Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.11 @ 19:13:14 Player: Vin14i@ Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (34) 170 Value Destroyed (1066) 1066 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2836 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 285/300 Energy 78/440 System Corruption 2% Temperature Cool (1190) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- Improved Ion Engine Deuterium Engine > --- PROPULSION (2) --- Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY (4) ------ Small Storage Unit Small Storage Unit Advanced Targeting Computer Hardened Light Armor Plating > --- WEAPON (3) ------- Electrolaser Particle Cannon Ion Cannon > --- INVENTORY (8) ---- Light Nuclear Core Armored Wheel Small Storage Unit Improved Signal Interpreter Melee Analysis Suite Core Shielding Peak State ------------ > --- POWER ------------ Deuterium Engine Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Small Storage Unit Advanced Targeting Computer Maneuvering Thrusters > --- WEAPON ----------- Shock Rifle Electrolaser Plasma Cutter > --- INVENTORY -------- Small Storage Unit Improved Signal Interpreter Improved Signal Interpreter Melee Analysis Suite Core Shielding Hardened Light Armor Plating Particle Cannon Ion Cannon [Rating: 28] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Wheel Armored Wheel Utility Small Storage Unit Device Maneuvering Thrusters Storage Small Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Shotgun Energy Gun Electrolaser Energy Cannon Particle Cannon Ballistic Gun Shotgun Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Special Weapon Plasma Cutter Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . 1 . Propulsion . | . . . . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 59 | 8 5 19 27 Power 13 | 2 . 4 7 Engine 9 | 2 . 4 3 Core 4 | . . . 4 Reactor . | . . . . Propulsion 13 | 3 1 6 3 Treads 9 | 2 1 6 . Leg 2 | . . . 2 Wheel 2 | 1 . . 1 Hover . | . . . . Flight . | . . . . Utility 13 | 1 1 4 7 Device 1 | . . . 1 Storage 4 | 1 . 1 2 Processor 3 | . 1 . 2 Hackware . | . . . . Protection 5 | . . 3 2 Artifact . | . . . . Weapon 20 | 2 3 5 10 Energy Gun 6 | 2 2 . 2 Energy Cannon 2 | . . . 2 Ballistic Gun 5 | . . 3 2 Ballistic Cannon 2 | . . 1 1 Launcher 3 | . 1 . 2 Special Weapon 2 | . . 1 1 Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 21 | . 2 4 15 Power 7 | . . 3 4 Propulsion 2 | . . . 2 Utility 3 | . . . 3 Weapon 9 | . 2 1 6 Highest Loss Streak 9 | . 1 2 9 Average Slot Usage (%) 91 | . 95 91 88 Engine 12 | . 14 14 7 Core 2 | . . . 6 Treads 16 | . 28 21 3 Leg 2 | . . . 7 Wheel 1 | . . . 3 Device 1 | . . . 2 Storage 13 | . 14 12 15 Processor 11 | . 12 11 11 Protection 6 | . . 9 5 Energy Gun 6 | . 19 . 8 Ballistic Gun 7 | . . 11 5 Ballistic Cannon 3 | . . 6 1 Launcher 2 | . 6 . 3 Special Weapon 2 | . . 2 4 Naked Turns . | . . . . Heaviest Build 39 | 12 14 25 39 Greatest Support 43 | 40 40 43 43 Greatest Overweight (x) 2 | . . . 2 Average Overweight (x) . | . . . 1 Largest Inventory Capacity 8 | 6 6 6 8 Average Capacity 6 | 5 6 6 7 Most Carried 8 | 3 6 6 8 Average Carried 5 | 2 3 5 6 Final Capacity 8 | 6 6 6 8 Final Carried 6 | 3 6 6 6 Class Distribution -------------------- 72% | Mutant 20% | Gunner 7% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1227 | 208 53 599 367 Remotely . | . . . . Salvage Created 1266 | . 82 599 585 Parts 59 | . 3 29 27 Haulers Intercepted . | . . . . Recyclers Shooed 2 | . . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 25 | . 3 11 11 Melee 1 | . . . 1 Guns 12 | . . 9 3 Cannons 7 | . . 2 5 AOE 5 | . 3 . 2 Classes Destroyed 9 | . 2 6 1 Worker 2 | . 1 1 . Builder 2 | . . 1 1 Recycler 3 | . . 1 2 Watcher 2 | . . 1 1 Swarmer 3 | . . . 3 Grunt 14 | . 3 5 6 Brawler 1 | . . 1 . Duelist 2 | . . 1 1 Sentry 5 | . . 4 1 Best Kill Streak 5 | . 3 4 5 Combat Bots Only 3 | . 2 3 3 Max Kills in Single Turn 2 | . 1 1 2 Gunslinging . | . . . . Exploded 2 | . 1 . 2 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3443 | . 345 1053 2045 Core 775 | . 53 171 551 Absorbed by Shields . | . . . . Core Remaining (%) 78 | 100 78 57 . Volleys Fired 126 | . 13 58 55 Largest 3 | . 2 2 3 Hottest 191 | . 80 67 191 Shots Fired 244 | . 15 103 126 Gun 155 | . 10 66 79 Cannon 76 | . . 31 45 Launcher 7 | . 5 . 2 Special 6 | . . 6 . Kinetic 165 | . . 97 68 Thermal 48 | . 1 6 41 Explosive 7 | . 5 . 2 Electromagnetic 24 | . 9 . 15 Robot Hit Streak 19 | . 4 19 6 Robot Miss Streak 5 | . 1 4 5 Penetration Max . | . . . . Secondary Targets 1 | . . 1 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 161 | . 9 78 74 Core Hits 68 | . 10 29 29 Critical Hits 3 | . . 2 1 Critical Kills . | . . . . Critical Parts Destroyed 3 | . . 2 1 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2694 | . 389 1007 1298 Guns 1285 | . 58 625 602 Cannons 858 | . . 336 522 Explosions 468 | . 331 . 137 Melee . | . . . . Ramming 37 | . . . 37 Kinetic 1506 | . . 961 545 Thermal 587 | . 69 46 472 Explosive 364 | . 262 . 102 Electromagnetic 200 | . 58 . 142 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . . 2 Average Corruption 2 | . . . 2 Corruption Purged . | . . . . Effects 6 | . . . 6 Message Errors 3 | . . . 3 Heat Flow Errors 1 | . . . 1 Data Loss (minor) 2 | . . . 2 Overload Shots . | . . . . Overflow Damage 59 | . 10 7 42 Projectiles 36 | . . 7 29 Explosions 23 | . 10 . 13 Melee . | . . . . Knockbacks 9 | . . 5 4 Impact 1 | . . . 1 Kinetic 8 | . . 5 3 Secondary . | . . . . Self-Inflicted Damage 79 | . 63 . 16 Shots 2 | . 2 . . Rammed 12 | . . . 12 Targets Rammed 12 | . . . 12 Kicked . | . . . . Crushed . | . . . . Highest Temperature 1190 | . 59 109 1190 Average Temperature 168 | . 22 26 243 Received Heat Transfer 1152 | . 153 333 666 Effects 34 | . . . 34 Shutdowns 9 | . . . 9 Energy Bleed 5 | . . . 5 Interference 7 | . . . 7 Short Circuit 1 | . . . 1 Damage (minor) 2 | . . . 2 Damage (major) 8 | . . . 8 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . . 2 Heat Transferred 1199 | . 150 148 901 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . 2 . 1 Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 195 | . 74 195 143 Initial 48 | . . 31 48 Average 75 | . 34 113 55 Maximum Alert Level . | . . . . Low Security (%) 100 | 100 100 100 100 Level 1 . | . . . . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . . . 3 Investigation . | . . . . Extermination . | . . . . Reinforcement 3 | . . . 3 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals . | . . . . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 36 | . 5 14 17 Peak Tracking Total 4 | . 3 4 4 Tactical Retreats 1 | . . 1 . Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 1 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 4 | . 1 2 1 Max in Single Turn 1 | . 1 1 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 8 | . 1 5 2 Terminals 5 | . 1 3 1 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 1 | . . 1 . Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 25 | . 3 19 3 Successful 22 | . 3 16 3 Failed 3 | . . 3 . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals 12 | . 3 8 1 Fabricators . | . . . . Repair Stations 6 | . . 6 . Recycling Units 5 | . . 5 . Scanalyzers 2 | . . . 2 Garrison Access . | . . . . Terminal Hacks 11 | . 3 7 1 Record 5 | . 1 4 . Alert Level 4 | . 1 2 1 Dispatch Records 1 | . 1 . . Investigation Status 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 5 | . . 5 . Scan Component 3 | . . 3 . Repair 2 | . . 2 . Recycling Unit Hacks 4 | . . 4 . Recycle Component 1 | . . 1 . Process 1 | . . 1 . Retrieve Matter 2 | . . 2 . Scanalyzer 2 | . . . 2 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 6 | . 1 4 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 1 | . . . 1 Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . 2 . Time 64 | . . 64 . Parts Recycled 1 | . . 1 . Recycled Matter 15 | . . 15 . Retrieved Matter 15 | . . 15 . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2097 | 74 366 927 730 Spaces Moved 944 | 35 164 399 346 Core 1 | 1 . . . Treads 650 | 24 164 399 63 Legs 144 | . . . 144 Wheels 149 | 10 . . 139 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 90 Average Speed 150 | 134 160 160 137 Slowest Speed 180 | 160 160 160 180 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 21 | 3 24 29 29 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 68 | . 31 5 32 Melee . | . . . . Projectile 9 | . . 5 4 AOE 59 | . 31 . 28 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1393 | 62 253 582 496 Wait 181 | 10 64 82 25 Move 941 | 34 163 398 346 Hop . | . . . . Pick Up 52 | 9 8 13 22 Fast Attach 14 | . . 8 6 Attach 33 | 7 5 5 16 Detach 1 | 1 . . . Swap 12 | 1 . 6 5 Drop 21 | . . 12 9 Fire 126 | . 13 58 55 Melee . | . . . . Ram 12 | . . . 12 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 75 | -11/Scrapyard | Entered Materials 102 | -10/Materials | Discovered new exit (range 16) 322 | -10/Materials | Build established: Mutant 346 | -10/Materials | Discovered new exit (range 10) 441 | -10/Materials | Entered another Materials area 441 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 914 | -9/Materials | Repaired Lgt. Ion Engine 952 | -9/Materials | Repaired Imp. Light Armor Plating 1344 | -9/Materials | Discovered new exit (range 16) 1368 | -9/Materials | Entered another Materials area 1368 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1496 | -8/Materials | Lost 3 parts (1p1n1w) 1603 | -8/Materials | Lost 9 parts (3p1n2u3w) 1605 | -8/Materials | Core integrity fell below 50% 1949 | -8/Materials | Build established: Gunner 2094 | -8/Materials | Core integrity fell below 20% 2099 | -8/Materials | Core destroyed Last Messages --------------- 02088_ U-05 Engineer lays Concrete. 02089_ R-06 Scavenger collects Flight Unit. 02089_ S-10 Pest destroyed. 02090_ Power failure, Imp. Ion Engine shutdown. 02091_ Penetrated by Slug. 02091_ K-01 Serf collects debris. 02092_ R-06 Scavenger destroyed. 02093_ R-06 Scavenger collects Tractor Beam. 02093_ K-01 Serf collects debris. 02094_ Overheating: Core damaged (-104). 02094_ K-01 Serf collects debris. 02095_ Electrolaser permanently disabled. 02095_ Overheating: Short circuit. 02095_ Penetrated by Slug. 02096_ Overheating: Carbon-fiber Leg damaged (-4). 02096_ R-06 Scavenger collects Imp. Heat Sink. 02097_ Power failure, Deuterium Engine shutdown. 02097_ K-01 Serf collects debris. 02098_ Penetrated by Slug. 02099_ Overheating: Core damaged (-88). 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