Cogmind - Beta 12 @@@ ROGUE MODE // 2023.10.26 @ 16:47:27 Player: FrostySpirit Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (41) 205 Value Destroyed (1609) 1609 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (646) 646 TOTAL SCORE: 6440 Bonus ------- Follower Combat Kills 319 Met Imprinter 300 Was Imprinted 300 Friendly Fire -273 Cogmind --------- Core Integrity 0/1000 Matter 177/300 Energy 290/290 System Corruption 7% Temperature Cool (0) Movement Core (200) Ox3 Location -5/Factory Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (4) --- (None) > --- UTILITY (10) ----- Improved Target Analyzer > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Improved Shield Generator Remote Force Field Remote Force Field Recalibrator Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Gravmag Array Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Matter Compressor Improved Trap Scanner Improved Trap Scanner Improved Targeting Computer Improved Particle Charger Thermal Shield Advanced Shield Generator Recalibrator > --- WEAPON ----------- Heavy Beamcaster RU-N14's Throwing Claymores > --- INVENTORY -------- Tesla Rifle Guided Missile Launcher RU-N14's Throwing Claymores [Rating: 88] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Gyrokinetic Inverter Flight Unit Nuclear Pulse Thruster Utility Bomb Factory No. 2 Device Bomb Factory No. 2 Storage Huge Storage Unit Processor Visual Processing Unit Protection Improved Medium Armor Plating Weapon RU-N14's Throwing Claymores Energy Gun Heavy Beamcaster Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Launcher Guided Missile Launcher Special Weapon RU-N14's Throwing Claymores Build | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Slots Evolved 10 | . . 2 . . . 6 2 Power . | . . . . . . . . Propulsion 2 | . . . . . . . 2 Utility 8 | . . 2 . . . 6 . Weapon . | . . . . . . . . Parts Attached 65 | 8 2 4 . 10 1 20 20 Power 6 | 1 1 . . 1 . 1 2 Engine 5 | 1 1 . . 1 . . 2 Core 1 | . . . . . . 1 . Reactor . | . . . . . . . . Propulsion 14 | 4 . . . 2 1 2 5 Treads 3 | . . . . 2 1 . . Leg 2 | 2 . . . . . . . Wheel 2 | 2 . . . . . . . Hover 6 | . . . . . . 2 4 Flight 1 | . . . . . . . 1 Utility 31 | 1 1 2 . 2 . 15 10 Device 19 | . 1 . . 1 . 9 8 Storage 5 | 1 . 1 . 1 . 2 . Processor 6 | . . 1 . . . 3 2 Hackware . | . . . . . . . . Protection 1 | . . . . . . 1 . Artifact . | . . . . . . . . Weapon 14 | 2 . 2 . 5 . 2 3 Energy Gun 2 | . . . . . . 1 1 Energy Cannon 1 | . . 1 . . . . . Ballistic Gun 3 | 2 . 1 . . . . . Ballistic Cannon . | . . . . . . . . Launcher 4 | . . . . 3 . . 1 Special Weapon 4 | . . . . 2 . 1 1 Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 4 | . . 1 . 3 . . . Parts Lost 29 | . . . . . 1 10 18 Power 3 | . . . . . 1 . 2 Propulsion 3 | . . . . . . 2 1 Utility 20 | . . . . . . 7 13 Weapon 3 | . . . . . . 1 2 Highest Loss Streak 13 | . . . . . 1 9 13 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 83 | . 95 88 . 86 86 77 68 Engine 7 | . 14 11 . 11 9 . . Treads 15 | . . . . 19 22 9 . Wheel 2 | . 28 22 . 2 . . . Hover 1 | . . . . . . 1 13 Device 15 | . 9 11 . 11 11 23 30 Storage 11 | . 14 12 . 12 11 12 3 Processor 10 | . . 9 . 11 11 13 5 Ballistic Gun 1 | . 28 16 . 1 . . . Launcher 1 | . . . . 2 . . . Special Weapon 12 | . . . . 12 22 10 3 Naked Turns . | . . . . . . . . Heaviest Build 141 | 14 15 23 23 129 129 141 52 Greatest Support 42 | 26 26 26 26 40 40 40 42 Greatest Overweight (x) 44 | 1 . . . 3 3 44 4 Average Overweight (x) 1 | . . . . 1 3 3 . Largest Inventory Capacity 25 | 8 8 8 8 25 25 25 5 Average Capacity 18 | 7 8 8 8 17 25 23 5 Most Carried 25 | 6 8 8 8 13 19 25 5 Average Carried 11 | 3 7 7 8 9 13 17 4 Final Capacity 25 | 8 8 8 8 25 25 5 5 Final Carried 19 | 6 8 8 8 12 19 5 5 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 ----------- Run | Jun Mat Mat Min Zio Pro Fac Fac Matter Collected 867 | 137 237 . . 67 96 272 58 Remotely . | . . . . . . . . Salvage Created 1209 | . 202 . . . 211 449 347 Parts 56 | . 9 . . . 11 24 12 Haulers Intercepted 1 | . . . . . . . 1 Recyclers Shooed 1 | . . . . . . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 19 | . . . . . 19 . . Prevented 5 | . . . . . 5 . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Combat Hostiles Destroyed 30 | . 7 . . . 2 9 12 Guns 7 | . 7 . . . . . . Cannons 6 | . . . . . 1 3 2 AOE 17 | . . . . . 1 6 10 Classes Destroyed 14 | . 2 . . . 2 6 4 Builder 4 | . . . . . . 1 3 Tunneler 1 | . . . . . . . 1 Hauler 1 | . . . . . . . 1 Recycler 1 | . . . . . . 1 . Operator 1 | . . . . . . 1 . Watcher 1 | . . . . . . 1 . Swarmer 5 | . 4 . . . 1 . . Grunt 14 | . 3 . . . . 5 6 Duelist 1 | . . . . . . 1 . Sentry 4 | . . . . . 1 2 1 Hunter 2 | . . . . . . . 2 Programmer 3 | . . . . . . 1 2 Heavy 1 | . . . . . . . 1 Mutant 2 | . . . . . 2 . . Best Kill Streak 7 | . 3 . . . 2 5 7 Combat Bots Only 6 | . 3 . . . 2 3 6 Max Kills in Single Turn 5 | . 1 . . . 2 4 5 Gunslinging . | . . . . . . . . Exploded 5 | . . . . . 1 3 5 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Jun Mat Mat Min Zio Pro Fac Fac Damage Taken 4733 | . 173 159 . . 309 1828 2264 Core 1481 | . 40 . . . 29 411 1001 Absorbed by Shields 59 | . . . . . . . 59 Regen/Repaired (Parts) 99 | . . . . . . . 99 Core Remaining (%) 81 | 100 84 . . . 92 51 . Volleys Fired 59 | . 14 . . 1 4 16 24 Largest 2 | . 2 . . 2 2 2 2 Hottest 81 | . 40 . . 79 . 81 81 Shots Fired 80 | . 28 . . 2 8 17 25 Gun 33 | . 28 . . 1 . 1 3 Cannon 1 | . . . . 1 . . . Launcher 7 | . . . . . . . 7 Special 39 | . . . . . 8 16 15 Kinetic 29 | . 28 . . 1 . . . Thermal 4 | . . . . . . 1 3 Explosive 46 | . . . . . 8 16 22 Electromagnetic 1 | . . . . 1 . . . Robot Hit Streak 25 | . 7 . . . 7 5 25 Robot Miss Streak 3 | . 1 . . . 3 1 . Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 57 | . 20 . . . 3 12 22 Core Hits 73 | . 10 . . . 4 20 39 Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 8 | . 1 . . . . 2 5 Burn 2 | . . . . . . . 2 Destroy 1 | . 1 . . . . . . Sever 5 | . . . . . . 2 3 Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5587 | . 241 . . . 262 1914 3170 Guns 334 | . 241 . . . . 23 70 Cannons . | . . . . . . . . Explosions 4125 | . . . . . 122 1408 2595 Melee . | . . . . . . . . Ramming 97 | . . . . . . 37 60 Kinetic 241 | . 241 . . . . . . Thermal 528 | . . . . . . 23 505 Explosive 3690 | . . . . . 122 1408 2160 Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing 1031 | . . . . . 140 446 445 Piercing . | . . . . . . . . Highest Corruption 7 | . . . . 5 . 7 6 Average Corruption 5 | . . . . 5 . 6 5 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 30 | . . . . 13 . 16 1 Message Errors 10 | . . . . 4 . 6 . Matter Fused 4 | . . . . . . 3 1 Heat Flow Errors 2 | . . . . 1 . 1 . Energy Discharges 8 | . . . . 5 . 3 . Data Loss (minor) 5 | . . . . 2 . 3 . Data Loss (major) 1 | . . . . 1 . . . Overload Shots . | . . . . . . . . Overflow Damage 156 | . . . . . 22 63 71 Projectiles 16 | . . . . . 11 . 5 Explosions 140 | . . . . . 11 63 66 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 164 | . . . . . . 13 151 Shots 2 | . . . . . . . 2 Rammed 21 | . . . . . . 10 11 Targets Rammed 21 | . . . . . . 10 11 Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 190 | . 6 4 . 190 . 110 62 Average Temperature 37 | . 3 4 . 77 . 73 20 Received Heat Transfer 675 | . 75 54 . . 6 177 363 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 1 | . . . . . . 1 . Heat Transferred 746 | . . . . . . 37 709 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Peak Influence 521 | . 245 133 51 . . 203 521 Initial 103 | . . 103 51 . . 25 74 Average 110 | . 110 111 51 . . 62 223 Maximum Alert Level 2 | . 1 . . . . 1 2 Low Security (%) 86 | 100 75 100 100 . . 99 58 Level 1 5 | . 24 . . . . . 13 Level 2 7 | . . . . . . . 28 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 1 . . . . 2 8 Investigation 2 | . . . . . . . 2 Extermination 2 | . . . . . . 1 1 Reinforcement 7 | . 1 . . . . 1 5 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced 2 | . . . . . . . 2 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Jun Mat Mat Min Zio Pro Fac Fac Distress Signals 2 | . 1 . . . . 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 64 | . 9 2 . . 12 12 29 Peak Tracking Total 12 | . 3 2 . . 4 5 12 Tactical Retreats 6 | . 1 . . . 1 . 4 Traps | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Traps Triggered . | . . . . . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed 1 | . . . . . . 1 . Triggered . | . . . . . . . . Fabricated Traps 1 | . . . . . . 1 . Most Traps Carried 1 | . . . . . . 1 . Machines | -11 -10 -9 -9 -7 -6 -6 -5 ---------- Run | Jun Mat Mat Min Zio Pro Fac Fac Machines Disabled 8 | . . . . . . 2 6 Max in Single Turn 4 | . . . . . . 1 4 Machines Repaired . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Jun Mat Mat Min Zio Pro Fac Fac Machines Accessed 5 | . 2 . . . . 1 2 Terminals 3 | . 2 . . . . 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . . . . 1 Recycling Units 1 | . . . . . . . 1 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 14 | . 4 . . . . 2 8 Successful 6 | . 2 . . . . 1 3 Failed 8 | . 2 . . . . 1 5 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 15 | . . . . 2 . 6 7 Terminals 6 | . 4 . . . . 2 . Fabricators . | . . . . . . . . Repair Stations 5 | . . . . . . . 5 Recycling Units 3 | . . . . . . . 3 Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 3 | . 2 . . . . 1 . Open DSF 1 | . . . . . . 1 . Emergency Access Points 1 | . 1 . . . . . . Recall Investigation 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . . . . 2 Scan Component 1 | . . . . . . . 1 Repair 1 | . . . . . . . 1 Recycling Unit Hacks 1 | . . . . . . . 1 Process 1 | . . . . . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 4 | . 2 . . . . . 2 Full Trace Events 3 | . 1 . . . . . 2 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 4 | . . . . 4 . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 15 | . . . . 15 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . . . . 1 Time 50 | . . . . . . . 50 Parts Recycled . | . . . . . . . . Recycled Matter 16 | . . . . . . . 16 Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 ------------ Run | Jun Mat Mat Min Zio Pro Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -------- Run | Jun Mat Mat Min Zio Pro Fac Fac Total Allies 4 | . . . . 4 . . . Largest Group 4 | . . . . 4 4 . . Highest-Rated Group 155 | . . . . 155 155 . . Highest-Rated Ally 40 | . . . . 40 40 . . Zionite Dispatches 1 | . . . . . . . 1 Recon 1 | . . . . . . . 1 Total Orders 2 | . . . . . . . 2 EXPLORE 2 | . . . . . . . 2 Ally Attacks 45 | . . . . . 45 . . Total Damage 958 | . . . . . 958 . . Kills 9 | . . . . . 9 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 ------- Run | Jun Mat Mat Min Zio Pro Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 . . Drone Launches 4 | . . . . . . . 4 Drone Recoveries 4 | . . . . . . . 4 Zionite Intel Received 2 | . . . . . . 1 1 Branch Access 1 | . . . . . . 1 . Guard Positions 1 | . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -5 ------------- Run | Jun Mat Mat Min Zio Pro Fac Fac Turns Passed 7253 | 67 226 60 5 3698 1045 1473 679 Spaces Moved 2929 | 49 200 58 6 1430 255 374 557 Core 94 | 6 . . . . . 1 87 Treads 1496 | . . . . 998 255 243 . Legs 23 | 23 . . . . . . . Wheels 716 | 20 200 58 6 432 . . . Hover 600 | . . . . . . 130 470 Flight . | . . . . . . . . Fastest Speed 50 | 50 90 90 90 90 400 110 50 Average Speed 230 | 101 90 90 90 254 400 348 87 Slowest Speed 2250 | 120 90 90 90 400 405 2250 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 4 39 9 5 90 44 12 14 Regions Visited 7 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . 3 1 . . Spaces Dug 14 | . . . . . . 5 9 Terrain Destroyed 358 | . . . . . 30 199 129 Melee . | . . . . . . . . Projectile 5 | . . . . . . 4 1 AOE 353 | . . . . . 30 195 128 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 --------- Run | Jun Mat Mat Min Zio Pro Fac Fac Total 3324 | 62 216 65 5 1491 273 486 726 Wait 173 | . . . . 25 8 43 97 Move 2922 | 48 199 57 5 1429 254 373 557 Hop . | . . . . . . . . Pick Up 47 | 6 1 1 . 11 6 14 8 Fast Attach 33 | 6 1 4 . 4 . 8 10 Attach 23 | . . . . 2 . 12 9 Detach 4 | . . . . 1 . . 3 Swap 9 | 2 1 . . 4 1 . 1 Drop 32 | . . 3 . 14 . 9 6 Fire 59 | . 14 . . 1 4 16 24 Melee . | . . . . . . . . Ram 20 | . . . . . . 9 11 Kick . | . . . . . . . . Crush 1 | . . . . . . 1 . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 1 | . . . . . . 1 . Miscellaneous . | . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory History --------- Turn | Location | Event 5 | -11/Junkyard | Discovered new exit (range 14) 68 | -11/Junkyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 12) 294 | -10/Materials | Entered another Materials area 294 | -9/Materials | Evolved 2 slots: Utility x2 323 | -9/Materials | Build established: Mutant 336 | -9/Materials | Discovered new exit (range 13) 354 | -9/Materials | Entered Mines 355 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 359 | -9/Mines | Entered Zion 646 | -7/Zion | Discovered new exit (range 12) 758 | -7/Zion | Found Prototype Device 758 | -7/Zion | Identified Bomb Factory No. 2 846 | -7/Zion | Found CR-A16's Pointy Stick 974 | -7/Zion | Found Prototype Launcher 974 | -7/Zion | Identified Gui. Missile Launcher 986 | -7/Zion | Found Gui. Missile Launcher 1120 | -7/Zion | Given A8's code to call for help 1531 | -7/Zion | System corruption cleaned by Quarantine Array 1683 | -7/Zion | Learned location of 1 exit from Lower Caves 1702 | -7/Zion | Learned Factory emergency access door positions 1891 | -7/Zion | Found Prototype Special Weapon 1896 | -7/Zion | Found Prototype Special Weapon 1901 | -7/Zion | Found Prototype Special Weapon 1906 | -7/Zion | Found Prototype Special Weapon 1932 | -7/Zion | Identified RU-N14's Throwing Claymores (x4) 2598 | -7/Zion | Imprinted 2602 | -7/Zion | Declared Zion's savior 3138 | -7/Zion | Learned 4 Factory zone layouts 3274 | -7/Zion | Received a visual enhancement algorithm 4057 | -7/Zion | Entered Proximity Caves 4057 | -6/Proximity Caves | Accompanied by 4 allies 4069 | -6/Proximity Caves | Learned 12 Factory zone layouts 4992 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5021 | -6/Proximity Caves | Discovered new exit (range 10) 5102 | -6/Proximity Caves | Entered Factory 5102 | -6/Factory | Evolved 6 slots: Utility x6 6260 | -6/Factory | Retrieved Zion intel report: Branch Access 6260 | -6/Factory | Identified exit to Lower Caves 6380 | -6/Factory | Terminal network hard line cut 6391 | -6/Factory | Lost 9 parts (1n7u1w) 6552 | -6/Factory | Discovered new exit (range 14) 6575 | -6/Factory | Entered another Factory area 6575 | -5/Factory | Evolved 2 slots: Propulsion x2 6582 | -5/Factory | Spotted B-75 Beast 6940 | -5/Factory | Repaired Gravmag Array 7028 | -5/Factory | Core integrity fell below 50% 7109 | -5/Factory | Lost 13 parts (1p1n9u2w) 7115 | -5/Factory | Retrieved Zion intel report: Guard Positions 7116 | -5/Factory | Zion Recon squad teleported in 7214 | -5/Factory | Core integrity fell below 20% 7254 | -5/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 07194_ Z-Drone suffers critical hit (Burn). 07195_ Z-Drone retrieved by Z-Drone Bay. 07203_ Construction Platform disabled. 07203_ Slug penetrates Construction Platform. 07204_ Slammed into Y-64 Sentinel. 07205_ Adv. Terrain Scanner destroyed. 07208_ Penetrated by Slug. 07208_ Z-Drone Bay destroyed. 07213_ Dropped Gyrokinetic Inverter. 07214_ Slug penetrates Wall. 07214_ Dropped Wave Gun. 07214_ Slammed into G-50 Soldier. 07231_ System corrupted: Matter fused (-7). 07239_ Detecting system override signal. 07240_ Acquired Imp. Deuterium Engine. 07246_ K-01 Serf cleans the Power Conduit. 07253_ Connecting with Terminal... 07253_ Transmitting encrypted signal... >>\\AGJA Transmitting encrypted signal... 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""????????????? | | ????????????????????????????????? ^"""? ?????????? | | ???????????##+###################R """ ???????? | | ??????????? """ """ ???????? | | ?????????? ^""T"" ??????? | | ?????????? "" "" ??????? | | ???????????????""" @s pw ??????? | | ?????????? s u p ??????? | | ????????????"""""" """""""""s ########??????????? | | ?????????????? u u #?????????????????? | | ????????????????"" """"""""" k #?????????????????? | | ??????????????? t#?????????????????? | | ???????????????""" """""""""s #?????????????????? | | ?????????????? #?????????????????? | | ??????????????? s #? ?????????????? | | ???????????????? ######### #? ??????????????? | | ?????????????????????????# # ???????????????? | | ?????????????????????????# # ????????????????? | | ?????????????????????????# +?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????# #?????????????????? | | ?????????????????????????# #?????????????????? | | ??????????################ #?????????????????? | | ??????????# """"""" # #?????????????????? | | ??????????# """"""" # #?????????????????? | | ??????????# """"""" + #?????????????????? | | ??????????# """"""" # #?????????????????? | | ??????????# [ # #?????????????????? | | ??????????# # #?????????????????? | | ??????????####+########### #?????????????????? | | ???????????### ########### #?????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 18 Energy Capacity 310 Matter Stores 400 Matter Capacity 550 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 10 Corruption Block 6 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Evasion (%) 53 Targeting Accuracy 6 Melee Accuracy 5 Target Analysis 6 Recoil Reduction 2 Particle Charging 20 Item Schematics ----------------- Enh. Optical Array | -7/Zion | Archive Spear | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Powered Hammer | -7/Zion | Archive Imp. System Restoration Module | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Power Sword | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Mak. Spear | -7/Zion | Archive Imp. Plasma Cutter | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Imp. Medium Armor Plating | -7/Zion | Archive Phase Cannon | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Robot Schematics ------------------ L-41 Fighter | -7/Zion | Archive M-28 Smith | -7/Zion | Archive K-01 Serf | -7/Zion | Archive Y-72 Warden | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Quick And Dirty Challenges ------------ None Game ------ Seed TrackerModifiedCore Manual? 0 Play Time 01:09:24 Cumulative 15.7 hours Start 2023.10.26 @ 01:00:48 End 2023.10.26 @ 16:47:27 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 18 Gallery% 23 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a094e98-c0fd-4e5a-bf05-76540710453b