Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.10 @ 11:23:40 Player: Lazz Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (67) 335 Value Destroyed (1583) 1583 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (92) 92 TOTAL SCORE: 3670 Bonus ------- High Alert Combat Kills 92 Cogmind --------- Core Integrity 367/550 Matter 195/300 Energy 250/250 System Corruption 2% Temperature Cool (33) Movement Treading (225) Ox1 Location -8/Materials Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (3) --- Light Treads Armored Treads Wheel > --- UTILITY (5) ------ High-capacity Storage Unit Signal Interpreter Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON (2) ------- Heavy Mace > --- INVENTORY (20) --- Ion Engine VSS Leg Small Storage Unit High-capacity Matter Pod (200) Hardened Medium Armor Plating Authchip [R/Combat] Authchip [Propulsion] Beam Rifle Heavy Particle Cannon Heavy Particle Cannon Light Cannon Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Armored Treads VSS Leg Wheel > --- UTILITY ---------- High-capacity Storage Unit Signal Interpreter Transport Network Coupler Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Beam Rifle Heavy Mace > --- INVENTORY -------- Ion Engine Light Treads Small Storage Unit High-capacity Matter Pod Hardened Medium Armor Plating Authchip [R/Combat] Authchip [Propulsion] Heavy Particle Cannon Heavy Particle Cannon Light Cannon Rocket Launcher [Rating: 24] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg VSS Leg Wheel Wheel Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Launcher Mini Grenade Launcher Impact Weapon Heavy Mace Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . . 1 Utility 3 | . . 2 1 Weapon . | . . . . Parts Attached 40 | 7 8 20 5 Power 6 | 1 1 4 . Engine 5 | 1 . 4 . Core 1 | . 1 . . Reactor . | . . . . Propulsion 13 | 2 4 5 2 Treads 10 | 2 4 3 1 Leg 1 | . . . 1 Wheel 2 | . . 2 . Hover . | . . . . Flight . | . . . . Utility 10 | 2 2 4 2 Device 3 | 1 1 1 . Storage 2 | 1 . 1 . Processor 3 | . 1 2 . Hackware . | . . . . Protection 2 | . . . 2 Artifact . | . . . . Weapon 11 | 2 1 7 1 Energy Gun 2 | . . 2 . Energy Cannon 1 | . . 1 . Ballistic Gun 4 | 2 . 2 . Ballistic Cannon 1 | . 1 . . Launcher 2 | . . 2 . Special Weapon . | . . . . Impact Weapon 1 | . . . 1 Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 19 | . 3 14 2 Power 4 | . 2 2 . Propulsion 5 | . . 5 . Utility 4 | . 1 2 1 Weapon 6 | . . 5 1 Highest Loss Streak 6 | . 2 6 2 To Critical Strikes . | . . . . Average Backups 7 | 1 5 9 10 Power . | . . . 1 Propulsion 1 | . 2 1 . Utility 2 | . 2 3 5 Weapon 2 | . 1 3 4 Tool/Special . | . . . . Unused Backups 7 | . 2 . 5 Power . | . . . . Propulsion 1 | . 1 . . Utility 5 | . 1 . 4 Weapon 1 | . . . 1 Tool/Special . | . . . . Average Slot Usage (%) 90 | . 95 85 86 Engine 7 | . 6 7 9 Core 1 | . 3 . . Treads 21 | . 28 15 9 Wheel 2 | . . 3 9 Device 11 | . 13 11 . Storage 12 | . 14 11 9 Processor 7 | . . 16 17 Energy Gun 2 | . . 5 8 Energy Cannon 1 | . . 2 6 Ballistic Gun 17 | . 26 7 . Ballistic Cannon 2 | . 1 3 . Peak Build Rating 24 | 7 9 13 24 Average Rating 9 | 6 7 9 18 On Entrance 6 | . 7 6 13 Avg Prop Armor Cover (%) 10 | . . 8 12 Naked Turns . | . . . . Heaviest Build 70 | 15 15 54 70 Greatest Support 40 | 40 40 40 20 Greatest Overweight (x) 6 | . . 5 6 Average Overweight (x) 1 | . . 2 5 Largest Inventory Capacity 20 | 8 8 20 20 Average Capacity 13 | 7 8 19 20 Most Carried 17 | 3 8 17 11 Average Carried 7 | 2 5 9 10 Final Capacity 20 | 8 8 20 20 Final Carried 11 | 3 7 11 11 Class Distribution -------------------- 75% | Mutant 15% | Scavenger-Mutant 6% | Skirmisher 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1661 | 375 681 605 . Remotely . | . . . . Salvage Created 1821 | 185 819 732 85 Parts 121 | 13 48 57 3 Haulers Intercepted 5 | . 1 4 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Parts Restored . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 49 | . 16 31 2 Melee 3 | . . 1 2 Guns 21 | . 16 5 . Cannons 5 | . . 5 . AOE 20 | . . 20 . Classes Destroyed 11 | 3 4 4 . Worker 4 | 1 1 2 . Tunneler 3 | 3 . . . Hauler 5 | . 1 4 . Recycler 1 | 1 . . . Operator 1 | . 1 . . Watcher 4 | . 3 1 . Swarmer 15 | . . 15 . Grunt 29 | . 16 11 2 Brawler 1 | . . 1 . Duelist 1 | . . 1 . Sentry 3 | . . 3 . Best Kill Streak 13 | 4 5 13 2 Combat Bots Only 12 | . 2 12 2 Max Kills in Single Turn 3 | 1 1 3 1 Gunslinging . | . . . . Exploded 3 | . . 3 . Melee 1 | . . 1 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 309 | . 91 163 55 Missed 79 | . 29 38 12 Hits 230 | . 62 125 43 Melee 12 | . . 6 6 Projectile 218 | . 62 119 37 Critical Strikes 7 | . . 3 4 Damage Taken 3149 | . 719 1710 720 Core 593 | . 84 326 183 Absorbed by Shields . | . . . . Core Remaining (%) 61 | 100 66 18 . Volleys Fired 156 | 10 79 65 2 Largest 2 | 2 2 2 2 Hottest 131 | 40 40 131 131 Shots Fired 287 | 20 155 108 4 Gun 241 | 20 152 67 2 Cannon 33 | . 3 28 2 Launcher 13 | . . 13 . Special . | . . . . Kinetic 254 | 20 155 79 . Thermal 20 | . . 16 4 Explosive 13 | . . 13 . Electromagnetic . | . . . . Robot Hit Streak 15 | 7 15 9 1 Robot Miss Streak 4 | 1 3 4 3 Penetration Max . | . . . . Secondary Targets 1 | . 1 . . Max Gunslinging Chain 1 | . 1 . . Shots Hit Robots 205 | 14 113 74 4 Core Hits 106 | 6 42 57 1 Critical Kills 2 | 1 . . 1 Critical Parts Destroyed 1 | . 1 . . Critical Strikes 4 | 1 1 1 1 Destroy 2 | 1 1 . . Blast 1 | . . 1 . Smash 1 | . . . 1 Melee Attacks 8 | . . . 8 Impact 8 | . . . 8 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4125 | 183 1414 2407 121 Guns 2151 | 183 1406 562 . Cannons 437 | . . 412 25 Explosions 1393 | . . 1393 . Melee 90 | . . . 90 Ramming 54 | . 8 40 6 Kinetic 2423 | 183 1406 834 . Thermal 165 | . . 140 25 Explosive 1393 | . . 1393 . Electromagnetic . | . . . . Impact 90 | . . . 90 Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . 1 2 Average Corruption 1 | . . 1 2 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 2 | . . 1 1 Message Errors 1 | . . . 1 Matter Fused 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 83 | . . 83 . Projectiles . | . . . . Explosions 83 | . . 83 . Melee . | . . . . Knockbacks 5 | . . 5 . Impact 1 | . . 1 . Kinetic 1 | . . 1 . Secondary 3 | . . 3 . Self-Inflicted Damage 161 | . . 161 . Shots 5 | . . 5 . Rammed 18 | . 2 12 4 Targets Rammed 20 | . 2 13 5 Kicked . | . . . . Crushed 2 | . . 1 1 Highest Temperature 51 | . 8 45 51 Average Temperature 9 | . 2 8 16 Received Heat Transfer 1347 | . 402 585 360 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted . | . . . . Heat Transferred 348 | . . 311 37 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 2 | . . 2 . Low Security (%) 74 | 100 100 29 100 Level 1 5 | . . 16 . Level 2 19 | . . 53 . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 499 | 10 91 499 182 Initial 182 | . . 13 182 Average 141 | 1 40 312 123 Influence Increases 1511 | 25 477 954 55 Destroy 0b10 Robot/C 980 | . 320 620 40 Destroy 0b10 Robot/NC 90 | 25 30 35 . Destroy Leader 218 | . 88 120 10 Successful Hack 19 | . 7 12 . Disable Machine 45 | . 15 30 . Destroy Structure 99 | . 2 92 5 Lose Combat Pursuer 60 | . 15 45 . Influence Decreases 1424 | 25 446 552 401 Entered New Map 269 | . . 18 251 Time Decay 965 | 25 416 394 130 Lost Part 190 | . 30 140 20 Squads Dispatched 15 | . 7 5 3 Investigation 7 | . 5 2 . Extermination . | . . . . Reinforcement 7 | . 2 2 3 Assault 1 | . . 1 . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 4 | . 1 3 . Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 76 | . 24 41 11 Peak Tracking Total 13 | . 4 13 6 Tactical Retreats 4 | . 1 3 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 4 | . 4 . . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 3 | . 1 2 . Max in Single Turn 1 | . 1 1 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 7 | . 3 4 . Terminals 6 | . 3 3 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 22 | . 7 15 . Successful 7 | . 2 5 . Failed 14 | . 5 9 . Catastrophic 2 | . 2 . . Database Lockouts 1 | . . 1 . Manual 13 | . 8 5 . Terminals 19 | . 7 12 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers 3 | . . 3 . Garrison Access . | . . . . Terminal Hacks 4 | . 2 2 . Prototype ID Bank 1 | . 1 . . Branch Access Points 1 | . . 1 . Registered Components 1 | . 1 . . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 3 | . . 3 . Retrieve Study 3 | . . 3 . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 4 | . 2 2 . Full Trace Events 3 | . 1 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Part Studies Acquired 3 | . . 3 . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 2939 | 71 1504 1114 250 Sensors 800 | . . 800 . Seismic 1896 | 71 1502 323 . T.N.C. 835 | . 2 583 250 Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 3139 | 168 1592 1114 265 Spaces Moved 1302 | 81 697 399 125 Core 5 | 5 . . . Treads 1097 | 76 697 308 16 Legs . | . . . . Wheels 200 | . . 91 109 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 130 145 Average Speed 172 | 153 160 201 163 Slowest Speed 240 | 160 160 240 240 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 37 | 4 84 47 14 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug 4 | . . . 4 Terrain Destroyed 109 | . . 104 5 Melee 4 | . . . 4 Projectile 1 | . . . 1 AOE 104 | . . 104 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1861 | 102 1018 584 157 Wait 291 | 2 216 64 9 Move 1299 | 80 696 398 125 Hop . | . . . . Pick Up 24 | 3 8 13 . Fast Attach 18 | 7 4 5 2 Attach 14 | . . 13 1 Detach 1 | . . 1 . Swap 22 | . 5 12 5 Drop 8 | . 8 . . Fire 156 | 10 79 65 2 Melee 8 | . . . 8 Ram 1 | . . 1 . Kick . | . . . . Crush 19 | . 2 12 5 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Sub]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 169 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 899 | -10/Materials | Discovered new exit (range 9) 1117 | -10/Materials | Discovered new exit (range 5) 1556 | -10/Materials | Discovered new exit (range 13) 1711 | -10/Materials | Discovered new exit (range 9) 1761 | -10/Materials | Entered another Materials area 1761 | -9/Materials | Evolved 2 slots: Utility x2 2115 | -9/Materials | Lost 3 parts (1p1u1w) 2119 | -9/Materials | Destroyed 12 combat bots 2175 | -9/Materials | Central database locked down 2253 | -9/Materials | Lost 3 parts (1n2w) 2507 | -9/Materials | Identified exit to Mines 2561 | -9/Materials | First assault squad dispatched 2590 | -9/Materials | Core integrity fell below 50% 2642 | -9/Materials | Core integrity fell below 20% 2669 | -9/Materials | Lost 6 parts (1p2n1u2w) 2858 | -9/Materials | Discovered new exit (range 4) 2868 | -9/Materials | Identified exit to Materials 2875 | -9/Materials | Entered another Materials area 2875 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2935 | -8/Materials | Build established: Scavenger-Mutant 3140 | -8/Materials | Self-destructed Last Messages --------------- SECURING TERMINAL." 03107_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M012. 03111_ Knocked back. 03112_ Rocket Launcher destroyed. 03115_ G-47 Trooper suffers critical hit (Smash). 03115_ G-47 Trooper destroyed. 03116_ U-05 Engineer builds a Wall. 03125_ Transport Network Coupler destroyed. 03125_ System corrupted by crushing effect (+2). 03125_ Knocked back. 03126_ TSCOTDJDBEHFT Z=F:E>IYNTLESF 3WMQGWANY 03126_ Critical hit (Burn: +37). 03129_ Crushed G-47 Trooper. 03129_ G-47 Trooper destroyed. 03131_ Slammed into G-47 Trooper. 03132_ U-05 Engineer builds a Wall. 03133_ Slammed into G-47 Trooper. 03139_ Critical hit (Burn: +37). 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Treads | -9/Materials | Hacked Wheel | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShrapnelAntimissileCharger Manual? 0 Play Time 00:22:25 Cumulative 165.0 hours Start 2026.04.10 @ 11:03:11 End 2026.04.10 @ 11:23:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 235 Rogue 235 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/0/1/0/0/0/0/0/0 Lore% 69 Gallery% 58 Achievement% 44 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d775ac02-ef3e-4482-a48d-b7afb3b63cb8