Cogmind - Beta 9.5 @@@ ROGUE MODE // 2020.04.08 @ 17:34:04 Player: Gobbopathe Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (15) 3000 Robots Destroyed (211) 1055 Value Destroyed (9609) 9609 Prototype IDs (39) 780 Alien Tech Used (0) 0 Bonus (6528) 6528 TOTAL SCORE: 25472 Bonus ------- High Alert Combat Kills 487 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 94 Met Warlord at Research 2000 Win 3000 Friendly Fire -53 Cogmind --------- Core Integrity 1512/1600 Matter 270/800 Energy 638/970 System Corruption 1% Temperature Cool (9) Movement Flying (34) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- Micro Fission Core > --- PROPULSION (4) --- Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY (15) ----- Experimental Cooling System Advanced Energy Well Experimental Matter Compressor Advanced Weight Redist. System Advanced Sensor Array Advanced Signal Interpreter Experimental Core Analyzer Advanced Reaction Control System Centrium Light Armor Plating Improved Hacking Suite Advanced Hacking Suite > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Xenon Bombardment Thruster Point Singularity Launcher Enhanced Force Lance Peak State ------------ > --- POWER ------------ Micro Fission Core Light Quantum Reactor > --- PROPULSION ------- Q-thruster Q-thruster Impulse Thruster Array > --- UTILITY ---------- Experimental Cooling System Advanced Energy Well Experimental Matter Compressor Advanced Weight Redist. System Advanced Sensor Array Advanced Signal Interpreter Experimental Core Analyzer Experimental ECM Suite Advanced Reaction Control System Advanced Phase Shifter Heavy Armor Plating Improved Hacking Suite Advanced Hacking Suite Improved System Shield > --- WEAPON ----------- Gamma Rifle Enhanced Force Lance > --- INVENTORY -------- Xenon Bombardment Thruster Centrium Light Armor Plating Point Singularity Launcher [Rating: 158] Favorites ----------- Power Micro Fission Core Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion Compact Wheel Treads Light Treads Leg Centrium Leg Wheel Compact Wheel Hover Unit Combat Linear Gravjet Flight Unit Impulse Thruster Array Utility Experimental Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Experimental Targeting Computer Hackware Improved Hacking Suite Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Phase Gun Energy Cannon Heavy Plasma Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Heavy Autocannon Launcher Mini Grenade Launcher Impact Weapon Mace Slashing Weapon Great Axe Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Arm Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 . . . . 2 . 2 2 Power 1 | . . . . . . . . . . . . . . 1 . Propulsion 2 | . . . 1 . . . 1 . . . . . . . . Utility 13 | . . 1 . 2 2 2 1 . . . . 2 . 1 2 Weapon 2 | . . 1 1 . . . . . . . . . . . . Parts Attached 354 | 7 1 26 10 25 66 5 23 . 4 16 11 47 37 66 10 Power 34 | 1 . 4 . 1 6 . 3 . . . . 5 2 12 . Engine 13 | 1 . 4 . 1 4 . 1 . . . . . . 2 . Core 6 | . . . . . . . 2 . . . . . . 4 . Reactor 15 | . . . . . 2 . . . . . . 5 2 6 . Propulsion 60 | 2 . 2 3 4 14 . 5 . . 9 . 4 6 11 . Treads 33 | 2 . 2 3 4 2 . 3 . . 9 . 4 3 1 . Leg 1 | . . . . . . . . . . . . . . 1 . Wheel 14 | . . . . . 12 . 2 . . . . . . . . Hover 1 | . . . . . . . . . . . . . 1 . . Flight 11 | . . . . . . . . . . . . . 2 9 . Utility 139 | 2 1 8 1 15 16 4 8 . 1 3 4 21 18 31 6 Device 72 | . 1 4 1 5 6 1 2 . . 2 4 8 16 20 2 Storage 20 | 2 . 1 . 3 1 1 2 . . . . 6 1 1 2 Processor 14 | . . . . 1 4 1 . . . . . 2 . 6 . Hackware 3 | . . . . . . . . . . . . . . 2 1 Protection 30 | . . 3 . 6 5 1 4 . 1 1 . 5 1 2 1 Artifact . | . . . . . . . . . . . . . . . . Weapon 121 | 2 . 12 6 5 30 1 7 . 3 4 7 17 11 12 4 Energy Gun 51 | 2 . 4 3 4 11 . 3 . . 1 1 10 7 5 . Energy Cannon 7 | . . 1 . . 6 . . . . . . . . . . Ballistic Gun 22 | . . 4 1 1 5 . 3 . 1 1 3 2 . 1 . Ballistic Cannon 10 | . . . 1 . 3 . . . . 1 . 1 4 . . Launcher 10 | . . 2 1 . . . . . 1 . 1 . . 5 . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . . . . . Slashing Weapon 15 | . . . . . 5 1 1 . 1 1 2 4 . . . Piercing Weapon 5 | . . . . . . . . . . . . . . 1 4 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 35 | . . 2 1 1 5 . 1 . . 1 . 5 3 16 . Parts Lost 96 | . . 9 1 2 27 . 1 . 1 . 2 11 32 4 6 Power 7 | . . 1 . . 2 . . . . . . . 2 1 1 Propulsion 17 | . . 1 . . 7 . . . . . . 1 8 . . Utility 29 | . . 1 . 1 3 . . . 1 . . 6 11 2 4 Weapon 43 | . . 6 1 1 15 . 1 . . . 2 4 11 1 1 Highest Loss Streak 22 | . . 3 1 2 6 . 1 . 1 . 1 4 22 2 6 Average Slot Usage (%) 91 | . 100 94 99 97 96 100 98 94 93 93 88 94 88 67 75 Engine 2 | . 14 11 9 7 4 5 1 . . . . . . . . Core 1 | . . . . . . . 3 5 5 5 5 1 . 3 4 Reactor 1 | . . . . . 1 . . . . . . 2 3 3 3 Treads 10 | . 28 21 27 23 5 . 5 . . 2 21 15 12 . . Wheel 4 | . . . . . 12 17 14 15 15 13 . . . . . Flight 1 | . . . . . . . . . . . . . . 11 12 Device 11 | . 8 14 9 9 7 11 9 10 10 9 10 11 13 18 24 Storage 8 | . 19 11 9 9 6 8 9 10 10 10 5 11 9 2 5 Processor 18 | . . . . 7 23 29 26 26 26 26 26 27 24 14 8 Protection 4 | . . 6 9 7 5 2 4 5 4 4 5 4 4 3 4 Energy Gun 8 | . 28 8 10 20 9 9 9 5 5 4 2 9 10 4 3 Ballistic Gun 8 | . . 17 25 9 9 . 8 15 13 14 6 5 . . . Ballistic Cannon 1 | . . . . . 1 11 . . . . 5 . 5 . . Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 109 | 15 15 40 46 52 77 73 89 73 73 109 106 107 100 54 63 Greatest Support 133 | 40 40 40 60 70 70 48 60 60 60 109 109 132 133 58 58 Greatest Overweight (x) 4 | . . 1 . . 4 1 2 1 1 1 . . 1 3 1 Average Overweight (x) . | . . . . . . 1 1 1 1 . . . . . . Largest Inventory Capacity 12 | 6 6 12 10 10 12 12 12 12 12 12 12 12 12 4 10 Average Capacity 10 | 5 6 9 10 9 10 12 12 12 12 12 12 12 11 4 4 Most Carried 12 | 4 6 10 10 10 12 12 12 12 12 12 12 12 12 4 4 Average Carried 9 | 2 5 8 9 9 9 11 11 12 12 11 11 11 10 3 3 Final Capacity 12 | 6 6 10 10 10 12 12 12 12 12 12 12 12 4 4 4 Final Carried 12 | 4 6 10 10 10 12 12 12 12 12 12 10 12 4 4 3 Class Distribution -------------------- 61% | Scavenger-Gunner 8% | Gunner 8% | Scavenger-Mutant 8% | Mutant 3% | Scavenger-Tank 3% | Tank 3% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Tank | -8/Materials Gunner | -7/Factory Scavenger-Gunner | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Gunner | -4/Warlord Scavenger-Gunner | -3/Proximity Caves Scavenger-Gunner | -3/Research Scavenger-Gunner | -3/Armory Scavenger-Mutant | -2/Research Scavenger-Mutant | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Arm Res Acc Matter Collected 7529 | 370 10 381 338 293 1122 88 408 37 217 356 178 1633 1137 921 40 Remotely 79 | . . . . 79 . . . . . . . . . . . Salvage Created 11041 | 289 118 1186 469 606 2532 . 529 21 213 51 226 2362 2165 80 194 Parts 523 | 24 5 63 22 29 104 . 31 . 9 4 14 124 86 4 4 Haulers Intercepted 4 | . . 3 1 . . . . . . . . . . . . Recyclers Shooed 14 | . 1 2 . 1 7 . 1 . . . . 2 . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 97 | . . . . . . . . . 8 76 13 . . . . Prevented 9 | . . . . . . . . . . 9 . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Arm Res Acc Combat Hostiles Destroyed 152 | . 2 19 10 9 28 . 6 1 3 1 10 30 33 . . Melee 5 | . . . . . 1 . . . . . . 4 . . . Guns 100 | . 2 15 9 8 20 . 6 1 3 . 2 23 11 . . Cannons 34 | . . . . . 6 . . . . 1 4 1 22 . . AOE 10 | . . 4 1 1 . . . . . . 4 . . . . Classes Destroyed 18 | 3 2 3 1 1 4 . . . . 1 . . 3 . . Worker 15 | 4 . 2 . . 2 . 1 . . . . 5 . . 1 Builder 2 | . . . . . 2 . . . . . . . . . . Tunneler 8 | 7 . 1 . . . . . . . . . . . . . Hauler 4 | . . 3 1 . . . . . . . . . . . . Recycler 15 | 1 . 3 . 2 7 . 1 . . . . . . . 1 Carrier 2 | . . . . . . . . . . . . . 2 . . Mechanic 1 | . . . . . . . . . . . . . 1 . . Operator 2 | . . . . . 1 . . . . . . . . 1 . Watcher 10 | . 1 1 1 . 1 . . . . . . 1 3 1 1 Swarmer 24 | . . . . . 6 . . 1 . . 10 . 7 . . Grunt 57 | . 2 14 8 4 11 . . . . . . 10 8 . . Brawler 3 | . . . . . 1 . . . . . . . 2 . . Duelist 3 | . . 1 . . 1 . . . . . . . 1 . . Protector 1 | . . . . . . . . . . 1 . . . . . Sentry 18 | . . 4 1 . 3 . 2 . 1 . . 3 4 . . Hunter 21 | . . . 1 2 4 . . . 2 . . 8 4 . . Programmer 24 | . . . . 3 2 . 4 . . . . 9 6 . . Behemoth 1 | . . . . . . . . . . . . . 1 . . Best Kill Streak 9 | 3 2 6 5 3 7 . 4 1 2 1 5 8 9 1 3 Combat Bots Only 9 | . 2 5 4 2 6 . 2 1 2 1 5 6 9 . . Max Kills in Single Turn 4 | 2 1 2 1 2 3 . 1 1 1 1 4 2 2 1 1 Gunslinging 1 | . . . . 1 1 . . . . . . 1 . . . Exploded 4 | . . 2 1 1 . . . . . . 4 . . . . Melee 1 | . . . . . 1 . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Arm Res Acc Damage Taken 20040 | 31 79 966 680 796 3533 . 767 75 433 314 833 3487 6082 906 1058 Core 2197 | . . 174 97 39 292 . . . 72 . 29 121 1148 137 88 Absorbed by Shields . | . . . . . . . . . . . . . . . . Core Remaining (%) 79 | 100 100 56 82 94 65 100 . . . . 91 . 2 90 94 Volleys Fired 470 | 30 11 77 28 26 80 . 16 1 10 7 11 75 71 20 7 Largest 4 | 2 2 3 4 4 4 . 4 4 4 3 3 4 4 2 1 Hottest 331 | 90 90 155 150 227 235 . 236 181 181 153 204 274 331 156 75 Shots Fired 1418 | 59 22 149 100 94 291 . 59 4 38 21 29 254 269 22 7 Gun 1206 | 59 22 143 96 94 237 . 59 4 38 14 18 247 153 15 7 Cannon 198 | . . 3 1 . 54 . . . . 7 10 7 116 . . Launcher 14 | . . 3 3 . . . . . . . 1 . . 7 . Special . | . . . . . . . . . . . . . . . . Kinetic 663 | . . 91 75 26 152 . 29 3 31 21 20 99 116 . . Thermal 478 | 29 11 37 22 42 98 . 11 1 7 . 8 103 107 2 . Explosive 14 | . . 3 3 . . . . . . . 1 . . 7 . Electromagnetic 263 | 30 11 18 . 26 41 . 19 . . . . 52 46 13 7 Robot Hit Streak 97 | 6 10 20 17 19 56 . 52 14 21 19 34 51 97 3 2 Robot Miss Streak 5 | 3 2 3 3 5 2 . 1 . 1 1 1 2 5 5 5 Penetration Max 1 | . . . . . 1 . 1 . . 1 . 1 1 . . Secondary Targets 15 | . 1 1 4 2 1 . 1 . . . . 5 . . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . 1 . . . . 1 . . . Shots Hit Robots 1133 | 37 15 118 76 70 237 . 51 3 36 20 24 227 212 5 2 Core Hits 504 | 13 6 50 33 25 116 . 16 1 12 8 19 97 101 2 5 Critical Hits 33 | . . 1 . . 2 . 4 . 2 3 . 6 15 . . Critical Kills 14 | . . 1 . . 1 . 2 . . . . 4 6 . . Critical Parts Destroyed 19 | . . . . . 1 . 2 . 2 3 . 2 9 . . Melee Attacks 84 | . . 8 . . 21 1 5 . 3 5 3 29 . . 9 Impact 8 | . . 8 . . . . . . . . . . . . . Slashing 67 | . . . . . 21 1 5 . 3 5 3 29 . . . Piercing 9 | . . . . . . . . . . . . . . . 9 Sneak Attacks 3 | . . 2 . . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 27742 | 577 263 1930 1324 1271 5485 . 1247 21 720 832 1068 5968 6676 202 158 Guns 19679 | 415 222 1223 1055 1165 3869 . 1173 21 720 388 264 4982 3822 202 158 Cannons 5508 | . . 45 24 . 1293 . . . . 444 537 354 2811 . . Explosions 1358 | 162 41 450 245 101 . . . . . . 260 81 18 . . Melee 1134 | . . 206 . . 323 . 74 . . . . 531 . . . Ramming 63 | . . 6 . 5 . . . . . . 7 20 25 . . Kinetic 11784 | . . 673 834 254 2403 . 664 21 563 832 655 2074 2811 . . Thermal 9501 | 337 117 391 245 714 1899 . 286 . 157 . 146 2332 2829 48 . Explosive 912 | . . 407 245 . . . . . . . 260 . . . . Electromagnetic 4348 | 240 146 247 . 298 860 . 223 . . . . 1011 1011 154 158 Impact 206 | . . 206 . . . . . . . . . . . . . Slashing 928 | . . . . . 323 . 74 . . . . 531 . . . Piercing . | . . . . . . . . . . . . . . . . Highest Corruption 21 | . . 2 1 2 7 . 8 8 8 11 2 8 21 11 1 Average Corruption 4 | . . 1 1 1 5 . 1 8 8 2 2 6 9 4 1 Corruption Purged 2 | . . . . . . . . . . . . . . 2 . Effects 225 | . . 4 3 4 14 . 4 17 21 11 6 42 73 26 . Message Errors 46 | . . 2 . 3 5 . 1 6 3 2 3 7 6 8 . Matter Fused 43 | . . . . . 3 . 1 4 8 . . 9 11 7 . Heat Flow Errors 23 | . . 1 . . 1 . 1 1 2 2 3 4 4 4 . Energy Discharges 26 | . . . . . 2 . . 4 2 3 . 4 7 4 . Parts Rejected 1 | . . . . . . . . . . . . . 1 . . Data Loss (minor) 28 | . . 1 . 1 2 . 1 2 2 3 . 5 9 2 . Data Loss (major) 2 | . . . . . . . . . 1 . . . 1 . . Misfires 6 | . . . . . . . . . 1 . . 2 3 . . Misdirections 5 | . . . . . . . . . . 1 . . 4 . . Targeting Errors 41 | . . . 3 . 1 . . . 2 . . 11 23 1 . Weapon Failures 4 | . . . . . . . . . . . . . 4 . . Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 338 | . 11 . . 14 144 . . . . . 88 57 24 . . Projectiles 187 | . . . . . 18 . . . . . 88 57 24 . . Explosions 25 | . 11 . . 14 . . . . . . . . . . . Melee 126 | . . . . . 126 . . . . . . . . . . Knockbacks 22 | . . . . . . . . . . 3 4 5 10 . . Impact . | . . . . . . . . . . . . . . . . Kinetic 20 | . . . . . . . . . . 3 3 4 10 . . Secondary 2 | . . . . . . . . . . . 1 1 . . . Self-Inflicted Damage 198 | 31 . 14 . 87 . . . . . . . 11 11 44 . Shots 6 | 1 . 1 . 2 . . . . . . . 1 . 1 . Rammed 14 | . . 2 . 1 . . . . . . 1 3 7 . . Targets Rammed 14 | . . 2 . 1 . . . . . . 1 3 7 . . Kicked . | . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . Highest Temperature 749 | 162 267 246 349 460 475 . 337 189 185 245 749 219 336 214 16 Average Temperature 110 | 65 146 78 142 152 144 . 118 70 53 103 201 46 84 94 9 Received Heat Transfer 3315 | . 45 390 351 81 888 . 18 12 27 . 57 300 1047 27 72 Effects 17 | . 2 . . 4 5 . . . . . 6 . . . . Shutdowns 3 | . . . . . 2 . . . . . 1 . . . . Energy Bleed 2 | . . . . . 2 . . . . . . . . . . Interference 7 | . 2 . . 3 . . . . . . 2 . . . . Matter Decay 2 | . . . . . . . . . . . 2 . . . . Short Circuit 1 | . . . . 1 . . . . . . . . . . . Damage (minor) 2 | . . . . . 1 . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . . . . . . 2 . 1 . Combat Hostiles 2 | . . . . . . . . . . . . 2 . . . Parts Fried 19 | 1 1 . . . 1 . 1 . . . . 10 . 2 3 Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . Parts Melted 24 | . . 3 . 2 7 . . . 1 . . 10 1 . . Heat Transferred 14858 | 668 272 917 555 1236 3417 . 370 . 222 . 222 3451 3454 74 . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions 9 | 5 1 . . 2 . . . . . . . 1 . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Arm Res Acc Peak Influence 742 | 60 122 318 292 614 374 102 109 . . . . 435 742 341 288 Average Influence 189 | 25 94 186 155 178 224 100 51 . . . . 193 389 192 142 Maximum Alert Level 3 | . . 1 1 2 1 . . . . . . 2 3 1 1 Low Security (%) 57 | 100 100 43 89 73 33 100 100 . . . . 48 2 63 72 Level 1 34 | . . 56 10 . 66 . . . . . . 43 55 36 27 Level 2 7 | . . . . 26 . . . . . . . 8 36 . . Level 3 . | . . . . . . . . . . . . . 5 . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Squads Dispatched 36 | . . 2 1 4 6 . 2 . . . . 4 8 2 7 Investigation 10 | . . 1 . 1 1 . . . . . . . 2 . 5 Extermination 13 | . . . . 2 2 . 2 . . . . 3 3 . 1 Reinforcement 10 | . . 1 1 1 2 . . . . . . 1 2 2 . Assault 1 | . . . . . . . . . . . . . 1 . . Garrison 2 | . . . . . 1 . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Arm Res Acc Distress Signals 18 | . . 3 1 . . . 1 . . 1 . . 3 5 4 Communications Jammed . | . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . Times Spotted 347 | . 4 27 15 13 42 1 6 5 3 6 18 37 79 46 45 Peak Tracking Total 19 | . 2 6 7 3 7 1 2 5 2 5 7 6 19 12 17 Tactical Retreats 37 | . . 1 1 . 7 . . . . . 1 1 11 8 7 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Arm Res Acc Traps Triggered 9 | . . 2 . . 2 . 2 . . 1 . . 2 . . Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed 2 | . . . . . . . . . . . . . 2 . . Reused 1 | . . . . . . . . . . . . . 1 . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered 11 | . . . . . 2 . . . . 8 . . 1 . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Arm Res Acc Machines Disabled 18 | . . 2 1 . 2 . . . . . . 1 3 7 2 Max in Single Turn 2 | . . 1 1 . 1 . . . . . . 1 1 2 1 Garrison Access 6 | . . . 1 . 1 . . . . . . 1 . 2 1 Energy Cycler 1 | . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . 1 . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Arm Res Acc Machines Accessed 66 | . 2 5 6 6 11 2 3 2 1 4 . 6 9 2 7 Terminals 35 | . 2 3 4 3 8 1 1 . . . . 3 5 . 5 Fabricators 6 | . . . . 1 . . . . . . . . 4 1 . Repair Stations 4 | . . . . 1 1 1 1 . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . Scanalyzers 6 | . . 1 1 1 1 . . . . . . 1 . 1 . Garrison Access 7 | . . . 1 . 1 . 1 . . . . 2 . . 2 Total Hacks 188 | . 7 30 16 24 29 3 7 2 1 7 . 10 21 6 25 Successful 111 | . 3 22 9 19 13 . 2 2 1 7 . 3 11 5 14 Failed 77 | . 4 8 7 5 16 3 5 . . . . 7 10 1 11 Catastrophic 14 | . . . 1 . 5 . 2 . . . . 3 3 . . Database Lockouts . | . . . . . . . . . . . . . . . . Manual 48 | . 5 9 2 1 6 . 1 . . 2 . 2 2 . 18 Terminals 99 | . 7 13 10 7 20 2 2 . . . . 6 12 . 20 Fabricators 16 | . . . . 4 . . . . . . . . 9 3 . Repair Stations 9 | . . . . 2 4 1 2 . . . . . . . . Recycling Units 3 | . . 3 . . . . . . . . . . . . . Scanalyzers 37 | . . 14 4 11 4 . . . . . . 1 . 3 . Garrison Access 14 | . . . 2 . 1 . 3 . . . . 3 . . 5 Terminal Hacks 49 | . . 3 4 2 9 . . 2 1 7 . 2 8 . 11 Record 12 | . . . 1 . . . . . 1 5 . . 1 . 4 Robot Analysis 2 | . . . . . . . . . . . . . . . 2 Prototype ID Bank 2 | . . 1 . . 1 . . . . . . . . . . Open Door 10 | . . . . . . . . 2 . 2 . . 2 . 4 Level Access Points 1 | . . . . . . . . . . . . . . . 1 Branch Access Points 1 | . . . . . . . . . . . . 1 . . . Terminal Index 1 | . . . . . 1 . . . . . . . . . . Alert Level 4 | . . . 1 . 2 . . . . . . . 1 . . Unreport Threat 3 | . . . 1 . 2 . . . . . . . . . . Locate Traps 7 | . . . 1 2 3 . . . . . . . 1 . . Reprogram Traps 1 | . . . . . . . . . . . . . 1 . . Dispatch Records 1 | . . 1 . . . . . . . . . . . . . Security Status 1 | . . . . . . . . . . . . . 1 . . Zone Layout 3 | . . 1 . . . . . . . . . 1 1 . . Fabricator Hacks 9 | . . . . 4 . . . . . . . . 3 2 . Network Status 1 | . . . . 1 . . . . . . . . . . . Load Schematic 3 | . . . . 1 . . . . . . . . 1 1 . Build 5 | . . . . 2 . . . . . . . . 2 1 . Repair Station Hacks 5 | . . . . 2 1 . 2 . . . . . . . . Scan Component 3 | . . . . 1 1 . 1 . . . . . . . . Repair 2 | . . . . 1 . . 1 . . . . . . . . Recycling Unit Hacks 1 | . . 1 . . . . . . . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . . . . . . . Scanalyzer 34 | . . 14 4 11 2 . . . . . . . . 3 . Insert Component 16 | . . 7 2 5 1 . . . . . . . . 1 . Analyze 18 | . . 7 2 6 1 . . . . . . . . 2 . Garrison Access Hacks 4 | . . . 1 . 1 . . . . . . 1 . . 1 Seal Access 4 | . . . 1 . 1 . . . . . . 1 . . 1 Unauthorized Hacks 28 | . 8 10 . . . . . . . . . 1 2 . 7 Terminals 8 | . 3 3 . . . . . . . . . . . . 2 Track 1 | . 1 . . . . . . . . . . . . . . Botnet 5 | . 1 2 . . . . . . . . . . . . 2 Operators 2 | . 1 1 . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units 1 | . . 1 . . . . . . . . . . . . . Recyclers 1 | . . 1 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 52 | . 2 5 6 5 10 2 3 . . . . 5 7 . 7 Full Trace Events 11 | . . 1 2 1 1 . . . . . . . 2 . 4 Feedback Events 1 | . . . 1 . . . . . . . . . . . . Corruption 1 | . . . 1 . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built 2 | . . . . . . . . . . . . . 2 . . Matter 384 | . . . . . . . . . . . . . 384 . . Time 102 | . . . . . . . . . . . . . 102 . . Total Robot Build Rating 16 | . . . . . . . . . . . . . 16 . . Part Schematics Acquired 16 | . . 7 2 5 1 . . . . . . . . 1 . Parts Built 7 | . . . . 4 . . . . . . . . 1 2 . Matter 628 | . . . . 336 . . . . . . . . 102 190 . Time 314 | . . . . 168 . . . . . . . . 51 95 . Total Part Build Rating 27 | . . . . 16 . . . . . . . . 1 10 . Parts Repaired 2 | . . . . 1 . . 1 . . . . . . . . Time 84 | . . . . 22 . . 62 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components 9 | . . 9 . . . . . . . . . . . . . Parts Scanalyzed 16 | . . 7 2 5 1 . . . . . . . . 1 . Part Schematics Acquired 16 | . . 7 2 5 1 . . . . . . . . 1 . Parts Damaged 1 | . . . . . . . . . . . . . . 1 . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Arm Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . 3 . Machine Destruction 3 | . . . . . . . . . . . . . . 3 . Robots Rewired 4 | . . . . . . . . . . . . . 4 . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Arm Res Acc Total Allies 6 | . . . . . . . . . . . . . 6 . . Largest Group 4 | . . . . . . . . . . . . . 4 . . Highest-Rated Group 200 | . . . . . . . . . . . . . 200 . . Highest-Rated Ally 64 | . . . . . . . . . . . . . 64 . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks 25 | . . . . . . . . . . . . . 25 . . Total Damage 865 | . . . . . . . . . . . . . 865 . . Kills 1 | . . . . . . . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Arm Res Acc Robot Analysis Total 2 | . . . . . . . . . . . . . . . 2 Derelict Logs Recovered 2 | . . . . . . . . 1 1 . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Arm Res Acc Turns Passed 14168 | 336 219 1128 526 1224 1536 336 886 565 600 1035 813 2053 1074 1398 439 Spaces Moved 11132 | 146 111 508 253 663 789 294 662 500 490 843 384 963 518 3015 993 Core 230 | 4 . . . . . . . . . . . . 53 173 . Treads 3710 | 142 111 508 253 663 248 . 1 . . 51 384 963 386 . . Legs 23 | . . . . . . . . . . . . . . 23 . Wheels 3278 | . . . . . 541 294 661 500 490 792 . . . . . Hover 2 | . . . . . . . . . . . . . 2 . . Flight 3889 | . . . . . . . . . . . . . 77 2819 993 Fastest Speed 25 | 50 160 160 160 155 100 110 110 110 110 110 167 153 25 34 34 Average Speed 99 | 156 160 160 160 158 125 110 110 110 110 113 167 160 123 36 34 Slowest Speed 200 | 160 160 180 160 160 200 110 180 110 110 190 167 167 155 200 114 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 63 | . . . . . . . . . . . . . 6 13 44 Cave-ins Triggered 2 | . . . . . 1 . . . . . . . . 1 . Exploration Rate (%) 38 | 7 32 47 32 17 22 10 16 55 80 91 58 19 39 61 23 Regions Visited 15 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . 1 . . . . . . . Known Exits Taken 9 | . . . . . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . . . . . . . Scrap Searched 5 | . . . . . . . . 1 2 . 2 . . . . Spaces Dug 54 | . . . . . 13 1 . . 3 1 3 13 . 18 2 Terrain Destroyed 268 | 3 2 18 28 13 21 1 6 2 9 9 17 24 77 36 2 Melee 36 | . . . . . 13 1 . . 3 1 3 13 . . 2 Projectile 77 | . . . . . 8 . 6 2 6 8 9 9 29 . . AOE 155 | 3 2 18 28 13 . . . . . . 5 2 48 36 . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Upp Upp War Pro Res Arm Res Acc Total 13056 | 190 131 693 313 779 1102 304 770 512 520 897 524 1254 771 3272 1024 Wait 670 | 4 5 41 2 27 79 . 33 12 14 10 115 81 84 120 43 Move 11003 | 145 110 507 252 662 787 293 661 499 489 842 383 962 509 2990 912 Hop 49 | . . . . . . . . . . . . . 3 10 36 Pick Up 134 | 4 3 15 10 13 29 3 10 . . 1 . 24 12 10 . Fast Attach 163 | 7 . 9 1 13 22 1 12 . 1 7 . 15 16 54 5 Attach 86 | . . 7 3 4 20 3 5 . . 3 2 15 13 6 5 Detach 40 | . . 2 . 2 9 1 3 . . 2 . 6 1 10 4 Swap 106 | . 1 10 6 8 25 1 6 . 3 6 9 17 8 6 . Drop 205 | . 1 15 11 23 29 1 19 . . 11 . 27 20 45 3 Fire 470 | 30 11 77 28 26 80 . 16 1 10 7 11 75 71 20 7 Melee 84 | . . 8 . . 21 1 5 . 3 5 3 29 . . 9 Ram 6 | . . . . . . . . . . . . . 6 . . Kick . | . . . . . . . . . . . . . . . . Crush 7 | . . 2 . 1 . . . . . . 1 3 . . . Escape Stasis 2 | . . . . . 1 . . . . . . . . 1 . Rewire 31 | . . . . . . . . . . 3 . . 28 . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials -7/Factory -6/Factory -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *War) -4/Warlord -3/Proximity Caves -3/Research (discovered 4 exits: *Res / *Arm / Tes x2) -3/Armory -2/Research (discovered 2 exits: *Acc / *Qua) -1/Access (discovered 2 exits: *Sur / *Com) To Epsilon Eridani History --------- Turn | Location | Event 60 | -11/Scrapyard | Discovered new exit (range 15) 337 | -11/Scrapyard | Entered Materials 338 | -10/Materials | Build established: Mutant 542 | -10/Materials | Discovered new exit (range 10) 556 | -10/Materials | Entered another Materials area 556 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1147 | -9/Materials | Lost 3 parts (1p1n1u) 1341 | -9/Materials | Discovered new exit (range 8) 1544 | -9/Materials | Build established: Tank 1584 | -9/Materials | Discovered new exit (range 12) 1657 | -9/Materials | Discovered new exit (range 16) 1684 | -9/Materials | Entered another Materials area 1684 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1998 | -8/Materials | Build established: Scavenger-Tank 2138 | -8/Materials | Discovered new exit (range 16) 2210 | -8/Materials | Entered Factory 2210 | -7/Factory | Evolved 2 slots: Utility x2 2495 | -7/Factory | Build established: Scavenger-Gunner 2608 | -7/Factory | Fabricated Quantum Capacitor? 2711 | -7/Factory | Fabricated Lgt. Treads (x2) 3031 | -7/Factory | Build established: Gunner 3063 | -7/Factory | Repaired Imp. Medium Armor Plating? 3111 | -7/Factory | Local fabrication network quarantined 3375 | -7/Factory | Discovered new exit (range 15) 3434 | -7/Factory | Entered another Factory area 3434 | -6/Factory | Evolved 2 slots: Utility x2 3664 | -6/Factory | Found Prototype Processor 3664 | -6/Factory | Identified Exp. Targeting Computer 3667 | -6/Factory | Found Exp. Targeting Computer 3673 | -6/Factory | Found Exp. Targeting Computer 3676 | -6/Factory | Found Exp. Targeting Computer 3878 | -6/Factory | Lost 6 parts (1p2n3w) 4215 | -6/Factory | Lost 3 parts (1n1u1w) 4259 | -6/Factory | Lost 5 parts (1n4w) 4281 | -6/Factory | Build established: Scavenger-Gunner 4433 | -6/Factory | Lost 5 parts (2n1u2w) 4645 | -6/Factory | Crushed by falling debris 4936 | -6/Factory | Discovered new exit (range 9) 4957 | -6/Factory | Garrison activated, responded to threat 4970 | -6/Factory | Entered another Factory area 4970 | -5/Factory | Evolved 2 slots: Utility x2 5287 | -5/Factory | Discovered new exit (range 14) 5304 | -5/Factory | Identified exit to Factory 5306 | -5/Factory | Entered another Factory area 5306 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5780 | -4/Factory | Discovered new exit (range 13) 5805 | -4/Factory | Identified exit to Upper Caves 6147 | -4/Factory | Repaired Phase Gun 6192 | -4/Factory | Entered Upper Caves 6482 | -4/Upper Caves | Learned location of Armory (-3) 6731 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 6752 | -4/Upper Caves | Discovered new exit (range 5) 6756 | -4/Upper Caves | Identified exit to Upper Caves 6757 | -4/Upper Caves | Entered another Upper Caves area 6853 | -4/Upper Caves | Learned Research emergency access door positions 6897 | -4/Upper Caves | Discovered new exit (range 11) 6914 | -4/Upper Caves | Identified exit to Research 6964 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7063 | -4/Upper Caves | Encountered a Warlord checkpoint 7289 | -4/Upper Caves | Discovered new exit (range 15) 7303 | -4/Upper Caves | Identified exit to Warlord 7357 | -4/Upper Caves | Entered Warlord 7379 | -4/Warlord | System corruption reached 10% 7396 | -4/Warlord | System corruption cleaned by Quarantine Array 7542 | -4/Warlord | Opened side exit 7732 | -4/Warlord | Met Warlord 7757 | -4/Warlord | Warlord's base attacked by MAIN.C 8107 | -4/Warlord | Warlord forces counterattacked 8278 | -4/Warlord | Found Prototype Ballistic Cannon 8278 | -4/Warlord | Identified Hvy. Autocannon 8331 | -4/Warlord | Spotted Executioner 8376 | -4/Warlord | Discovered new exit (range 12) 8391 | -4/Warlord | Identified exit to Proximity Caves 8392 | -4/Warlord | Entered Proximity Caves 9167 | -3/Proximity Caves | Discovered exit to Research (range 11) 9200 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 9205 | -3/Proximity Caves | Entered Research 9205 | -3/Research | Evolved 2 slots: Utility x2 9336 | -3/Research | Lost 4 parts (3u1w) 10678 | -3/Research | Discovered new exit (range 10) 10696 | -3/Research | Identified exit to Research 11042 | -3/Research | Identified exit to Armory 11042 | -3/Research | Identified exit to Testing 11258 | -3/Research | Entered Armory 11403 | -3/Armory | Fabricated Sensor Array? 11435 | -3/Armory | Spotted B-86 Titan 11470 | -3/Armory | Destroyed B-86 Titan 11532 | -3/Armory | Lost 3 parts (1u2w) 11671 | -3/Armory | Rewired Cogmind 11682 | -3/Armory | Rewired Cogmind 11690 | -3/Armory | Rewired Cogmind 11700 | -3/Armory | Rewired Cogmind 11761 | -3/Armory | Fabricated Y-72 Warden (x2) 12052 | -3/Armory | System corruption reached 10% 12053 | -3/Armory | First assault squad dispatched 12073 | -3/Armory | Energy Cycler disabled 12079 | -3/Armory | Destroyed 9 combat bots 12109 | -3/Armory | Lost 4 parts (2n1u1w) 12277 | -3/Armory | Core integrity fell below 50% 12284 | -3/Armory | Core integrity fell below 20% 12294 | -3/Armory | Found Prototype Device 12294 | -3/Armory | Identified Exp. ECM Suite 12330 | -3/Armory | Discovered exit to Research (range 4) 12332 | -3/Armory | Entered Research 12332 | -2/Research | Warlord forces began assault on 0b10 12332 | -2/Research | Evolved 2 slots: Power x1, Utility x1 12351 | -2/Research | Lost 22 parts (2p6n7u7w) 12442 | -2/Research | Research machine network offline 12488 | -2/Research | Fabricated Lgt. Angular Momentum Engine (x2) 12512 | -2/Research | Spotted B-90 Cyclops 12560 | -2/Research | Build established: Mutant 12641 | -2/Research | Spotted Striker 12683 | -2/Research | Spotted Striker 12707 | -2/Research | Met up with Warlord 12735 | -2/Research | Spotted Executioner 12737 | -2/Research | Spotted Striker 12826 | -2/Research | Discovered new exit (range 13) 12830 | -2/Research | Identified exit to Access 12945 | -2/Research | Found Prototype Processor 12945 | -2/Research | Identified Exp. Core Analyzer 12952 | -2/Research | Found Prototype Reactor 12952 | -2/Research | Identified Vortex Chain Reactor 12955 | -2/Research | Borebot progress halted 12977 | -2/Research | Build established: Scavenger-Mutant 12984 | -2/Research | Borebot progress halted 12995 | -2/Research | Spotted B-90 Cyclops 13141 | -2/Research | Found Prototype Launcher 13141 | -2/Research | Identified Point Singularity Launcher 13272 | -2/Research | Warlord destroyed during the assault 13424 | -2/Research | Discovered new exit (range 16) 13431 | -2/Research | Identified exit to Quarantine 13498 | -2/Research | Build established: Scavenger-Scout 13500 | -2/Research | Found Prototype Device 13500 | -2/Research | Identified Exp. Shock Absorption System 13516 | -2/Research | Found Enh. Force Lance 13608 | -2/Research | Spotted Striker 13608 | -2/Research | Spotted Executioner 13609 | -2/Research | Crushed by falling debris 13610 | -2/Research | System corruption reached 10% 13612 | -2/Research | Spotted Striker 13612 | -2/Research | Spotted Striker 13657 | -2/Research | Found Prototype Device 13657 | -2/Research | Identified Adv. Kinecellerator 13730 | -2/Research | Entered Access 13730 | -1/Access | Evolved 2 slots: Utility x2 13859 | -1/Access | Garrison activated, responded to threat 13895 | -1/Access | Build established: Scavenger-Mutant 13943 | -1/Access | Spotted B-99 Colossus 14059 | -1/Access | Discovered new exit (range 8) 14059 | -1/Access | Identified exit to Surface 14062 | -1/Access | Identified exit to Command 14120 | -1/Access | Spotted B-99 Colossus 14169 | *** | Escaped! Last Messages --------------- 14134_ Acquired 20 matter. 14134_ K-01 Serf collects debris. 14137_ Slug penetrates Wall. 14145_ Penetrated by Slug. 14145_ Imp. System Shield destroyed. 14145_ Penetrated by Slug. 14145_ Lgt. Quantum Reactor destroyed. 14145_ Slug penetrates Wall. 14151_ Penetrated by Slug. 14151_ Critical hit. 14151_ Slug penetrates Wall. 14151_ Slug penetrates Door. 14151_ Slug penetrates Wall. 14151_ Penetrated by Slug. 14159_ Connecting with Terminal... >>Open Sealed Barrier opened. 14159_ ALERT: Suspicious activity at Terminal A001. Dispatching Investigation squad. 14165_ Main Access Shell breached. Map ----- +----------------------------------------------------+ | ? !| # ########+############ %*#??# | | ? || + % #### | | ? | # % + | | ? # ############/###### " | | ?? # ###?????# #??# | | ???######## ### ##????# #??# | | ?????????##### ##????# #??# | | ?????????# # ######### #??# | | ?????????#] ## #??#### | | ?????????# % ! ! + #?????? | | ?????????# ###+################### "" #?????? | | ?????????## ## ??????????????????# "" #?????? | | ??????????# ## ???????????????????# Y" #?????? | | ??????????# p## ???????????????????# "" #?????? | | ??????????# ## ????????????????????# "" #?????? | | ??????????# k## ????????????????????# #?????? | | ??????????# ##?????????????????????# #?????? | | ??????????# Y#??????????????????????########?????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# """ """ ?????BB????????????? | | ??????????# """"""??????BB????????????? | | ??????????#A " "????????????????????? | | ??????????# R " "" "????????????????????? | | ??????????# @" "????????????????????? | | ??????????# " "????????????????????? | | ??????????# """"""??????BB????????????? | | ??????????# ??????????BB????????????? | | ??????????# ???????????????????????? | | ??????????# ####### ######??????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????/ ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????? ??k?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 108 Coolant Potential 80 Energy Generation 47 Energy Capacity 1060 Matter Stores 800 Matter Capacity 800 Sight Range 23 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 5 Cloak Strength 3 Power Amplification 30 Additional Mass Support 16 Heat Shielding 100 Armor Coverage 675 Point Defense Rating 160 Phase Shifting 15 Evasion (%) 92 Targeting Accuracy 54 Core Analysis 15 Armor Integrity Analysis 66 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 26 Defensive Hacking 12 Item Schematics ----------------- Mni. Grenade Launcher | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Imp. Terrain Scanner | -9/Materials | Scanalyzed Sensor Array | -9/Materials | Scanalyzed Mace | -9/Materials | Scanalyzed Tractor Beam | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Imp. Heat Sink | -8/Materials | Scanalyzed EM Pulse Cannon | -8/Materials | Scanalyzed Hvy. Laser | -7/Factory | Scanalyzed Deuterium Engine | -7/Factory | Scanalyzed Adv. Assault Cannon | -7/Factory | Scanalyzed Hvy. Hammer | -7/Factory | Scanalyzed Hvy. Particle Cannon | -7/Factory | Scanalyzed Lgt. Angular Momentum Engine | -6/Factory | Scanalyzed Power Sword | -2/Research | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Quantum Capacitor | x2 | -7/Factory | Preloaded Lgt. Treads | x2 | -7/Factory Sensor Array | x1 | -3/Armory Y-72 Warden | x2 | -3/Armory | Preloaded Lgt. Angular Momentum Engine | x2 | -2/Research Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? All-out Warlord Charge!!! Perfect Aim Challenges ------------ None Game ------ Seed ImpulseMyomerBoregun Manual? 0 Play Time 05:49:25 Cumulative 117.4 hours Start 2020.04.02 @ 17:02:17 End 2020.04.08 @ 17:34:04 Sessions 16 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 53 Rogue 53 Adventurer 0 Explorer 0 Win Type 0 Total 4 Types 3/0/1/0/0/0/0 Lore% 59 Gallery% 70 Achievement% 51 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c9da7724-b540-4585-a78c-fde8e6c6f130