Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.15 @ 09:57:17

Player: JackieG

Result: Destroyed by C-35 Carver with Carbide Saw

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (9)        1800
Robots Destroyed (93)      465
Value Destroyed (2374)     2374
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (126)                126
              TOTAL SCORE: 7405

 Bonus
-------
High Alert Combat Kills    126

 Cogmind 
---------
Core Integrity             0/1000
Matter                     134/300
Energy                     78/100
System Corruption          14%
Temperature                Cool (0)
Movement                   Flying (32)
Location                   -5/Factory

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
           VTOL Module
           VTOL Module
>          --- UTILITY (9) ------
  Improved Terrain Scan Processor
  Improved Melee Analysis Suite
           Hacking Suite
>          --- WEAPON (2) -------
           KE Penetrator
>          --- INVENTORY (5) ----
  Improved Plasma Cutter

 Peak State 
------------
>          --- POWER ------------
           Neutrino Core
>          --- PROPULSION -------
           Field Propulsion Drive
    Cooled Nuclear Pulse Thruster
           Nuclear Pulse Array
>          --- UTILITY ----------
  Improved Terrain Scan Processor
  Improved Melee Analysis Suite
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
           KE Penetrator
>          --- INVENTORY --------
           Backup Laser I
  Improved Datajack
[Rating: 50]

 Favorites 
-----------
Power                      Heavy Ion Engine
  Engine                   Heavy Ion Engine
  Power Core               Neutrino Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Flight Unit              Cesium-ion Thruster
Utility                    Hacking Suite
  Device                   Improved Terrain Scanner
  Storage                  Large Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Hardened Light Armor Plating
Weapon                     Enhanced Autogun
  Energy Gun               Advanced Beam Rifle
  Ballistic Gun            Enhanced Autogun
  Launcher                 Mini Grenade Launcher
  Impact Weapon            Maul
  Slashing Weapon          Power Sword

 Build                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Fac 
Slots Evolved              10   | .   .   .   2   2   2   2   .   .   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   1   1   .   .   .   1   
  Utility                  7    | .   .   .   2   1   1   2   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   
Parts Attached             108  | 7   1   1   17  47  9   3   3   1   19  
  Power                    11   | 1   1   .   2   3   1   .   .   1   2   
    Engine                 9    | 1   1   .   2   3   1   .   .   1   .   
    Core                   2    | .   .   .   .   .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   .   .   
  Propulsion               40   | 2   .   .   7   16  1   1   1   .   12  
    Treads                 21   | 2   .   .   7   12  .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   
    Flight                 19   | .   .   .   .   4   1   1   1   .   12  
  Utility                  24   | 2   .   1   4   12  3   2   .   .   .   
    Device                 8    | 1   .   1   1   4   1   .   .   .   .   
    Storage                3    | 1   .   .   1   1   .   .   .   .   .   
    Processor              5    | .   .   .   2   1   1   1   .   .   .   
    Hackware               5    | .   .   .   .   4   .   1   .   .   .   
    Protection             3    | .   .   .   .   2   1   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   
  Weapon                   33   | 2   .   .   4   16  4   .   2   .   5   
    Energy Gun             12   | .   .   .   3   6   2   .   .   .   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          14   | 2   .   .   .   8   .   .   1   .   3   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   
    Launcher               3    | .   .   .   1   2   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          3    | .   .   .   .   .   2   .   1   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   1   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  7    | .   .   .   1   5   .   .   .   .   1   
Parts Lost                 44   | .   .   1   3   12  .   .   2   2   24  
  Power                    7    | .   .   1   1   1   .   .   .   1   3   
  Propulsion               18   | .   .   .   .   3   .   .   1   1   13  
  Utility                  10   | .   .   .   .   5   .   .   1   .   4   
  Weapon                   9    | .   .   .   2   3   .   .   .   .   4   
  Highest Loss Streak      12   | .   .   1   1   5   .   .   2   2   12  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     91   | .   100 86  96  96  95  96  96  93  44  
  Engine                   7    | .   14  1   10  8   7   6   6   6   .   
  Treads                   19   | .   28  28  22  26  .   .   .   .   .   
  Flight                   5    | .   .   .   .   .   30  26  25  26  11  
  Device                   8    | .   14  14  12  8   6   6   6   6   1   
  Storage                  7    | .   14  14  11  8   .   .   .   .   .   
  Processor                8    | .   .   .   17  5   7   9   13  13  11  
  Hackware                 11   | .   .   .   .   13  23  26  26  26  12  
  Protection               3    | .   .   .   .   5   6   6   3   .   .   
  Energy Gun               6    | .   .   .   13  5   4   6   4   .   .   
  Ballistic Gun            9    | .   28  28  7   12  .   .   3   6   1   
  Impact Weapon            1    | .   .   .   .   .   6   6   4   6   1   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   
Heaviest Build             40   | 15  15  10  24  40  18  17  17  12  19  
  Greatest Support         69   | 40  40  40  46  69  19  19  19  19  36  
  Greatest Overweight (x)  4    | 4   .   .   .   1   .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 8   8   8   10  15  5   5   5   5   5   
  Average Capacity         10   | 7   8   8   8   14  5   5   5   5   5   
  Most Carried             15   | 4   7   8   8   15  5   5   5   5   5   
  Average Carried          9    | 3   5   7   7   13  4   4   4   4   2   
  Final Capacity           10   | 8   8   8   10  5   5   5   5   5   5   
  Final Carried            8    | 4   7   8   7   5   5   4   5   4   1   

 Class Distribution 
--------------------
 40% | Mutant
 22% | Scavenger-Mutant
 19% | Hacker-Mutant
 16% | Hacker-Sprinter

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
  Hacker-Sprinter | -7/Factory
  Hacker-Sprinter | -6/Factory
  Hacker-Sprinter | -6/Lower Caves
  Hacker-Sprinter | -6/Lower Caves
    Hacker-Mutant | -5/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   -6   -6   -6   -5   
-----------                Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  Fac  
Matter Collected           2005 | 254  58   123  269  1100 21   .    85   .    95   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    
Salvage Created            3043 | 30   98   300  843  1375 21   .    85   .    291  
  Parts                    200  | 2    5    11   58   103  .    .    5    .    16   
Haulers Intercepted        7    | .    .    .    2    4    .    .    .    .    1    
Recyclers Shooed           2    | .    .    .    .    1    .    .    .    .    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      3    | .    .    .    .    .    .    .    3    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Fac 
Combat Hostiles Destroyed  62   | .   2   4   19  28  .   .   3   .   6   
  Guns                     54   | .   2   4   17  22  .   .   3   .   6   
  AOE                      8    | .   .   .   2   6   .   .   .   .   .   
Classes Destroyed          12   | 1   1   1   8   1   .   .   .   .   .   
  Worker                   3    | .   .   .   1   1   .   .   .   .   1   
  Builder                  9    | .   .   .   3   6   .   .   .   .   .   
  Tunneler                 5    | 1   .   1   .   3   .   .   .   .   .   
  Hauler                   7    | .   .   .   2   4   .   .   .   .   1   
  Recycler                 3    | .   .   1   1   1   .   .   .   .   .   
  Operator                 2    | .   .   .   1   .   1   .   .   .   .   
  Watcher                  2    | .   .   .   2   .   .   .   .   .   .   
  Swarmer                  20   | .   .   .   3   8   .   .   3   .   6   
  Grunt                    29   | .   2   4   12  11  .   .   .   .   .   
  Duelist                  1    | .   .   .   1   .   .   .   .   .   .   
  Sentry                   10   | .   .   .   3   7   .   .   .   .   .   
  Hunter                   2    | .   .   .   .   2   .   .   .   .   .   
Best Kill Streak           10   | 1   2   4   7   10  1   .   3   .   4   
  Combat Bots Only         10   | .   2   2   4   10  .   .   3   .   4   
Max Kills in Single Turn   4    | 1   1   1   4   3   1   .   1   .   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   1   3   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   -7   -6   -6   -6   -5   
--------                   Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  Fac  
Hostile Shots Fired        654  | .    7    30   102  204  41   .    36   25   209  
  Missed                   207  | .    1    12   21   40   24   .    8    12   89   
Damage Taken               7152 | .    82   261  1037 2802 162  .    434  193  2181 
  Core                     1860 | .    18   52   228  321  17   .    135  77   1012 
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   18   | .    .    .    .    .    18   .    .    .    .    
Core Remaining (%)         71   | 100  .    72   43   41   97   .    .    75   .    
Volleys Fired              240  | 2    5    18   60   115  1    .    10   .    29   
  Largest                  2    | 2    2    2    2    2    1    .    2    .    1    
  Hottest                  122  | 40   40   40   121  122  61   .    55   .    61   
Shots Fired                431  | 4    10   36   119  213  1    .    20   .    28   
  Gun                      424  | 4    10   36   116  209  1    .    20   .    28   
  Cannon                   .    | .    .    .    .    .    .    .    .    .    .    
  Launcher                 7    | .    .    .    3    4    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  282  | 4    10   36   48   147  .    .    10   .    27   
  Thermal                  129  | .    .    .    55   62   1    .    10   .    1    
  Explosive                7    | .    .    .    3    4    .    .    .    .    .    
  Electromagnetic          13   | .    .    .    13   .    .    .    .    .    .    
  Robot Hit Streak         21   | 2    6    14   21   15   .    .    4    .    8    
  Robot Miss Streak        5    | 1    1    2    3    3    .    .    4    .    5    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    1    
  Secondary Targets        6    | .    .    1    2    2    .    .    1    .    .    
    Max Gunslinging Chain  1    | .    .    1    1    1    .    .    1    .    .    
Shots Hit Robots           278  | 2    7    26   88   129  1    .    8    .    17   
  Core Hits                174  | 1    4    12   70   71   .    .    6    .    10   
  Critical Kills           3    | .    .    .    .    2    .    .    .    .    1    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    .    .    .    .    
  Critical Strikes         10   | .    .    .    4    5    .    .    .    .    1    
    Burn                   6    | .    .    .    3    3    .    .    .    .    .    
    Destroy                4    | .    .    .    1    2    .    .    .    .    1    
Melee Attacks              20   | .    .    .    .    .    11   4    .    .    5    
  Impact                   19   | .    .    .    .    .    11   4    .    .    4    
  Slashing                 1    | .    .    .    .    .    .    .    .    .    1    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6162 | 27   93   329  1886 3058 60   .    146  .    563  
  Guns                     4744 | 27   93   329  1299 2394 .    .    146  .    456  
  Cannons                  .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               1251 | .    .    .    587  664  .    .    .    .    .    
  Melee                    156  | .    .    .    .    .    60   .    .    .    96   
  Ramming                  11   | .    .    .    .    .    .    .    .    .    11   
  Kinetic                  3111 | 27   93   329  444  1675 .    .    87   .    456  
  Thermal                  1646 | .    .    .    868  719  .    .    59   .    .    
  Explosive                1135 | .    .    .    471  664  .    .    .    .    .    
  Electromagnetic          103  | .    .    .    103  .    .    .    .    .    .    
  Impact                   110  | .    .    .    .    .    60   .    .    .    50   
  Slashing                 46   | .    .    .    .    .    .    .    .    .    46   
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    
Highest Corruption         14   | .    .    .    .    1    .    .    .    .    14   
  Average Corruption       6    | .    .    .    .    1    .    .    .    .    10   
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    .    .    
  Effects                  19   | .    .    .    .    3    .    .    .    .    16   
    Message Errors         6    | .    .    .    .    1    .    .    .    .    5    
    Matter Fused           2    | .    .    .    .    .    .    .    .    .    2    
    Heat Flow Errors       3    | .    .    .    .    .    .    .    .    .    3    
    Energy Discharges      2    | .    .    .    .    .    .    .    .    .    2    
    Parts Fused            1    | .    .    .    .    1    .    .    .    .    .    
    Data Loss (minor)      2    | .    .    .    .    1    .    .    .    .    1    
    Alerts                 1    | .    .    .    .    .    .    .    .    .    1    
    Misdirections          1    | .    .    .    .    .    .    .    .    .    1    
    Weapon Failures        1    | .    .    .    .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    
Overflow Damage            59   | .    .    .    4    5    25   .    .    .    25   
  Projectiles              .    | .    .    .    .    .    .    .    .    .    .    
  Explosions               9    | .    .    .    4    5    .    .    .    .    .    
  Melee                    50   | .    .    .    .    .    25   .    .    .    25   
Knockbacks                 .    | .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      50   | .    .    .    47   .    .    .    .    .    3    
  Shots                    1    | .    .    .    1    .    .    .    .    .    .    
  Rammed                   6    | .    .    .    .    .    .    .    .    .    6    
Targets Rammed             6    | .    .    .    .    .    .    .    .    .    6    
  Kicked                   .    | .    .    .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    
Highest Temperature        510  | .    2    15   510  360  20   .    4    2    243  
  Average Temperature      113  | .    2    6    126  119  16   .    2    2    90   
  Received Heat Transfer   1644 | .    45   162  360  855  6    .    .    27   189  
  Effects                  8    | .    .    .    3    5    .    .    .    .    .    
    Shutdowns              2    | .    .    .    2    .    .    .    .    .    .    
    Energy Bleed           2    | .    .    .    .    2    .    .    .    .    .    
    Interference           2    | .    .    .    .    2    .    .    .    .    .    
    Short Circuit          2    | .    .    .    1    1    .    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Fried              2    | .    .    .    .    .    2    .    .    .    .    
  Impact Corruptions       2    | .    .    .    .    .    1    .    .    .    1    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    
  Parts Melted             3    | .    .    .    1    2    .    .    .    .    .    
  Heat Transferred         3515 | .    .    .    1665 1628 .    .    222  .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      1    | .    .    .    1    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Fac 
Peak Influence             645  | 5   104 155 390 645 444 119 .   .   481 
  Initial                  219  | .   3   40  60  160 219 119 .   .   30  
  Average                  277  | 2   48  109 181 381 330 65  .   .   258 
Maximum Alert Level        2    | .   .   .   1   2   2   .   .   .   2   
  Low Security (%)         37   | 100 100 100 57  20  .   100 .   .   20  
  Level 1                  33   | .   .   .   42  26  61  .   .   .   69  
  Level 2                  29   | .   .   .   .   53  38  .   .   .   10  
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          19   | .   1   .   4   5   3   2   .   .   4   
  Investigation            9    | .   1   .   2   2   2   2   .   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   .   .   
  Reinforcement            7    | .   .   .   2   1   1   .   .   .   3   
  Assault                  2    | .   .   .   .   1   .   .   .   .   1   
  Garrison                 1    | .   .   .   .   1   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Fac 
Distress Signals           6    | .   .   .   1   4   .   .   .   .   1   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   
Times Spotted              149  | .   3   4   30  45  9   .   4   10  44  
  Peak Tracking Total      12   | .   1   2   6   9   6   .   3   11  12  
  Tactical Retreats        14   | .   .   .   .   1   3   .   .   .   10  

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Fac 
Traps Triggered            1    | .   .   .   .   1   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  
----------                 Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Fac 
Machines Disabled          3    | .   .   1   2   .   .   .   .   .   .   
  Max in Single Turn       2    | .   .   1   2   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   .   .   .   1   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  
---------                  Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Fac 
Machines Accessed          22   | .   1   .   4   7   4   3   .   1   2   
  Terminals                14   | .   .   .   3   5   3   1   .   1   1   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   .   .   1   .   .   .   .   
  Recycling Units          4    | .   1   .   1   .   .   1   .   .   1   
  Scanalyzers              2    | .   .   .   .   1   .   1   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   
Total Hacks                57   | .   3   .   10  21  10  5   .   4   4   
  Successful               40   | .   2   .   4   14  8   5   .   4   3   
  Failed                   16   | .   1   .   6   6   2   .   .   .   1   
    Catastrophic           .    | .   .   .   .   .   .   .   .   .   .   
  Database Lockouts        1    | .   .   .   .   1   .   .   .   .   .   
  Manual                   11   | .   6   .   2   .   1   1   .   1   .   
  Terminals                42   | .   .   .   9   18  7   1   .   4   3   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   3   .   .   .   .   
  Recycling Units          6    | .   3   .   1   .   .   1   .   .   1   
  Scanalyzers              5    | .   .   .   .   2   .   3   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   .   .   
Terminal Hacks             25   | .   .   .   3   11  4   1   .   4   2   
  Record                   17   | .   .   .   1   8   4   .   .   4   .   
  Level Access Points      1    | .   .   .   1   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   1   
  Terminal Index           1    | .   .   .   .   .   .   .   .   .   1   
  Alert Level              2    | .   .   .   .   2   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   .   1   .   .   .   
  Locate Traps             1    | .   .   .   .   1   .   .   .   .   .   
  Hauler Manifests         1    | .   .   .   1   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       3    | .   .   .   .   .   3   .   .   .   .   
  Scan Component           1    | .   .   .   .   .   1   .   .   .   .   
  Repair                   1    | .   .   .   .   .   1   .   .   .   .   
  Refit                    1    | .   .   .   .   .   1   .   .   .   .   
Recycling Unit Hacks       1    | .   .   .   .   .   .   .   .   .   1   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   1   
Scanalyzer                 5    | .   .   .   .   2   .   3   .   .   .   
  Insert Component         2    | .   .   .   .   1   .   1   .   .   .   
  Analyze                  3    | .   .   .   .   1   .   2   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   .   .   
Unauthorized Hacks         5    | .   2   .   1   .   1   1   .   .   .   
  Terminals                1    | .   .   .   .   .   1   .   .   .   .   
    Botnet                 1    | .   .   .   .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   1   .   .   1   .   .   .   
    Mask                   1    | .   1   .   .   .   .   .   .   .   .   
    Tunnel                 3    | .   1   .   1   .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   
Hacking Detections         14   | .   1   .   3   5   3   1   .   1   .   
  Full Trace Events        7    | .   .   .   1   3   2   1   .   .   .   
  Feedback Events          1    | .   .   .   .   1   .   .   .   .   .   
    Corruption             1    | .   .   .   .   1   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   2    | .   .   .   .   1   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   1   .   .   .   .   
  Time                     38   | .   .   .   .   .   38  .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   .   .   2   
Parts Scanalyzed           2    | .   .   .   .   1   .   1   .   .   .   
  Part Schematics Acquired 2    | .   .   .   .   1   .   1   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  
------------               Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   .   .   .   .   2   
  Machine Destruction      2    | .   .   .   .   .   .   .   .   .   2   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  
--------                   Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Fac 
Total Allies               .    | .   .   .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -6  -6  -5  
-------                    Run  | Yrd Mat Min Mat Mat Fac Fac Low Low Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   1   .   .   .   .   2   1   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   -6   -6   -5   
-------------              Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  Fac  
Turns Passed               4596 | 211  116  188  960  2059 412  96   143  29   382  
Spaces Moved               3573 | 120  51   78   398  887  542  251  414  106  726  
  Core                     131  | 11   .    .    .    .    .    .    .    .    120  
  Treads                   1502 | 109  51   78   398  866  .    .    .    .    .    
  Legs                     .    | .    .    .    .    .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    
  Flight                   1940 | .    .    .    .    21   542  251  414  106  606  
  Fastest Speed            26   | 50   160  160  160  29   26   26   26   26   26   
  Average Speed            84   | 159  160  160  160  155  26   26   26   26   35   
  Slowest Speed            250  | 250  160  160  160  240  26   26   29   29   100  
  Overloaded Moves         28   | .    .    .    .    .    .    .    .    .    28   
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            18   | .    .    .    .    2    5    2    .    1    8    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       29   | 9    12   22   37   74   20   9    71   14   27   
  Regions Visited          9
    Branch Regions         3
  Pre-discovered Areas     3    | .    1    .    1    .    .    1    .    .    .    
  Known Exits Taken        2    | .    .    .    1    .    .    .    1    .    .    
  Unknown Exits Taken      7    | 1    1    1    .    1    1    1    .    1    .    
Scrap Searched             2    | .    .    1    .    .    .    .    1    .    .    
Spaces Dug                 15   | .    .    .    .    .    8    4    .    .    3    
Terrain Destroyed          75   | .    .    .    27   32   8    4    .    .    4    
  Melee                    15   | .    .    .    .    .    8    4    .    .    3    
  Projectile               1    | .    .    .    .    .    .    .    .    .    1    
  AOE                      59   | .    .    .    27   32   .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -6   -6   -6   -5   
---------                  Run  | Yrd  Mat  Min  Mat  Mat  Fac  Fac  Low  Low  Fac  
Total                      4695 | 132  76   105  604  1393 782  270  429  105  799  
  Wait                     646  | .    16   7    94   282  218  14   2    .    13   
  Move                     3528 | 119  50   77   397  882  531  246  413  103  710  
  Hop                      18   | .    .    .    .    2    5    2    .    1    8    
  Pick Up                  71   | 4    3    1    18   34   3    .    1    .    7    
  Fast Attach              38   | 7    1    1    5    9    3    1    1    .    10   
  Attach                   32   | .    .    .    3    16   2    2    .    1    8    
  Detach                   4    | .    .    .    .    2    1    1    .    .    .    
  Swap                     38   | .    .    .    9    22   4    .    2    .    1    
  Drop                     54   | .    1    1    18   29   3    .    .    .    2    
  Fire                     240  | 2    5    18   60   115  1    .    10   .    29   
  Melee                    20   | .    .    .    .    .    11   4    .    .    5    
  Ram                      6    | .    .    .    .    .    .    .    .    .    6    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory
-6/Factory
-6/Lower Caves
-6/Lower Caves
-5/Factory (discovered 2 exits: Upp x2)

 History 
---------
 Turn | Location       | Event
   17 | -11/Scrapyard  | Discovered new exit (range 15)
  212 | -11/Scrapyard  | Entered Materials
  314 | -10/Materials  | Build established: Mutant
  316 | -10/Materials  | Discovered new exit (range 9)
  328 | -10/Materials  | Entered Mines
  404 | -10/Mines      | Discovered new exit (range 13)
  412 | -10/Mines      | Learned 4 Materials zone layouts
  516 | -10/Mines      | Entered Materials
  516 | -9/Materials   | Evolved 2 slots: Utility x2
 1401 | -9/Materials   | Identified exit to Materials
 1416 | -9/Materials   | Core integrity fell below 50%
 1476 | -9/Materials   | Entered another Materials area
 1476 | -8/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
 2407 | -8/Materials   | Garrison activated, responded to threat
 2469 | -8/Materials   | Destroyed 10 combat bots
 2505 | -8/Materials   | Build established: Hacker-Mutant
 2557 | -8/Materials   | Central database locked down
 3163 | -8/Materials   | Build established: Scavenger-Mutant
 3367 | -8/Materials   | Lost 3 parts (2u1w)
 3457 | -8/Materials   | Discovered new exit (range 16)
 3476 | -8/Materials   | First assault squad dispatched
 3522 | -8/Materials   | Core integrity fell below 50%
 3535 | -8/Materials   | Entered Factory
 3535 | -7/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 3551 | -7/Factory     | Lost 5 parts (1p3n1w)
 3743 | -7/Factory     | Repaired Imp. Terrain Scanner
 3765 | -7/Factory     | Discovered new exit (range 14)
 3813 | -7/Factory     | Build established: Hacker-Sprinter
 3947 | -7/Factory     | Entered another Factory area
 3947 | -6/Factory     | Evolved 2 slots: Utility x2
 4040 | -6/Factory     | Discovered new exit (range 8)
 4043 | -6/Factory     | Entered Lower Caves
 4044 | -6/Lower Caves | Encountered a Warlord checkpoint
 4072 | -6/Lower Caves | Learned Factory trap positions
 4088 | -6/Lower Caves | Identified exit to Lower Caves
 4186 | -6/Lower Caves | Entered another Lower Caves area
 4191 | -6/Lower Caves | Learned Factory stockpile data
 4210 | -6/Lower Caves | Learned Armory trap positions
 4210 | -6/Lower Caves | Learned Factory stockpile data
 4210 | -6/Lower Caves | Learned Factory security intel
 4211 | -6/Lower Caves | Attracted the attention of an 0b10 base
 4212 | -6/Lower Caves | Discovered new exit (range 14)
 4215 | -6/Lower Caves | Entered Factory
 4215 | -5/Factory     | Evolved 2 slots: Propulsion x1, Utility x1
 4216 | -5/Factory     | Loaded intel: 115 trap records
 4226 | -5/Factory     | Identified exit to Upper Caves
 4330 | -5/Factory     | Core integrity fell below 50%
 4359 | -5/Factory     | Lost 12 parts (1p5n3u3w)
 4384 | -5/Factory     | System corruption reached 10%
 4404 | -5/Factory     | Core integrity fell below 20%
 4475 | -5/Factory     | Lost 3 parts (2n1w)
 4597 | -5/Factory     | Destroyed by C-35 Carver with Carbide Saw

 Last Messages 
---------------
VTOL Module destroyed.
Penetrated by Slug.
Neutrino Core destroyed.
Cld. Nuclear Pulse Thruster destroyed.
R-10 Processor collects Imp. Datajack.
R-10 Processor collects Lgt. Nuclear Core.
P-70 Sage resets Y-64 Sentinel, system
  corruption cleaned.
VTOL Module destroyed.
Lgt. Nuclear Core destroyed.
R-10 Processor collects Lgt. Nuclear Core.
Slug penetrates C-35 Carver.
R-10 Processor sends out distress signal.
 G4RL:4ALCJT|3FQN>:YM7,NX
Slug penetrates Wall.
KE Penetrator severed.
Acquired KE Penetrator.
VTOL Module destroyed.
Nuclear Pulse Array destroyed.
Slug penetrates Wall. <x2>

 Map 
-----
+----------------------------------------------------+
| ??????????????????????????????????????????#  """ " |
| ??????????????????????????????????????????#  """ " |
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| ??????????????????????????????????????????#     #  |
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| ???????????????########+############            #? |
| ???????????????#                                #? |
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| ???????????????#                                #? |
| ???????????????#   ### #########%###            ## |
| ???????????????#   #?# #???????# #?### ####     #  |
| ???????????????#   #?# #???????# #???#????#     #  |
| ???????????????#   ###+#######?# #????????#     #  |
| ??????????????##   ##        #?# #????????#     +  |
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| ??????????????#     #     !  # " " " " " !#     #  |
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| ????????#  =  %## ###    @   # " " "%" "  #     #? |
| ????????# =    #%  #####c##### " " " " "  #     #? |
| ????????#    [ /      Yp     + " " " " "  #     ## |
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| ???????????????????????#########                   |
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| ????????????????????????????#  ^                   |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           58
Energy Generation          19
Energy Capacity            315
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       110
Armor Coverage             225
Evasion (%)                64
Targeting Accuracy         5
Melee Accuracy             6
Recoil Reduction           3
Offensive Hacking          40

 Item Schematics 
-----------------
    Hacking Suite | -8/Materials | Scanalyzed
 Imp. VTOL Module | -6/Factory   | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              FlakWeaponsPenetrator
  Manual?         0
Play Time         01:23:29
  Cumulative      27.9 hours
  Start           2024.04.15 @ 07:18:48
  End             2024.04.15 @ 09:57:17
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          28
  Rogue           25
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          28
Achievement%      29
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 31377926-f19e-4e08-ba0f-b0585e31316d