Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.10 @ 08:33:58 Player: Belthorn Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (27) 135 Value Destroyed (661) 661 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2296 Bonus ------- None Cogmind --------- Core Integrity 185/400 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Spiked Medium Treads > --- UTILITY (4) ------ Small Storage Unit Tactical Coordination Suite Improved Medium Armor Plating > --- WEAPON (2) ------- Barrage Gun > --- INVENTORY (8) ---- Large Matter Pod (150) Terrain Scan Processor Tactical Coordination Suite Weapon Cycler Light Assault Rifle Light Assault Rifle CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Fission Core > --- PROPULSION ------- Spiked Medium Treads Spiked Medium Treads > --- UTILITY ---------- Heat Sink Small Storage Unit Tactical Coordination Suite Medium Armor Plating > --- WEAPON ----------- Heavy Battle Rifle Heavy Battle Rifle > --- INVENTORY -------- Large Matter Pod Terrain Scan Processor Tactical Coordination Suite Weapon Cycler Light Assault Rifle Light Assault Rifle Barrage Gun CR-A16's Pointy Stick [Rating: 34] Favorites ----------- Power Fission Core Engine Light Ion Engine Power Core Fission Core Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Medium Armor Plating Weapon Heavy Battle Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Battle Rifle Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 24 | 6 4 2 3 7 2 Power 2 | 1 . . . 1 . Engine 1 | 1 . . . . . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 4 | 2 . . . 2 . Treads 4 | 2 . . . 2 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 9 | 1 3 2 . 2 1 Device 2 | . . 1 . 1 . Storage 2 | 1 1 . . . . Processor 2 | . 1 1 . . . Hackware . | . . . . . . Protection 3 | . 1 . . 1 1 Artifact . | . . . . . . Weapon 9 | 2 1 . 3 2 1 Energy Gun 1 | . 1 . . . . Energy Cannon . | . . . . . . Ballistic Gun 8 | 2 . . 3 2 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes . | . . . . . . Parts Lost 8 | . . . 2 . 6 Power 2 | . . . 1 . 1 Propulsion 1 | . . . . . 1 Utility 2 | . . . . . 2 Weapon 3 | . . . 1 . 2 Highest Loss Streak 5 | . . . 1 . 5 To Critical Strikes . | . . . . . . Average Backups 6 | . 2 2 5 7 7 Power . | . . . . . . Propulsion . | . . . . . . Utility 3 | . 1 1 3 3 4 Weapon 3 | . . 1 2 3 3 Tool/Special . | . . . . . . Unused Backups 7 | . . . . 2 5 Power . | . . . . . . Propulsion . | . . . . . . Utility 5 | . . . . 1 4 Weapon 2 | . . . . 1 1 Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 95 99 94 95 79 Engine 2 | . 14 11 7 . . Core 4 | . . . . 6 4 Treads 22 | . 28 22 22 21 22 Device 12 | . . 10 11 14 15 Storage 11 | . 14 11 11 11 11 Processor 7 | . 8 11 11 7 . Protection 9 | . 1 11 11 11 9 Ballistic Gun 22 | . 27 22 18 22 16 Peak Build Rating 34 | 6 7 9 9 34 34 Average Rating 19 | 3 6 8 8 23 27 On Entrance 10 | . 6 7 9 8 34 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 36 | 12 13 14 14 36 36 Greatest Support 56 | 40 40 40 40 56 56 Greatest Overweight (x) 4 | . . . . 4 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 20 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 Most Carried 8 | 5 5 3 7 8 8 Average Carried 6 | 1 2 2 5 7 7 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | . 4 3 6 8 7 Class Distribution -------------------- 51% | Mutant 31% | Derelict-Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1078 | 209 209 68 195 263 134 Remotely . | . . . . . . Salvage Created 829 | . 196 163 145 . 325 Parts 51 | . 14 12 16 . 9 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . 2 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 12 | . . . . 1 11 Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 24 | . 6 3 9 . 6 Guns 23 | . 6 3 8 . 6 AOE 1 | . . . 1 . . Classes Destroyed 7 | . 3 1 1 . 2 Worker 1 | . . . 1 . . Operator 1 | . 1 . . . . Watcher 1 | . . 1 . . . Swarmer 13 | . 3 . 9 . 1 Grunt 9 | . 3 3 . . 3 Duelist 1 | . . . . . 1 Sentry 1 | . . . . . 1 Best Kill Streak 5 | . 5 2 5 . 3 Combat Bots Only 5 | . 5 2 4 . 3 Max Kills in Single Turn 2 | . 1 1 2 . 1 Gunslinging 1 | . . . 1 . . Exploded 1 | . . . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 171 | . 31 26 46 . 68 Missed 46 | . 10 8 13 . 15 Hits 125 | . 21 18 33 . 53 Melee 1 | . . . . . 1 Projectile 124 | . 21 18 33 . 52 Critical Strikes 2 | . . . . . 2 Damage Taken 1822 | . 197 226 271 . 1128 Core 257 | . 42 35 40 . 140 Absorbed by Shields . | . . . . . . Redirected to Shielding 42 | . . 23 19 . . Core Remaining (%) 91 | 100 83 . . . . Volleys Fired 76 | . 17 18 18 1 22 Largest 2 | . 2 2 2 2 2 Hottest 66 | . 40 40 60 40 66 Shots Fired 144 | . 34 36 35 2 37 Gun 144 | . 34 36 35 2 37 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 138 | . 34 36 29 2 37 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic 6 | . . . 6 . . Robot Hit Streak 7 | . 5 7 6 . 6 Robot Miss Streak 3 | . 2 3 3 . 2 Penetration Max . | . . . . . . Secondary Targets 7 | . 2 1 3 . 1 Max Gunslinging Chain 1 | . 1 1 1 . 1 Shots Hit Robots 82 | . 18 19 20 . 25 Core Hits 47 | . 11 8 13 . 15 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . 1 . . Corrupt 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1341 | . 250 251 271 . 569 Guns 1283 | . 244 251 219 . 569 Cannons . | . . . . . . Explosions 52 | . . . 52 . . Melee . | . . . . . . Ramming 6 | . 6 . . . . Kinetic 1219 | . 244 251 155 . 569 Thermal 52 | . . . 52 . . Explosive . | . . . . . . Electromagnetic 64 | . . . 64 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 13 | . . . 13 . . Shots 1 | . . . 1 . . Rammed 1 | . 1 . . . . Targets Rammed 1 | . 1 . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 46 | . 5 . . . 46 Average Temperature 17 | . 4 . . . 18 Received Heat Transfer 573 | . 66 126 . . 381 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 100 | . . . 100 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 190 | . 190 51 155 . . Initial 51 | . . 51 15 . . Average 75 | . 83 28 119 . . Influence Increases 656 | . 239 77 220 . 120 Destroy 0b10 Robot/C 480 | . 120 60 180 . 120 Destroy 0b10 Robot/NC 15 | . 5 5 5 . . Destroy Leader 62 | . 20 12 30 . . Successful Hack 4 | . 4 . . . . Destroy Structure 5 | . . . 5 . . Lose Combat Pursuer 90 | . 90 . . . . Influence Decreases 656 | . 117 159 135 125 120 Entered New Map 221 | . . 71 25 125 . Time Decay 365 | . 117 88 90 . 70 Lost Part 70 | . . . 20 . 50 Squads Dispatched 3 | . 1 1 . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . 1 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 1 | . 1 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 47 | . 16 9 10 . 12 Peak Tracking Total 8 | . 8 3 4 . 7 Tactical Retreats 3 | . 3 . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 1 | . 1 . . . . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 1 | . 1 . . . . Successful 1 | . 1 . . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 2 | . . . . 2 . Terminals 1 | . 1 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . 1 . . . . Emergency Access Points 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . 1 . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 3 | . . . 1 1 1 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3196 | 46 418 184 198 2125 225 Spaces Moved 1834 | 36 219 80 86 1312 101 Core 24 | 21 . . . 3 . Treads 1810 | 15 219 80 86 1309 101 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 158 | 95 160 160 160 160 160 Slowest Speed 250 | 160 160 160 160 250 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 3 35 8 19 84 16 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 4 | . . . 1 3 . Spaces Dug . | . . . . . . Terrain Destroyed 5 | . . . 5 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 5 | . . . 5 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1986 | 48 255 100 117 1338 128 Wait 1 | 1 . . . . . Move 1829 | 35 218 79 85 1311 101 Hop . | . . . . . . Pick Up 33 | 6 8 1 6 11 1 Fast Attach . | . . . . . . Attach 26 | 6 6 2 4 5 3 Detach 5 | . 3 . 1 . 1 Swap 3 | . . . 1 2 . Drop 12 | . 2 . 2 8 . Fire 76 | . 17 18 18 1 22 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 1 | . 1 . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 16) 465 | -10/Materials | Entered another Materials area 465 | -9/Materials | Evolved 2 slots: Utility x2 576 | -9/Materials | Discovered new exit (range 8) 649 | -9/Materials | Entered Mines 649 | -9/Mines | Discovered new exit (range 13) 751 | -9/Mines | Learned Materials terminal intel 828 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 847 | -9/Mines | Entered Zion 902 | -7/Zion | Found CR-A16's Pointy Stick 1853 | -7/Zion | Given the Hacking Drone Bay 1958 | -7/Zion | Build established: Scavenger-Mutant 2501 | -7/Zion | Build established: Derelict-Mutant 2908 | -7/Zion | Given A8's code to call for help 2952 | -7/Zion | Discovered new exit (range 13) 2972 | -7/Zion | Entered Proximity Caves 3019 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 3078 | -6/Proximity Caves | Core integrity fell below 50% 3104 | -6/Proximity Caves | Lost 5 parts (1p2u2w) 3123 | -6/Proximity Caves | Learned location of 1 exit from Factory 3197 | -6/Proximity Caves | Self-destructed Last Messages --------------- 03072_ Penetrated by Slug. 03073_ Hvy. Battle Rifle destroyed. 03075_ Penetrated by Slug. 03082_ Y-64 Sentinel destroyed. 03084_ G-50 Soldier destroyed. 03086_ Acquired 55 matter. 03087_ Imp. Treads fries itself beyond repair. 03088_ Acquired 59 matter. 03092_ Imp. Treads fries itself beyond repair. 03094_ Adv. Heat Sink fries itself beyond repair. 03096_ Acquired Imp. Medium Armor Plating. 03100_ Adv. Heat Sink fries itself beyond repair. 03101_ Acquired 20 matter. 03123_ Acquired derelict log, extracted data. Data stored: Factory exits (x1). 03193_ C-45 Heavy ARC bursts open, deploying its payload. 03193_ B-48 Gladiator unfolds itself. 03193_ G-50 Soldier unfolds itself. 03193_ E-15 Imp unfolds itself. 03196_ Spk. Medium Treads destroyed. 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Missile Launcher | -7/Zion | Archive Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ContainmentProtonArticulator Manual? 0 Play Time 00:30:24 Cumulative 8.4 hours Start 2026.08.10 @ 08:05:00 End 2026.08.10 @ 08:33:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 15 Rogue 12 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 11 Achievement% 9 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 113x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 06038ce3-f9aa-45f1-b967-e622c12ad155