Cogmind - Beta 15 --- EXPLORER MODE // 2025.09.02 @ 20:13:03 Player: viper Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (15) 3000 Robots Destroyed (132) 660 Value Destroyed (5960) 5960 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (2382) 2382 TOTAL SCORE: 15322 Bonus ------- Follower Combat Kills 182 Entered Garrisons 400 Used RIF Installer 1000 Entered DSFs 500 Met Data Miner 300 Cogmind --------- Core Integrity 1035/1150 Matter 20/550 Energy 770/770 System Corruption 6% Temperature Cool (0) Movement Walking (190) Ox1 Location -4/Garrison Parts ------- > --- POWER (4) -------- Angular Momentum Engine Angular Momentum Engine Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION (4) --- Flexi-carbon Leg Armored Leg Myomer Leg > --- UTILITY (8) ------ High-capacity Storage Unit Matter Compressor Targeting Computer Improved Targeting Computer Improved Power Shielding > --- WEAPON (4) ------- Heavy Flak Cannon Heavy Gauss Cannon > --- INVENTORY (20) --- Cooled Ion Engine Micro Nuclear Core Angular Momentum Engine Angular Momentum Engine Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Assault Rifle Heavy Assault Rifle Improved Assault Rifle Peak State ------------ > --- POWER ------------ Angular Momentum Engine Angular Momentum Engine Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Armored Leg Myomer Leg > --- UTILITY ---------- Improved Cooling System Improved Cooling System High-capacity Storage Unit Matter Compressor Advanced Terrain Scanner Improved Targeting Computer Improved Power Shielding Improved Shield Generator > --- WEAPON ----------- Makeshift Shrapnel Gun Heavy Flak Cannon Heavy Flak Cannon Heavy Gauss Cannon > --- INVENTORY -------- Cooled Ion Engine Micro Nuclear Core Angular Momentum Engine Angular Momentum Engine Light Angular Momentum Engine Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Targeting Computer Improved Power Shielding Assault Rifle Heavy Assault Rifle Improved Assault Rifle Flak Cannon Katana [Rating: 99] Favorites ----------- Power Light Antimatter Reactor Engine Light Angular Momentum Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Carbon-fiber Leg Leg Carbon-fiber Leg Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Targeting Computer Protection Improved Power Shielding Weapon Improved Assault Rifle Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Flak Cannon Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Dat Pro Fac DSF Fac Gar Slots Evolved 13 | . 1 2 2 . . 2 2 . . . . 2 . 2 . Power 3 | . 1 . . . . . . . . . . 1 . 1 . Propulsion 2 | . . . 2 . . . . . . . . . . . . Utility 6 | . . . . . . 2 2 . . . . 1 . 1 . Weapon 2 | . . 2 . . . . . . . . . . . . . Parts Attached 74 | 7 12 11 3 7 . 2 11 3 2 . 2 1 7 3 3 Power 13 | 1 4 3 . 1 . . 1 . . . . . 2 1 . Engine 11 | 1 4 2 . . . . 1 . . . . . 2 1 . Core 1 | . . 1 . . . . . . . . . . . . . Reactor 1 | . . . . 1 . . . . . . . . . . . Propulsion 21 | 2 4 2 1 3 . . 3 . 1 . 1 . 3 . 1 Treads . | . . . . . . . . . . . . . . . . Leg 21 | 2 4 2 1 3 . . 3 . 1 . 1 . 3 . 1 Wheel . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Utility 20 | 2 2 1 . . . 2 5 2 . . 1 1 1 1 2 Device 7 | . . . . . . . 2 2 . . . 1 1 1 . Storage 6 | 1 2 1 . . . . 2 . . . . . . . . Processor 3 | 1 . . . . . . 1 . . . . . . . 1 Hackware . | . . . . . . . . . . . . . . . . Protection 4 | . . . . . . 2 . . . . 1 . . . 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 20 | 2 2 5 2 3 . . 2 1 1 . . . 1 1 . Energy Gun 2 | 2 . . . . . . . . . . . . . . . Energy Cannon 1 | . . 1 . . . . . . . . . . . . . Ballistic Gun 11 | . 2 4 2 2 . . . 1 . . . . . . . Ballistic Cannon 5 | . . . . . . . 2 . 1 . . . 1 1 . Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . 3 . . . . . . . . . . . . . Parts Lost 15 | . . . . . . . 1 . . . 1 . 3 . 10 Power . | . . . . . . . . . . . . . . . . Propulsion 1 | . . . . . . . . . . . . . . . 1 Utility 8 | . . . . . . . . . . . 1 . 2 . 5 Weapon 6 | . . . . . . . 1 . . . . . 1 . 4 Highest Loss Streak 10 | . . . . . . . 1 . . . 1 . 3 . 10 To Critical Strikes . | . . . . . . . . . . . . . . . . Average Backups 17 | 1 9 13 14 19 19 18 19 19 19 19 18 17 18 17 18 Power 3 | . . 1 2 2 3 3 4 5 5 5 5 4 4 5 5 Propulsion 2 | . . 2 1 3 2 2 2 3 3 3 3 4 5 6 6 Utility 5 | . 3 5 5 6 6 5 4 4 5 7 6 5 4 2 1 Weapon 5 | . 4 4 5 6 7 8 7 6 6 4 4 4 4 4 4 Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 13 | . . 1 1 1 . . . 2 . . . . 2 . 6 Power 6 | . . 1 . . . . . . . . . . 2 . 3 Propulsion 2 | . . . . . . . . . . . . . . . 2 Utility 2 | . . . 1 . . . . 1 . . . . . . . Weapon 3 | . . . . 1 . . . 1 . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 99 | . 99 93 99 99 99 98 99 100 100 100 100 98 99 99 98 Engine 10 | . 24 19 8 8 8 7 6 6 6 6 6 11 11 15 15 Reactor 4 | . . . . 5 8 7 6 6 6 6 6 5 5 5 5 Leg 26 | . 25 19 32 33 33 28 24 25 25 25 25 22 22 20 20 Device 3 | . . . . . . . 5 6 6 6 6 9 13 19 18 Storage 10 | . 12 10 8 8 8 7 11 12 12 12 12 11 11 10 10 Processor 7 | . 12 10 8 8 8 7 6 6 6 6 6 5 5 5 5 Protection 6 | . . . . . . 12 11 12 12 12 12 11 8 5 4 Ballistic Gun 20 | . 21 34 32 29 32 28 15 12 12 12 12 11 8 5 3 Ballistic Cannon 5 | . . . . . . . 8 12 12 12 12 11 13 15 14 Peak Build Rating 99 | 7 9 19 27 39 40 44 64 65 65 65 65 72 85 97 99 Average Rating 45 | 5 8 12 24 36 39 43 57 64 64 65 61 71 78 93 96 On Entrance 47 | . 7 9 19 27 39 40 44 64 64 65 65 65 72 85 97 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 140 | 19 32 61 67 73 73 76 91 91 91 91 91 100 116 137 140 Greatest Support 81 | 20 20 23 43 60 60 60 66 66 66 66 66 66 76 76 81 Greatest Overweight (x) 6 | . 3 2 2 1 1 1 1 1 1 1 1 1 6 1 1 Average Overweight (x) . | . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 20 | 10 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 18 | 8 11 15 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 5 13 16 16 20 20 19 20 20 20 19 19 18 20 18 20 Average Carried 17 | 2 9 13 14 19 19 18 19 19 19 19 18 17 18 17 18 Final Capacity 20 | 10 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 5 13 16 16 20 20 18 20 20 19 19 19 17 19 18 15 Class Distribution -------------------- 67% | Hacker-Gunner 13% | Hacker-Mutant 10% | Scavenger-Gunner 3% | Generator-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Scavenger-Gunner | -9/Materials Scavenger-Gunner | -8/Materials Hacker-Gunner | -8/Garrison Hacker-Gunner | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Lower Caves Hacker-Gunner | -6/Data Miner Hacker-Gunner | -5/Proximity Caves Hacker-Gunner | -5/Factory Hacker-Tank | -5/DSF Generator-Tank | -4/Factory Generator-Tank | -4/Garrison Resources | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Dat Pro Fac DSF Fac Gar Matter Collected 4487 | 198 538 301 205 81 534 39 1328 81 218 . 232 . 299 137 296 Remotely . | . . . . . . . . . . . . . . . . Salvage Created 4976 | . 673 718 301 124 739 24 1441 . 212 . 137 . 155 137 315 Parts 241 | . 52 47 12 6 41 5 50 . 4 . 2 . 3 2 17 Haulers Intercepted 6 | . 2 2 . . 1 . 1 . . . . . . . . Recyclers Shooed 5 | . . 1 . . . . 4 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Dat Pro Fac DSF Fac Gar Combat Hostiles Destroyed 90 | . 13 12 3 1 10 . 16 . 5 . 6 . 5 6 13 Melee 2 | . . . . 1 . . . . . . . . . . 1 Guns 52 | . 12 12 3 . 10 . 10 . 1 . 2 . 1 1 . Cannons 35 | . . . . . . . 6 . 4 . 4 . 4 5 12 Classes Destroyed 16 | . 6 3 . . 2 . 2 . 1 . 1 . 1 . . Worker 10 | . 1 1 1 . 5 . 2 . . . . . . . . Builder 2 | . . . . . 1 . 1 . . . . . . . . Hauler 6 | . 2 2 . . 1 . 1 . . . . . . . . Recycler 9 | . 1 1 1 . . . 6 . . . . . . . . Mechanic 1 | . . 1 . . . . . . . . . . . . . Operator 3 | . . . . . 2 1 . . . . . . . . . Watcher 11 | . 2 2 2 . 2 . 3 . . . . . . . . Swarmer 14 | . 4 3 . . 1 . . . . . 2 . . . 4 Grunt 46 | . 9 7 2 1 6 . 9 . 3 . . . 3 4 2 Brawler 1 | . . . . . . . . . 1 . . . . . . Duelist 2 | . . 1 . . 1 . . . . . . . . . . Sentry 9 | . . 1 1 . 2 . 3 . 1 . 1 . . . . Hunter 7 | . . . . . . . 2 . . . 2 . 1 . 2 Programmer 9 | . . . . . . . 2 . . . . . . 2 5 Heavy 1 | . . . . . . . . . . . . . 1 . . Behemoth 1 | . . . . . . . . . . . 1 . . . . Best Kill Streak 6 | . 5 6 3 1 5 1 5 . 2 . 3 . 3 4 5 Combat Bots Only 5 | . 4 5 2 1 4 . 3 . 2 . 3 . 3 4 5 Max Kills in Single Turn 3 | . 2 2 1 1 3 1 2 . 1 . 1 . 1 2 1 Gunslinging 1 | . 1 1 . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee 1 | . . . . 1 . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Dat Pro Fac DSF Fac Gar Hostile Shots Fired 610 | . 61 50 9 . 33 . 122 . 18 . 48 . 34 28 207 Missed 194 | . 20 13 2 . 6 . 46 . 8 . 12 . 10 12 65 Hits 416 | . 41 37 7 . 27 . 76 . 10 . 36 . 24 16 142 Melee 4 | . . 3 . . . . . . . . . . 1 . . Projectile 412 | . 41 34 7 . 27 . 76 . 10 . 36 . 23 16 142 Critical Strikes 21 | . . 1 1 . 2 . 2 . . . 2 . 4 1 8 Actively Blocked 4 | . . . . . . . 2 . . . . . 1 . 1 Part Disruptions 1 | . . . . . . . . . . . . . . . 1 Damage Taken 3887 | . 287 271 64 . 233 . 735 . 73 . 472 . 323 129 1300 Core 541 | . 94 74 18 . 47 . 83 . 3 . 72 . 35 16 99 Absorbed by Shields 472 | . . . . . . . . . . . . . 33 54 385 Redirected to Shielding 285 | . . . . . . . 89 . 10 . 59 . 44 10 73 Ignored by Resistances 2655 | . 187 177 41 . 146 . 454 . 47 . 277 . 208 113 1005 Regen/Repaired (Parts) 549 | . 32 33 . . 57 . 427 . . . . . . . . Core Remaining (%) 86 | 100 62 81 . . 88 100 . . . . 81 . 96 . . Volleys Fired 277 | . 58 47 11 12 28 1 55 . 9 . 14 . 10 10 22 Largest 4 | . 2 4 4 4 4 4 4 . 4 . 4 . 4 4 4 Hottest 176 | . 100 83 96 96 97 97 132 . 133 . 133 . 149 149 176 Shots Fired 916 | . 115 157 45 30 113 4 214 . 36 . 52 . 39 40 71 Gun 681 | . 115 157 45 30 113 4 142 . 18 . 24 . 11 10 12 Cannon 235 | . . . . . . . 72 . 18 . 28 . 28 30 59 Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 888 | . 87 157 45 30 113 4 214 . 36 . 52 . 39 40 71 Thermal 28 | . 28 . . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Robot Hit Streak 43 | . 34 22 21 38 43 18 39 . 23 . 21 . 11 11 10 Robot Miss Streak 8 | . 2 3 2 . 2 . 8 . 4 . 5 . 5 3 4 Penetration Max 1 | . . . . . 1 . 1 . . . . . . . . Secondary Targets 12 | . 4 6 1 . . . 1 . . . . . . . . Max Gunslinging Chain 2 | . 1 2 1 . . . 1 . . . . . . . . Shots Hit Robots 709 | . 100 115 30 16 78 4 166 . 30 . 41 . 32 33 64 Core Hits 482 | . 35 41 16 11 34 3 111 . 26 . 38 . 45 47 75 Critical Kills 1 | . . . . . . . 1 . . . . . . . . Critical Parts Destroyed 4 | . . 2 . . . . 1 . . . 1 . . . . Critical Strikes 12 | . 4 2 . . . . 2 . . . 1 . . . 3 Burn 4 | . 4 . . . . . . . . . . . . . . Destroy 5 | . . 2 . . . . 2 . . . 1 . . . . Blast 3 | . . . . . . . . . . . . . . . 3 Melee Attacks 11 | . . . . 7 . . . . . . . . . . 4 Impact . | . . . . . . . . . . . . . . . . Slashing 11 | . . . . 7 . . . . . . . . . . 4 Piercing . | . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 13175 | . 923 1010 443 287 1398 66 3556 . 655 . 1027 . 960 960 1890 Guns 7470 | . 923 1010 443 218 1394 66 2010 . 343 . 409 . 214 227 213 Cannons 5312 | . . . . . . . 1335 . 312 . 618 . 746 726 1575 Explosions 205 | . . . . . . . 205 . . . . . . . . Melee 160 | . . . . 69 . . . . . . . . . . 91 Ramming 28 | . . . . . 4 . 6 . . . . . . 7 11 Kinetic 12467 | . 608 1010 443 218 1394 66 3345 . 655 . 1027 . 960 953 1788 Thermal 315 | . 315 . . . . . . . . . . . . . . Explosive 205 | . . . . . . . 205 . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Slashing 160 | . . . . 69 . . . . . . . . . . 91 Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . 2 2 3 . . . . . . . . . 6 Average Corruption 2 | . . . 1 2 2 . . . . . . . . . 5 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . Effects 40 | . . . 4 24 9 . . . . . . . . . 3 Message Errors 8 | . . . . 5 2 . . . . . . . . . 1 Matter Fused 8 | . . . . 4 3 . . . . . . . . . 1 Heat Flow Errors 4 | . . . 1 2 1 . . . . . . . . . . Energy Discharges 4 | . . . 1 2 1 . . . . . . . . . . Data Loss (minor) 6 | . . . . 5 . . . . . . . . . . 1 Data Loss (major) 4 | . . . 1 3 . . . . . . . . . . . Misfires 5 | . . . 1 3 1 . . . . . . . . . . Alerts 1 | . . . . . 1 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 49 | . . . . . . . 30 . . . 1 . . . 18 Projectiles 37 | . . . . . . . 18 . . . 1 . . . 18 Explosions 12 | . . . . . . . 12 . . . . . . . . Melee . | . . . . . . . . . . . . . . . . Knockbacks 83 | . . . . . . . 34 . 5 . . . 3 23 18 Impact . | . . . . . . . . . . . . . . . . Kinetic 80 | . . . . . . . 33 . 5 . . . 3 21 18 Secondary 3 | . . . . . . . 1 . . . . . . 2 . Self-Inflicted Damage 79 | . . . . . . . 79 . . . . . . . . Shots 2 | . . . . . . . 2 . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . Targets Rammed 4 | . . . . . 1 . 1 . . . . . . 1 1 Kicked 4 | . . . . . 1 . 1 . . . . . . 1 1 Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 515 | . 515 471 273 205 221 30 72 . 8 . 8 . . . 14 Average Temperature 83 | . 115 109 88 64 80 17 20 . 4 . 8 . . . 8 Received Heat Transfer 1128 | . 252 168 63 . 162 . 252 . 36 . 24 . 61 34 76 Effects 21 | . 11 7 3 . . . . . . . . . . . . Shutdowns 8 | . 5 3 . . . . . . . . . . . . . Energy Bleed 3 | . 2 1 . . . . . . . . . . . . . Interference 7 | . 1 3 3 . . . . . . . . . . . . Matter Decay 3 | . 3 . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . . . Parts Melted 6 | . 4 . . . 2 . . . . . . . . . . Heat Transferred 1221 | . 1221 . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Dat Pro Fac DSF Fac Gar Maximum Alert Level 4 | . . . . 4 2 . . . . . . . . . 1 Low Security (%) 75 | 100 100 100 100 35 . 100 100 . . . . 100 100 100 58 Level 1 13 | . . . . 16 94 . . . . . . . . . 41 Level 2 4 | . . . . 16 5 . . . . . . . . . . Level 3 5 | . . . . 24 . . . . . . . . . . . Level 4 1 | . . . . 6 . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 1127 | . 90 184 55 1127 402 111 104 . . . . . 100 134 339 Initial 402 | . . . . 7 402 106 23 . . . . . . 39 47 Average 156 | . 7 44 5 491 326 94 12 . . . . . 29 79 184 Influence Increases 3918 | . 372 354 109 1120 510 5 566 . 120 . 140 . 120 140 362 Destroy 0b10 Robot/C 1920 | . 260 240 60 20 320 . 320 . 100 . 120 . 100 120 260 Destroy 0b10 Robot/NC 215 | . 30 35 20 5 55 5 65 . . . . . . . . Destroy Leader 434 | . 48 68 24 . 76 . 98 . 20 . 20 . 20 20 40 Allied During Kill 14 | . . . . . 14 . . . . . . . . . . Trap Triggered on 0b10 10 | . . 10 . . . . . . . . . . . . . Successful Hack 127 | . 34 1 5 25 24 . 38 . . . . . . . . Disable Machine 24 | . . . . . 16 . 8 . . . . . . . . Anti-Garrison Action 1100 | . . . . 1050 . . . . . . . . . . 50 Destroy Structure 74 | . . . . 20 5 . 37 . . . . . . . 12 Influence Decreases 3609 | . 372 354 94 8 1315 261 602 30 120 . 140 . 20 151 142 Entered New Map 1111 | . . . . 8 725 216 43 16 . . . . . 61 42 Time Decay 2225 | . 309 354 94 . 510 45 549 14 120 . 140 . . 90 . Lost Part 130 | . . . . . . . 10 . . . . . 20 . 100 Lost Ally 80 | . . . . . 80 . . . . . . . . . . Purge Threat 63 | . 63 . . . . . . . . . . . . . . Squads Dispatched 17 | . 1 3 1 . 3 . 5 . . . . 1 1 2 . Investigation 9 | . 1 2 . . 2 . 3 . . . . 1 . . . Extermination 2 | . . . . . . . 2 . . . . . . . . Reinforcement 3 | . . 1 . . 1 . . . . . . . 1 . . Assault . | . . . . . . . . . . . . . . . . Garrison 3 | . . . 1 . . . . . . . . . . 2 . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Dat Pro Fac DSF Fac Gar Distress Signals 3 | . . 2 . . 1 . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 135 | . 19 21 5 2 19 1 23 . 5 . 6 . 7 11 16 Peak Tracking Total 8 | . 4 5 2 . 4 1 3 . 2 . 3 . 3 5 8 Tactical Retreats . | . . . . . . . . . . . . . . . . Traps | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Dat Pro Fac DSF Fac Gar Traps Triggered 9 | . 1 . 2 1 2 . 1 . . . . . 2 . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 4 | . . 4 . . . . . . . . . . . . . Reused 1 | . . 1 . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 1 | . . 1 . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Dat Pro Fac DSF Fac Gar Machines Disabled 12 | . . . . 5 4 . 2 . . . . . . . 1 Max in Single Turn 2 | . . . . 1 1 . 2 . . . . . . . 1 Garrison Access 1 | . . . . . . . 1 . . . . . . . . Garrison Relay 6 | . . . . 5 . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Dat Pro Fac DSF Fac Gar Machines Accessed 38 | . 9 6 2 4 4 . 4 2 . 4 . 1 . 1 1 Terminals 24 | . 8 4 1 4 3 . 1 1 . . . 1 . . 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 4 | . 1 1 . . 1 . 1 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . 1 . . . . . . . . Garrison Access 3 | . . . 1 . . . 1 . . . . . . 1 . Total Hacks 147 | . 33 25 6 7 19 . 23 2 . 26 . 4 . 1 1 Successful 113 | . 22 21 5 4 11 . 19 2 . 26 . 1 . 1 1 Failed 34 | . 11 4 1 3 8 . 4 . . . . 3 . . . Catastrophic 2 | . 1 . . . 1 . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . . . Terminals 83 | . 29 16 5 7 17 . 3 1 . . . 4 . . 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 23 | . 4 2 . . 2 . 15 . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers 10 | . . 7 . . . . 3 . . . . . . . . Garrison Access 4 | . . . 1 . . . 2 . . . . . . 1 . Terminal Hacks 79 | . 18 12 4 4 9 . 2 2 . 26 . 1 . . 1 Record 22 | . 1 2 3 . 4 . . 1 . 11 . . . . . Part Schematic 8 | . . . . . . . . . . 8 . . . . . Robot Schematic 4 | . . . . . . . . . . 4 . . . . . Prototype ID Bank 4 | . . . . . 1 . . . . 3 . . . . . Open Door 2 | . . . . 1 . . . 1 . . . . . . . Open DSF 1 | . . . . . . . . . . . . 1 . . . Level Access Points 1 | . 1 . . . . . . . . . . . . . . Emergency Access Points 2 | . . . . 1 1 . . . . . . . . . . Repair Station Index 1 | . . . . . 1 . . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . . . Locate Traps 8 | . 3 3 . . 1 . 1 . . . . . . . . Reprogram Traps 1 | . . 1 . . . . . . . . . . . . . Dispatch Records 5 | . 2 2 . . 1 . . . . . . . . . . Maintenance Status 1 | . . 1 . . . . . . . . . . . . . Security Status 1 | . 1 . . . . . . . . . . . . . . Transport Status 2 | . 2 . . . . . . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . . . Assault Status 1 | . . . 1 . . . . . . . . . . . . Hauler Manifests 2 | . 2 . . . . . . . . . . . . . . Zone Layout 8 | . 4 3 . . . . 1 . . . . . . . . Garrison Registry 1 | . . . . . . . . . . . . . . . 1 Patrol Navigation 1 | . . . . 1 . . . . . . . . . . . Security Stations 1 | . . . . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 21 | . 4 2 . . 2 . 13 . . . . . . . . Scan Component 11 | . 2 1 . . 1 . 7 . . . . . . . . Repair 10 | . 2 1 . . 1 . 6 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer 9 | . . 7 . . . . 2 . . . . . . . . Insert Component 5 | . . 4 . . . . 1 . . . . . . . . Analyze 4 | . . 3 . . . . 1 . . . . . . . . Garrison Access Hacks 4 | . . . 1 . . . 2 . . . . . . 1 . Unlock Access 3 | . . . 1 . . . 1 . . . . . . 1 . Seal Access 1 | . . . . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 1 . . . . . . . . . Used 1 | . . . . . 1 . . . . . . . . . . Hacking Detections 22 | . 6 6 . 1 3 . 4 . . . . 1 . 1 . Full Trace Events 14 | . 4 4 . . 2 . 3 . . . . 1 . . . Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . 4 . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . 3 . . . . 1 . . 8 . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 10 | . 2 1 . . 1 . 6 . . . . . . . . Time 341 | . 52 26 . . 16 . 247 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed 4 | . . 3 . . . . 1 . . . . . . . . Part Schematics Acquired 4 | . . 3 . . . . 1 . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Dat Pro Fac DSF Fac Gar Used RIF Installer 2 | . . . . 1 . . . . . . . . . . 1 Command Fork 1 | . . . . . . . . . . . . . . . 1 Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 24 | . . . . 21 . . . . . . . . . . 3 Machine Destruction 24 | . . . . 21 . . . . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired 7 | . . . . 7 . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Dat Pro Fac DSF Fac Gar Total Allies 7 | . . . . 7 . . . . . . . . . . . Largest Group 7 | . . . . 7 5 . . . . . . . . . . Highest-Rated Group 145 | . . . . 145 83 . . . . . . . . . . Highest-Rated Ally 31 | . . . . 31 31 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 57 | . . . . . 57 . . . . . . . . . . Total Damage 686 | . . . . . 686 . . . . . . . . . . Kills 6 | . . . . . 6 . . . . . . . . . . Allies Corrupted 1 | . . . . . 1 . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Dat Pro Fac DSF Fac Gar Active Infowar (turns) 699 | . . . . . . . . . . . . 27 228 123 321 Terrain 699 | . . . . . . . . . . . . 27 228 123 321 Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . 1 . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Dat Pro Fac DSF Fac Gar Turns Passed 11757 | 92 1602 880 458 1823 683 60 1905 1643 608 158 1085 29 228 123 380 Spaces Moved 5363 | 67 781 265 207 897 301 30 750 860 283 84 543 15 84 44 152 Core 11 | 11 . . . . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . . . . Legs 5352 | 56 781 265 207 897 301 30 750 860 283 84 543 15 84 44 152 Wheels . | . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 187 187 187 187 190 190 190 190 190 190 190 190 Average Speed 185 | 108 168 203 191 189 187 187 187 190 190 190 190 190 196 190 190 Slowest Speed 540 | 120 330 260 260 190 187 187 190 190 190 190 190 190 540 190 190 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 41 | 4 93 38 20 96 34 2 17 85 38 70 67 1 85 2 16 Regions Visited 15 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . . . 1 . . . . . Known Exits Taken 13 | 1 1 1 1 . 1 1 1 1 1 1 1 1 . 1 . Unknown Exits Taken . | . . . . . . . . . . . . . . . . Scrap Searched 13 | . . . . . . . . 5 8 . . . . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 40 | . . . . . . . 37 . 1 . . . . . 2 Melee . | . . . . . . . . . . . . . . . . Projectile 3 | . . . . . . . . . 1 . . . . . 2 AOE 37 | . . . . . . . 37 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -4 -4 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Low Low Dat Pro Fac DSF Fac Gar Total 6548 | 83 974 524 246 990 351 32 1115 870 334 83 562 16 123 57 188 Wait 651 | 5 107 190 16 . 16 . 283 . 34 . . . . . . Move 5347 | 66 780 264 206 895 300 29 749 859 282 83 542 14 83 43 152 Hop . | . . . . . . . . . . . . . . . . Pick Up 34 | 5 5 3 2 1 2 . 4 3 2 . 2 . 5 . . Fast Attach 30 | 7 5 5 2 2 1 . 8 . . . . . . . . Attach 25 | . 1 1 2 . . 2 3 1 . . 3 2 3 2 5 Detach 7 | . 2 . 2 1 . . 1 . . . . . . . 1 Swap 45 | . 9 6 2 6 1 . 6 3 2 . 1 . 6 1 2 Drop 43 | . 7 8 3 3 2 . 5 4 5 . . . 6 . . Fire 277 | . 58 47 11 12 28 1 55 . 9 . 14 . 10 10 22 Melee 11 | . . . . 7 . . . . . . . . . . 4 Ram . | . . . . . . . . . . . . . . . . Kick 4 | . . . . . 1 . 1 . . . . . . 1 1 Crush . | . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . . . 10 . . Rewire 64 | . . . . 63 . . . . . . . . . . 1 Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/DSF -4/Factory -4/Garrison (discovered 3 exits: Fac x3) History --------- Turn | Location | Event 3 | -11/Scrapyard | Identified exit to Materials 3 | -11/Scrapyard | Discovered exit to Materials (range 15) 93 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Evolved 1 slot: Power x1 181 | -10/Materials | Identified exit to Materials 181 | -10/Materials | Discovered exit to Materials (range 13) 214 | -10/Materials | Identified exit to Mines 214 | -10/Materials | Discovered exit to Mines (range 6) 248 | -10/Materials | Discovered exit to Materials (range 16) 304 | -10/Materials | Build established: Hacker-Mutant 507 | -10/Materials | Repaired Ion Engine 535 | -10/Materials | Repaired Lgt. Ion Engine 590 | -10/Materials | Discovered exit to Mines (range 11) 735 | -10/Materials | Discovered exit to Materials (range 9) 1695 | -10/Materials | Entered another Materials area 1695 | -9/Materials | Evolved 2 slots: Weapon x2 1841 | -9/Materials | Repaired Aluminum Leg 1959 | -9/Materials | Identified exit to Mines 1959 | -9/Materials | Discovered exit to Mines (range 14) 1995 | -9/Materials | Build established: Scavenger-Gunner 2546 | -9/Materials | Identified exit to Materials 2546 | -9/Materials | Discovered exit to Materials (range 12) 2575 | -9/Materials | Entered another Materials area 2575 | -8/Materials | Evolved 2 slots: Propulsion x2 2959 | -8/Materials | Garrison activated, responded to threat 3031 | -8/Materials | Identified exit to Garrison 3033 | -8/Materials | Entered Garrison 3033 | -8/Garrison | Discovered recently destroyed garrison 3178 | -8/Garrison | Build established: Hacker-Gunner 3230 | -8/Garrison | Garrison Relay disabled 3403 | -8/Garrison | Identified exit to Materials 3403 | -8/Garrison | Discovered exit to Materials (range 11) 3760 | -8/Garrison | Discovered exit to Materials (range 11) 3797 | -8/Garrison | Garrison Relay disabled 3857 | -8/Garrison | Learned Materials security intel 4045 | -8/Garrison | Garrison Relay disabled 4183 | -8/Garrison | Garrison Relay disabled 4215 | -8/Garrison | Installed Relay Interface Framework 4278 | -8/Garrison | Discovered exit to Materials (range 13) 4629 | -8/Garrison | Garrison Relay disabled 4856 | -8/Garrison | Entered Materials 4856 | -8/Materials | Accompanied by 5 allies 4877 | -8/Materials | Build established: Commander-Gunner 5096 | -8/Materials | Repaired Hvy. Assault Rifle 5193 | -8/Materials | Build established: Hacker-Gunner 5521 | -8/Materials | Identified exit to Factory 5521 | -8/Materials | Discovered exit to Factory (range 4) 5539 | -8/Materials | Entered Factory 5539 | -7/Factory | Evolved 2 slots: Utility x2 5582 | -7/Factory | Identified exit to Factory 5582 | -7/Factory | Discovered exit to Factory (range 10) 5599 | -7/Factory | Entered another Factory area 5599 | -6/Factory | Evolved 2 slots: Utility x2 5687 | -6/Factory | Identified exit to Garrison 7008 | -6/Factory | Identified exit to Lower Caves 7008 | -6/Factory | Discovered exit to Lower Caves (range 5) 7110 | -6/Factory | Repaired Flexi-carbon Leg 7155 | -6/Factory | Repaired Gauss Rifle 7183 | -6/Factory | Repaired Propulsion Shielding 7235 | -6/Factory | Repaired Imp. Assault Rifle 7275 | -6/Factory | Repaired Carbon-fiber Leg 7314 | -6/Factory | Repaired Imp. Heat Sink 7504 | -6/Factory | Entered Lower Caves 7690 | -6/Lower Caves | Encountered a Warlord checkpoint 7883 | -6/Lower Caves | Learned Factory terminal intel 8982 | -6/Lower Caves | Identified exit to Lower Caves 8982 | -6/Lower Caves | Discovered exit to Lower Caves (range 15) 9147 | -6/Lower Caves | Entered another Lower Caves area 9562 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 9725 | -6/Lower Caves | Identified exit to Data Miner 9725 | -6/Lower Caves | Discovered exit to Data Miner (range 14) 9755 | -6/Lower Caves | Entered Data Miner 9755 | -6/Data Miner | Identified exit to Proximity Caves 9755 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 9792 | -6/Data Miner | Met Data Miner 9833 | -6/Data Miner | Learned location of Section 7 (-2) 9833 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9866 | -6/Data Miner | Received God Mode back door access code from Data Miner 9913 | -6/Data Miner | Entered Proximity Caves 9978 | -5/Proximity Caves | Spotted B-75 Beast 9996 | -5/Proximity Caves | Destroyed B-75 Beast 10345 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10739 | -5/Proximity Caves | Learned 4 Factory zone layouts 10983 | -5/Proximity Caves | Identified exit to Factory 10983 | -5/Proximity Caves | Discovered exit to Factory (range 7) 10998 | -5/Proximity Caves | Entered Factory 10998 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11000 | -5/Factory | Loaded intel: 26 terminal locations 11021 | -5/Factory | Identified exit to DSF 11027 | -5/Factory | Entered DSF 11085 | -5/DSF | Additional patrols routed to DSF 11170 | -5/DSF | Lost 3 parts (2u1w) 11211 | -5/DSF | Identified exit to Factory 11211 | -5/DSF | Discovered exit to Factory (range 15) 11255 | -5/DSF | Entered Factory 11255 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 11276 | -4/Factory | Garrison activated, responded to threat 11376 | -4/Factory | Identified exit to Garrison 11378 | -4/Factory | Entered Garrison 11427 | -4/Garrison | Expanded RIF knowledge: Command Fork 11492 | -4/Garrison | Triggered checkpoint 11570 | -4/Garrison | Build established: Generator-Tank 11586 | -4/Garrison | Identified exit to Factory 11586 | -4/Garrison | Discovered exit to Factory (range 72) 11586 | -4/Garrison | Discovered exit to Factory (range 65) 11586 | -4/Garrison | Discovered exit to Factory (range 50) 11599 | -4/Garrison | Garrison Relay disabled 11676 | -4/Garrison | Spotted B-86 Titan 11678 | -4/Garrison | Triggered checkpoint 11689 | -4/Garrison | Triggered checkpoint 11758 | -4/Garrison | Self-destructed Last Messages --------------- 11725_ System corrupted: Component data lost. 11725_ Slug penetrates Wall. 11725_ Flak Cannon destroyed. 11726_ Acquired 25 matter. 11729_ Imp. Shield Generator destroyed. 11740_ System corrupted: Matter fused (-5). 11743_ P-70 Sage knocked back. 11745_ S-27 Virus destroyed. 11747_ S-27 Virus knocked back. 11749_ S-27 Virus destroyed. 11754_ Flexi-carbon Leg destroyed. 11754_ Katana destroyed. 11754_ Critical hit (Blast). 11754_ Knocked back. 11754_ Penetrated by Slug. 11757_ Kicked B-86 Titan out of the way. 11757_ Imp. Cooling System destroyed. 11757_ Critical hit (Blast). 11757_ Knocked back. 11758_ B-86 Titan activates siege mode. Map ----- +----------------------------------------------------+ | ######??# #??????????# ##?????????????????# #### | | !! [[#??# #???????#### T#??????????######?# #??? | | !! [[#### ###?????# ## ##??????????# #?# #??? | | ^ + #?#####+## #############""""###+##?? | | !! !!########?#""""^## ### | | !! !!#????????#" | | ######????????#""""^## | | ??????????????#####+############# ## ## ### | | ??????????????????# #?????????###%" ## ## ### | | ??????????????????###?????????# "%" %^ " # | | ??????????????????????????????# % ! ^^ " # | | ??????????????????????????????# ! ^ " # | | ????????############??????????# ^^ " # | | ????????#""""""""""#??????????### !%#" ## ### | | ????????#"""]=]==]"##############% =#" ## ### | | ????????#"" + !%! ^^ | | ????????#"=^ #### +*% %" ^^ | | ????????#"= # ## [###+#### ### | | ????????#"]^ # ## #?# #??## "#""""## ##?? | | ????????#"[ #### ## #?# #???# "# ## #??? | | ????????#"" ## #?# #???" "####### #??? | | ????????#"""=]=]*^"#### ### ##### #??????# #??? | | ????????#""""""""""#??# ## " #??????# #??? | | ????????############??# %%# #####" #??????# #??? | | ?????????????########## ;;+#####; #??????# #??? | | ???????????# ; %@ BB= [%* #??????# ###? | | ?????????????# p * BB =% #??????# " ## | | ?????????????# ### ### ###;######;##??????# " + | | ?????????????# ## ^## #?# #????# #???????# " ## | | ?????????????# ##" "## #?# #????# #?????### #### | | ?????????????# ##" "## #?# #????# #?????#"#^^#??# | | ?????????????# ##" "## ###"#????# #?????#" ^^#### | | ?????????????# ##"""## #????# #?????#" + | | ?????????????# ########### #????# #?????#" #### | | ?????????????# #?????????# #????# #?????#"# #??? | | ?????????????# #?????????# #????# #?????######??? | | ???????????### #?????????# ###??# #?????????????? | | ???????????# #?????????# #### #?????????????? | | ???????????# #?????????#!= + #?????????????? | | ???????????# #?????????#=" ######?????????????? | | ???????????#########??????#"###??????????????????? | | ???????????????#"T"######## #????????????????????? | | ???????????????#" #????????????????????? | | ???????????????#######!!!##"#????????????????????? | | ????????????????????#"" ""# #????????????????????? | | ????????????????????####### #????????????????????? | | ??????????????????????????# #????????????????????? | | ?????????????????????????## #????????????????????? | | ?????????????????????????# #????????????????????? | | ?????????????????????????# #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 97 Energy Generation 60 Energy Capacity 770 Matter Stores 550 Matter Capacity 550 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 66 Propulsion Shielding 33 Evasion (%) 55 Targeting Accuracy 11 Offensive Hacking 20 Item Schematics ----------------- Med. Laser | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Heat Sink | -9/Materials | Scanalyzed Imp. Aluminum Leg | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Imp. Matter Compressor | -6/Data Miner | Free Imp. KE Penetrator | -6/Data Miner | Free Shield Leg | -6/Data Miner | Free Adv. Cryofiber Web | -6/Data Miner | Free Adv. Datajack | -6/Data Miner | Free Robot Schematics ------------------ M-22 Extractor | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free A-15 Conveyor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Ion Engine | 78% | -10/Materials Lgt. Ion Engine | 52% | -10/Materials Aluminum Leg | 63% | -9/Materials Hvy. Assault Rifle | 50% | -8/Materials Flexi-carbon Leg | 8% | -6/Factory Gauss Rifle | 11% | -6/Factory Propulsion Shielding | 12% | -6/Factory Imp. Assault Rifle | 43% | -6/Factory Carbon-fiber Leg | 62% | -6/Factory Imp. Heat Sink | 62% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThrusterFlakImmobilizer Manual? 0 Play Time 01:11:47 Cumulative 2143.6 hours Start 2025.09.01 @ 14:29:19 End 2025.09.02 @ 20:13:03 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 1056 Rogue 62 Adventurer 0 Explorer 994 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0/0 Lore% 62 Gallery% 72 Achievement% 64 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8293e408-3904-4727-8af3-913c6f68db74