Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.01 @ 15:58:32 Player: LameThyst Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (57) 285 Value Destroyed (1844) 1844 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4169 Bonus ------- None Cogmind --------- Core Integrity 278/550 Matter 105/300 Energy 47/100 System Corruption 1% Temperature Critical (523) Movement Walking (190) Ox1 Location -8/Storage Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (3) ------ Medium Storage Unit Machine Analyzer > --- WEAPON (3) ------- Minigun > --- INVENTORY (10) --- Aluminum Leg Improved Aluminum Leg Huge Storage Unit Insulated Plating Improved EM Pulse Cannon Heavy Particle Cannon Rocket Launcher Katana Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Machine Analyzer > --- WEAPON ----------- Beam Rifle Improved EM Pulse Cannon Improved Light Cannon > --- INVENTORY -------- Improved Ion Engine Aluminum Leg Aluminum Leg Huge Storage Unit Insulated Plating Insulated Plating Minigun Enhanced Autogun Grenade Launcher Katana [Rating: 25] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Machine Analyzer Protection Hardened Light Armor Plating Weapon Light Assault Rifle Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 1 | . . . . 1 . Weapon 1 | . . . . 1 . Parts Attached 65 | 5 7 4 23 24 2 Power 9 | 1 1 . 2 4 1 Engine 9 | 1 1 . 2 4 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 24 | 2 3 . 11 7 1 Treads . | . . . . . . Leg 24 | 2 3 . 11 7 1 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 1 1 2 4 3 . Device 4 | . 1 2 . 1 . Storage 3 | 1 . . 2 . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection 3 | . . . 1 2 . Artifact . | . . . . . . Weapon 21 | 1 2 2 6 10 . Energy Gun 7 | . 1 1 1 4 . Energy Cannon 2 | . . . . 2 . Ballistic Gun 9 | 1 1 1 4 2 . Ballistic Cannon 2 | . . . . 2 . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 1 . Parts Lost 14 | . . . 4 1 9 Power 3 | . . . 1 . 2 Propulsion 4 | . . . . 1 3 Utility 2 | . . . 1 . 1 Weapon 5 | . . . 2 . 3 Highest Loss Streak 9 | . . . 2 1 9 To Critical Strikes . | . . . . . . Average Backups 8 | 4 6 8 8 9 9 Power . | . 1 1 . 1 . Propulsion 2 | 2 3 3 1 1 2 Utility 2 | . . 1 2 2 2 Weapon 3 | 1 1 2 2 4 4 Tool/Special . | . . . . . . Unused Backups 14 | . 2 3 4 3 2 Power 3 | . . . 2 1 . Propulsion 5 | . 2 2 . 1 . Utility 2 | . . . 2 . . Weapon 4 | . . 1 . 1 2 Tool/Special . | . . . . . . Average Slot Usage (%) 98 | . 97 100 98 99 94 Engine 10 | . 14 14 10 9 8 Leg 37 | . 28 28 43 35 35 Device 6 | . 12 14 3 4 7 Storage 10 | . 14 14 11 9 9 Processor 4 | . . . 2 9 9 Protection 3 | . . . 4 4 . Energy Gun 10 | . 14 11 10 9 8 Energy Cannon 1 | . . . . 4 8 Ballistic Gun 9 | . 14 16 11 4 1 Ballistic Cannon 3 | . . . . 8 7 Peak Build Rating 25 | 5 7 10 18 25 25 Average Rating 16 | 4 6 7 15 23 23 On Entrance 10 | . 5 7 10 18 25 Naked Turns . | . . . . . . Heaviest Build 34 | 9 14 15 24 34 34 Greatest Support 46 | 20 20 20 46 46 43 Greatest Overweight (x) 1 | . . . . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 8 8 25 10 10 Average Capacity 8 | 6 8 8 8 10 10 Most Carried 10 | 7 8 8 10 10 10 Average Carried 8 | 4 6 7 8 9 9 Final Capacity 10 | 8 8 8 10 10 10 Final Carried 10 | 7 8 8 10 10 8 Class Distribution -------------------- 32% | Scavenger-Mutant 30% | Mutant 20% | Scavenger-Skirmisher 15% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Sto Matter Collected 1536 | 250 101 98 520 441 126 Remotely . | . . . . . . Salvage Created 2116 | . 147 118 1106 541 204 Parts 125 | . 12 9 63 30 11 Haulers Intercepted 2 | . . . 2 . . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Combat Hostiles Destroyed 50 | . 5 5 23 12 5 Guns 39 | . 5 5 23 5 1 Cannons 9 | . . . . 7 2 AOE 1 | . . . . . 1 Classes Destroyed 11 | . 2 . 7 1 1 Worker 2 | . . . . 1 1 Builder 1 | . . . 1 . . Hauler 2 | . . . 2 . . Mechanic 1 | . . . 1 . . Watcher 1 | . . . 1 . . Swarmer 10 | . 2 3 3 2 . Grunt 27 | . 3 2 13 6 3 Brawler 1 | . . . 1 . . Duelist 2 | . . . 2 . . Sentry 9 | . . . 4 4 1 Hunter 1 | . . . . . 1 Best Kill Streak 5 | . 3 3 3 4 5 Combat Bots Only 4 | . 3 3 3 3 4 Max Kills in Single Turn 2 | . 1 1 2 2 1 Gunslinging . | . . . . . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Hostile Shots Fired 283 | . 9 31 117 41 85 Missed 61 | . 2 6 33 8 12 Hits 222 | . 7 25 84 33 73 Melee 6 | . . . 6 . . Projectile 216 | . 7 25 78 33 73 Critical Strikes 8 | . . 1 3 . 4 Damage Taken 3213 | . 70 284 1086 504 1269 Core 601 | . 10 31 288 37 235 Absorbed by Shields . | . . . . . . Ignored by Resistances 5 | . . . . 5 . Regen/Repaired (Parts) 59 | . 59 . . . . Core Remaining (%) 70 | 100 . 83 28 . . Volleys Fired 150 | . 11 17 79 25 18 Largest 3 | . 2 2 2 3 3 Hottest 168 | . 70 70 88 164 168 Shots Fired 329 | . 22 34 152 75 46 Gun 271 | . 22 34 151 45 19 Cannon 57 | . . . . 30 27 Launcher 1 | . . . 1 . . Special . | . . . . . . Kinetic 173 | . 11 20 79 45 18 Thermal 151 | . 11 14 72 26 28 Explosive 1 | . . . 1 . . Electromagnetic 4 | . . . . 4 . Robot Hit Streak 15 | . 7 12 12 15 6 Robot Miss Streak 3 | . 2 2 3 3 3 Penetration Max . | . . . . . . Secondary Targets 5 | . 1 1 3 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 216 | . 14 28 101 48 25 Core Hits 106 | . 8 11 48 25 14 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 11 | . 1 . 4 4 2 Burn 9 | . 1 . 4 4 . Meltdown 1 | . . . . . 1 Blast 1 | . . . . . 1 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3382 | . 154 271 1406 877 674 Guns 2488 | . 154 271 1323 528 212 Cannons 626 | . . . . 349 277 Explosions 268 | . . . 83 . 185 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 1433 | . 55 121 593 457 207 Thermal 1592 | . 99 150 730 331 282 Explosive 268 | . . . 83 . 185 Electromagnetic 89 | . . . . 89 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . 1 1 Average Corruption 1 | . . . . 1 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 5 | . . . . 3 2 Message Errors 1 | . . . . . 1 Matter Fused 2 | . . . . 2 . Energy Discharges 1 | . . . . 1 . Weapon Failures 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 14 | . . . 1 . 13 Projectiles . | . . . . . . Explosions 14 | . . . 1 . 13 Melee . | . . . . . . Knockbacks 3 | . . . . 1 2 Impact . | . . . . . . Kinetic 3 | . . . . 1 2 Secondary . | . . . . . . Self-Inflicted Damage 103 | . . . 16 24 63 Shots 3 | . . . 1 1 1 Rammed . | . . . . . . Targets Rammed 1 | . . . 1 . . Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 628 | . 82 230 351 496 628 Average Temperature 132 | . 26 89 90 196 271 Received Heat Transfer 1272 | . 24 129 381 225 513 Effects 27 | . . 3 4 3 17 Shutdowns 2 | . . . . 1 1 Energy Bleed 8 | . . . 3 1 4 Interference 4 | . . 3 . . 1 Matter Decay 5 | . . . . . 5 Short Circuit 1 | . . . . . 1 Damage (minor) 6 | . . . 1 1 4 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . . 1 Combat Hostiles 1 | . . . . . 1 Parts Melted 4 | . 1 . 3 . . Heat Transferred 4551 | . 370 444 2072 1110 555 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Maximum Alert Level 1 | . . . 1 1 . Low Security (%) 61 | 100 100 100 37 53 100 Level 1 38 | . . . 62 46 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 347 | . 95 84 347 287 132 Initial 138 | . . 14 11 138 31 Average 139 | . 49 38 195 168 38 Influence Increases 1571 | . 137 120 693 438 183 Destroy 0b10 Robot/C 1000 | . 100 100 460 240 100 Destroy 0b10 Robot/NC 35 | . . . 25 5 5 Destroy Leader 256 | . 20 20 116 70 30 Successful Hack 41 | . 2 . 12 27 . Disable Machine 75 | . . . 15 45 15 Destroy Structure 29 | . . . 5 6 18 Lose Combat Pursuer 135 | . 15 . 60 45 15 Influence Decreases 1509 | . 100 127 394 693 195 Entered New Map 276 | . . 23 19 191 43 Time Decay 943 | . 100 104 335 342 62 Lost Part 140 | . . . 40 10 90 Purge Threat 150 | . . . . 150 . Squads Dispatched 12 | . 1 . 2 7 2 Investigation 4 | . . . 1 3 . Extermination . | . . . . . . Reinforcement 7 | . 1 . 1 3 2 Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Distress Signals 7 | . . . 1 6 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 85 | . 11 4 41 18 11 Peak Tracking Total 7 | . 5 2 5 3 7 Tactical Retreats 8 | . 1 . 3 3 1 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Traps Triggered 2 | . . . . 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Sto Machines Disabled 5 | . . . 1 3 1 Max in Single Turn 1 | . . . 1 1 1 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Machines Accessed 19 | . 2 . 7 7 3 Terminals 13 | . . . 6 5 2 Fabricators . | . . . . . . Repair Stations 3 | . 1 . 1 1 . Recycling Units 2 | . 1 . . . 1 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 54 | . 7 . 24 16 7 Successful 17 | . 5 . 6 6 . Failed 37 | . 2 . 18 10 7 Catastrophic 5 | . . . 3 1 1 Database Lockouts . | . . . . . . Manual 8 | . . . 1 4 3 Terminals 33 | . . . 19 11 3 Fabricators . | . . . . . . Repair Stations 15 | . 6 . 5 4 . Recycling Units 5 | . 1 . . . 4 Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 8 | . . . 5 3 . Branch Access Points 2 | . . . 1 1 . Unreport Threat 1 | . . . . 1 . Locate Traps 4 | . . . 4 . . Zone Layout 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 7 | . 4 . 1 2 . Scan Component 4 | . 2 . 1 1 . Repair 3 | . 2 . . 1 . Recycling Unit Hacks 1 | . 1 . . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 17 | . 2 . 7 5 3 Full Trace Events 5 | . . . 3 2 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 2 | . 2 . . . . Time 84 | . 52 . . 32 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Active Infowar (turns) 1919 | . 232 188 585 760 154 Seismic 749 | . 232 188 329 . . Machine Analysis 1170 | . . . 256 760 154 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Sto Turns Passed 2478 | 84 265 234 963 760 172 Spaces Moved 1372 | 62 124 135 499 475 77 Core 6 | 6 . . . . . Treads . | . . . . . . Legs 1366 | 56 124 135 499 475 77 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 119 | 113 120 120 120 120 120 Slowest Speed 190 | 120 120 120 120 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 28 | 4 24 36 47 43 18 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 24 | . . . 3 2 19 Melee . | . . . . . . Projectile 9 | . . . . 2 7 AOE 15 | . . . 3 . 12 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Total 1939 | 73 221 178 728 621 118 Wait 218 | . 69 7 77 52 13 Move 1367 | 61 123 134 498 474 77 Hop . | . . . . . . Pick Up 46 | 7 4 5 17 13 . Fast Attach 15 | 5 1 . 1 5 3 Attach 12 | . 1 . 6 3 2 Detach 2 | . . . 1 1 . Swap 68 | . 7 8 26 23 4 Drop 60 | . 5 7 22 25 1 Fire 150 | . 11 17 79 25 18 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 85 | -11/Scrapyard | Entered Materials 282 | -10/Materials | Repaired Aluminum Leg 303 | -10/Materials | Build established: Mutant 310 | -10/Materials | Repaired Aluminum Leg 340 | -10/Materials | Discovered new exit (range 10) 350 | -10/Materials | Entered Mines 429 | -10/Mines | Learned Materials terminal intel 501 | -10/Mines | Discovered new exit (range 6) 584 | -10/Mines | Entered Materials 584 | -9/Materials | Evolved 2 slots: Propulsion x2 585 | -9/Materials | Loaded intel: 12 terminal locations 1064 | -9/Materials | Build established: Scavenger-Mutant 1231 | -9/Materials | Identified exit to Mines 1259 | -9/Materials | Core integrity fell below 50% 1528 | -9/Materials | Discovered new exit (range 9) 1547 | -9/Materials | Entered another Materials area 1547 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1606 | -8/Materials | Garrison activated, responded to threat 1890 | -8/Materials | Build established: Scavenger-Tank 1958 | -8/Materials | Identified exit to Storage 2236 | -8/Materials | Build established: Scavenger-Skirmisher 2277 | -8/Materials | Met 7R-MNS 2307 | -8/Materials | Entered Storage 2479 | -8/Storage | Self-destructed Last Messages --------------- 02473_ Minigun temporarily disabled. 02473_ Beam Rifle destroyed. 02473_ U-05 Engineer lays Concrete. 02474_ Carbon-fiber Leg broken. 02474_ Overheating: Short circuit. 02474_ U-05 Engineer lays Concrete. 02474_ Critical hit (Burn: +37). 02475_ K-01 Serf collects debris. 02475_ U-05 Engineer builds a Wall. 02476_ Overheating: Matter decay (-32). 02476_ Critical hit (Burn: +37). 02476_ U-05 Engineer lays Concrete. 02476_ Broken Carbon-fiber Leg destroyed. 02477_ U-05 Engineer lays Concrete. 02478_ Overheating: Enh. Autogun damaged (-7). 02478_ Enh. Autogun destroyed. 02478_ G-47 Trooper destroyed. 02478_ U-05 Engineer lays Concrete. 02478_ K-01 Serf collects debris. 02479_ Overheating: Core damaged (-77). Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????""??????????????????????????????????????????? | | ????Y"??????????????????????"""?????????????????? | | ????""??????????????????????"""?????????????????? | | ????????????????????????????"""?????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????###?????????????????????? | | ?????????????#??????????#;#?????????????????????? | | ?????????????# #?######## #?????????????????????? | | ?????????????? # #?????????????????????? | | ???????????????? + """ ##????????????????????? | | ?????????????# ?# """ ###??????????????????? | | ?????????????# ^# !=""" """#??????????????????? | | ?????????????# ^ /Y!%g%= R"#??????????????????? | | ?????????????????# u%Y @ """#??????????????????? | | ??????????T??????# % k ! ##??????????????????? | | ?????????????????# # #???????????????????? | | ?????????????# # u# #???????????????????? | | ?????????????# ########/#########?????????????? | | ?????????????# * !% #?????????????? | | ?????????????# *%% #?????????????? | | ?????????????# #?????????????? | | ?????????????##########"### #######?????????????? | | ??????????????????????##??# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ??????????????????????????# #???????????????????? | | ???????????????############ ######??????????????? | | ???????????????# [ + + "??????????????? | | ???????????????# ## ####T#??????????????? | | ???????????????# "# #???##??????????????? | | ???????????????# ! ## #???????????????????? | | ???????????????# ] ] ## #???????????????????? | | ???????????##### ## #???????????????????? | | ???????????#"""# / ## ???????????????????? | | ???????????#"T"#* ## ???????????????????? | | ????????####" "#####+###### ????????????? | | ????????# ????????????? | | ????????# #######???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: EM 15 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 70% | -10/Materials Aluminum Leg | 64% | -10/Materials Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LinkedDamperShockpuncher Manual? 0 Play Time 00:36:27 Cumulative 41.3 hours Start 2025.07.01 @ 15:22:21 End 2025.07.01 @ 15:58:32 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 31 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 898c9d1a-651a-424c-8bcb-d6fe24dc3842