Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.04 @ 16:13:51 Player: Lucas Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (17) 85 Value Destroyed (478) 478 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (108) 108 TOTAL SCORE: 3871 Bonus ------- Follower Combat Kills 108 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 20% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (3) ------ Small Storage Unit Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Cooled Deuterium Engine Compact Matter Pod (45) Transmission Jammer Arc Projector Gatling Laser Mini Assault Cannon Mini Grenade Launcher Flail Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Improved Heavy Treads Carbon-fiber Leg Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Advanced ECM Suite Improved Utility Shielding > --- WEAPON ----------- Gatling Laser Mini Grenade Launcher > --- INVENTORY -------- Cooled Deuterium Engine Carbon-fiber Leg Compact Matter Pod Targeting Computer Transmission Jammer Arc Projector Gauss Cannon Flail [Rating: 52] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Improved Heavy Treads Leg Aluminum Leg Flight Unit VTOL Module Utility Small Storage Unit Device Advanced ECM Suite Storage Small Storage Unit Processor Visual Processing Unit Protection Improved Utility Shielding Weapon Assault Rifle Energy Gun Gatling Laser Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Mini Grenade Launcher Impact Weapon Flail Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Slots Evolved 6 | . . 2 . 2 2 . . . Power 1 | . . . . . 1 . . . Propulsion 4 | . . 1 . 2 1 . . . Utility 1 | . . 1 . . . . . . Weapon . | . . . . . . . . . Parts Attached 42 | 6 3 7 . 5 11 2 2 6 Power 7 | 1 1 . . . 4 . . 1 Engine 5 | 1 1 . . . 2 . . 1 Core 2 | . . . . . 2 . . . Reactor . | . . . . . . . . . Propulsion 16 | 2 . 4 . 3 2 1 2 2 Treads 1 | . . . . . . 1 . . Leg 9 | 2 . 1 . . 2 . 2 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 6 | . . 3 . 3 . . . . Utility 7 | 1 2 1 . . 2 . . 1 Device 2 | . 1 . . . 1 . . . Storage 1 | 1 . . . . . . . . Processor 2 | . 1 . . . . . . 1 Hackware . | . . . . . . . . . Protection 2 | . . 1 . . 1 . . . Artifact . | . . . . . . . . . Weapon 12 | 2 . 2 . 2 3 1 . 2 Energy Gun 4 | . . 2 . 1 1 . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 4 | 2 . . . . 2 . . . Ballistic Cannon 2 | . . . . . . . . 2 Launcher 1 | . . . . . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 1 . . 1 Parts Lost 24 | . 1 . . 3 9 . . 11 Power 4 | . 1 . . 1 1 . . 1 Propulsion 13 | . . . . . 6 . . 7 Utility 3 | . . . . 1 . . . 2 Weapon 4 | . . . . 1 2 . . 1 Highest Loss Streak 8 | . 1 . . 3 8 . . 5 To Critical Strikes . | . . . . . . . . . Average Backups 6 | 1 6 7 8 6 7 5 6 7 Power 1 | . 1 2 2 2 1 . . . Propulsion 1 | . 2 2 3 2 1 . . . Utility 1 | . . . . . 1 3 3 2 Weapon 2 | . 1 2 3 2 1 1 1 3 Tool/Special . | . . . . . . . . . Unused Backups 11 | . . 5 . . . . . 6 Power 1 | . . . . . . . . 1 Propulsion 2 | . . 2 . . . . . . Utility 3 | . . 1 . . . . . 2 Weapon 4 | . . 2 . . . . . 2 Tool/Special 1 | . . . . . . . . 1 Average Slot Usage (%) 84 | . 94 89 77 80 79 83 89 77 Engine 7 | . 13 11 11 7 3 7 7 4 Core 2 | . . . . . 3 7 7 4 Treads 2 | . . . . . . 6 7 4 Leg 18 | . 28 19 . 5 7 15 25 25 Flight 12 | . . 12 33 38 27 7 2 . Device 7 | . 5 11 11 8 6 7 7 7 Storage 8 | . 14 11 11 9 7 7 7 7 Protection 4 | . . 6 . . 6 7 7 5 Energy Gun 5 | . . 9 11 11 3 7 7 4 Ballistic Gun 7 | . 28 8 . . 8 . . . Ballistic Cannon 1 | . . . . . . . . 5 Launcher 1 | . . . . . . . 7 4 Peak Build Rating 52 | 6 10 17 14 20 34 45 49 52 Average Rating 26 | 4 8 12 14 17 29 44 48 40 On Entrance 20 | . 6 10 14 14 15 31 45 49 Avg Prop Armor Cover (%) 9 | . . 8 . 10 4 18 15 14 Naked Turns . | . . . . . . . . . Heaviest Build 37 | 12 13 16 12 15 25 25 24 37 Greatest Support 68 | 20 20 30 12 21 33 33 68 68 Greatest Overweight (x) 4 | 1 . 1 . . 4 . . 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 8 8 Most Carried 8 | 4 8 8 8 7 8 5 8 8 Average Carried 6 | 1 6 7 8 6 6 5 6 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 8 Final Carried 8 | 4 8 8 8 7 5 5 8 8 Class Distribution -------------------- 77% | Mutant 18% | Sprinter 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -9/Mines Sprinter | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Storage Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Matter Collected 889 | 245 136 . . 29 114 . . 365 Remotely . | . . . . . . . . . Salvage Created 522 | . 163 . . 75 158 . . 126 Parts 31 | . 14 . . 7 8 . . 2 Haulers Intercepted 1 | . . . . . 1 . . . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Combat Hostiles Destroyed 14 | . 5 . . 4 3 . . 2 Melee 1 | . . . . . 1 . . . Guns 12 | . 5 . . 4 1 . . 2 AOE 1 | . . . . . 1 . . . Classes Destroyed 7 | . 3 . . . 4 . . . Builder 1 | . . . . . 1 . . . Hauler 1 | . . . . . 1 . . . Watcher 1 | . 1 . . . . . . . Swarmer 7 | . 3 . . 4 . . . . Grunt 3 | . 2 . . . 1 . . . Sentry 3 | . . . . . 1 . . 2 Hunter 1 | . . . . . 1 . . . Best Kill Streak 4 | . 3 . . 4 4 . . 2 Combat Bots Only 4 | . 3 . . 4 2 . . 2 Max Kills in Single Turn 3 | . 1 . . 1 3 . . 1 Gunslinging . | . . . . . . . . . Exploded 1 | . . . . . 1 . . . Melee 1 | . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Hostile Shots Fired 485 | . 32 2 . 42 127 1 21 260 Missed 181 | . 8 1 . 19 41 1 10 101 Hits 304 | . 24 1 . 23 86 . 11 159 Melee 3 | . . . . . . . . 3 Projectile 301 | . 24 1 . 23 86 . 11 156 AOE 1 | . . . . . . . . 1 Critical Strikes 6 | . 3 . . . . . 1 2 Damage Taken 3455 | . 258 15 . 293 868 . 123 1898 Core 762 | . . . . 53 292 . . 417 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 102 | . . . . . 18 . 14 70 Core Remaining (%) 97 | 100 100 . 100 90 . . . . Volleys Fired 48 | . 20 . . 6 8 1 . 13 Largest 2 | . 2 . . 2 2 1 . 2 Hottest 120 | . 40 . . 90 51 80 . 120 Shots Fired 85 | . 40 . . 12 16 1 . 16 Gun 83 | . 40 . . 12 16 1 . 14 Cannon 2 | . . . . . . . . 2 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 58 | . 40 . . . 16 . . 2 Thermal 15 | . . . . . . 1 . 14 Explosive . | . . . . . . . . . Electromagnetic 12 | . . . . 12 . . . . Robot Hit Streak 9 | . 5 . . 6 7 2 . 9 Robot Miss Streak 5 | . 5 . . 2 1 1 . 5 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . 1 . . 1 . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . Shots Hit Robots 55 | . 23 . . 10 10 1 . 11 Core Hits 34 | . 9 . . 7 8 . . 10 Critical Kills . | . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes . | . . . . . . . . . Melee Attacks 2 | . . . . . 2 . . . Impact 2 | . . . . . 2 . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 1222 | . 301 . . 114 539 21 . 247 Guns 779 | . 301 . . 112 135 21 . 210 Cannons 30 | . . . . . . . . 30 Explosions 357 | . . . . . 357 . . . Melee 44 | . . . . . 44 . . . Ramming 12 | . . . . 2 3 . . 7 Kinetic 466 | . 301 . . . 135 . . 30 Thermal 231 | . . . . . . 21 . 210 Explosive 357 | . . . . . 357 . . . Electromagnetic 112 | . . . . 112 . . . . Impact 44 | . . . . . 44 . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 20 | . . . . . . 17 17 20 Average Corruption 16 | . . . . . . 10 17 17 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 39 | . . . . . . 5 7 27 Message Errors 7 | . . . . . . 1 1 5 Matter Fused 6 | . . . . . . 1 2 3 Heat Flow Errors 2 | . . . . . . . 1 1 Energy Discharges 4 | . . . . . . 1 1 2 Parts Rejected 2 | . . . . . . . . 2 Data Loss (minor) 5 | . . . . . . 1 2 2 Data Loss (major) 1 | . . . . . . . . 1 Misfires 4 | . . . . . . . . 4 Alerts 2 | . . . . . . 1 . 1 Misdirections 4 | . . . . . . . . 4 Weapon Failures 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 52 | . . . . . 52 . . . Projectiles . | . . . . . . . . . Explosions 52 | . . . . . 52 . . . Melee . | . . . . . . . . . Knockbacks 1 | . . . . . . . . 1 Impact . | . . . . . . . . . Kinetic 1 | . . . . . . . . 1 Secondary . | . . . . . . . . . Self-Inflicted Damage 178 | . . . . . 178 . . . Shots 2 | . . . . . 2 . . . Rammed . | . . . . . . . . . Targets Rammed 6 | . . . . 2 2 . . 2 Kicked 6 | . . . . 2 2 . . 2 Crushed . | . . . . . . . . . Highest Temperature 256 | . 28 . . . 21 36 256 167 Average Temperature 48 | . 12 . . . 6 22 120 50 Received Heat Transfer 1182 | . 153 . . 45 189 . 75 720 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . . . . . . . . 3 Heat Transferred 512 | . . . . . . 50 . 462 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Maximum Alert Level 1 | . . . . . . . . 1 Low Security (%) 99 | 100 100 100 100 100 100 100 100 95 Level 1 . | . . . . . . . . 4 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 222 | . 60 20 1 110 137 18 75 222 Initial 29 | . . 1 1 . 22 18 . 29 Average 25 | . 22 2 . 28 36 4 22 40 Influence Increases 1154 | . 133 59 . 132 203 . 135 492 Destroy 0b10 Robot/C 480 | . 100 . . 80 60 . . 240 Destroy 0b10 Robot/NC 15 | . 5 . . . 10 . . . Destroy Leader 114 | . 22 . . 10 22 . . 60 Allied During Kill 38 | . . . . . . . . 38 Successful Hack 35 | . 5 14 . 12 . . . 4 Disable Machine 60 | . . . . . 30 . . 30 Destroy Structure 37 | . 1 . . . 36 . . . Partial Spotted 75 | . . 15 . 15 15 . 15 15 Lose Combat Pursuer 300 | . . 30 . 15 30 . 120 105 Influence Decreases 968 | . 128 59 5 82 200 53 70 371 Entered New Map 107 | . . 4 4 . 28 35 . 36 Time Decay 610 | . 118 55 1 52 151 18 70 145 Lost Part 131 | . 10 . . 30 21 . . 70 Lost Ally 120 | . . . . . . . . 120 Squads Dispatched 7 | . . . . 2 . . 1 4 Investigation 1 | . . . . . . . 1 . Extermination 1 | . . . . . . . . 1 Reinforcement 3 | . . . . 2 . . . 1 Assault 2 | . . . . . . . . 2 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Distress Signals 4 | . 2 . . . . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 61 | . 6 3 . 13 8 6 8 17 Peak Tracking Total 10 | . 4 3 . 9 3 6 4 10 Tactical Retreats 14 | . . 2 . 1 3 1 5 2 ECM-based Alert Blocks 2 | . . . . . 2 . . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Traps Triggered 3 | . . . . 1 1 . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Machines Disabled 4 | . . . . . 2 . . 2 Max in Single Turn 2 | . . . . . 2 . . 1 Garrison Access 1 | . . . . 1 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Machines Accessed 17 | . 2 3 1 2 2 . 2 5 Terminals 10 | . 1 3 1 1 . . . 4 Fabricators 1 | . . . . . 1 . . . Repair Stations 2 | . 1 . . . 1 . . . Recycling Units 3 | . . . . . . . 2 1 Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 31 | . 5 4 2 4 4 . 3 9 Successful 9 | . 2 2 . 3 . . . 2 Failed 22 | . 3 2 2 1 4 . 3 7 Catastrophic 5 | . . . . . . . 2 3 Database Lockouts . | . . . . . . . . . Manual 1 | . . 1 . . . . . . Terminals 18 | . 3 4 2 2 . . . 7 Fabricators 2 | . . . . . 2 . . . Repair Stations 4 | . 2 . . . 2 . . . Recycling Units 5 | . . . . . . . 3 2 Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . Terminal Hacks 7 | . 1 2 . 2 . . . 2 Record 1 | . . 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Scanalyzer Index 1 | . . . . 1 . . . . Locate Traps 2 | . . 1 . . . . . 1 Dispatch Records 1 | . . . . . . . . 1 Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 1 | . 1 . . . . . . . Scan Component 1 | . 1 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . Seal Access 1 | . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 17 | . 2 3 1 2 2 . 2 5 Full Trace Events 1 | . . . . . . . 1 . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 1 | . . . . . . . . 1 Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Total Allies 12 | . . . . . . . . 12 Largest Group 10 | . . . . . . . . 10 Highest-Rated Group 173 | . . . . . . . . 173 Highest-Rated Ally 31 | . . . . . . . . 31 Total Orders . | . . . . . . . . . Ally Attacks 83 | . . . . . . . . 83 Total Damage 1115 | . . . . . . . . 1115 Kills 11 | . . . . . . . . 11 Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Active Infowar (turns) 160 | . 98 . . . 41 21 . . Optics 98 | . 98 . . . . . . . ECM 62 | . . . . . 41 21 . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Turns Passed 2158 | 79 371 227 35 202 445 124 225 450 Spaces Moved 2065 | 58 226 304 58 300 537 100 175 307 Core 15 | 7 . . . . 1 . . 7 Treads . | . . . . . . . . . Legs 1099 | 51 226 99 . 26 122 100 175 300 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 951 | . . 205 58 274 414 . . . Fastest Speed 23 | 50 120 29 29 24 23 120 120 100 Average Speed 78 | 115 120 59 29 34 51 120 121 123 Slowest Speed 250 | 190 120 122 29 120 250 120 123 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped 9 | . . 2 1 2 4 . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 27 | 4 39 27 19 28 10 72 6 44 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 40 | . . . . . 40 . . . Melee . | . . . . . . . . . Projectile . | . . . . . . . . . AOE 40 | . . . . . 40 . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Sto Total 2485 | 67 285 352 74 379 682 102 185 359 Wait 269 | . 31 24 18 66 106 . 6 18 Move 2041 | 57 225 299 55 295 530 99 174 307 Hop 8 | . . 2 1 2 3 . . . Pick Up 30 | 4 6 7 . 1 7 . 2 3 Fast Attach 24 | 6 1 4 . 1 6 1 1 4 Attach 16 | . 1 2 . 2 9 . . 2 Detach 6 | . . 2 . . 2 . . 2 Swap 14 | . 1 1 . 4 4 1 2 1 Drop 18 | . . 11 . . 3 . . 4 Fire 48 | . 20 . . 6 8 1 . 13 Melee 2 | . . . . . 2 . . . Ram 1 | . . . . . . . . 1 Kick 6 | . . . . 2 2 . . 2 Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 2 | . . . . . . . . 2 Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/Storage History --------- Turn | Location | Event 48 | -11/Scrapyard | Discovered new exit (range 13) 80 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Discovered new exit (range 8) 335 | -10/Materials | Build established: Mutant 425 | -10/Materials | Discovered new exit (range 16) 451 | -10/Materials | Entered another Materials area 451 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 451 | -9/Materials | Discovered new exit (range 15) 678 | -9/Materials | Entered Mines 689 | -9/Mines | Discovered new exit (range 11) 690 | -9/Mines | Learned Materials emergency access door positions 713 | -9/Mines | Entered Materials 713 | -8/Materials | Evolved 2 slots: Propulsion x2 910 | -8/Materials | Discovered new exit (range 13) 915 | -8/Materials | Entered Factory 915 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 928 | -7/Factory | Lost 3 parts (1p1u1w) 1236 | -7/Factory | Lost 8 parts (1p6n1w) 1360 | -7/Factory | Sucked down chute 1360 | -7/Factory | Entered Waste 1366 | -7/Waste | Spotted C-40 Crusher 1370 | -7/Waste | Spotted C-40 Crusher 1375 | -7/Waste | EMP discharged 1375 | -7/Waste | System corruption reached 10% 1380 | -7/Waste | Spotted C-40 Crusher 1417 | -7/Waste | Spotted C-40 Crusher 1425 | -7/Waste | Spotted C-40 Crusher 1446 | -7/Waste | Spotted C-40 Crusher 1464 | -7/Waste | Discovered new exit (range 16) 1475 | -7/Waste | EMP discharged 1484 | -7/Waste | Entered Factory 1689 | -7/Factory | Discovered new exit (range 15) 1709 | -7/Factory | Entered Storage 1845 | -7/Storage | Met a pair of Derelict thieves 1886 | -7/Storage | Core integrity fell below 50% 2008 | -7/Storage | Lost 3 parts (3n) 2036 | -7/Storage | Core integrity fell below 20% 2067 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 2128 | -7/Storage | Lost 3 allies 2159 | -7/Storage | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 02070_ System corrupted: Matter fused (-6). 02071_ B-48 Gladiator destroyed. 02082_ G-50 Soldier heat damages Lgt. Angular Momentum Engine. 02082_ G-50 Soldier destroyed. 02086_ Triggered Shock Trap. 02086_ The floor emits a surge of raw power. 02086_ System corrupted (+1). 02087_ Trooper 4a destroyed. 02095_ TZL6I