .     .     .     .     .     .     .     1     
    Destroy                3     | .     1     1     .     .     1     .     .     .     .     .     
    Corrupt                4     | .     .     .     .     4     .     .     .     .     .     .     
    Smash                  15    | .     .     3     3     2     .     .     .     7     .     .     
    Sever                  1     | .     .     .     .     .     .     .     .     .     .     1     
Melee Attacks              175   | .     20    25    20    33    11    .     1     47    10    8     
  Impact                   143   | .     20    25    20    33    11    .     1     33    .     .     
  Slashing                 32    | .     .     .     .     .     .     .     .     14    10    8     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            27    | .     1     4     2     3     1     .     .     13    3     .     
    Combat Hostiles        .     | .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        1     | .     .     1     .     .     .     .     .     .     .     .     
Damage Inflicted           33784 | 37    417   2528  2293  2658  3946  30    139   12723 5673  3340  
  Guns                     16433 | 37    320   876   1444  2006  3469  30    139   6522  1082  508   
  Cannons                  3970  | .     .     901   .     .     .     .     .     .     1298  1771  
  Explosions               8534  | .     45    .     173   163   170   .     .     4050  2992  941   
  Melee                    4837  | .     42    751   676   489   307   .     .     2151  301   120   
  Ramming                  10    | .     10    .     .     .     .     .     .     .     .     .     
  Kinetic                  2803  | 9     265   404   .     15    1060  30    .     492   137   391   
  Thermal                  18141 | .     45    1314  1444  938   1998  .     139   6826  3549  1888  
  Explosive                5580  | .     .     .     .     .     .     .     .     2953  1686  941   
  Electromagnetic          2413  | 28    55    59    173   1216  581   .     .     301   .     .     
  Impact                   3992  | .     42    751   676   489   307   .     .     1727  .     .     
  Slashing                 845   | .     .     .     .     .     .     .     .     424   301   120   
  Piercing                 .     | .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         23    | .     .     .     .     1     23    23    23    15    1     8     
  Average Corruption       9     | .     .     .     .     1     11    23    23    7     1     6     
  Corruption Purged        19    | .     .     .     .     1     .     .     .     17    1     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     
  Effects                  175   | .     .     .     .     3     38    17    12    89    .     16    
    Message Errors         38    | .     .     .     .     .     7     5     4     17    .     5     
    Matter Fused           34    | .     .     .     .     1     8     3     .     18    .     4     
    Heat Flow Errors       17    | .     .     .     .     .     6     2     4     5     .     .     
    Energy Discharges      21    | .     .     .     .     1     3     1     1     14    .     1     
    Parts Rejected         7     | .     .     .     .     .     2     .     1     4     .     .     
    Parts Fused            2     | .     .     .     .     .     1     1     .     .     .     .     
    Data Loss (minor)      24    | .     .     .     .     .     5     2     2     13    .     2     
    Data Loss (major)      8     | .     .     .     .     .     1     1     .     5     .     1     
    Misfires               9     | .     .     .     .     .     .     1     .     6     .     2     
    Alerts                 6     | .     .     .     .     1     3     1     .     .     .     1     
    Weapon Failures        9     | .     .     .     .     .     2     .     .     7     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1878  | .     12    194   331   277   4     .     .     770   251   39    
  Projectiles              155   | .     .     8     44    .     .     .     .     28    49    26    
  Explosions               235   | .     .     .     2     .     .     .     .     137   83    13    
  Melee                    1488  | .     12    186   285   277   4     .     .     605   119   .     
Knockbacks                 20    | .     2     2     4     1     1     .     .     10    .     .     
  Impact                   17    | .     2     2     3     1     1     .     .     8     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     
  Secondary                3     | .     .     .     1     .     .     .     .     2     .     .     
Self-Inflicted Damage      421   | .     34    .     .     73    .     .     .     181   133   .     
  Shots                    12    | .     1     .     .     2     .     .     .     5     4     .     
  Rammed                   2     | .     2     .     .     .     .     .     .     .     .     .     
Targets Rammed             2     | .     2     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        480   | 20    32    276   321   214   391   210   234   480   191   198   
  Average Temperature      93    | 12    12    89    92    51    77    103   92    120   67    109   
  Received Heat Transfer   3857  | .     27    438   432   340   379   .     37    1172  207   825   
  Effects                  6     | .     .     1     .     .     3     .     .     2     .     .     
    Shutdowns              1     | .     .     .     .     .     1     .     .     .     .     .     
    Energy Bleed           3     | .     .     1     .     .     1     .     .     1     .     .     
    Matter Decay           1     | .     .     .     .     .     1     .     .     .     .     .     
    Short Circuit          1     | .     .     .     .     .     .     .     .     1     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           22    | .     1     3     3     5     1     .     .     9     .     .     
  Combat Hostiles          7     | .     .     1     1     3     .     .     .     2     .     .     
  Parts Fried              42    | .     3     2     4     16    1     .     .     16    .     .     
  Impact Corruptions       46    | .     1     9     9     8     1     .     .     18    .     .     
Robots Melted              5     | .     .     1     1     1     .     .     .     1     .     1     
  Combat Hostiles          5     | .     .     1     1     1     .     .     .     1     .     1     
  Parts Melted             69    | .     .     8     6     6     11    .     .     20    12    6     
  Heat Transferred         30185 | .     50    2812  3367  1807  4261  .     222   10280 4601  2785  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      7     | .     1     .     1     2     2     .     .     1     .     .     

 Alert                          | -11  -10  -9   -8   -7   -6   -6   -6   -5   -4   -4   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Was  Fac  Fac  Fac  Ext  
Peak Influence             2087 | 5    168  539  422  365  209  21   649  2087 1343 946  
  Initial                  1100 | .    3    .    212  56   178  21   .    317  1100 658  
  Average                  469  | 1    67   312  172  133  71   18   299  1129 1202 786  
Maximum Alert Level        5    | .    .    2    2    1    1    .    2    5    4    3    
  Low Security (%)         42   | 100  100  25   50   72   99   100  34   .    .    .    
  Level 1                  17   | .    .    39   43   27   .    .    19   2    .    .    
  Level 2                  15   | .    .    34   6    .    .    .    46   27   .    22   
  Level 3                  8    | .    .    .    .    .    .    .    .    11   4    77   
  Level 4                  13   | .    .    .    .    .    .    .    .    40   95   .    
  Level 5                  2    | .    .    .    .    .    .    .    .    13   .    .    
  High Security            .    | .    .    .    .    .    .    .    .    4    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          49   | .    .    3    3    7    6    .    2    20   4    4    
  Investigation            7    | .    .    .    1    1    1    .    .    3    .    1    
  Extermination            11   | .    .    .    .    4    1    .    1    4    1    .    
  Reinforcement            16   | .    .    3    1    2    3    .    1    4    .    2    
  Assault                  13   | .    .    .    .    .    .    .    .    9    3    1    
  Garrison                 2    | .    .    .    1    .    1    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    1    .    1    .    .    1    .    .    
Haulers Reinforced         4    | .    .    .    .    1    1    .    .    2    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Ext 
Distress Signals           10   | .   .   1   1   2   .   .   .   2   .   4   
Communications Jammed      126  | .   .   .   .   1   3   .   3   119 .   .   
  Distress Signals         121  | .   .   .   .   .   3   .   .   118 .   .   
Times Spotted              310  | .   15  44  28  30  26  .   9   102 25  31  
  Peak Tracking Total      10   | .   4   4   4   4   4   .   3   10  6   8   
  Tactical Retreats        15   | .   .   4   2   1   1   .   .   5   .   2   

 Traps                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Ext 
Traps Triggered            13   | .   .   .   .   .   5   .   1   6   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 4    | .   .   .   .   .   .   .   .   .   .   4   
  Reprogrammed             1    | .   1   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   1   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  
----------                 Run  | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Ext 
Machines Disabled          26   | .   .   2   1   .   3   .   .   12  7   1   
  Max in Single Turn       4    | .   .   1   1   .   1   .   .   3   4   .   
  Garrison Access          3    | .   .   .   .   1   1   .   .   1   .   .   
  Energy Cycler            1    | .   .   .   .   .   .   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  
---------                  Run  | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Ext 
Machines Accessed          75   | .   9   9   7   13  12  .   .   18  2   5   
  Terminals                56   | .   8   7   6   9   8   .   .   12  2   4   
  Fabricators              2    | .   .   .   .   .   1   .   .   1   .   .   
  Repair Stations          9    | .   1   1   1   1   2   .   .   3   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              3    | .   .   1   .   2   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   1   1   .   .   2   .   .   
Total Hacks                220  | .   34  28  22  42  32  .   .   43  6   13  
  Successful               121  | .   21  18  15  24  14  .   .   22  2   5   
  Failed                   98   | .   12  10  7   18  18  .   .   21  4   8   
    Catastrophic           21   | .   .   1   .   4   5   .   .   8   2   1   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   .   .   
  Manual                   98   | .   21  14  13  16  18  .   .   16  .   .   
  Terminals                162  | .   33  20  19  24  23  .   .   27  6   10  
  Fabricators              5    | .   .   .   .   .   3   .   .   2   .   .   
  Repair Stations          26   | .   1   6   3   2   5   .   .   9   .   .   
  Recycling Units          3    | .   .   .   .   .   .   .   .   .   .   3   
  Scanalyzers              15   | .   .   2   .   13  .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   3   1   .   .   5   .   .   
Terminal Hacks             40   | .   12  5   5   4   3   .   .   5   2   4   
  Robot Analysis           4    | .   3   1   .   .   .   .   .   .   .   .   
  Prototype ID Bank        2    | .   .   .   .   1   .   .   .   1   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   1   1   
  Open DSF                 2    | .   .   .   .   1   .   .   .   1   .   .   
  Branch Access Points     3    | .   1   1   .   .   1   .   .   .   .   .   
  Terminal Index           2    | .   .   .   1   1   .   .   .   .   .   .   
  Alert Level              3    | .   1   .   1   .   .   .   .   1   .   .   
  Unreport Threat          6    | .   1   .   1   .   2   .   .   1   1   .   
  Locate Traps             5    | .   1   2   .   .   .   .   .   .   .   2   
  Disarm Traps             1    | .   .   .   .   .   .   .   .   .   .   1   
  Reprogram Traps          1    | .   1   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   1   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   1   .   1   .   .   .   .   .   .   .   
  Registered Components    1    | .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              5    | .   2   1   .   1   .   .   .   1   .   .   
Fabricator Hacks           3    | .   .   .   .   .   1   .   .   2   .   .   
  Load Schematic           2    | .   .   .   .   .   1   .   .   1   .   .   
  Build                    1    | .   .   .   .   .   .   .   .   1   .   .   
Repair Station Hacks       16   | .   .   6   3   1   1   .   .   5   .   .   
  Scan Component           10   | .   .   3   2   1   1   .   .   3   .   .   
  Repair                   6    | .   .   3   1   .   .   .   .   2   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   .   1   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 14   | .   .   2   .   12  .   .   .   .   .   .   
  Insert Component         7    | .   .   1   .   6   .   .   .   .   .   .   
  Analyze                  7    | .   .   1   .   6   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   1   1   .   .   1   .   .   
  Seal Access              3    | .   .   .   .   1   1   .   .   1   .   .   
Unauthorized Hacks         44   | .   9   5   7   6   8   .   .   9   .   .   
  Terminals                42   | .   8   5   7   6   7   .   .   9   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   1   .   .   
    Botnet                 8    | .   2   .   2   1   2   .   .   1   .   .   
    Operators              1    | .   1   .   .   .   .   .   .   .   .   .   
    Skim                   32   | .   5   5   5   5   5   .   .   7   .   .   
  Fabricators              1    | .   .   .   .   .   1   .   .   .   .   .   
    Recompile              1    | .   .   .   .   .   1   .   .   .   .   .   
  Repair Stations          1    | .   1   .   .   .   .   .   .   .   .   .   
    Mechanics              1    | .   1   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   .   .   .   .   .   
  Used                     1    | .   1   .   .   .   .   .   .   .   .   .   
Hacking Detections         66   | .   8   9   6   11  11  .   .   15  2   4   
  Full Trace Events        5    | .   .   .   .   1   .   .   .   3   .   1   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   1   .   5   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   
    Authchips              1    | .   .   .   .   .   .   .   .   1   .   .   
    Time                   84   | .   .   .   .   .   .   .   .   84  .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             6    | .   .   3   1   .   .   .   .   2   .   .   
  Time                     215  | .   .   129 32  .   .   .   .   54  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     10   | .   .   .   .   .   .   .   .   .   .   10  
Parts Scanalyzed           7    | .   .   1   .   6   .   .   .   .   .   .   
  Part Schematics Acquired 6    | .   .   1   .   5   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   1   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  
------------               Run  | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Ext 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    3    | .   .   .   .   .   .   .   .   3   .   .   
  Programmers              3    | .   .   .   .   .   .   .   .   3   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             11   | .   .   .   .   .   .   .   .   .   .   11  
Allies Hacked              7    | .   .   .   .   .   .   .   1   3   .   3   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -8   -7   -6   -6   -6   -5   -4   -4   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Was  Fac  Fac  Fac  Ext  
Total Allies               33   | .    .    .    .    .    .    20   .    .    .    13   
  Largest Group            20   | .    .    .    .    .    .    20   20   16   .    9    
  Highest-Rated Group      769  | .    .    .    .    .    .    769  769  640  .    382  
  Highest-Rated Ally       51   | .    .    .    .    .    .    50   50   46   .    51   
Total Orders               3    | .    .    .    .    .    .    .    .    3    .    .    
  EXPLORE                  3    | .    .    .    .    .    .    .    .    3    .    .    
Ally Attacks               315  | .    .    .    .    .    .    .    86   148  .    81   
  Total Damage             8016 | .    .    .    .    .    .    .    2425 3358 .    2233 
  Kills                    52   | .    .    .    .    .    .    .    15   25   .    12   
Allies Corrupted           8    | .    .    .    .    .    .    .    .    4    .    4    
Allies Melted              1    | .    .    .    .    .    .    .    .    1    .    .    

 Intel                          | -11 -10 -9  -8  -7  -6  -6  -6  -5  -4  -4  
-------                    Run  | Yrd Mat Mat Mat Fac Fac Was Fac Fac Fac Ext 
Robot Analysis Total       4    | .   3   1   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             2    | .   .   .   .   .   .   .   .   2   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -6   -6   -5   -4   -4   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Fac  Was  Fac  Fac  Fac  Ext  
Turns Passed               16091 | 75   1094 3102 1611 2511 1650 450  283  3219 963  1133 
Spaces Moved               6939  | 39   572  1003 454  1218 873  292  174  1400 383  531  
  Core                     6     | 6    .    .    .    .    .    .    .    .    .    .    
  Treads                   3714  | 33   572  1003 454  1069 18   .    .    565  .    .    
  Legs                     238   | .    .    .    .    .    .    .    .    .    54   184  
  Wheels                   2634  | .    .    .    .    149  855  292  174  835  329  .    
  Hover                    347   | .    .    .    .    .    .    .    .    .    .    347  
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  250  130  130  145  145  130  110  98   
  Average Speed            173   | 143  160  237  250  163  142  145  145  159  186  135  
  Slowest Speed            320   | 160  160  320  250  170  232  145  145  242  230  310  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       44    | 5    97   87   44   35   27   95   9    45   11   36   
  Regions Visited          10
    Branch Regions         1
  Pre-discovered Areas     10    | .    .    6    1    2    .    .    .    1    .    .    
  Known Exits Taken        5     | .    1    1    1    .    .    .    1    1    .    .    
  Unknown Exits Taken      3     | 1    .    .    .    1    .    .    .    .    1    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 74    | .    7    2    4    24   4    .    1    6    13   13   
Terrain Destroyed          371   | .    13   2    7    31   12   .    1    131  112  62   
  Melee                    53    | .    7    2    4    24   4    .    1    6    .    5    
  Projectile               36    | .    .    .    .    .    .    .    .    1    9    26   
  AOE                      282   | .    6    .    3    7    8    .    .    124  103  31   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -6   -6   -5   -4   -4   
---------                  Run  | Yrd  Mat  Mat  Mat  Fac  Fac  Was  Fac  Fac  Fac  Ext  
Total                      9588 | 52   677  1537 794  1570 1086 323  195  2025 504  825  
  Wait                     1134 | .    39   349  234  164  33   10   14   244  12   35   
  Move                     6930 | 38   571  1002 453  1217 873  291  173  1399 382  531  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  172  | 6    9    32   13   17   16   3    1    55   8    12   
  Fast Attach              102  | 6    1    7    1    9    12   3    1    29   12   21   
  Attach                   55   | .    1    3    2    4    6    .    .    25   6    8    
  Detach                   3    | .    .    .    .    1    .    .    .    1    1    .    
  Swap                     121  | .    3    14   12   25   24   5    1    21   10   6    
  Drop                     191  | .    8    29   13   38   27   11   1    41   4    19   
  Fire                     578  | 2    23   77   46   62   84   .    3    159  59   63   
  Melee                    174  | .    20   24   20   33   11   .    1    47   10   8    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    2    | .    2    .    .    .    .    .    .    .    .    .    
  Escape Stasis            17   | .    .    .    .    .    .    .    .    4    .    13   
  Rewire                   109  | .    .    .    .    .    .    .    .    .    .    109  
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub)
-9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / *Sto x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 4 exits: *Fac x2 / *Low x2)
-6/Factory (discovered 6 exits: Fac x4 / *Low x2)
-6/Waste
-6/Factory (discovered 4 exits: *Fac x2 / Low x2)
-5/Factory (discovered 5 exits: *Fac x3 / *Upp x2)
-4/Factory (discovered 2 exits: *Ext / Arm)
-4/Extension (discovered 2 exits: Res / Cet)

 History 
---------
  Turn | Location      | Event
     6 | -11/Scrapyard | Discovered new exit (range 15)
    76 | -11/Scrapyard | Entered Materials
   112 | -10/Materials | Central database locked down
   253 | -10/Materials | Discovered new exit (range 8)
   303 | -10/Materials | Build established: Mutant
   559 | -10/Materials | Discovered new exit (range 8)
   751 | -10/Materials | Discovered new exit (range 15)
   817 | -10/Materials | Identified exit to Mines
   865 | -10/Materials | Learned Storage emergency access door positions
   925 | -10/Materials | Identified exit to Materials
   925 | -10/Materials | Identified exit to Subcaves
   973 | -10/Materials | Learned 2 Mines zone layouts
  1011 | -10/Materials | Learned Storage stockpile data
  1061 | -10/Materials | Loaded intel: 8 terminal locations
  1070 | -10/Materials | Loaded intel: 18 trap records
  1090 | -10/Materials | Learned location of 1 exit from Recycling
  1121 | -10/Materials | Learned Materials trap positions
  1162 | -10/Materials | Learned 2 Materials zone layouts
  1170 | -10/Materials | Entered another Materials area
  1170 | -9/Materials  | Evolved 2 slots: Weapon x2
  1171 | -9/Materials  | Identified exit to Materials
  1172 | -9/Materials  | Loaded intel: 23 trap records
  1271 | -9/Materials  | Discovered new exit (range 7)
  1312 | -9/Materials  | Discovered new exit (range 11)
  1673 | -9/Materials  | Build established: Scavenger-Gunner
  2040 | -9/Materials  | Discovered exit to Materials (range 10)
  2150 | -9/Materials  | Identified exit to Mines
  2150 | -9/Materials  | Identified exit to Storage
  2261 | -9/Materials  | Build established: Scavenger-Mutant
  2569 | -9/Materials  | Build established: Mutant
  2822 | -9/Materials  | Core integrity fell below 50%
  3613 | -9/Materials  | Repaired Arm. Treads
  3652 | -9/Materials  | Repaired Arm. Treads
  3728 | -9/Materials  | Discovered exit to Materials (range 18)
  3888 | -9/Materials  | Learned location of Zion (-7)
  3953 | -9/Materials  | Loaded intel: 45 non-interactive machine locations
  4011 | -9/Materials  | Repaired Broken Arm. Treads
  4053 | -9/Materials  | Learned location of Recycling (-9)
  4139 | -9/Materials  | Learned location of Mines (-9)
  4272 | -9/Materials  | Entered another Materials area
  4272 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  4521 | -8/Materials  | Garrison activated, responded to threat
  4567 | -8/Materials  | Build established: Tank
  5639 | -8/Materials  | Repaired Med. Armor Plating
  5645 | -8/Materials  | Discovered new exit (range 3)
  5763 | -8/Materials  | Learned 4 Recycling zone layouts
  5796 | -8/Materials  | Learned location of Extension (-4)
  5821 | -8/Materials  | Learned 2 Storage zone layouts
  5837 | -8/Materials  | Identified exit to Factory
  5844 | -8/Materials  | Learned Factory trap positions
  5845 | -8/Materials  | Learned location of 1 exit from Lower Caves
  5848 | -8/Materials  | Learned 4 Factory zone layouts
  5883 | -8/Materials  | Entered Factory
  5883 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
  5884 | -7/Factory    | Identified exit to Lower Caves
  5885 | -7/Factory    | Loaded intel: 104 trap records
  6371 | -7/Factory    | Discovered new exit (range 11)
  6616 | -7/Factory    | Discovered exit to Lower Caves (range 8)
  7570 | -7/Factory    | Discovered new exit (range 5)
  7965 | -7/Factory    | Learned location of 2 exits from Proximity Caves
  8004 | -7/Factory    | Learned location of Warlord (-4)
  8073 | -7/Factory    | Learned 4 Hub_04(d) zone layouts
  8078 | -7/Factory    | Learned Extension trap positions
  8079 | -7/Factory    | Learned location of Proximity Caves (-5)
  8085 | -7/Factory    | Learned Extension trap positions
  8102 | -7/Factory    | Learned 4 Lower Caves zone layouts
  8129 | -7/Factory    | Learned 2 Lower Caves zone layouts
  8394 | -7/Factory    | Entered another Factory area
  8394 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
  8395 | -6/Factory    | Identified exit to Lower Caves
  8680 | -6/Factory    | Garrison activated, responded to threat
  9494 | -6/Factory    | Learned location of 1 exit from Extension
  9571 | -6/Factory    | System corruption reached 10%
  9645 | -6/Factory    | Learned Extension interactive machine intel
  9760 | -6/Factory    | Learned 2 Extension zone layouts
  9801 | -6/Factory    | Identified exit to Factory
  9850 | -6/Factory    | Build established: Scavenger-Tank
  9888 | -6/Factory    | Found Exp. Targeting Computer
 10044 | -6/Factory    | Sucked down chute
 10044 | -6/Factory    | Entered Waste
 10045 | -6/Waste      | Joined by Warlord forces that had cleared the area
 10045 | -6/Waste      | Identified exit to Factory
 10202 | -6/Waste      | Build established: Tank
 10494 | -6/Waste      | Entered Factory
 10494 | -6/Factory    | Accompanied by 20 allies
 10621 | -6/Factory    | Build established: Scavenger-Tank
 10777 | -6/Factory    | Entered another Factory area
 10777 | -5/Factory    | Accompanied by 16 allies
 10777 | -5/Factory    | Evolved 2 slots: Utility x2
 10778 | -5/Factory    | Identified exit to Upper Caves
 10841 | -5/Factory    | Identified exit to DSF
 11087 | -5/Factory    | P-70 Sage assimilated allied WQ-HYV(s)
 11452 | -5/Factory    | Repaired Hvy. Treads
 11717 | -5/Factory    | Lost 4 allies
 11977 | -5/Factory    | First assault squad dispatched
 12162 | -5/Factory    | Destroyed 12 combat bots
 12473 | -5/Factory    | Discovered new exit (range 10)
 12504 | -5/Factory    | System corruption reached 10%
 12557 | -5/Factory    | Lost 5 parts (1n2u2w)
 12678 | -5/Factory    | Discovered new exit (range 12)
 13255 | -5/Factory    | Lost 7 parts (1p3u3w)
 13325 | -5/Factory    | Spotted B-75 Beast
 13347 | -5/Factory    | Destroyed B-75 Beast
 13358 | -5/Factory    | Learned location of 1 exit from Research
 13389 | -5/Factory    | Learned Research stockpile data
 13429 | -5/Factory    | Learned 2 Proximity Caves zone layouts
 13435 | -5/Factory    | Destroyed 7 combat bots
 13442 | -5/Factory    | Learned Extension trap positions
 13463 | -5/Factory    | Identified exit to Factory
 13609 | -5/Factory    | Build established: Scavenger-Gunner
 13683 | -5/Factory    | Repaired Hcp. Storage Unit
 13843 | -5/Factory    | High security lockdown imminent
 13923 | -5/Factory    | High security lockdown engaged
 13974 | -5/Factory    | Lost 4 parts (2u2w)
 13996 | -5/Factory    | Entered another Factory area
 13996 | -4/Factory    | Evolved 2 slots: Utility x2
 13997 | -4/Factory    | Identified exit to Armory
 14022 | -4/Factory    | Lost 4 parts (1p2n1u)
 14246 | -4/Factory    | First assault squad dispatched
 14824 | -4/Factory    | Discovered new exit (range 6)
 14959 | -4/Factory    | Entered Extension
 14960 | -4/Extension  | Identified exit to Research
 14961 | -4/Extension  | Identified exit to Cetus
 14962 | -4/Extension  | Loaded intel: 21 trap records
 14963 | -4/Extension  | Loaded intel: 14 interactive machine locations
 15059 | -4/Extension  | Rescued a captive Derelict
 15061 | -4/Extension  | Rescued a captive Derelict
 15316 | -4/Extension  | Energy Cycler disabled
 15316 | -4/Extension  | Rescued a captive Derelict
 15319 | -4/Extension  | Rescued a captive Derelict
 15319 | -4/Extension  | Rescued a captive Derelict
 15321 | -4/Extension  | Rescued a captive Derelict
 15327 | -4/Extension  | Rescued a captive Derelict
 15459 | -4/Extension  | First assault squad dispatched
 15511 | -4/Extension  | Lost 5 allies
 15604 | -4/Extension  | Lost 4 allies
 15640 | -4/Extension  | Lost 12 parts (1p1n5u5w)
 15676 | -4/Extension  | Core integrity fell below 50%
 15726 | -4/Extension  | Lost 3 parts (3p)
 15906 | -4/Extension  | P-70 Sage assimilated allied 9K-5HA(b)
 15959 | -4/Extension  | Disrupted transfer network
 16017 | -4/Extension  | Build established: Scavenger-Mutant
 16073 | -4/Extension  | Core integrity fell below 20%
 16092 | -4/Extension  | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
16070_ Wall collapses.
16071_ Phasing Sabre destroyed.
16071_ Penetrated by Slug. <x2>
16074_ Structural Scanner destroyed.
16074_ Acquired Phasing Sabre.
16074_ Penetrated by Slug.
16074_ Slug penetrates Terminal.
16077_ Ripper destroyed.
16085_ G-73 Enforcer Myomer Leg severed.
16085_ Slug penetrates Wall. <x2>
16085_ Penetrated by Slug.
16087_ Mic. Fission Core destroyed.
16087_ Imp. Gyrokinetic Inverter destroyed.
16087_ G-73 Enforcer destroyed.
16089_ Slug penetrates Wall.
16089_ Penetrated by Slug.
16089_ Adv. Heat Sink destroyed.
16089_ Penetrated by Slug.
16089_ Slug penetrates Wall. <x3>
16092_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           114
Coolant Potential          80
Energy Generation          35
Energy Capacity            800
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Jamming Range              14
EM Shielding               2
Armor Coverage             600
Resistance: KI             30
Resistance: TH             25
Evasion (%)                40
Targeting Accuracy         12
Launcher Accuracy          30
Recoil Reduction           4
Offensive Hacking          12
Authchip Count             1

 Item Schematics 
-----------------
         Arm. Treads | -9/Materials | Scanalyzed
          Arm. Wheel | -7/Factory   | Scanalyzed
   Imp. Titanium Leg | -7/Factory   | Scanalyzed
     Arm. Huge Wheel | -7/Factory   | Scanalyzed
 Hardlight Generator | -7/Factory   | Scanalyzed
       Lightning Gun | -7/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ImpactPhaseLance
  Manual?         0
Play Time         02:59:39
  Cumulative      139.9 hours
  Start           2024.09.04 @ 14:02:36
  End             2024.09.04 @ 21:33:06
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          93
  Rogue           93
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           4/0/0/0/0/0/0/0/0
Lore%             60
Gallery%          61
Achievement%      55
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 1e6a575d-2c3e-43eb-8fc6-7200fb786fe7