Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.04 @ 07:58:04 Player: DURANDAL Result: Destroyed by exploding Fusion Modulator Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (70) 350 Value Destroyed (2254) 2254 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (579) 579 TOTAL SCORE: 7303 Bonus ------- Follower Combat Kills 94 Entered DSFs 500 Friendly Fire -15 Cogmind --------- Core Integrity 0/1000 Matter 268/300 Energy 100/100 System Corruption 11% Temperature Cool (24) Movement Core (100) Ox1 Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Targeting Computer Advanced Targeting Computer Improved Launcher Guidance Computer Weapon Mount Improved Target Analyzer > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Micro Fission Core Hardlight Generator Advanced Shield Generator Improved Recalibrator Improved Arc Projector Peak State ------------ > --- POWER ------------ Light Fission Core Micro Fission Core Micro Fission Core > --- PROPULSION ------- Armored Medium Treads Heavy Treads > --- UTILITY ---------- Targeting Computer Advanced Targeting Computer Improved Launcher Guidance Computer Weapon Mount Improved Target Analyzer > --- WEAPON ----------- Long-range Proton Cannon Long-range Proton Cannon Magnetic Acceleration Cannon Smartbomb Launcher > --- INVENTORY -------- Micro Fission Core ECM Suite Hardlight Generator Improved Recalibrator Improved Arc Projector [Rating: 86] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Flight Unit Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Core Analyzer Hackware System Shield Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Field Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Improved Grenade Launcher Build | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Slots Evolved 10 | . . . 2 2 2 2 . 2 Power 2 | . . . . . 1 . . 1 Propulsion 2 | . . . . 1 . 1 . . Utility 3 | . . . 2 . 1 . . . Weapon 3 | . . . . 1 . 1 . 1 Parts Attached 95 | 5 11 4 16 14 14 4 6 21 Power 11 | 1 1 . 1 . 3 . 1 4 Engine 5 | 1 1 . 1 . 2 . . . Core 6 | . . . . . 1 . 1 4 Reactor . | . . . . . . . . . Propulsion 27 | 2 6 3 6 5 1 1 1 2 Treads 10 | . . 2 1 2 1 1 1 2 Leg . | . . . . . . . . . Wheel 4 | 2 . . . 2 . . . . Hover 10 | . 6 1 3 . . . . . Flight 3 | . . . 2 1 . . . . Utility 29 | . 3 1 5 4 6 1 2 7 Device 10 | . 1 . 2 1 1 . 2 3 Storage 3 | . 2 . 1 . . . . . Processor 7 | . . . 1 1 1 . . 4 Hackware 1 | . . . . . . 1 . . Protection 8 | . . 1 1 2 4 . . . Artifact . | . . . . . . . . . Weapon 28 | 2 1 . 4 5 4 2 2 8 Energy Gun 4 | . . . . . 1 1 1 1 Energy Cannon 5 | . . . . 1 1 . . 3 Ballistic Gun 15 | 2 1 . 4 3 1 1 1 2 Ballistic Cannon 1 | . . . . . . . . 1 Launcher 3 | . . . . 1 1 . . 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . 1 . . . . . . . Parts Lost 57 | . 3 1 12 7 6 . 15 13 Power 8 | . . . 2 . 1 . 2 3 Propulsion 15 | . 1 1 5 2 1 . 3 2 Utility 12 | . 1 . 2 2 2 . 4 1 Weapon 22 | . 1 . 3 3 2 . 6 7 Highest Loss Streak 9 | . 3 1 6 3 3 . 8 9 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 81 | . 88 96 88 71 94 . 53 57 Engine 7 | . 14 14 9 . 8 . 2 . Core 4 | . . . . . 4 . 4 13 Treads 9 | . . 6 6 7 22 . 12 6 Hover 7 | . 23 21 9 . . . . . Flight 1 | . . . 2 10 . . . . Device 5 | . 8 . 5 1 7 . 17 7 Storage 9 | . 12 14 22 11 7 . 2 . Processor 6 | . . . 6 3 7 . 1 15 Protection 7 | . . 10 6 10 14 . . . Energy Gun 1 | . . . . . 2 . 5 2 Energy Cannon 1 | . . . . . . . . 5 Ballistic Gun 15 | . 26 28 18 22 13 . 4 . Naked Turns . | . . . . . . . . . Heaviest Build 60 | 5 31 31 38 34 60 47 55 56 Greatest Support 140 | 20 20 40 40 40 60 110 140 97 Greatest Overweight (x) 12 | . 4 4 12 3 1 . . 1 Average Overweight (x) . | . . 1 1 1 . . . . Largest Inventory Capacity 15 | 5 15 15 15 15 15 15 15 5 Average Capacity 12 | 5 11 15 15 15 15 15 8 5 Most Carried 15 | 2 11 13 15 15 15 13 12 5 Average Carried 9 | . 6 10 12 13 12 10 6 3 Final Capacity 15 | 5 15 15 15 15 15 15 5 5 Final Carried 15 | . 9 13 14 14 15 10 5 5 Class Distribution -------------------- 55% | Mutant 19% | Scavenger-Tank 12% | Scavenger-Mutant 7% | Gunner 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -6/Factory Mutant | -6/DSF Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Matter Collected 1751 | 240 167 146 327 180 247 . 129 315 Remotely . | . . . . . . . . . Salvage Created 2254 | 33 151 118 461 358 340 . 157 636 Parts 157 | 1 13 8 34 29 24 . 14 34 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 5 | . 2 . . 2 . . . 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Combat Hostiles Destroyed 62 | 1 5 5 15 11 9 . 3 13 Melee 1 | . . . . . . . . 1 Guns 41 | 1 5 5 15 6 6 . 3 . Cannons 7 | . . . . . . . . 7 AOE 12 | . . . . 5 3 . . 4 Classes Destroyed 10 | 1 2 . 2 1 1 . 1 2 Builder 2 | . . . . 1 1 . . . Recycler 2 | . . . 1 1 . . . . Operator 1 | . . . . . . . . 1 Watcher 3 | . 1 . 1 . . . . 1 Swarmer 27 | . 2 3 10 7 3 . . 2 Grunt 19 | 1 3 2 2 3 3 . . 5 Sentry 6 | . . . 3 1 1 . . 1 Specialist 3 | . . . . . . . 3 . Hunter 3 | . . . . . . . . 3 Programmer 4 | . . . . . 2 . . 2 Best Kill Streak 7 | 1 3 3 7 7 3 . 2 4 Combat Bots Only 6 | 1 3 3 6 6 3 . 2 4 Max Kills in Single Turn 6 | 1 1 1 2 6 3 . 1 1 Gunslinging 1 | . . . 1 . . . . . Exploded 5 | . . . . 5 3 . . 1 Melee 1 | . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Hostile Shots Fired 819 | 5 52 24 160 87 140 . 127 224 Missed 222 | . 13 6 38 24 58 . 33 50 Damage Taken 9079 | 56 394 193 1302 648 1035 . 2352 3099 Core 2485 | 23 113 65 299 134 141 . 689 1021 Absorbed by Shields 208 | . . . . . . . 16 192 Redirected to Shielding 53 | . . 4 49 . . . . . Regen/Repaired (Parts) 92 | . 26 . . . 66 . . . Core Remaining (%) 51 | 90 . 19 25 75 79 . 18 . Volleys Fired 289 | 4 31 14 98 39 41 . 22 40 Largest 4 | 2 2 2 2 3 3 . 3 4 Hottest 248 | 40 40 40 43 63 122 . 106 248 Shots Fired 481 | 8 50 28 153 64 77 . 25 76 Gun 426 | 8 50 28 153 62 73 . 25 27 Cannon 47 | . . . . . 1 . . 46 Launcher 8 | . . . . 2 3 . . 3 Special . | . . . . . . . . . Kinetic 413 | 8 50 28 153 62 70 . 12 30 Thermal 16 | . . . . . 3 . 13 . Explosive 8 | . . . . 2 3 . . 3 Electromagnetic 44 | . . . . . 1 . . 43 Robot Hit Streak 26 | 7 9 7 11 9 7 . 10 26 Robot Miss Streak 9 | 1 3 2 9 3 4 . 4 2 Penetration Max . | . . . . . . . . . Secondary Targets 5 | . . . 4 1 . . . . Max Gunslinging Chain 1 | . . . 1 1 . . . . Shots Hit Robots 303 | 7 32 20 77 42 43 . 23 59 Core Hits 156 | 2 16 10 34 26 21 . 15 32 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 2 | . . . . . 1 . . 1 Critical Strikes 6 | . . . . . 2 . . 4 Burn 1 | . . . . . 1 . . . Destroy 2 | . . . . . 1 . . 1 Blast 3 | . . . . . . . . 3 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4947 | 58 312 174 698 769 783 . 395 1758 Guns 2918 | 58 309 174 697 437 614 . 392 237 Cannons 876 | . . . . . . . . 876 Explosions 1133 | . . . . 329 169 . . 635 Melee . | . . . . . . . . . Ramming 20 | . 3 . 1 3 . . 3 10 Kinetic 2927 | 58 309 174 697 437 580 . 173 499 Thermal 253 | . . . . . 34 . 219 . Explosive 1133 | . . . . 329 169 . . 635 Electromagnetic 614 | . . . . . . . . 614 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 10 | . . . . . . . 1 10 Average Corruption 3 | . . . . . . . 1 4 Corruption Purged . | . . . . . . . . . Corruption Blocked 4 | . . . . . . . . 4 Effects 6 | . . . . . . . 1 5 Matter Fused 2 | . . . . . . . . 2 Heat Flow Errors 1 | . . . . . . . . 1 Parts Fused 1 | . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 79 | . . . . . . . . 79 Projectiles 40 | . . . . . . . . 40 Explosions 39 | . . . . . . . . 39 Melee . | . . . . . . . . . Knockbacks 4 | . . . . . . . . 4 Impact . | . . . . . . . . . Kinetic 4 | . . . . . . . . 4 Secondary . | . . . . . . . . . Self-Inflicted Damage 85 | . 1 . . 16 . . . 68 Shots 4 | . . . . 1 . . . 3 Rammed 14 | . 1 . 1 1 . . 2 9 Targets Rammed 15 | . 1 . 1 1 . . 2 10 Kicked . | . . . . . . . . . Crushed 1 | . . . . . . . . 1 Highest Temperature 593 | 12 51 51 23 54 248 . 22 593 Average Temperature 99 | 9 17 18 6 22 97 . 11 165 Received Heat Transfer 1860 | 30 150 63 339 171 282 . 475 350 Effects 11 | . . . . . . . . 11 Shutdowns 4 | . . . . . . . . 4 Energy Bleed 1 | . . . . . . . . 1 Short Circuit 4 | . . . . . . . . 4 Damage (minor) 2 | . . . . . . . . 2 Siege Activations . | . . . . . . . . . Robots Corrupted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Fried 4 | . . . . . . . . 4 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 592 | . . . . . 148 . 444 . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Peak Influence 318 | 20 150 90 318 284 136 56 80 278 Initial 56 | . 13 . 11 46 37 56 42 21 Average 84 | 2 62 38 188 91 44 56 37 95 Maximum Alert Level 1 | . . . 1 1 . . . 1 Low Security (%) 89 | 100 100 100 55 88 100 100 100 91 Level 1 10 | . . . 44 11 . . . 8 Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . 1 . . 1 4 . 2 5 Investigation 4 | . 1 . . . 1 . . 2 Extermination 4 | . . . . . 2 . . 2 Reinforcement 5 | . . . . 1 1 . 2 1 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Distress Signals 1 | . . . 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 117 | 1 7 5 31 16 17 . 15 25 Peak Tracking Total 9 | 1 3 3 8 9 5 . 8 7 Tactical Retreats 6 | . . . 1 . . . 4 1 Traps | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Traps Triggered 4 | . . . . . 3 . 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . . . 2 Machines | -11 -10 -10 -9 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Machines Disabled 1 | . . . . . . . . 1 Max in Single Turn 1 | . . . . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Machines Accessed 20 | . 5 . 3 3 5 1 . 3 Terminals 16 | . 4 . 3 2 3 1 . 3 Fabricators . | . . . . . . . . . Repair Stations 2 | . 1 . . . 1 . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers 1 | . . . . . 1 . . . Garrison Access . | . . . . . . . . . Total Hacks 47 | . 13 . 6 8 9 1 . 10 Successful 36 | . 11 . 5 6 7 1 . 6 Failed 11 | . 2 . 1 2 2 . . 4 Catastrophic 1 | . . . . . 1 . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 38 | . 9 . 6 7 5 1 . 10 Fabricators . | . . . . . . . . . Repair Stations 6 | . 4 . . . 2 . . . Recycling Units 1 | . . . . 1 . . . . Scanalyzers 2 | . . . . . 2 . . . Garrison Access . | . . . . . . . . . Terminal Hacks 27 | . 7 . 5 5 3 1 . 6 Record 18 | . 6 . 1 3 2 . . 6 Robot Analysis 1 | . . . 1 . . . . . Open DSF 2 | . . . . . 1 1 . . Emergency Access Points 2 | . . . 1 1 . . . . Locate Traps 1 | . . . . 1 . . . . Maintenance Status 2 | . 1 . 1 . . . . . Recall Reinforcements 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 6 | . 4 . . . 2 . . . Scan Component 3 | . 2 . . . 1 . . . Repair 3 | . 2 . . . 1 . . . Recycling Unit Hacks 1 | . . . . 1 . . . . Retrieve Matter 1 | . . . . 1 . . . . Scanalyzer 2 | . . . . . 2 . . . Insert Component 1 | . . . . . 1 . . . Analyze 1 | . . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . 1 Used 1 | . . . . . . . . 1 Hacking Detections 11 | . 3 . 1 1 3 . . 3 Full Trace Events 5 | . 2 . . . 1 . . 2 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . 2 . . . 1 . . . Time 77 | . 64 . . . 13 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Total Allies 3 | . . 3 . . . . . . Largest Group 3 | . . 3 3 . . . . . Highest-Rated Group 40 | . . 40 40 . . . . . Highest-Rated Ally 16 | . . 16 16 . . . . . Total Orders . | . . . . . . . . . Ally Attacks 37 | . . . 37 . . . . . Total Damage 358 | . . . 358 . . . . . Kills 6 | . . . 6 . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Turns Passed 4965 | 65 434 755 826 517 1102 8 160 1098 Spaces Moved 2443 | 62 304 408 267 197 568 3 63 571 Core 78 | 18 . . 8 . . . 23 29 Treads 1466 | . . 110 92 111 568 3 40 542 Legs . | . . . . . . . . . Wheels 65 | 44 21 . . . . . . . Hover 728 | . 283 298 147 . . . . . Flight 106 | . . . 20 86 . . . . Fastest Speed 50 | 50 56 160 160 160 160 160 50 100 Average Speed 159 | 71 94 171 210 201 161 160 119 158 Slowest Speed 780 | 80 300 300 780 277 240 160 160 170 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 34 | 7 59 87 27 17 16 . 45 19 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . 1 . . 1 . . Unknown Exits Taken 5 | 1 1 1 . 1 1 . . . Scrap Searched 1 | . . 1 . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 69 | . . . . 19 20 . . 30 Melee . | . . . . . . . . . Projectile 2 | . . . . . . . . 2 AOE 67 | . . . . 19 20 . . 28 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac DSF Fac Total 3103 | 76 411 438 400 266 688 6 121 697 Wait 144 | 1 38 7 5 1 43 . 20 29 Move 2435 | 61 303 407 266 196 567 2 62 571 Hop . | . . . . . . . . . Pick Up 105 | 5 21 6 14 12 16 . 9 22 Fast Attach . | . . . . . . . . . Attach 71 | 5 6 2 13 9 10 4 5 17 Detach . | . . . . . . . . . Swap 24 | . 5 2 3 5 4 . 1 4 Drop 20 | . 6 . . 3 7 . . 4 Fire 289 | 4 31 14 98 39 41 . 22 40 Melee . | . . . . . . . . . Ram 9 | . 1 . 1 1 . . . 6 Kick . | . . . . . . . . . Crush 6 | . . . . . . . 2 4 Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 47 | -11/Scrapyard | Discovered new exit (range 8) 66 | -11/Scrapyard | Entered Materials 235 | -10/Materials | Discovered new exit (range 5) 300 | -10/Materials | Build established: Mutant 366 | -10/Materials | Repaired Imp. Hover Unit 400 | -10/Materials | Repaired Imp. Hover Unit 418 | -10/Materials | Core integrity fell below 50% 436 | -10/Materials | Lost 3 parts (1n1u1w) 484 | -10/Materials | Discovered new exit (range 10) 500 | -10/Materials | Entered Mines 527 | -10/Mines | Met a Derelict bent on vengeance 901 | -10/Mines | Core integrity fell below 20% 1106 | -10/Mines | Discovered new exit (range 16) 1148 | -10/Mines | Learned Materials trap positions 1149 | -10/Mines | Learned Materials stockpile data 1201 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1234 | -10/Mines | Discovered new exit (range 12) 1255 | -10/Mines | Entered Materials 1255 | -9/Materials | Accompanied by 3 allies 1255 | -9/Materials | Evolved 2 slots: Utility x2 1256 | -9/Materials | Loaded intel: 25 trap records 1510 | -9/Materials | Lost 6 parts (1p2n2u1w) 1589 | -9/Materials | Core integrity fell below 50% 1633 | -9/Materials | Lost 3 parts (1n2w) 1861 | -9/Materials | Discovered new exit (range 9) 2078 | -9/Materials | Identified exit to Materials 2081 | -9/Materials | Entered another Materials area 2081 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2311 | -8/Materials | Lost 3 parts (1n1u1w) 2464 | -8/Materials | Lost 3 parts (1n2w) 2528 | -8/Materials | Discovered new exit (range 11) 2598 | -8/Materials | Entered Factory 2598 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2763 | -7/Factory | Build established: Scavenger-Tank 3167 | -7/Factory | Repaired Lgt. Assault Rifle 3642 | -7/Factory | Discovered new exit (range 16) 3700 | -7/Factory | Entered another Factory area 3700 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3708 | -6/Factory | Identified exit to DSF 3708 | -6/Factory | Entered DSF 3728 | -6/DSF | Lost 3 parts (1n1u1w) 3751 | -6/DSF | Additional patrols routed to DSF 3751 | -6/DSF | Discovered new exit (range 15) 3803 | -6/DSF | Lost 8 parts (1p1n2u4w) 3853 | -6/DSF | Core integrity fell below 50% 3867 | -6/DSF | Core integrity fell below 20% 3868 | -6/DSF | Entered Factory 3868 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 3886 | -5/Factory | Lost 7 parts (1p2n2u2w) 4086 | -5/Factory | Build established: Mutant 4729 | -5/Factory | Build established: Gunner 4933 | -5/Factory | Core integrity fell below 50% 4946 | -5/Factory | Cargo convoy interrupted 4960 | -5/Factory | Lost 9 parts (3p2n4w) 4963 | -5/Factory | Core integrity fell below 20% 4963 | -5/Factory | System corruption reached 10% 4966 | -5/Factory | Destroyed by exploding Fusion Modulator Last Messages --------------- cleaned. Slammed into P-70 Sage. Targeting Computer broken. Destabilizing: Short circuit. [Achievement: System Compromised] Important note for Steam players: Cogmind player global achievement rates displayed by Steam are all significantly underreported, in some cases by a huge margin, due to how they are calculated by Valve. System corrupted: Matter fused (-9). Fusion Modulator explodes. S-27 Virus destroyed. Fusion Modulator explodes. G-50 Soldier destroyed. Fusion Modulator explodes. S-27 Virus destroyed. P-70 Sage destroyed. G-67 Veteran destroyed. [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | """" """" """" """" "??" ?????? | | ""?? "??? ???????? | | """" """" """" ? ?????????????????????? | | """" """" """" """???????????????????????? | | """" """" """" """???????????????????????? | | ""????????????????????????? | | "" """" """" ""????????????????????????? | | "T """" """" "?????????????????????????? | | "" """" """"? ??????????????????????????? | | ?????????????????????????????? | | ??????????????????????????????? | | ########### ??????????????????????????????? | | #?????????????????????????????????????????? | | """"" #????????????????????????????????????????## | | #???????????????????????????????????????? | | #???????????????????????????????????????" | | = ! #???????????????????????????????????????" | | = #???????????????????????????????????????" | | #??????????????????????????????????????? | | #??????????????????????????????????????"" = | | ####???????????????######+#######????????""" | | ### #????????????????### #?????????"" | | ??? ?????????????????# ; #????????? | | ?????????????????????# ; #??????????" | | ?????????????????????# ; #??????????" | | ?????????????????????# @ #??????????" | | ?????????????????????# ; #?????????? | | ?????????????????????# ; % u#?###????#+##+ | | ????????????????????# ; + #???#%## | | ????????????????????## ;%* " #??# #???#%*%[ | | ?????????????????????# ;% T #??#%##### % | | ?????????????????????##; " #??#%[ | | ??????????????????????## p #??# | | ???????????????????????###; ;;;;####### | | ??????????????????????????## g | | ???????????????????????#####+########/##+##+###### | | ???????????????????????# #?# #???# | | ???????????????????????# #?# #???# | | ???????????????????????# !#?# ! #???# | | ???????????????????????# = #?# #???# | | ???????????????????????###########?###########???# | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 38 Energy Capacity 415 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 85 ECM Strength 2 Armor Coverage 375 Weapon Shielding 33 Evasion (%) 53 Targeting Accuracy 33 Launcher Accuracy 30 Target Analysis 6 Core Analysis 6 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- Med. Battery | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Dynamic Key Hey, That's Mine! Librarian Made in Tau Ceti IV One Hack Too Far Power Corrupts Quick And Dirty Risk Taker Serviceable Loadout System Compromised Challenges ------------ None Game ------ Seed SurveybotTargetingDevice Manual? 0 Play Time 01:26:11 Cumulative 1.7 hours Start 2024.04.03 @ 11:59:54 End 2024.04.04 @ 07:58:04 Sessions 6 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 2 Rogue 2 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 6 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: faa66195-b9a2-44b6-8443-86334841a7c6