Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.07.29 @ 01:52:22 // Winter2019/RPGLIKE

Player: FontPeg

Result: Destroyed by G-67 Veteran with Electrolaser

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (14)       2800
Robots Destroyed (107)     535
Value Destroyed (4460)     4460
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (826)                826
              TOTAL SCORE: 11741

 Bonus
-------
High Alert Combat Kills    175
Follower Combat Kills      127
Entered Garrisons          200
Used RIF Installer         500
Friendly Fire              -176

 Cogmind 
---------
Core Integrity             0/1000
Matter                     196/350
Energy                     476/500
System Corruption          0%
Temperature                Cool (9)
Movement                   Hovering (56)
Location                   -4/Factory

 Parts 
-------
>               --- POWER (1) --------
                Angular Momentum Engine
>               --- PROPULSION (4) ---
                Gravmag System
                Gravmag System
>               --- UTILITY (4) ------
                Core Analyzer
                Armor Integrity Analyzer
                Hacking Suite
                Relay Coupler [Swarmer] (18)
>               --- WEAPON (4) -------
       Improved Heavy Laser
  Hypervelocity Gauss Rifle
                Magnetic Acceleration Cannon
>               --- INVENTORY (4) ----
       Improved Gravmag System
       Advanced Signal Interpreter
                Remote Datajack

 Peak State 
------------
>          --- POWER ------------
           Angular Momentum Engine
>          --- PROPULSION -------
           Gravmag System
           Gravmag System
           Gravmag System
           Gravmag System
>          --- UTILITY ----------
           Core Analyzer
           Armor Integrity Analyzer
           Hacking Suite
           Relay Coupler [Swarmer]
>          --- WEAPON -----------
  Improved Arc Projector
  Improved Heavy Laser
           Phase Cannon
           Railgun
>          --- INVENTORY --------
  Improved Gravmag System
  Advanced Signal Interpreter
           Magnetic Acceleration Cannon
           Remote Datajack
[Rating: 58]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Cesium-ion Thruster
  Wheel                    Wheel
  Hover Unit               Gravmag System
  Flight Unit              Cesium-ion Thruster
Utility                    Armor Integrity Analyzer
  Device                   Improved ECM Suite
  Storage                  Medium Matter Pod
  Processor                Armor Integrity Analyzer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Advanced Beam Cannon
  Energy Gun               Cooled Pulse Rifle
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Hypervelocity Gauss Rifle
  Ballistic Cannon         Magnetic Acceleration Cannon
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Fac Gar Fac Fac Upp Upp Fac 
Slots Evolved              9    | 3   .   .   1   1   1   .   1   .   .   1   1   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | 1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Utility                  3    | 1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Weapon                   3    | 1   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
Parts Attached             59   | 5   2   .   9   7   4   .   2   .   3   18  3   4   .   2   
  Power                    3    | 1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
    Engine                 2    | 1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Core                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               17   | 2   .   .   3   3   .   .   1   .   .   8   .   .   .   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | 2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  11   | .   .   .   3   .   .   .   .   .   .   8   .   .   .   .   
    Flight                 4    | .   .   .   .   3   .   .   1   .   .   .   .   .   .   .   
  Utility                  11   | .   2   .   2   .   3   .   .   .   1   1   1   .   .   1   
    Device                 2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
    Storage                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Processor              2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
    Hackware               4    | .   .   .   .   .   1   .   .   .   1   1   .   .   .   1   
    Protection             2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   28   | 2   .   .   4   4   1   .   1   .   2   7   2   4   .   1   
    Energy Gun             8    | 2   .   .   2   1   1   .   .   .   .   .   2   .   .   .   
    Energy Cannon          13   | .   .   .   2   3   .   .   1   .   2   5   .   .   .   .   
    Ballistic Gun          4    | .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         2    | .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   .   2   1   1   .   .   .   .   1   1   .   .   .   
Parts Lost                 4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Highest Loss Streak      2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   
Average Slot Usage (%)     98   | .   85  100 99  99  98  100 100 .   98  99  100 100 100 94  
  Engine                   9    | .   14  14  13  11  10  10  9   .   9   8   7   7   7   7   
  Wheel                    3    | .   28  28  18  .   .   .   .   .   .   .   .   .   .   .   
  Hover                    14   | .   .   .   11  18  .   .   .   .   .   17  30  30  30  26  
  Flight                   13   | .   .   .   .   14  30  30  36  .   36  17  .   .   .   .   
  Storage                  2    | .   7   14  12  .   .   .   .   .   .   .   .   .   .   .   
  Processor                9    | .   .   .   .   11  10  10  9   .   9   8   14  15  15  15  
  Hackware                 9    | .   .   .   .   .   .   10  9   .   9   17  15  15  15  15  
  Protection               5    | .   7   14  13  11  10  10  9   .   7   .   .   .   .   .   
  Energy Gun               7    | .   28  28  16  .   8   10  9   .   9   1   5   8   7   7   
  Energy Cannon            13   | .   .   .   10  32  21  20  18  .   18  12  11  7   7   6   
  Ballistic Gun            4    | .   .   .   .   .   .   .   .   .   .   7   7   12  15  14  
  Special Weapon           2    | .   .   .   .   .   .   .   .   .   .   7   4   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             39   | 7   10  10  18  20  22  20  24  24  25  39  39  38  38  38  
  Greatest Support         60   | 20  20  20  29  29  23  23  29  29  34  60  54  54  54  54  
  Greatest Overweight (x)  2    | .   .   .   2   1   .   .   .   .   .   1   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | .   .   3   3   3   3   3   3   4   4   4   4   4   4   4   
  Average Capacity         3    | .   .   2   3   3   3   3   3   3   4   4   4   4   4   4   
  Most Carried             4    | .   .   2   3   3   3   3   3   2   4   4   4   4   4   4   
  Average Carried          3    | .   .   1   2   2   2   3   2   2   2   3   3   4   4   3   
  Final Capacity           4    | .   .   3   3   3   3   3   3   4   4   4   4   4   4   4   
  Final Carried            4    | .   .   2   3   3   3   3   2   2   3   4   4   4   4   3   

 Class Distribution 
--------------------
 27% | Hacker-Gunner
 24% | Hacker-Sprinter
 21% | Mutant
 12% | Tank
  9% | Hacker-Mutant
  4% | Hacker-Tank

 Dominant Class 
----------------
          Mutant | -10/Materials
          Mutant | -9/Materials
          Mutant | -9/Storage
            Tank | -8/Materials
            Tank | -7/Factory
     Hacker-Tank | -7/Lower Caves
 Hacker-Sprinter | -7/Lower Caves
 Hacker-Sprinter | -6/Factory
 Hacker-Sprinter | -6/Garrison
 Hacker-Sprinter | -6/Factory
   Hacker-Gunner | -5/Factory
   Hacker-Gunner | -5/Upper Caves
   Hacker-Gunner | -5/Upper Caves
   Hacker-Gunner | -4/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   
-----------                Run  | Scr  Mat  Mat  Sto  Mat  Fac  Low  Low  Fac  Gar  Fac  Fac  Upp  Upp  Fac  
Matter Collected           1625 | 250  .    .    210  90   60   10   20   .    30   563  127  140  27   98   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            5284 | 95   .    25   937  447  170  99   86   .    1052 1364 278  405  .    326  
  Parts                    243  | 1    .    5    60   13   11   1    2    .    35   61   12   26   .    16   
Haulers Intercepted        9    | .    .    .    3    1    1    .    .    .    .    3    1    .    .    .    
Recyclers Shooed           1    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      31   | .    .    .    .    .    .    1    .    .    .    .    .    30   .    .    
  Prevented                3    | .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Fac Gar Fac Fac Upp Upp Fac 
Combat Hostiles Destroyed  81   | .   .   2   18  7   3   1   1   .   16  18  1   10  .   4   
  Guns                     37   | .   .   .   13  .   1   .   1   .   5   5   1   9   .   2   
  Cannons                  40   | .   .   .   5   7   2   1   .   .   10  12  .   1   .   2   
  AOE                      3    | .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   
Classes Destroyed          14   | 1   .   2   4   .   .   .   .   .   3   4   .   .   .   .   
  Worker                   3    | .   .   1   1   .   .   .   .   .   .   .   1   .   .   .   
  Builder                  4    | .   .   .   2   .   1   .   .   .   .   .   1   .   .   .   
  Hauler                   10   | .   .   .   3   1   1   .   .   .   .   4   1   .   .   .   
  Recycler                 3    | 1   .   .   1   1   .   .   .   .   .   .   .   .   .   .   
  Operator                 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Watcher                  4    | .   .   .   1   1   .   .   .   .   .   2   .   .   .   .   
  Swarmer                  13   | .   .   .   .   .   .   .   .   .   6   2   .   5   .   .   
  Grunt                    43   | .   .   2   11  7   1   .   .   .   8   8   .   5   .   1   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   15   | .   .   .   7   .   2   1   1   .   .   2   1   1   .   .   
  Hunter                   7    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   3   
  Programmer               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Best Kill Streak           9    | 1   .   3   9   3   1   2   1   .   4   3   2   4   .   2   
  Combat Bots Only         5    | .   .   2   5   3   1   1   1   .   4   3   1   4   .   2   
Max Kills in Single Turn   3    | 1   .   3   2   1   1   1   1   .   1   1   1   2   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 2    | .   .   2   .   .   .   .   .   .   .   1   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   
--------                   Run   | Scr  Mat  Mat  Sto  Mat  Fac  Low  Low  Fac  Gar  Fac  Fac  Upp  Upp  Fac  
Damage Taken               5960  | .    .    265  605  296  125  48   134  .    768  1462 136  884  .    1237 
  Core                     4522  | .    .    217  403  202  86   30   90   .    524  1159 110  699  .    1002 
  Absorbed by Shields      24    | .    .    .    .    .    .    .    .    .    24   .    .    .    .    .    
  Redirected to Core       3844  | .    .    169  350  183  75   30   73   .    389  1008 91   627  .    849  
Core Remaining (%)         91    | 100  100  .    100  100  .    .    88   .    .    66   .    .    84   .    
Volleys Fired              326   | 2    2    1    63   34   14   2    4    .    53   97   7    28   .    19   
  Largest                  4     | 2    2    2    2    3    3    3    3    .    3    3    4    4    .    4    
  Hottest                  253   | 90   90   90   136  204  204  156  178  .    178  248  253  253  .    223  
Shots Fired                810   | 4    4    2    126  76   42   6    12   .    159  199  25   87   .    68   
  Gun                      382   | 4    4    2    92   .    13   2    4    .    53   80   15   61   .    52   
  Cannon                   408   | .    .    .    34   76   29   4    8    .    106  105  10   20   .    16   
  Launcher                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Special                  20    | .    .    .    .    .    .    .    .    .    .    14   .    6    .    .    
  Kinetic                  149   | .    .    .    .    .    .    .    .    .    .    73   7    32   .    37   
  Thermal                  622   | 2    2    1    126  76   42   6    12   .    159  112  14   39   .    31   
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          19    | 2    2    1    .    .    .    .    .    .    .    .    4    10   .    .    
  Robot Hit Streak         36    | 4    6    8    21   19   27   7    13   .    20   34   18   36   .    24   
  Robot Miss Streak        3     | .    .    .    2    3    2    .    1    .    3    3    2    3    .    2    
  Penetration Max          2     | .    .    .    .    .    .    .    .    .    .    2    1    1    .    1    
  Secondary Targets        2     | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           563   | 4    2    2    95   55   26   5    9    .    94   149  20   54   .    48   
  Core Hits                209   | 2    .    3    34   20   9    2    2    .    37   52   8    21   .    19   
  Critical Hits            45    | .    .    .    2    11   2    1    .    .    3    16   4    3    .    3    
  Critical Kills           14    | .    .    .    1    1    1    1    .    .    .    6    2    1    .    1    
  Critical Parts Destroyed 29    | .    .    .    1    10   1    .    .    .    2    10   1    2    .    2    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           11061 | 49   27   93   1648 1153 536  97   158  .    2246 2650 405  872  .    1127 
  Guns                     4269  | 49   27   26   1160 .    187  36   58   .    731  496  186  651  .    662  
  Cannons                  6704  | .    .    .    486  1153 349  61   100  .    1515 2147 219  221  .    453  
  Explosions               67    | .    .    67   .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  21    | .    .    .    2    .    .    .    .    .    .    7    .    .    .    12   
  Kinetic                  1008  | .    .    .    .    .    .    .    .    .    .    380  38   146  .    444  
  Thermal                  9824  | 24   12   80   1646 1153 536  97   158  .    2246 2263 318  620  .    671  
  Explosive                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          208   | 25   15   13   .    .    .    .    .    .    .    .    49   106  .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5     | .    .    .    .    5    .    .    .    .    .    .    .    .    .    .    
  Average Corruption       2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            142   | .    .    .    .    6    .    .    .    .    31   87   .    13   .    5    
  Projectiles              142   | .    .    .    .    6    .    .    .    .    31   87   .    13   .    5    
  Explosions               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      124   | .    .    114  1    .    .    .    .    .    .    3    .    .    .    6    
  Shots                    2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   3     | .    .    .    1    .    .    .    .    .    .    1    .    .    .    1    
Targets Rammed             3     | .    .    .    1    .    .    .    .    .    .    1    .    .    .    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        334   | .    .    13   105  297  108  78   258  .    185  144  233  334  .    160  
  Average Temperature      69    | .    .    10   29   108  45   38   135  .    43   48   86   114  .    57   
  Received Heat Transfer   1698  | .    .    96   297  216  48   18   60   .    324  270  54   192  .    123  
  Effects                  5     | .    .    .    .    3    .    .    .    .    .    .    .    2    .    .    
    Energy Bleed           2     | .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
    Interference           3     | .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    
  Parts Melted             37    | .    .    .    7    5    5    1    3    .    2    8    3    3    .    .    
  Heat Transferred         15944 | 74   37   187  3663 2072 999  185  259  .    3387 3057 433  814  .    777  
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Fac Gar Fac Fac Upp Upp Fac 
Peak Influence             884  | 5   18  166 580 428 199 .   .   39  497 884 196 .   .   139 
  Average Influence        213  | 2   1   67  310 305 108 .   .   39  252 226 133 .   .   88  
Maximum Alert Level        3    | .   .   .   2   2   .   .   .   .   2   3   .   .   .   .   
  Low Security (%)         58   | 100 100 100 27  11  100 .   .   100 47  57  100 .   .   100 
  Level 1                  27   | .   .   .   33  78  .   .   .   .   22  33  .   .   .   .   
  Level 2                  10   | .   .   .   38  10  .   .   .   .   29  .   .   .   .   .   
  Level 3                  2    | .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          14   | .   .   2   1   1   1   .   .   .   .   7   1   .   .   1   
  Investigation            4    | .   .   1   .   1   1   .   .   .   .   1   .   .   .   .   
  Extermination            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Reinforcement            9    | .   .   1   1   .   .   .   .   .   .   5   1   .   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  
---------                  Run  | Scr Mat Mat Sto Mat Fac Low Low Fac Gar Fac Fac Upp Upp Fac 
Distress Signals           10   | .   .   1   6   2   .   .   .   .   .   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              145  | .   4   13  27  13  7   1   1   .   16  33  2   19  .   9   
  Peak Tracking Total      9    | .   4   9   7   7   3   1   1   .   8   4   1   7   .   6   
  Tactical Retreats        16   | .   .   .   4   2   2   .   .   .   1   4   .   3   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Fac Gar Fac Fac Upp Upp Fac 
Traps Triggered            8    | .   .   1   .   2   .   .   .   .   4   1   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  
----------                 Run  | Scr Mat Mat Sto Mat Fac Low Low Fac Gar Fac Fac Upp Upp Fac 
Machines Disabled          6    | .   .   2   .   .   .   .   .   .   3   1   .   .   .   .   
  Max in Single Turn       2    | .   .   2   .   .   .   .   .   .   1   1   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Relay           2    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  
---------                  Run  | Scr Mat Mat Sto Mat Fac Low Low Fac Gar Fac Fac Upp Upp Fac 
Machines Accessed          26   | .   1   1   3   4   5   1   .   1   .   8   .   .   1   1   
  Terminals                16   | .   1   1   3   4   3   .   .   .   .   3   .   .   .   1   
  Fabricators              5    | .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
Total Hacks                68   | .   3   5   10  16  11  1   .   1   .   18  .   .   1   2   
  Successful               42   | .   3   2   4   8   7   1   .   1   .   13  .   .   1   2   
  Failed                   26   | .   .   3   6   8   4   .   .   .   .   5   .   .   .   .   
    Catastrophic           4    | .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   37   | .   3   5   9   11  2   .   .   .   .   5   .   .   .   2   
  Terminals                50   | .   3   5   10  16  8   .   .   .   .   6   .   .   .   2   
  Fabricators              11   | .   .   .   .   .   3   .   .   .   .   8   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   
Terminal Hacks             12   | .   1   .   1   3   3   1   .   .   .   .   .   .   1   2   
  Part Schematic           1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Robot Analysis           2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   1   .   .   1   .   .   .   .   .   .   1   .   
  Branch Access Points     1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   1   .   .   .   2   .   .   .   .   .   .   .   .   2   
Fabricator Hacks           9    | .   .   .   .   .   3   .   .   .   .   6   .   .   .   .   
  Load Schematic           2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   
  Build                    7    | .   .   .   .   .   2   .   .   .   .   5   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   
  Unlock Access            1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Unauthorized Hacks         16   | .   2   2   3   5   1   .   .   .   .   3   .   .   .   .   
  Terminals                16   | .   2   2   3   5   1   .   .   .   .   3   .   .   .   .   
    Track                  6    | .   1   1   1   2   .   .   .   .   .   1   .   .   .   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Botnet                 9    | .   1   1   2   3   1   .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         20   | .   1   1   2   4   3   .   .   .   .   8   .   .   .   1   
  Full Trace Events        4    | .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
    Matter                 153  | .   .   .   .   .   .   .   .   .   .   153 .   .   .   .   
    Time                   27   | .   .   .   .   .   .   .   .   .   .   27  .   .   .   .   
  Total Robot Build Rating 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   
    Matter                 526  | .   .   .   .   .   380 .   .   .   .   146 .   .   .   .   
    Time                   167  | .   .   .   .   .   94  .   .   .   .   73  .   .   .   .   
  Total Part Build Rating  12   | .   .   .   .   .   6   .   .   .   .   6   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Time                     22   | .   .   .   .   .   .   .   .   .   .   22  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  
------------               Run  | Scr Mat Mat Sto Mat Fac Low Low Fac Gar Fac Fac Upp Upp Fac 
Used RIF Installer         1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Robots Hacked              11   | .   .   .   .   .   .   .   .   .   .   8   .   3   .   .   
  Non-combat               4    | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   
  Combat                   7    | .   .   .   .   .   .   .   .   .   .   4   .   3   .   .   
Robot Hacks Applied        17   | .   .   .   .   .   .   .   .   .   .   13  .   4   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  purge_threat             5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   
  link_fov                 2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  disrupt_area             1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  overload_power           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  amplify_resonance        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  go_dormant               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  overwrite_iff            2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
  streamctrl_low           2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  formatsys_high           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Machine Destruction      4    | .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   
  Attached                 2    | .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   .   .   1   2   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  
--------                   Run  | Scr Mat Mat Sto Mat Fac Low Low Fac Gar Fac Fac Upp Upp Fac 
Total Allies               13   | .   .   .   .   .   .   .   .   .   .   8   1   4   .   .   
  Largest Group            4    | .   .   .   .   .   .   .   .   .   .   4   1   3   1   1   
  Highest-Rated Group      119  | .   .   .   .   .   .   .   .   .   .   119 41  85  49  49  
  Highest-Rated Ally       49   | .   .   .   .   .   .   .   .   .   .   31  41  49  49  49  
Total Orders               3    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  STAY                     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  GOTO                     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  PICKUP                   1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Ally Attacks               54   | .   .   .   .   .   .   .   .   .   .   24  2   25  .   3   
  Total Damage             1210 | .   .   .   .   .   .   .   .   .   .   377 113 598 .   122 
  Kills                    7    | .   .   .   .   .   .   .   .   .   .   .   1   5   .   1   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -6  -6  -6  -5  -5  -5  -4  
-------                    Run  | Scr Mat Mat Sto Mat Fac Low Low Fac Gar Fac Fac Upp Upp Fac 
Robot Analysis Total       2    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    5    | .   .   .   .   .   .   1   2   .   .   .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   
-------------              Run  | Scr  Mat  Mat  Sto  Mat  Fac  Low  Low  Fac  Gar  Fac  Fac  Upp  Upp  Fac  
Turns Passed               3915 | 36   93   75   494  315  340  157  29   9    387  1096 142  471  116  155  
Spaces Moved               5011 | 30   105  81   275  310  730  437  41   14   375  1509 180  614  175  135  
  Core                     3    | 3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   373  | 27   105  81   160  .    .    .    .    .    .    .    .    .    .    .    
  Hover                    2046 | .    .    .    115  177  .    .    .    .    .    650  180  614  175  135  
  Flight                   2589 | .    .    .    .    133  730  437  41   14   375  859  .    .    .    .    
  Fastest Speed            31   | 50   80   80   52   34   34   34   31   31   31   31   48   48   48   48   
  Average Speed            42   | 77   80   80   68   45   34   34   31   31   31   38   48   48   48   48   
  Slowest Speed            180  | 80   80   80   180  120  34   34   34   31   31   120  48   48   48   56   
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            8    | .    .    .    .    .    2    .    .    .    2    4    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       28   | 3    32   19   49   33   20   61   12   1    47   40   5    70   21   7    
  Regions Visited          14
    Branch Regions         5
  Pre-discovered Areas     2    | .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    .    1    .    1    .    .    .    .    .    .    
  Unknown Exits Taken      11   | 1    1    1    1    1    1    .    1    .    .    1    1    1    1    .    
Scrap Searched             9    | .    .    .    .    .    .    4    .    .    .    .    .    4    1    .    
Spaces Dug                 3    | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    
Terrain Destroyed          87   | .    .    33   .    .    .    .    2    .    .    23   1    16   .    12   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               54   | .    .    .    .    .    .    .    2    .    .    23   1    16   .    12   
  AOE                      33   | .    .    33   .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   
---------                  Run  | Scr  Mat  Mat  Sto  Mat  Fac  Low  Low  Fac  Gar  Fac  Fac  Upp  Upp  Fac  
Total                      6099 | 36   108  88   454  417  788  440  46   17   522  1845 218  733  206  181  
  Wait                     381  | .    .    5    50   46   27   .    .    4    14   138  5    43   32   17   
  Move                     4980 | 29   104  80   274  309  725  436  40   13   369  1500 179  613  174  135  
  Hop                      8    | .    .    .    .    .    2    .    .    .    2    4    .    .    .    .    
  Pick Up                  28   | .    .    2    6    1    3    1    .    .    4    9    2    .    .    .    
  Fast Attach              36   | 5    2    .    5    6    3    .    .    .    1    13   .    1    .    .    
  Attach                   9    | .    .    .    1    1    .    .    1    .    1    2    2    .    .    1    
  Detach                   .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Swap                     15   | .    .    .    3    .    1    .    1    .    2    3    1    3    .    1    
  Drop                     45   | .    .    .    10   5    5    1    .    .    2    19   1    2    .    .    
  Fire                     326  | 2    2    1    63   34   14   2    4    .    53   97   7    28   .    19   
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      3    | .    .    .    1    .    .    .    .    .    .    1    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            56   | .    .    .    .    .    .    .    .    .    56   .    .    .    .    .    
  Rewire                   20   | .    .    .    .    .    .    .    .    .    .    .    14   6    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            192  | .    .    .    41   15   8    .    .    .    18   59   7    37   .    7    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-7/Lower Caves
-7/Lower Caves
-6/Factory
-6/Garrison
-6/Factory
-5/Factory
-5/Upper Caves
-5/Upper Caves
-4/Factory (discovered 2 exits: Upp / Ext)

 History 
---------
 Turn | Location       | Event
    1 | -11/Scrapyard  | Upgraded with Propulsion slot (x1)
    1 | -11/Scrapyard  | Upgraded with Utility slot (x1)
    1 | -11/Scrapyard  | Upgraded with Weapon slot (x1)
    4 | -11/Scrapyard  | Discovered new exit (range 18)
   37 | -11/Scrapyard  | Entered Materials
  126 | -10/Materials  | Discovered new exit (range 5)
  130 | -10/Materials  | Entered another Materials area
  132 | -9/Materials   | Reached level 2
  197 | -9/Materials   | Discovered new exit (range 8)
  205 | -9/Materials   | Entered Storage
  269 | -9/Storage     | Reached level 3
  316 | -9/Storage     | Build established: Mutant
  368 | -9/Storage     | Core integrity fell below 50%
  510 | -9/Storage     | Reached level 4
  544 | -9/Storage     | Upgraded with Propulsion slot (x1)
  628 | -9/Storage     | Discovered new exit (range 18)
  699 | -9/Storage     | Entered Materials
  701 | -8/Materials   | Reached level 5
  702 | -8/Materials   | Upgraded with Weapon slot (x1)
  926 | -8/Materials   | Reached level 6
  956 | -8/Materials   | Discovered new exit (range 14)
 1014 | -8/Materials   | Entered Factory
 1016 | -7/Factory     | Reached level 7
 1020 | -7/Factory     | Upgraded with Utility slot (x1)
 1222 | -7/Factory     | Discovered new exit (range 15)
 1256 | -7/Factory     | Build established: Tank
 1337 | -7/Factory     | Fabricated Cesium-ion Thruster?
 1354 | -7/Factory     | Entered Lower Caves
 1368 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 1383 | -7/Lower Caves | Identified exit to Lower Caves
 1511 | -7/Lower Caves | Entered another Lower Caves area
 1513 | -7/Lower Caves | Reached level 8
 1514 | -7/Lower Caves | Upgraded with Propulsion slot (x1)
 1516 | -7/Lower Caves | Discovered new exit (range 11)
 1521 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint
 1537 | -7/Lower Caves | Learned location of Zion (-6)
 1540 | -7/Lower Caves | Entered Factory
 1542 | -6/Factory     | Reached level 9
 1543 | -6/Factory     | Identified exit to Garrison
 1549 | -6/Factory     | Entered Garrison
 1556 | -6/Garrison    | Triggered checkpoint
 1639 | -6/Garrison    | Reached level 10
 1722 | -6/Garrison    | Spotted B-75 Beast
 1732 | -6/Garrison    | Destroyed B-75 Beast
 1742 | -6/Garrison    | Triggered checkpoint
 1807 | -6/Garrison    | Build established: Hacker-Sprinter
 1821 | -6/Garrison    | Garrison Relay disabled
 1874 | -6/Garrison    | Triggered checkpoint
 1897 | -6/Garrison    | Reached level 11
 1905 | -6/Garrison    | Garrison Relay disabled
 1926 | -6/Garrison    | Discovered new exit (range 12)
 1932 | -6/Garrison    | Installed Relay Interface Framework
 1936 | -6/Garrison    | Entered Factory
 2057 | -6/Factory     | Fabricated Cesium-ion Thruster?
 2081 | -6/Factory     | Fabricated A-02 Transporter?
 2092 | -6/Factory     | Allied Derelicts emerged from ambush trap array
 2134 | -6/Factory     | Local fabrication network quarantined
 2196 | -6/Factory     | Reached level 12
 2762 | -6/Factory     | Build established: Hacker-Mutant
 2794 | -6/Factory     | Repaired Gravmag System
 2839 | -6/Factory     | Reached level 13
 2843 | -6/Factory     | Upgraded with Weapon slot (x1)
 2933 | -6/Factory     | Spotted B-75 Beast
 2966 | -6/Factory     | Core integrity fell below 50%
 2983 | -6/Factory     | Discovered new exit (range 18)
 3032 | -6/Factory     | Entered another Factory area
 3034 | -5/Factory     | Reached level 14
 3044 | -5/Factory     | Upgraded with Utility slot (x1)
 3145 | -5/Factory     | Build established: Hacker-Gunner
 3154 | -5/Factory     | Discovered new exit (range 4)
 3174 | -5/Factory     | Entered Upper Caves
 3174 | -5/Upper Caves | Accompanied by 1 ally
 3181 | -5/Upper Caves | Learned 4 Factory zone layouts
 3193 | -5/Upper Caves | Attracted the attention of an 0b10 outpost
 3202 | -5/Upper Caves | Reached level 15
 3401 | -5/Upper Caves | Learned Factory emergency access door positions
 3502 | -5/Upper Caves | Discovered new exit (range 17)
 3524 | -5/Upper Caves | Reached level 16
 3645 | -5/Upper Caves | Entered another Upper Caves area
 3645 | -5/Upper Caves | Accompanied by 1 ally
 3667 | -5/Upper Caves | Encountered a Warlord checkpoint
 3722 | -5/Upper Caves | Discovered new exit (range 10)
 3761 | -5/Upper Caves | Entered Factory
 3761 | -4/Factory     | Accompanied by 1 ally
 3762 | -4/Factory     | Identified exit to Upper Caves
 3762 | -4/Factory     | Identified exit to Extension
 3763 | -4/Factory     | Reached level 17
 3777 | -4/Factory     | Spotted B-86 Titan
 3897 | -4/Factory     | Core integrity fell below 50%
 3913 | -4/Factory     | Core integrity fell below 20%
 3916 | -4/Factory     | Destroyed by G-67 Veteran with Electrolaser

 Last Messages 
---------------
03900_ HV Slug penetrates L-61 Swordsman.
03900_ L-61 Swordsman suffers critical hit.
03900_ Destroyed Flexi-carbon Leg.
03903_ HV Slug penetrates L-61 Swordsman.
03903_ Slug penetrates L-61 Swordsman.
03903_ Slug penetrates G-67 Veteran.
03906_ Railgun severed.
03907_ HV Slug penetrates L-61 Swordsman.
03907_ HV Slug penetrates G-67 Veteran.
03907_ HV Slug penetrates Assembly Bed.
03908_ Gravmag System destroyed.
03911_ HV Slug penetrates G-67 Veteran.
03911_ G-67 Veteran destroyed.
03914_ Slammed into L-61 Swordsman.
03914_ Destabilizing: Core damaged (-50).
03915_ U-05 Engineer suffers critical hit.
03915_ Slug penetrates Fusion Modulator.
03915_ Acquired 98 matter.
03916_ U-05 Engineer builds a Door.
03916_ HV Slug penetrates G-67 Veteran.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           67
Energy Generation          33
Energy Capacity            500
Matter Stores              400
Matter Capacity            400
Sight Range                18
Terrain Scan Density       10
ECM Strength               2
Armor Coverage             150
Resistance: KI             20
Resistance: TH             20
Resistance: EX             20
Utility Shielding          33
Evasion (%)                69
Core Analysis              6
Armor Integrity Analysis   33
Offensive Hacking          30

 Item Schematics 
-----------------
 Cesium-ion Thruster | -7/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Cesium-ion Thruster | x2 | -7/Factory 
 Cesium-ion Thruster | x2 | -6/Factory 
    A-02 Transporter | x1 | -6/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Error 47
Leap Before You Look

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -9   -9   -8   -7   -7   -7   -6   -6   -6   -5   -5   -5   -4   
---------                  Run   | Scr  Mat  Mat  Sto  Mat  Fac  Low  Low  Fac  Gar  Fac  Fac  Upp  Upp  Fac  
Levels Raised              16    | .    .    1    2    2    1    .    1    1    2    2    1    2    .    1    
  XP Earned                28242 | 3000 .    1900 3415 2370 2030 600  600  1500 3162 2907 1818 2200 500  2240 
  XP Spent                 26550 | 3000 .    1500 2800 3105 1500 .    1100 1845 3050 3050 1550 1400 1600 1050 
Upgrades                   66    | 14   .    3    6    15   2    .    1    5    5    4    3    4    2    2    
  Propulsion Slot          3     | 1    .    .    1    .    .    .    1    .    .    .    .    .    .    .    
  Utility Slot             3     | 1    .    .    .    .    1    .    .    .    .    .    1    .    .    .    
  Weapon Slot              3     | 1    .    .    .    1    .    .    .    .    .    1    .    .    .    .    
  Core Integrity           8     | .    .    .    .    8    .    .    .    .    .    .    .    .    .    .    
  Heat Dissipation         7     | 5    .    .    .    .    .    .    .    2    .    .    .    .    .    .    
  Energy Generation        3     | .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    
  Energy Storage           4     | .    .    .    .    2    .    .    .    2    .    .    .    .    .    .    
  Matter Storage           1     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Mass Support             2     | .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    
  Inventory Capacity       4     | .    .    3    .    .    .    .    .    1    .    .    .    .    .    .    
  Sight Range              2     | 2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ranged Accuracy          4     | .    .    .    3    .    1    .    .    .    .    .    .    .    .    .    
  Hack Attack %            4     | 1    .    .    1    .    .    .    .    .    .    2    .    .    .    .    
  KI Resistance %          4     | 1    .    .    .    1    .    .    .    .    2    .    .    .    .    .    
  TH Resistance %          4     | 1    .    .    .    .    .    .    .    .    1    1    .    .    .    1    
  EX Resistance %          4     | 1    .    .    .    .    .    .    .    .    .    .    2    .    .    1    
  KI Damage %              3     | .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    
  TH Damage %              3     | .    .    .    .    .    .    .    .    .    .    .    .    2    1    .    
Protomatter Created        1400  | .    .    58   386  110  91   .    .    .    91   387  .    223  .    54   
  Integrity Restored       4004  | .    .    .    799  289  125  .    .    .    378  1267 156  828  .    162  
    Core                   3522  | .    .    .    620  202  86   .    .    .    378  1090 156  828  .    162  
    Parts                  482   | .    .    .    179  87   39   .    .    .    .    177  .    .    .    .    
Protomatter Decayed        215   | .    .    .    44   12   68   .    .    .    15   66   .    10   .    .    

 Game 
------
Seed              PointMappingSheargun
  Manual?         0
Play Time         01:15:23
  Cumulative      61.7 hours
  Start           2020.07.29 @ 00:35:18
  End             2020.07.29 @ 01:52:22
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          89
  Rogue           89
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             34
Gallery%          43
Achievement%      35
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3c6a8055-57a9-4f33-a007-24621057ea47