Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.27 @ 06:16:39 Player: KURIIRI Result: Destroyed by Y-45 Defender with Beam Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (9) 1800 Robots Destroyed (172) 860 Value Destroyed (6519) 6519 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (16842) 16842 TOTAL SCORE: 27401 Bonus ------- High Alert Combat Kills 675 Follower Combat Kills 333 Prayed to X0-1V1 5000 Major X0-1V1 Interference 5350 Subatomizer Sterilization 3000 Entered Garrisons 600 Used RIF Installer 2000 Friendly Fire -116 Cogmind --------- Core Integrity 0/400 Matter 484/500 Energy 154/160 System Corruption 83% Temperature Hot (209) Movement Treading (163) Location -8/Materials Parts ------- > --- POWER (1) -------- Light Fission Core > --- PROPULSION (4) --- Light Treads Light Treads Armored Treads Flexi-carbon Leg > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Core Analyzer Improved Medium Armor Plating > --- WEAPON (3) ------- Heavy Assault Cannon Remote Datajack (fused) > --- INVENTORY (15) --- Aluminum Leg Improved Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Relay Coupler [Swarmer] (21) Beam Rifle Heavy Assault Rifle Heavy Assault Rifle Gauss Rifle Gauss Rifle Gauss Rifle Remote Datajack Multitool Power Maul Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Light Treads Arachnoskeleton > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Hacking Suite X0-1V1's Piety Tracker > --- WEAPON ----------- Powered Cannon > --- INVENTORY -------- Light Ion Engine Advanced Treads Improved Heat Sink Large Matter Pod Pulse Rifle Pulse Rifle Assault Cannon Grenade Launcher Datajack Multitool [Rating: 63] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Arachnoskeleton Hover Unit Gravmag System Utility Hacking Suite Device Advanced Heat Sink Storage Medium Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Medium Armor Plating Weapon Heavy Assault Cannon Energy Gun Advanced Beam Rifle Energy Cannon Powered Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Assault Cannon Launcher Missile Launcher Special Weapon Remote Datajack Impact Weapon Power Maul Special Melee Weapon Datajack Build | -11 -10 -10 -8 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Gar Mat Slots Evolved 4 | . . . 4 . . . . . . Power . | . . . . . . . . . . Propulsion 1 | . . . 1 . . . . . . Utility 2 | . . . 2 . . . . . . Weapon 1 | . . . 1 . . . . . . Parts Attached 97 | 3 12 3 17 4 15 4 2 30 7 Power 8 | . 1 1 1 . 2 . . 3 . Engine 5 | . 1 1 . . 2 . . 1 . Core 3 | . . . 1 . . . . 2 . Reactor . | . . . . . . . . . . Propulsion 24 | 2 . 1 3 1 1 4 . 11 1 Treads 19 | 2 . 1 2 1 . 4 . 8 1 Leg 4 | . . . 1 . 1 . . 2 . Wheel . | . . . . . . . . . . Hover 1 | . . . . . . . . 1 . Flight . | . . . . . . . . . . Utility 30 | 1 2 . 5 1 8 . 2 6 5 Device 7 | 1 1 . 1 . 2 . . 1 1 Storage 3 | . 1 . . . 2 . . . . Processor 3 | . . . 2 . . . . 1 . Hackware 10 | . . . 1 . 1 . 2 3 3 Protection 7 | . . . 1 1 3 . . 1 1 Artifact . | . . . . . . . . . . Weapon 35 | . 9 1 8 2 4 . . 10 1 Energy Gun 14 | . 4 . 5 . 1 . . 4 . Energy Cannon 1 | . . 1 . . . . . . . Ballistic Gun 6 | . 1 . . . . . . 4 1 Ballistic Cannon 6 | . 3 . 2 . 1 . . . . Launcher 3 | . 1 . 1 1 . . . . . Special Weapon 3 | . . . . 1 . . . 2 . Impact Weapon 1 | . . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . 1 . . . . Unidentified Prototypes 6 | . 1 1 2 . 2 . . . . Corrupted Parts 7 | . . . . . . . 1 6 . System Corruption 27 | . . . . . . . 7 20 . Parts Lost 29 | . 1 1 1 . 3 2 . 21 . Power 2 | . . 1 . . . . . 1 . Propulsion 12 | . . . . . 3 . . 9 . Utility 6 | . . . . . . 1 . 5 . Weapon 9 | . 1 . 1 . . 1 . 6 . Highest Loss Streak 9 | . 1 1 1 . 1 1 . 9 . To Critical Strikes . | . . . . . . . . . . Average Backups 10 | 5 8 9 9 9 9 11 12 12 13 Power . | 1 . . . . . 1 1 . . Propulsion 1 | 3 3 3 1 . . 1 1 . . Utility 3 | . 1 2 1 1 2 4 6 5 4 Weapon 3 | 1 3 3 4 4 4 2 2 3 5 Tool/Special . | . . . . . . . . . . Unused Backups 24 | . 5 1 1 3 3 1 . 3 7 Power 3 | . 2 . . 1 . . . . . Propulsion 3 | . . . . . 2 . . . 1 Utility 12 | . 3 . . 1 1 . . 2 5 Weapon 6 | . . 1 1 1 . 1 . 1 1 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 86 | . 99 88 71 78 76 87 89 87 96 Engine 7 | . 14 14 1 . 7 8 8 5 . Core 1 | . . . 5 6 . . . 1 8 Treads 23 | . 28 27 19 22 14 26 33 23 21 Leg 3 | . . . 6 6 8 3 . 1 10 Device 8 | . 14 13 8 6 7 8 8 4 . Storage 9 | . 14 13 7 6 7 8 8 8 8 Hackware 7 | . . . 6 6 10 8 12 9 13 Protection 3 | . . . 2 6 3 8 3 8 1 Energy Gun 4 | . 7 . 4 3 . 2 . 11 4 Energy Cannon 1 | . . 10 3 . . . . . . Ballistic Gun 1 | . 2 . . . . . . 2 9 Ballistic Cannon 6 | . 17 7 3 6 7 7 6 1 3 Special Weapon 1 | . . . . . . . . 3 3 Impact Weapon 2 | . . . . . 6 4 5 3 . Peak Build Rating 63 | 7 20 34 63 54 62 54 46 46 42 Average Rating 36 | 6 7 29 55 49 51 44 43 34 38 On Entrance 34 | 6 7 20 34 49 54 54 43 45 34 Avg Prop Armor Cover (%) 13 | . . . 17 15 13 . . 8 5 Naked Turns . | . . . . . . . . . . Heaviest Build 55 | 15 22 30 40 44 52 55 52 53 50 Greatest Support 112 | 40 40 40 60 50 62 112 112 112 60 Greatest Overweight (x) 10 | . . . . . 1 . . 10 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 15 15 15 Average Capacity 12 | 8 9 10 10 10 11 15 15 15 15 Most Carried 15 | 6 10 10 10 10 15 15 14 15 15 Average Carried 11 | 4 8 9 9 9 10 11 12 13 13 Final Capacity 15 | 8 10 10 10 10 15 15 15 15 15 Final Carried 15 | 4 10 10 10 9 15 13 13 12 14 Class Distribution -------------------- 53% | Mutant 11% | Scavenger-Tank 10% | Bothacker-Tank 8% | Scavenger-Gunner 7% | Bothacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Tank | -8/Materials Scavenger-Tank | -8/Garrison Mutant | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Bothacker-Tank | -8/Garrison Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -8 -8 -8 -8 -8 -8 -8 ----------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Gar Mat Matter Collected 5566 | 230 580 241 264 772 1303 560 125 1237 254 Remotely . | . . . . . . . . . . Salvage Created 5655 | 153 691 403 693 241 1312 540 264 940 418 Parts 316 | 14 43 25 38 12 61 34 6 54 29 Haulers Intercepted 9 | . 2 . 1 . 3 . 1 . 2 Recyclers Shooed 3 | . 2 . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 4 | . . 4 . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Gar Mat Combat Hostiles Destroyed 127 | . 15 11 10 8 28 22 4 23 6 Melee 2 | . . . . . . 1 1 . . Guns 25 | . 2 . 4 . . 3 . 12 4 Cannons 71 | . 7 8 5 3 26 13 1 6 2 AOE 20 | . 6 . . 5 2 4 . 3 . Classes Destroyed 18 | 2 7 2 4 . 2 1 . . . Worker 8 | . 1 . . . 4 . . . 3 Builder 4 | . 1 . . . 2 . . . 1 Tunneler 5 | 4 . . 1 . . . . . . Hauler 9 | . 2 . 1 . 3 . 1 . 2 Recycler 6 | 1 2 . 1 . 2 . . . . Mechanic 2 | . . . 1 . . . 1 . . Operator 6 | . 1 . 3 . 1 . . . 1 Watcher 5 | . 3 . 1 . 1 . . . . Swarmer 20 | . 6 . . 2 3 7 . 2 . Grunt 52 | . 9 2 4 5 12 6 4 5 5 Brawler 4 | . . . 1 . . 1 . 2 . Duelist 5 | . . . . . 1 1 . 2 1 Sentry 14 | . . . 3 . 6 3 . 2 . Specialist 6 | . . . . . 5 1 . . . Hunter 8 | . . . 2 1 1 . . 4 . Programmer 9 | . . . . . . 3 . 6 . Artisan 1 | . . 1 . . . . . . . Subdweller 9 | . . 9 . . . . . . . Best Kill Streak 7 | 3 4 3 3 3 5 7 2 5 3 Combat Bots Only 7 | . 3 3 2 3 4 7 2 5 2 Max Kills in Single Turn 4 | 1 4 1 2 2 2 3 1 2 2 Gunslinging . | . . . . . . . . . . Exploded 3 | . 3 . . 2 1 3 . 2 . Melee 1 | . . . . . . 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Gar Mat Hostile Shots Fired 715 | . 38 28 37 18 170 62 27 249 86 Missed 209 | . 10 8 13 6 67 15 11 58 21 Hits 506 | . 28 20 24 12 103 47 16 191 65 Melee 6 | . . . . . . . . 5 1 Projectile 500 | . 28 20 24 12 103 47 16 186 64 Critical Strikes 10 | . . . . . 2 2 . 6 . Damage Taken 7725 | . 314 474 408 190 1402 686 251 3192 808 Core 1001 | . 44 88 37 64 154 101 31 378 104 Absorbed by Shields 134 | . . . . . . . . 134 . Regen/Repaired (Parts) 551 | . . . . . 229 . 181 . 141 Core Remaining (%) 79 | 100 . 59 . . . . . . . Volleys Fired 505 | 6 46 40 48 23 111 50 6 127 48 Largest 3 | 2 2 2 3 2 2 2 1 3 3 Hottest 176 | 90 80 60 163 111 111 111 50 176 112 Shots Fired 652 | 12 79 51 67 26 106 59 6 183 63 Gun 280 | 12 42 . 22 7 2 15 . 142 38 Cannon 342 | . 36 51 45 16 101 42 6 29 16 Launcher 12 | . 1 . . 3 3 2 . 3 . Special 18 | . . . . . . . . 9 9 Kinetic 344 | . 49 22 16 16 101 42 6 53 39 Thermal 196 | 6 5 29 51 7 2 15 . 66 15 Explosive 12 | . 1 . . 3 3 2 . 3 . Electromagnetic 82 | 6 24 . . . . . . 52 . Robot Hit Streak 31 | 4 15 30 31 5 9 8 2 21 9 Robot Miss Streak 8 | 1 5 1 3 1 8 4 3 5 5 Penetration Max 1 | . . . . . 1 . . . 1 Secondary Targets 1 | . . . . . . . . 1 . Max Gunslinging Chain 1 | . . . . . . . . 1 . Shots Hit Robots 380 | 6 46 32 35 10 74 35 15 101 26 Core Hits 176 | 5 29 11 18 10 32 15 3 38 15 Critical Kills 7 | . . 3 1 . . . 2 . 1 Critical Parts Destroyed 4 | . . . . . 3 . 1 . . Critical Strikes 36 | . . 5 3 . 13 3 3 5 4 Burn 10 | . . . 2 . 1 1 . 4 2 Meltdown 4 | . . 3 1 . . . . . . Destroy 1 | . . . . . . . . . 1 Blast 14 | . . 2 . . 8 2 . 1 1 Smash 7 | . . . . . 4 . 3 . . Melee Attacks 68 | . . . . . 19 18 17 14 . Impact 58 | . . . . . 16 18 10 14 . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 17 | . . . . . 10 . 7 . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 14871 | 91 1096 1005 1455 813 4246 2241 535 2746 643 Guns 2630 | 91 331 . 270 42 20 106 . 1393 377 Cannons 8727 | . 420 1005 1162 339 3212 1377 90 856 266 Explosions 1850 | . 312 . . 432 307 311 . 488 . Melee 1599 | . . . . . 707 447 445 . . Ramming 65 | . 33 . 23 . . . . 9 . Kinetic 7896 | . 532 289 501 339 3212 1377 90 1018 538 Thermal 3049 | 38 227 716 931 42 20 106 . 864 105 Explosive 1548 | . 134 . . 432 307 311 . 364 . Electromagnetic 714 | 53 170 . . . . . . 491 . Impact 1599 | . . . . . 707 447 445 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 83 | . . 23 18 30 33 35 42 83 83 Average Corruption 42 | . . 7 18 22 31 34 41 57 83 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 378 | . . 5 25 25 75 48 22 120 58 Message Errors 78 | . . 2 7 2 18 14 4 25 6 Matter Fused 84 | . . 2 7 4 14 15 6 26 10 Heat Flow Errors 34 | . . . 1 2 7 3 5 12 4 Energy Discharges 34 | . . 1 7 2 7 4 4 5 4 Parts Rejected 2 | . . . . . . . . 2 . Parts Fused 4 | . . . . 1 . . . 2 1 Data Loss (minor) 38 | . . . 2 3 10 4 2 12 5 Data Loss (major) 13 | . . . . 3 3 2 . 5 . Misfires 15 | . . . . 2 2 3 . 6 2 Alerts 9 | . . . . 2 1 . . 4 2 Misdirections 11 | . . . . 1 4 . 1 . 5 Weapon Failures 56 | . . . 1 3 9 3 . 21 19 Overload Shots . | . . . . . . . . . . Overflow Damage 1182 | . 18 . 79 38 687 179 151 30 . Projectiles 570 | . . . 79 38 353 70 . 30 . Explosions 68 | . 18 . . . . 50 . . . Melee 544 | . . . . . 334 59 151 . . Knockbacks 42 | . 3 4 2 4 18 1 1 6 3 Impact 2 | . . . . . 2 . . . . Kinetic 37 | . 3 3 2 3 15 1 1 6 3 Secondary 3 | . . 1 . 1 1 . . . . Self-Inflicted Damage 181 | . 19 . . . . . . 162 . Shots 5 | . 1 . . . . . . 4 . Rammed 10 | . 6 . 2 . . . . 1 1 Targets Rammed 11 | . 6 . 3 . . . . 1 1 Kicked 1 | . . . 1 . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 470 | 90 132 . 233 234 258 216 244 470 448 Average Temperature 84 | 44 50 . 30 54 74 85 101 112 92 Received Heat Transfer 1829 | . 96 114 171 108 387 189 126 320 318 Effects 7 | . . . . . . . . 4 3 Shutdowns 2 | . . . . . . . . 1 1 Energy Bleed 2 | . . . . . . . . 1 1 Interference 2 | . . . . . . . . 1 1 Matter Decay 1 | . . . . . . . . 1 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted 8 | . . . . . 4 1 2 1 . Combat Hostiles 4 | . . . . . . 1 2 1 . Parts Fried 15 | . 2 . . . 6 2 4 1 . Impact Corruptions 17 | . . . . . 8 4 5 . . Robots Melted 5 | . . 3 1 . . . . . 1 Combat Hostiles 4 | . . 3 1 . . . . . . Parts Melted 11 | . . 7 1 . . . . 2 1 Heat Transferred 3926 | 111 348 . 666 74 111 259 . 1950 407 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . 1 . . . . . . 2 . Alert | -11 -10 -10 -8 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Gar Mat Maximum Alert Level 4 | . . . . 2 2 4 2 3 2 Low Security (%) 41 | 100 100 . 100 15 26 . 73 9 . Level 1 20 | . . . . 17 32 16 . 19 93 Level 2 25 | . . . . 66 41 31 25 39 6 Level 3 9 | . . . . . . 20 . 30 . Level 4 3 | . . . . . . 31 . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . . . 1 Peak Influence 1204 | 10 170 . 89 645 513 1204 597 836 412 Initial 586 | . . . . 57 313 316 586 54 407 Average 346 | 4 64 . 36 471 312 780 219 534 373 Influence Increases 4959 | 25 548 50 417 608 962 948 158 1032 211 Destroy 0b10 Robot/C 2660 | . 300 40 200 300 560 600 80 460 120 Destroy 0b10 Robot/NC 235 | 25 50 . 40 . 65 . 10 10 35 Destroy Leader 428 | . 80 10 74 20 138 30 22 40 14 Allied During Kill 143 | . . . . 60 . 80 1 2 . Trap Triggered on 0b10 10 | . 10 . . . . . . . . Successful Hack 102 | . 11 . 21 12 33 14 11 . . Select Force Hacks 140 | . 60 . 50 . 30 . . . . Disable Machine 165 | . 15 . 15 15 45 30 15 30 . Anti-Garrison Action 600 | . . . . 150 . 100 . 350 . Destroy Structure 326 | . 7 . 17 36 61 79 4 110 12 Partial Spotted 15 | . . . . . 15 . . . . Lose Combat Pursuer 135 | . 15 . . 15 15 15 15 30 30 Influence Decreases 4621 | 25 422 176 328 52 1120 231 1278 280 709 Entered New Map 1674 | . . 62 . 32 332 171 618 30 429 Time Decay 1792 | 25 412 114 318 . 473 . 180 . 270 Lost Part 280 | . 10 . 10 . 30 20 . 210 . Lost Ally 150 | . . . . 20 10 40 30 40 10 Purge Threat 725 | . . . . . 275 . 450 . . Squads Dispatched 19 | . 4 . 9 . 3 . 3 . . Investigation 10 | . 3 . 4 . 1 . 2 . . Extermination . | . . . . . . . . . . Reinforcement 9 | . 1 . 5 . 2 . 1 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . 2 . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Gar Mat Distress Signals 10 | . . . 4 . 4 . 1 . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 217 | . 23 11 28 14 44 25 15 34 23 Peak Tracking Total 9 | . 4 3 7 4 4 5 9 5 7 Tactical Retreats 7 | . 1 . . 1 1 1 1 1 1 Traps | -11 -10 -10 -8 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Gar Mat Traps Triggered 20 | . 1 1 3 2 1 3 1 8 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . Reused 1 | . 1 . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . 1 . . . . . . . . Machines | -11 -10 -10 -8 -8 -8 -8 -8 -8 -8 ---------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Gar Mat Machines Disabled 19 | . 1 2 1 3 3 4 1 4 . Max in Single Turn 1 | . 1 1 1 1 1 1 1 1 . Garrison Relay 5 | . . . . 1 . 2 . 2 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged 1 | . . . 1 . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Gar Mat Machines Accessed 39 | . 6 2 10 2 9 2 3 1 4 Terminals 25 | . 4 . 9 2 4 2 1 1 2 Fabricators . | . . . . . . . . . . Repair Stations 3 | . . . . . 1 . 1 . 1 Recycling Units 4 | . 2 . . . 2 . . . . Scanalyzers 2 | . . . . . 1 . . . 1 Garrison Access 3 | . . . 1 . 1 . 1 . . Total Hacks 99 | . 12 5 26 4 26 4 12 3 7 Successful 52 | . 5 5 17 1 16 2 6 . . Failed 44 | . 6 . 8 3 9 2 6 3 7 Catastrophic 14 | . 3 . 3 1 3 1 . 1 2 Database Lockouts 3 | . 1 . 1 . 1 . . . . Manual 60 | . 7 . 20 3 17 2 6 2 3 Terminals 68 | . 10 . 23 4 15 4 6 3 3 Fabricators . | . . . . . . . . . . Repair Stations 8 | . . . . . 2 . 5 . 1 Recycling Units 5 | . 2 . . . 3 . . . . Scanalyzers 7 | . . . . . 4 . . . 3 Garrison Access 6 | . . . 3 . 2 . 1 . . Terminal Hacks 19 | . 3 5 4 1 4 2 . . . Record 4 | . . 4 . . . . . . . Part Schematic 2 | . . . . . 2 . . . . Robot Schematic 1 | . . . . . 1 . . . . Robot Analysis 7 | . 2 . 4 . 1 . . . . Emergency Access Points 1 | . . . . . . 1 . . . Reprogram Traps 1 | . 1 . . . . . . . . Garrison Registry 2 | . . . . 1 . 1 . . . Proto ID Catalog 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 6 | . . . . . 2 . 4 . . Scan Component 3 | . . . . . 1 . 2 . . Repair 3 | . . . . . 1 . 2 . . Recycling Unit Hacks 1 | . . . . . 1 . . . . Retrieve Components 1 | . . . . . 1 . . . . Scanalyzer 4 | . . . . . 4 . . . . Insert Component 2 | . . . . . 2 . . . . Analyze 2 | . . . . . 2 . . . . Garrison Access Hacks 3 | . . . 1 . 1 . 1 . . Unlock Access 3 | . . . 1 . 1 . 1 . . Unauthorized Hacks 19 | . 2 . 12 . 4 . 1 . . Terminals 14 | . . . 11 . 2 . 1 . . Assimilate 1 | . . . 1 . . . . . . Botnet 5 | . . . 3 . 1 . 1 . . Operators 2 | . . . 1 . 1 . . . . Skim 5 | . . . 5 . . . . . . Sabotage 1 | . . . 1 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 2 . . . 1 . . . . Tunnel 3 | . 2 . . . 1 . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . . . Broadcast 1 | . . . . . 1 . . . . Reprogram 1 | . . . 1 . . . . . . Data Cores Recovered 3 | . . . 2 . . . . . 1 Used . | . . . . . . . . . . Hacking Detections 29 | . 4 . 10 1 7 2 3 . 2 Full Trace Events 9 | . 2 . 2 2 . 1 1 1 . Feedback Events 1 | . . . . 1 . . . . . Corruption 1 | . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . 1 . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 4 | . . . . . 4 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired 3 | . . . . . 1 . 2 . . Time 108 | . . . . . 38 . 70 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 9 | . . . . . 9 . . . . Parts Scanalyzed 2 | . . . . . 2 . . . . Part Schematics Acquired 2 | . . . . . 2 . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -8 -8 -8 -8 -8 ------------ Run | Yrd Mat Sub Mat Gar Mat Gar Mat Gar Mat Used RIF Installer 4 | . . . . 1 . 1 . 2 . Hotswap 1 | . . . . . . 1 . . . Patrol Navigation 1 | . . . . . . . . 1 . Autoassimilate 1 | . . . . . . . . 1 . Robots Hacked 10 | . . . . . 1 . 2 4 3 Non-combat 3 | . . . . . 1 . 1 . 1 Combat 7 | . . . . . . . 1 4 2 Robot Hacks Applied 17 | . . . . . 3 . 7 4 3 purge_threat 6 | . . . . . 2 . 4 . . find_garrison 2 | . . . . . . . 1 . 1 amplify_resonance 3 | . . . . . . . . 2 1 formatsys_low 3 | . . . . . 1 . 1 . 1 formatsys_high 3 | . . . . . . . 1 2 . Relay Couplers Released 20 | . . . . 5 . 7 . 8 . Machine Destruction 20 | . . . . 5 . 7 . 8 . Attached 8 | . . . . . 1 . 2 3 2 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 3 | . . . . . . 3 . . . Allies Hacked 2 | . . . . . . 2 . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -8 -8 -8 -8 -8 -------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Gar Mat Total Allies 12 | . . . 3 . 1 3 2 2 1 Largest Group 3 | . . . . 3 1 3 2 1 1 Highest-Rated Group 117 | . . . . 48 10 117 25 16 14 Highest-Rated Ally 39 | . . . . 16 10 39 15 16 14 Total Orders 4 | . . . . . 1 . 2 . 1 STAY 2 | . . . . . 1 . 1 . . FOLLOW 1 | . . . . . . . 1 . . AID 1 | . . . . . . . . . 1 Ally Attacks 117 | . . . 3 37 . 66 2 9 . Total Damage 1480 | . . . 42 369 . 887 49 133 . Kills 16 | . . . . 7 . 9 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . X0-1V1 Amusement Gains 129 | . 8 . 20 20 . . . 71 10 Average Entertainment 41 | . 8 5 15 23 41 34 34 74 99 Good Acts 23 | . . 2 2 1 5 2 1 3 7 Bad Acts 41 | . . 7 5 4 11 5 2 6 1 Intel | -11 -10 -10 -8 -8 -8 -8 -8 -8 -8 ------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Gar Mat Active Infowar (turns) 1634 | 5 1273 . 356 . . . . . . Optics 38 | . . . 38 . . . . . . Seismic 1278 | 5 1273 . . . . . . . . Machine Analysis 318 | . . . 318 . . . . . . Robot Analysis Total 7 | . 2 . 4 . 1 . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -8 -8 -8 -8 -8 ------------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Gar Mat Turns Passed 8529 | 86 1282 959 930 427 1239 819 367 1837 583 Spaces Moved 4429 | 18 673 510 569 344 832 365 129 739 250 Core 9 | . . . . . . . . 9 . Treads 2607 | 12 673 510 87 . . 293 129 653 250 Legs 1813 | 6 . . 482 344 832 72 . 77 . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 90 | 120 160 160 90 90 90 90 160 160 160 Average Speed 136 | 146 160 160 100 90 94 146 160 179 161 Slowest Speed 550 | 160 160 160 160 90 180 160 160 550 163 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins 2 | . . 2 . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 48 | 2 98 33 58 58 69 65 13 60 32 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 5 | . 2 . 2 . 1 . . . . Known Exits Taken 3 | . . . 1 . 1 . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . . . . . Scrap Searched 3 | . . 3 . . . . . . . Spaces Dug 34 | . . 6 1 3 5 6 . 7 6 Terrain Destroyed 236 | . 7 10 17 11 61 45 4 67 14 Melee 17 | . . . . . 4 6 . 7 . Projectile 129 | . . 10 17 4 47 16 4 17 14 AOE 90 | . 7 . . 7 10 23 . 43 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -8 -8 -8 -8 -8 --------- Run | Yrd Mat Sub Mat Gar Mat Gar Mat Gar Mat Total 5979 | 66 797 611 859 420 1083 532 253 1005 353 Wait 581 | 38 34 42 195 24 73 28 88 29 30 Move 4421 | 17 672 509 568 343 831 364 129 738 250 Hop . | . . . . . . . . . . Pick Up 81 | . 15 4 15 4 12 6 3 16 6 Fast Attach 36 | 1 . 2 5 1 5 . 1 18 3 Attach 36 | 2 3 . 9 1 1 6 . 13 1 Detach 7 | . . 2 . . . . . 4 1 Swap 84 | . 12 1 5 8 15 4 7 25 7 Drop 66 | 2 9 8 11 4 15 3 . 9 5 Fire 505 | 6 46 40 48 23 111 50 6 127 48 Melee 68 | . . . . . 19 18 17 14 . Ram . | . . . . . . . . . . Kick 1 | . . . 1 . . . . . . Crush 10 | . 6 . 2 . . . . 1 1 Escape Stasis 31 | . . 3 . 10 . 10 . 8 . Rewire 46 | . . . . . 1 42 2 1 . Trap . | . . . . . . . . . . Miscellaneous 6 | . . . . 2 . 1 . 2 1 Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub) -10/Subcaves -8/Materials (discovered 4 exits: *Fac x2 / *Sto / Gar) -8/Garrison (discovered 4 exits: *Mat x4) -8/Materials (discovered 4 exits: *Fac x2 / *Sto / Gar) -8/Garrison (discovered 4 exits: Fac x3 / *Mat) -8/Materials -8/Garrison (discovered 3 exits: *Fac x2 / *Mat) -8/Materials History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 3) 87 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Central database locked down 308 | -10/Materials | Build established: Mutant 347 | -10/Materials | Discovered new exit (range 5) 426 | -10/Materials | Discovered new exit (range 16) 871 | -10/Materials | Discovered new exit (range 5) 1209 | -10/Materials | Discovered new exit (range 4) 1296 | -10/Materials | Discovered new exit (range 8) 1342 | -10/Materials | Discovered new exit (range 9) 1357 | -10/Materials | Prayed at D.C.S.S. Altar Unit 1369 | -10/Materials | Entered Subcaves 1370 | -10/Subcaves | Approached by a straggling Scientist 1398 | -10/Subcaves | Ranged accuracy permanently improved by X0-1V1 (+5%; -50 max core) 1429 | -10/Subcaves | Discovered new exit (range 9) 1573 | -10/Subcaves | A Subdweller sparked back to life 1573 | -10/Subcaves | A Subdweller sparked back to life 1573 | -10/Subcaves | A Subdweller sparked back to life 1601 | -10/Subcaves | Found Prototype Energy Cannon 1601 | -10/Subcaves | Identified Powered Cannon 1602 | -10/Subcaves | Attached Powered Cannon, gained temporary slot: Power 1631 | -10/Subcaves | X0-1V1 activates XOMVISION 1666 | -10/Subcaves | Ambushed by Subdweller buried in earth 1689 | -10/Subcaves | Ambushed by Subdweller buried in earth 1703 | -10/Subcaves | X0-1V1 caused items to flee you 1762 | -10/Subcaves | Visited Clippyterm 1767 | -10/Subcaves | Learned 40 Factory zone layouts 1767 | -10/Subcaves | Learned Factory emergency access door positions 1894 | -10/Subcaves | Shifting Twisted Machinery released Sub. Machine Gun 1900 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 1927 | -10/Subcaves | Items stopped fleeing you 1988 | -10/Subcaves | Learned 2 Materials zone layouts 2084 | -10/Subcaves | Visited 4L-MR0's lab 2130 | -10/Subcaves | Found Arachnoskeleton 2293 | -10/Subcaves | System corruption reached 10% 2328 | -10/Subcaves | Entered Materials 2328 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 2329 | -8/Materials | Identified exit to Factory 2332 | -8/Materials | Attached Arachnoskeleton, gained temporary slots: Propulsion x3 2599 | -8/Materials | Met 7R-MNS 2664 | -8/Materials | Discovered new exit (range 8) 2718 | -8/Materials | System corruption reached 10% 2740 | -8/Materials | Central database locked down 3012 | -8/Materials | X0-1V1 announced a LAN party 3022 | -8/Materials | X0-1V1 vaporized surrounding terrain (radius 18) 3027 | -8/Materials | Learned location of 1 exit from Recycling 3087 | -8/Materials | Learned location of Zion (-7) 3137 | -8/Materials | Learned Storage trap positions 3178 | -8/Materials | Learned location of 1 exit from Recycling 3209 | -8/Materials | Learned location of Lower Caves (-7) 3210 | -8/Materials | X0-1V1 revealed exit location to -7/Factory 3230 | -8/Materials | Learned Factory emergency access door positions 3239 | -8/Materials | Identified exit to Garrison 3258 | -8/Materials | Entered Garrison 3258 | -8/Garrison | Accompanied by 3 allies 3267 | -8/Garrison | Build established: Scavenger-Tank 3326 | -8/Garrison | Triggered checkpoint 3349 | -8/Garrison | Discovered new exit (range 62) 3349 | -8/Garrison | Discovered new exit (range 74) 3349 | -8/Garrison | Discovered new exit (range 41) 3349 | -8/Garrison | Discovered new exit (range 52) 3431 | -8/Garrison | Triggered checkpoint 3510 | -8/Garrison | Triggered checkpoint 3542 | -8/Garrison | Garrison Relay disabled 3575 | -8/Garrison | Propulsion slot count permanently improved by X0-1V1 (+1) 3610 | -8/Garrison | System corruption reached 30% 3645 | -8/Garrison | Installed Relay Interface Framework 3672 | -8/Garrison | Triggered checkpoint 3685 | -8/Garrison | Entered Materials 3686 | -8/Materials | Identified exit to Storage 3733 | -8/Materials | Matter capacity permanently improved by X0-1V1 (+200; -100 max core) 3764 | -8/Materials | X0-1V1 sent you to a vault 3866 | -8/Materials | Discovered exit to Factory (range 14) 3904 | -8/Materials | X0-1V1 put everyone to sleep 3907 | -8/Materials | Identified exit to Garrison 4062 | -8/Materials | X0-1V1 redirected Transport squads to designated parking area 4158 | -8/Materials | X0-1V1 vaporized surrounding terrain (radius 24) 4164 | -8/Materials | X0-1V1 sent you into danger 4233 | -8/Materials | Build established: Mutant 4235 | -8/Materials | Repaired Hvy. Assault Cannon 4312 | -8/Materials | Central database locked down 4384 | -8/Materials | Discovered exit to Factory (range 15) 4390 | -8/Materials | X0-1V1 woke everyone up 4602 | -8/Materials | X0-1V1 sent hostile X-57 Shotgunner (x3) 4924 | -8/Materials | Entered Garrison 4978 | -8/Garrison | Triggered checkpoint 4993 | -8/Garrison | Garrison Relay disabled 5070 | -8/Garrison | Core integrity fell below 50% 5091 | -8/Garrison | X0-1V1 vaporized surrounding terrain (radius 22) 5224 | -8/Garrison | Triggered checkpoint 5228 | -8/Garrison | Destroyed 7 combat bots 5299 | -8/Garrison | Core integrity restored by X0-1V1 (+72) 5314 | -8/Garrison | Triggered checkpoint 5315 | -8/Garrison | Triggered checkpoint 5367 | -8/Garrison | Triggered checkpoint 5408 | -8/Garrison | Triggered checkpoint 5445 | -8/Garrison | Discovered exit to Factory (range 50) 5445 | -8/Garrison | Discovered exit to Factory (range 54) 5445 | -8/Garrison | Discovered exit to Factory (range 20) 5445 | -8/Garrison | Discovered new exit (range 37) 5480 | -8/Garrison | Triggered checkpoint 5509 | -8/Garrison | Expanded RIF knowledge: Hotswap 5572 | -8/Garrison | Garrison Relay disabled 5701 | -8/Garrison | Triggered checkpoint 5743 | -8/Garrison | Entered Materials 5908 | -8/Materials | Repaired Med. Armor Plating 5953 | -8/Materials | Repaired Hvy. Assault Cannon 6110 | -8/Materials | Identified exit to Garrison 6110 | -8/Materials | Entered Garrison 6142 | -8/Garrison | Expanded RIF knowledge: Patrol Navigation 6321 | -8/Garrison | Garrison Relay disabled 6364 | -8/Garrison | Triggered checkpoint 6594 | -8/Garrison | Triggered checkpoint 6844 | -8/Garrison | Lost 4 parts (2n2w) 6859 | -8/Garrison | Triggered checkpoint 6898 | -8/Garrison | Garrison Relay disabled 6958 | -8/Garrison | X0-1V1 vaporized surrounding terrain (radius 17) 6958 | -8/Garrison | Discovered exit to Factory (range 12) 7126 | -8/Garrison | Triggered checkpoint 7168 | -8/Garrison | Expanded RIF knowledge: Autoassimilate 7225 | -8/Garrison | Build established: Bothacker-Tank 7231 | -8/Garrison | Discovered exit to Factory (range 12) 7296 | -8/Garrison | Triggered checkpoint 7334 | -8/Garrison | Core integrity fell below 20% 7367 | -8/Garrison | Lost 3 parts (1n2w) 7514 | -8/Garrison | Triggered checkpoint 7524 | -8/Garrison | X0-1V1 upgraded hostiles (x2) 7547 | -8/Garrison | X0-1V1 rescued you from certain death 7577 | -8/Garrison | Lost 9 parts (1p4n2u2w) 7636 | -8/Garrison | Build established: Bothacker-Mutant 7652 | -8/Garrison | Lost 3 parts (2n1u) 7732 | -8/Garrison | Core integrity restored by X0-1V1 (+72) 7940 | -8/Garrison | Discovered new exit (range 5) 7947 | -8/Garrison | Entered Materials 7959 | -8/Materials | X0-1V1 released a cloud of subatomizers 8129 | -8/Materials | Build established: Scavenger-Gunner 8146 | -8/Materials | X0-1V1 sent hostile G-34 Mercenary (x3) 8252 | -8/Materials | X0-1V1 foreshadows a heat wave 8392 | -8/Materials | Sterilization system engaged 8392 | -8/Materials | Non-combat units ordered to evacuate 8412 | -8/Materials | Ambient heat levels rising (+10) 8492 | -8/Materials | Combat units ordered to evacuate 8512 | -8/Materials | X0-1V1 downgraded hostiles (x1) 8530 | -8/Materials | Destroyed by Y-45 Defender with Beam Rifle Last Messages --------------- shutdown. 08508_ Discarded Relay Coupler [NC]. 08512_ X0-1V1: "We can take them down a peg or two." G-47 Trooper reshaped into weaker Grunt. 08512_ System corrupted: Hvy. Assault Cannon jammed. 08517_ Slug penetrates G-34 Mercenary. 08517_ G-34 Mercenary knocked back. 08519_ X0-1V1 sends you a sudden surge of matter. 08520_ S-10 Pest heat short circuits Lgt. Ion Engine. 08523_ System corrupted: FCS attempts to trigger Hvy. Assault Cannon. 08523_ System corrupted: Hvy. Assault Cannon misfires. X0-1V1's Piety Tracker suddenly appears amidst shimmering waves of color. 08530_ X0-1V1 bursts into laughter! Map ----- +----------------------------------------------------+ | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????? ????????? | | ?????????????????????????? #???????? | | ?????????????????????????? #???????? | | ?????????????????????????? #???????? | | ?????????????????????????? #???????? | | ?????????????????????????? #???????? | | ????????????????## #?????? +???????? | | ????????????????# ?????# #???????? | | ????????????????# """?# #???????? | | ????????????????# = """?# #???????? | | ????????????????# """?# #???????? | | ????????????????# ! ?+ #???????? | | ????????????????? Y # ##??????? | | ??????????????????? # s ;#??????? | | ?????????????????????== [# #???????? | | ??????????????????????? # #???????? | | ?#??????????????????????#@ Y #???????? | | ?# ??????????############;g #???????? | | ## #?????????# g #???????? | | # ##+####### ####????? | | ? ^ % !##???? | | ????# !#???? | | ????# !%!! !#???? | | ????# =!! "%" !#???? | | ????#^ *!! ^! %"" !#???? | | ????# *!! ! """ "T"Y !##???? | | ##### *!! """ """ ####????? | | = T#??????? | | ##### %% ##??????? | | ????## "##"%# ##### ! #???????? | | ?????# ###### #???# "#??????? | | ?????# ##???# #???# T#??????? | | ?????#%%#???# #???# #??????? | | ?????# ##???# #???# ##??????? | | ??#### ####?# #???# ^ #???????? | | ??# #?? #???# #???????? | | ??# #?? #???# #??????? | | ??# #?# ##?? #??????? | | ??# "%""" #? #?# /??????? | | ??# ""%"" #? #?# % ????????? | | ??# %"""% #? !#?# ??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 22 Energy Capacity 350 Matter Stores 500 Matter Capacity 500 Sight Range 20 Terrain Scan Density 10 Armor Coverage 450 Resistance: KI 20 Power Shielding 90 Evasion (%) 57 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Relay Coupler Types 2 Relay Coupler Value 99 Item Schematics ----------------- Huge Storage Unit | -8/Materials | Hacked Hcp. Storage Unit | -8/Materials | Hacked Hvy. Assault Cannon | -8/Materials | Scanalyzed Multitool | -8/Materials | Scanalyzed Robot Schematics ------------------ M-28 Smith | -8/Materials | Hacked Fabricated ------------ Nothing Repaired ---------- Hvy. Assault Cannon | 8% | -8/Materials Med. Armor Plating | 13% | -8/Materials Hvy. Assault Cannon | 69% | -8/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PitchforkEfficiencyThrower Manual? 0 Play Time 01:06:59 Cumulative 732.2 hours Start 2026.10.27 @ 05:10:24 End 2026.10.27 @ 06:16:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 650 Rogue 614 Adventurer 36 Explorer 0 Win Type - Total 11 Types 2/3/0/1/1/0/0/2/1/1 Lore% 88 Gallery% 77 Achievement% 72 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e8c4c1a2-a1b9-491a-adcb-474de8eaad96