Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.18 @ 23:42:08

Player: Codechine

Result: Destroyed self with Mini Grenade Launcher

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (27)      135
Value Destroyed (619)      619
Prototype IDs (4)          80
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1734

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     225/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Rolling (115) Ox1
Location                   -9/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
        Compact Wheel
        Compact Wheel
>               --- UTILITY (4) ------
  High-capacity Storage Unit
                Visual Processing Unit
                Signal Interpreter
>               --- WEAPON (2) -------
       Advanced Beam Cannon
           Mini Grenade Launcher
>               --- INVENTORY (20) ---
                Ion Engine
        Compact Wheel
        Compact Wheel
          Light Armor Plating
          Small Laser
          Small Laser
          Heavy Assault Rifle

 Peak State 
------------
>               --- POWER ------------
          Light Nuclear Core
>               --- PROPULSION -------
        Compact Wheel
        Compact Wheel
>               --- UTILITY ----------
  High-capacity Storage Unit
                Visual Processing Unit
                Signal Interpreter
>               --- WEAPON -----------
       Advanced Beam Cannon
          Heavy Assault Rifle
>               --- INVENTORY --------
                Ion Engine
        Compact Wheel
        Compact Wheel
          Light Armor Plating
          Small Laser
          Small Laser
       Advanced Beam Cannon
           Mini Grenade Launcher
[Rating: 15]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
  Wheel                    Compact Wheel
Utility                    High-capacity Storage Unit
  Device                   Structural Scanner
  Storage                  High-capacity Storage Unit
  Processor                Signal Interpreter
Weapon                     Assault Rifle
  Energy Gun               Small Laser
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Launcher                 Mini Grenade Launcher

 Build                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  2    | .   .   2   
  Weapon                   .    | .   .   .   
Parts Attached             27   | 4   7   16  
  Power                    2    | .   1   1   
    Engine                 1    | .   1   .   
    Core                   1    | .   .   1   
    Reactor                .    | .   .   .   
  Propulsion               8    | 2   .   6   
    Treads                 .    | .   .   .   
    Leg                    5    | 2   .   3   
    Wheel                  3    | .   .   3   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  6    | .   4   2   
    Device                 2    | .   1   1   
    Storage                1    | .   1   .   
    Processor              3    | .   2   1   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   11   | 2   2   7   
    Energy Gun             3    | .   .   3   
    Energy Cannon          1    | .   .   1   
    Ballistic Gun          6    | 2   2   2   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  2    | .   .   2   
Parts Lost                 13   | .   .   13  
  Power                    2    | .   .   2   
  Propulsion               5    | .   .   5   
  Utility                  1    | .   .   1   
  Weapon                   5    | .   .   5   
  Highest Loss Streak      4    | .   .   4   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     87   | .   96  81  
  Engine                   5    | .   11  .   
  Core                     4    | .   .   7   
  Leg                      18   | .   28  12  
  Wheel                    1    | .   .   1   
  Device                   3    | .   2   4   
  Storage                  11   | .   11  11  
  Processor                18   | .   12  22  
  Energy Gun               6    | .   .   9   
  Ballistic Gun            16   | .   28  9   
Peak Build Rating          15   | 4   8   15  
  Average Rating           9    | 2   7   11  
  On Entrance              4    | .   4   8   
Naked Turns                .    | .   .   .   
Heaviest Build             50   | 2   49  50  
  Greatest Support         32   | 20  20  32  
  Greatest Overweight (x)  16   | .   2   16  
  Average Overweight (x)   3    | .   1   6   
Largest Inventory Capacity 20   | 5   20  20  
  Average Capacity         18   | 5   17  20  
  Most Carried             10   | 5   10  10  
  Average Carried          5    | 3   6   4   
  Final Capacity           20   | 5   20  20  
  Final Carried            10   | 5   10  7   

 Class Distribution 
--------------------
 68% | Mutant
 31% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11 -10 -9  
-----------                Run  | Yrd Mat Mat 
Matter Collected           671  | 248 183 240 
  Remotely                 .    | .   .   .   
Salvage Created            815  | 39  183 593 
  Parts                    51   | 2   14  35  
Haulers Intercepted        1    | .   .   1   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Combat Hostiles Destroyed  21   | 1   5   15  
  Guns                     21   | 1   5   15  
Classes Destroyed          7    | 1   4   2   
  Worker                   2    | .   1   1   
  Builder                  2    | .   1   1   
  Hauler                   1    | .   .   1   
  Watcher                  1    | .   1   .   
  Swarmer                  8    | .   3   5   
  Grunt                    12   | 1   2   9   
  Sentry                   1    | .   .   1   
Best Kill Streak           5    | 1   3   5   
  Combat Bots Only         4    | 1   3   4   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Yrd  Mat  Mat  
Hostile Shots Fired        227  | 8    51   168  
  Missed                   63   | 3    18   42   
Damage Taken               1791 | 55   322  1414 
  Core                     462  | 12   47   403  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         85   | 95   76   .    
Volleys Fired              99   | 4    25   70   
  Largest                  2    | 2    2    2    
  Hottest                  96   | 40   40   96   
Shots Fired                162  | 8    50   104  
  Gun                      158  | 8    50   100  
  Cannon                   .    | .    .    .    
  Launcher                 4    | .    .    4    
  Special                  .    | .    .    .    
  Kinetic                  99   | 8    50   41   
  Thermal                  59   | .    .    59   
  Explosive                4    | .    .    4    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         10   | 3    4    10   
  Robot Miss Streak        3    | 1    3    2    
  Penetration Max          .    | .    .    .    
  Secondary Targets        4    | .    2    2    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           93   | 5    25   63   
  Core Hits                42   | 3    12   27   
  Critical Kills           .    | .    .    .    
  Critical Parts Destroyed .    | .    .    .    
  Critical Strikes         3    | .    .    3    
    Burn                   3    | .    .    3    
Melee Attacks              .    | .    .    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            .    | .    .    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           1325 | 38   315  972  
  Guns                     1302 | 38   315  949  
  Cannons                  .    | .    .    .    
  Explosions               23   | .    .    23   
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  684  | 38   315  331  
  Thermal                  618  | .    .    618  
  Explosive                .    | .    .    .    
  Electromagnetic          23   | .    .    23   
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         .    | .    .    .    
  Average Corruption       .    | .    .    .    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
Overload Shots             .    | .    .    .    
Overflow Damage            9    | .    .    9    
  Projectiles              .    | .    .    .    
  Explosions               9    | .    .    9    
  Melee                    .    | .    .    .    
Knockbacks                 .    | .    .    .    
  Impact                   .    | .    .    .    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      122  | .    .    122  
  Shots                    5    | .    .    5    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        108  | 1    2    108  
  Average Temperature      37   | 1    2    39   
  Received Heat Transfer   579  | 30   54   495  
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              .    | .    .    .    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             1    | .    .    1    
  Heat Transferred         1559 | .    .    1559 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Peak Influence             350  | 20  129 350 
  Initial                  53   | .   13  53  
  Average                  110  | 3   57  155 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         87   | 100 100 78  
  Level 1                  12   | .   .   21  
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          3    | .   1   2   
  Investigation            2    | .   .   2   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Distress Signals           2    | .   2   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              35   | 1   15  19  
  Peak Tracking Total      7    | 1   6   7   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Yrd Mat Mat 
Machines Disabled          3    | .   .   3   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Machines Accessed          4    | .   2   2   
  Terminals                3    | .   1   2   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                14   | .   6   8   
  Successful               7    | .   4   3   
  Failed                   7    | .   2   5   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   2    | .   2   .   
  Terminals                11   | .   3   8   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          3    | .   3   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             5    | .   2   3   
  Record                   2    | .   .   2   
  Prototype ID Bank        1    | .   1   .   
  Dispatch Records         1    | .   1   .   
  Maintenance Status       1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       2    | .   2   .   
  Report Inventory         1    | .   1   .   
  Retrieve Matter          1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         4    | .   2   2   
  Full Trace Events        2    | .   .   2   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Yrd Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Yrd Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Yrd Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Yrd  Mat  Mat  
Turns Passed               1879 | 108  685  1086 
Spaces Moved               561  | 83   266  212  
  Core                     87   | 21   .    66   
  Treads                   .    | .    .    .    
  Legs                     418  | 62   266  90   
  Wheels                   56   | .    .    56   
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            50   | 50   120  115  
  Average Speed            277  | 102  220  416  
  Slowest Speed            850  | 120  260  850  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       24   | 6    46   20   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        1    | .    1    .    
  Unknown Exits Taken      1    | 1    .    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 .    | .    .    .    
Terrain Destroyed          11   | .    .    11   
  Melee                    .    | .    .    .    
  Projectile               .    | .    .    .    
  AOE                      11   | .    .    11   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -9  
---------                  Run  | Yrd Mat Mat 
Total                      728  | 99  315 314 
  Wait                     6    | .   6   .   
  Move                     559  | 82  265 212 
  Hop                      .    | .   .   .   
  Pick Up                  29   | 9   8   12  
  Fast Attach              3    | .   3   .   
  Attach                   20   | 4   .   16  
  Detach                   2    | .   .   2   
  Swap                     4    | .   4   .   
  Drop                     6    | .   4   2   
  Fire                     99   | 4   25  70  
  Melee                    .    | .   .   .   
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 1 exit: *Mat)

 History 
---------
 Turn | Location      | Event
    2 | -11/Scrapyard | Met Revision 17
   62 | -11/Scrapyard | Discovered new exit (range 8)
  109 | -11/Scrapyard | Entered Materials
  303 | -10/Materials | Discovered new exit (range 8)
  315 | -10/Materials | Build established: Mutant
  320 | -10/Materials | Identified exit to Materials
  709 | -10/Materials | Derelicts attacked the area
  711 | -10/Materials | Discovered exit to Materials (range 10)
  794 | -10/Materials | Entered another Materials area
  794 | -9/Materials  | Evolved 2 slots: Utility x2
  906 | -9/Materials  | Lost 3 parts (1p1n1w)
  943 | -9/Materials  | Core integrity fell below 50%
  977 | -9/Materials  | Lost 4 parts (2n2w)
  980 | -9/Materials  | Core integrity fell below 20%
 1254 | -9/Materials  | Lost 3 parts (1n1u1w)
 1504 | -9/Materials  | Build established: Scavenger-Mutant
 1850 | -9/Materials  | Discovered new exit (range 13)
 1866 | -9/Materials  | Identified exit to Materials
 1880 | -9/Materials  | Destroyed self with Mini Grenade Launcher

 Last Messages 
---------------
K-01 Serf collects debris.
Acquired Com. Wheel. <x2>
Acquired Prototype Energy Cannon. <x2>
Acquired Com. Wheel. <x2>
Acquired Mni. Grenade Launcher.
Dropped Aluminum Leg.
Identified Adv. Beam Cannon.
Dropped Faulty Adv. Beam Cannon.
EXIT=FOUND
EXIT=IDENTIFIED: MATERIALS
Disabling or destroying stationary machines or
  terrain requires that a single hit meet or
  exceed the object's Armor value. Inspect
  machines by right-clicking on them, and walls
  via Ctrl-RMB (or as any other object in
  Keyboard Mode). Hovering the cursor over an
  object also shows its Armor in the Scan
  window.
Lgt. Nuclear Core destroyed.
Destroyed Lgt. Nuclear Core.

 Map 
-----
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Density       10
Evasion (%)                55
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PlatingPrecisionArticulator
  Manual?         0
Play Time         00:19:14
  Cumulative      8.2 hours
  Start           2025.03.18 @ 23:22:43
  End             2025.03.18 @ 23:42:08
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          10
  Rogue           1
  Adventurer      9
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          13
Achievement%      15
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 055471c9-3f23-4b15-9e0d-9c9465c71e12