Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.22 @ 16:31:42 Player: SovietPaperclip Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (14) 2800 Robots Destroyed (104) 520 Value Destroyed (4429) 4429 Prototype IDs (32) 640 Alien Tech Used (1) 200 Bonus (1345) 1345 TOTAL SCORE: 12934 Bonus ------- High Alert Combat Kills 41 Follower Combat Kills 426 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -22 Cogmind --------- Core Integrity 0/1150 Matter 108/300 Energy 100/100 System Corruption 26% Temperature Cool (0) Movement Hovering (70) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Gyrokinetic Inverter > --- UTILITY (9) ------ Advanced Salvage Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Armored Huge Wheel Quantum Capacitor Peak State ------------ > --- POWER ------------ Fission Core Heavy Antimatter Reactor > --- PROPULSION ------- Improved Medium Treads Heavy Treads Heavy Treads Advanced Myomer Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Terrain Scan Processor Advanced Salvage Targeting Computer Experimental Core Shielding Hardened Heavy Armor Plating Advanced Thermal Shield Improved Point Defense System > --- WEAPON ----------- Variable Charge Gun HERF Cannon > --- INVENTORY -------- Fission Core Neutrino Core Gravmag System Gravmag System Improved Gravmag System Improved Energy Well Improved Matter Compressor Advanced Terrain Scanner Tractor Beam Heavy Beamcaster HERF Cannon Hardcell Cannon Improved Plasma Cutter Ripper Centrium Greatsword [Rating: 117] Favorites ----------- Power Fission Core Engine Ion Engine Power Core Fission Core Reactor Heavy Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Leg Advanced Myomer Leg Wheel Armored Wheel Hover Unit Gravmag System Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Improved Terrain Scan Processor Protection Experimental Core Shielding Weapon Heavy Beamcaster Energy Gun Heavy Beamcaster Energy Cannon HERF Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Slug Cannon Launcher Heavy Rocket Launcher Slashing Weapon Ripper Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Slots Evolved 12 | . . 2 . . . 6 2 . . . . 2 . . Power 1 | . . . . . . 1 . . . . . . . . Propulsion 4 | . . 1 . . . 1 1 . . . . 1 . . Utility 7 | . . 1 . . . 4 1 . . . . 1 . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 96 | 7 . 2 . 1 8 28 5 1 . 6 1 13 . 24 Power 8 | 1 . . . . . 4 . . . 1 . . . 2 Engine 2 | 1 . . . . . 1 . . . . . . . . Core 3 | . . . . . . 3 . . . . . . . . Reactor 3 | . . . . . . . . . . 1 . . . 2 Propulsion 28 | 2 . . . . 4 7 . . . 3 . 2 . 10 Treads 12 | 2 . . . . 3 4 . . . . . 2 . 1 Leg 5 | . . . . . . . . . . 3 . . . 2 Wheel 3 | . . . . . 1 . . . . . . . . 2 Hover 8 | . . . . . . 3 . . . . . . . 5 Flight . | . . . . . . . . . . . . . . . Utility 36 | 2 . 1 . 1 1 12 5 . . 2 . 5 . 7 Device 20 | 1 . 1 . . 1 9 2 . . . . 3 . 3 Storage 6 | 1 . . . 1 . . 1 . . 1 . 1 . 1 Processor 3 | . . . . . . 2 1 . . . . . . . Hackware . | . . . . . . . . . . . . . . . Protection 7 | . . . . . . 1 1 . . 1 . 1 . 3 Artifact . | . . . . . . . . . . . . . . . Weapon 24 | 2 . 1 . . 3 5 . 1 . . 1 6 . 5 Energy Gun 7 | 2 . . . . 2 1 . . . . . 2 . . Energy Cannon 4 | . . . . . . 2 . . . . . 2 . . Ballistic Gun 4 | . . 1 . . . . . . . . . 1 . 2 Ballistic Cannon 3 | . . . . . . 1 . . . . 1 1 . . Launcher 4 | . . . . . 1 . . 1 . . . . . 2 Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . 1 . . . . . . . 1 Piercing Weapon . | . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . 1 . . . 3 . . . 5 . 3 . 2 Corrupted Parts 2 | . . . . . . . . . . . . 2 . . System Corruption 4 | . . . . . . . . . . . . 4 . . Parts Lost 47 | . . . . . 2 12 2 . . . 2 4 6 19 Power 4 | . . . . . . 1 . . . . . . 1 2 Propulsion 15 | . . . . . 1 4 1 . . . . 2 1 6 Utility 17 | . . . . . 1 6 . . . . 2 . 2 6 Weapon 11 | . . . . . . 1 1 . . . . 2 2 5 Highest Loss Streak 13 | . . . . . 1 9 2 . . . 1 2 6 13 To Critical Strikes 1 | . . . . . . . . . . . . . 1 . Average Backups 13 | . 3 6 8 8 15 18 18 18 19 17 16 16 10 9 Power 1 | . . . . . . 1 2 3 3 2 2 2 1 . Propulsion 1 | . . . . . 1 3 3 2 2 2 3 3 1 1 Utility 3 | . 3 4 4 4 5 3 3 4 4 3 2 3 2 3 Weapon 6 | . . 2 4 4 8 10 9 9 9 8 8 6 4 3 Tool/Special . | . . . . . . . . . . . . . . . Unused Backups 21 | . . . . . 1 1 1 . . 2 1 2 2 11 Power 4 | . . . . . . . . . . 1 1 . 2 . Propulsion 2 | . . . . . 1 . 1 . . . . . . . Utility 10 | . . . . . . . . . . 1 . . . 9 Weapon 4 | . . . . . . 1 . . . . . 2 . 1 Tool/Special 1 | . . . . . . . . . . . . . . 1 Average Slot Usage (%) 85 | . 100 84 88 88 91 86 79 93 94 95 96 85 59 59 Engine 4 | . 14 11 11 11 11 . . . . . . . . . Core 4 | . . . . . . 12 11 11 11 8 5 5 3 . Reactor 1 | . . . . . . . . . . 2 5 5 3 5 Treads 18 | . 28 22 22 22 25 24 13 11 11 11 11 11 8 3 Leg 1 | . . . . . . . . . . 5 17 10 5 4 Wheel 1 | . . . . . 5 . . 4 5 3 . . . 3 Hover 1 | . . . . . . . 5 5 5 3 . . . 2 Device 18 | . 14 18 22 22 15 20 15 23 23 17 8 16 17 12 Storage 7 | . 14 11 11 11 11 6 5 5 5 5 5 5 2 3 Processor 5 | . . . . . . 4 14 17 17 17 17 13 10 9 Protection 1 | . . . . . . 1 1 . . 4 10 4 3 5 Energy Gun 8 | . 28 21 11 11 20 9 . . . . . 1 . . Ballistic Gun 3 | . . . 11 11 . . . . . . . . . 3 Slashing Weapon 1 | . . . . . . 1 2 5 5 5 2 . . 1 Peak Build Rating 117 | 7 7 11 11 15 32 75 76 75 75 102 106 117 109 97 Average Rating 48 | 5 7 8 11 12 27 63 69 74 75 84 100 108 82 70 On Entrance 47 | . 7 7 11 11 15 28 63 73 75 75 102 96 109 43 Avg Prop Armor Cover (%) 11 | . . . . . 21 3 2 16 16 13 10 7 3 10 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 124 | 15 15 17 17 92 97 124 123 78 78 91 97 118 118 93 Greatest Support 170 | 40 40 40 40 40 60 90 90 12 12 90 90 170 140 86 Greatest Overweight (x) 8 | . . . . 2 8 4 2 6 6 7 1 1 . 4 Average Overweight (x) 1 | . . . . 1 5 1 1 6 6 4 . . . . Largest Inventory Capacity 25 | 8 8 8 8 25 25 25 25 20 20 20 20 20 20 20 Average Capacity 21 | 7 8 8 8 24 25 25 24 20 20 20 20 20 13 17 Most Carried 22 | 1 4 8 8 14 19 22 21 20 20 20 18 20 16 20 Average Carried 14 | . 3 6 8 9 16 19 19 19 20 18 16 16 11 10 Final Capacity 25 | 8 8 8 8 25 25 25 20 20 20 20 20 20 5 5 Final Carried 20 | 1 4 8 8 14 18 20 20 20 20 16 17 16 5 4 Class Distribution -------------------- 52% | Mutant 27% | Scavenger-Mutant 13% | Assassin 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Assassin | -5/Factory Assassin | -5/Upper Caves Assassin | -5/Upper Caves Assassin | -5/Zhirov Skirmisher | -4/Proximity Caves Mutant | -4/Factory Scavenger-Mutant | -4/Waste Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Matter Collected 2278 | 210 60 38 . 10 89 413 166 50 42 . 326 442 . 432 Remotely 310 | . . . . . . 185 . . . . 125 . . . Salvage Created 4386 | 150 272 297 . . 228 1236 589 61 . . 344 802 . 407 Parts 200 | 10 15 15 . . 18 43 27 3 . . 9 43 . 17 Haulers Intercepted 3 | . 1 . . . . . . . . . . 1 . 1 Recyclers Shooed 2 | . . . . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 37 | . . . . 1 29 . . 3 . . 4 . . . Prevented 6 | . . . . . 1 . . . 2 . 3 . . . Parts Restored . | . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Combat Hostiles Destroyed 85 | . 6 5 . . 11 18 10 2 . . 11 16 . 6 Melee 5 | . . . . . . 3 . . . . 2 . . . Guns 30 | . 5 5 . . 4 9 . . . . . 5 . 2 Cannons 11 | . . . . . . 4 3 . . . 2 2 . . AOE 35 | . 1 . . . 7 . 6 2 . . 7 8 . 4 Classes Destroyed 17 | 2 5 2 . . . 3 2 . . . 1 2 . . Worker 2 | . . . . . . . . . . . . 1 . 1 Builder 4 | . . . . . . . 4 . . . . . . . Tunneler 3 | 3 . . . . . . . . . . . . . . Hauler 3 | . 1 . . . . . . . . . . 1 . 1 Recycler 2 | 1 . . . . . . 1 . . . . . . . Mechanic 1 | . . 1 . . . . . . . . . . . . Operator 1 | . 1 . . . . . . . . . . . . . Drone 2 | . . . . . . . . . . . 2 . . . Watcher 3 | . 1 . . . . 1 . . . . . 1 . . Swarmer 25 | . 3 . . . 10 . . . . . . 10 . 2 Grunt 32 | . 3 4 . . 1 8 9 . . . 4 3 . . Brawler 1 | . . . . . . . 1 . . . . . . . Duelist 1 | . . . . . . 1 . . . . . . . . Sentry 6 | . . 1 . . . 3 . . . . 1 1 . . Hunter 9 | . . . . . . 2 . . . . 4 1 . 2 Programmer 8 | . . . . . . 4 . 2 . . . . . 2 Behemoth 1 | . . . . . . . . . . . . 1 . . Z-Courier 2 | . . . . . . 1 . . . . . . . 1 Best Kill Streak 12 | 4 4 2 . . 4 4 12 2 . . 4 6 . 3 Combat Bots Only 7 | . 3 2 . . 4 4 7 2 . . 4 5 . 3 Max Kills in Single Turn 9 | 1 2 1 . . 4 1 9 1 . . 3 2 . 3 Gunslinging 1 | . 1 . . . . . . . . . . . . . Exploded 4 | . 1 . . . 4 . 4 1 . . 3 2 . 3 Melee 1 | . . . . . . 1 . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Hostile Shots Fired 901 | . 14 32 . . 51 359 25 4 . . 67 140 5 204 Missed 290 | . 5 10 . . 18 120 13 1 . . 20 39 . 64 Hits 611 | . 9 22 . . 33 239 12 3 . . 47 101 5 140 Melee 8 | . . . . . . 3 . . . . . . 5 . Projectile 603 | . 9 22 . . 33 236 12 3 . . 47 101 . 140 Critical Strikes 20 | . . 2 . . 1 4 1 . . . . 3 4 5 Actively Blocked 1 | . . . . . . . . . . . . 1 . . Part Disruptions 1 | . . . . . . . . . . . . . . 1 Damage Taken 9427 | . 137 274 . . 477 1839 596 56 . . 1101 1608 254 3085 Core 1675 | . 18 88 . . 91 157 79 19 . . 68 64 30 1061 Absorbed by Shields 640 | . . . . . . 640 . . . . . . . . Reduced by Siege Mode 55 | . . . . . . . . . . . . 55 . . Redirected to Shielding 60 | . . . . . . . . . . . 42 18 . . Ignored by Resistances 104 | . . . . . . . . . . . . 104 . . Core Remaining (%) 82 | 100 92 . . . 55 81 . . . . 83 . . . Volleys Fired 290 | 11 20 27 . . 13 71 21 3 . . 27 48 1 48 Largest 2 | 2 2 2 . . 2 2 2 1 . . 2 2 2 2 Hottest 176 | 90 90 90 . . 162 169 128 39 . . 136 176 143 81 Shots Fired 450 | 17 39 54 . . 22 130 35 3 . . 32 64 2 52 Gun 307 | 17 39 54 . . 18 114 . . . . . 21 . 44 Cannon 100 | . . . . . . 16 35 . . . 12 35 2 . Launcher 43 | . . . . . 4 . . 3 . . 20 8 . 8 Special . | . . . . . . . . . . . . . . . Kinetic 84 | . . 6 . . . 4 21 . . . 6 9 1 37 Thermal 217 | 11 19 27 . . 18 114 . . . . . 21 . 7 Explosive 43 | . . . . . 4 . . 3 . . 20 8 . 8 Electromagnetic 106 | 6 20 21 . . . 12 14 . . . 6 26 1 . Robot Hit Streak 14 | 6 6 9 . . 10 12 3 1 . . 8 14 1 6 Robot Miss Streak 4 | 1 3 2 . . 4 4 3 . . . 2 4 1 4 Penetration Max 1 | . . . . . . . . . . . 1 . . . Secondary Targets 5 | . 2 . . . 2 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 1 . . . . . . . . Shots Hit Robots 306 | 12 23 37 . . 9 106 17 1 . . 21 42 1 37 Core Hits 194 | 5 13 13 . . 13 40 16 5 . . 32 34 . 23 Critical Kills 1 | . . . . . . . . . . . 1 . . . Critical Parts Destroyed 4 | . . . . . . . 1 . . . 1 . . 2 Critical Strikes 31 | 1 3 3 . . 2 14 2 . . . 2 . . 4 Burn 17 | 1 1 2 . . 2 10 . . . . . . . 1 Destroy 6 | . . . . . . . 2 . . . 2 . . 2 Corrupt 4 | . 2 1 . . . 1 . . . . . . . . Sever 4 | . . . . . . 3 . . . . . . . 1 Melee Attacks 53 | . . . . . . 32 2 . . . 4 5 . 10 Impact . | . . . . . . . . . . . . . . . Slashing 53 | . . . . . . 32 2 . . . 4 5 . 10 Piercing . | . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 12072 | 153 379 471 . . 612 2856 1809 166 . . 1979 2140 46 1461 Guns 3907 | 153 321 471 . . 226 1847 . . . . . 310 . 579 Cannons 2196 | . . . . . . 390 601 . . . 330 829 46 . Explosions 5070 | . 58 . . . 386 . 1208 166 . . 1530 1001 . 721 Melee 899 | . . . . . . 619 . . . . 119 . . 161 Ramming . | . . . . . . . . . . . . . . . Kinetic 1301 | . . 89 . . . 70 377 . . . 105 151 43 466 Thermal 4301 | 102 182 210 . . 226 1847 1208 . . . . 413 . 113 Explosive 3545 | . . . . . 386 . . 166 . . 1530 742 . 721 Electromagnetic 2026 | 51 197 172 . . . 320 224 . . . 225 834 3 . Impact . | . . . . . . . . . . . . . . . Slashing 899 | . . . . . . 619 . . . . 119 . . 161 Piercing . | . . . . . . . . . . . . . . . Highest Corruption 25 | . . . . . . 2 . . . . . 7 13 25 Average Corruption 10 | . . . . . . 1 . . . . . 5 12 20 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 70 | . . . . . . 7 . . . . . 15 6 42 Message Errors 18 | . . . . . . 1 . . . . . 6 . 11 Matter Fused 15 | . . . . . . 2 . . . . . 4 2 7 Heat Flow Errors 6 | . . . . . . 1 . . . . . 1 . 4 Energy Discharges 6 | . . . . . . 1 . . . . . 2 . 3 Parts Rejected 1 | . . . . . . . . . . . . . 1 . Data Loss (minor) 12 | . . . . . . 1 . . . . . 1 1 9 Data Loss (major) 2 | . . . . . . . . . . . . . 1 1 Misfires 4 | . . . . . . 1 . . . . . . . 3 Alerts 1 | . . . . . . . . . . . . . . 1 Misdirections 1 | . . . . . . . . . . . . . 1 . Weapon Failures 4 | . . . . . . . . . . . . 1 . 3 Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 422 | . . . . . . 2 234 . . . 94 30 . 62 Projectiles 36 | . . . . . . . . . . . 6 30 . . Explosions 360 | . . . . . . . 234 . . . 64 . . 62 Melee 26 | . . . . . . 2 . . . . 24 . . . Knockbacks 4 | . . . . . . 1 3 . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . 1 3 . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 735 | . 40 . . . . . 363 . . . 194 17 . 121 Shots 13 | . 1 . . . . . 4 . . . 5 1 . 2 Rammed . | . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 408 | 180 270 111 . . 216 408 62 . . . 221 225 12 223 Average Temperature 85 | 87 76 37 . . 91 113 28 . . . 109 40 8 106 Received Heat Transfer 1050 | . 48 183 . . 60 483 99 . . . 105 72 . . Effects 4 | . . . . . . 2 . . . . 2 . . . Shutdowns 1 | . . . . . . 1 . . . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . . . Interference 2 | . . . . . . . . . . . 2 . . . Siege Activations 1 | . . . . . . . . . . . . 1 . . Total Turns 29 | . . . . . . . . . . . . 29 . . Longest Duration 29 | . . . . . . . . . . . . 29 . . Martial Activations . | . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . 1 1 . . . . 1 . . Combat Hostiles 3 | . . . . . . 1 1 . . . . 1 . . Parts Fried 12 | 1 1 . . . . 4 . . . . . 6 . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . 2 . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . Parts Melted 13 | 1 . 3 . . . 7 1 . . . . 1 . . Heat Transferred 7412 | 370 544 777 . . 518 3626 700 . . . . 618 . 259 Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . 1 . . . . . . . . . . 1 . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Maximum Alert Level 2 | . . . . . . . 2 . . . . 2 . . Low Security (%) 89 | 100 100 100 100 . . 100 32 . . . . 64 100 100 Level 1 7 | . . . . . . . 55 . . . . 21 . . Level 2 2 | . . . . . . . 11 . . . . 13 . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Peak Influence 445 | 5 113 75 12 . . 129 436 . . . . 445 152 96 Initial 187 | . . 29 12 . . 70 61 . . . . 187 152 29 Average 76 | 1 50 24 12 . . 33 271 . . . . 208 102 23 Influence Increases 3455 | 20 210 171 . . 514 553 479 203 . . 220 718 . 367 Destroy 0b10 Robot/C 1880 | . 120 100 . . 340 360 200 140 . . 180 320 . 120 Destroy 0b10 Robot/NC 105 | 20 15 5 . . . 5 25 . . . 10 15 . 10 Destroy Leader 382 | . 34 30 . . 50 102 30 20 . . 30 54 . 32 Allied During Kill 137 | . . . . . 94 . . 43 . . . . . . Successful Hack 28 | . 7 5 . . . . . . . . . . . 16 Disable Machine 270 | . . . . . . 60 120 . . . . 90 . . Destroy Structure 308 | . 4 1 . . . 11 74 . . . . 74 . 144 Advance Influence 150 | . . . . . . . . . . . . 150 . . Lose Combat Pursuer 195 | . 30 30 . . 30 15 30 . . . . 15 . 45 Influence Decreases 3372 | 20 140 209 20 12 402 539 331 293 166 18 160 341 395 326 Entered New Map 658 | . . 41 20 12 . 42 65 103 36 18 . 23 285 13 Time Decay 2258 | 20 140 168 . . 282 423 246 170 130 . 150 278 50 201 Lost Part 336 | . . . . . 20 74 20 . . . 10 40 60 112 Lost Ally 120 | . . . . . 100 . . 20 . . . . . . Squads Dispatched 17 | . 1 1 . . . 6 2 . . . . 3 . 4 Investigation . | . . . . . . . . . . . . . . . Extermination 6 | . . . . . . 4 . . . . . 1 . 1 Reinforcement 11 | . 1 1 . . . 2 2 . . . . 2 . 3 Assault . | . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Distress Signals 3 | . . 1 . . . . . . . . . 1 . 1 Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 147 | . 11 11 . . 16 28 16 7 . . 10 21 6 21 Peak Tracking Total 10 | . 4 4 . . 4 4 6 5 . . 4 5 6 10 Tactical Retreats 10 | . 1 1 . . 2 2 1 . . . . 1 . 2 ECM-based Alert Blocks 1 | . . . . . . 1 . . . . . . . . Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Traps Triggered 6 | . . . . . . 1 . . . . . 2 . 3 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Machines Disabled 18 | . . . . . . 4 8 . . . . 6 . . Max in Single Turn 6 | . . . . . . 1 6 . . . . 1 . . Machines Repaired . | . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Machines Accessed 14 | . 2 3 . . . 2 . . . 5 . . . 2 Terminals 5 | . 2 3 . . . . . . . . . . . . Fabricators 2 | . . . . . . 1 . . . . . . . 1 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 Total Hacks 34 | . 5 6 . . . 2 . . . 18 . . . 3 Successful 23 | . 2 1 . . . 1 . . . 18 . . . 1 Failed 11 | . 3 5 . . . 1 . . . . . . . 2 Catastrophic 2 | . . 1 . . . . . . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . Manual 23 | . . 2 . . . 5 8 . . . . 6 . 2 Terminals 11 | . 5 6 . . . . . . . . . . . . Fabricators 3 | . . . . . . 1 . . . . . . . 2 Repair Stations . | . . . . . . . . . . . . . . . Recycling Units 1 | . . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 Terminal Hacks 21 | . 2 1 . . . . . . . 18 . . . . Record 6 | . . . . . . . . . . 6 . . . . Part Schematic 4 | . . . . . . . . . . 4 . . . . Robot Analysis 5 | . . 1 . . . . . . . 4 . . . . Prototype ID Bank 4 | . . . . . . . . . . 4 . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . . . . 1 Build 1 | . . . . . . . . . . . . . . 1 Repair Station Hacks . | . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . . . . Report Inventory 1 | . . . . . . 1 . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 8 | . 1 3 . . . 2 . . . . . . . 2 Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . . . . . . . . . . 4 . 9 . . Parts Built 2 | . . . . . . . . . . . . . . 2 Authchips . | . . . . . . . . . . . . . . . Time 58 | . . . . . . . . . . . . . . 58 Total Part Build Rating 14 | . . . . . . . . . . . . . . 14 Part Studies Acquired . | . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Used RIF Installer . | . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 -------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Total Allies 14 | . . . . 7 . 2 4 . . . . . . 1 Largest Group 7 | . . . . 7 7 1 4 4 3 2 2 . . 1 Highest-Rated Group 256 | . . . . 256 256 32 112 112 82 56 56 . . 28 Highest-Rated Ally 41 | . . . . 41 41 32 28 28 28 28 28 . . 28 Zionite Dispatches 4 | . . . . . . 1 2 . . . . . . 1 Recon 1 | . . . . . . . 1 . . . . . . . Fire 1 | . . . . . . . 1 . . . . . . . Thermal Resupply 1 | . . . . . . 1 . . . . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . 1 Total Orders 9 | . . . . . . . 2 3 2 . 2 . . . ROAM 1 | . . . . . . . 1 . . . . . . . EXPLORE 8 | . . . . . . . 1 3 2 . 2 . . . Ally Attacks 66 | . . . . . 49 1 . 16 . . . . . . Total Damage 1057 | . . . . . 757 61 . 239 . . . . . . Kills 13 | . . . . . 8 . . 5 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . 1 . 1 . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Active Infowar (turns) 8749 | 11 392 466 3 2867 247 2253 530 353 260 308 388 600 71 . Optics 3617 | . . . . . . 1306 530 353 260 308 388 472 . . Terrain 3427 | . . . . . . 1137 530 353 260 308 388 380 71 . Seismic 3986 | 11 392 466 3 2867 247 . . . . . . . . . ECM 1478 | . . . . . . 637 96 353 260 132 . . . . Robot Analysis Total 5 | . . 1 . . . . . . . 4 . . . . Derelict Logs Recovered 6 | . . . . . 2 . . 1 2 . 1 . . . Drone Launches 8 | . . . . . . . 1 3 2 . 2 . . . Drone Recoveries 8 | . . . . . . . 1 3 2 . 2 . . . Zionite Intel Received 3 | . . . . . . 1 1 . . . . 1 . . Component Stockpiles 1 | . . . . . . 1 . . . . . . . . Prototype Schematics 1 | . . . . . . . . . . . . 1 . . Depthwide Sectors/0 1 | . . . . . . . 1 . . . . . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Turns Passed 10270 | 106 392 466 3 2867 679 2257 530 353 260 308 388 616 115 930 Spaces Moved 4014 | 45 191 216 2 934 274 717 166 157 113 155 165 223 71 585 Core 7 | 4 . . . . . . . . . . . . . 3 Treads 2627 | 41 191 216 2 934 106 706 166 . . . . 115 71 79 Legs 360 | . . . . . . . . . . 49 165 108 . 38 Wheels 809 | . . . . . 168 . . 157 113 106 . . . 265 Hover 211 | . . . . . . 11 . . . . . . . 200 Flight . | . . . . . . . . . . . . . . . Fastest Speed 44 | 50 160 160 160 160 195 240 240 180 180 180 120 120 160 44 Average Speed 215 | 150 160 160 160 305 224 249 255 180 180 185 173 169 160 122 Slowest Speed 330 | 160 160 160 160 320 320 276 320 180 180 330 190 190 160 260 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 45 | 4 63 25 4 89 62 27 9 71 98 62 73 11 67 18 Regions Visited 14 Branch Regions 7 Pre-discovered Areas 7 | . . . . . . . 4 . . 3 . . . . Known Exits Taken . | . . . . . . . . . . . . . . . Unknown Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . . . Scrap Searched 7 | . . . . 2 . . . 1 3 . 1 . . . Spaces Dug 87 | . . . . . 15 8 2 . . . 56 4 . 2 Terrain Destroyed 489 | . 3 . . . 36 9 42 43 . . 210 56 . 90 Melee 15 | . . . . . . 8 1 . . . . 4 . 2 Projectile 20 | . . . . . . 1 5 . . . 6 4 . 4 AOE 454 | . 3 . . . 36 . 36 43 . . 204 48 . 84 Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -5 -4 -4 -4 -4 --------- Run | Yrd Mat Mat Min Zio Pro Fac Fac Upp Upp Zhi Pro Fac Was Fac Total 5067 | 63 239 282 2 953 313 1003 234 224 170 178 224 388 71 723 Wait 454 | . 26 34 1 12 6 105 34 62 58 5 18 76 . 17 Move 4001 | 44 190 215 1 933 273 716 165 156 112 154 164 223 70 585 Hop . | . . . . . . . . . . . . . . . Pick Up 66 | 1 3 4 . 6 7 20 2 1 . 1 2 3 . 16 Fast Attach 55 | 7 . 1 . . 2 4 5 . . 7 . 10 . 19 Attach 34 | . . . . . 1 17 2 1 . 1 . 5 . 7 Detach 13 | . . . . . . 3 1 . . 1 . 3 . 5 Swap 47 | . . 1 . 1 8 18 . 1 . . 8 6 . 4 Drop 45 | . . . . 1 3 8 2 . . 9 1 9 . 12 Fire 290 | 11 20 27 . . 13 71 21 3 . . 27 48 1 48 Melee 53 | . . . . . . 32 2 . . . 4 5 . 10 Ram . | . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 2 | . . . . . . 2 . . . . . . . . Rewire 7 | . . . . . . 7 . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory (discovered 2 exits: *Fac / [*Upp]) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory -4/Waste -4/Factory History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 15) 107 | -11/Scrapyard | Entered Materials 193 | -10/Materials | Discovered new exit (range 14) 222 | -10/Materials | Discovered new exit (range 10) 307 | -10/Materials | Build established: Mutant 439 | -10/Materials | Discovered new exit (range 4) 499 | -10/Materials | Entered another Materials area 499 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 921 | -9/Materials | Discovered new exit (range 7) 965 | -9/Materials | Entered Mines 966 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 968 | -9/Mines | Entered Zion 1114 | -7/Zion | Found Prototype Device 1681 | -7/Zion | Gained Derelict followers 1937 | -7/Zion | Received a visual enhancement algorithm 2404 | -7/Zion | Met Imprinter 2574 | -7/Zion | Given the Hacking Drone Bay 2574 | -7/Zion | Found Prototype Device 3154 | -7/Zion | Imprinted 3157 | -7/Zion | Declared Zion's savior 3774 | -7/Zion | Discovered new exit (range 13) 3835 | -7/Zion | Entered Proximity Caves 3835 | -6/Proximity Caves | Accompanied by 7 allies 4111 | -6/Proximity Caves | Lost 3 allies 4172 | -6/Proximity Caves | Lost 3 allies 4206 | -6/Proximity Caves | Learned Factory stockpile data 4255 | -6/Proximity Caves | Learned Factory stockpile data 4352 | -6/Proximity Caves | Spotted B-75 Beast 4491 | -6/Proximity Caves | Discovered new exit (range 14) 4514 | -6/Proximity Caves | Entered Factory 4514 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x4 4520 | -6/Factory | Identified Bomb Factory No. 2 4521 | -6/Factory | Identified Hacking Drone Bay 4685 | -6/Factory | Build established: Scavenger-Mutant 5237 | -6/Factory | Retrieved Zion intel report: Component Stockpiles 5238 | -6/Factory | Zion Thermal Resupply teleported in 5864 | -6/Factory | Terminal network hard line cut 6196 | -6/Factory | Discovered new exit (range 21) 6316 | -6/Factory | Discovered new exit (range 21) 6587 | -6/Factory | Lost 9 parts (1p4n3u1w) 6771 | -6/Factory | Entered another Factory area 6771 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6970 | -5/Factory | Destroyed 7 combat bots 7005 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 7006 | -5/Factory | Zion Recon squad teleported in 7031 | -5/Factory | Discovered new exit (range 52) 7157 | -5/Factory | Discovered new exit (range 21) 7217 | -5/Factory | Zion Fire squad teleported in 7301 | -5/Factory | Entered Upper Caves 7301 | -5/Upper Caves | Accompanied by 4 allies 7350 | -5/Upper Caves | Learned 8 Factory zone layouts 7393 | -5/Upper Caves | Build established: Assassin 7620 | -5/Upper Caves | Discovered new exit (range 20) 7654 | -5/Upper Caves | Entered another Upper Caves area 7654 | -5/Upper Caves | Accompanied by 3 allies 7669 | -5/Upper Caves | Discovered new exit (range 28) 7734 | -5/Upper Caves | Learned Factory security intel 7791 | -5/Upper Caves | Discovered new exit (range 39) 7856 | -5/Upper Caves | Learned Factory terminal intel 7914 | -5/Upper Caves | Entered Zhirov 7914 | -5/Zhirov | Accompanied by 2 allies 7914 | -5/Zhirov | Discovered new exit (range 3) 7947 | -5/Zhirov | Met Zhirov 7997 | -5/Zhirov | Learned location of Quarantine (-3) 7997 | -5/Zhirov | Learned location of Testing (-2) 7997 | -5/Zhirov | Learned location of Command (-1) 8008 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 8046 | -5/Zhirov | Found Alien Artifact 8046 | -5/Zhirov | Identified Integrated Reactor 8046 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 8222 | -5/Zhirov | Entered Proximity Caves 8222 | -4/Proximity Caves | Accompanied by 2 allies 8328 | -4/Proximity Caves | Learned Research stockpile data 8356 | -4/Proximity Caves | Spotter reported a threat 8565 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8599 | -4/Proximity Caves | Discovered new exit (range 10) 8610 | -4/Proximity Caves | Entered Factory 8610 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8611 | -4/Factory | Identified exit to Armory 8613 | -4/Factory | Loaded intel: 28 terminal locations 8724 | -4/Factory | Build established: Skirmisher 8860 | -4/Factory | Spotted B-86 Titan 8880 | -4/Factory | Destroyed B-86 Titan 8941 | -4/Factory | Retrieved Zion intel report: Prototype Schematics 9226 | -4/Factory | Sucked down chute 9226 | -4/Factory | Entered Waste 9236 | -4/Waste | Spotted C-40 Crusher 9241 | -4/Waste | EMP discharged 9241 | -4/Waste | System corruption reached 10% 9241 | -4/Waste | Spotted C-40 Crusher 9269 | -4/Waste | Spotted C-40 Crusher 9273 | -4/Waste | Spotted C-40 Crusher 9287 | -4/Waste | Spotted C-40 Crusher 9289 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9291 | -4/Waste | Spotted C-40 Crusher 9294 | -4/Waste | Crushed by Compactor (1 part destroyed) 9294 | -4/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 9325 | -4/Waste | Discovered new exit (range 10) 9328 | -4/Waste | Lost 6 parts (1p1n2u2w) 9341 | -4/Waste | EMP discharged 9341 | -4/Waste | Entered Factory 9524 | -4/Factory | Fabricated Antimatter Reactor (x2) 9616 | -4/Factory | Build established: Mutant 9685 | -4/Factory | Lost 4 parts (2n1u1w) 9749 | -4/Factory | Zion Explosive Resupply teleported in 9831 | -4/Factory | Found Quantum Capacitor 9922 | -4/Factory | Build established: Scavenger-Mutant 10219 | -4/Factory | Core integrity fell below 50% 10239 | -4/Factory | Core integrity fell below 20% 10264 | -4/Factory | Lost 13 parts (1p4n5u3w) 10271 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- F009. 10232_ Acquired 1 matter. 10233_ Ripper destroyed. 10237_ Triggered Tesla Bomb Trap. 10237_ A bubble of electromagnetic force engulfs the area. 10238_ U-05 Engineer lays Concrete. 10238_ Triggered Tesla Bomb Trap. 10238_ A bubble of electromagnetic force engulfs the area. 10238_ Tesla Bomb Trap short circuited. 10238_ A bubble of electromagnetic force engulfs the area. 10238_ Tesla Bomb Trap short circuited. 10238_ A bubble of electromagnetic force engulfs the area. 10239_ U-05 Engineer lays Concrete. 10241_ R-10 Processor collects Structural Scanner. 10245_ U-05 Engineer lays Concrete. 10248_ System corrupted: Component data lost. 10248_ U-05 Engineer lays Concrete. 10251_ U-05 Engineer destroyed. 10263_ System corrupted: Energy discharge (-21). 10267_ Detecting system override signal. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????##########???????????????????? | | ???????????????????? % #???????????????????? | | ????????????????????? #####+############### | | ?????????????????????? + | | ?????????????????????? """" # | | ????????????????????"" """" # | | ???????????????????""" """" + | | ??????????????????"""" """" # | | ??????????????????"""" """" # | | ????????????????# """" """" # | | ????????????????# """" """" #+###+############# # | | ????????????????# #?? ??????????# # | | ????????????????# # ????????# # | | ????????????????######+##p#### ??????# # | | ?????????????????????# ps#??# #????+ | | ?????????????????????# #??# #????### | | ?????????????????????# #??# #??????? | | ?????????????????????# #??# #??????? | | ?????????????????????# #??# #??????? | | ?????????????????????#### #??# ! #??????? | | ????????????????????????# #??# #??????? | | ????????????????????????# #??# #??????? | | ????????????????????????# #??# #??????? | | ????????????????????????#@#??#############???????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????+ +??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????# #??????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 48 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 110 ECM Strength 1 Additional Mass Support 16 Armor Coverage 1200 Resistance: TH 30 Core Shielding 40 Point Defense Rating 160 Phase Shifting 10 Evasion (%) 66 Recoil Reduction 5 Salvage Targeting 3 Item Schematics ----------------- Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Adv. Thermal Defense Suite | -4/Factory | Z-intel Plasma Sword | -4/Factory | Z-intel Imp. Matter Compressor | -4/Factory | Z-intel Cld. Proton Cannon | -4/Factory | Z-intel Lgt. Neutrino Core | -4/Factory | Z-intel Hvy. Neutron Cannon | -4/Factory | Z-intel Com. Ion Cannon | -4/Factory | Z-intel Cld. Nuclear Pulse Thruster | -4/Factory | Z-intel Neutron Cannon | -4/Factory | Z-intel Robot Schematics ------------------ None Fabricated ------------ Antimatter Reactor | x2 | -4/Factory | Preloaded Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- Integrated Reactor Achievements -------------- The One Challenges ------------ None Game ------ Seed AutogunNullObfuscator Manual? 0 Play Time 01:12:25 Cumulative 168.5 hours Start 2026.04.21 @ 19:21:58 End 2026.04.22 @ 16:31:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 260 Rogue 260 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 59 Gallery% 54 Achievement% 36 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 252b4d5b-dc9b-410b-bddb-7714dcddfb67