Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.21 @ 20:09:07 Player: Kathisto Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (13) 2600 Robots Destroyed (423) 2115 Value Destroyed (18981) 18981 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (10160) 10160 TOTAL SCORE: 38616 Bonus ------- Triggered High Security 500 High Alert Combat Kills 6160 Entered DSFs 500 Win 3000 Cogmind --------- Core Integrity 1423/1600 Matter 300/300 Energy 466/490 System Corruption 11% Temperature Cool (15) Movement Treading (163) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- Micro Antimatter Reactor Light Quantum Reactor Reinforced Quantum Reactor (fused) > --- PROPULSION (6) --- Improved Heavy Treads Armored Heavy Treads Advanced Heavy Siege Treads > --- UTILITY (9) ------ Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Cooling System Advanced Cooling System Huge Storage Unit Experimental Targeting Computer Advanced Target Analyzer Core Analyzer > --- WEAPON (7) ------- Enhanced Nova Cannon KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator Multirail > --- INVENTORY (25) --- Light Quantum Reactor Improved Heavy Treads Armored Heavy Treads Advanced Heat Sink Matter Compressor (250) Advanced Sensor Array Advanced Weapon Cycler Improved Transmission Jammer Advanced Focal Shield Improved Force Field Advanced Point Defense System Long-range Tractor Beam Heavy Machine Gun KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator KE Penetrator Multirail Missile Launcher Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor Light Quantum Reactor Reinforced Quantum Reactor > --- PROPULSION ------- Improved Heavy Treads Improved Heavy Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Cooling System Advanced Cooling System Huge Storage Unit Experimental Targeting Computer Core Analyzer Armor Integrity Analyzer Advanced Phase Shifter Advanced Force Field Experimental Field Recycling Unit > --- WEAPON ----------- KE Penetrator KE Penetrator Railgun Railgun Multirail Multirail Multirail > --- INVENTORY -------- Improved Heavy Treads Improved Heavy Treads Matter Compressor Advanced Sensor Array Seismic Detector Improved Transmission Jammer Graphene Brace Advanced Focal Shield Improved Force Field Advanced Point Defense System Hacking Suite Improved Hacking Suite Long-range Tractor Beam Enhanced Nova Cannon Coil Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun Heavy Machine Gun KE Penetrator KE Penetrator KE Penetrator Missile Launcher [Rating: 201] Favorites ----------- Power Micro Antimatter Reactor Engine Improved Ion Engine Power Core Enhanced Nuclear Core Reactor Micro Antimatter Reactor Propulsion Improved Heavy Treads Treads Improved Heavy Treads Wheel Armored Wheel Utility Huge Storage Unit Device Advanced Cooling System Storage Huge Storage Unit Processor Core Analyzer Protection Reactive Plating Weapon KE Penetrator Energy Cannon Cooled Plasma Cannon Ballistic Gun KE Penetrator Launcher Missile Launcher Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 . . 2 . 2 2 2 2 Power 2 | . . . . . . . . 1 . . . 1 . Propulsion 4 | . . . 1 1 . . . . . . 2 . . Utility 7 | . . . 1 1 2 . . 1 . 1 . . 1 Weapon 5 | . . 2 . . . . . . . 1 . 1 1 Parts Attached 181 | 6 6 13 22 16 2 1 6 10 13 3 17 20 46 Power 25 | 1 . 1 1 3 . . . 2 1 . 2 6 8 Engine 5 | 1 . 1 1 2 . . . . . . . . . Core 2 | . . . . 1 . . . 1 . . . . . Reactor 18 | . . . . . . . . 1 1 . 2 6 8 Propulsion 45 | 2 . 2 9 5 . 1 . 4 6 . 4 2 10 Treads 41 | 2 . 1 8 5 . 1 . 2 6 . 4 2 10 Leg . | . . . . . . . . . . . . . . Wheel 4 | . . 1 1 . . . . 2 . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 54 | 1 3 2 4 4 2 . 4 4 5 1 4 5 15 Device 35 | . 1 1 3 1 2 . 3 3 5 1 3 3 9 Storage 5 | 1 2 1 . . . . . . . . . . 1 Processor 11 | . . . . 3 . . 1 1 . . 1 2 3 Hackware . | . . . . . . . . . . . . . . Protection 3 | . . . 1 . . . . . . . . . 2 Artifact . | . . . . . . . . . . . . . . Weapon 57 | 2 3 8 8 4 . . 2 . 1 2 7 7 13 Energy Gun . | . . . . . . . . . . . . . . Energy Cannon 4 | . . . . . . . 1 . . . 1 1 1 Ballistic Gun 50 | 2 3 6 7 4 . . 1 . 1 2 6 6 12 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 3 | . . 2 1 . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . 1 2 1 . . 2 . . . 2 2 3 Parts Lost 19 | . . . 1 . . . 1 . 1 . 6 2 8 Power 2 | . . . . . . . . . . . . 1 1 Propulsion 2 | . . . 1 . . . . . . . . . 1 Utility 5 | . . . . . . . 1 . . . 2 1 1 Weapon 10 | . . . . . . . . . 1 . 4 . 5 Highest Loss Streak 2 | . . . 1 . . . 1 . 1 . 2 1 2 To Critical Strikes . | . . . . . . . . . . . . . . Average Backups 21 | 1 15 24 24 20 19 20 22 21 20 20 21 21 22 Power . | . . 1 1 . . . 1 . . 1 1 . . Propulsion 3 | . 1 6 8 6 6 4 4 5 3 3 2 2 1 Utility 7 | . 3 3 4 5 5 6 6 6 8 8 9 10 10 Weapon 9 | . 10 13 11 8 7 8 10 9 8 7 8 8 10 Tool/Special . | . . . . . . . . . . . . . . Unused Backups 60 | . 1 11 6 2 1 5 1 1 5 2 3 2 20 Power 3 | . . . . 1 1 . . . . . . . 1 Propulsion 12 | . 1 . . . . 4 . . 5 . . . 2 Utility 12 | . . 4 1 1 . . . . . 1 1 . 4 Weapon 33 | . . 7 5 . . 1 1 1 . 1 2 2 13 Tool/Special . | . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 94 99 99 99 99 94 92 94 91 88 84 85 88 Engine 3 | . 14 11 8 6 . . . . . . . . . Core 1 | . . . . . 6 6 6 5 5 5 1 . . Reactor 5 | . . . . . . . . 5 5 5 7 12 11 Treads 17 | . 28 11 25 30 26 21 20 7 10 10 14 12 12 Wheel 1 | . . 10 1 . . . . 9 3 . . . . Device 15 | . 8 11 16 12 12 13 12 11 10 14 13 13 19 Storage 6 | . 14 11 9 7 6 6 6 5 5 5 4 4 4 Processor 10 | . . . . 9 20 20 20 22 23 21 19 16 12 Ballistic Gun 28 | . 28 43 35 29 26 26 23 17 21 26 21 25 26 Peak Build Rating 201 | 6 10 21 35 44 51 63 67 82 97 108 141 163 201 Average Rating 99 | 5 8 19 30 39 50 59 64 77 89 106 130 154 191 On Entrance 62 | . 6 10 20 35 43 51 63 67 82 96 108 137 159 Avg Prop Armor Cover (%) 9 | . . 8 12 . . . . 12 14 . . . . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 210 | 13 49 98 108 67 62 102 107 136 139 150 165 170 210 Greatest Support 225 | 40 40 40 65 82 80 110 110 110 150 150 225 225 225 Greatest Overweight (x) 10 | . 1 8 8 . . . . 10 5 . . . 1 Average Overweight (x) 1 | . . 7 2 . . . . 4 1 . . . . Largest Inventory Capacity 25 | 8 20 25 25 25 20 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 18 24 25 20 20 24 25 25 25 25 25 25 25 Most Carried 25 | 2 20 25 25 24 20 25 25 25 25 25 25 25 25 Average Carried 23 | 1 16 24 24 20 19 21 24 24 24 24 24 24 24 Final Capacity 25 | 8 20 25 25 20 20 25 25 25 25 25 25 25 25 Final Carried 25 | 2 20 25 25 20 20 25 25 25 25 25 25 25 25 Class Distribution -------------------- 37% | Scavenger-Executioner 35% | Gunner 8% | Mutant 8% | Scavenger-Gunner 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/Waste Gunner | -6/Factory Gunner | -5/Factory Scavenger-Tank | -5/DSF Scavenger-Tank | -4/Factory Scavenger-Tank | -3/Research Scavenger-Executioner | -2/Research Scavenger-Executioner | -1/Access Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Res Res Acc Matter Collected 18152 | 376 327 1258 2291 838 101 50 243 240 704 230 2327 1421 7746 Remotely 4738 | . . . . . . . . . 353 . 987 . 3398 Salvage Created 24006 | 243 503 1618 2678 1203 . 331 243 100 667 384 2851 1783 11402 Parts 1182 | 19 33 103 136 47 . 2 7 14 59 15 174 96 477 Haulers Intercepted 19 | . 2 5 5 1 . . . . . 1 1 1 3 Recyclers Shooed 7 | . . 3 1 . . . . . . . 2 1 . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Res Res Acc Combat Hostiles Destroyed 294 | . 11 32 34 18 . . 4 1 12 3 28 17 134 Guns 272 | . 11 23 31 14 . . 4 1 11 3 28 17 129 Cannons 2 | . . . . . . . . . 1 . . . 1 AOE 20 | . . 9 3 4 . . . . . . . . 4 Classes Destroyed 20 | 3 4 2 3 2 . . 1 1 . . . 1 3 Worker 38 | 1 . 3 8 3 . . . . . . 3 1 19 Builder 12 | . 1 . 1 . . . . . . . 3 . 7 Tunneler 13 | 8 2 1 . . . . . . . . 1 . 1 Hauler 19 | . 2 5 5 1 . . . . . 1 1 1 3 Recycler 26 | 1 1 7 8 3 . . . . . . 2 1 3 Mechanic 2 | . . . 1 . . . . . . . . . 1 Operator 1 | . . . . . . . . . . . . 1 . Watcher 18 | . . 4 3 3 . . . . . . 2 1 5 Swarmer 41 | . 6 15 6 3 . . . . 5 . . . 6 Saboteur 5 | . . . . . . . . . . . . . 5 Grunt 99 | . 5 11 18 9 . . 2 . . . 9 5 40 Brawler 8 | . . . . . . . 1 . . . . . 7 Duelist 6 | . . . . 1 . . . . . . . . 5 Protector 5 | . . . . . . . . . . . . . 5 Sentry 35 | . . 6 7 3 . . 1 . . 3 4 5 6 Specialist 8 | . . . 2 . . . . . 4 . 2 . . Hunter 26 | . . . 1 1 . . . . . . 2 . 22 Programmer 57 | . . . . 1 . . . . 2 . 11 7 36 Heavy 2 | . . . . . . . . 1 1 . . . . Behemoth 2 | . . . . . . . . . . . . . 2 Best Kill Streak 13 | 4 4 11 5 6 . . 3 1 4 1 9 5 13 Combat Bots Only 10 | . 3 6 4 4 . . 3 1 4 1 8 4 10 Max Kills in Single Turn 4 | 1 1 3 4 3 . . 1 1 2 1 2 2 4 Gunslinging 2 | . . 1 . . . . . . 1 . 1 . 2 Exploded 4 | . . 3 3 1 . . . . . . . . 4 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Res Res Acc Hostile Shots Fired 1376 | . 53 86 98 97 . . 35 3 79 6 242 70 607 Missed 372 | . 9 25 26 37 . . 13 1 18 1 57 18 167 Hits 1004 | . 44 61 72 60 . . 22 2 61 5 185 52 440 Melee 6 | . . . . 3 . . 1 . . . . . 2 Projectile 998 | . 44 61 72 57 . . 21 2 61 5 185 52 438 AOE 1 | . . . . . . . . . . . . . 1 Critical Strikes 40 | . 2 1 3 1 . . 1 . 1 . 11 3 17 Actively Blocked 1 | . . . . . . . . . . . . . 1 Part Disruptions 1 | . . . . . . . . . . . 1 . . Damage Taken 13684 | . 430 638 1078 712 . . 266 111 1174 120 2812 945 5398 Core 738 | . 43 75 80 83 . . . . 40 . 180 60 177 Absorbed by Shields 4508 | . . . . . . . . 38 205 . 929 341 2995 Reduced by Siege Mode 657 | . . . . . . . 5 . 50 . 182 22 398 Ignored by Resistances 837 | . . . 3 . . . . . . . . . 834 Regen/Repaired (Parts) 213 | . . 157 56 . . . . . . . . . . Core Remaining (%) 91 | 100 82 81 85 88 . . 100 . 96 100 86 95 88 Volleys Fired 818 | 29 68 68 122 47 . 2 46 17 33 8 124 44 210 Largest 7 | 2 2 4 4 4 . 4 4 4 4 5 5 6 7 Hottest 271 | 40 40 92 96 98 . 98 100 110 110 138 165 200 271 Shots Fired 3324 | 58 136 251 476 166 . 8 85 29 132 40 414 238 1291 Gun 3177 | 58 136 244 473 159 . 8 52 12 122 40 369 238 1266 Cannon 129 | . . . . . . . 33 17 10 . 45 . 24 Launcher 18 | . . 7 3 7 . . . . . . . . 1 Special . | . . . . . . . . . . . . . . Kinetic 3177 | 58 136 244 473 159 . 8 52 12 122 40 369 238 1266 Thermal 127 | . . . . . . . 33 17 10 . 43 . 24 Explosive 18 | . . 7 3 7 . . . . . . . . 1 Electromagnetic 2 | . . . . . . . . . . . 2 . . Robot Hit Streak 51 | 9 11 8 12 20 . 11 12 11 14 12 27 51 37 Robot Miss Streak 7 | 4 5 7 4 3 . 1 2 2 3 2 3 1 5 Penetration Max 2 | . . . . . . . . . . . 1 1 2 Secondary Targets 67 | . 3 5 2 3 . . 1 . 3 . 9 2 39 Max Gunslinging Chain 3 | . 1 2 1 1 . . 1 . 1 . 1 1 3 Shots Hit Robots 2144 | 36 88 117 285 110 . 4 38 13 95 29 264 145 920 Core Hits 1068 | 13 31 71 116 59 . 3 12 6 25 15 109 56 552 Critical Kills 40 | . 1 . . . . . . . . . 2 3 34 Critical Parts Destroyed 57 | . . 2 1 1 . . . . . . 9 1 43 Critical Strikes 103 | . 1 2 1 1 . . . . . . 11 5 82 Destroy 103 | . 1 2 1 1 . . . . . . 11 5 82 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 52967 | 389 938 3015 4765 2455 . 80 652 262 1907 530 6728 4065 27181 Guns 49435 | 389 911 1838 4444 1768 . 80 652 168 1623 527 6465 3958 26612 Cannons 695 | . . . . . . . . 94 284 . 191 . 126 Explosions 2419 | . . 1171 280 687 . . . . . . . . 281 Melee . | . . . . . . . . . . . . . . Ramming 418 | . 27 6 41 . . . . . . 3 72 107 162 Kinetic 49435 | 389 911 1838 4444 1768 . 80 652 168 1623 527 6465 3958 26612 Thermal 1038 | . . 196 . 234 . . . 94 284 . 104 . 126 Explosive 1989 | . . 975 280 453 . . . . . . . . 281 Electromagnetic 87 | . . . . . . . . . . . 87 . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 24 | . 1 . . . . . 5 . 1 . 24 12 11 Average Corruption 7 | . 1 . . . . . 5 . 1 . 14 6 8 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 365 | . 8 . . . . . 22 . . . 63 49 223 Message Errors 92 | . 2 . . . . . 6 . . . 16 17 51 Matter Fused 88 | . 1 . . . . . 9 . . . 13 6 59 Heat Flow Errors 52 | . 1 . . . . . 4 . . . 8 10 29 Energy Discharges 25 | . 1 . . . . . 2 . . . 1 3 18 Parts Rejected 1 | . . . . . . . . . . . 1 . . Parts Fused 3 | . . . . . . . . . . . 1 1 1 Data Loss (minor) 32 | . 1 . . . . . 1 . . . 4 6 20 Data Loss (major) 12 | . 2 . . . . . . . . . 3 1 6 Misfires 15 | . . . . . . . . . . . 3 2 10 Alerts 4 | . . . . . . . . . . . . . 4 Misdirections 1 | . . . . . . . . . . . 1 . . Weapon Failures 40 | . . . . . . . . . . . 12 3 25 Overload Shots 2 | . . . . . . . . . . . 2 . . Overflow Damage 152 | . . 51 . 62 . . . . . . 21 18 . Projectiles 16 | . . . . . . . . . . . 16 . . Explosions 113 | . . 51 . 62 . . . . . . . . . Melee 23 | . . . . . . . . . . . 5 18 . Knockbacks 3 | . . . . . . . . . . 1 1 1 . Impact 3 | . . . . . . . . . . 1 1 1 . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 47 | . . 3 . . . . . . . . . 23 21 Shots 1 | . . . . . . . . . . . . . 1 Rammed 20 | . 5 1 4 . . . . . . 1 2 2 5 Targets Rammed 23 | . 5 1 5 . . . . . . 1 3 2 6 Kicked . | . . . . . . . . . . . . . . Crushed 3 | . . . 1 . . . . . . . 1 . 1 Highest Temperature 454 | . 240 242 454 44 . 80 298 233 354 64 411 235 375 Average Temperature 79 | . 55 62 66 5 . 40 109 123 108 29 122 69 74 Received Heat Transfer 1765 | . 126 135 495 117 . . 111 . 120 9 358 67 227 Effects 9 | . . . 2 . . . . . . . 3 . 4 Shutdowns 4 | . . . 1 . . . . . . . . . 3 Energy Bleed 1 | . . . 1 . . . . . . . . . . Interference 3 | . . . . . . . . . . . 3 . . Matter Decay 1 | . . . . . . . . . . . . . 1 Siege Activations 30 | . . . . . . . 1 . 2 . 6 8 13 Total Turns 2701 | . . . . . . . 15 . 15 . 126 157 2388 Longest Duration 1015 | . . . . . . . 15 . 8 . 33 79 1015 Martial Activations . | . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . . . 4 . . Impact Corruptions 2 | . . . . . . . . . . . 1 1 . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 1141 | . . 150 . 150 . . . 150 450 . 130 . 111 Parts Sabotaged 1 | . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Res Res Acc Maximum Alert Level 5 | . . 2 2 2 1 . . . 1 . 1 1 5 Low Security (%) 48 | 100 100 9 53 42 60 100 100 100 63 100 51 91 8 Level 1 18 | . . 53 38 22 40 . . . 36 . 48 8 4 Level 2 10 | . . 37 7 34 . . . . . . . . 14 Level 3 6 | . . . . . . . . . . . . . 21 Level 4 1 | . . . . . . . . . . . . . 6 Level 5 4 | . . . . . . . . . . . . . 14 High Security 8 | . . . . . . . . . . . . . 29 Max Security . | . . . . . . . . . . . . . . Sterilizations 2 | . . . . . . . . . 1 . . . 1 Peak Influence 2864 | 5 71 535 532 601 280 24 53 32 290 167 391 224 2864 Initial 280 | . . 24 203 240 280 24 . . . 151 15 195 102 Average 569 | 1 9 366 223 308 174 1 5 2 141 110 193 127 1497 Influence Increases 8932 | 50 294 1024 1066 819 5 . 176 52 300 116 863 555 3612 Destroy 0b10 Robot/C 5780 | . 220 640 680 360 . . 80 20 240 60 560 340 2580 Destroy 0b10 Robot/NC 670 | 50 30 100 130 50 . . . . . 5 60 25 220 Destroy Leader 1254 | . 44 158 166 98 . . 20 10 30 32 156 94 446 Successful Hack 55 | . . 6 5 5 5 . 22 . . . . 12 . Disable Machine 330 | . . 60 15 105 . . 30 . . 15 15 30 60 Anti-Garrison Action 150 | . . . . 150 . . . . . . . . . Destroy Structure 513 | . . 60 40 51 . . 24 22 . 4 72 39 201 Partial Spotted 15 | . . . 15 . . . . . . . . . . Lose Combat Pursuer 165 | . . . 15 . . . . . 30 . . 15 105 Influence Decreases 6068 | 50 235 600 1020 775 507 71 176 52 10 377 543 733 919 Entered New Map 1320 | . . 35 280 289 293 47 . . . 139 14 154 69 Time Decay 4558 | 50 235 565 730 486 214 24 166 52 . 238 469 559 770 Lost Part 190 | . . . 10 . . . 10 . 10 . 60 20 80 Squads Dispatched 57 | . 1 3 5 5 . . 2 1 1 . 8 4 27 Investigation 2 | . 1 . 1 . . . . . . . . . . Extermination 22 | . . . . 1 . . 2 . . . 5 3 11 Reinforcement 15 | . . 3 1 1 . . . 1 1 . 3 1 4 Assault 14 | . . . . 2 . . . . . . . . 12 Garrison 4 | . . . 3 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 Haulers Reinforced 3 | . . . . . . . . . . . . 1 2 Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Res Res Acc Distress Signals 17 | . 2 2 7 1 1 . . . . . 1 . 3 Communications Jammed 45 | . . . . . . . . 9 9 . 21 3 3 Distress Signals 33 | . . . . . . . . 7 1 . 21 3 1 Times Spotted 361 | . 22 39 51 24 1 . 4 2 13 3 34 20 148 Peak Tracking Total 10 | . 5 6 4 4 2 . 3 2 6 1 5 3 10 Tactical Retreats 10 | . . . 1 . . . . . 1 . . 1 7 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Res Res Acc Traps Triggered 16 | . 2 . 2 . 2 . 1 . . . 8 . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Res Res Acc Machines Disabled 24 | . . 4 1 8 . . 2 . . 1 1 2 5 Max in Single Turn 8 | . . 1 1 8 . . 1 . . 1 1 1 1 Garrison Access 4 | . . . . 3 . . . . . . . . 1 Energy Cycler 1 | . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Res Res Acc Machines Accessed 33 | . 1 2 3 5 2 . 8 2 . 2 6 1 1 Terminals 13 | . 1 1 2 1 1 . 3 2 . . 2 . . Fabricators 6 | . . . . 2 1 . 1 . . 1 1 . . Repair Stations 3 | . . 1 1 . . . 1 . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . Scanalyzers 6 | . . . . . . . 3 . . 1 1 1 . Garrison Access 4 | . . . . 2 . . . . . . 1 . 1 Total Hacks 66 | . 1 5 7 8 3 . 23 4 . 6 6 2 1 Successful 31 | . 1 4 5 5 1 . 9 1 . 1 2 2 . Failed 35 | . . 1 2 3 2 . 14 3 . 5 4 . 1 Catastrophic 9 | . . 1 . . 1 . 2 . . 1 4 . . Database Lockouts . | . . . . . . . . . . . . . . Manual 18 | . 1 1 5 3 2 . 5 . . . 1 . . Terminals 29 | . 1 1 5 3 2 . 11 4 . . 2 . . Fabricators 10 | . . . . 3 1 . 1 . . 4 1 . . Repair Stations 8 | . . 4 2 . . . 2 . . . . . . Recycling Units 1 | . . . . . . . . . . . 1 . . Scanalyzers 14 | . . . . . . . 9 . . 2 1 2 . Garrison Access 4 | . . . . 2 . . . . . . 1 . 1 Terminal Hacks 4 | . 1 . 1 . . . 1 1 . . . . . Open DSF 1 | . . . . . . . . 1 . . . . . Level Access Points 1 | . . . . . . . 1 . . . . . . Disarm Traps 1 | . 1 . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . Fabricator Hacks 4 | . . . . 2 . . 1 . . . 1 . . Network Status 4 | . . . . 2 . . 1 . . . 1 . . Repair Station Hacks 7 | . . 4 2 . . . 1 . . . . . . Scan Component 4 | . . 2 1 . . . 1 . . . . . . Repair 3 | . . 2 1 . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 . . Retrieve Components 1 | . . . . . . . . . . . 1 . . Scanalyzer 8 | . . . . . . . 5 . . 1 . 2 . Retrieve Study 8 | . . . . . . . 5 . . 1 . 2 . Garrison Access Hacks 2 | . . . . 2 . . . . . . . . . Seal Access 2 | . . . . 2 . . . . . . . . . Unauthorized Hacks 5 | . . . 2 1 1 . 1 . . . . . . Terminals 5 | . . . 2 1 1 . 1 . . . . . . Botnet 4 | . . . 1 1 1 . 1 . . . . . . Skim 1 | . . . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . Hacking Detections 28 | . 1 2 2 2 2 . 8 1 . 2 6 1 1 Full Trace Events . | . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Part Studies Acquired 7 | . . . . . . . 4 . . 1 . 2 . Parts Repaired 3 | . . 2 1 . . . . . . . . . . Time 96 | . . 64 32 . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components 10 | . . . . . . . . . . . 10 . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . 3 . . . . . . . . 5 Machine Destruction 4 | . . . . 3 . . . . . . . . 1 Programmers 4 | . . . . . . . . . . . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . . . . . 9 8 7 6 Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Res Res Acc Active Infowar (turns) 15227 | . 946 1925 3591 1194 449 624 1318 484 343 516 1624 1649 564 Sensors 5466 | . . . . . 449 624 1270 441 . 515 289 1390 488 Seismic 9311 | . 946 1925 3591 1194 . . 8 . . . 763 320 564 Jamming 7554 | . . . . . 448 624 1318 484 343 516 1624 1647 550 Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Res Res Acc Turns Passed 22634 | 394 1594 1925 3591 1278 450 624 1318 484 344 516 1624 1649 6843 Spaces Moved 8146 | 193 627 733 1090 670 269 370 665 245 139 295 667 610 1573 Core 5 | 5 . . . . . . . . . . . . . Treads 6922 | 188 627 28 833 670 269 370 665 28 99 295 667 610 1573 Legs . | . . . . . . . . . . . . . . Wheels 1219 | . . 705 257 . . . . 217 40 . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 210 210 158 165 163 163 165 160 160 150 150 148 Average Speed 178 | 157 213 211 231 162 165 163 163 171 162 160 153 155 162 Slowest Speed 320 | 160 240 320 243 165 165 165 163 240 240 160 160 163 245 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Potential Cave-ins 2 | . . . . . . . . . . . . 2 . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 40 | 7 85 74 79 20 10 94 20 7 95 6 25 15 23 Regions Visited 13 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . . Known Exits Taken 6 | . . . . 1 . . 1 1 . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . . Spaces Dug 78 | . . . . 16 . . 16 7 . . 23 5 11 Terrain Destroyed 337 | . . 62 29 75 . . 29 14 . . 29 20 79 Melee . | . . . . . . . . . . . . . . Projectile 116 | . . . . . . . 29 14 . . 29 15 29 AOE 169 | . . 62 29 75 . . . . . . . . 3 Terrain Rammed 1 | . . . . . . . . . . . . 1 . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled 1 | . . . . . . . . . . . . 1 . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Was Fac Fac DSF Fac Res Res Acc Total 14649 | 229 753 1003 1935 781 276 390 851 292 226 330 1028 1184 5371 Wait 5012 | . 24 133 644 19 . . 119 9 15 14 162 467 3406 Move 8133 | 192 626 732 1089 669 269 369 664 244 138 294 666 609 1572 Hop . | . . . . . . . . . . . . . . Pick Up 164 | 2 19 27 17 5 3 9 4 4 5 5 13 11 40 Fast Attach 64 | 6 3 4 6 2 . 1 1 4 8 1 4 5 19 Attach 42 | . . 2 6 3 2 . . 2 1 2 7 5 12 Detach . | . . . . . . . . . . . . . . Swap 200 | . 3 12 21 21 1 1 12 5 9 1 39 23 52 Drop 192 | . 5 24 25 15 1 8 5 7 17 4 10 17 54 Fire 818 | 29 68 68 122 47 . 2 46 17 33 8 124 44 210 Melee . | . . . . . . . . . . . . . . Ram 2 | . . 1 . . . . . . . . . 1 . Kick . | . . . . . . . . . . . . . . Crush 22 | . 5 . 5 . . . . . . 1 3 2 6 Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 4 exits: *Mat x3 / [*Min]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Waste -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -5/Factory -5/DSF -4/Factory -3/Research -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 395 | -11/Scrapyard | Entered Materials 396 | -10/Materials | Build established: Mutant 760 | -10/Materials | Discovered new exit (range 15) 863 | -10/Materials | Discovered new exit (range 4) 1170 | -10/Materials | Discovered new exit (range 8) 1209 | -10/Materials | Discovered new exit (range 14) 1394 | -10/Materials | Discovered new exit (range 16) 1989 | -10/Materials | Entered another Materials area 1989 | -9/Materials | Evolved 2 slots: Weapon x2 2273 | -9/Materials | Discovered new exit (range 13) 2279 | -9/Materials | Build established: Gunner 2467 | -9/Materials | Discovered new exit (range 16) 2962 | -9/Materials | Discovered new exit (range 5) 3452 | -9/Materials | Repaired Autogun 3486 | -9/Materials | Repaired Autogun 3734 | -9/Materials | Discovered new exit (range 16) 3914 | -9/Materials | Entered another Materials area 3914 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4182 | -8/Materials | Discovered new exit (range 5) 4303 | -8/Materials | Build established: Tank 4801 | -8/Materials | Build established: Gunner 5702 | -8/Materials | Build established: Scavenger-Gunner 6007 | -8/Materials | Discovered new exit (range 15) 6134 | -8/Materials | Build established: Gunner 6596 | -8/Materials | Discovered new exit (range 15) 6877 | -8/Materials | Repaired Imp. Ion Engine 7232 | -8/Materials | Garrison activated, responded to threat 7505 | -8/Materials | Entered Factory 7505 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8334 | -7/Factory | Garrison activated, responded to threat 8744 | -7/Factory | Discovered new exit (range 6) 8757 | -7/Factory | Identified exit to Factory 8783 | -7/Factory | Entered another Factory area 8783 | -6/Factory | Evolved 2 slots: Utility x2 9233 | -6/Factory | Sucked down chute 9233 | -6/Factory | Entered Waste 9233 | -6/Waste | The area was eerily silent 9550 | -6/Waste | Discovered new exit (range 11) 9855 | -6/Waste | Identified exit to Factory 9857 | -6/Waste | Entered Factory 10361 | -6/Factory | Identified exit to Factory 10757 | -6/Factory | Discovered new exit (range 7) 11175 | -6/Factory | Entered another Factory area 11175 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11658 | -5/Factory | Identified exit to DSF 11659 | -5/Factory | Entered DSF 11710 | -5/DSF | Additional patrols routed to DSF 11847 | -5/DSF | Discovered new exit (range 15) 11885 | -5/DSF | Sterilization system engaged 11905 | -5/DSF | Ambient heat levels rising (+10) 11910 | -5/DSF | Identified exit to Factory 11920 | -5/DSF | Ambient heat levels rising (+10) 11935 | -5/DSF | Ambient heat levels rising (+10) 11950 | -5/DSF | Ambient heat levels rising (+10) 11965 | -5/DSF | Ambient heat levels rising (+10) 11980 | -5/DSF | Ambient heat levels rising (+10) 11995 | -5/DSF | Ambient heat levels rising (+10) 12003 | -5/DSF | Entered Factory 12003 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 12034 | -4/Factory | Discovered new exit (range 14) 12090 | -4/Factory | Identified exit to Research 12206 | -4/Factory | Build established: Scavenger-Gunner 12519 | -4/Factory | Entered Research 12519 | -3/Research | Evolved 2 slots: Propulsion x2 12866 | -3/Research | Destroyed 8 combat bots 12944 | -3/Research | Found Prototype Processor 12944 | -3/Research | Identified Spectral Analyzer 13089 | -3/Research | Build established: Scavenger-Tank 13122 | -3/Research | System corruption reached 10% 13526 | -3/Research | Spotted B-86 Titan 13865 | -3/Research | Discovered new exit (range 10) 13915 | -3/Research | Identified exit to Research 14143 | -3/Research | Entered another Research area 14143 | -2/Research | Evolved 2 slots: Power x1, Weapon x1 14453 | -2/Research | Build established: Scavenger-Executioner 15297 | -2/Research | Discovered new exit (range 9) 15308 | -2/Research | Identified exit to Access 15446 | -2/Research | System corruption reached 10% 15492 | -2/Research | Found Prototype Processor 15492 | -2/Research | Identified Exp. Targeting Computer 15792 | -2/Research | Entered Access 15792 | -1/Access | Evolved 2 slots: Utility x1, Weapon x1 15824 | -1/Access | Energy Cycler disabled 16324 | -1/Access | Spotted B-99 Colossus 16405 | -1/Access | Destroyed B-99 Colossus 16434 | -1/Access | Found Prototype Ballistic Gun 16434 | -1/Access | Identified Multirail 16439 | -1/Access | Found Multirail 16458 | -1/Access | Spotted B-99 Colossus 16476 | -1/Access | Destroyed B-99 Colossus 16514 | -1/Access | Found Multirail 16550 | -1/Access | Discovered new exit (range 5) 16681 | -1/Access | Destroyed 8 combat bots 17542 | -1/Access | First assault squad dispatched 19340 | -1/Access | System corruption reached 10% 19476 | -1/Access | Destroyed 8 combat bots 20192 | -1/Access | Destroyed 10 combat bots 20632 | -1/Access | High security lockdown imminent 20704 | -1/Access | Destroyed 9 combat bots 20712 | -1/Access | High security lockdown engaged 20723 | -1/Access | Sterilization system engaged 21023 | -1/Access | Ambient heat levels rising (+10) 21173 | -1/Access | Ambient heat levels rising (+10) 21323 | -1/Access | Ambient heat levels rising (+10) 21473 | -1/Access | Ambient heat levels rising (+10) 21623 | -1/Access | Ambient heat levels rising (+10) 21773 | -1/Access | Ambient heat levels rising (+10) 21923 | -1/Access | Ambient heat levels rising (+10) 22006 | -1/Access | Spotted B-99 Colossus 22006 | -1/Access | Spotted B-99 Colossus 22073 | -1/Access | Ambient heat levels rising (+10) 22223 | -1/Access | Ambient heat levels rising (+10) 22373 | -1/Access | Ambient heat levels rising (+10) 22523 | -1/Access | Ambient heat levels rising (+10) 22635 | *** | Escaped! Last Messages --------------- 22455_ Acquired Arm. Heavy Treads. 22456_ System corrupted: Energy discharge (-138). 22473_ EA YT%RK9YM2GBR&FRHW 22497_ System corrupted: Energy discharge (-115). 22523_ ALERT: Ambient heat levels +10. 22531_ System corrupted: Component data lost. Hvy. Machine Gun melts. 22574_ LN0OH,TZQKQS93ZCE4WY%