Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 20:15:28

Player: DoubleCorvid

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (3)        600
Robots Destroyed (41)      205
Value Destroyed (999)      999
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2904

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             16/550
Matter                     106/300
Energy                     100/100
System Corruption          0%
Temperature                Danger (402)
Movement                   Core (50)
Location                   -8/Materials

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (4) ------
       Improved Targeting Computer
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (5) ----
          Light Deuterium Engine
       Improved Flight Unit
                Cryofiber Web
  High-capacity Battery (250)
  High-capacity Matter Pod (200)

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
          Light Nuclear Core
>               --- PROPULSION -------
                Wheel
        Compact Wheel
>               --- UTILITY ----------
          Small Storage Unit
  High-capacity Battery
       Improved Targeting Computer
                Power Shielding
>               --- WEAPON -----------
                Beam Rifle
                Particle Gun
          Light Assault Rifle
>               --- INVENTORY --------
          Light Deuterium Engine
       Improved Flight Unit
                Cryofiber Web
  High-capacity Battery
  High-capacity Matter Pod
          Light Assault Rifle
[Rating: 17]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
  Flight Unit              Improved Flight Unit
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Improved Targeting Computer
  Protection               Power Shielding
Weapon                     Light Assault Rifle
  Energy Gun               Beam Rifle
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Slots Evolved              4    | .   .   2   2   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   1   1   
  Weapon                   1    | .   .   1   .   
Parts Attached             44   | 5   9   24  6   
  Power                    7    | .   2   3   2   
    Engine                 6    | .   2   3   1   
    Core                   1    | .   .   .   1   
    Reactor                .    | .   .   .   .   
  Propulsion               9    | 2   1   6   .   
    Treads                 .    | .   .   .   .   
    Leg                    2    | .   .   2   .   
    Wheel                  6    | 2   1   3   .   
    Hover                  .    | .   .   .   .   
    Flight                 1    | .   .   1   .   
  Utility                  9    | 1   4   3   1   
    Device                 .    | .   .   .   .   
    Storage                6    | 1   4   1   .   
    Processor              1    | .   .   .   1   
    Hackware               .    | .   .   .   .   
    Protection             2    | .   .   2   .   
    Artifact               .    | .   .   .   .   
  Weapon                   19   | 2   2   12  3   
    Energy Gun             6    | .   .   4   2   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          13   | 2   2   8   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               .    | .   .   .   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  2    | .   .   2   .   
Parts Lost                 20   | .   2   6   12  
  Power                    3    | .   .   1   2   
  Propulsion               5    | .   1   2   2   
  Utility                  3    | .   .   .   3   
  Weapon                   9    | .   1   3   5   
  Highest Loss Streak      12   | .   2   3   12  
  To Critical Strikes      .    | .   .   .   .   
Average Slot Usage (%)     93   | .   95  93  85  
  Engine                   11   | .   13  10  11  
  Leg                      5    | .   .   9   .   
  Wheel                    14   | .   26  9   13  
  Storage                  19   | .   26  16  17  
  Protection               10   | .   .   16  7   
  Energy Gun               4    | .   .   6   10  
  Ballistic Gun            24   | .   27  25  13  
Naked Turns                .    | .   .   .   .   
Heaviest Build             27   | 8   17  22  27  
  Greatest Support         26   | 20  26  26  26  
  Greatest Overweight (x)  3    | 1   .   2   3   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   
  Average Capacity         7    | 7   8   8   7   
  Most Carried             8    | 4   8   7   6   
  Average Carried          4    | 1   6   4   5   
  Final Capacity           8    | 8   8   8   5   
  Final Carried            7    | 4   7   6   5   

 Class Distribution 
--------------------
 35% | Mutant
 27% | Scavenger-Tank
 25% | Tank
  6% | Scavenger-Mutant
  5% | Scavenger-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
             Tank | -9/Materials
 Scavenger-Gunner | -8/Materials

 Resources                      | -11  -10  -9   -8   
-----------                Run  | Yrd  Mat  Mat  Mat  
Matter Collected           1201 | 214  367  396  224  
  Remotely                 .    | .    .    .    .    
Salvage Created            1656 | .    498  1003 155  
  Parts                    85   | .    21   58   6    
Haulers Intercepted        3    | .    .    3    .    
Recyclers Shooed           5    | .    .    5    .    
Parts Field Recycled       .    | .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    
  Prevented                .    | .    .    .    .    

 Kills                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Combat Hostiles Destroyed  30   | .   9   18  3   
  Guns                     30   | .   9   18  3   
Classes Destroyed          9    | .   3   5   1   
  Worker                   1    | .   .   1   .   
  Hauler                   3    | .   .   3   .   
  Recycler                 4    | .   1   3   .   
  Operator                 1    | .   .   1   .   
  Watcher                  2    | .   1   1   .   
  Swarmer                  8    | .   .   8   .   
  Grunt                    18   | .   9   8   1   
  Duelist                  1    | .   .   .   1   
  Sentry                   3    | .   .   2   1   
Best Kill Streak           5    | .   3   5   1   
  Combat Bots Only         4    | .   2   4   1   
Max Kills in Single Turn   1    | .   1   1   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 .    | .   .   .   .   
  Melee                    .    | .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -9   -8   
--------                   Run  | Yrd  Mat  Mat  Mat  
Hostile Shots Fired        234  | .    53   110  71   
  Missed                   43   | .    10   21   12   
Damage Taken               2771 | 3    506  1134 1128 
  Core                     898  | 1    130  233  534  
  Absorbed by Shields      .    | .    .    .    .    
  Redirected to Shielding  52   | .    .    30   22   
  Regen/Repaired (Parts)   97   | .    .    97   .    
Core Remaining (%)         62   | 99   47   41   .    
Volleys Fired              139  | .    44   77   18   
  Largest                  3    | .    2    3    3    
  Hottest                  141  | .    40   99   141  
Shots Fired                351  | .    84   217  50   
  Gun                      351  | .    84   217  50   
  Cannon                   .    | .    .    .    .    
  Launcher                 .    | .    .    .    .    
  Special                  .    | .    .    .    .    
  Kinetic                  286  | .    84   178  24   
  Thermal                  65   | .    .    39   26   
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Robot Hit Streak         16   | .    16   10   11   
  Robot Miss Streak        7    | .    7    5    5    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        5    | .    1    4    .    
    Max Gunslinging Chain  1    | .    1    1    .    
Shots Hit Robots           208  | .    49   126  33   
  Core Hits                82   | .    23   48   11   
  Critical Kills           3    | .    1    2    .    
  Critical Parts Destroyed 2    | .    1    1    .    
  Critical Strikes         13   | .    2    8    3    
    Burn                   8    | .    .    5    3    
    Destroy                5    | .    2    3    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2176 | 6    526  1266 378  
  Guns                     2139 | .    500  1261 378  
  Cannons                  .    | .    .    .    .    
  Explosions               .    | .    .    .    .    
  Melee                    .    | .    .    .    .    
  Ramming                  37   | 6    26   5    .    
  Kinetic                  1498 | .    500  867  131  
  Thermal                  641  | .    .    394  247  
  Explosive                .    | .    .    .    .    
  Electromagnetic          .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            14   | .    .    14   .    
  Projectiles              .    | .    .    .    .    
  Explosions               14   | .    .    14   .    
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      207  | 3    11   193  .    
  Shots                    2    | .    .    2    .    
  Rammed                   8    | 2    6    .    .    
Targets Rammed             10   | 2    6    2    .    
  Kicked                   2    | .    .    2    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        914  | .    43   494  914  
  Average Temperature      163  | .    12   124  369  
  Received Heat Transfer   1182 | .    306  282  594  
  Effects                  30   | .    .    6    24   
    Shutdowns              6    | .    .    3    3    
    Energy Bleed           1    | .    .    .    1    
    Interference           5    | .    .    3    2    
    Matter Decay           6    | .    .    .    6    
    Short Circuit          2    | .    .    .    2    
    Damage (minor)         2    | .    .    .    2    
    Damage (major)         6    | .    .    .    6    
    Damage (core)          2    | .    .    .    2    
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             5    | .    .    4    1    
  Heat Transferred         2220 | .    .    1369 851  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    

 Alert                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Peak Influence             381  | .   246 381 233 
  Initial                  123  | .   .   42  123 
  Average                  168  | .   94  221 158 
Maximum Alert Level        1    | .   1   1   1   
  Low Security (%)         64   | 100 97  40  82  
  Level 1                  35   | .   2   59  17  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          8    | .   4   3   1   
  Investigation            7    | .   3   3   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            1    | .   1   .   .   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Searches Triggered         .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   

 Stealth                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Distress Signals           8    | .   2   4   2   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              59   | .   15  32  12  
  Peak Tracking Total      7    | .   3   6   7   
  Tactical Retreats        5    | .   1   3   1   

 Traps                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Traps Triggered            1    | .   .   1   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 3    | .   3   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -9  -8  
----------                 Run  | Yrd Mat Mat Mat 
Machines Disabled          2    | .   .   2   .   
  Max in Single Turn       2    | .   .   2   .   
Machines Repaired          .    | .   .   .   .   
Machines Dismantled        .    | .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   

 Hacking                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Machines Accessed          10   | .   5   4   1   
  Terminals                8    | .   4   3   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          1    | .   .   1   .   
  Recycling Units          1    | .   1   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                37   | .   15  19  3   
  Successful               18   | .   8   9   1   
  Failed                   19   | .   7   10  2   
    Catastrophic           4    | .   1   3   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   .    | .   .   .   .   
  Terminals                28   | .   12  13  3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          6    | .   .   6   .   
  Recycling Units          3    | .   3   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             12   | .   6   5   1   
  Record                   2    | .   .   2   .   
  Prototype ID Bank        2    | .   1   1   .   
  Emergency Access Points  1    | .   1   .   .   
  Terminal Index           1    | .   .   .   1   
  Alert Level              1    | .   1   .   .   
  Disarm Traps             1    | .   1   .   .   
  Dispatch Records         1    | .   1   .   .   
  Transport Status         1    | .   .   1   .   
  Hauler Manifests         1    | .   1   .   .   
  Zone Layout              1    | .   .   1   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       4    | .   .   4   .   
  Scan Component           2    | .   .   2   .   
  Repair                   2    | .   .   2   .   
Recycling Unit Hacks       2    | .   2   .   .   
  Report Inventory         1    | .   1   .   .   
  Retrieve Components      1    | .   1   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       1    | .   .   1   .   
  Used                     .    | .   .   .   .   
Hacking Detections         10   | .   5   4   1   
  Full Trace Events        9    | .   4   4   1   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Authchips              .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             2    | .   .   2   .   
  Time                     70   | .   .   70  .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     7    | .   7   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  
------------               Run  | Yrd Mat Mat Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -9  -8  
--------                   Run  | Yrd Mat Mat Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -9  -8  
-------                    Run  | Yrd Mat Mat Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11  -10  -9   -8   
-------------              Run  | Yrd  Mat  Mat  Mat  
Turns Passed               1892 | 80   550  1068 194  
Spaces Moved               1259 | 78   432  619  130  
  Core                     24   | 11   .    .    13   
  Treads                   .    | .    .    .    .    
  Legs                     239  | .    .    239  .    
  Wheels                   996  | 67   432  380  117  
  Hover                    .    | .    .    .    .    
  Flight                   .    | .    .    .    .    
  Fastest Speed            50   | 50   80   90   90   
  Average Speed            99   | 80   83   113  98   
  Slowest Speed            260  | 100  100  260  200  
  Overloaded Moves         .    | .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    
  Robots Hopped            .    | .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    
Exploration Rate (%)       26   | 4    59   34   8    
  Regions Visited          3
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    
  Unknown Exits Taken      3    | 1    1    1    .    
Scrap Searched             .    | .    .    .    .    
Spaces Dug                 .    | .    .    .    .    
Terrain Destroyed          6    | .    .    6    .    
  Melee                    .    | .    .    .    .    
  Projectile               .    | .    .    .    .    
  AOE                      6    | .    .    6    .    
Terrain Rammed             .    | .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    
  Machines Disabled        .    | .    .    .    .    

 Actions                        | -11 -10 -9  -8  
---------                  Run  | Yrd Mat Mat Mat 
Total                      1655 | 95  548 850 162 
  Wait                     147  | .   40  104 3   
  Move                     1256 | 77  431 618 130 
  Hop                      .    | .   .   .   .   
  Pick Up                  42   | 10  11  17  4   
  Fast Attach              .    | .   .   .   .   
  Attach                   33   | 5   6   18  4   
  Detach                   3    | .   2   1   .   
  Swap                     11   | .   3   6   2   
  Drop                     14   | 1   5   7   1   
  Fire                     139  | .   44  77  18  
  Melee                    .    | .   .   .   .   
  Ram                      8    | 2   6   .   .   
  Kick                     2    | .   .   2   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
    8 | -11/Scrapyard | Discovered new exit (range 16)
   81 | -11/Scrapyard | Entered Materials
  214 | -10/Materials | Discovered new exit (range 16)
  317 | -10/Materials | Build established: Mutant
  317 | -10/Materials | Discovered new exit (range 9)
  573 | -10/Materials | Core integrity fell below 50%
  631 | -10/Materials | Entered another Materials area
  631 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
  918 | -9/Materials  | Build established: Tank
 1296 | -9/Materials  | Lost 3 parts (1n2w)
 1383 | -9/Materials  | Core integrity fell below 50%
 1586 | -9/Materials  | Repaired Lgt. Deuterium Engine
 1619 | -9/Materials  | Repaired Beam Rifle
 1641 | -9/Materials  | Discovered new exit (range 14)
 1699 | -9/Materials  | Entered another Materials area
 1699 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
 1878 | -8/Materials  | Core integrity fell below 50%
 1887 | -8/Materials  | Core integrity fell below 20%
 1893 | -8/Materials  | Self-destructed

 Last Messages 
---------------
01878_ Imp. Targeting Computer temporarily
  disabled.
01880_ Overheating: Core damaged (-99).
01880_ K-01 Serf collects debris.
01880_ M-28 Smith repairs Lgt. Nuclear Core.
01882_ M-28 Smith repairs Imp. Heat Sink.
01883_ Overheating: Energy bleed (-42).
01884_ K-01 Serf collects debris.
01884_ W-25 Informer sends out distress signal.
01885_ Overheating: Sml. Storage Unit damaged
  (-2).
01885_ Overheating: Hcp. Battery damaged (-4).
01885_ Overheating: Beam Rifle damaged (-3).
01885_ Overheating: Imp. Targeting Computer
  damaged (-9).
01887_ Beam Rifle destroyed.
01887_ Sml. Storage Unit destroyed.
01888_ Overheating: Matter decay (-12).
01889_ K-01 Serf collects debris.
01893_ Hcp. Battery destroyed.

 Map 
-----
+----------------------------------------------------+
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
|           ?????????????????"?????????????????????? |
|           ?????????????????""????????????????????? |
|           ???????   ???????  ????????????????????? |
|           ?????##   ???????#+????????#???????????? |
|           ????[     ???????# ??????? #???????????? |
|           ????[     #??????# ??????  #???????????? |
|           ?????     #??????# ?????   ????????????? |
|           ?????     ######?# #####+#?????????????? |
|           ??????    #? !!!?#       ??????????????? |
|           ??????    #???!! #    w ???????????????? |
|           ??????#   #????! #     ????????????????? |
|           ??????#   #????? +   #?????????????????? |
|           ??????#   #??????#   #?????????????????? |
|           ??????#   #??????#   #?????????????????? |
|           ??????#   #?????##gg%##????????????????? |
|           #######   #######     #????????????????? |
|           #     #   g       kg  #????????????????? |
|           #"" ] #     w         #????????????????? |
|           #"T   #        @      #????????????????? |
|           #""   +   #######     #????????????????? |
|           #     #   #?????#######????????????????? |
|           #     #   #????????????????????????????? |
|           #     #   #????????????????????????????? |
|           ##+####   #????????????????????????????? |
|           ?# #??#   #????????????????????????????? |
|           ##+####   #????????????????????????????? |
|           #  %  #   +????????????????????????????? |
|           #     #   #????????????????????????????? |
|           # """ #   #????????????????????????????? |
|           # """ #   #????????????????????????????? |
|           # """ #   #?#############??????????????? |
|           #     +   #             #??????????????? |
|           # """ #   #             #??????????????? |
|           # """ #   +             #??????????????? |
|           # """ #   #             #??????????????? |
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|           #     #   #?            #??????????????? |
|           # !   #####?#############??????????????? |
|           #######????????????????????????????????? |
|           ???????????????????????????????????????? |
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|           ???????????????????????????????????????? |
|           ???????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          19
Energy Capacity            560
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Power Shielding            33
Evasion (%)                55
Targeting Accuracy         6

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              LobotomyCorruptionLance
  Manual?         0
Play Time         00:31:46
  Cumulative      4.9 hours
  Start           2024.04.01 @ 22:26:00
  End             2024.04.02 @ 20:15:28
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          5
  Rogue           2
  Adventurer      3
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             7
Gallery%          10
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Swanston
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0f905ca4-0e08-4db7-9d31-ac3200894e1a