Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.14 @ 20:59:35 Player: Henry Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (12) 2400 Robots Destroyed (24) 120 Value Destroyed (468) 468 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (8607) 8607 TOTAL SCORE: 16215 Bonus ------- High Alert Combat Kills 11 Win 3000 Win Speed 5596 Cogmind --------- Core Integrity 1015/1600 Matter 265/300 Energy 68/100 System Corruption 3% Temperature Cool (6) Movement Flying (39) Location To Epsilon Eridani Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Centrium Leg Improved VTOL Module Cooled Q-thruster > --- UTILITY (15) ----- Advanced Signal Interpreter Terrain Scan Processor Hacking Suite Hacking Suite System Shield System Shield > --- WEAPON (2) ------- Lance > --- INVENTORY (5) ---- Armored Heavy Treads Myomer Leg Centrium Leg Peak State ------------ > --- POWER ------------ Light Fission Core Light Quantum Reactor > --- PROPULSION ------- Improved VTOL Module Nuclear Pulse Thruster Impulse Thruster Impulse Thruster Array Cooled Q-thruster > --- UTILITY ---------- Improved Trap Scanner Long-range Sensor Array Advanced Signal Interpreter Improved Terrain Scanner Terrain Scan Processor Cloaking Device Improved Propulsion Shielding Hacking Suite Hacking Suite Hacking Suite Advanced Hacking Suite System Shield System Shield > --- WEAPON ----------- Neutron Missile Launcher Lance > --- INVENTORY -------- Heavy Pick [Rating: 121] Favorites ----------- Power Light Fission Core Engine Ion Engine Power Core Light Fission Core Reactor Light Quantum Reactor Propulsion Improved VTOL Module Leg Centrium Leg Wheel Wheel Flight Unit Improved VTOL Module Utility Hacking Suite Device Improved Terrain Scanner Processor Terrain Scan Processor Hackware Hacking Suite Protection Propulsion Shielding Weapon Heavy Pick Energy Gun Medium Laser Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Impact Weapon Power Maul Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Slots Evolved 18 | . . 2 2 2 2 2 2 . . 2 2 2 Power 1 | . . . . . . . . . . . . 1 Propulsion 4 | . . 1 1 . . . 1 . . . 1 . Utility 13 | . . 1 1 2 2 2 1 . . 2 1 1 Weapon . | . . . . . . . . . . . . . Parts Attached 69 | 7 3 7 14 7 5 6 2 . 3 1 5 9 Power 10 | 1 1 1 1 1 1 1 . . . . . 3 Engine 2 | 1 . 1 . . . . . . . . . . Core 5 | . 1 . 1 1 1 1 . . . . . . Reactor 3 | . . . . . . . . . . . . 3 Propulsion 22 | 2 . 5 5 2 . 2 . . 2 . 1 3 Treads . | . . . . . . . . . . . . . Leg 1 | . . . . . . . . . . . . 1 Wheel 3 | 2 . 1 . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 18 | . . 4 5 2 . 2 . . 2 . 1 2 Utility 26 | 2 . . 6 3 4 2 2 . 1 1 3 2 Device 11 | 2 . . 1 . 1 2 1 . . 1 2 1 Storage . | . . . . . . . . . . . . . Processor 4 | . . . 1 1 2 . . . . . . . Hackware 6 | . . . 1 1 1 . 1 . 1 . 1 . Protection 5 | . . . 3 1 . . . . . . . 1 Artifact . | . . . . . . . . . . . . . Weapon 11 | 2 2 1 2 1 . 1 . . . . 1 1 Energy Gun 1 | 1 . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 2 | 1 1 . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . Launcher 3 | . 1 1 . . . . . . . . . 1 Special Weapon 1 | . . . 1 . . . . . . . . . Impact Weapon 2 | . . . 1 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . 1 . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 6 | . . 1 1 . . . . . 1 1 . 2 Parts Lost 24 | . . 3 2 . . 1 . . 1 1 4 12 Power 2 | . . . . . . . . . . . . 2 Propulsion 9 | . . 1 2 . . . . . . 1 2 3 Utility 12 | . . 2 . . . . . . 1 . 2 7 Weapon 1 | . . . . . . 1 . . . . . . Highest Loss Streak 10 | . . 3 1 . . 1 . . 1 1 4 10 To Critical Strikes . | . . . . . . . . . . . . . Average Backups 4 | 2 4 4 4 4 2 4 4 4 4 5 1 2 Power . | . . . . . . 1 1 1 . . . . Propulsion 1 | . 2 1 2 1 . . . . . . . 1 Utility 1 | . . . . 1 1 1 2 2 2 4 . . Weapon 1 | . 1 2 1 . 1 1 1 1 1 1 1 . Tool/Special . | . . . . . . . . . . . . . Unused Backups 17 | . 2 . 4 1 . 3 . . 3 . 1 3 Power 3 | . 1 . . . . 1 . . 1 . . . Propulsion 4 | . 1 . . . . . . . . . . 3 Utility 4 | . . . . 1 . 1 . . 1 . 1 . Weapon 6 | . . . 4 . . 1 . . 1 . . . Tool/Special . | . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 100 79 84 64 99 94 91 94 92 79 81 64 Core 5 | . 8 9 5 7 6 5 5 5 5 4 4 2 Wheel 3 | . 28 15 . . . . . . . . . . Flight 19 | . . 18 34 17 26 23 26 26 25 22 20 13 Device 14 | . 28 13 3 7 13 18 21 21 19 14 18 9 Processor 7 | . . . 6 8 13 11 10 10 10 9 8 8 Hackware 15 | . . . 1 8 19 17 18 21 25 23 24 21 Protection 3 | . . . 12 4 6 5 5 5 . . . 1 Ballistic Gun 2 | . 20 9 . . . . . . . . . . Launcher 3 | . 1 13 9 7 6 4 . . . . . . Piercing Weapon 2 | . . . . . . 3 5 5 5 4 4 4 Peak Build Rating 121 | 9 11 12 31 42 52 69 77 78 88 83 101 121 Average Rating 57 | 4 10 10 22 27 49 62 74 77 84 80 95 85 On Entrance 46 | . 9 11 9 21 42 52 66 77 78 83 73 79 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 34 | 11 12 12 12 15 17 19 19 19 17 16 21 34 Greatest Support 41 | 20 20 30 18 19 19 22 27 27 21 21 37 41 Greatest Overweight (x) 2 | . . 2 . . . . . . . . . . Average Overweight (x) . | . . . . . . . . . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 4 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 2 4 3 4 4 2 4 3 4 4 5 1 3 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 4 5 5 5 3 5 5 4 5 5 5 1 4 Class Distribution -------------------- 20% | Hacker-Scout 19% | Hacker-Ninja 17% | Sprinter 12% | Mutant 11% | Wizard-Ninja 5% | Hacker-Mutant 5% | Hacker-Sprinter 5% | Wizard-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Sprinter | -8/Materials Sprinter | -7/Factory Hacker-Scout | -6/Factory Hacker-Scout | -5/Factory Hacker-Scout | -4/Factory Hacker-Ninja | -4/Waste Hacker-Ninja | -4/Factory Hacker-Scout | -3/Research Wizard-Scout | -2/Research Wizard-Ninja | -1/Access Resources | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Matter Collected 1006 | 285 74 31 29 152 93 . . . . 14 169 159 Remotely . | . . . . . . . . . . . . . Salvage Created 453 | 111 96 90 119 23 . . . . . 14 . . Parts 44 | 6 7 10 19 . . . . . . 2 . . Haulers Intercepted 1 | . . . 1 . . . . . . . . . Recyclers Shooed 2 | 1 . 1 . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Combat Hostiles Destroyed 15 | . 2 9 4 . . . . . . . . . Melee 1 | . . . 1 . . . . . . . . . Guns 2 | . 2 . . . . . . . . . . . AOE 12 | . . 9 3 . . . . . . . . . Classes Destroyed 9 | 2 2 2 3 . . . . . . . . . Worker 1 | . . . 1 . . . . . . . . . Tunneler 1 | 1 . . . . . . . . . . . . Hauler 1 | . . . 1 . . . . . . . . . Recycler 1 | 1 . . . . . . . . . . . . Operator 4 | . 1 . 1 1 . . . . . 1 . . Watcher 1 | . . 1 . . . . . . . . . . Swarmer 10 | . . 7 3 . . . . . . . . . Grunt 4 | . 2 2 . . . . . . . . . . Sentry 1 | . . . 1 . . . . . . . . . Best Kill Streak 6 | 2 1 6 5 1 . . . . . 1 . . Combat Bots Only 5 | . 1 5 3 . . . . . . . . . Max Kills in Single Turn 3 | 1 1 3 2 1 . . . . . 1 . . Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . . 3 2 . . . . . . . . . Melee 1 | . . . 1 . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Hostile Shots Fired 323 | . 27 16 53 8 . 4 . . 38 12 21 144 Missed 164 | . 12 4 32 5 . . . . 23 6 11 71 Hits 159 | . 15 12 21 3 . 4 . . 15 6 10 73 Melee 2 | . . . 2 . . . . . . . . . Projectile 157 | . 15 12 19 3 . 4 . . 15 6 10 73 AOE 1 | . . . 1 . . . . . . . . . Critical Strikes 8 | . . 1 1 . . . . . 2 . 1 3 Actively Blocked 2 | . . . . . . . . . . . . 2 Damage Taken 3058 | . 194 193 312 57 42 79 . . 202 182 360 1437 Core 1155 | . 48 25 164 21 . . . . 22 116 174 585 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 139 | . . . 34 . . . . . . . . 105 Regen/Repaired (Parts) 23 | . . . . 23 . . . . . . . . Core Remaining (%) 89 | 100 80 93 70 97 100 100 . . 98 91 88 63 Volleys Fired 43 | 7 17 12 7 . . . . . . . . . Largest 2 | 2 2 1 1 . . . . . . . . . Hottest 100 | 70 70 30 100 . . . . . . . . . Shots Fired 66 | 14 33 12 7 . . . . . . . . . Gun 47 | 14 33 . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . Launcher 13 | . . 12 1 . . . . . . . . . Special 6 | . . . 6 . . . . . . . . . Kinetic 27 | 7 20 . . . . . . . . . . . Thermal 26 | 7 13 . 6 . . . . . . . . . Explosive 13 | . . 12 1 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 12 | 9 12 4 . . . . . . . . . . Robot Miss Streak 2 | 2 2 2 1 . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 52 | 11 28 7 4 1 . . . . . 1 . . Core Hits 31 | 3 7 14 7 . . . . . . . . . Critical Kills 2 | . . . 2 . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 4 | 1 1 . 2 . . . . . . . . . Burn 2 | 1 1 . . . . . . . . . . . Smash 2 | . . . 2 . . . . . . . . . Melee Attacks 121 | . . . 11 3 2 20 . . 42 2 8 33 Impact 20 | . . . 11 3 2 4 . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 101 | . . . . . . 16 . . 42 2 8 33 Sneak Attacks 2 | . . . 2 . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 1824 | 150 354 680 530 65 . . . . . 45 . . Guns 504 | 150 354 . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . Explosions 1001 | . . 680 321 . . . . . . . . . Melee 319 | . . . 209 65 . . . . . 45 . . Ramming . | . . . . . . . . . . . . . Kinetic 277 | 73 204 . . . . . . . . . . . Thermal 482 | 77 150 . 255 . . . . . . . . . Explosive 746 | . . 680 66 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact 274 | . . . 209 65 . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 45 | . . . . . . . . . . 45 . . Highest Corruption 3 | . . 1 . . . . . . . 3 1 3 Average Corruption 2 | . . 1 . . . . . . . 3 1 2 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 3 | . . . . . . . . . . 1 . 2 Message Errors 1 | . . . . . . . . . . 1 . . Energy Discharges 1 | . . . . . . . . . . . . 1 Data Loss (major) 1 | . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 83 | . . 2 16 50 . . . . . 15 . . Projectiles . | . . . . . . . . . . . . . Explosions 2 | . . 2 . . . . . . . . . . Melee 81 | . . . 16 50 . . . . . 15 . . Knockbacks 1 | . . . . 1 . . . . . . . . Impact 1 | . . . . 1 . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 96 | . . 83 13 . . . . . . . . . Shots 4 | . . 3 1 . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 220 | 36 220 6 40 2 . . . 2 15 . . . Average Temperature 55 | 15 116 3 15 2 . . . 2 15 . . . Received Heat Transfer 408 | . 108 36 54 18 . . . . 48 . . 144 Effects 1 | . 1 . . . . . . . . . . . Interference 1 | . 1 . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Robots Corrupted 1 | . . . . 1 . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 3 | . . . . 3 . . . . . . . . Impact Corruptions 4 | . . . 1 3 . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 5 | 2 2 . 1 . . . . . . . . . Heat Transferred 964 | 296 518 . 150 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Maximum Alert Level 2 | . . 1 2 1 . . . . 1 . . 2 Low Security (%) 83 | 100 100 54 60 63 100 100 100 100 97 100 100 65 Level 1 12 | . . 45 9 36 . . . . 2 . . 30 Level 2 3 | . . . 29 . . . . . . . . 4 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Peak Influence 552 | 5 30 253 552 241 89 29 . . 321 194 112 421 Initial 241 | . . . 106 241 72 29 . . . 168 112 . Average 86 | 1 7 137 245 179 70 6 . . 28 183 33 119 Influence Increases 2288 | 10 61 313 586 37 29 46 . . 451 63 17 675 Destroy 0b10 Robot/C 300 | . 40 180 80 . . . . . . . . . Destroy 0b10 Robot/NC 45 | 10 5 5 15 5 . . . . . 5 . . Destroy Leader 54 | . 10 22 22 . . . . . . . . . Successful Hack 166 | . 6 5 28 . 27 16 . . 8 26 5 45 Disable Machine 105 | . . 30 45 15 . . . . 15 . . . Destroy Structure 328 | . . 56 81 2 2 30 . . 68 2 12 75 Partial Spotted 105 | . . . 30 . . . . . 30 . . 45 Lose Combat Pursuer 1185 | . . 15 285 15 . . . . 330 30 . 510 Influence Decreases 1837 | 10 61 60 307 421 116 105 2 . 130 183 218 224 Entered New Map 790 | . . . 147 291 76 32 2 . . 153 89 . Time Decay 803 | 10 61 30 140 130 40 73 . . 130 20 19 150 Lost Part 137 | . . 30 20 . . . . . . 10 3 74 Purge Threat 107 | . . . . . . . . . . . 107 . Squads Dispatched 19 | . . 3 2 2 . 3 . . 3 . . 6 Investigation 3 | . . 1 . . . 2 . . . . . . Extermination 8 | . . . . 1 . 1 . . 2 . . 4 Reinforcement 8 | . . 2 2 1 . . . . 1 . . 2 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Distress Signals 7 | . . 1 . . . . . . 3 . 1 2 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 163 | . 5 15 34 8 1 4 . 6 30 9 8 43 Peak Tracking Total 19 | . 3 6 11 5 1 4 . 6 16 10 7 19 Tactical Retreats 28 | . . 1 7 1 . . . . 7 1 . 11 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Traps Triggered 4 | . . . 1 1 1 . 1 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Objects Rigged 3 | . . . 3 . . . . . . . . . Exploded 2 | . . . 2 . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Machines Disabled 7 | . . 2 3 1 . . . . 1 . . . Max in Single Turn 2 | . . 1 2 1 . . . . 1 . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Machines Accessed 40 | . 2 2 9 7 4 6 . . 2 1 2 5 Terminals 29 | . 2 2 7 3 4 3 . . 1 1 2 4 Fabricators 2 | . . . . . . 2 . . . . . . Repair Stations 1 | . . . . 1 . . . . . . . . Recycling Units 3 | . . . 1 1 . 1 . . . . . . Scanalyzers 1 | . . . . . . . . . . . . 1 Garrison Access 4 | . . . 1 2 . . . . 1 . . . Total Hacks 99 | . 4 6 22 9 12 19 . . 3 3 9 12 Successful 50 | . 2 1 10 4 6 10 . . 1 3 7 6 Failed 48 | . 1 5 12 5 6 9 . . 2 . 2 6 Catastrophic 10 | . . 2 2 3 . 2 . . . . . 1 Database Lockouts 1 | . 1 . . . . . . . . . . . Manual 83 | . 6 6 20 6 12 12 . . 3 3 9 6 Terminals 81 | . 4 6 19 4 12 12 . . 2 3 9 10 Fabricators 6 | . . . . . . 6 . . . . . . Repair Stations 2 | . . . . 2 . . . . . . . . Recycling Units 4 | . . . 2 1 . 1 . . . . . . Scanalyzers 2 | . . . . . . . . . . . . 2 Garrison Access 4 | . . . 1 2 . . . . 1 . . . Terminal Hacks 16 | . 1 . 1 . 2 2 . . . 2 6 2 Part Schematic 4 | . 1 . . . 1 1 . . . . 1 . Open Door 1 | . . . . . . . . . . . . 1 Level Access Points 4 | . . . 1 . . . . . . 1 1 1 Terminal Index 4 | . . . . . 1 1 . . . 1 1 . Fabricator Index 1 | . . . . . . . . . . . 1 . Unreport Threat 2 | . . . . . . . . . . . 2 . Fabricator Hacks 4 | . . . . . . 4 . . . . . . Load Schematic 2 | . . . . . . 2 . . . . . . Build 2 | . . . . . . 2 . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . Recycling Unit Hacks 4 | . . . 2 1 . 1 . . . . . . Report Inventory 1 | . . . 1 . . . . . . . . . Retrieve Matter 3 | . . . 1 1 . 1 . . . . . . Scanalyzer 2 | . . . . . . . . . . . . 2 Insert Component 1 | . . . . . . . . . . . . 1 Analyze 1 | . . . . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 22 | . 1 1 7 1 4 3 . . 1 1 1 2 Terminals 20 | . 1 1 6 1 4 3 . . . 1 1 2 Botnet 19 | . 1 1 5 1 4 3 . . . 1 1 2 Detonate 1 | . . . 1 . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . 1 . . . . . 1 . . . Reprogram 2 | . . . 1 . . . . . 1 . . . Data Cores Recovered 3 | . 1 . 1 . . . . . . 1 . . Used 1 | . . . 1 . . . . . . . . . Hacking Detections 34 | . 2 2 7 7 4 5 . . 1 1 1 4 Full Trace Events 5 | . 1 2 . . . 2 . . . . . . Feedback Events 1 | . . 1 . . . . . . . . . . Corruption 1 | . . 1 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 5 | . 1 . . . 1 1 . . . . 1 1 Parts Built 3 | . . . . . . 3 . . . . . . Authchips . | . . . . . . . . . . . . . Time 83 | . . . . . . 83 . . . . . . Total Part Build Rating 13 | . . . . . . 13 . . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . Time 13 | . . . . 13 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Active Infowar (turns) 2366 | 12 280 65 126 277 99 336 14 27 609 50 113 358 Sensors 1583 | . . . . . 99 336 14 27 609 50 113 335 Terrain 2332 | 12 280 50 126 277 99 336 14 27 609 50 103 349 Traps 1487 | . . . . . . 336 14 27 609 50 113 338 Seismic 353 | 8 280 65 . . . . . . . . . . Cloaking 780 | . . . . . . 2 . . 457 . . 321 Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Turns Passed 2830 | 63 280 96 292 277 99 336 14 27 609 50 113 574 Spaces Moved 5863 | 36 267 118 688 676 317 567 35 101 1275 160 261 1362 Core 3 | 3 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs 24 | . . . . . . . . . . . . 24 Wheels 338 | 33 267 38 . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight 5498 | . . 80 688 676 317 567 35 101 1275 160 261 1338 Fastest Speed 25 | 50 80 34 26 26 26 26 25 25 26 26 25 26 Average Speed 32 | 77 80 50 28 30 26 27 25 25 30 26 25 31 Slowest Speed 205 | 80 80 205 34 32 26 28 25 25 32 26 34 120 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 28 | . . . 6 12 3 . . . 2 . 2 3 Potential Cave-ins 2 | . . . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 26 | 3 45 24 59 21 10 14 2 71 32 6 9 42 Regions Visited 12 Branch Regions . Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 6 | . . . 1 . 1 1 . . 1 1 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . . . . . . . Scrap Searched . | . . . . . . . . . . . . . Spaces Dug 111 | . . 5 20 2 2 15 . . 34 1 4 28 Terrain Destroyed 221 | . . 53 82 2 2 15 . . 34 1 4 28 Melee 92 | . . . 6 2 2 15 . . 34 1 4 28 Projectile 6 | . . . 6 . . . . . . . . . AOE 123 | . . 53 70 . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -4 -4 -3 -2 -1 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Was Fac Res Res Acc Total 6469 | 53 301 143 744 726 324 709 40 101 1414 163 292 1459 Wait 303 | . 6 . 1 47 . 105 . . 79 . 19 46 Move 5797 | 35 266 117 676 652 310 566 35 100 1270 159 256 1355 Hop 26 | . . . 5 11 3 . . . 2 . 2 3 Pick Up 44 | 4 4 1 11 5 3 4 1 1 7 . . 3 Fast Attach 38 | 7 . 4 10 1 1 2 . . 1 1 1 10 Attach 25 | . 1 3 4 6 2 1 2 . 1 . 4 1 Detach 11 | . 1 3 1 . 1 . . . 1 . 1 3 Swap 12 | . 2 . 1 . 2 4 1 . 2 . . . Drop 49 | . 4 3 17 1 . 7 1 . 9 1 1 5 Fire 43 | 7 17 12 7 . . . . . . . . . Melee 121 | . . . 11 3 2 20 . . 42 2 8 33 Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -6/Factory -5/Factory -4/Factory -4/Waste -4/Factory (discovered 3 exits: *Res / *Upp / *Ext) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 3 exits: *Acc x3) -1/Access To Epsilon Eridani History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 64 | -11/Scrapyard | Entered Materials 242 | -10/Materials | Discovered new exit (range 11) 253 | -10/Materials | Discovered new exit (range 3) 273 | -10/Materials | Central database locked down 306 | -10/Materials | Build established: Mutant 344 | -10/Materials | Entered another Materials area 344 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 435 | -9/Materials | Discovered new exit (range 16) 440 | -9/Materials | Entered another Materials area 440 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 444 | -8/Materials | Lost 3 parts (1n2u) 707 | -8/Materials | Identified exit to Factory 732 | -8/Materials | Entered Factory 732 | -7/Factory | Evolved 2 slots: Utility x2 865 | -7/Factory | Repaired Propulsion Shielding 873 | -7/Factory | Allied Derelicts emerged from ambush trap array 936 | -7/Factory | Build established: Sprinter 969 | -7/Factory | Discovered new exit (range 8) 1009 | -7/Factory | Entered another Factory area 1009 | -6/Factory | Evolved 2 slots: Utility x2 1065 | -6/Factory | Discovered new exit (range 13) 1096 | -6/Factory | Identified exit to Factory 1108 | -6/Factory | Entered another Factory area 1108 | -5/Factory | Evolved 2 slots: Utility x2 1224 | -5/Factory | Fabricated Nuclear Pulse Thruster (x2) 1269 | -5/Factory | Discovered new exit (range 14) 1272 | -5/Factory | Identified exit to Factory 1305 | -5/Factory | Build established: Hacker-Scout 1412 | -5/Factory | Fabricated Hacking Suite (x1) 1444 | -5/Factory | Entered another Factory area 1444 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1458 | -4/Factory | Sucked down chute 1458 | -4/Factory | Entered Waste 1460 | -4/Waste | Spotted C-40 Crusher 1467 | -4/Waste | Spotted C-40 Crusher 1467 | -4/Waste | Spotted C-40 Crusher 1467 | -4/Waste | Spotted C-40 Crusher 1470 | -4/Waste | Spotted C-40 Crusher 1474 | -4/Waste | Spotted C-40 Crusher 1482 | -4/Waste | Discovered new exit (range 10) 1484 | -4/Waste | Identified exit to Factory 1485 | -4/Waste | Entered Factory 1690 | -4/Factory | Build established: Hacker-Ninja 1915 | -4/Factory | Spotted B-86 Titan 1973 | -4/Factory | Discovered new exit (range 15) 1976 | -4/Factory | Identified exit to Upper Caves 1986 | -4/Factory | Discovered new exit (range 16) 1990 | -4/Factory | Identified exit to Extension 2092 | -4/Factory | Discovered new exit (range 9) 2094 | -4/Factory | Identified exit to Research 2094 | -4/Factory | Entered Research 2094 | -3/Research | Evolved 2 slots: Utility x2 2096 | -3/Research | Identified exit to Research 2144 | -3/Research | Entered another Research area 2144 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 2179 | -2/Research | Identified exit to Access 2213 | -2/Research | Spotted B-90 Cyclops 2257 | -2/Research | Entered Access 2257 | -1/Access | Evolved 2 slots: Power x1, Utility x1 2280 | -1/Access | Lost 4 parts (2n2u) 2515 | -1/Access | Identified exit to Surface 2577 | -1/Access | Build established: Wizard-Ninja 2588 | -1/Access | Spotted B-99 Colossus 2646 | -1/Access | Lost 10 parts (2p3n5u) 2758 | -1/Access | Spotted B-99 Colossus 2831 | *** | Escaped! Last Messages --------------- 02758_ Slug penetrates Terminal. 02758_ Penetrated by Slug. 02758_ Slug penetrates Terminal. 02761_ Slug penetrates Wall. 02761_ Penetrated by Slug. 02761_ Slug penetrates Wall. 02766_ Penetrated by Slug. 02766_ Slug penetrates Wall. 02768_ System corrupted: Substantial component data lost. 02800_ ALERT: Potential suspicious activity detected, Programmers report to Access Zone 3I. 02828_ Connecting with Terminal... >>Open(Door) Sealed Barrier opened. 02829_ System corrupted: Energy discharge (-30). 02830_ The Access Shell folds into the floor. [Achievement: Epsilon Run] [Achievement: Straight Shot] Map ----- +----------------------------------------------------+ | " """??????????????????????????????????????????? | | " """??????????????????????????????????????????? | | " """"?????????????????????????????????????????? | | " """""" ?????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ????????????????????????????????????? | | ######?#####+#####???????????????????????????????? | | #???# #???????????????????????????????? | | #???# [ #???????????????????????????????? | | " #???# #???????????????????????????????? | | " #???# """#???????????????????????????????? | | " ##### Y"#???????????????????????????????? | | " + + """#???????????????????????????????? | | " # ### [ #???????????????????????????????? | | # #?# #???????????????????????????????? | | # #?###+#######???????????????????????????????? | | #### #???# #?????????????????????????????????????? | | ???# #???# #?????????????????????????????????????? | | ??? #???# #?????????????????????????????????????? | | ???# #???# #???????#""""""""""#??????????????????? | | ???# #???# #?????### #??????????????????? | | ???? ????# ######"## #??????????????????? | | ???? ????# # #?# #??????????????????? | | ???? ????# # ! #?# "" #??????????????????? | | ???# ????# # ### "@ #??????????????????? | | ???# ????# # "## #??????????????????? | | ???# ##### # ### #??????????????????? | | ???# + ] #?# #??????????????????? | | ???# # ### ##?????????????????? | | ???# ######## #?????????????????? | | ???+ #????##"" ##?????????????????? | | ???# #?????#"" #??????????????????? | | ???# #?????#"" #??????????????????? | | ???# #?????#T #??????????????????? | | ???# #?????#"" #??????????????????? | | ???# #?????#"" #??????????????????? | | ???# = #######"" #??????????????????? | | u ???????????? | | ! ???????????? | | ########### ########################????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# +???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ?????????? #???????????????????????????????????? | | ?????????? #???????????????????????????????????? | | ?????????## #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 52 Energy Generation 38 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 18 Terrain Scan Range 20 Terrain Scan Density 85 Cloak Strength 2 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 65 Melee Accuracy 5 Offensive Hacking 44 Defensive Hacking 20 Item Schematics ----------------- Sensor Array | -10/Materials | Hacked Nuclear Pulse Thruster | -6/Factory | Hacked Hacking Suite | -5/Factory | Hacked Mic. Antimatter Reactor | -2/Research | Hacked Centrium Leg | -1/Access | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nuclear Pulse Thruster | x2 | -5/Factory Hacking Suite | x1 | -5/Factory Repaired ---------- Propulsion Shielding | 54% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Epsilon Run Straight Shot Challenges ------------ None Game ------ Seed CryofiberTerrainDeflector Manual? 0 Play Time 01:57:34 Cumulative 461.2 hours Start 2025.05.14 @ 18:03:24 End 2025.05.14 @ 20:59:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 188 Rogue 188 Adventurer 0 Explorer 0 Win Type 0 Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 43 Achievement% 32 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 36df8a41-1560-4bb2-a47b-2c7407fd265e