Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.27 @ 17:41:52 Player: star Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (94) 470 Value Destroyed (2167) 2167 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (893) 893 TOTAL SCORE: 6930 Bonus ------- High Alert Combat Kills 393 Entered DSFs 500 Cogmind --------- Core Integrity 679/850 Matter 265/300 Energy 73/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/DSF Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (7) ------ Machine Analyzer Hacking Suite Hacking Suite System Shield > --- WEAPON (2) ------- Axe > --- INVENTORY (5) ---- Improved Cooling System Melee Analysis Suite Launcher Guidance Computer System Restoration Module System Restoration Module Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Surge Thruster Improved VTOL Module > --- UTILITY ---------- Machine Analyzer Signal Interpreter Hacking Suite Hacking Suite System Shield > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Improved Cooling System Launcher Guidance Computer System Restoration Module System Restoration Module System Restoration Module [Rating: 39] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Improved Flight Unit Utility Signal Interpreter Device Shield Generator Storage Small Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Weapon Shielding Weapon Light Assault Rifle Energy Gun Shock Rifle Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Launcher Rocket Launcher Impact Weapon Hammer Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Slots Evolved 8 | . . 2 2 2 2 . Power . | . . . . . . . Propulsion 3 | . . . 2 1 . . Utility 5 | . . 2 . 1 2 . Weapon . | . . . . . . . Parts Attached 79 | 6 11 24 24 12 . 2 Power 10 | 1 1 3 4 1 . . Engine 7 | 1 . 3 2 1 . . Core 3 | . 1 . 2 . . . Reactor . | . . . . . . . Propulsion 20 | 2 3 5 8 2 . . Treads 9 | . 1 4 4 . . . Leg 2 | 2 . . . . . . Wheel . | . . . . . . . Hover 2 | . 2 . . . . . Flight 7 | . . 1 4 2 . . Utility 19 | 1 2 7 3 6 . . Device 4 | . 1 1 1 1 . . Storage 3 | 1 . 2 . . . . Processor 6 | . . 4 1 1 . . Hackware 4 | . . . . 4 . . Protection 2 | . 1 . 1 . . . Artifact . | . . . . . . . Weapon 30 | 2 5 9 9 3 . 2 Energy Gun 10 | . 1 5 3 1 . . Energy Cannon 1 | . 1 . . . . . Ballistic Gun 11 | 2 2 3 4 . . . Ballistic Cannon . | . . . . . . . Launcher 3 | . . 1 2 . . . Special Weapon . | . . . . . . . Impact Weapon 2 | . 1 . . 1 . . Slashing Weapon 3 | . . . . 1 . 2 Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 8 | . . 4 1 3 . . Corrupted Parts 1 | . . . 1 . . . System Corruption 9 | . . . 9 . . . Parts Lost 32 | . 5 6 11 8 . 2 Power 6 | . 2 . 3 1 . . Propulsion 13 | . 2 2 4 5 . . Utility 5 | . . 2 1 1 . 1 Weapon 8 | . 1 2 3 1 . 1 Highest Loss Streak 6 | . 3 2 6 5 . 2 To Critical Strikes 1 | . . . 1 . . . Average Slot Usage (%) 84 | . 85 91 81 84 40 38 Engine 5 | . 1 9 7 . . . Core 1 | . 4 . 1 6 . . Treads 11 | . 1 17 17 . . . Leg 2 | . 14 . . . . . Hover 2 | . 9 . . . . . Flight 4 | . . . 2 32 6 4 Device 3 | . 6 3 . 5 . . Storage 9 | . 14 11 8 . . . Processor 17 | . . 21 27 14 6 6 Hackware 2 | . . . . 16 26 26 Protection 2 | . 5 4 . . . . Energy Gun 9 | . 3 13 13 . . . Ballistic Gun 6 | . 18 6 2 . . . Peak Build Rating 39 | 6 9 23 26 39 19 19 Average Rating 18 | 5 6 17 23 32 19 18 On Entrance 14 | . 6 6 23 25 19 19 Naked Turns . | . . . . . . . Heaviest Build 35 | 10 15 34 35 13 . . Greatest Support 64 | 20 20 44 64 20 5 5 Greatest Overweight (x) 3 | 3 1 1 1 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 5 5 5 Average Capacity 10 | 7 8 10 14 5 5 5 Most Carried 15 | 1 6 15 15 5 5 5 Average Carried 8 | . 3 8 13 3 4 5 Final Capacity 15 | 8 8 15 5 5 5 5 Final Carried 14 | 1 6 14 5 4 5 5 Class Distribution -------------------- 82% | Mutant 11% | Hacker-Sprinter 4% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Mutant | -6/Factory Hacker-Mutant | -6/DSF Resources | -11 -10 -9 -8 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Matter Collected 1247 | 168 225 433 316 105 . . Remotely . | . . . . . . . Salvage Created 3198 | . 450 1306 1442 . . . Parts 195 | . 19 85 91 . . . Haulers Intercepted 10 | . 2 5 3 . . . Recyclers Shooed 1 | . . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Combat Hostiles Destroyed 66 | . 11 24 31 . . . Melee 4 | . 4 . . . . . Guns 50 | . 4 20 26 . . . AOE 11 | . 2 4 5 . . . Classes Destroyed 12 | . 5 4 3 . . . Worker 7 | . 2 2 3 . . . Builder 6 | . . 4 2 . . . Hauler 10 | . 2 5 3 . . . Recycler 1 | . . 1 . . . . Operator 2 | . . . 2 . . . Watcher 2 | . 1 1 . . . . Swarmer 23 | . 3 8 12 . . . Cutter 2 | . . . 2 . . . Grunt 28 | . 8 9 11 . . . Brawler 2 | . . 1 1 . . . Sentry 10 | . . 6 4 . . . Hunter 1 | . . . 1 . . . Best Kill Streak 11 | . 8 11 7 . . . Combat Bots Only 6 | . 4 5 6 . . . Max Kills in Single Turn 4 | . 3 4 4 . . . Gunslinging . | . . . . . . . Exploded 2 | . 2 2 2 . . . Melee 1 | . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Hostile Shots Fired 407 | . 45 150 159 33 9 11 Missed 124 | . 12 40 40 20 5 7 Damage Taken 4457 | . 560 1168 1883 614 96 136 Core 1109 | . 97 184 458 199 85 86 Absorbed by Shields 110 | . . 110 . . . . Redirected to Shielding 51 | . 2 49 . . . . Core Remaining (%) 60 | 100 61 54 16 71 . . Volleys Fired 173 | . 23 77 73 . . . Largest 2 | . 2 2 2 . . . Hottest 119 | . 60 101 119 . . . Shots Fired 329 | . 44 144 141 . . . Gun 317 | . 44 136 137 . . . Cannon 1 | . . 1 . . . . Launcher 11 | . . 7 4 . . . Special . | . . . . . . . Kinetic 124 | . 43 55 26 . . . Thermal 65 | . . 6 59 . . . Explosive 11 | . . 7 4 . . . Electromagnetic 129 | . 1 76 52 . . . Robot Hit Streak 27 | . 27 14 17 . . . Robot Miss Streak 4 | . 2 3 4 . . . Penetration Max . | . . . . . . . Secondary Targets 7 | . . 1 6 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 259 | . 49 103 107 . . . Core Hits 144 | . 16 53 75 . . . Critical Kills 1 | . 1 . . . . . Critical Parts Destroyed 2 | . 2 . . . . . Critical Strikes 13 | . 3 1 9 . . . Burn 9 | . . . 9 . . . Corrupt 1 | . . 1 . . . . Smash 3 | . 3 . . . . . Melee Attacks 25 | . 19 . . 6 . . Impact 19 | . 19 . . . . . Slashing 6 | . . . . 6 . . Piercing . | . . . . . . . Sneak Attacks 2 | . 2 . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 5681 | . 1124 2073 2484 . . . Guns 3617 | . 322 1523 1772 . . . Cannons 18 | . . 18 . . . . Explosions 1634 | . 405 522 707 . . . Melee 397 | . 397 . . . . . Ramming 15 | . . 10 5 . . . Kinetic 1087 | . 310 484 293 . . . Thermal 1521 | . 405 174 942 . . . Explosive 794 | . . 419 375 . . . Electromagnetic 1867 | . 12 986 869 . . . Impact 397 | . 397 . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . 2 . 9 10 . . Average Corruption 3 | . 2 . 9 7 . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 10 | . 3 . 4 3 . . Message Errors 3 | . 2 . . 1 . . Matter Fused 1 | . . . . 1 . . Heat Flow Errors 4 | . . . 4 . . . Data Loss (minor) 1 | . 1 . . . . . Misdirections 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 286 | . 203 61 22 . . . Projectiles . | . . . . . . . Explosions 196 | . 113 61 22 . . . Melee 90 | . 90 . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 490 | . 185 171 134 . . . Shots 12 | . 3 6 3 . . . Rammed 7 | . . 6 1 . . . Targets Rammed 8 | . . 6 2 . . . Kicked . | . . . . . . . Crushed 1 | . . . 1 . . . Highest Temperature 527 | . 46 197 527 9 . . Average Temperature 88 | . 20 45 125 3 . . Received Heat Transfer 1271 | . 186 227 783 48 18 9 Effects 8 | . . . 8 . . . Shutdowns 2 | . . . 2 . . . Energy Bleed 3 | . . . 3 . . . Short Circuit 1 | . . . 1 . . . Damage (minor) 2 | . . . 2 . . . Siege Activations . | . . . . . . . Robots Corrupted 2 | . 2 . . . . . Combat Hostiles 1 | . 1 . . . . . Parts Fried 13 | . 4 4 5 . . . Impact Corruptions 8 | . 8 . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | . . . 4 . . . Heat Transferred 3046 | . 400 348 2298 . . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 8 | . 1 3 4 . . . Alert | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Peak Influence 896 | . 208 513 896 735 211 147 Initial 414 | . . 87 216 414 181 147 Average 359 | . 84 299 612 537 199 146 Maximum Alert Level 3 | . 1 2 3 3 1 . Low Security (%) 30 | 100 83 28 . . 42 100 Level 1 20 | . 16 33 7 13 57 . Level 2 36 | . . 38 52 72 . . Level 3 12 | . . . 40 14 . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 15 | . 2 1 6 5 . 1 Investigation 6 | . 1 . 2 3 . . Extermination . | . . . . . . . Reinforcement 8 | . 1 1 3 2 . 1 Assault 1 | . . . 1 . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered 1 | . . . . 1 . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Distress Signals 15 | . 2 7 3 3 . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 149 | . 20 39 57 23 1 9 Peak Tracking Total 9 | . 5 7 8 7 1 9 Tactical Retreats 15 | . 3 4 3 5 . . Traps | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Traps Triggered 8 | . 2 . 2 2 1 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Machines Disabled 9 | . 2 3 4 . . . Max in Single Turn 2 | . 2 2 1 . . . Garrison Access 1 | . . . . 1 . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Machines Accessed 24 | . 3 7 2 10 2 . Terminals 21 | . 3 7 2 7 2 . Fabricators 2 | . . . . 2 . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 49 | . 9 14 5 18 3 . Successful 30 | . 4 9 4 11 2 . Failed 19 | . 5 5 1 7 1 . Catastrophic 4 | . . 2 . 2 . . Database Lockouts . | . . . . . . . Manual 38 | . 9 12 5 10 2 . Terminals 43 | . 9 14 5 12 3 . Fabricators 4 | . . . . 4 . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . . 2 . . Terminal Hacks 6 | . . 3 . 2 1 . Record 1 | . . 1 . . . . Part Schematic 1 | . . . . 1 . . Robot Analysis 1 | . . . . 1 . . Prototype ID Bank 1 | . . 1 . . . . Open DSF 1 | . . . . . 1 . Hauler Manifests 1 | . . 1 . . . . Fabricator Hacks 4 | . . . . 4 . . Load Schematic 2 | . . . . 2 . . Build 2 | . . . . 2 . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Unauthorized Hacks 19 | . 4 6 4 4 1 . Terminals 19 | . 4 6 4 4 1 . Botnet 11 | . 3 3 2 2 1 . Skim 8 | . 1 3 2 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 16 | . 3 6 2 4 1 . Full Trace Events 5 | . 1 1 . 3 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . Parts Built 2 | . . . . 2 . . Authchips . | . . . . . . . Time 109 | . . . . 109 . . Total Part Build Rating 6 | . . . . 6 . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Robot Analysis Total 1 | . . . . 1 . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Turns Passed 3836 | 61 743 1456 995 461 71 49 Spaces Moved 3187 | 45 472 671 530 1233 171 65 Core 21 | 11 . . . . . 10 Treads 1132 | . 63 671 398 . . . Legs 238 | 34 204 . . . . . Wheels . | . . . . . . . Hover 205 | . 205 . . . . . Flight 1591 | . . . 132 1233 171 55 Fastest Speed 25 | 50 56 145 25 25 40 40 Average Speed 83 | 114 98 163 118 26 40 41 Slowest Speed 240 | 200 160 225 240 40 40 50 Overloaded Moves 85 | . . . 2 83 . . Propulsion Burnouts . | . . . . . . . Robots Hopped 3 | . . . 1 1 1 . Cave-ins Triggered 1 | . . . . 1 . . Exploration Rate (%) 41 | 3 74 65 46 38 6 61 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 4 | . . 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . Scrap Searched . | . . . . . . . Spaces Dug 16 | . . . 10 6 . . Terrain Destroyed 154 | . 46 42 60 6 . . Melee 6 | . . . . 6 . . Projectile . | . . . . . . . AOE 148 | . 46 42 60 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Total 3968 | 51 675 884 753 1348 171 86 Wait 425 | . 144 86 104 89 1 1 Move 3174 | 44 471 670 527 1229 168 65 Hop 3 | . . . 1 1 1 . Pick Up 40 | 1 7 15 11 5 1 . Fast Attach 31 | 6 5 4 8 6 . 2 Attach 18 | . 2 6 7 3 . . Detach . | . . . . . . . Swap 30 | . 4 14 9 3 . . Drop 22 | . . 6 11 5 . . Fire 173 | . 23 77 73 . . . Melee 25 | . 19 . . 6 . . Ram 1 | . . . 1 . . . Kick . | . . . . . . . Crush 7 | . . 6 1 . . . Escape Stasis 19 | . . . . 1 . 18 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / [*Min x2]) -9/Materials (discovered 4 exits: *Mat x2 / *Min x2) -8/Materials -7/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Factory -6/DSF History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 14) 417 | -10/Materials | Lost 3 parts (1p1n1w) 469 | -10/Materials | Discovered new exit (range 15) 716 | -10/Materials | Discovered new exit (range 13) 792 | -10/Materials | Discovered new exit (range 3) 805 | -10/Materials | Entered another Materials area 805 | -9/Materials | Evolved 2 slots: Utility x2 951 | -9/Materials | Discovered new exit (range 8) 1202 | -9/Materials | Identified exit to Materials 1506 | -9/Materials | Discovered new exit (range 6) 2103 | -9/Materials | Discovered new exit (range 5) 2132 | -9/Materials | Identified exit to Mines 2190 | -9/Materials | Discovered exit to Materials (range 16) 2261 | -9/Materials | Entered another Materials area 2261 | -8/Materials | Evolved 2 slots: Propulsion x2 3061 | -8/Materials | First assault squad dispatched 3149 | -8/Materials | Core integrity fell below 50% 3213 | -8/Materials | Lost 6 parts (1p2n1u2w) 3249 | -8/Materials | Core integrity fell below 20% 3253 | -8/Materials | Discovered new exit (range 11) 3256 | -8/Materials | Identified exit to Factory 3256 | -8/Materials | Entered Factory 3256 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3359 | -7/Factory | Discovered new exit (range 4) 3359 | -7/Factory | Identified exit to Factory 3442 | -7/Factory | Discovered new exit (range 5) 3443 | -7/Factory | Identified exit to Lower Caves 3544 | -7/Factory | Build established: Hacker-Sprinter 3576 | -7/Factory | Fabricated Hacking Suite? 3640 | -7/Factory | Fabricated Hacking Suite (x1) 3656 | -7/Factory | Search patrols dispatched 3665 | -7/Factory | Crushed by falling debris 3703 | -7/Factory | Lost 5 parts (1p2n1u1w) 3704 | -7/Factory | System corruption reached 10% 3711 | -7/Factory | Discovered exit to Factory (range 10) 3717 | -7/Factory | Entered another Factory area 3717 | -6/Factory | Evolved 2 slots: Utility x2 3788 | -6/Factory | Identified exit to DSF 3788 | -6/Factory | Entered DSF 3825 | -6/DSF | Wild Derelicts raided the area 3827 | -6/DSF | Additional patrols routed to DSF 3837 | -6/DSF | Self-destructed Last Messages --------------- 03811_ Field strength at 30. 03812_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 03812_ Field strength at 25. 03813_ Field strength at 20. 03814_ Field strength at 15. 03815_ Field strength at 10. 03816_ Field strength at 5. 03817_ Stasis field depleted. 03825_ Knocked back. 03827_ Hostiles detected in DSF, routing additional patrols. 03829_ Imp. Flight Unit severed. 03830_ X-62 Marksman springs to life. 03830_ Slug penetrates Wall. 03834_ Acquired Axe. 03835_ Axe destroyed. 03835_ Hacking Suite destroyed. 03835_ Critical hit (Blast). 03836_ Acquired Axe. 03837_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????????????????????????????""?????? | | ?????????????????????????????????????#"#?????? | | ????????????????????#########???????##"####??? | | ????????????????????#@ #########"""""#??? | | ????????????????# #// # # ##"""""#??? | | ?????????? % ""##"? | | ????????? % = x """""? | | ?????????? ## #!!!### ### #!!## ""##?? | | ????????????????#!!!??# #?# #!!### ###??? | | ????????????????####?!! !?########## ##???? | | ????????????????????#!! !!???????# #???? | | ????????????????????#!! !!#??????# ! #???? | | ????????????????????### ###??????### ##???? | | ??????????????????????= !????????# #???? | | ??????????????????????= !????????# #???? | | ?????????????????????== !!???????# #???? | | ?????????????????????## H##????###### ###??? | | ??????????????????????# #?#=??# ## #??? | | ?????????????????????? ##===# "# #??? | | ?????????????????????? #??? | | ??????????????????????? #??? | | ???????????????????????? #??? | | ????????????????????????? ##!!!# ## !!#??? | | ????????????????????????????#!!?# ?# !!#??? | | ????????????????????????????#???###### ###??? | | ???????????????????????????????????#== =#???? | | ???????????????????????????????????#== =#???? | | ???????????????????????????????????#== =#???? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 150 Weapon Shielding 33 Evasion (%) 65 Targeting Accuracy 8 Recoil Reduction 3 Salvage Targeting 1 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Hacking Suite | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Hacking Suite | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HeavyIonicFilter Manual? 0 Play Time 00:51:14 Cumulative 60.3 hours Start 2024.08.27 @ 16:24:10 End 2024.08.27 @ 17:41:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 108 Rogue 108 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 43 Achievement% 35 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c2ee757a-a9c3-411b-9fd8-287538adbf22