Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.23 @ 05:56:47 // AFD2020/Player2 Player: DragoX Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (65) 325 Value Destroyed (3328) 3328 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (2279) 2279 TOTAL SCORE: 8872 Bonus ------- High Alert Combat Kills 601 Follower Combat Kills 1693 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -915 Cogmind --------- Core Integrity 0/700 Matter 234/300 Energy 160/160 System Corruption 0% Temperature Cool (294) Movement Treading (205) Ox2 Location -7/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Light Treads Armored Treads > --- UTILITY (8) ------ High-capacity Storage Unit High-capacity Storage Unit Core Analyzer Armor Integrity Analyzer Utility Shielding Hardened Heavy Armor Plating > --- WEAPON (2) ------- Plasma Cannon Advanced Assault Cannon > --- INVENTORY (20) --- Light Nuclear Core Light Treads Gravmag System Shock Absorption System Hacking Suite Hacking Suite Relay Coupler [NC] (31) Relay Coupler [ARC] (11) Relay Coupler [Swarmer] (40) Relay Coupler [Grunt] (31) Relay Coupler [Sentry] (20) Relay Coupler [Sentry] (18) Relay Coupler [Sentry] (18) Remote Datajack Greatsword Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Light Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Core Analyzer Armor Integrity Analyzer Utility Shielding Hardened Heavy Armor Plating Relay Coupler [Sentry] > --- WEAPON ----------- Greatsword > --- INVENTORY -------- Light Nuclear Core Light Treads Gravmag System Hardened Heavy Armor Plating Shock Absorption System Hacking Suite Hacking Suite Relay Coupler [NC] Relay Coupler [ARC] Relay Coupler [Swarmer] Relay Coupler [Grunt] Plasma Cannon Advanced Assault Cannon Remote Datajack [Rating: 41] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Aerolev Unit Utility High-capacity Storage Unit Device Improved ECM Suite Storage High-capacity Storage Unit Processor Armor Integrity Analyzer Hackware Relay Coupler [Sentry] Protection Utility Shielding Weapon EM Pulse Gun Energy Gun EM Pulse Gun Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Greatsword Build | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Fac Gar Slots Evolved 6 | . . . 2 2 . 2 . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 6 | . . . 2 2 . 2 . Weapon . | . . . . . . . . Parts Attached 88 | 7 5 . 28 4 17 24 3 Power 10 | 1 . . 4 1 2 2 . Engine 4 | 1 . . 2 . 1 . . Core 6 | . . . 2 1 1 2 . Reactor . | . . . . . . . . Propulsion 23 | 2 2 . 9 . 3 7 . Treads 21 | 2 2 . 9 . 3 5 . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover 2 | . . . . . . 2 . Flight . | . . . . . . . . Utility 22 | 2 2 . 3 3 4 7 1 Device 4 | 1 . . . 1 . 2 . Storage 3 | 1 1 . . . . 1 . Processor 2 | . 1 . . . . 1 . Hackware 1 | . . . . . 1 . . Protection 12 | . . . 3 2 3 3 1 Artifact . | . . . . . . . . Weapon 33 | 2 1 . 12 . 8 8 2 Energy Gun 8 | 1 . . 5 . 2 . . Energy Cannon 6 | . . . 4 . 1 . 1 Ballistic Gun 5 | 1 1 . 2 . . 1 . Ballistic Cannon 2 | . . . . . . 1 1 Launcher 3 | . . . . . 2 1 . Special Weapon 7 | . . . 1 . 3 3 . Impact Weapon . | . . . . . . . . Slashing Weapon 2 | . . . . . . 2 . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . 1 . . 1 . Parts Lost 26 | . . . 8 . 14 3 1 Power 4 | . . . 2 . 2 . . Propulsion 3 | . . . 1 . 2 . . Utility 6 | . . . 1 . 4 . 1 Weapon 13 | . . . 4 . 6 3 . Highest Loss Streak 6 | . . . 3 . 6 1 1 Average Slot Usage (%) 91 | . 99 100 96 99 77 88 81 Engine 6 | . 14 14 6 . 2 . . Core 3 | . . . 3 9 5 7 7 Treads 20 | . 27 28 21 18 15 14 15 Device 1 | . . . . 9 . 3 . Storage 11 | . 14 14 11 9 9 12 15 Processor 11 | . 13 14 11 9 9 10 15 Hackware 1 | . . . . . . 7 4 Protection 13 | . . . 21 26 20 20 15 Energy Gun 7 | . 14 14 11 . 3 . . Energy Cannon 2 | . . . 2 18 3 . . Ballistic Gun 6 | . 13 14 6 . . 4 . Launcher 1 | . . . . . 4 . . Naked Turns . | . . . . . . . . Heaviest Build 104 | 11 38 38 45 57 57 100 104 Greatest Support 43 | 40 40 40 43 43 43 40 40 Greatest Overweight (x) 4 | 2 . . 1 1 2 4 2 Average Overweight (x) . | . . . . 1 1 1 1 Largest Inventory Capacity 20 | 6 12 12 12 12 12 20 20 Average Capacity 12 | 5 9 12 12 12 12 17 20 Most Carried 18 | 6 8 10 12 11 12 15 18 Average Carried 9 | 4 6 8 9 9 9 12 15 Final Capacity 20 | 6 12 12 12 12 12 20 20 Final Carried 16 | 4 8 10 11 10 12 15 16 Class Distribution -------------------- 61% | Mutant 22% | Bothacker-Mutant 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Bothacker-Mutant | -7/Factory Bothacker-Mutant | -7/Garrison Resources | -11 -10 -10 -9 -8 -8 -7 -7 ----------- Run | Scr Mat Min Mat Mat Gar Fac Gar Matter Collected 1564 | 270 60 6 343 52 208 625 . Remotely 69 | 69 . . . . . . . Salvage Created 2278 | 80 92 96 807 146 342 666 49 Parts 132 | 2 7 4 59 12 9 36 3 Haulers Intercepted 1 | . . . . . . 1 . Recyclers Shooed 2 | . . . . . . 2 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Fac Gar Combat Hostiles Destroyed 41 | . 2 2 17 2 9 8 1 Melee 2 | . . . . . . 2 . Guns 17 | . 2 2 11 . . 2 . Cannons 9 | . . . 4 2 2 . 1 AOE 12 | . . . 1 . 7 4 . Classes Destroyed 16 | 1 3 . 6 . 1 5 . Worker 3 | . . . . . . 3 . Builder 4 | . . . 1 . . 3 . Tunneler 1 | . . . 1 . . . . Hauler 1 | . . . . . . 1 . Recycler 5 | 1 . . 1 . . 3 . Mechanic 1 | . . . 1 . . . . Operator 4 | . . . 2 2 . . . Watcher 5 | . 1 . 2 . . 2 . Swarmer 7 | . 1 . 6 . . . . Grunt 21 | . 1 2 6 1 7 4 . Brawler 1 | . . . . . . 1 . Duelist 1 | . . . . . . 1 . Protector 1 | . . . 1 . . . . Sentry 6 | . . . 4 1 1 . . Hunter 3 | . . . . . 1 1 1 Programmer 1 | . . . . . . 1 . Best Kill Streak 10 | 1 1 2 3 2 3 10 1 Combat Bots Only 3 | . 1 2 3 1 3 3 1 Max Kills in Single Turn 2 | 1 1 1 1 1 2 2 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . 1 . 2 1 . Melee 1 | . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Gar Fac Gar Damage Taken 4074 | . 51 82 860 131 1344 1163 443 Core 555 | . 6 15 95 11 326 90 12 Absorbed by Shields 72 | . . . . 37 35 . . Core Remaining (%) 63 | 100 . 76 60 . 18 . . Volleys Fired 245 | 3 13 6 86 12 46 73 6 Largest 2 | 1 2 2 2 2 2 1 2 Hottest 128 | 40 60 60 120 120 103 48 128 Shots Fired 346 | 3 26 12 144 24 52 73 12 Gun 236 | 3 26 12 124 . 14 57 . Cannon 74 | . . . 19 24 14 5 12 Launcher 28 | . . . . . 19 9 . Special 8 | . . . 1 . 5 2 . Kinetic 123 | . 13 6 36 . . 62 6 Thermal 107 | . . . 53 24 24 . 6 Explosive 28 | . . . . . 19 9 . Electromagnetic 86 | 3 13 6 55 . 9 . . Robot Hit Streak 18 | 3 3 7 18 3 16 9 8 Robot Miss Streak 5 | . 5 1 3 3 1 2 2 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . . 1 . . . . Max Gunslinging Chain 1 | . . . 1 . . . . Shots Hit Robots 220 | 3 11 10 94 5 31 57 9 Core Hits 127 | 2 8 5 36 6 24 41 5 Critical Hits 3 | . . . 2 . . 1 . Critical Kills 1 | . . . 1 . . . . Critical Parts Destroyed 2 | . . . 1 . . 1 . Melee Attacks 18 | . . . . . . 17 1 Impact . | . . . . . . . . Slashing 18 | . . . . . . 17 1 Piercing . | . . . . . . . . Sneak Attacks 3 | . . . . . . 3 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5455 | 36 126 116 1285 139 1412 2111 230 Guns 1975 | 36 126 116 1013 . 144 540 . Cannons 900 | . . . 192 139 257 82 230 Explosions 1689 | . . . 74 . 1011 604 . Melee 875 | . . . . . . 875 . Ramming 16 | . . . 6 . . 10 . Kinetic 1029 | . 38 34 235 . . 622 100 Thermal 1079 | . . . 589 139 221 . 130 Explosive 1619 | . . . 4 . 1011 604 . Electromagnetic 837 | 36 88 82 451 . 180 . . Impact . | . . . . . . . . Slashing 875 | . . . . . . 875 . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 122 | . . . . . 44 78 . Projectiles 6 | . . . . . . 6 . Explosions 47 | . . . . . 44 3 . Melee 69 | . . . . . . 69 . Knockbacks 2 | . . . . . . 2 . Impact . | . . . . . . . . Kinetic 2 | . . . . . . 2 . Secondary . | . . . . . . . . Self-Inflicted Damage 306 | . . . . . 296 10 . Shots 15 | . . . . . 14 1 . Rammed 2 | . 1 . 1 . . . . Targets Rammed 3 | . 1 . 1 . . 1 . Kicked . | . . . . . . . . Crushed 1 | . . . . . . 1 . Highest Temperature 361 | . 40 70 320 342 230 56 361 Average Temperature 65 | . 17 30 53 112 64 14 226 Received Heat Transfer 863 | . 9 48 234 56 318 180 18 Effects 2 | . . . . . . . 2 Shutdowns 1 | . . . . . . . 1 Interference 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . Combat Hostiles 1 | . . . 1 . . . . Parts Fried 3 | . . . 1 . 2 . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . . 4 . . 1 . Heat Transferred 2260 | . . . 1248 296 518 . 198 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . 2 . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Fac Gar Peak Influence 1293 | 5 290 62 1175 636 1286 1293 967 Initial 875 | . 3 . . 495 413 674 875 Average 536 | 2 80 19 624 603 922 835 897 Maximum Alert Level 4 | . 1 . 4 2 4 4 3 Low Security (%) 35 | 100 86 100 19 . . . . Level 1 5 | . 13 . 12 . . . . Level 2 20 | . . . 16 100 28 41 . Level 3 25 | . . . 45 . 39 30 100 Level 4 12 | . . . 5 . 31 28 . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 23 | . . . 9 1 . 13 . Investigation 4 | . . . 3 . . 1 . Extermination 2 | . . . . . . 2 . Reinforcement 7 | . . . 4 1 . 2 . Assault 4 | . . . 2 . . 2 . Garrison 6 | . . . . . . 6 . Intercept . | . . . . . . . . Construction Impeded 3 | . . . 1 . . 2 . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Gar Fac Gar Distress Signals 9 | . . . 6 . . 3 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 128 | . 9 2 53 5 21 31 7 Peak Tracking Total 8 | . 3 2 5 2 8 7 8 Tactical Retreats 4 | . . . 1 . 1 2 . Traps | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Fac Gar Traps Triggered 16 | . 2 . 2 . 6 5 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Gar Fac Gar Machines Disabled 21 | . 1 . 2 . 8 9 1 Max in Single Turn 2 | . . . 1 . 2 . 1 Garrison Relay 5 | . . . . . 4 . 1 Phase Generator 1 | . . . . . 1 . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Gar Fac Gar Machines Accessed 18 | . 8 . 5 3 . 2 . Terminals 12 | . 8 . 3 1 . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . . 1 . . . Recycling Units 2 | . . . 2 . . . . Scanalyzers 1 | . . . . . . 1 . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 49 | . 18 . 13 4 . 14 . Successful 34 | . 11 . 6 4 . 13 . Failed 15 | . 7 . 7 . . 1 . Catastrophic 1 | . . . 1 . . . . Database Lockouts . | . . . . . . . . Manual 30 | . 19 . 10 1 . . . Terminals 27 | . 18 . 8 1 . . . Fabricators . | . . . . . . . . Repair Stations 2 | . . . . 2 . . . Recycling Units 5 | . . . 5 . . . . Scanalyzers 13 | . . . . . . 13 . Garrison Access 2 | . . . . 1 . 1 . Terminal Hacks 1 | . 1 . . . . . . Part Schematic 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . Scan Component 1 | . . . . 1 . . . Repair 1 | . . . . 1 . . . Recycling Unit Hacks 1 | . . . 1 . . . . Report Inventory 1 | . . . 1 . . . . Scanalyzer 12 | . . . . . . 12 . Insert Component 6 | . . . . . . 6 . Analyze 6 | . . . . . . 6 . Garrison Access Hacks 2 | . . . . 1 . 1 . Unlock Access 2 | . . . . 1 . 1 . Unauthorized Hacks 16 | . 10 . 5 1 . . . Terminals 14 | . 10 . 3 1 . . . Track 2 | . 2 . . . . . . Botnet 10 | . 7 . 3 . . . . Operators 2 | . 1 . . 1 . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . 2 . . . . Monitor 1 | . . . 1 . . . . Recyclers 1 | . . . 1 . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used 1 | . . . . 1 . . . Hacking Detections 14 | . 8 . 5 . . 1 . Full Trace Events 3 | . 1 . 2 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 7 | . 1 . . . . 6 . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . . 1 . . . Time 26 | . . . . 26 . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 6 | . . . . . . 6 . Part Schematics Acquired 6 | . . . . . . 6 . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 -7 ------------ Run | Scr Mat Min Mat Mat Gar Fac Gar Used RIF Installer 1 | . . . . . 1 . . Robots Hacked 1 | . . . . . . 1 . Non-combat . | . . . . . . . . Combat 1 | . . . . . . 1 . Robot Hacks Applied 1 | . . . . . . 1 . formatsys_high 1 | . . . . . . 1 . Relay Couplers Released 18 | . . . . . 15 . 3 Machine Destruction 18 | . . . . . 15 . 3 Attached 1 | . . . . . 1 . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -7 -------- Run | Scr Mat Min Mat Mat Gar Fac Gar Total Allies 2 | . 1 . . . . 1 . Largest Group 2 | . 1 1 1 1 1 2 1 Highest-Rated Group 115 | . 62 62 65 66 69 115 75 Highest-Rated Ally 85 | . 62 62 65 66 69 85 75 Total Orders 1 | . . . . . . 1 . GUARD 1 | . . . . . . 1 . Ally Attacks 213 | . 13 5 83 1 23 85 3 Total Damage 7261 | . 451 82 2496 55 689 3385 103 Kills 94 | . 10 . 40 1 10 32 1 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 -7 ------- Run | Scr Mat Min Mat Mat Gar Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 -7 ------------- Run | Scr Mat Min Mat Mat Gar Fac Gar Turns Passed 7742 | 92 1574 1032 1346 382 1708 1311 297 Spaces Moved 3566 | 45 872 599 500 142 812 478 118 Core 4 | 4 . . . . . . . Treads 3560 | 41 872 599 500 142 812 476 118 Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover 2 | . . . . . . 2 . Flight . | . . . . . . . . Fastest Speed 50 | 50 160 160 160 180 160 166 185 Average Speed 173 | 153 160 160 175 180 183 192 204 Slowest Speed 290 | 160 160 160 180 180 200 290 205 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 49 | 4 96 98 49 15 99 17 21 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug 1 | . . . 1 . . . . Terrain Destroyed 287 | . . . 24 . 215 48 . Melee . | . . . . . . . . Projectile 1 | . . . 1 . . . . AOE 286 | . . . 23 . 215 48 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 -7 --------- Run | Scr Mat Min Mat Mat Gar Fac Gar Total 4713 | 64 1028 662 820 245 969 764 161 Wait 681 | . 123 56 180 79 73 144 26 Move 3561 | 44 871 598 499 142 811 478 118 Hop . | . . . . . . . . Pick Up 55 | 8 9 2 13 4 7 9 3 Fast Attach 35 | 5 3 . 5 1 8 13 . Attach 33 | 2 . . 10 3 7 8 3 Detach 7 | . . . . 1 2 3 1 Swap 21 | . 2 . 14 . 2 3 . Drop 40 | 2 6 . 12 3 1 15 1 Fire 245 | 3 13 6 86 12 46 73 6 Melee 18 | . . . . . . 17 1 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush 3 | . 1 . 1 . . 1 . Escape Stasis 14 | . . . . . 12 . 2 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 2 exits: [*Low] / Gar) -7/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 18 | -11/Scrapyard | Discovered new exit (range 16) 93 | -11/Scrapyard | Entered Materials 317 | -10/Materials | Build established: Mutant 458 | -10/Materials | Discovered new exit (range 8) 567 | -10/Materials | Discovered new exit (range 13) 597 | -10/Materials | Discovered new exit (range 16) 1196 | -10/Materials | Discovered new exit (range 3) 1374 | -10/Materials | Discovered new exit (range 16) 1667 | -10/Materials | Entered Mines 1667 | -10/Mines | Accompanied by 1 ally 1674 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1748 | -10/Mines | Discovered new exit (range 7) 2106 | -10/Mines | Learned Materials non-interactive machine intel 2184 | -10/Mines | Discovered new exit (range 10) 2479 | -10/Mines | Learned Materials emergency access door positions 2699 | -10/Mines | Entered Materials 2699 | -9/Materials | Accompanied by 1 ally 2699 | -9/Materials | Evolved 2 slots: Utility x2 2701 | -9/Materials | Loaded intel: 46 non-interactive machine locations 3073 | -9/Materials | Lost 3 parts (1p2w) 3177 | -9/Materials | Lost 3 parts (1n1u1w) 3396 | -9/Materials | Discovered new exit (range 13) 3494 | -9/Materials | Build established: Scavenger-Mutant 3499 | -9/Materials | First assault squad dispatched 4006 | -9/Materials | Discovered new exit (range 4) 4045 | -9/Materials | Entered another Materials area 4045 | -8/Materials | Accompanied by 1 ally 4045 | -8/Materials | Evolved 2 slots: Utility x2 4111 | -8/Materials | Repaired Core Shielding 4165 | -8/Materials | Build established: Mutant 4425 | -8/Materials | Identified exit to Garrison 4427 | -8/Materials | Entered Garrison 4427 | -8/Garrison | Accompanied by 1 ally 4504 | -8/Garrison | Triggered checkpoint 4569 | -8/Garrison | Lost 6 parts (1n2u3w) 4620 | -8/Garrison | Discovered new exit (range 10) 4800 | -8/Garrison | Discovered new exit (range 13) 4886 | -8/Garrison | Triggered checkpoint 4908 | -8/Garrison | Triggered checkpoint 4963 | -8/Garrison | Discovered new exit (range 11) 4997 | -8/Garrison | Installed Relay Interface Framework 5051 | -8/Garrison | Phase Generator disabled 5135 | -8/Garrison | Triggered checkpoint 5146 | -8/Garrison | Core integrity fell below 50% 5164 | -8/Garrison | Garrison Relay disabled 5310 | -8/Garrison | Triggered checkpoint 5331 | -8/Garrison | Lost 4 parts (1n2u1w) 5334 | -8/Garrison | Garrison Relay disabled 5530 | -8/Garrison | Triggered checkpoint 5592 | -8/Garrison | Garrison Relay disabled 5898 | -8/Garrison | Triggered checkpoint 5928 | -8/Garrison | Core integrity fell below 20% 5967 | -8/Garrison | Garrison Relay disabled 6135 | -8/Garrison | Entered Factory 6135 | -7/Factory | Accompanied by 1 ally 6135 | -7/Factory | Evolved 2 slots: Utility x2 6534 | -7/Factory | Build established: Bothacker-Mutant 6775 | -7/Factory | Discovered new exit (range 9) 6930 | -7/Factory | Garrison activated, responded to threat 6935 | -7/Factory | First assault squad dispatched 7237 | -7/Factory | Garrison activated, responded to threat 7259 | -7/Factory | Core integrity fell below 50% 7446 | -7/Factory | Identified exit to Garrison 7446 | -7/Factory | Entered Garrison 7446 | -7/Garrison | Accompanied by 1 ally 7590 | -7/Garrison | Triggered checkpoint 7616 | -7/Garrison | Garrison Relay disabled 7716 | -7/Garrison | Triggered checkpoint 7720 | -7/Garrison | Triggered checkpoint 7721 | -7/Garrison | Core integrity fell below 20% 7741 | -7/Garrison | Triggered checkpoint 7743 | -7/Garrison | Core destroyed Last Messages --------------- 07729_ C-30 ARC bursts open, deploying its payload. 07729_ H-55 Commando unfolds itself. 07729_ Penetrated by Slug. 07729_ H-55 Commando destroyed. 07731_ Player 2 triggered Stasis Trap. 07731_ A bubble of rippling energy engulfs the area. 07731_ Field strength at 90. 07732_ Player 2 attaches Imp. Light Armor Plating. 07733_ Power failure, Lgt. Nuclear Core shutdown. 07733_ Field strength at 74. 07734_ Field strength at 60. 07735_ Penetrated by Slug. 07735_ Field strength at 45. 07736_ Field strength at 35. 07737_ Field strength at 20. 07738_ Field strength at 10. 07739_ Stasis field depleted. 07740_ Player 2 suffers critical hit. 07741_ G-50 Soldier unfolds itself. 07741_ G-47 Trooper unfolds itself. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????#####??#######?????????????????????????????? | | ??????# #??#"" ""#?????????????????????????????? | | ??##### ##### ##?????????????????????????????? | | ??# ^ #?????????????????????????????? | | ??# #?????????????????????????????? | | ??# ###############?????????????????????????????? | | ??# #???????????????????????????????????????????? | | ??# #???????????????????????????????????????????? | | ### #####################???????????????????????? | | #???????????????????????? | | #???????????????????????? | | #???????????????????????? | | ###################### #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #???????????????????????? | | ?????????????????????# #?????#?????????????????? | | ?????????????????????# #??##+#?????????????????? | | ?????????????????????# #? =!#?????????????????? | | ?????????????????????# ## ## #?????????????? | | ?????????????????????# @ #????????????? | | ?????????????????????# ???????? | | ?????????????????????# ! ???????? | | ?????????????????????# ## ## =%#####????????? | | ?????????????????????# #?^ #???=#????????????? | | ???????????????????? g ? ????????????????? | | ???????????????????#C g ? ???????????????? | | ???????????????????#C g ? ??????????????? | | ???????????????????#C ? ????????????? | | ???????????????????### #?? ## ##???????????? | | ?????????????????????# ??? #? #????????????? | | ????????????????????? ??? ?? #????????????? | | ????????????????????? ??? ??? ?????????????? | | ????????????????????? ??? % ????????????????? | | ?????????????????????####???? ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 15 Energy Capacity 160 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 600 Core Shielding 20 Propulsion Shielding 33 Utility Shielding 33 Evasion (%) 40 Core Analysis 6 Armor Integrity Analysis 33 Recoil Reduction 2 Relay Coupler Types 22 Relay Coupler Value 1 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Shock Absorption System | -7/Factory | Scanalyzed Hacking Suite | -7/Factory | Scanalyzed Remote Datajack | -7/Factory | Scanalyzed Grenade Launcher | -7/Factory | Scanalyzed Transport Network Coupler | -7/Factory | Scanalyzed Lgt. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -9 -8 -8 -7 -7 ---------- Run | Scr Mat Min Mat Mat Gar Fac Gar Slots Evolved 6 | . . 2 2 . 2 . . Power . | . . . . . . . . Propulsion 3 | . . 1 . . 2 . . Utility 1 | . . . 1 . . . . Weapon 2 | . . 1 1 . . . . Parts Attached 99 | . 10 2 34 4 6 42 1 Parts Lost 32 | . . . 4 . 2 22 4 Damage Taken 4533 | . 145 . 905 . 681 2455 347 Core 815 | . 37 . 62 . 114 418 184 Player 2/Cogmind (%) 59 | . 86 . 39 . 25 82 93 Absorbed by Shields 149 | . . . . . 19 104 26 Damage Inflicted 7192 | . 451 82 2496 55 689 3316 103 Player 2/Cogmind (%) 56 | . 78 41 66 28 32 61 30 Combat Hostiles Destroyed 69 | . 6 . 32 1 10 19 1 Player 2/Cogmind (%) 62 | . 75 . 65 33 52 70 50 Game ------ Seed ReactionGyrokineticShotgun Manual? 0 Play Time 01:17:02 Cumulative 22.3 hours Start 2020.09.23 @ 04:37:27 End 2020.09.23 @ 05:56:47 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 24 Rogue 24 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 16 Gallery% 24 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: d1394dea-f1c5-4700-a034-927bce03847a