Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.16 @ 09:17:04 Player: Val Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (52) 260 Value Destroyed (1898) 1898 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (807) 807 TOTAL SCORE: 6345 Bonus ------- Follower Combat Kills 207 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 400/700 Matter 280/300 Energy 82/100 System Corruption 1% Temperature Cool (-100) Movement Walking (260) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Carbon-fiber Leg > --- UTILITY (5) ------ Cryofiber Web High-capacity Storage Unit Advanced Targeting Computer Weapon Cycler > --- WEAPON (4) ------- Guided Missile Launcher > --- INVENTORY (20) --- Improved Ion Engine Heavy Ion Engine Improved Deuterium Engine Cryofiber Web Improved Targeting Computer Tactical Coordination Suite Improved Armor Integrity Analyzer Particle Charger Improved Light Armor Plating Component Analysis Suite Lightning Gun Plasma Cannon Assault Cannon Slug Cannon Magnetic Acceleration Cannon Proton Missile Launcher Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Medium Treads Heavy Treads > --- UTILITY ---------- Cryofiber Web Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Weapon Cycler > --- WEAPON ----------- Improved EM Shotgun Lightning Gun Heavy Battle Rifle Magnetic Acceleration Cannon > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Improved Deuterium Engine Light Treads Improved Carbon-fiber Leg Cryofiber Web Improved Targeting Computer Tactical Coordination Suite Improved Armor Integrity Analyzer Particle Charger Component Analysis Suite Lightning Gun Plasma Cannon Heavy Ion Cannon Assault Cannon Slug Cannon Proton Missile Launcher Guided Missile Launcher [Rating: 57] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Reactor Antimatter Reactor Propulsion Heavy Treads Treads Heavy Treads Leg Aluminum Leg Wheel Compact Wheel Utility Cryofiber Web Device Cryofiber Web Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Particle Cannon Ballistic Gun Minigun Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . . Power . | . . . . . . . . . . Propulsion 1 | . . . . 1 . . . . . Utility 3 | . . 1 1 1 . . . . . Weapon 2 | . . 1 1 . . . . . . Parts Attached 56 | 7 4 6 10 7 3 10 . 4 5 Power 8 | 1 1 1 1 1 1 1 . . 1 Engine 7 | 1 1 1 1 1 . 1 . . 1 Core . | . . . . . . . . . . Reactor 1 | . . . . . 1 . . . . Propulsion 12 | 3 . 1 2 3 1 . . 1 1 Treads 5 | 1 . . 2 . 1 . . 1 . Leg 4 | 2 . 1 . . . . . . 1 Wheel 3 | . . . . 3 . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 17 | 1 2 2 2 2 1 5 . 2 . Device 7 | . 1 . . 2 1 2 . 1 . Storage 4 | 1 1 . . . . 2 . . . Processor 3 | . . 1 1 . . . . 1 . Hackware 1 | . . . . . . 1 . . . Protection 2 | . . 1 1 . . . . . . Artifact . | . . . . . . . . . . Weapon 19 | 2 1 2 5 1 . 4 . 1 3 Energy Gun 9 | 1 1 1 3 1 . 2 . . . Energy Cannon 2 | . . . 1 . . . . . 1 Ballistic Gun 5 | 1 . 1 . . . 2 . 1 . Ballistic Cannon 1 | . . . . . . . . . 1 Launcher 2 | . . . 1 . . . . . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . 2 . . 1 . . 1 Parts Lost 26 | . 2 3 5 2 6 . . . 8 Power 6 | . 1 1 1 1 1 . . . 1 Propulsion 6 | . . 1 1 1 1 . . . 2 Utility 3 | . . . 1 . 1 . . . 1 Weapon 11 | . 1 1 2 . 3 . . . 4 Highest Loss Streak 4 | . 1 2 3 2 4 . . . 3 To Critical Strikes . | . . . . . . . . . . Average Backups 13 | 2 6 7 7 6 6 6 17 19 18 Power 2 | . . 1 1 1 1 . 3 3 3 Propulsion 1 | 1 2 1 1 . 1 . 2 2 1 Utility 5 | . 1 3 3 2 1 3 8 8 6 Weapon 4 | . 1 1 1 3 3 1 4 5 7 Tool/Special . | . . . . . . . . . . Unused Backups 24 | . 2 2 2 . 1 . . 3 14 Power 4 | . . . . . . . . . 4 Propulsion 2 | . 1 . 1 . . . . . . Utility 14 | . 1 2 1 . 1 . . 3 6 Weapon 4 | . . . . . . . . . 4 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 88 | . 90 97 89 91 50 79 92 92 90 Engine 7 | . 13 10 8 7 1 6 7 7 6 Treads 11 | . . . 5 12 4 14 15 15 14 Leg 4 | . 28 21 11 . . . . . . Device 12 | . 3 . . 3 1 8 15 18 22 Storage 7 | . 16 11 9 11 3 6 7 7 7 Processor 7 | . . 10 9 15 11 7 7 7 7 Hackware 2 | . . . . . . 5 7 4 . Protection 2 | . . 10 10 7 3 . . . . Energy Gun 19 | . 13 13 23 30 11 16 23 23 16 Ballistic Gun 8 | . 14 18 5 . . 10 7 7 7 Ballistic Cannon 1 | . . . . . . . . . 4 Peak Build Rating 57 | 6 8 14 23 31 42 48 48 55 57 Average Rating 40 | 3 7 12 17 27 23 39 48 52 55 On Entrance 24 | . 6 8 14 23 30 16 48 48 55 Avg Prop Armor Cover (%) 3 | . . . . 6 1 . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 82 | 12 15 21 28 30 36 64 64 66 82 Greatest Support 98 | 20 20 20 40 42 70 90 90 98 98 Greatest Overweight (x) 2 | . . 1 2 1 1 . . . 2 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 8 8 8 20 20 20 20 Average Capacity 15 | 6 8 8 8 8 6 15 20 20 20 Most Carried 20 | 5 8 8 8 8 8 17 18 20 20 Average Carried 13 | 3 6 7 7 6 6 6 17 19 19 Final Capacity 20 | 8 8 8 8 8 5 20 20 20 20 Final Carried 20 | 4 8 8 6 8 5 17 18 20 16 Class Distribution -------------------- 39% | Gunner 37% | Tank 13% | Scavenger-Gunner 8% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Waste Tank | -7/Factory Tank | -7/Lower Caves Tank | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Matter Collected 1647 | 209 192 261 173 140 30 55 64 34 489 Remotely . | . . . . . . . . . . Salvage Created 2244 | . 156 375 387 308 238 76 . . 704 Parts 90 | . 11 23 13 9 6 9 . . 19 Haulers Intercepted 1 | . . . 1 . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 19 | . . . . . . . . . 19 Prevented 9 | . . . . . . . . . 9 Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Combat Hostiles Destroyed 40 | . 4 9 5 1 1 1 . . 19 Guns 26 | . 4 9 2 1 1 1 . . 8 Cannons 8 | . . . 3 . . . . . 5 AOE 5 | . . . . . . . . . 5 Classes Destroyed 15 | . 1 3 3 1 1 2 . . 4 Worker 2 | . . . 1 1 . . . . . Builder 1 | . . . . . . 1 . . . Hauler 1 | . . . 1 . . . . . . Recycler 4 | . . . 1 3 . . . . . Drone 1 | . . . . . . . . . 1 Watcher 4 | . . 1 1 1 . 1 . . . Swarmer 7 | . . 1 . . . . . . 6 Grunt 19 | . 4 6 4 . . . . . 5 Brawler 3 | . . . . . . . . . 3 Duelist 2 | . . . . . . . . . 2 Protector 1 | . . . . . . . . . 1 Sentry 4 | . . 2 1 . . . . . 1 Hunter 1 | . . . . 1 . . . . . Programmer 1 | . . . . . . 1 . . . Compactor 1 | . . . . . 1 . . . . Best Kill Streak 5 | . 3 4 4 4 1 1 . . 5 Combat Bots Only 5 | . 3 4 2 1 1 1 . . 5 Max Kills in Single Turn 2 | . 1 1 2 1 1 1 . . 2 Gunslinging 1 | . . . . . . . . . 1 Exploded 1 | . . . . . . . . . 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Hostile Shots Fired 234 | . 34 62 26 2 13 6 . . 91 Missed 71 | . 10 20 8 1 1 1 . . 30 Hits 163 | . 24 42 18 1 12 5 . . 61 Melee 17 | . . . . . 12 . . . 5 Projectile 146 | . 24 42 18 1 . 5 . . 56 Critical Strikes 15 | . . 2 1 . 6 1 . . 5 Damage Taken 3578 | . 289 496 473 305 538 75 . . 1402 Core 453 | . 10 40 103 . 125 . . . 175 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 91 | 100 96 90 81 . . . . . . Volleys Fired 126 | . 13 32 14 7 7 7 . 1 45 Largest 4 | . 2 3 4 4 4 4 . 4 4 Hottest 213 | . 85 105 209 212 212 175 . 205 213 Shots Fired 378 | . 25 88 55 28 19 23 1 4 135 Gun 325 | . 25 88 42 28 17 23 1 4 97 Cannon 41 | . . . 10 . . . . . 31 Launcher 12 | . . . 3 . 2 . . . 7 Special . | . . . . . . . . . . Kinetic 153 | . 13 56 13 . . 11 . 1 59 Thermal 132 | . 6 32 37 14 11 7 . 1 24 Explosive 12 | . . . 3 . 2 . . . 7 Electromagnetic 81 | . 6 . 2 14 6 5 1 2 45 Robot Hit Streak 19 | . 6 8 9 8 19 5 . . 16 Robot Miss Streak 8 | . 2 7 3 2 2 2 . . 8 Penetration Max . | . . . . . . . . . . Secondary Targets 3 | . . 1 . . . . . . 2 Max Gunslinging Chain 1 | . . 1 . . . . . . 1 Shots Hit Robots 245 | . 18 54 34 17 16 14 . . 92 Core Hits 120 | . 9 17 18 11 6 7 . . 52 Critical Kills 1 | . . . . . . . . . 1 Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 6 | . . . 1 . 1 . . . 4 Burn 2 | . . . 1 . 1 . . . . Meltdown 1 | . . . . . . . . . 1 Blast 2 | . . . . . . . . . 2 Corrupt 1 | . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5981 | . 239 662 811 513 326 336 . . 3094 Guns 3416 | . 239 662 371 320 154 336 . . 1334 Cannons 809 | . . . 162 . . . . . 647 Explosions 1756 | . . . 278 193 172 . . . 1113 Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 1581 | . 126 388 60 . . 117 . . 890 Thermal 1846 | . 47 274 443 87 144 186 . . 665 Explosive 1642 | . . . 246 193 172 . . . 1031 Electromagnetic 912 | . 66 . 62 233 10 33 . . 508 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 15 | . . . . . 14 15 15 15 1 Average Corruption 13 | . . . . . 9 14 15 15 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 50 | . . . . . 6 29 12 3 . Message Errors 13 | . . . . . 2 6 4 1 . Matter Fused 6 | . . . . . . 4 2 . . Heat Flow Errors 6 | . . . . . . 6 . . . Energy Discharges 9 | . . . . . 1 5 1 2 . Parts Rejected 2 | . . . . . 2 . . . . Parts Fused 1 | . . . . . . 1 . . . Data Loss (minor) 9 | . . . . . 1 5 3 . . Data Loss (major) 1 | . . . . . . . 1 . . Misfires 1 | . . . . . . . 1 . . Alerts 2 | . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . Overflow Damage 157 | . . . 52 22 . . . . 83 Projectiles 5 | . . . . . . . . . 5 Explosions 152 | . . . 52 22 . . . . 78 Melee . | . . . . . . . . . . Knockbacks 4 | . . . . . . . . . 4 Impact . | . . . . . . . . . . Kinetic 4 | . . . . . . . . . 4 Secondary . | . . . . . . . . . . Self-Inflicted Damage 668 | . . . 118 286 38 . . . 226 Shots 14 | . . . 3 4 1 . . . 6 Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 644 | . 132 385 644 412 231 398 . . 454 Average Temperature 144 | . 46 127 202 145 106 155 . . 159 Received Heat Transfer 708 | . 162 174 135 . . . . . 237 Effects 11 | . . 1 7 2 . 1 . . . Shutdowns 1 | . . . . 1 . . . . . Energy Bleed 5 | . . . 4 1 . . . . . Matter Decay 1 | . . . 1 . . . . . . Short Circuit 2 | . . . 1 . . 1 . . . Damage (minor) 1 | . . 1 . . . . . . . Damage (core) 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 3 | . . . . 2 . . . . 1 Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 5 | . . . 2 . 1 . . . 2 Heat Transferred 4050 | . 111 666 1049 222 444 375 . . 1183 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . 1 . . . . . 2 Alert | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Maximum Alert Level 1 | . . . . 1 . . . . . Low Security (%) 98 | 100 100 100 100 77 100 100 . . . Level 1 1 | . . . . 22 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 208 | . 65 168 88 208 69 30 . . . Initial 69 | . . 27 46 12 69 . . . . Average 30 | . 8 81 38 76 15 1 . . . Influence Increases 1528 | . 115 298 199 258 10 47 . . 601 Destroy 0b10 Robot/C 840 | . 80 180 100 20 . 20 . . 440 Destroy 0b10 Robot/NC 75 | . . 5 20 25 . 10 . . 15 Destroy Leader 170 | . 20 52 24 12 . 12 . . 50 Allied During Kill 21 | . . . . . . . . . 21 Successful Hack 5 | . . . . . . 5 . . . Disable Machine 195 | . 15 15 15 150 . . . . . Destroy Structure 102 | . . 1 40 51 10 . . . . Lose Combat Pursuer 120 | . . 45 . . . . . . 75 Influence Decreases 1345 | . 50 251 282 89 208 47 . . 418 Entered New Map 250 | . . 38 66 17 129 . . . . Time Decay 835 | . 40 183 166 52 29 47 . . 318 Lost Part 220 | . 10 30 50 20 30 . . . 80 Lost Ally 40 | . . . . . 20 . . . 20 Squads Dispatched 4 | . 1 1 . . . 1 . . 1 Investigation 2 | . 1 1 . . . . . . . Extermination 1 | . . . . . . 1 . . . Reinforcement . | . . . . . . . . . . Assault 1 | . . . . . . . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Distress Signals 2 | . . 1 . 1 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 67 | . 5 15 7 4 6 5 . . 25 Peak Tracking Total 7 | . 3 5 2 3 5 1 . . 7 Tactical Retreats 5 | . . 3 . . . . . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Traps Triggered 3 | . 1 1 . 1 . . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Machines Disabled 13 | . 1 1 1 10 . . . . . Max in Single Turn 4 | . 1 1 1 4 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Machines Accessed 3 | . . 2 . . . 1 . . . Terminals 3 | . . 2 . . . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 3 | . . 2 . . . 1 . . . Successful 3 | . . 2 . . . 1 . . . Failed . | . . . . . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 3 | . . 2 . . . 1 . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 3 | . . 2 . . . 1 . . . Record 1 | . . 1 . . . . . . . Open DSF 1 | . . . . . . 1 . . . Zone Layout 1 | . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 1 | . . 1 . . . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Total Allies 5 | . . . . . 1 . . 4 . Largest Group 4 | . . . . . 1 . . 4 1 Highest-Rated Group 153 | . . . . . 31 . . 153 39 Highest-Rated Ally 40 | . . . . . 31 . . 40 39 Total Orders . | . . . . . . . . . . Ally Attacks 22 | . . . . . 8 . . . 14 Total Damage 457 | . . . . . 128 . . . 329 Kills 6 | . . . . . . . . . 6 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Active Infowar (turns) 1660 | . 74 14 42 196 183 768 262 121 . Optics 1572 | . . . 42 196 183 768 262 121 . Structural 88 | . 74 14 . . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Turns Passed 5017 | 57 249 423 372 196 183 768 262 1351 1156 Spaces Moved 2814 | 35 142 217 157 95 110 435 164 833 626 Core 11 | 9 . . . . 2 . . . . Treads 2279 | . . . 63 79 79 435 164 833 626 Legs 479 | 26 142 217 94 . . . . . . Wheels 45 | . . . . 16 29 . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 160 93 50 160 160 160 160 Average Speed 156 | 102 120 138 183 161 141 160 160 160 161 Slowest Speed 320 | 120 120 190 260 240 160 160 160 160 320 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 1 | . . . . . 1 . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 35 | 3 26 21 19 5 68 17 39 83 75 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 . . 1 1 1 . Scrap Searched 2 | . . . . . . . 1 1 . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 153 | . . . 41 49 10 . . . 53 Melee . | . . . . . . . . . . Projectile 9 | . . . . . . . . . 9 AOE 144 | . . . 41 49 10 . . . 44 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Was Fac Low Zio Pro Total 3168 | 55 196 271 206 119 121 491 164 850 695 Wait 78 | 3 26 8 15 . . 15 . 1 10 Move 2804 | 34 141 216 156 95 107 434 163 832 626 Hop 1 | . . . . . 1 . . . . Pick Up 72 | 10 9 6 7 6 . 22 1 7 4 Fast Attach 11 | . 1 2 2 1 4 1 . . . Attach 39 | 6 2 3 6 5 1 10 . 1 5 Detach 2 | . . . . 1 . . . . 1 Swap 14 | 2 1 1 2 3 . 1 . 3 1 Drop 21 | . 3 3 4 1 1 1 . 5 3 Fire 126 | . 13 32 14 7 7 7 . 1 45 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 34 | -11/Scrapyard | Discovered new exit (range 15) 58 | -11/Scrapyard | Entered Materials 270 | -10/Materials | Discovered new exit (range 9) 307 | -10/Materials | Entered another Materials area 307 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 576 | -9/Materials | Build established: Gunner 719 | -9/Materials | Discovered new exit (range 7) 730 | -9/Materials | Entered another Materials area 730 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 991 | -8/Materials | Lost 3 parts (1n1u1w) 1073 | -8/Materials | Discovered new exit (range 19) 1102 | -8/Materials | Entered Factory 1102 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1225 | -7/Factory | Build established: Scavenger-Gunner 1298 | -7/Factory | Sucked down chute 1298 | -7/Factory | Entered Waste 1299 | -7/Waste | Met a frightened Derelict 1306 | -7/Waste | Spotted C-40 Crusher 1313 | -7/Waste | EMP discharged 1321 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1330 | -7/Waste | Destroyed C-40 Crusher 1335 | -7/Waste | Spotted C-40 Crusher 1351 | -7/Waste | Spotted C-40 Crusher 1351 | -7/Waste | Spotted C-40 Crusher 1353 | -7/Waste | Spotted C-40 Crusher 1358 | -7/Waste | Spotted C-40 Crusher 1360 | -7/Waste | Crushed by Compactor (1 part destroyed) 1364 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 1385 | -7/Waste | Crushed by Compactor (0 parts destroyed, 2 dropped) 1388 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1390 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1394 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 1413 | -7/Waste | EMP discharged 1413 | -7/Waste | System corruption reached 10% 1421 | -7/Waste | Lost 4 parts (1p1u2w) 1451 | -7/Waste | Discovered new exit (range 20) 1481 | -7/Waste | Entered Factory 1793 | -7/Factory | Build established: Tank 2238 | -7/Factory | Discovered new exit (range 5) 2249 | -7/Factory | Entered Lower Caves 2376 | -7/Lower Caves | Encountered a Warlord checkpoint 2495 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2511 | -7/Lower Caves | Entered Zion 2561 | -7/Zion | System corruption cleaned by Quarantine Array 2582 | -7/Zion | Learned Factory recycling unit intel 3079 | -7/Zion | Met Imprinter 3113 | -7/Zion | Imprinted 3116 | -7/Zion | Declared Zion's savior 3356 | -7/Zion | Found Prototype Launcher 3381 | -7/Zion | Given A8's code to call for help 3640 | -7/Zion | Build established: Gunner 3795 | -7/Zion | Discovered new exit (range 15) 3862 | -7/Zion | Entered Proximity Caves 3862 | -6/Proximity Caves | Accompanied by 1 ally 3866 | -6/Proximity Caves | Spotter reported a threat 4097 | -6/Proximity Caves | Spotted B-75 Beast 4117 | -6/Proximity Caves | Allies destroyed B-75 Beast 4183 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4895 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4984 | -6/Proximity Caves | Lost 3 parts (1n1u1w) 5001 | -6/Proximity Caves | Identified Gui. Missile Launcher 5018 | -6/Proximity Caves | Self-destructed Last Messages --------------- 05009_ Med. Treads severed. 05009_ G-50 Soldier destroyed. 05010_ Acquired 15 matter. 05010_ Destroyed Carbon-fiber Leg. 05010_ Hvy. Ion Cannon destroyed. 05010_ Destroyed Hvy. Ion Cannon. 05011_ Acquired 10 matter. 05011_ The unstable cave ceiling collapses. 05012_ Flexi-carbon Leg fries itself beyond repair. 05013_ Acquired 3 matter. 05014_ Carbon-fiber Leg fries itself beyond repair. 05015_ Acquired 3 matter. 05015_ Hvy. Battle Rifle severed. 05015_ Destroyed Carbon-fiber Leg. 05015_ L-41 Fighter destroyed. 05015_ Lgt. Treads destroyed. 05015_ Destroyed Lgt. Treads. 05018_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #??#######?####???###????????????????????????????? | | ??## ### ### ###??????????????????????????? | | ### ## #??????????????????????????? | | ## #?# #??????????????????????????? | | ### #??????????????????????????? | | ## #???????????????????????????? | | ## #####???????????????????????? | | ### #???????????????????????? | | #### ### #???????????????????????? | | # ###?# #??????? ? #????????????????? | | ## ##??# #??????? ? #???????????????? | | ?# ##?# #####??????? ? # ???????????????? | | ?# ## ### ##??????????? # ????????????????? | | ?# ## ##??????????? ????????????????? | | ?# ## # #???????????# ????????????????? | | ?# ### ###### #????????# #????????????????? | | ?# #?# #????### #???##### #????????????????? | | ?# #?# #??????? ##?## ## ###??????????????? | | ?# #?# #???????# ## ## ##?????????????? | | ?# ### #????????### ## ###???????????? | | ?# "## #???????## # ##??????????? | | ?# ### #???????# #??????????? | | ?# ### #?????### @[ #??????????? | | ?# ## #?????# #######??????????? | | ?# ## ###??## % #????????????????? | | ## # #?# ## #????????????????? | | #" #?? # % # ???????????????? | | ###?# #### ### #?????????????? | | # #?### #### ### ##?????????????? | | ## ### % ## ##??????????????? | | ?# ### %##### #### ##???????????????? | | ?#"#" #?# %#???# ##??? ##????????????????? | | ?# ## ### ; /???# ### ##?????????????????? | | ?#### ## ####???# ##??????????????????? | | ????# ## #??????# # ##???????????????????? | | ??### # #??????# ######????????????????????? | | ?## #??????# #?????????????????????????? | | ## ######## #?????????????????????????? | | ## #?????????????????????????? | | ## ## #####?????????????????????????? | | ## ## ##???????????????????????????? | | ###?## ## ##??????????????????????????? | | ######## #??????????????????????????? | | ##?# ###### #?????????????????????????? | | #### #????## ###?????????????????????????? | | #### ??????###???????????????????????????? | | ## #?## ???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Energy Generation 21 Energy Capacity 325 Matter Stores 300 Matter Capacity 400 Sight Range 20 Terrain Scan Density 10 Base Temperature (-) 100 EM Shielding 2 Armor Coverage 300 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 3 Energy Filtering 30 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- DATA ERROR: Steam Global Achievement% DIY Cooler I Have A Map? Look Less Dangerous Next Time Organ Harvest Spot Them First There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed EtherialArcsightKatana Manual? 0 Play Time 00:50:12 Cumulative 19.8 hours Start 2026.07.15 @ 20:08:56 End 2026.07.16 @ 09:17:04 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 32 Rogue 32 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 21 Achievement% 13 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 2% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0e022ee6-0a69-49a3-922d-874091b7abc5