Cogmind - Beta 9.2 @@@ ROGUE MODE // 2019.11.29 @ 18:23:15

Player: Cipherpunk

Result: Destroyed by L-41 Fighter with Axe

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (4)        800
Robots Destroyed (136)     680
Value Destroyed (3404)     3404
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (585)                585
              TOTAL SCORE: 7109

 Bonus
-------
High Alert Combat Kills    585

 Cogmind 
---------
Core Integrity             0/700
Matter                     74/300
Energy                     99/100
System Corruption          25%
Temperature                Cool (0)
Movement                   Core (150) Ox2
Location                   -7/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (7) ------
    Medium Storage Unit
  Advanced Signal Interpreter
           Hacking Suite
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (8) ----
  Improved Sensor Array
           ECM Suite
           Hacking Suite
           Flak Cannon

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
>          --- PROPULSION -------
  Improved Titanium Leg
  Improved Titanium Leg
  Improved Titanium Leg
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Sensor Array
  Advanced Signal Interpreter
           Hacking Suite
           Hacking Suite
           Hacking Suite
           System Backup Module
>          --- WEAPON -----------
           Flak Cannon
           Scythe
>          --- INVENTORY --------
     Light Deuterium Engine
           Titanium Leg
           Titanium Leg
           Transmission Jammer
           ECM Suite
  Improved Light Armor Plating
  Improved Medium Armor Plating
  Improved Grenade Launcher
[Rating: 42]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Flight Unit              Flight Unit
Utility                    Large Storage Unit
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Transport Network Coupler
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Scythe
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Rocket Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Scythe

 Build                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Slots Evolved              6    | .   .   2   2   2   
  Power                    .    | .   .   .   .   .   
  Propulsion               1    | .   .   1   .   .   
  Utility                  5    | .   .   1   2   2   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             121  | 6   19  25  42  29  
  Power                    17   | 1   4   4   6   2   
    Engine                 13   | 1   4   3   3   2   
    Core                   4    | .   .   1   3   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               34   | 2   7   9   8   8   
    Treads                 .    | .   .   .   .   .   
    Leg                    30   | 2   7   9   8   4   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 4    | .   .   .   .   4   
  Utility                  26   | 1   3   1   7   14  
    Device                 6    | .   .   .   1   5   
    Storage                6    | 1   3   .   1   1   
    Processor              4    | .   .   1   1   2   
    Hackware               4    | .   .   .   .   4   
    Protection             6    | .   .   .   4   2   
    Artifact               .    | .   .   .   .   .   
  Weapon                   44   | 2   5   11  21  5   
    Energy Gun             11   | .   .   4   7   .   
    Energy Cannon          1    | .   1   .   .   .   
    Ballistic Gun          6    | 2   1   2   1   .   
    Ballistic Cannon       8    | .   3   .   3   2   
    Launcher               10   | .   .   3   5   2   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          2    | .   .   2   .   .   
    Slashing Weapon        6    | .   .   .   5   1   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  4    | .   .   3   1   .   
Parts Lost                 33   | .   2   4   9   18  
  Power                    7    | .   1   .   4   2   
  Propulsion               9    | .   .   3   2   4   
  Utility                  9    | .   .   .   2   7   
  Weapon                   8    | .   1   1   1   5   
  Highest Loss Streak      7    | .   1   2   1   7   
Average Slot Usage (%)     96   | .   98  97  98  89  
  Engine                   7    | .   13  8   2   3   
  Core                     3    | .   .   2   6   2   
  Leg                      26   | .   28  32  26  17  
  Device                   2    | .   .   .   .   12  
  Storage                  22   | .   27  22  27  6   
  Processor                5    | .   .   9   7   5   
  Hackware                 3    | .   .   .   .   21  
  Protection               3    | .   .   .   8   1   
  Energy Gun               3    | .   .   6   6   .   
  Energy Cannon            1    | .   4   .   .   .   
  Ballistic Gun            4    | .   15  .   .   .   
  Ballistic Cannon         5    | .   8   4   4   3   
  Impact Weapon            1    | .   .   9   .   .   
  Slashing Weapon          3    | .   .   .   6   7   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             62   | 11  43  46  62  53  
  Greatest Support         60   | 20  20  30  47  60  
  Greatest Overweight (x)  3    | 3   2   1   1   3   
  Average Overweight (x)   .    | .   1   1   1   .   
Largest Inventory Capacity 20   | 6   16  16  20  20  
  Average Capacity         15   | 5   15  16  20  7   
  Most Carried             20   | 3   16  16  20  20  
  Average Carried          14   | 1   14  15  19  6   
  Final Capacity           20   | 6   16  16  20  8   
  Final Carried            20   | 2   16  16  20  4   

 Class Distribution 
--------------------
 28% | Mutant
 28% | Scavenger-Mutant
 25% | Hauler-Mutant
 17% | Hacker-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
    Hauler-Mutant | -8/Materials
    Hacker-Mutant | -7/Factory

 Resources                      | -11  -10  -9   -8   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  
Matter Collected           2368 | 202  603  541  933  89   
  Remotely                 .    | .    .    .    .    .    
Salvage Created            3989 | .    1054 1227 1600 108  
  Parts                    257  | .    57   69   124  7    
Haulers Intercepted        14   | .    2    5    6    1    
Recyclers Shooed           5    | .    3    1    .    1    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Combat Hostiles Destroyed  96   | .   23  25  47  1   
  Melee                    4    | .   .   1   3   .   
  Guns                     27   | .   4   12  11  .   
  Cannons                  42   | .   19  4   18  1   
  AOE                      20   | .   .   6   14  .   
Classes Destroyed          13   | .   6   4   3   .   
  Worker                   1    | .   .   1   .   .   
  Builder                  8    | .   .   3   4   1   
  Tunneler                 1    | .   .   .   1   .   
  Hauler                   14   | .   2   5   6   1   
  Recycler                 4    | .   3   .   1   .   
  Operator                 5    | .   3   1   1   .   
  Watcher                  7    | .   3   1   3   .   
  Swarmer                  30   | .   6   3   21  .   
  Grunt                    48   | .   17  16  14  1   
  Brawler                  1    | .   .   .   1   .   
  Duelist                  3    | .   .   1   2   .   
  Protector                1    | .   .   .   1   .   
  Sentry                   13   | .   .   5   8   .   
Best Kill Streak           12   | .   7   5   12  1   
  Combat Bots Only         11   | .   3   3   11  1   
Max Kills in Single Turn   4    | .   1   2   4   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 3    | .   .   1   3   .   
  Melee                    1    | .   .   1   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  
Damage Taken               6154 | .    809  1183 1793 2369 
  Core                     1299 | .    140  238  215  706  
  Absorbed by Shields      18   | .    .    .    .    18   
Core Remaining (%)         61   | 100  44   40   60   .    
Volleys Fired              318  | .    105  89   114  10   
  Largest                  2    | .    2    2    2    1    
  Hottest                  122  | .    80   70   122  44   
Shots Fired                484  | .    209  115  148  12   
  Gun                      243  | .    112  55   76   .    
  Cannon                   218  | .    97   52   57   12   
  Launcher                 23   | .    .    8    15   .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  309  | .    184  54   59   12   
  Thermal                  93   | .    25   .    68   .    
  Explosive                23   | .    .    8    15   .    
  Electromagnetic          59   | .    .    53   6    .    
  Robot Hit Streak         15   | .    10   15   13   5    
  Robot Miss Streak        17   | .    5    6    9    17   
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        1    | .    .    .    1    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    
Shots Hit Robots           360  | .    122  96   127  15   
  Core Hits                229  | .    51   54   114  10   
  Critical Hits            4    | .    1    2    1    .    
  Critical Kills           2    | .    1    1    .    .    
  Critical Parts Destroyed 2    | .    .    1    1    .    
Melee Attacks              153  | .    .    33   47   73   
  Impact                   33   | .    .    33   .    .    
  Slashing                 120  | .    .    .    47   73   
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            7    | .    .    1    4    2    
    Combat Hostiles        1    | .    .    1    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           8873 | .    1489 2377 4485 522  
  Guns                     2336 | .    397  895  1044 .    
  Cannons                  2584 | .    1092 522  822  148  
  Explosions               2608 | .    .    746  1862 .    
  Melee                    1302 | .    .    214  740  348  
  Ramming                  43   | .    .    .    17   26   
  Kinetic                  2714 | .    1190 536  840  148  
  Thermal                  1542 | .    299  211  1032 .    
  Explosive                2325 | .    .    535  1790 .    
  Electromagnetic          947  | .    .    881  66   .    
  Impact                   214  | .    .    214  .    .    
  Slashing                 1088 | .    .    .    740  348  
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         25   | .    .    .    .    25   
  Average Corruption       19   | .    .    .    .    19   
  Corruption Purged        2    | .    .    .    .    2    
  Effects                  61   | .    .    .    .    61   
    Message Errors         12   | .    .    .    .    12   
    Matter Fused           10   | .    .    .    .    10   
    Heat Flow Errors       4    | .    .    .    .    4    
    Energy Discharges      5    | .    .    .    .    5    
    Parts Rejected         2    | .    .    .    .    2    
    Data Loss (minor)      6    | .    .    .    .    6    
    Misfires               2    | .    .    .    .    2    
    Alerts                 1    | .    .    .    .    1    
    Misdirections          7    | .    .    .    .    7    
    Targeting Errors       12   | .    .    .    .    12   
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            224  | .    .    22   202  .    
  Projectiles              14   | .    .    14   .    .    
  Explosions               71   | .    .    3    68   .    
  Melee                    139  | .    .    5    134  .    
Knockbacks                 37   | .    8    6    19   4    
  Impact                   1    | .    .    1    .    .    
  Kinetic                  31   | .    5    5    17   4    
  Secondary                5    | .    3    .    2    .    
Self-Inflicted Damage      278  | .    .    167  103  8    
  Shots                    7    | .    .    5    2    .    
  Rammed                   6    | .    .    .    .    6    
Targets Rammed             9    | .    .    .    1    8    
  Kicked                   3    | .    .    .    1    2    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        404  | .    305  42   404  238  
  Average Temperature      63   | .    45   14   105  73   
  Received Heat Transfer   1653 | .    372  276  540  465  
  Effects                  6    | .    2    .    3    1    
    Shutdowns              1    | .    .    .    1    .    
    Energy Bleed           1    | .    .    .    1    .    
    Interference           4    | .    2    .    1    1    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           1    | .    .    1    .    .    
  Combat Hostiles          1    | .    .    1    .    .    
  Parts Fried              8    | .    .    8    .    .    
  Impact Corruptions       2    | .    .    2    .    .    
Robots Melted              1    | .    .    .    1    .    
  Combat Hostiles          1    | .    .    .    1    .    
  Parts Melted             4    | .    .    .    4    .    
  Heat Transferred         2705 | .    629  200  1876 .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      6    | .    .    4    2    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  
Peak Influence             1173 | .    330  605  1173 521  
  Average Influence        420  | .    179  391  678  357  
Maximum Alert Level        4    | .    1    2    4    2    
  Low Security (%)         16   | 100  43   11   .    8    
  Level 1                  41   | .    56   31   27   54   
  Level 2                  23   | .    .    56   17   36   
  Level 3                  11   | .    .    .    33   .    
  Level 4                  7    | .    .    .    20   .    
  Level 5                  .    | .    .    .    .    .    
  High Security            .    | .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    
Squads Dispatched          17   | .    6    4    4    3    
  Investigation            6    | .    3    1    1    1    
  Extermination            1    | .    .    .    .    1    
  Reinforcement            9    | .    3    3    2    1    
  Assault                  1    | .    .    .    1    .    
  Garrison                 .    | .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    
Construction Impeded       2    | .    .    1    1    .    
Haulers Reinforced         .    | .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Distress Signals           4    | .   1   1   .   2   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              158  | .   38  32  69  19  
  Peak Tracking Total      9    | .   5   4   7   9   
  Tactical Retreats        9    | .   1   1   4   3   

 Traps                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Traps Triggered            7    | .   4   1   1   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  
----------                 Run  | Scr Mat Mat Mat Fac 
Machines Disabled          10   | .   4   2   4   .   
  Max in Single Turn       2    | .   1   1   2   .   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  
---------                  Run  | Scr Mat Mat Mat Fac 
Machines Accessed          18   | .   3   6   5   4   
  Terminals                12   | .   3   4   3   2   
  Fabricators              1    | .   .   .   .   1   
  Repair Stations          3    | .   .   1   1   1   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              2    | .   .   1   1   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                50   | .   8   16  17  9   
  Successful               35   | .   7   12  12  4   
  Failed                   15   | .   1   4   5   5   
    Catastrophic           1    | .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   19   | .   3   6   6   4   
  Terminals                31   | .   8   12  7   4   
  Fabricators              2    | .   .   .   .   2   
  Repair Stations          7    | .   .   2   2   3   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              10   | .   .   2   8   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             8    | .   4   3   1   .   
  Prototype ID Bank        2    | .   1   1   .   .   
  Branch Access Points     1    | .   .   .   1   .   
  Emergency Access Points  1    | .   1   .   .   .   
  Transport Status         1    | .   .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   .   
  Zone Layout              2    | .   1   1   .   .   
Fabricator Hacks           2    | .   .   .   .   2   
  Load Schematic           1    | .   .   .   .   1   
  Build                    1    | .   .   .   .   1   
Repair Station Hacks       6    | .   .   2   2   2   
  Scan Component           3    | .   .   1   1   1   
  Repair                   3    | .   .   1   1   1   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 10   | .   .   2   8   .   
  Insert Component         5    | .   .   1   4   .   
  Analyze                  5    | .   .   1   4   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         23   | .   6   11  6   .   
  Terminals                9    | .   3   5   1   .   
    Botnet                 6    | .   2   4   .   .   
    Operators              3    | .   1   1   1   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         13   | .   1   5   3   4   
  Full Trace Events        1    | .   .   .   .   1   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   5    | .   .   1   4   .   
  Parts Built              1    | .   .   .   .   1   
    Matter                 146  | .   .   .   .   146 
    Time                   36   | .   .   .   .   36  
  Total Part Build Rating  3    | .   .   .   .   3   
Parts Repaired             3    | .   .   1   1   1   
  Time                     64   | .   .   13  32  19  
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           5    | .   .   1   4   .   
  Part Schematics Acquired 5    | .   .   1   4   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  
------------               Run  | Scr Mat Mat Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  
--------                   Run  | Scr Mat Mat Mat Fac 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  
-------                    Run  | Scr Mat Mat Mat Fac 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  
Turns Passed               6294 | 71   1744 1245 2133 1101 
Spaces Moved               3039 | 45   839  562  1012 581  
  Core                     35   | 16   .    .    .    19   
  Treads                   .    | .    .    .    .    .    
  Legs                     2857 | 29   839  562  1012 415  
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   147  | .    .    .    .    147  
  Fastest Speed            34   | 50   120  150  150  34   
  Average Speed            145  | 132  160  150  150  109  
  Slowest Speed            200  | 200  180  150  153  200  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       2    | .    .    .    .    2    
Exploration Rate (%)       48   | 4    95   51   76   17   
  Regions Visited          4
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    
  Unknown Exits Taken      4    | 1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 94   | .    .    5    30   59   
Terrain Destroyed          289  | .    .    67   163  59   
  Melee                    94   | .    .    5    30   59   
  Projectile               2    | .    .    .    2    .    
  AOE                      193  | .    .    62   131  .    

 Actions                        | -11  -10  -9   -8   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  
Total                      4258 | 53   1054 804  1407 940  
  Wait                     415  | .    47   68   117  183  
  Move                     3033 | 44   838  561  1011 579  
  Hop                      .    | .    .    .    .    .    
  Pick Up                  89   | 3    23   9    36   18   
  Fast Attach              36   | 5    4    8    8    11   
  Attach                   34   | 1    5    5    10   13   
  Detach                   17   | .    3    2    5    7    
  Swap                     51   | .    10   12   24   5    
  Drop                     101  | .    19   17   34   31   
  Fire                     318  | .    105  89   114  10   
  Melee                    149  | .    .    33   47   69   
  Ram                      .    | .    .    .    .    .    
  Kick                     9    | .    .    .    1    8    
  Crush                    .    | .    .    .    .    .    
  Escape Stasis            6    | .    .    .    .    6    
  Rewire                   .    | .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / [*Min x2])
-9/Materials (discovered 2 exits: *Mat / [*Min])
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory

 History 
---------
 Turn | Location      | Event
   24 | -11/Scrapyard | Discovered new exit (range 15)
   72 | -11/Scrapyard | Entered Materials
  269 | -10/Materials | Discovered new exit (range 16)
  314 | -10/Materials | Build established: Mutant
  409 | -10/Materials | Discovered new exit (range 6)
  937 | -10/Materials | Discovered new exit (range 15)
 1175 | -10/Materials | Discovered new exit (range 8)
 1550 | -10/Materials | Core integrity fell below 50%
 1774 | -10/Materials | Discovered new exit (range 16)
 1816 | -10/Materials | Entered another Materials area
 1816 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 2117 | -9/Materials  | Build established: Scavenger-Mutant
 2268 | -9/Materials  | Discovered new exit (range 15)
 2738 | -9/Materials  | Repaired Aluminum Leg
 2796 | -9/Materials  | Core integrity fell below 50%
 2978 | -9/Materials  | Discovered new exit (range 10)
 3061 | -9/Materials  | Entered another Materials area
 3061 | -8/Materials  | Evolved 2 slots: Utility x2
 3305 | -8/Materials  | Repaired Rocket Launcher
 3921 | -8/Materials  | Build established: Hauler-Mutant
 4073 | -8/Materials  | Destroyed 11 combat bots
 4163 | -8/Materials  | Discovered new exit (range 8)
 4661 | -8/Materials  | First assault squad dispatched
 5152 | -8/Materials  | Discovered new exit (range 4)
 5194 | -8/Materials  | Entered Factory
 5194 | -7/Factory    | Evolved 2 slots: Utility x2
 5333 | -7/Factory    | Fabricated Hacking Suite (x1)
 5374 | -7/Factory    | Crushed by falling debris
 5375 | -7/Factory    | System corruption reached 10%
 5405 | -7/Factory    | Lost 3 parts (1n2u)
 5493 | -7/Factory    | Crushed by falling debris
 5494 | -7/Factory    | Build established: Hacker-Mutant
 5826 | -7/Factory    | Repaired Imp. Grenade Launcher
 6188 | -7/Factory    | Lost 7 parts (1p1n2u3w)
 6203 | -7/Factory    | Core integrity fell below 50%
 6269 | -7/Factory    | Core integrity fell below 20%
 6295 | -7/Factory    | Destroyed by L-41 Fighter with Axe

 Last Messages 
---------------
06206_ System corrupted: Flak Cannon misfires.
06208_ Acquired 47 matter.
06220_ Imp. Titanium Leg destroyed.
06226_ Kicked P-60 Hacker out of the way.
06228_ System corrupted: Energy discharge (-56).
06231_ Lgt. Deuterium Engine destroyed.
06239_ Flak Cannon destroyed.
06246_ P-60 Hacker resets Y-54 Guardian, system corruption cleaned.
06249_ System corrupted: Matter fused (-9).
06249_ U-05 Engineer lays Concrete. <x2>
06261_ Critical hit.
06261_ Imp. Titanium Leg destroyed.
06265_ System corrupted: Matter fused (-8).
06265_ P-60 Hacker resets L-41 Fighter, system corruption cleaned.
06266_ U-05 Engineer lays Concrete.
06267_ Chain reaction triggered in Lgt. Ion Engine.
06267_ U-05 Engineer destroyed.
06280_ SM1N71C%1<5ZABVEMZB BBJ:CS19COCH7BCXG6P
06286_ Imp. Light Armor Plating destroyed.
06291_ Hacking Suite destroyed.

 Map 
-----
+----------------------------------------------------+
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| ????????????????????????#     #??????????????????? |
| ??????????????###########     #??????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           45
Energy Generation          15
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
ECM Strength               1
Jamming Range              8
Armor Coverage             150
Evasion (%)                63
Offensive Hacking          40

 Item Schematics 
-----------------
           Hacking Suite | -9/Materials | Scanalyzed
        Carbon-fiber Leg | -8/Materials | Scanalyzed
 Adv. Signal Interpreter | -8/Materials | Scanalyzed
       Imp. Sensor Array | -8/Materials | Scanalyzed
               ECM Suite | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hacking Suite | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              VariableCoolantEngine
  Manual?         0
Play Time         01:28:07
  Cumulative      30.8 hours
  Start           2019.11.29 @ 16:23:13
  End             2019.11.29 @ 18:23:15
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          27
  Rogue           27
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             16
Gallery%          37
Achievement%      21
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a5734d76-571b-4093-8e03-55469fad89a6