Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.02 @ 20:15:28 Player: DoubleCorvid Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (41) 205 Value Destroyed (999) 999 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2904 Bonus ------- None Cogmind --------- Core Integrity 16/550 Matter 106/300 Energy 100/100 System Corruption 0% Temperature Danger (402) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Improved Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Improved Flight Unit Cryofiber Web High-capacity Battery (250) High-capacity Matter Pod (200) Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Wheel Compact Wheel > --- UTILITY ---------- Small Storage Unit High-capacity Battery Improved Targeting Computer Power Shielding > --- WEAPON ----------- Beam Rifle Particle Gun Light Assault Rifle > --- INVENTORY -------- Light Deuterium Engine Improved Flight Unit Cryofiber Web High-capacity Battery High-capacity Matter Pod Light Assault Rifle [Rating: 17] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Wheel Leg Aluminum Leg Wheel Wheel Flight Unit Improved Flight Unit Utility Small Storage Unit Storage Small Storage Unit Processor Improved Targeting Computer Protection Power Shielding Weapon Light Assault Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion . | . . . . Utility 2 | . . 1 1 Weapon 1 | . . 1 . Parts Attached 44 | 5 9 24 6 Power 7 | . 2 3 2 Engine 6 | . 2 3 1 Core 1 | . . . 1 Reactor . | . . . . Propulsion 9 | 2 1 6 . Treads . | . . . . Leg 2 | . . 2 . Wheel 6 | 2 1 3 . Hover . | . . . . Flight 1 | . . 1 . Utility 9 | 1 4 3 1 Device . | . . . . Storage 6 | 1 4 1 . Processor 1 | . . . 1 Hackware . | . . . . Protection 2 | . . 2 . Artifact . | . . . . Weapon 19 | 2 2 12 3 Energy Gun 6 | . . 4 2 Energy Cannon . | . . . . Ballistic Gun 13 | 2 2 8 1 Ballistic Cannon . | . . . . Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 20 | . 2 6 12 Power 3 | . . 1 2 Propulsion 5 | . 1 2 2 Utility 3 | . . . 3 Weapon 9 | . 1 3 5 Highest Loss Streak 12 | . 2 3 12 To Critical Strikes . | . . . . Average Slot Usage (%) 93 | . 95 93 85 Engine 11 | . 13 10 11 Leg 5 | . . 9 . Wheel 14 | . 26 9 13 Storage 19 | . 26 16 17 Protection 10 | . . 16 7 Energy Gun 4 | . . 6 10 Ballistic Gun 24 | . 27 25 13 Naked Turns . | . . . . Heaviest Build 27 | 8 17 22 27 Greatest Support 26 | 20 26 26 26 Greatest Overweight (x) 3 | 1 . 2 3 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 7 8 8 7 Most Carried 8 | 4 8 7 6 Average Carried 4 | 1 6 4 5 Final Capacity 8 | 8 8 8 5 Final Carried 7 | 4 7 6 5 Class Distribution -------------------- 35% | Mutant 27% | Scavenger-Tank 25% | Tank 6% | Scavenger-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Scavenger-Gunner | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1201 | 214 367 396 224 Remotely . | . . . . Salvage Created 1656 | . 498 1003 155 Parts 85 | . 21 58 6 Haulers Intercepted 3 | . . 3 . Recyclers Shooed 5 | . . 5 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 30 | . 9 18 3 Guns 30 | . 9 18 3 Classes Destroyed 9 | . 3 5 1 Worker 1 | . . 1 . Hauler 3 | . . 3 . Recycler 4 | . 1 3 . Operator 1 | . . 1 . Watcher 2 | . 1 1 . Swarmer 8 | . . 8 . Grunt 18 | . 9 8 1 Duelist 1 | . . . 1 Sentry 3 | . . 2 1 Best Kill Streak 5 | . 3 5 1 Combat Bots Only 4 | . 2 4 1 Max Kills in Single Turn 1 | . 1 1 1 Gunslinging . | . . . . Exploded . | . . . . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 234 | . 53 110 71 Missed 43 | . 10 21 12 Damage Taken 2771 | 3 506 1134 1128 Core 898 | 1 130 233 534 Absorbed by Shields . | . . . . Redirected to Shielding 52 | . . 30 22 Regen/Repaired (Parts) 97 | . . 97 . Core Remaining (%) 62 | 99 47 41 . Volleys Fired 139 | . 44 77 18 Largest 3 | . 2 3 3 Hottest 141 | . 40 99 141 Shots Fired 351 | . 84 217 50 Gun 351 | . 84 217 50 Cannon . | . . . . Launcher . | . . . . Special . | . . . . Kinetic 286 | . 84 178 24 Thermal 65 | . . 39 26 Explosive . | . . . . Electromagnetic . | . . . . Robot Hit Streak 16 | . 16 10 11 Robot Miss Streak 7 | . 7 5 5 Penetration Max . | . . . . Secondary Targets 5 | . 1 4 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 208 | . 49 126 33 Core Hits 82 | . 23 48 11 Critical Kills 3 | . 1 2 . Critical Parts Destroyed 2 | . 1 1 . Critical Strikes 13 | . 2 8 3 Burn 8 | . . 5 3 Destroy 5 | . 2 3 . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2176 | 6 526 1266 378 Guns 2139 | . 500 1261 378 Cannons . | . . . . Explosions . | . . . . Melee . | . . . . Ramming 37 | 6 26 5 . Kinetic 1498 | . 500 867 131 Thermal 641 | . . 394 247 Explosive . | . . . . Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption . | . . . . Average Corruption . | . . . . Corruption Purged . | . . . . Corruption Blocked . | . . . . Overload Shots . | . . . . Overflow Damage 14 | . . 14 . Projectiles . | . . . . Explosions 14 | . . 14 . Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 207 | 3 11 193 . Shots 2 | . . 2 . Rammed 8 | 2 6 . . Targets Rammed 10 | 2 6 2 . Kicked 2 | . . 2 . Crushed . | . . . . Highest Temperature 914 | . 43 494 914 Average Temperature 163 | . 12 124 369 Received Heat Transfer 1182 | . 306 282 594 Effects 30 | . . 6 24 Shutdowns 6 | . . 3 3 Energy Bleed 1 | . . . 1 Interference 5 | . . 3 2 Matter Decay 6 | . . . 6 Short Circuit 2 | . . . 2 Damage (minor) 2 | . . . 2 Damage (major) 6 | . . . 6 Damage (core) 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 5 | . . 4 1 Heat Transferred 2220 | . . 1369 851 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 381 | . 246 381 233 Initial 123 | . . 42 123 Average 168 | . 94 221 158 Maximum Alert Level 1 | . 1 1 1 Low Security (%) 64 | 100 97 40 82 Level 1 35 | . 2 59 17 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 8 | . 4 3 1 Investigation 7 | . 3 3 1 Extermination . | . . . . Reinforcement 1 | . 1 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 8 | . 2 4 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 59 | . 15 32 12 Peak Tracking Total 7 | . 3 6 7 Tactical Retreats 5 | . 1 3 1 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 1 | . . 1 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed 3 | . 3 . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 2 | . . 2 . Max in Single Turn 2 | . . 2 . Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 10 | . 5 4 1 Terminals 8 | . 4 3 1 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 37 | . 15 19 3 Successful 18 | . 8 9 1 Failed 19 | . 7 10 2 Catastrophic 4 | . 1 3 . Database Lockouts . | . . . . Manual . | . . . . Terminals 28 | . 12 13 3 Fabricators . | . . . . Repair Stations 6 | . . 6 . Recycling Units 3 | . 3 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 12 | . 6 5 1 Record 2 | . . 2 . Prototype ID Bank 2 | . 1 1 . Emergency Access Points 1 | . 1 . . Terminal Index 1 | . . . 1 Alert Level 1 | . 1 . . Disarm Traps 1 | . 1 . . Dispatch Records 1 | . 1 . . Transport Status 1 | . . 1 . Hauler Manifests 1 | . 1 . . Zone Layout 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . 4 . Scan Component 2 | . . 2 . Repair 2 | . . 2 . Recycling Unit Hacks 2 | . 2 . . Report Inventory 1 | . 1 . . Retrieve Components 1 | . 1 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 10 | . 5 4 1 Full Trace Events 9 | . 4 4 1 Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . 2 . Time 70 | . . 70 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 7 | . 7 . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 1892 | 80 550 1068 194 Spaces Moved 1259 | 78 432 619 130 Core 24 | 11 . . 13 Treads . | . . . . Legs 239 | . . 239 . Wheels 996 | 67 432 380 117 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 80 90 90 Average Speed 99 | 80 83 113 98 Slowest Speed 260 | 100 100 260 200 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 26 | 4 59 34 8 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 6 | . . 6 . Melee . | . . . . Projectile . | . . . . AOE 6 | . . 6 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1655 | 95 548 850 162 Wait 147 | . 40 104 3 Move 1256 | 77 431 618 130 Hop . | . . . . Pick Up 42 | 10 11 17 4 Fast Attach . | . . . . Attach 33 | 5 6 18 4 Detach 3 | . 2 1 . Swap 11 | . 3 6 2 Drop 14 | 1 5 7 1 Fire 139 | . 44 77 18 Melee . | . . . . Ram 8 | 2 6 . . Kick 2 | . . 2 . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 81 | -11/Scrapyard | Entered Materials 214 | -10/Materials | Discovered new exit (range 16) 317 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 9) 573 | -10/Materials | Core integrity fell below 50% 631 | -10/Materials | Entered another Materials area 631 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 918 | -9/Materials | Build established: Tank 1296 | -9/Materials | Lost 3 parts (1n2w) 1383 | -9/Materials | Core integrity fell below 50% 1586 | -9/Materials | Repaired Lgt. Deuterium Engine 1619 | -9/Materials | Repaired Beam Rifle 1641 | -9/Materials | Discovered new exit (range 14) 1699 | -9/Materials | Entered another Materials area 1699 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1878 | -8/Materials | Core integrity fell below 50% 1887 | -8/Materials | Core integrity fell below 20% 1893 | -8/Materials | Self-destructed Last Messages --------------- 01878_ Imp. Targeting Computer temporarily disabled. 01880_ Overheating: Core damaged (-99). 01880_ K-01 Serf collects debris. 01880_ M-28 Smith repairs Lgt. Nuclear Core. 01882_ M-28 Smith repairs Imp. Heat Sink. 01883_ Overheating: Energy bleed (-42). 01884_ K-01 Serf collects debris. 01884_ W-25 Informer sends out distress signal. 01885_ Overheating: Sml. Storage Unit damaged (-2). 01885_ Overheating: Hcp. Battery damaged (-4). 01885_ Overheating: Beam Rifle damaged (-3). 01885_ Overheating: Imp. Targeting Computer damaged (-9). 01887_ Beam Rifle destroyed. 01887_ Sml. Storage Unit destroyed. 01888_ Overheating: Matter decay (-12). 01889_ K-01 Serf collects debris. 01893_ Hcp. Battery destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ?????????????????"?????????????????????? | | ?????????????????""????????????????????? | | ??????? ??????? ????????????????????? | | ?????## ???????#+????????#???????????? | | ????[ ???????# ??????? #???????????? | | ????[ #??????# ?????? #???????????? | | ????? #??????# ????? ????????????? | | ????? ######?# #####+#?????????????? | | ?????? #? !!!?# ??????????????? | | ?????? #???!! # w ???????????????? | | ??????# #????! # ????????????????? | | ??????# #????? + #?????????????????? | | ??????# #??????# #?????????????????? | | ??????# #??????# #?????????????????? | | ??????# #?????##gg%##????????????????? | | ####### ####### #????????????????? | | # # g kg #????????????????? | | #"" ] # w #????????????????? | | #"T # @ #????????????????? | | #"" + ####### #????????????????? | | # # #?????#######????????????????? | | # # #????????????????????????????? | | # # #????????????????????????????? | | ##+#### #????????????????????????????? | | ?# #??# #????????????????????????????? | | ##+#### #????????????????????????????? | | # % # +????????????????????????????? | | # # #????????????????????????????? | | # """ # #????????????????????????????? | | # """ # #????????????????????????????? | | # """ # #?#############??????????????? | | # + # #??????????????? | | # """ # # #??????????????? | | # """ # + #??????????????? | | # """ # # #??????????????? | | # # # #??????????????? | | # # #? #??????????????? | | # ! #####?#############??????????????? | | #######????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | | ???????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 19 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LobotomyCorruptionLance Manual? 0 Play Time 00:31:46 Cumulative 4.9 hours Start 2024.04.01 @ 22:26:00 End 2024.04.02 @ 20:15:28 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 2 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Swanston Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0f905ca4-0e08-4db7-9d31-ac3200894e1a