Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.20 @ 19:00:33 Player: zapruda Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (159) 795 Value Destroyed (4813) 4813 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (580) 580 TOTAL SCORE: 9608 Bonus ------- High Alert Combat Kills 503 Follower Combat Kills 77 Cogmind --------- Core Integrity 0/850 Matter 280/300 Energy 60/100 System Corruption 0% Temperature Cool (9) Movement Hovering (72) Location -6/Extension Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Combat Antigrav System Combat Antigrav System Combat Antigrav System Combat Antigrav System > --- UTILITY (7) ------ Large Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Core Analyzer Armor Integrity Analyzer > --- WEAPON (2) ------- Remote Datajack > --- INVENTORY (10) --- Advanced Heat Sink Improved Transmission Jammer Improved Hardlight Generator Improved Recalibrator Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Armored Leg Myomer Leg Myomer Leg Combat Antigrav System Combat Antigrav System > --- UTILITY ---------- Improved Cooling System Large Storage Unit Advanced Visual Processing Unit Advanced Signal Interpreter Improved Particle Charger Improved System Shield Improved Recalibrator > --- WEAPON ----------- Force Rifle Hypervelocity Gauss Rifle > --- INVENTORY -------- Micro Nuclear Core Armored Leg Combat Antigrav System Combat Antigrav System Advanced Heat Sink Improved Transmission Jammer Advanced Assault Cannon Remote Datajack [Rating: 82] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Combat Antigrav System Treads Improved Treads Leg Armored Leg Wheel Wheel Hover Unit Combat Antigrav System Flight Unit Flight Unit Utility Improved System Shield Device Improved Recalibrator Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Improved System Shield Weapon Hypervelocity Gauss Rifle Energy Gun Force Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Light Cannon Launcher Grenade Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Ext Slots Evolved 8 | . . 2 2 2 2 . Power . | . . . . . . . Propulsion 3 | . . 2 . 1 . . Utility 5 | . . . 2 1 2 . Weapon . | . . . . . . . Parts Attached 157 | 6 8 20 34 29 24 36 Power 18 | 1 1 2 1 4 3 6 Engine 10 | 1 1 2 . 2 3 1 Core 8 | . . . 1 2 . 5 Reactor . | . . . . . . . Propulsion 66 | 2 1 13 21 8 9 12 Treads 5 | . . . 2 . 1 2 Leg 17 | . . . 8 . 1 8 Wheel 6 | 2 1 2 1 . . . Hover 33 | . . 8 9 7 7 2 Flight 5 | . . 3 1 1 . . Utility 36 | 1 4 1 5 11 7 7 Device 17 | . 1 . 1 6 5 4 Storage 5 | 1 1 1 1 1 . . Processor 10 | . 2 . 3 1 2 2 Hackware 4 | . . . . 3 . 1 Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 37 | 2 2 4 7 6 5 11 Energy Gun 9 | . . . 3 2 1 3 Energy Cannon 5 | . 1 . . 1 3 . Ballistic Gun 16 | 2 . 3 4 3 1 3 Ballistic Cannon 4 | . 1 . . . . 3 Launcher 1 | . . 1 . . . . Special Weapon 2 | . . . . . . 2 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . . . 3 1 1 . Parts Lost 50 | . . 1 9 13 . 27 Power 7 | . . 1 1 2 . 3 Propulsion 21 | . . . 6 7 . 8 Utility 8 | . . . . 1 . 7 Weapon 14 | . . . 2 3 . 9 Highest Loss Streak 5 | . . 1 3 3 . 5 Average Slot Usage (%) 93 | . 99 94 96 97 93 88 Engine 4 | . 14 10 5 3 5 1 Core 2 | . . . 2 3 . 2 Treads 2 | . . . 5 . 1 2 Leg 6 | . . . 14 . 2 8 Wheel 4 | . 27 28 1 . . . Hover 17 | . . 8 11 35 22 16 Device 7 | . 6 . 9 7 8 6 Storage 7 | . 14 11 9 7 6 6 Processor 14 | . 7 11 18 9 10 17 Hackware 9 | . . . . 13 20 13 Energy Gun 1 | . . . 1 2 2 1 Energy Cannon 1 | . 2 3 . . 3 2 Ballistic Gun 9 | . 15 4 16 11 6 5 Ballistic Cannon 1 | . 10 8 . . . . Naked Turns . | . . . . . . . Heaviest Build 52 | 12 27 27 44 52 40 48 Greatest Support 131 | 26 26 40 64 55 131 60 Greatest Overweight (x) 12 | . 1 1 3 1 1 12 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 12 | 6 10 10 12 12 10 10 Average Capacity 9 | 5 8 8 7 11 10 10 Most Carried 12 | 6 10 10 12 12 10 10 Average Carried 8 | 3 8 8 7 11 9 8 Final Capacity 12 | 6 10 6 12 10 10 10 Final Carried 12 | 6 10 6 12 9 10 4 Class Distribution -------------------- 40% | Hacker-Mutant 29% | Mutant 11% | Skirmisher 9% | Scavenger-Skirmisher 4% | Commander-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Extension Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Ext Matter Collected 4572 | 173 564 220 1194 694 301 1426 Remotely . | . . . . . . . Salvage Created 6671 | . 379 187 1462 1086 511 3046 Parts 364 | . 22 25 72 74 29 142 Haulers Intercepted 7 | . 2 . 3 1 1 . Recyclers Shooed 10 | . . . 2 . 1 7 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Ext Combat Hostiles Destroyed 98 | . 7 9 24 17 4 37 Guns 72 | . 4 . 24 17 2 25 Cannons 21 | . 3 4 . . 2 12 AOE 5 | . . 5 . . . . Classes Destroyed 16 | . 7 2 1 2 2 2 Worker 13 | . 1 . 4 4 1 3 Builder 9 | . . 1 1 1 . 6 Tunneler 1 | . . . . . 1 . Hauler 7 | . 2 . 3 1 1 . Recycler 8 | . 1 . . 2 1 4 Mechanic 1 | . . . . . 1 . Operator 9 | . 1 1 2 2 1 2 Watcher 13 | . 2 4 4 . 1 2 Swarmer 25 | . 5 7 3 6 4 . Grunt 48 | . 2 1 19 5 . 21 Brawler 2 | . . . . 1 . 1 Duelist 3 | . . . . . . 3 Sentry 10 | . . 1 1 1 . 7 Demolisher 1 | . . . . . . 1 Hunter 3 | . . . 1 2 . . Programmer 2 | . . . . 2 . . Thug 3 | . . . . . . 3 Guerrilla 1 | . . . . . . 1 Best Kill Streak 9 | . 4 9 7 4 3 7 Combat Bots Only 5 | . 2 5 5 4 3 4 Max Kills in Single Turn 3 | . 1 3 2 2 1 2 Gunslinging . | . . . . . . . Exploded 3 | . . 3 . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Ext Damage Taken 8725 | . 205 422 1745 1718 245 4390 Core 1524 | . 49 95 252 274 18 836 Absorbed by Shields . | . . . . . . . Core Remaining (%) 74 | 100 80 76 54 60 . . Volleys Fired 565 | . 44 25 118 97 38 243 Largest 2 | . 2 2 2 2 2 2 Hottest 128 | . 55 95 119 115 113 128 Shots Fired 933 | . 86 41 234 178 61 333 Gun 740 | . 63 3 234 178 37 225 Cannon 173 | . 23 31 . . 24 95 Launcher 7 | . . 7 . . . . Special 13 | . . . . . . 13 Kinetic 688 | . 86 25 214 133 23 207 Thermal 163 | . . 9 5 . 36 113 Explosive 7 | . . 7 . . . . Electromagnetic 62 | . . . 15 45 2 . Robot Hit Streak 18 | . 9 4 16 9 9 18 Robot Miss Streak 7 | . 3 3 6 7 6 6 Penetration Max 3 | . . . . 1 . 3 Secondary Targets 5 | . . . 3 2 . . Max Gunslinging Chain 1 | . . . 1 1 . . Shots Hit Robots 626 | . 54 20 169 112 40 231 Core Hits 311 | . 18 17 72 61 24 119 Critical Hits 48 | . 1 . 3 . 1 43 Critical Kills 18 | . . . 1 . 1 16 Critical Parts Destroyed 26 | . 1 . 2 . . 23 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12401 | . 601 663 2814 1842 851 5630 Guns 8556 | . 453 30 2814 1794 410 3055 Cannons 3364 | . 148 243 . . 435 2538 Explosions 438 | . . 390 . 48 . . Melee . | . . . . . . . Ramming 43 | . . . . . 6 37 Kinetic 7936 | . 601 220 2541 1474 217 2883 Thermal 3451 | . . 53 60 48 580 2710 Explosive 390 | . . 390 . . . . Electromagnetic 581 | . . . 213 320 48 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 9 | . . . . 9 . . Average Corruption 4 | . . . . 4 . . Corruption Purged . | . . . . . . . Effects 20 | . . . . 20 . . Message Errors 2 | . . . . 2 . . Matter Fused 5 | . . . . 5 . . Heat Flow Errors 1 | . . . . 1 . . Energy Discharges 1 | . . . . 1 . . Data Loss (minor) 1 | . . . . 1 . . Data Loss (major) 1 | . . . . 1 . . Misfires 3 | . . . . 3 . . Targeting Errors 5 | . . . . 5 . . Weapon Failures 1 | . . . . 1 . . Overload Shots 24 | . . . . . . 24 Effects 5 | . . . . . . 5 Heat Surge 1 | . . . . . . 1 Short Circuit 1 | . . . . . . 1 Meltdown 3 | . . . . . . 3 Overflow Damage 68 | . . 8 . 5 . 55 Projectiles 55 | . . . . . . 55 Explosions 13 | . . 8 . 5 . . Melee . | . . . . . . . Knockbacks 13 | . 1 1 . . . 11 Impact 2 | . . . . . . 2 Kinetic 11 | . 1 1 . . . 9 Secondary . | . . . . . . . Self-Inflicted Damage 199 | . . 53 . 130 3 13 Shots 6 | . . 3 . 3 . . Rammed 9 | . . . . . 1 8 Targets Rammed 9 | . . . . . 1 8 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 395 | . 6 71 110 299 222 395 Average Temperature 67 | . 5 18 12 98 71 93 Received Heat Transfer 2460 | . 48 57 819 153 . 1383 Effects 7 | . . . . 1 3 3 Shutdowns 2 | . . . . . . 2 Energy Bleed 1 | . . . . 1 . . Interference 4 | . . . . . 3 1 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 2 | . . . 1 1 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 6 | . . . . . 2 4 Heat Transferred 4858 | . . 111 111 50 1046 3540 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Ext Peak Influence 808 | . 297 509 474 808 533 708 Initial 394 | . . 72 214 215 394 137 Average 340 | . 122 320 250 505 413 359 Maximum Alert Level 3 | . 1 2 2 3 2 3 Low Security (%) 31 | 100 89 29 39 . . 34 Level 1 30 | . 10 36 44 49 29 20 Level 2 32 | . . 34 15 16 70 42 Level 3 6 | . . . . 33 . 2 Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 23 | . 2 1 4 4 4 8 Investigation 5 | . . . 1 1 2 1 Extermination 2 | . . . . 1 1 . Reinforcement 13 | . 2 1 2 2 1 5 Assault 2 | . . . . . . 2 Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Construction Impeded 2 | . . . . . . 2 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Ext Distress Signals 17 | . 3 4 6 . . 4 Communications Jammed 2 | . . . . . . 2 Distress Signals 2 | . . . . . . 2 Times Spotted 197 | . 19 19 44 28 17 70 Peak Tracking Total 10 | . 4 7 7 4 4 10 Tactical Retreats 28 | . 4 2 2 . 2 18 Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Ext Traps Triggered 4 | . . . 1 2 . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed 1 | . . . 1 . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered 1 | . . . 1 . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Ext Machines Disabled 17 | . . 3 4 4 1 5 Max in Single Turn 2 | . . 1 1 2 1 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Ext Machines Accessed 32 | . 4 2 8 5 5 8 Terminals 20 | . 4 2 5 . 2 7 Fabricators 4 | . . . . 3 1 . Repair Stations 3 | . . . 2 . 1 . Recycling Units 3 | . . . . 2 . 1 Scanalyzers 2 | . . . 1 . 1 . Garrison Access . | . . . . . . . Total Hacks 103 | . 11 6 26 18 20 22 Successful 55 | . 6 4 14 9 10 12 Failed 48 | . 5 2 12 9 10 10 Catastrophic 7 | . . . 1 2 3 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 60 | . 11 6 18 . 5 20 Fabricators 18 | . . . . 13 5 . Repair Stations 10 | . . . 5 . 5 . Recycling Units 7 | . . . . 5 . 2 Scanalyzers 8 | . . . 3 . 5 . Garrison Access . | . . . . . . . Terminal Hacks 29 | . 6 4 8 . 1 10 Robot Analysis 1 | . . . 1 . . . Prototype ID Bank 3 | . 1 . 1 . . 1 Open Door 5 | . . . . . 1 4 Level Access Points 1 | . . . 1 . . . Branch Access Points 1 | . . . . . . 1 Emergency Access Points 2 | . 1 . 1 . . . Alert Level 5 | . 1 2 1 . . 1 Locate Traps 1 | . . . 1 . . . Disarm Traps 1 | . . . 1 . . . Dispatch Records 3 | . 1 1 . . . 1 Extermination Status 1 | . . . . . . 1 Hauler Manifests 2 | . . 1 1 . . . Zone Layout 3 | . 2 . . . . 1 Fabricator Hacks 10 | . . . . 7 3 . Network Status 3 | . . . . 2 1 . Load Schematic 2 | . . . . 2 . . Build 5 | . . . . 3 2 . Repair Station Hacks 8 | . . . 4 . 4 . Scan Component 4 | . . . 2 . 2 . Repair 4 | . . . 2 . 2 . Recycling Unit Hacks 4 | . . . . 2 . 2 Report Inventory 2 | . . . . 1 . 1 Retrieve Components 2 | . . . . 1 . 1 Scanalyzer 4 | . . . 2 . 2 . Insert Component 3 | . . . 1 . 2 . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 25 | . 4 2 7 4 4 4 Full Trace Events 4 | . . . . 1 2 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built 6 | . . . . 2 4 . Matter 892 | . . . . 380 512 . Time 318 | . . . . 190 128 . Total Part Build Rating 42 | . . . . 10 32 . Parts Repaired 4 | . . . 2 . 2 . Time 119 | . . . 64 . 55 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 12 | . . . . 2 . 10 Parts Scanalyzed 3 | . . . 1 . 2 . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged 1 | . . . 1 . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Ext Used RIF Installer . | . . . . . . . Robots Hacked 4 | . . . . . . 4 Non-combat 2 | . . . . . . 2 Combat 2 | . . . . . . 2 Robot Hacks Applied 4 | . . . . . . 4 parse_system 2 | . . . . . . 2 no_distress 1 | . . . . . . 1 find_recycling 1 | . . . . . . 1 Relay Couplers Released . | . . . . . . . Robots Rewired 4 | . . . . . . 4 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Scr Mat Mat Mat Fac Fac Ext Total Allies 10 | . . . . . . 10 Largest Group 6 | . . . . . . 6 Highest-Rated Group 147 | . . . . . . 147 Highest-Rated Ally 37 | . . . . . . 37 Total Orders 3 | . . . . . . 3 ROAM 1 | . . . . . . 1 GUARD 2 | . . . . . . 2 Ally Attacks 37 | . . . . . . 37 Total Damage 759 | . . . . . . 759 Kills 2 | . . . . . . 2 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Scr Mat Mat Mat Fac Fac Ext Robot Analysis Total 1 | . . . 1 . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Ext Turns Passed 7037 | 73 548 384 1414 1023 808 2787 Spaces Moved 4260 | 65 415 299 684 718 607 1472 Core 12 | 7 . . . . . 5 Treads 378 | . . . 164 . . 214 Legs 422 | . . . 305 . . 117 Wheels 704 | 58 415 152 79 . . . Hover 2685 | . . 96 128 718 607 1136 Flight 59 | . . 51 8 . . . Fastest Speed 34 | 50 80 34 38 34 45 76 Average Speed 92 | 85 89 64 122 65 73 105 Slowest Speed 650 | 90 90 90 280 103 125 650 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 4 66 22 43 23 19 49 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken 5 | . 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 126 | . . 49 . 71 . 6 Melee . | . . . . . . . Projectile 7 | . . . . 1 . 6 AOE 119 | . . 49 . 70 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Scr Mat Mat Mat Fac Fac Ext Total 6522 | 81 513 449 1070 1124 913 2372 Wait 1318 | 1 19 87 179 247 205 580 Move 4254 | 64 414 298 683 717 606 1472 Hop . | . . . . . . . Pick Up 113 | 10 14 6 27 19 19 18 Fast Attach 43 | 2 3 5 19 5 5 4 Attach 72 | 4 3 7 10 11 12 25 Detach 5 | . 1 1 . . 2 1 Swap 42 | . 2 8 5 13 7 7 Drop 92 | . 13 12 29 15 18 5 Fire 565 | . 44 25 118 97 38 243 Melee . | . . . . . . . Ram 8 | . . . . . 1 7 Kick . | . . . . . . . Crush 1 | . . . . . . 1 Escape Stasis 8 | . . . . . . 8 Rewire 1 | . . . . . . 1 Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -6/Extension (discovered 1 exit: Cet) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 159 | -10/Materials | Discovered new exit (range 6) 287 | -10/Materials | Discovered new exit (range 14) 309 | -10/Materials | Build established: Mutant 411 | -10/Materials | Discovered new exit (range 5) 622 | -10/Materials | Identified exit to Materials 622 | -10/Materials | Entered another Materials area 622 | -9/Materials | Evolved 2 slots: Propulsion x2 1002 | -9/Materials | Discovered new exit (range 8) 1005 | -9/Materials | Identified exit to Materials 1006 | -9/Materials | Entered another Materials area 1006 | -8/Materials | Evolved 2 slots: Utility x2 1201 | -8/Materials | Lost 3 parts (3n) 1237 | -8/Materials | Repaired Hover Unit 1553 | -8/Materials | Repaired Airjet 1574 | -8/Materials | Build established: Skirmisher 1615 | -8/Materials | Identified exit to Factory 1755 | -8/Materials | Garrison activated, responded to threat 2289 | -8/Materials | Build established: Scavenger-Skirmisher 2420 | -8/Materials | Entered Factory 2420 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2671 | -7/Factory | Fabricated Imp. System Shield (x1) 2780 | -7/Factory | Fabricated Imp. System Shield (x1) 2929 | -7/Factory | Local fabrication network quarantined 3080 | -7/Factory | Lost 3 parts (3n) 3240 | -7/Factory | Build established: Hacker-Mutant 3241 | -7/Factory | Lost 3 parts (1p1n1w) 3438 | -7/Factory | Discovered new exit (range 7) 3442 | -7/Factory | Identified exit to Factory 3443 | -7/Factory | Entered another Factory area 3443 | -6/Factory | Evolved 2 slots: Utility x2 3551 | -6/Factory | Repaired Lgt. Angular Momentum Engine 3588 | -6/Factory | Repaired Aerolev Unit 3708 | -6/Factory | Fabricated Cmb. Antigrav System (x2) 3783 | -6/Factory | Fabricated Cmb. Antigrav System (x2) 4109 | -6/Factory | Spotted B-75 Beast 4248 | -6/Factory | Discovered new exit (range 6) 4250 | -6/Factory | Identified exit to Extension 4251 | -6/Factory | Entered Extension 4296 | -6/Extension | Rescued a captive Derelict 4344 | -6/Extension | Rescued a captive Derelict 4345 | -6/Extension | Rescued a captive Derelict 4988 | -6/Extension | Rescued a captive Derelict 5051 | -6/Extension | Disrupted transfer network 5497 | -6/Extension | Spotted B-75 Beast 5756 | -6/Extension | Identified exit to Cetus 6247 | -6/Extension | Core integrity fell below 50% 6280 | -6/Extension | Lost 5 parts (1p1n2u1w) 6396 | -6/Extension | Build established: Mutant 6605 | -6/Extension | Rescued a captive Derelict 6606 | -6/Extension | Rescued a captive Derelict 6701 | -6/Extension | First assault squad dispatched 6898 | -6/Extension | Core integrity fell below 20% 6982 | -6/Extension | Lost 3 parts (1n1u1w) 7038 | -6/Extension | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Gauss Cannon destroyed. Hacking Suite destroyed. Slug penetrates Wall. D-53 Grenadier suffers critical hit. D-53 Grenadier destroyed. Slug penetrates G-67 Veteran. Imp. Treads destroyed. Gauss Rifle destroyed. Acquired 59 matter. Jacked R-10 Processor... >>find_recycling Pinpointed nearest Recycling Unit: (86,25) (already known). Jacked R-10 Processor... >>no_distress Distress signal routine blocked. Acquired 20 matter. R-10 Processor collects Terrain Scanner. Slammed into R-10 Processor. Arm. Leg destroyed. Cloaking Device destroyed. Map ----- +----------------------------------------------------+ | ###### # #????# + %%% % | | ?????#############????##########################% | | ???????????????????????????????????????????????##% | | ????????????????????????????????????????????????# | | ???????????????????????????????????????????????## | | ???????????????????????????????????????????????## | | ???????????????????????????????????????????????##+ | | ?????????????????????????????????????????????###%% | | ?????????????????????????????????????????????#""!= | | ?????????????????????????????????????????????#"Y== | | ?????????????????????????????????????????????#""== | | ?????????????????????????????????????????????###! | | ???????????????????????????????????????????????#!! | | ???????????????????????????????????????????????##" | | ????????????????????????????????????????????????#" | | ????????????????????????????????????????????????## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ################################################## | | % % | | % | | %% % | | gg % | | @ % R u % % | | ################################################## | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 31 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Jamming Range 12 Cloak Strength 2 Additional Mass Support 9 Evasion (%) 63 Core Analysis 6 Armor Integrity Analysis 33 Recoil Reduction 2 Particle Charging 20 Offensive Hacking 10 Defensive Hacking 24 Item Schematics ----------------- Airjet | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. System Shield | x1 | -7/Factory | Preloaded Imp. System Shield | x1 | -7/Factory | Preloaded Cmb. Antigrav System | x2 | -6/Factory | Preloaded Cmb. Antigrav System | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Overkill Challenges ------------ None Game ------ Seed GuidanceMasterRipper Manual? 0 Play Time 01:22:33 Cumulative 29.7 hours Start 2021.07.20 @ 17:40:11 End 2021.07.20 @ 19:00:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 34 Achievement% 22 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 16/Cog Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 83e37d55-5fd6-4ffe-aef4-d880f2874496