Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.08 @ 11:54:14

Player: Hokome

Result: Destroyed by Explosive Trap

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (14)      70
Value Destroyed (461)      461
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1831

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     99/100
System Corruption          1%
Temperature                Cool (9)
Movement                   Core (150) Ox2
Location                   -9/Storage

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (2) ------
     Small Storage Unit
           Melee Analysis Suite
>          --- WEAPON (2) -------
     Heavy Flail
>          --- INVENTORY (8) ----
  Improved Ion Engine
     Light Armor Plating
           EM Pulse Gun
     Small Laser
     Small Laser
     Light Assault Rifle
           Welding Torch

 Peak State 
------------
>        --- POWER ------------
   Light Nuclear Core
>        --- PROPULSION -------
         Aluminum Leg
         Aluminum Leg
         Aluminum Leg
>        --- UTILITY ----------
   Small Storage Unit
         Melee Analysis Suite
>        --- WEAPON -----------
  Medium Laser
   Heavy Flail
>        --- INVENTORY --------
         Ion Engine
         EM Pulse Gun
  Medium Laser
   Small Laser
   Small Laser
   Light Assault Rifle
         Welding Torch
[Rating: 14]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Melee Analysis Suite
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Impact Weapon            Heavy Flail

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             17   | 6   1   2   7   1   
  Power                    3    | 1   .   1   1   .   
    Engine                 2    | 1   .   .   1   .   
    Core                   1    | .   .   1   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               6    | 2   .   1   2   1   
    Treads                 .    | .   .   .   .   .   
    Leg                    6    | 2   .   1   2   1   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | 1   1   .   2   .   
    Device                 1    | .   1   .   .   .   
    Storage                1    | 1   .   .   .   .   
    Processor              2    | .   .   .   2   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   4    | 2   .   .   2   .   
    Energy Gun             3    | 2   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          .    | .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   .   1   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
  Corrupted Parts          1    | .   .   .   .   1   
    System Corruption      1    | .   .   .   .   1   
Parts Lost                 11   | .   .   2   3   6   
  Power                    3    | .   .   1   1   1   
  Propulsion               5    | .   .   .   1   4   
  Utility                  1    | .   .   1   .   .   
  Weapon                   2    | .   .   .   1   1   
  Highest Loss Streak      2    | .   .   2   2   2   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     85   | .   97  96  84  69  
  Engine                   9    | .   14  11  3   9   
  Core                     2    | .   .   1   6   .   
  Leg                      26   | .   28  28  32  17  
  Device                   4    | .   11  11  .   .   
  Storage                  12   | .   14  14  11  11  
  Processor                5    | .   .   .   9   11  
  Energy Gun               18   | .   28  28  12  10  
  Impact Weapon            5    | .   .   .   9   11  
Peak Build Rating          14   | 6   7   8   14  13  
  Average Rating           9    | 4   6   6   12  11  
  On Entrance              6    | .   6   7   8   13  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             15   | 12  13  14  15  15  
  Greatest Support         33   | 20  20  20  33  33  
  Greatest Overweight (x)  4    | .   .   .   .   4   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   
  Most Carried             8    | 3   5   7   8   7   
  Average Carried          5    | 1   3   5   6   6   
  Final Capacity           8    | 8   8   8   8   8   
  Final Carried            7    | 2   5   7   6   7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -9/Storage

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Sto 
Matter Collected           360  | 226 44  10  65  15  
  Remotely                 .    | .   .   .   .   .   
Salvage Created            501  | .   .   119 166 216 
  Parts                    14   | .   .   4   6   4   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Combat Hostiles Destroyed  14   | .   .   3   6   5   
  Melee                    5    | .   .   .   4   1   
  Guns                     2    | .   .   2   .   .   
Classes Destroyed          3    | .   .   1   2   .   
  Swarmer                  3    | .   .   .   3   .   
  Grunt                    7    | .   .   3   2   2   
  Sentry                   4    | .   .   .   1   3   
Best Kill Streak           5    | .   .   1   5   2   
  Combat Bots Only         5    | .   .   1   5   2   
Max Kills in Single Turn   1    | .   .   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    1    | .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Sto 
Hostile Shots Fired        143  | .   .   17  55  71  
  Missed                   36   | .   .   4   16  16  
Damage Taken               1439 | .   .   188 429 822 
  Core                     454  | .   .   36  82  336 
  Absorbed by Shields      .    | .   .   .   .   .   
Core Remaining (%)         92   | 100 .   85  .   .   
Volleys Fired              18   | .   .   11  7   .   
  Largest                  2    | .   .   2   1   .   
  Hottest                  100  | .   .   100 50  .   
Shots Fired                29   | .   .   22  7   .   
  Gun                      29   | .   .   22  7   .   
  Cannon                   .    | .   .   .   .   .   
  Launcher                 .    | .   .   .   .   .   
  Special                  .    | .   .   .   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  29   | .   .   22  7   .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Robot Hit Streak         8    | .   .   6   8   .   
  Robot Miss Streak        1    | .   .   1   1   .   
  Penetration Max          .    | .   .   .   .   .   
  Secondary Targets        .    | .   .   .   .   .   
Shots Hit Robots           47   | .   .   17  17  13  
  Core Hits                10   | .   .   6   3   1   
  Critical Kills           .    | .   .   .   .   .   
  Critical Parts Destroyed 3    | .   .   .   .   3   
  Critical Strikes         7    | .   .   3   1   3   
    Burn                   4    | .   .   3   1   .   
    Smash                  3    | .   .   .   .   3   
Melee Attacks              30   | .   .   .   13  17  
  Impact                   30   | .   .   .   13  17  
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
  Sneak Attacks            .    | .   .   .   .   .   
    Combat Hostiles        .    | .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   
Damage Inflicted           1362 | .   .   215 640 507 
  Guns                     289  | .   .   214 75  .   
  Cannons                  .    | .   .   .   .   .   
  Explosions               .    | .   .   .   .   .   
  Melee                    1072 | .   .   .   565 507 
  Ramming                  1    | .   .   1   .   .   
  Kinetic                  .    | .   .   .   .   .   
  Thermal                  289  | .   .   214 75  .   
  Explosive                .    | .   .   .   .   .   
  Electromagnetic          .    | .   .   .   .   .   
  Impact                   1072 | .   .   .   565 507 
  Slashing                 .    | .   .   .   .   .   
  Piercing                 .    | .   .   .   .   .   
Highest Corruption         1    | .   .   .   .   1   
  Average Corruption       1    | .   .   .   .   1   
  Corruption Purged        .    | .   .   .   .   .   
  Corruption Blocked       .    | .   .   .   .   .   
  Effects                  2    | .   .   .   .   2   
    Matter Fused           1    | .   .   .   .   1   
    Data Loss (major)      1    | .   .   .   .   1   
Overload Shots             .    | .   .   .   .   .   
Overflow Damage            325  | .   .   .   139 186 
  Projectiles              33   | .   .   .   33  .   
  Explosions               .    | .   .   .   .   .   
  Melee                    292  | .   .   .   106 186 
Knockbacks                 3    | .   .   .   3   .   
  Impact                   2    | .   .   .   2   .   
  Kinetic                  .    | .   .   .   .   .   
  Secondary                1    | .   .   .   1   .   
Self-Inflicted Damage      .    | .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   
Targets Rammed             1    | .   .   1   .   .   
  Kicked                   1    | .   .   1   .   .   
  Crushed                  .    | .   .   .   .   .   
Highest Temperature        195  | .   .   195 72  4   
  Average Temperature      61   | .   .   74  31  2   
  Received Heat Transfer   531  | .   .   99  150 282 
Siege Activations          .    | .   .   .   .   .   
Robots Corrupted           6    | .   .   .   2   4   
  Combat Hostiles          6    | .   .   .   2   4   
  Parts Fried              5    | .   .   .   2   3   
  Impact Corruptions       12   | .   .   .   6   6   
Robots Melted              1    | .   .   1   .   .   
  Combat Hostiles          1    | .   .   1   .   .   
  Parts Melted             1    | .   .   1   .   .   
  Heat Transferred         1147 | .   .   851 296 .   
Parts Sabotaged            .    | .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Peak Influence             187  | .   15  55  171 187 
  Initial                  72   | .   .   5   21  72  
  Average                  61   | .   3   25  82  128 
Maximum Alert Level        .    | .   .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 100 
  Level 1                  .    | .   .   .   .   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   .   .   1   .   
  Investigation            1    | .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Distress Signals           .    | .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              20   | .   1   3   9   7   
  Peak Tracking Total      8    | .   1   2   8   3   
  Tactical Retreats        .    | .   .   .   .   .   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Traps Triggered            2    | .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Sto 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Machines Accessed          3    | .   2   .   .   1   
  Terminals                3    | .   2   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                7    | .   6   .   .   1   
  Successful               4    | .   3   .   .   1   
  Failed                   3    | .   3   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                7    | .   6   .   .   1   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             4    | .   3   .   .   1   
  Record                   2    | .   1   .   .   1   
  Alert Level              1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         1    | .   1   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Sto 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Sto 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Sto 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  
-------------              Run  | Yrd Mat Min Mat Sto 
Turns Passed               939  | 81  133 233 250 242 
Spaces Moved               637  | 61  107 162 159 148 
  Core                     26   | 8   .   .   .   18  
  Treads                   .    | .   .   .   .   .   
  Legs                     611  | 53  107 162 159 130 
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 120 
  Average Speed            122  | 110 120 120 120 133 
  Slowest Speed            250  | 120 120 120 120 250 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       19   | 5   25  26  16  23  
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .   .   1   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Sto 
Total                      722  | 74  111 178 191 168 
  Wait                     .    | .   .   .   .   .   
  Move                     633  | 60  106 161 158 148 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  22   | 8   4   3   5   2   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   15   | 6   1   1   6   1   
  Detach                   1    | .   .   .   1   .   
  Swap                     2    | .   .   1   1   .   
  Drop                     .    | .   .   .   .   .   
  Fire                     18   | .   .   11  7   .   
  Melee                    30   | .   .   .   13  17  
  Ram                      .    | .   .   .   .   .   
  Kick                     1    | .   .   1   .   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Storage

 History 
---------
 Turn | Location      | Event
   23 | -11/Scrapyard | Discovered new exit (range 15)
   82 | -11/Scrapyard | Entered Materials
  192 | -10/Materials | Discovered new exit (range 15)
  215 | -10/Materials | Entered Mines
  224 | -10/Mines     | Learned location of Zion (-7)
  318 | -10/Mines     | Build established: Mutant
  361 | -10/Mines     | Discovered new exit (range 8)
  448 | -10/Mines     | Entered Materials
  448 | -9/Materials  | Evolved 2 slots: Propulsion x2
  565 | -9/Materials  | Discovered new exit (range 13)
  698 | -9/Materials  | Entered Storage
  776 | -9/Storage    | Core integrity fell below 50%
  924 | -9/Storage    | Core integrity fell below 20%
  940 | -9/Storage    | Destroyed by Explosive Trap

 Last Messages 
---------------
  lost.
Y-45 Defender destroyed.
K-01 Serf collects debris. <x2>
Acquired Imp. Ion Engine.
K-01 Serf collects debris. <x2>
Ion Engine destroyed.
Med. Laser destroyed.
Destroyed Beam Rifle.
Y-45 Defender system corrupted by crushing
  effect.
Y-45 Defender IFF system glitched.
Y-45 Defender suffers critical hit (Smash).
Destroyed Lgt. Treads.
Y-45 Defender system corrupted by crushing
  effect.
Y-45 Defender system terminally corrupted.
Heat Sink fried.
Critical hit (Burn: +37).
Triggered Explosive Trap.
An explosion rips through the floor.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????#???????????????? |
| #####??????????????????????????? #???????????????? |
| #"""#?????#####????????????????  #???????????????? |
| #"G"#?????#"""#???????????????   ##??????????????? |
| #" "#######"T"###############     #??????????????? |
|                    a              #??????????????? |
|                         [         #??????????????? |
|              r   r      %@Y       #??????????????? |
| ####+########    #######;####     #??????????????? |
|             #    #????     ??????????????????????? |
|             +   %#???"" """ ?????????????????????? |
|             #### #??""" """ Y????????????????????? |
|             #??# ## """ """ ""#??????????????????? |
|             #??# ##   a """ ###??????????????????? |
| #############??   ?   | """ #????????????????????? |
| ???????????????   ?!    ?????????????????????????? |
| ###????????????   #     ?????????????????????????? |
| #T#????????????#####+#" ?????????????????????????? |
|   "??????????????????#"R?????????????????????????? |
|   "???????????????????"??????????????????????????? |
|   "??????????????????????????????????????????????? |
|   #??????????????????????????????????????????????? |
| ###??????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| #########????????????????????????????????????????? |
|             ?????????????????????????????????????? |
|             ?????????????????????????????????????? |
|             ?????????????????????????????????????? |
| #########"T??????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         14
Terrain Scan Density       10
Evasion (%)                55
Melee Accuracy             5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
It's Just You
Power Corrupts

 Challenges 
------------
None

 Game 
------
Seed              SkeletonBiometalLattice
  Manual?         0
Play Time         00:13:55
  Cumulative      1.4 hours
  Start           2024.10.08 @ 11:39:12
  End             2024.10.08 @ 11:54:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           5
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             3
Gallery%          3
Achievement%      3
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f1f1057e-1c0f-4509-8b9d-7d9f22df6ac3