Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.24 @ 21:05:38 Player: CowMind Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (98) 490 Value Destroyed (4201) 4201 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (2630) 2630 TOTAL SCORE: 14881 Bonus ------- High Alert Combat Kills 383 Follower Combat Kills 47 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 1500 Cogmind --------- Core Integrity 0/1600 Matter 28/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (12) -- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Quantum Reactor Light Quantum Reactor Improved Remote Datajack Peak State ------------ > --- POWER ------------ Neutrino Core Improved Fusion Compressor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Small Storage Unit Improved Kinecellerator Improved Weapon Cycler > --- WEAPON ----------- Heavy Mace Heavy Mace > --- INVENTORY -------- Nuclear Pulse Array Nuclear Pulse Array Improved KE Penetrator Improved KE Penetrator Improved KE Penetrator [Rating: 84] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Reactor Light Particle Reactor Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Flight Unit Nuclear Pulse Array Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Autogun Energy Gun Small Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Gar Fac DSF Fac Fac DSF Fac Res Res DSF Acc Slots Evolved 18 | . . 2 . 2 . 2 . 2 2 . 2 2 2 . 2 Power 2 | . . . . 1 . . . . 1 . . . . . . Propulsion 10 | . . . . 1 . 1 . . . . 2 2 2 . 2 Utility 3 | . . 1 . . . 1 . 1 . . . . . . . Weapon 3 | . . 1 . . . . . 1 1 . . . . . . Parts Attached 93 | 6 3 3 . 18 14 . 20 12 1 3 5 3 2 2 1 Power 19 | 1 . . . 4 4 . 2 3 . . 2 . 2 . 1 Engine 9 | 1 . . . 2 2 . 1 3 . . . . . . . Core 7 | . . . . 2 2 . 1 . . . 2 . . . . Reactor 3 | . . . . . . . . . . . . . 2 . 1 Propulsion 33 | 2 . . . 5 6 . 9 3 1 1 1 3 . 2 . Treads 3 | . . . . . . . 3 . . . . . . . . Leg 22 | 2 . . . 5 6 . 6 3 . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 8 | . . . . . . . . . 1 1 1 3 . 2 . Utility 15 | 1 . 2 . 2 2 . 3 3 . 2 . . . . . Device 6 | . . 1 . 1 . . . 2 . 2 . . . . . Storage 2 | 1 . . . . 1 . . . . . . . . . . Processor 4 | . . . . . 1 . 3 . . . . . . . . Hackware . | . . . . . . . . . . . . . . . . Protection 3 | . . 1 . 1 . . . 1 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . Weapon 26 | 2 3 1 . 7 2 . 6 3 . . 2 . . . . Energy Gun 3 | 1 1 . . . . . 1 . . . . . . . . Energy Cannon 2 | . . . . 2 . . . . . . . . . . . Ballistic Gun 15 | 1 1 1 . 4 1 . 5 2 . . . . . . . Ballistic Cannon 1 | . . . . . . . . 1 . . . . . . . Launcher 2 | . 1 . . 1 . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . . . 1 . . . . . 2 . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . 1 . . . . . . 1 . . . 1 . . . Parts Lost 53 | . . . . 14 4 . 9 19 . . 1 1 . 2 3 Power 14 | . . . . 3 2 . 4 3 . . 1 . . 1 . Propulsion 20 | . . . . 5 1 . 4 5 . . . 1 . 1 3 Utility 8 | . . . . 3 . . . 5 . . . . . . . Weapon 11 | . . . . 3 1 . 1 6 . . . . . . . Highest Loss Streak 9 | . . . . 9 2 . 4 9 . . 1 1 . 2 2 To Critical Strikes 1 | . . . . 1 . . . . . . . . . . . Average Backups 6 | . 5 7 8 7 7 8 7 6 5 4 3 3 3 2 2 Power . | . 1 1 1 . . 1 . . 1 . . . . . 1 Propulsion 1 | . . . . . 2 3 1 1 1 1 3 2 2 1 . Utility 1 | . . 1 2 1 1 3 4 3 3 2 . . . . . Weapon 2 | . 3 4 5 4 3 1 1 . . . . 1 . . . Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 15 | . . . . 1 . . 2 3 . 3 . 2 2 . 2 Power 2 | . . . . . . . . . . . . . 1 . 1 Propulsion 3 | . . . . . . . 2 . . 1 . . . . . Utility 4 | . . . . . . . . 2 . 2 . . . . . Weapon 5 | . . . . 1 . . . 1 . . . 2 1 . . Tool/Special 1 | . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 72 | . 85 88 88 84 94 84 83 81 7 25 43 20 11 10 8 Engine 7 | . 14 11 11 14 9 7 2 8 . . . . . . . Core 3 | . . . . 2 7 7 4 2 . 3 8 2 . . . Treads 2 | . . . . . . . 5 8 . . . . . . . Leg 15 | . 28 22 22 19 24 23 20 11 . . . . . . . Flight 1 | . . . . . . . . . 1 7 15 11 8 8 8 Device 5 | . . 10 11 7 9 7 . 6 . 7 10 2 . . . Storage 6 | . 14 11 11 9 9 7 7 5 . . 5 1 . . . Processor 7 | . . . . . 7 7 21 15 5 5 . . . . . Protection 1 | . . . . 6 . . . 2 . . . . . . . Ballistic Gun 15 | . 14 28 33 20 22 15 15 15 . . . . . . . Impact Weapon 1 | . . . . . 4 7 1 . . . 3 1 . . . Peak Build Rating 84 | 6 9 12 10 26 24 20 46 59 17 48 71 84 44 36 35 Average Rating 27 | 4 7 10 10 14 19 20 32 45 12 35 63 38 34 30 23 On Entrance 22 | . 6 7 10 10 19 20 20 40 5 17 44 71 28 36 33 Avg Prop Armor Cover (%) 5 | . . . . . . . 6 6 . . . 5 8 . 5 Naked Turns 147 | . . . . . . . . . . . . 64 . . 83 Heaviest Build 57 | 12 16 17 15 38 31 27 27 57 . 16 38 38 14 14 . Greatest Support 72 | 20 20 20 20 35 35 30 72 60 13 26 39 52 23 33 33 Greatest Overweight (x) 2 | 1 . . . 2 1 . 1 2 . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 5 8 8 8 5 5 5 Average Capacity 7 | 7 8 8 8 8 8 8 8 7 5 5 8 5 5 5 5 Most Carried 8 | 2 8 8 8 8 8 8 8 8 5 8 6 8 5 5 3 Average Carried 6 | . 5 7 7 7 7 8 7 6 5 4 6 5 4 4 2 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 5 8 8 5 5 5 5 Final Carried 8 | 2 8 8 8 7 8 8 8 5 5 8 6 5 5 1 3 Class Distribution -------------------- 28% | Scavenger-Gunner 24% | Mutant 24% | Scavenger-Mutant 15% | Tank 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Mines Tank | -8/Materials Scavenger-Mutant | -8/Garrison Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/DSF Scavenger-Gunner | -6/Factory Mutant | -5/Factory Mutant | -5/DSF Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Mutant | -2/DSF Mutant | -1/Access Resources | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 ----------- Run | Yrd Mat Mat Min Mat Gar Fac DSF Fac Fac DSF Fac Res Res DSF Acc Matter Collected 2597 | 129 168 27 . 348 757 . 647 467 . . . 36 . 9 9 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3249 | . 172 41 . 827 817 . 735 657 . . . . . . . Parts 190 | . 9 8 . 70 46 . 34 23 . . . . . . . Haulers Intercepted 1 | . . . . 1 . . . . . . . . . . . Recyclers Shooed 3 | . . . . . . . . 2 . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Gar Fac DSF Fac Fac DSF Fac Res Res DSF Acc Combat Hostiles Destroyed 84 | . 6 4 . 23 23 . 14 14 . . . . . . . Guns 59 | . 4 1 . 12 17 . 13 12 . . . . . . . Cannons 5 | . . . . 5 . . . . . . . . . . . AOE 17 | . 2 3 . 5 5 . . 2 . . . . . . . Classes Destroyed 15 | . 3 1 . 4 2 . 3 2 . . . . . . . Worker 8 | . . . . 1 . . . 7 . . . . . . . Builder 3 | . 1 . . 2 . . . . . . . . . . . Hauler 1 | . . . . 1 . . . . . . . . . . . Operator 1 | . . 1 . . . . . . . . . . . . . Watcher 1 | . . . . . . . . 1 . . . . . . . Swarmer 28 | . 3 4 . 9 6 . 3 3 . . . . . . . Cutter 2 | . . . . . 2 . . . . . . . . . . Grunt 31 | . 3 . . 9 8 . 4 7 . . . . . . . Brawler 4 | . . . . . 2 . 1 1 . . . . . . . Duelist 1 | . . . . . . . 1 . . . . . . . . Sentry 9 | . . . . 4 4 . . 1 . . . . . . . Specialist 3 | . . . . . . . 3 . . . . . . . . Hunter 4 | . . . . 1 1 . 1 1 . . . . . . . Programmer 1 | . . . . . . . . 1 . . . . . . . Heavy 1 | . . . . . . . 1 . . . . . . . . Best Kill Streak 10 | . 4 4 . 10 7 . 4 7 . . . . . . . Combat Bots Only 8 | . 3 4 . 8 7 . 4 3 . . . . . . . Max Kills in Single Turn 3 | . 3 3 . 2 2 . 2 3 . . . . . . . Gunslinging 1 | . . . . 1 . . 1 . . . . . . . . Exploded 3 | . 2 3 . 2 2 . . 2 . . . . . . . Melee . | . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Mat Gar Fac DSF Fac Fac DSF Fac Res Res DSF Acc Hostile Shots Fired 1002 | . 28 6 . 219 87 . 154 237 . 1 50 38 1 6 175 Missed 370 | . 11 . . 67 26 . 46 73 . 1 30 16 . 1 99 Hits 632 | . 17 6 . 152 61 . 108 164 . . 20 22 1 5 76 Melee 7 | . . . . . 3 . 3 1 . . . . . . . Projectile 625 | . 17 6 . 152 58 . 105 163 . . 20 22 1 5 76 AOE 1 | . . . . . . . . . . . . . . . 1 Critical Strikes 20 | . . . . 4 4 . 4 5 . . . 1 . 1 1 Damage Taken 10551 | . 147 36 . 1741 892 . 2037 2652 . . 327 414 26 364 1915 Core 3727 | . 29 . . 342 88 . 408 625 . . 82 251 26 258 1618 Absorbed by Shields 202 | . . 14 . 188 . . . . . . . . . . . Core Remaining (%) 72 | 100 88 . 100 . 21 . 41 26 . 100 92 80 . 80 . Volleys Fired 246 | . 12 5 . 77 43 . 43 66 . . . . . . . Largest 4 | . 2 3 . 3 3 . 3 4 . . . . . . . Hottest 173 | . 65 60 . 173 69 . 91 134 . . . . . . . Shots Fired 544 | . 23 11 . 184 115 . 94 117 . . . . . . . Gun 472 | . 22 10 . 135 112 . 94 99 . . . . . . . Cannon 62 | . . . . 44 . . . 18 . . . . . . . Launcher 10 | . 1 1 . 5 3 . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 475 | . 11 10 . 135 112 . 90 117 . . . . . . . Thermal 56 | . 8 . . 44 . . 4 . . . . . . . . Explosive 10 | . 1 1 . 5 3 . . . . . . . . . . Electromagnetic 3 | . 3 . . . . . . . . . . . . . . Robot Hit Streak 13 | . 4 9 . 13 7 . 11 12 . . . . . . . Robot Miss Streak 9 | . 3 1 . 3 4 . 2 9 . . . . . . . Penetration Max 2 | . . . . . . . 1 2 . . . . . . . Secondary Targets 6 | . . . . 1 4 . 1 . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 1 . 1 . . . . . . . . Shots Hit Robots 342 | . 12 10 . 111 60 . 69 80 . . . . . . . Core Hits 201 | . 12 7 . 49 39 . 28 65 . . . 1 . . . Critical Kills 3 | . . . . 1 . . . 2 . . . . . . . Critical Parts Destroyed 7 | . . 1 . . . . 4 2 . . . . . . . Critical Strikes 10 | . . 1 . 1 . . 4 4 . . . . . . . Meltdown 1 | . . . . 1 . . . . . . . . . . . Destroy 8 | . . 1 . . . . 3 4 . . . . . . . Smash 1 | . . . . . . . 1 . . . . . . . . Melee Attacks 43 | . . . . . 32 3 8 . . . . . . . . Impact 43 | . . . . . 32 3 8 . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 2 | . . . . . 1 . 1 . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 8225 | . 274 242 . 1987 1225 . 1645 2826 . . . 5 . . 21 Guns 4746 | . 135 75 . 709 864 . 1333 1630 . . . . . . . Cannons 999 | . . . . 675 . . . 324 . . . . . . . Explosions 2063 | . 139 167 . 579 311 . . 867 . . . . . . . Melee 362 | . . . . . 50 . 312 . . . . . . . . Ramming 55 | . . . . 24 . . . 5 . . . 5 . . 21 Kinetic 4949 | . 48 75 . 709 864 . 1299 1954 . . . . . . . Thermal 786 | . 77 . . 675 . . 34 . . . . . . . . Explosive 2039 | . 115 167 . 579 311 . . 867 . . . . . . . Electromagnetic 34 | . 34 . . . . . . . . . . . . . . Impact 362 | . . . . . 50 . 312 . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . . 4 . . . 1 2 2 2 Average Corruption 2 | . . . . . . . . 3 . . . 1 2 2 1 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 24 | . . . . . . . . 15 . . . 3 2 . 4 Message Errors 6 | . . . . . . . . 3 . . . 1 . . 2 Matter Fused 5 | . . . . . . . . 4 . . . 1 . . . Heat Flow Errors 2 | . . . . . . . . 1 . . . . . . 1 Energy Discharges 5 | . . . . . . . . 3 . . . 1 1 . . Data Loss (minor) 1 | . . . . . . . . . . . . . 1 . . Data Loss (major) 2 | . . . . . . . . 2 . . . . . . . Misfires 1 | . . . . . . . . 1 . . . . . . . Alerts 1 | . . . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . 1 . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 342 | . . 4 . 33 10 . 130 165 . . . . . . . Projectiles 93 | . . . . 33 . . . 60 . . . . . . . Explosions 109 | . . 4 . . . . . 105 . . . . . . . Melee 140 | . . . . . 10 . 130 . . . . . . . . Knockbacks 7 | . . . . . . . 1 6 . . . . . . . Impact 1 | . . . . . . . 1 . . . . . . . . Kinetic 5 | . . . . . . . . 5 . . . . . . . Secondary 1 | . . . . . . . . 1 . . . . . . . Self-Inflicted Damage 131 | . . . . . 56 . . 63 . . . 2 . . 10 Shots 2 | . . . . . 1 . . 1 . . . . . . . Rammed 7 | . . . . . . . . . . . . 4 . . 3 Targets Rammed 16 | . . . . 5 . . . 4 . . . 4 . . 3 Kicked 9 | . . . . 5 . . . 4 . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 571 | . 58 14 . 326 22 . 571 454 . . 49 . . . 234 Average Temperature 102 | . 25 10 . 85 6 . 326 107 . . 30 . . . 127 Received Heat Transfer 2206 | . 18 . . 646 297 . 513 597 . . 42 63 . . 30 Effects 19 | . . . . 3 . . 9 7 . . . . . . . Shutdowns 6 | . . . . . . . 3 3 . . . . . . . Energy Bleed 5 | . . . . 1 . . 2 2 . . . . . . . Interference 3 | . . . . 2 . . . 1 . . . . . . . Matter Decay 1 | . . . . . . . 1 . . . . . . . . Short Circuit 1 | . . . . . . . 1 . . . . . . . . Damage (minor) 2 | . . . . . . . 1 1 . . . . . . . Damage (major) 1 | . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . . 1 . 1 . . . . . . . . Combat Hostiles 2 | . . . . . 1 . 1 . . . . . . . . Parts Fried 3 | . . . . . 1 . 2 . . . . . . . . Impact Corruptions 4 | . . . . . 1 . 2 1 . . . . . . . Robots Melted 1 | . . . . 1 . . . . . . . . . . . Combat Hostiles 1 | . . . . 1 . . . . . . . . . . . Parts Melted 1 | . . . . 1 . . . . . . . . . . . Heat Transferred 1248 | . 175 . . 999 . . 74 . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Gar Fac DSF Fac Fac DSF Fac Res Res DSF Acc Maximum Alert Level 3 | . . . . 1 3 2 2 1 . . . . . . 1 Low Security (%) 52 | 100 100 100 100 88 6 . . 38 100 100 100 100 100 100 75 Level 1 24 | . . . . 11 16 . 36 61 . . . . . . 24 Level 2 9 | . . . . . 14 100 63 . . . . . . . . Level 3 12 | . . . . . 62 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . . . . . Peak Influence 967 | . 85 101 27 303 967 509 644 374 175 130 172 97 30 . 346 Initial 507 | . . 31 27 . 193 507 352 338 175 115 67 90 12 . . Average 269 | . 40 45 13 83 654 502 448 230 173 115 96 57 8 . 136 Influence Increases 3715 | . 155 110 . 744 814 17 382 680 . 15 165 72 30 . 531 Destroy 0b10 Robot/C 1740 | . 120 80 . 520 460 . 280 280 . . . . . . . Destroy 0b10 Robot/NC 75 | . 5 5 . 20 . . 5 40 . . . . . . . Destroy Leader 264 | . 20 10 . 122 20 . 50 42 . . . . . . . Allied During Kill 10 | . . . . 10 . . . . . . . . . . . Successful Hack 86 | . 3 6 . . 14 15 . . . . . 27 . . 21 Disable Machine 135 | . . . . 15 . . . 120 . . . . . . . Anti-Garrison Action 250 | . . . . . 250 . . . . . . . . . . Destroy Structure 135 | . 7 9 . 42 40 2 2 33 . . . . . . . Partial Spotted 75 | . . . . . . . . . . . . 15 30 . 30 Lose Combat Pursuer 945 | . . . . 15 30 . 45 165 . 15 165 30 . . 480 Influence Decreases 3382 | . 80 114 71 447 144 480 242 966 193 50 123 222 52 . 198 Entered New Map 1498 | . . 44 44 . 104 460 152 306 183 50 63 82 10 . . Time Decay 1374 | . 80 70 27 317 . 20 . 470 10 . 50 120 42 . 168 Lost Part 500 | . . . . 130 40 . 90 190 . . 10 10 . . 30 Lost Ally 10 | . . . . . . . . . . . . 10 . . . Squads Dispatched 21 | . 1 . . 6 . . 2 6 . . . 1 . . 5 Investigation 5 | . 1 . . 1 . . . . . . . 1 . . 2 Extermination 4 | . . . . . . . . 2 . . . . . . 2 Reinforcement 10 | . . . . 3 . . 2 4 . . . . . . 1 Assault . | . . . . . . . . . . . . . . . . Garrison 2 | . . . . 2 . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Gar Fac DSF Fac Fac DSF Fac Res Res DSF Acc Distress Signals 5 | . . . . 2 . . . 1 . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 204 | . 7 5 . 36 27 . 16 47 . . 20 7 2 1 36 Peak Tracking Total 14 | . 4 4 . 7 5 . 4 12 . 2 14 6 2 1 10 Tactical Retreats 27 | . . . . 1 2 . 3 5 . 1 4 1 . . 10 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Gar Fac DSF Fac Fac DSF Fac Res Res DSF Acc Traps Triggered 11 | . 1 . . 1 2 . 1 1 . . . 1 1 1 2 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 ---------- Run | Yrd Mat Mat Min Mat Gar Fac DSF Fac Fac DSF Fac Res Res DSF Acc Machines Disabled 15 | . . . . 1 5 . 1 8 . . . . . . . Max in Single Turn 4 | . . . . 1 3 . 1 4 . . . . . . . Garrison Access 4 | . . . . . . . . . . . . 1 . . 3 Garrison Relay 5 | . . . . . 5 . . . . . . . . . . Energy Cycler 1 | . . . . . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Gar Fac DSF Fac Fac DSF Fac Res Res DSF Acc Machines Accessed 31 | . 1 2 . 7 1 2 . 2 1 . 4 4 1 . 6 Terminals 20 | . 1 2 . 4 1 2 . 2 1 . 3 2 1 . 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 3 | . . . . . . . . . . . . 1 . . 2 Scanalyzers 2 | . . . . 2 . . . . . . . . . . . Garrison Access 6 | . . . . 1 . . . . . . 1 1 . . 3 Total Hacks 59 | . 2 3 . 16 3 6 . 2 3 . 4 9 1 . 10 Successful 33 | . 2 2 . 9 1 6 . 1 1 . 2 2 1 . 6 Failed 25 | . . 1 . 6 2 . . 1 2 . 2 7 . . 4 Catastrophic 7 | . . . . . . . . 1 . . 1 1 . . 4 Database Lockouts 1 | . . . . 1 . . . . . . . . . . . Manual 25 | . 2 3 . 10 . 3 . 2 . . 2 2 . . 1 Terminals 44 | . 2 3 . 12 3 6 . 2 3 . 3 6 1 . 3 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 6 | . . . . . . . . . . . . 2 . . 4 Scanalyzers 3 | . . . . 3 . . . . . . . . . . . Garrison Access 6 | . . . . 1 . . . . . . 1 1 . . 3 Terminal Hacks 13 | . . . . 2 1 4 . 1 1 . 1 . 1 . 2 Record 6 | . . . . 2 . 2 . . . . . . . . 2 Open DSF 5 | . . . . . . 1 . 1 1 . 1 . 1 . . Emergency Access Points 1 | . . . . . 1 . . . . . . . . . . Zone Layout 1 | . . . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . 1 Retrieve Matter 1 | . . . . . . . . . . . . . . . 1 Scanalyzer 2 | . . . . 2 . . . . . . . . . . . Retrieve Study 2 | . . . . 2 . . . . . . . . . . . Garrison Access Hacks 6 | . . . . 1 . . . . . . 1 1 . . 3 Unlock Access 2 | . . . . 1 . . . . . . 1 . . . . Seal Access 4 | . . . . . . . . . . . . 1 . . 3 Unauthorized Hacks 11 | . 2 2 . 4 . 2 . . . . . 1 . . . Terminals 11 | . 2 2 . 4 . 2 . . . . . 1 . . . Track 3 | . 1 . . 2 . . . . . . . . . . . Assimilate 3 | . . 1 . . . 1 . . . . . 1 . . . Botnet 5 | . 1 1 . 2 . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 16 | . 1 1 . 5 1 . . 1 . . 2 3 . . 2 Full Trace Events 3 | . . . . . . . . . . . . 1 . . 2 Feedback Events 1 | . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Part Studies Acquired 2 | . . . . 2 . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------------ Run | Yrd Mat Mat Min Mat Gar Fac DSF Fac Fac DSF Fac Res Res DSF Acc Used RIF Installer 1 | . . . . . 1 . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 19 | . . . . . 19 . . . . . . . . . . Machine Destruction 19 | . . . . . 19 . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 -------- Run | Yrd Mat Mat Min Mat Gar Fac DSF Fac Fac DSF Fac Res Res DSF Acc Total Allies 2 | . . . 1 . . . . . . . . 1 . . . Largest Group 1 | . . . 1 1 . . . . . . . 1 . . . Highest-Rated Group 45 | . . . 31 31 . . . . . . . 45 . . . Highest-Rated Ally 45 | . . . 31 31 . . . . . . . 45 . . . Total Orders 1 | . . . . . . . . . . . . 1 . . . ROAM 1 | . . . . . . . . . . . . 1 . . . Ally Attacks 10 | . . . . 10 . . . . . . . . . . . Total Damage 170 | . . . . 170 . . . . . . . . . . . Kills 3 | . . . . 3 . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------- Run | Yrd Mat Mat Min Mat Gar Fac DSF Fac Fac DSF Fac Res Res DSF Acc Active Infowar (turns) . | . . . . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 ------------- Run | Yrd Mat Mat Min Mat Gar Fac DSF Fac Fac DSF Fac Res Res DSF Acc Turns Passed 5157 | 78 192 144 75 913 1069 48 474 1183 22 29 104 240 131 50 405 Spaces Moved 4475 | 50 123 100 54 397 614 34 204 602 46 43 270 497 310 95 1036 Core 384 | 7 . . . . . . . 110 16 . . 98 . . 153 Treads 219 | . . . . . . . 46 173 . . . . . . . Legs 1842 | 43 123 100 54 397 614 34 158 319 . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight 2030 | . . . . . . . . . 30 43 270 399 310 95 883 Fastest Speed 31 | 50 120 120 120 115 112 120 120 50 40 37 34 31 37 32 32 Average Speed 84 | 132 120 120 120 145 127 120 130 144 43 38 34 38 38 36 36 Slowest Speed 270 | 190 120 120 120 260 190 120 250 270 50 40 34 50 45 37 50 Overloaded Moves 131 | . . . . . . . . . . . . . . . 131 Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 10 | . . . . . . . . . . . 1 2 4 . 3 Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 30 | 4 28 13 20 45 55 1 92 24 2 39 13 13 10 89 38 Regions Visited 15 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . . . . . . . Known Exits Taken 4 | . . . . 1 . 1 . . 1 . . . 1 . . Unknown Exits Taken 7 | 1 1 1 1 . . . . 1 . . 1 1 . . . Scrap Searched . | . . . . . . . . . . . . . . . . Spaces Dug 17 | . . . . . 15 2 . . . . . . . . . Terrain Destroyed 118 | . 7 9 . 44 20 2 7 29 . . . . . . . Melee 17 | . . . . . 15 2 . . . . . . . . . Projectile 28 | . . . . 16 . . 5 7 . . . . . . . AOE 71 | . 7 9 . 28 5 . . 22 . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -4 -3 -2 -2 -1 --------- Run | Yrd Mat Mat Min Mat Gar Fac DSF Fac Fac DSF Fac Res Res DSF Acc Total 5350 | 60 144 116 64 605 768 36 320 834 46 55 278 541 318 109 1056 Wait 363 | . . 5 8 86 39 . 15 142 . . 5 31 6 10 16 Move 4440 | 49 122 99 53 396 612 33 203 601 45 42 267 492 301 94 1031 Hop 9 | . . . . . . . . . . . 1 2 4 . 2 Pick Up 53 | 5 6 2 1 12 6 . 7 3 . 4 . 3 2 . 2 Fast Attach 52 | 3 . . . 6 3 . 19 8 1 3 4 3 2 . . Attach 37 | 3 . 3 . 13 5 . 2 4 . 2 1 1 . 2 1 Detach 5 | . . 1 . 2 . . . . . . . 1 . . 1 Swap 32 | . 4 1 1 3 17 . 5 1 . . . . . . . Drop 42 | . . . 1 5 6 . 18 5 . 4 . . 3 . . Fire 246 | . 12 5 . 77 43 . 43 66 . . . . . . . Melee 43 | . . . . . 32 3 8 . . . . . . . . Ram 7 | . . . . . . . . . . . . 4 . . 3 Kick 9 | . . . . 5 . . . 4 . . . . . . . Crush . | . . . . . . . . . . . . . . . . Escape Stasis 12 | . . . . . 5 . . . . . . 4 . 3 . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Garrison -7/Factory -7/DSF -6/Factory -5/Factory -5/DSF -4/Factory (discovered 2 exits: *Res / Gar) -3/Research -2/Research -2/DSF -1/Access History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 16) 79 | -11/Scrapyard | Entered Materials 262 | -10/Materials | Discovered new exit (range 5) 271 | -10/Materials | Entered another Materials area 271 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 325 | -9/Materials | Discovered new exit (range 16) 415 | -9/Materials | Entered Mines 451 | -9/Mines | Received a Mining Laser from a helpful Derelict 479 | -9/Mines | Discovered new exit (range 5) 490 | -9/Mines | Entered Materials 490 | -8/Materials | Accompanied by 1 ally 490 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 568 | -8/Materials | Build established: Tank 1147 | -8/Materials | Lost 9 parts (3p1n2u3w) 1223 | -8/Materials | Central database locked down 1270 | -8/Materials | Garrison activated, responded to threat 1293 | -8/Materials | Core integrity fell below 50% 1340 | -8/Materials | Destroyed 8 combat bots 1378 | -8/Materials | Lost 4 parts (3n1u) 1401 | -8/Materials | Identified exit to Garrison 1403 | -8/Materials | Entered Garrison 1466 | -8/Garrison | Triggered checkpoint 1552 | -8/Garrison | Garrison Relay disabled 1631 | -8/Garrison | Triggered checkpoint 1653 | -8/Garrison | Triggered checkpoint 1687 | -8/Garrison | Destroyed 7 combat bots 1740 | -8/Garrison | Discovered new exit (range 9) 1801 | -8/Garrison | Garrison Relay disabled 1801 | -8/Garrison | Garrison Relay disabled 1801 | -8/Garrison | Garrison Relay disabled 2003 | -8/Garrison | Triggered checkpoint 2155 | -8/Garrison | Garrison Relay disabled 2298 | -8/Garrison | Installed Relay Interface Framework 2315 | -8/Garrison | Triggered checkpoint 2424 | -8/Garrison | Build established: Scavenger-Mutant 2472 | -8/Garrison | Entered Factory 2472 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2519 | -7/Factory | Identified exit to DSF 2520 | -7/Factory | Entered DSF 2581 | -7/DSF | Additional patrols routed to DSF 2740 | -7/DSF | Lost 4 parts (1p3n) 2871 | -7/DSF | Core integrity fell below 50% 2901 | -7/DSF | Sterilization system engaged 2921 | -7/DSF | Ambient heat levels rising (+10) 2936 | -7/DSF | Ambient heat levels rising (+10) 2939 | -7/DSF | Discovered new exit (range 14) 2951 | -7/DSF | Ambient heat levels rising (+10) 2966 | -7/DSF | Ambient heat levels rising (+10) 2981 | -7/DSF | Ambient heat levels rising (+10) 2994 | -7/DSF | Entered Factory 2994 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3138 | -6/Factory | Build established: Scavenger-Gunner 3898 | -6/Factory | Lost 3 parts (1p1u1w) 4150 | -6/Factory | Lost 9 parts (2p3n2u2w) 4172 | -6/Factory | Core integrity fell below 50% 4173 | -6/Factory | Discovered new exit (range 8) 4177 | -6/Factory | Entered another Factory area 4177 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 4198 | -5/Factory | Identified exit to DSF 4199 | -5/Factory | Entered DSF 4211 | -5/DSF | Discovered new exit (range 11) 4226 | -5/DSF | Additional patrols routed to DSF 4228 | -5/DSF | Entered Factory 4228 | -4/Factory | Evolved 2 slots: Propulsion x2 4271 | -4/Factory | Identified exit to Garrison 4329 | -4/Factory | Discovered new exit (range 9) 4332 | -4/Factory | Entered Research 4332 | -3/Research | Evolved 2 slots: Propulsion x2 4401 | -3/Research | Released all parts (10) 4543 | -3/Research | Discovered new exit (range 14) 4572 | -3/Research | Entered another Research area 4572 | -2/Research | Evolved 2 slots: Propulsion x2 4694 | -2/Research | Build established: Mutant 4703 | -2/Research | Identified exit to DSF 4703 | -2/Research | Entered DSF 4735 | -2/DSF | Additional patrols routed to DSF 4745 | -2/DSF | Discovered new exit (range 16) 4753 | -2/DSF | Entered Access 4753 | -1/Access | Evolved 2 slots: Propulsion x2 4820 | -1/Access | Spotted B-99 Colossus 4997 | -1/Access | Energy Cycler disabled 5063 | -1/Access | Core integrity fell below 50% 5117 | -1/Access | Core integrity fell below 20% 5158 | -1/Access | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- dispatching Cutter reinforcements to area. 05042_ Knocked back. 05044_ Acquired 2 matter. 05045_ Slug penetrates Wall. 05054_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 9Q. 05069_ CW4KV,JIKL,0HYN,1VN9#FOI|L 05071_ W-44 Eye sends out distress signal. 05075_ Cld. Impulse Thruster destroyed. 05087_ Detecting nearby Garrison Access. 05118_ Slammed into S-43 Plague. 05136_ Slammed into T-07 Excavator. 05150_ IL=W,AAMC0P#B9&%P :D/TSDSHSUWQQ 05150_ C-30 ARC bursts open, deploying its payload. 05150_ P-80 Master unfolds itself. 05153_ K-01 Serf cleans the Wave Collapse Detector. 05158_ Slammed into S-43 Plague. Map ----- +----------------------------------------------------+ | ! # # ###?????????# [# #?? | | ! ######???????????# # #?? | | #????????????????# " + | | #????????????????# """ # #########+##+ | | #####????????????????? """ # #???????????? | | ?????????????????????# " ?## #???????????? | | ?????????????????????? !??# #???????????? | | ?????????????????????? ???# "#???????????? | | ???????????????????????######???# "%#???????????? | | ????????????????????????????????# "#???????????? | | ????????????????????????????????# #???????????? | | ????????????????????????????????# #???????????? | | ????????????????????????????????# ##########??? | | ????????????????????????????????# # ?#?? | | ????????????????????????????????# # #?? | | ????????????????????????????????# # " ??? | | ????????????????????????????????# # """ #?? | | ???????????????????????########## # """??? | | ???????????????????????# = # # ????? | | ???????????????????????# # # ??????? | | ???????????????????????# # # ????????? | | ???????????????????????# # #+###???????? | | ???????????????????????# [ k #???????? | | ???????????????????????# s " # #????##?? | | ???????????????????????# s""" # #??? #?? | | ???????????????????????# @""" ## ### #??? #?? | | ???????????????????????#s s" ## #?# #?? #?? | | ???????????????????????########### #?# #?? #?# | | ?????????????????????????????????# #?# #? # | | ?????????????????????????????????# #?# #? # | | ?????????????????????????????????# #?# # * # | | ?????????????????????????????????# #?# # # | | ????????????????????????????######+### / # | | ????????????????????????????# # # # | | ????????????????????????????# # # #?? | | ????????????????????????????# # #? #?? | | ????????????????????????????# " # #######+# | | ????????????????????????????# """ + | | ????????????????????????????# """ # | | ????????????????????????????# " *# | | ????????????????????????????# ##### #####+# | | ????????????????????????????# #???# #?? | | ????????????????????????????##########???# # ! | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# # ] | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# # | | ?????????????????????????????????????????# #] | | ?????????????????????????????????????????# # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 49 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Weapon Cycling 20 Evasion (%) 63 Targeting Accuracy 21 Core Analysis 6 Recoil Reduction 3 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Hvy. Particle Cannon | -8/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Hot Goods Item+ Join The Dark Side Live, Flee, And Rebuild Overwhelming Throw Away The Key Well Done Window Shopping Challenges ------------ None Game ------ Seed RemoteMetamassCarapace Manual? 0 Play Time 01:22:03 Cumulative 34.8 hours Start 2025.10.24 @ 19:38:31 End 2025.10.24 @ 21:05:38 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 31 Rogue 19 Adventurer 1 Explorer 11 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0/0 Lore% 12 Gallery% 28 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 28c4c10d-928d-4828-b015-1b22b69ef112