Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.27 @ 15:11:41

Player: Epsilon 11

Result: Destroyed by G-73 Enforcer with Phase Gun

 Performance 
-------------
Evolutions (8)             4000
Regions Visited (28)       5600
Robots Destroyed (62)      310
Value Destroyed (3006)     3006
Prototype IDs (69)         1380
Alien Tech Used (11)       2200
Bonus (14986)              14986
              TOTAL SCORE: 31482

 Bonus
-------
Triggered Max Security     1000
High Alert Combat Kills    549
Follower Combat Kills      2300
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Used Core Reset Matrix     3000
Scanned by Researcher      500
Pursued by Intercept       500
Met Sigix                  2000
Activated Exoskeleton      3000
Friendly Fire              -63

 Cogmind 
---------
Core Integrity             0/1700
Matter                     246/300
Energy                     350/350
System Corruption          6%
Temperature                Cool (27)
Movement                   Core (50)
Location                   -2/Section 7

 Parts 
-------
>              --- POWER (3) --------
                   (None)
>              --- PROPULSION (8) ---
                   (None)
>              --- UTILITY (12) -----
  Experimental Terrain Scan Processor
      Advanced Target Analyzer
>              --- WEAPON (3) -------
                   (None)
>              --- INVENTORY (5) ----
               Spacefold Activator

 Peak State 
------------
>              --- POWER ------------
         Light Quantum Reactor
         Light Quantum Reactor
>              --- PROPULSION -------
               Impulse Thruster Array
               Impulse Thruster Array
               Impulse Thruster Array
        Cooled Q-thruster
>              --- UTILITY ----------
  Experimental Coolant Injector
      Advanced Sensor Array
      Advanced Signal Interpreter
  Experimental Terrain Scan Processor
      Advanced Target Analyzer
      Advanced ECM Suite
  Experimental Reaction Control System
      Advanced Phase Shifter
      Advanced Focal Shield
      Improved Hacking Suite
      Advanced Hacking Suite
               Spacefold Activator
>              --- WEAPON -----------
               Sigix Broadsword
>              --- INVENTORY --------
         Light Quantum Reactor
               Dimensional Node Initializer
  High-powered Transdimensional Reconstructor
               Sigix Containment Pod
[Rating: 199]

 Favorites 
-----------
Power                      Zionite Light DM Reactor
  Engine                   Light Angular Momentum Engine
  Power Core               Micro Fission Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 VTOL Module
  Hover Unit               Antigrav System
  Flight Unit              VTOL Module
Utility                    Experimental Terrain Scan Processor
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Experimental Terrain Scan Processor
  Hackware                 Improved Hacking Suite
  Protection               Layered Light Armor Plating
  Artifact                 Core Physics Calibrator
Weapon                     Vortex Lance
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Heavy Machine Gun
  Launcher                 Sigix Terminator
  Slashing Weapon          Axe
  Piercing Weapon          Vortex Lance
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec 
Slots Evolved              16   | .   .   2   2   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   2   .   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Propulsion               5    | .   .   1   1   1   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  10   | .   .   1   1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   2   .   2   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             242  | 1   3   2   13  21  12  1   10  1   11  4   4   .   10  9   5   2   10  4   23  7   5   8   1   12  5   17  11  30  
  Power                    23   | .   .   .   1   2   1   .   2   .   2   1   .   .   2   .   .   .   .   .   3   1   .   .   .   1   .   2   1   4   
    Engine                 6    | .   .   .   1   2   .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   5    | .   .   .   .   .   1   .   1   .   .   .   .   .   1   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   
    Reactor                12   | .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   2   .   .   .   .   1   .   2   1   4   
  Propulsion               62   | .   .   .   5   7   4   .   .   1   2   2   .   .   2   5   1   .   1   .   9   2   3   .   .   3   1   4   1   9   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   1   1   .   .   .   .   .   .   .   
    Flight                 52   | .   .   .   5   7   4   .   .   1   2   2   .   .   2   5   1   .   1   .   1   1   2   .   .   3   1   4   1   9   
  Utility                  128  | .   3   2   4   10  7   1   7   .   7   .   3   .   6   4   3   2   7   2   9   3   1   7   1   8   3   10  5   13  
    Device                 84   | .   3   2   2   7   4   1   3   .   4   .   3   .   5   2   1   2   7   1   9   .   1   .   1   3   1   7   5   10  
    Storage                6    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   1   1   .   .   .   
    Processor              11   | .   .   .   1   1   1   .   3   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   1   
    Hackware               8    | .   .   .   .   1   1   .   1   .   1   .   .   .   .   1   1   .   .   .   .   .   .   1   .   1   .   .   .   .   
    Protection             17   | .   .   .   .   .   1   .   .   .   .   .   .   .   1   1   1   .   .   1   .   3   .   4   .   2   1   2   .   .   
    Artifact               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Weapon                   29   | 1   .   .   3   2   .   .   1   .   .   1   1   .   .   .   1   .   2   2   2   1   1   1   .   .   1   1   4   4   
    Energy Gun             3    | 1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        12   | .   .   .   2   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   2   2   
    Piercing Weapon        10   | .   .   .   .   .   .   .   1   .   .   .   1   .   .   .   .   .   2   2   2   .   1   1   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  31   | .   .   .   .   2   .   .   5   .   .   1   .   .   .   2   .   .   5   .   .   .   .   4   .   1   2   4   3   2   
Parts Lost                 88   | .   .   .   5   .   9   .   1   .   .   4   .   .   4   2   .   1   2   9   5   5   1   .   1   5   7   3   .   24  
  Power                    6    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   2   
  Propulsion               34   | .   .   .   1   .   5   .   .   .   .   2   .   .   2   1   .   1   1   6   3   3   .   .   .   .   1   .   .   8   
  Utility                  39   | .   .   .   2   .   3   .   1   .   .   2   .   .   2   1   .   .   1   2   1   2   .   .   .   5   4   2   .   11  
  Weapon                   9    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   1   .   3   
  Highest Loss Streak      10   | .   .   .   4   .   8   .   1   .   .   4   .   .   2   2   .   1   2   9   2   4   1   .   1   3   3   2   .   10  
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     82   | .   23  33  51  91  76  84  91  97  98  95  100 100 92  89  100 96  96  80  48  74  89  98  98  82  72  72  79  73  
  Core                     2    | .   .   .   .   .   3   7   6   7   .   .   .   .   .   .   .   .   .   .   3   5   5   5   5   4   3   .   .   .   
  Reactor                  3    | .   .   .   .   .   .   .   .   .   .   1   6   6   5   5   5   5   5   4   1   5   5   5   3   1   4   7   8   6   
  Hover                    3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   23  24  26  26  10  .   .   .   .   
  Flight                   22   | .   .   .   13  37  26  30  30  35  33  32  33  33  27  31  41  37  38  30  2   1   6   10  10  13  18  17  17  15  
  Device                   13   | .   18  33  21  16  6   7   6   7   13  11  20  20  16  15  10  11  10  14  8   12  10  14  15  9   6   15  27  23  
  Processor                14   | .   .   .   6   7   19  23  23  23  20  20  20  20  20  17  17  17  16  11  10  10  10  10  10  12  14  11  13  12  
  Hackware                 7    | .   .   .   .   6   1   7   7   7   11  11  6   6   6   6   11  11  11  10  5   5   5   5   5   7   9   8   8   6   
  Protection               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   6   14  10  10  10  8   5   .   .   
  Slashing Weapon          4    | .   .   .   1   6   7   7   7   7   6   6   6   6   6   5   6   11  1   .   .   4   3   .   .   .   2   3   3   3   
  Piercing Weapon          3    | .   .   .   .   .   .   .   6   7   6   6   6   6   6   5   3   .   9   6   8   1   1   8   10  9   2   .   .   .   
Peak Build Rating          199  | 1   2   3   18  44  43  36  54  50  69  70  67  65  67  77  81  78  91  86  118 117 108 115 115 141 141 160 187 199 
  Average Rating           85   | .   1   2   9   35  33  36  44  49  65  65  65  65  61  69  76  76  87  69  62  96  103 108 111 120 120 136 177 178 
  On Entrance              68   | .   1   2   3   14  43  37  36  48  50  69  57  65  65  63  76  78  76  84  25  117 100 102 115 106 141 97  135 187 
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             56   | 2   3   3   15  23  21  10  17  13  19  18  23  18  22  18  26  17  27  30  35  35  35  37  37  43  43  51  56  55  
  Greatest Support         56   | 3   3   3   16  25  25  19  19  23  27  27  24  24  24  34  34  34  30  30  56  56  56  56  56  56  52  55  55  55  
  Greatest Overweight (x)  2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   .   .   .   1   1   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 5   5   5   8   8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Capacity         5    | 5   5   5   5   7   6   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Most Carried             8    | 4   5   5   5   8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Average Carried          4    | 3   4   4   3   5   5   4   4   4   4   4   4   5   5   4   5   5   4   4   4   4   4   4   5   4   4   4   4   3   
  Final Capacity           8    | 5   5   5   8   8   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   
  Final Carried            8    | 4   5   4   2   8   4   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   5   1   

 Class Distribution 
--------------------
 17% | Scout
 14% | Hacker-Sprinter
 14% | Scavenger-Mutant
 10% | Mutant
  9% | Scavenger-Scout
  6% | Scavenger-Sprinter
  5% | Hacker-Scout
  5% | Alien-Sprinter
  3% | Scavenger-Ninja
  3% | Sprinter

 Dominant Class 
----------------
             Mutant | -10/Materials
             Mutant | -9/Materials
             Mutant | -8/Materials
           Sprinter | -7/Factory
              Scout | -7/Lower Caves
              Scout | -7/Lower Caves
              Scout | -7/Zion
              Scout | -6/Proximity Caves
       Hacker-Scout | -6/Factory
       Hacker-Scout | -6/Lower Caves
    Scavenger-Ninja | -6/Lower Caves
    Scavenger-Ninja | -6/Data Miner
    Scavenger-Ninja | -5/Proximity Caves
     Derelict-Ninja | -5/Factory
    Scavenger-Scout | -5/Upper Caves
    Scavenger-Scout | -5/Upper Caves
 Scavenger-Sprinter | -5/Warlord
 Scavenger-Sprinter | -4/Proximity Caves
   Scavenger-Mutant | -4/Factory
   Scavenger-Mutant | -4/Upper Caves
   Scavenger-Mutant | -4/Upper Caves
   Scavenger-Mutant | -4/Zhirov
   Scavenger-Mutant | -3/Proximity Caves
   Hacker-Gladiator | -3/Research
    Hacker-Sprinter | -3/Testing
    Hacker-Sprinter | -2/Research
    Hacker-Sprinter | -2/Quarantine
     Alien-Sprinter | -2/Section 7

 Resources                      | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
-----------                Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec 
Matter Collected           2423 | 210 .   .   63  26  212 53  150 66  110 20  40  .   93  113 50  15  100 .   195 30  70  .   57  138 58  170 36  348 
  Remotely                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Salvage Created            2098 | 77  .   .   88  26  56  .   .   .   221 .   .   .   .   134 .   27  .   .   218 160 159 .   108 96  171 149 50  358 
  Parts                    111  | 5   .   .   12  1   2   .   .   .   9   .   .   .   .   5   .   .   .   .   13  8   12  .   3   3   11  2   6   19  
Haulers Intercepted        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Recyclers Shooed           1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Self-Destructed      59   | .   .   .   .   .   5   .   3   8   .   11  9   .   1   .   4   .   .   .   .   6   9   .   3   .   .   .   .   .   
  Prevented                4    | .   .   .   .   .   .   2   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec 
Combat Hostiles Destroyed  37   | .   .   .   5   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   4   4   5   .   2   1   1   2   8   2   
  Melee                    24   | .   .   .   .   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   4   4   5   .   2   1   1   1   1   2   
  Guns                     4    | .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      8    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   
Classes Destroyed          15   | 1   .   .   1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   1   1   1   1   3   1   
  Worker                   5    | .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   
  Tunneler                 3    | 3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Recycler                 4    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  7    | .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   3   
  Swarmer                  14   | .   .   .   5   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   2   4   .   .   .   .   .   .   .   
  Grunt                    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   1   
  Duelist                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Researcher               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   4   1   
  Sentry                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Hunter                   4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   
  Programmer               8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   1   .   1   .   1   1   .   .   
  Behemoth                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Executioner              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Best Kill Streak           17   | 2   .   .   3   1   2   .   .   .   2   .   .   .   .   2   .   .   .   .   3   4   3   .   1   1   2   1   17  2   
  Combat Bots Only         7    | .   .   .   3   .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   3   4   3   .   1   1   1   1   7   2   
Max Kills in Single Turn   17   | 1   .   .   1   1   1   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   1   .   1   1   1   1   17  1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 7    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   
  Melee                    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   1   .   1   1   1   1   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -4    -3    -3    -3    -2    -2    -2    
--------                   Run   | Yrd   Mat   Mat   Mat   Fac   Low   Low   Zio   Pro   Fac   Low   Low   Dat   Pro   Fac   Upp   Upp   War   Pro   Fac   Upp   Upp   Zhi   Pro   Res   Tes   Res   Qua   Sec   
Hostile Shots Fired        1045  | .     .     10    50    .     67    3     .     1     .     7     .     .     34    3     4     11    11    45    43    73    32    .     10    50    58    68    112   353   
  Missed                   538   | .     .     6     22    .     26    3     .     1     .     3     .     .     19    1     2     8     6     18    21    34    15    .     4     30    31    44    90    154   
Damage Taken               10790 | .     .     59    298   .     614   .     .     .     24    346   .     .     281   57    31    37    91    629   553   693   297   .     136   509   841   809   405   4080  
  Core                     2745  | .     .     31    84    .     204   .     .     .     .     12    .     .     75    .     .     .     29    201   158   155   17    .     .     85    50    100   21    1523  
  Absorbed by Shields      501   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     501   
  Redirected to Shielding  150   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     19    131   .     .     .     .     
  Ignored by Resistances   626   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     143   98    385   
  Regen/Repaired (Parts)   1109  | .     .     .     .     .     .     .     20    .     .     .     .     .     .     24    .     .     13    .     .     .     .     .     .     .     177   69    212   594   
Core Remaining (%)         85    | 100   100   92    84    .     .     .     .     70    .     .     .     .     89    .     .     .     .     77    .     .     .     .     71    .     89    .     .     .     
Volleys Fired              36    | 12    .     .     13    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     2     
  Largest                  2     | 1     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     2     
  Hottest                  94    | 40    .     .     40    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     94    63    
Shots Fired                38    | 12    .     .     13    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     4     
  Gun                      37    | 12    .     .     13    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     8     4     
  Cannon                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Launcher                 1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Special                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     
  Thermal                  9     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     9     .     
  Explosive                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          25    | 12    .     .     13    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Robot Hit Streak         6     | 5     .     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     6     1     
  Robot Miss Streak        3     | 2     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     3     
  Penetration Max          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary Targets        .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           126   | 8     .     .     8     2     9     .     .     .     6     .     .     .     .     3     .     2     .     4     11    8     7     .     7     9     12    5     8     17    
  Core Hits                52    | 3     .     .     5     1     2     .     .     .     2     .     .     .     .     2     .     .     .     .     3     3     3     .     2     1     3     .     17    5     
  Critical Kills           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Parts Destroyed .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Critical Strikes         15    | .     .     .     1     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     2     3     1     2     1     1     
    Corrupt                1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Sever                  7     | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     1     2     1     1     
    Sunder                 7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     2     3     .     .     .     .     
Melee Attacks              234   | .     .     .     6     6     15    2     1     .     14    6     1     .     12    13    4     4     1     9     19    10    12    .     11    12    23    10    14    29    
  Thermal                  7     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 158   | .     .     .     6     6     15    2     1     .     12    5     1     .     10    10    3     4     1     .     .     10    11    .     .     .     15    10    14    22    
  Piercing                 20    | .     .     .     .     .     .     .     .     .     2     1     .     .     2     3     1     .     .     6     5     .     .     .     .     .     .     .     .     .     
  Entropic                 49    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     14    .     1     .     11    12    8     .     .     .     
  Sneak Attacks            9     | .     .     .     .     .     .     .     .     .     4     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     2     1     
    Combat Hostiles        1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
  Follow-up Attacks        6     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     1     .     .     .     1     1     .     .     .     .     
Damage Inflicted           23415 | 105   .     .     158   103   292   .     .     .     395   .     .     .     .     166   .     140   .     339   952   545   477   .     609   868   946   288   15524 1508  
  Guns                     308   | 105   .     .     76    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     84    43    
  Cannons                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               14764 | .     .     .     38    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14726 .     
  Melee                    8343  | .     .     .     44    103   292   .     .     .     395   .     .     .     .     166   .     140   .     339   952   545   477   .     609   868   946   288   714   1465  
  Ramming                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  43    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     43    
  Thermal                  14848 | .     .     .     38    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     14810 .     
  Explosive                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Electromagnetic          181   | 105   .     .     76    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 5037  | .     .     .     44    103   292   .     .     .     395   .     .     .     .     166   .     140   .     .     .     545   393   .     .     .     492   288   714   1465  
  Piercing                 61    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     61    .     .     .     .     .     .     .     .     .     .     
  Entropic                 3245  | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     278   952   .     84    .     609   868   454   .     .     .     
Highest Corruption         8     | .     .     .     .     .     .     .     .     .     3     8     8     8     8     .     .     .     .     .     .     1     2     2     4     .     3     .     1     6     
  Average Corruption       3     | .     .     .     .     .     .     .     .     .     2     8     8     8     8     .     .     .     .     .     .     1     1     2     2     .     1     .     1     1     
  Corruption Purged        3     | .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Effects                  34    | .     .     .     .     .     .     .     .     .     .     2     6     .     7     .     .     .     .     .     .     2     1     .     6     .     .     .     2     8     
    Message Errors         5     | .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     3     
    Matter Fused           10    | .     .     .     .     .     .     .     .     .     .     1     .     .     3     .     .     .     .     .     .     .     1     .     3     .     .     .     .     2     
    Heat Flow Errors       5     | .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     2     
    Energy Discharges      8     | .     .     .     .     .     .     .     .     .     .     .     3     .     1     .     .     .     .     .     .     1     .     .     1     .     .     .     1     1     
    Parts Fused            1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     
    Data Loss (minor)      1     | .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Data Loss (major)      2     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     
    Alerts                 2     | .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overload Shots             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            1808  | .     .     .     24    13    44    .     .     .     90    .     .     .     .     .     .     68    .     .     121   87    123   .     70    .     61    51    852   204   
  Projectiles              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Explosions               617   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     617   .     
  Melee                    1191  | .     .     .     24    13    44    .     .     .     90    .     .     .     .     .     .     68    .     .     121   87    123   .     70    .     61    51    235   204   
Knockbacks                 .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      38    | .     .     .     38    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Shots                    1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Rammed                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Crushed                  .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        382   | .     .     .     10    8     28    .     .     4     2     120   382   .     24    5     17    6     306   .     208   365   265   7     240   120   .     4     .     133   
  Average Temperature      58    | .     .     .     6     2     7     .     .     2     2     48    141   .     16    3     3     3     142   .     58    129   84    3     87    50    .     2     .     46    
  Received Heat Transfer   838   | .     .     27    36    .     147   .     .     .     .     .     .     .     54    9     .     .     .     27    39    48    .     .     12    54    .     36    63    286   
  Effects                  2     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
    Energy Bleed           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     
    Damage (minor)         1     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Siege Activations          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Fried              1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Parts Melted             2     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Heat Transferred         281   | .     .     .     50    .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     231   .     
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      1     | .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   
-------                    Run  | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  
Peak Influence             2348 | 15   29   63   425  374  .    .    .    .    164  .    .    .    .    317  .    .    .    .    272  .    .    .    .    272  319  814  1870 2348 
  Initial                  1051 | .    9    11   26   188  .    .    .    .    92   .    .    .    .    65   .    .    .    .    28   .    .    .    .    27   141  162  357  1051 
  Average                  485  | 5    11   41   186  285  .    .    .    .    143  .    .    .    .    169  .    .    .    .    136  .    .    .    .    133  158  413  1210 1490 
Maximum Alert Level        5    | .    .    .    2    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    1    3    5    5    
  Low Security (%)         48   | 100  100  100  52   11   .    .    .    .    100  .    .    .    .    58   .    .    .    .    69   .    .    .    .    92   75   23   .    .    
  Level 1                  23   | .    .    .    43   88   .    .    .    .    .    .    .    .    .    41   .    .    .    .    30   .    .    .    .    7    24   31   18   .    
  Level 2                  6    | .    .    .    4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    39   25   .    
  Level 3                  3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    .    16   
  Level 4                  7    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    45   
  Level 5                  4    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    56   .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             6    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    38   
Squads Dispatched          35   | .    .    .    2    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    1    4    2    23   
  Investigation            2    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
  Extermination            4    | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    1    .    .    
  Reinforcement            6    | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    3    .    1    
  Assault                  22   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    21   
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Intercept                1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec 
Distress Signals           13   | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   .   2   2   1   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              358  | .   1   6   26  2   17  1   .   6   2   7   .   .   13  9   5   1   13  6   15  19  14  .   2   8   17  33  20  115 
  Peak Tracking Total      43   | .   1   5   12  1   8   1   .   3   1   7   .   .   7   5   4   1   8   6   6   6   4   .   1   3   12  9   8   43  
  Tactical Retreats        45   | .   .   .   4   .   3   1   .   1   .   .   .   .   4   1   1   .   .   1   1   5   2   .   .   .   1   5   4   11  

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec 
Traps Triggered            8    | .   1   .   1   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                11   | .   .   .   .   .   .   2   .   .   .   .   1   .   2   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   
Most Traps Carried         1    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
----------                 Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec 
Machines Disabled          35   | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   2   .   .   .   .   .   2   2   18  8   
  Max in Single Turn       14   | .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   14  1   
  Garrison Access          3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
---------                  Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec 
Machines Accessed          54   | .   4   4   5   7   .   .   .   .   1   2   .   3   .   3   .   1   3   .   2   1   .   5   1   1   1   2   4   4   
  Terminals                24   | .   4   4   5   3   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   3   3   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Recycling Units          2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Scanalyzers              3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Garrison Access          7    | .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   1   .   
Total Hacks                152  | .   11  15  18  15  .   .   .   .   1   4   .   29  .   5   .   1   7   .   3   1   .   18  1   2   5   4   6   6   
  Successful               115  | .   5   11  10  8   .   .   .   .   1   4   .   29  .   3   .   1   7   .   2   1   .   18  1   .   2   3   3   6   
  Failed                   37   | .   6   4   8   7   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   2   3   1   3   .   
    Catastrophic           3    | .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   160  | .   11  7   8   8   .   .   .   .   14  .   .   .   .   18  .   .   1   .   9   .   .   .   .   5   21  15  23  20  
  Terminals                65   | .   11  15  18  10  .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   4   3   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   5   3   .   .   
  Recycling Units          3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Scanalyzers              7    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   3   
  Garrison Access          8    | .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   1   2   .   
Terminal Hacks             80   | .   1   7   4   1   .   .   .   .   .   4   .   29  .   .   .   1   7   .   .   1   .   18  1   .   .   .   3   3   
  Record                   17   | .   .   .   .   .   .   .   .   .   .   3   .   6   .   .   .   .   .   .   .   .   .   6   1   .   .   .   1   .   
  Part Schematic           17   | .   .   1   .   .   .   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Robot Schematic          8    | .   .   .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
  Prototype ID Bank        14   | .   .   1   1   .   .   .   .   .   .   .   .   3   .   .   .   .   5   .   .   .   .   4   .   .   .   .   .   .   
  Open Door                9    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   2   .   .   1   .   .   .   .   .   .   2   2   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     2    | .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Maintenance Status       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Security Status          1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         2    | .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Activate Exoskeleton     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   2   3   .   .   
  Scan Component           3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Repair                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Refit                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 6    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   3   
  Insert Component         3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   
  Analyze                  3    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         19   | .   4   4   6   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                18   | .   4   4   6   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  1    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 11   | .   2   2   4   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              4    | .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Monitor                1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         28   | .   4   3   5   5   .   .   .   .   .   1   .   .   .   2   .   .   .   .   1   .   .   .   .   1   1   1   2   2   
  Full Trace Events        3    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  18   | .   .   .   .   .   .   .   3   .   .   .   .   8   .   3   .   .   .   .   .   .   .   .   .   .   3   .   .   1   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   91   | .   .   1   .   1   .   .   15  .   .   .   .   12  .   .   .   .   .   .   .   .   .   4   .   .   3   .   16  39  
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Time                     104  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   38  .   .   .   .   .   .   .   .   .   .   22  44  .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Part Schematics Acquired 2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
------------               Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             9    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   5   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   
--------                   Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  
Total Allies               38    | .    1    .    .    .    .    .    4    .    4    .    .    .    .    7    .    4    5    .    2    .    .    .    .    2    .    8    .    1    
  Largest Group            6     | .    1    1    1    .    .    .    4    4    4    3    2    2    2    5    4    4    6    .    2    .    .    .    .    2    1    3    .    1    
  Highest-Rated Group      1204  | .    10   10   10   .    .    .    153  153  237  210  135  135  135  293  196  85   269  .    206  .    .    .    .    206  103  359  .    1204 
  Highest-Rated Ally       1204  | .    10   10   10   .    .    .    39   39   70   70   70   70   70   70   70   25   68   .    103  .    .    .    .    103  103  122  .    1204 
Zionite Dispatches         11    | .    .    .    .    .    .    .    .    .    2    .    .    .    .    3    .    .    .    .    1    .    .    .    .    2    .    3    .    .    
  Heavy                    3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    1    .    .    
  Light                    4     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Recon                    1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Hacker                   1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic Resupply         1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hacking Resupply         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Total Orders               17    | .    .    2    .    .    .    .    .    .    3    .    .    .    .    4    .    .    5    .    .    .    .    .    .    .    3    .    .    .    
  STAY                     5     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    3    .    .    .    .    .    .    .    .    .    .    .    
  FOLLOW                   4     | .    .    1    .    .    .    .    .    .    1    .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  DROP                     2     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  PICKUP                   1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  COLLECT                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  EXPLORE                  1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  RETURN                   3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    2    .    .    .    
Ally Attacks               289   | .    .    .    .    .    .    .    .    31   1    26   8    .    3    25   9    .    24   .    14   .    .    .    .    23   3    59   .    63   
  Total Damage             15943 | .    .    .    .    .    .    .    .    372  .    607  139  .    28   399  136  .    931  .    1274 .    .    .    .    1867 258  3532 .    6400 
  Kills                    63    | .    .    .    .    .    .    .    .    6    .    7    1    .    1    8    .    .    4    .    4    .    .    .    .    6    .    13   .    13   
Allies Corrupted           6     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    2    .    .    .    .    .    .    .    .    2    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  -2  -2  -2  
-------                    Run  | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec 
Robot Analysis Total       5    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   
Derelict Logs Recovered    12   | .   .   .   .   .   1   1   1   .   .   1   1   .   1   .   1   1   .   2   .   .   2   .   .   .   .   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   
  Drone Recoveries         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     28   | .   .   .   .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   6   2   6   6   
  Branch Access            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   
  Emergency Access         5    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   1   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Component Stockpiles     4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   1   .   1   
  Prototype Stockpiles     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   
  Component Schematics     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   2   
  Unaware Schematics       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unaware Analyses         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Trap Installations       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   
  Active Garrisons         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Depthwide Sectors/0      2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Depthwide Sectors/-1     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   1   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   
-------------              Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  
Turns Passed               8062  | 82   102  71   250  317  205  154  517  350  406  223  194  27   199  268  147  429  472  193  541  198  314  80   201  369  262  487  321  683  
Spaces Moved               16377 | 52   176  132  358  973  502  553  978  508  867  592  463  86   594  519  514  995  782  516  662  318  477  139  373  663  532  893  721  1439 
  Core                     850   | 52   176  132  221  .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   202  .    .    .    .    .    .    .    .    36   
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    1883  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    364  318  477  139  373  212  .    .    .    .    
  Flight                   13638 | .    .    .    137  973  502  553  978  508  867  592  463  86   594  519  514  995  782  485  96   .    .    .    .    451  532  893  721  1397 
  Fastest Speed            19    | 50   50   50   31   23   23   26   26   23   23   24   24   24   24   19   19   19   22   22   40   46   46   46   46   29   31   32   32   30   
  Average Speed            31    | 50   50   50   43   23   28   26   26   23   24   25   24   24   26   24   19   19   22   29   67   48   46   46   47   39   31   37   32   33   
  Slowest Speed            200   | 50   50   50   50   34   107  26   26   26   25   30   24   24   27   27   19   22   26   200  180  50   50   46   50   50   37   110  112  104  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            56    | .    .    .    4    4    .    1    .    .    9    .    1    .    .    4    .    .    2    .    .    .    .    .    .    1    8    12   6    4    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Spacefolds               2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Exploration Rate (%)       55    | 4    38   19   41   30   74   80   90   68   25   71   65   74   74   15   60   93   95   76   15   56   64   61   61   16   50   27   93   74   
  Regions Visited          28
    Branch Regions         19
  Pre-discovered Areas     21    | .    .    .    .    .    .    .    1    .    6    .    .    1    .    .    .    .    .    1    .    .    1    3    .    .    2    .    2    4    
  Known Exits Taken        25    | .    1    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             26    | .    .    .    .    .    2    1    3    1    .    4    1    .    4    .    3    3    .    1    .    2    1    .    .    .    .    .    .    .    
Spaces Dug                 54    | .    .    .    1    2    .    2    .    .    5    3    .    .    10   3    3    .    1    3    5    2    3    .    2    2    2    1    2    2    
Terrain Destroyed          484   | .    .    .    3    2    .    2    .    .    5    3    .    .    10   3    3    .    1    3    5    2    3    .    2    2    2    1    430  2    
  Melee                    54    | .    .    .    1    2    .    2    .    .    5    3    .    .    10   3    3    .    1    3    5    2    3    .    2    2    2    1    2    2    
  Projectile               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      430   | .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    428  .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   -2   -2   -2   
---------                  Run   | Yrd  Mat  Mat  Mat  Fac  Low  Low  Zio  Pro  Fac  Low  Low  Dat  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  Res  Qua  Sec  
Total                      18767 | 95   188  135  423  1041 537  557  1236 735  1027 658  542  91   621  643  558  1218 1073 545  730  340  543  153  387  761  580  1013 768  1569 
  Wait                     1688  | 27   7    2    32   11   5    2    237  225  140  54   74   6    6    103  35   188  250  15   18   1    46   .    4    60   25   85   3    27   
  Move                     16240 | 51   175  131  349  964  501  550  977  507  848  591  460  85   593  510  513  994  778  515  661  317  476  138  372  660  519  868  709  1428 
  Hop                      49    | .    .    .    4    4    .    1    .    .    9    .    1    .    .    4    .    .    1    .    .    .    .    .    .    1    4    12   5    3    
  Pick Up                  57    | 4    1    .    3    8    2    1    2    1    1    1    1    .    .    2    .    .    1    .    4    2    2    1    .    5    2    4    7    2    
  Fast Attach              144   | 1    3    .    5    5    2    .    8    1    3    4    1    .    3    9    1    .    8    .    15   5    3    6    .    7    4    14   5    31   
  Attach                   53    | .    .    1    7    5    7    .    .    .    2    .    2    .    .    .    .    .    .    2    8    1    1    1    .    5    1    1    5    4    
  Detach                   24    | .    1    .    2    3    1    .    .    .    1    .    1    .    .    .    .    .    .    3    4    .    .    .    .    3    .    3    1    1    
  Swap                     57    | .    .    1    1    11   3    1    3    .    6    .    1    .    7    .    4    2    2    2    .    1    1    2    1    .    .    2    2    4    
  Drop                     111   | .    1    .    1    6    1    .    8    1    5    3    .    .    1    5    2    .    8    2    2    3    2    5    .    9    2    14   8    22   
  Fire                     36    | 12   .    .    13   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    2    
  Melee                    219   | .    .    .    6    6    15   2    1    .    12   5    1    .    11   10   3    3    1    6    18   10   12   .    10   11   23   10   14   29   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            34    | .    .    .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    16   
  Rewire                   55    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   24   .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x3)
-9/Materials (discovered 2 exits: *Mat / Min)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory (discovered 3 exits: *Fac / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Zio)
-7/Zion
-6/Proximity Caves
-6/Factory
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 4 exits: *Res / *Upp x2 / Arm)
-4/Upper Caves
-4/Upper Caves (discovered 2 exits: *Res / *Zhi)
-4/Zhirov
-3/Proximity Caves
-3/Research (discovered 2 exits: *Tes x2)
-3/Testing
-2/Research (discovered 2 exits: *Acc / *Qua)
-2/Quarantine (discovered 2 exits: *Acc / *Sec)
-2/Section 7 (discovered 1 exit: *Acc)

 History 
---------
 Turn | Location           | Event
    9 | -11/Scrapyard      | Discovered new exit (range 15)
   83 | -11/Scrapyard      | Entered Materials
  175 | -10/Materials      | Identified exit to Materials
  185 | -10/Materials      | Entered another Materials area
  185 | -9/Materials       | Accompanied by 1 ally
  185 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  226 | -9/Materials       | Discovered new exit (range 3)
  239 | -9/Materials       | Identified exit to Mines
  256 | -9/Materials       | Entered another Materials area
  256 | -8/Materials       | Accompanied by 1 ally
  256 | -8/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  331 | -8/Materials       | Build established: Mutant
  423 | -8/Materials       | Discovered new exit (range 20)
  503 | -8/Materials       | Discovered new exit (range 10)
  506 | -8/Materials       | Entered Factory
  506 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  534 | -7/Factory         | Lost 4 parts (1p1n1u1w)
  585 | -7/Factory         | Discovered new exit (range 18)
  740 | -7/Factory         | Identified exit to Lower Caves
  823 | -7/Factory         | Entered Lower Caves
  832 | -7/Lower Caves     | Spotted B-75 Beast
  935 | -7/Lower Caves     | Lost 8 parts (5n2u1w)
  983 | -7/Lower Caves     | Encountered a Warlord checkpoint
  986 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
  995 | -7/Lower Caves     | Discovered new exit (range 10)
  998 | -7/Lower Caves     | Identified exit to Lower Caves
 1028 | -7/Lower Caves     | Entered another Lower Caves area
 1029 | -7/Lower Caves     | Encountered a Warlord checkpoint
 1041 | -7/Lower Caves     | Discovered new exit (range 18)
 1041 | -7/Lower Caves     | Learned Factory non-interactive machine intel
 1070 | -7/Lower Caves     | Spotted B-75 Beast
 1170 | -7/Lower Caves     | Discovered new exit (range 11)
 1182 | -7/Lower Caves     | Build established: Scout
 1182 | -7/Lower Caves     | Identified exit to Zion
 1182 | -7/Lower Caves     | Entered Zion
 1187 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
 1194 | -7/Zion            | Discovered new exit (range 18)
 1196 | -7/Zion            | Found CR-A16's Pointy Stick
 1224 | -7/Zion            | Learned location of Quarantine (-2)
 1231 | -7/Zion            | Found Prototype Device
 1231 | -7/Zion            | Identified Mobile Refinery Mk. CCLXVII
 1371 | -7/Zion            | Learned Factory stockpile data
 1375 | -7/Zion            | Found Prototype Processor
 1375 | -7/Zion            | Identified Exp. Melee Analysis Suite
 1378 | -7/Zion            | Found Prototype Processor
 1378 | -7/Zion            | Identified Exp. Terrain Scan Processor
 1380 | -7/Zion            | Found Prototype Processor
 1380 | -7/Zion            | Identified Exp. Core Analyzer
 1382 | -7/Zion            | Found Prototype Processor
 1382 | -7/Zion            | Identified Spectral Analyzer
 1428 | -7/Zion            | Met Imprinter
 1433 | -7/Zion            | Imprinted
 1435 | -7/Zion            | Declared Zion's savior
 1487 | -7/Zion            | Identified exit to Proximity Caves
 1699 | -7/Zion            | Entered Proximity Caves
 1699 | -6/Proximity Caves | Accompanied by 4 allies
 1951 | -6/Proximity Caves | Encountered a Derelict sapper outpost
 2045 | -6/Proximity Caves | Discovered new exit (range 12)
 2048 | -6/Proximity Caves | Identified exit to Factory
 2049 | -6/Proximity Caves | Entered Factory
 2049 | -6/Factory         | Evolved 2 slots: Utility x2
 2051 | -6/Factory         | Loaded intel: 180 non-interactive machine locations
 2051 | -6/Factory         | Lost 3 allies
 2091 | -6/Factory         | Retrieved Zion intel report: Guard Positions
 2179 | -6/Factory         | Retrieved Zion intel report: Emergency Access
 2232 | -6/Factory         | Zion Kinetic Resupply teleported in
 2387 | -6/Factory         | Retrieved Zion intel report: Depthwide Sectors/-6
 2390 | -6/Factory         | Discovered new exit (range 4)
 2390 | -6/Factory         | Identified exit to Lower Caves
 2402 | -6/Factory         | Zion Light squad teleported in
 2415 | -6/Factory         | Build established: Hacker-Scout
 2455 | -6/Factory         | Entered Lower Caves
 2455 | -6/Lower Caves     | Accompanied by 3 allies
 2456 | -6/Lower Caves     | Encountered a Warlord checkpoint
 2568 | -6/Lower Caves     | Discovered new exit (range 7)
 2571 | -6/Lower Caves     | Learned Factory stockpile data
 2615 | -6/Lower Caves     | Attracted the attention of an 0b10 base
 2621 | -6/Lower Caves     | Crushed by falling debris
 2642 | -6/Lower Caves     | Learned Extension garrison access intel
 2642 | -6/Lower Caves     | Learned 6 Proximity Caves zone layouts
 2652 | -6/Lower Caves     | Lost 4 parts (2n2u)
 2668 | -6/Lower Caves     | Identified exit to Lower Caves
 2678 | -6/Lower Caves     | Entered another Lower Caves area
 2678 | -6/Lower Caves     | Accompanied by 2 allies
 2682 | -6/Lower Caves     | Identified exit to Factory
 2757 | -6/Lower Caves     | Acquired the password to a Derelict Tinkerer's latest research
 2861 | -6/Lower Caves     | Discovered new exit (range 8)
 2863 | -6/Lower Caves     | Identified exit to Data Miner
 2872 | -6/Lower Caves     | Entered Data Miner
 2872 | -6/Data Miner      | Accompanied by 2 allies
 2872 | -6/Data Miner      | Discovered new exit (range 6)
 2875 | -6/Data Miner      | Identified exit to Proximity Caves
 2877 | -6/Data Miner      | Met Data Miner
 2883 | -6/Data Miner      | Learned location of Section 7 (-2)
 2883 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 2887 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 2899 | -6/Data Miner      | Entered Proximity Caves
 2899 | -5/Proximity Caves | Accompanied by 2 allies
 2970 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 3039 | -5/Proximity Caves | Learned Factory terminal intel
 3077 | -5/Proximity Caves | Spotted B-75 Beast
 3097 | -5/Proximity Caves | Discovered exit to Factory (range 5)
 3098 | -5/Proximity Caves | Entered Factory
 3098 | -5/Factory         | Evolved 2 slots: Propulsion x2
 3099 | -5/Factory         | Identified exit to Upper Caves
 3101 | -5/Factory         | Loaded intel: 28 terminal locations
 3197 | -5/Factory         | Repaired Cesium-ion Thruster
 3217 | -5/Factory         | Retrieved Zion intel report: Component Stockpiles
 3221 | -5/Factory         | Retrieved Zion intel report: Unaware Analyses
 3223 | -5/Factory         | Retrieved Zion intel report: Unaware Schematics
 3224 | -5/Factory         | Zion Light squad teleported in
 3233 | -5/Factory         | Zion Hacker squad teleported in
 3263 | -5/Factory         | Found Prototype Protection
 3263 | -5/Factory         | Identified Zio. Weapon Casing
 3278 | -5/Factory         | Zion Hacking Resupply teleported in
 3366 | -5/Factory         | Entered Upper Caves
 3366 | -5/Upper Caves     | Accompanied by 4 allies
 3414 | -5/Upper Caves     | Lost 3 allies
 3429 | -5/Upper Caves     | Encountered a Warlord checkpoint
 3432 | -5/Upper Caves     | Discovered new exit (range 14)
 3433 | -5/Upper Caves     | Learned Factory terminal intel
 3473 | -5/Upper Caves     | Identified exit to Upper Caves
 3513 | -5/Upper Caves     | Entered another Upper Caves area
 3528 | -5/Upper Caves     | Discovered new exit (range 7)
 3547 | -5/Upper Caves     | Learned Factory emergency access door positions
 3574 | -5/Upper Caves     | Build established: Scavenger-Scout
 3650 | -5/Upper Caves     | Attacked by a delusional Derelict stockpiling Unaware
 3804 | -5/Upper Caves     | Encountered a Warlord checkpoint
 3864 | -5/Upper Caves     | Discovered new exit (range 7)
 3875 | -5/Upper Caves     | Identified exit to Warlord
 3942 | -5/Upper Caves     | Entered Warlord
 3942 | -5/Warlord         | Accompanied by 4 allies
 3979 | -5/Warlord         | Rebuked by Warlord
 3984 | -5/Warlord         | Opened Warlord's prototype stash
 3985 | -5/Warlord         | Found Prototype Device
 3985 | -5/Warlord         | Identified Exp. Focal Shield
 3988 | -5/Warlord         | Found Prototype Device
 3988 | -5/Warlord         | Identified Exp. Phase Shifter
 4002 | -5/Warlord         | Warlord's base attacked by MAIN.C
 4024 | -5/Warlord         | Found Prototype Piercing Weapon
 4024 | -5/Warlord         | Identified Vortex Lance
 4025 | -5/Warlord         | Found Vortex Lance
 4045 | -5/Warlord         | Found Prototype Device
 4045 | -5/Warlord         | Identified Minesniffer Drone Bay
 4177 | -5/Warlord         | Lost 3 allies
 4277 | -5/Warlord         | Opened side exit
 4352 | -5/Warlord         | Warlord forces counterattacked
 4380 | -5/Warlord         | Discovered new exit (range 8)
 4399 | -5/Warlord         | Build established: Scavenger-Sprinter
 4402 | -5/Warlord         | Spotted B-75 Beast
 4402 | -5/Warlord         | Spotted B-86 Titan
 4413 | -5/Warlord         | Identified exit to Proximity Caves
 4414 | -5/Warlord         | Entered Proximity Caves
 4503 | -4/Proximity Caves | Identified exit to Factory
 4512 | -4/Proximity Caves | Spotted B-86 Titan
 4590 | -4/Proximity Caves | Learned location of Armory (-4)
 4607 | -4/Proximity Caves | Entered Factory
 4607 | -4/Factory         | Evolved 2 slots: Power x1, Utility x1
 4609 | -4/Factory         | Loaded intel: 26 terminal locations
 4623 | -4/Factory         | Lost 9 parts (1p6n2u)
 4667 | -4/Factory         | Spotted B-86 Titan
 4782 | -4/Factory         | Discovered new exit (range 11)
 4783 | -4/Factory         | Retrieved Zion intel report: Trap Installations
 4856 | -4/Factory         | Identified exit to Research
 4975 | -4/Factory         | Discovered new exit (range 13)
 5032 | -4/Factory         | Retrieved Zion intel report: Branch Access
 5032 | -4/Factory         | Identified exit to Upper Caves
 5032 | -4/Factory         | Identified exit to Armory
 5033 | -4/Factory         | Zion Heavy squad teleported in
 5148 | -4/Factory         | Entered Upper Caves
 5148 | -4/Upper Caves     | Spotted B-86 Titan
 5157 | -4/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 5226 | -4/Upper Caves     | Lost 4 parts (2n2u)
 5328 | -4/Upper Caves     | Discovered new exit (range 10)
 5338 | -4/Upper Caves     | Identified exit to Upper Caves
 5346 | -4/Upper Caves     | Entered another Upper Caves area
 5346 | -4/Upper Caves     | Discovered exit to Research (range 9)
 5353 | -4/Upper Caves     | Build established: Scavenger-Mutant
 5640 | -4/Upper Caves     | Discovered new exit (range 10)
 5655 | -4/Upper Caves     | Learned Research security intel
 5659 | -4/Upper Caves     | Identified exit to Zhirov
 5660 | -4/Upper Caves     | Entered Zhirov
 5660 | -4/Zhirov          | Discovered new exit (range 3)
 5669 | -4/Zhirov          | Met Zhirov
 5681 | -4/Zhirov          | Learned location of Testing (-3)
 5681 | -4/Zhirov          | Learned location of Command (-1)
 5686 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 5696 | -4/Zhirov          | Found Alien Artifact
 5696 | -4/Zhirov          | Identified Integrated Reactor
 5696 | -4/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 5739 | -4/Zhirov          | Identified exit to Proximity Caves
 5740 | -4/Zhirov          | Entered Proximity Caves
 5831 | -3/Proximity Caves | Spotted B-86 Titan
 5908 | -3/Proximity Caves | Discovered exit to Research (range 12)
 5941 | -3/Proximity Caves | Entered Research
 5941 | -3/Research        | Evolved 2 slots: Utility x2
 5958 | -3/Research        | Spotted B-86 Titan
 5995 | -3/Research        | Discovered new exit (range 15)
 6011 | -3/Research        | Zion Heavy squad teleported in
 6020 | -3/Research        | Destroyed B-86 Titan
 6047 | -3/Research        | Identified exit to Testing
 6056 | -3/Research        | Lost 3 parts (3u)
 6078 | -3/Research        | Discovered exit to Testing (range 12)
 6136 | -3/Research        | Zion Recon squad teleported in
 6310 | -3/Research        | Entered Testing
 6310 | -3/Testing         | Accompanied by 1 ally
 6312 | -3/Testing         | Spotted PD-84DEV8T3AG
 6341 | -3/Testing         | Retrieved Zion intel report: Trap Installations
 6350 | -3/Testing         | Lost 3 parts (2u1w)
 6354 | -3/Testing         | Lost 4 allies
 6365 | -3/Testing         | Retrieved Zion intel report: Unaware Schematics
 6395 | -3/Testing         | Repaired Lyr. Light Armor Plating
 6399 | -3/Testing         | Retrieved Zion intel report: Depthwide Sectors/-2
 6522 | -3/Testing         | Retrieved Zion intel report: Prototype Stockpiles
 6528 | -3/Testing         | Retrieved Zion intel report: Component Stockpiles
 6553 | -3/Testing         | Discovered new exit (range 8)
 6555 | -3/Testing         | Identified exit to Research
 6557 | -3/Testing         | Retrieved Zion intel report: Emergency Access
 6572 | -3/Testing         | Entered Research
 6572 | -2/Research        | Evolved 2 slots: Utility x2
 6600 | -2/Research        | Lost 3 parts (1n2u)
 6622 | -2/Research        | Repaired Greatsword
 6655 | -2/Research        | Build established: Hacker-Sprinter
 6687 | -2/Research        | Retrieved Zion intel report: Emergency Access
 6706 | -2/Research        | Discovered new exit (range 6)
 6707 | -2/Research        | Retrieved Zion intel report: Component Stockpiles
 6708 | -2/Research        | Zion Light squad teleported in
 6814 | -2/Research        | Discovered new exit (range 15)
 6814 | -2/Research        | Identified exit to Access
 6905 | -2/Research        | Zion Light squad teleported in
 6925 | -2/Research        | Lost 3 allies
 6941 | -2/Research        | Zion Heavy squad teleported in
 7005 | -2/Research        | Lost 5 allies
 7054 | -2/Research        | Identified exit to Quarantine
 7059 | -2/Research        | Entered Quarantine
 7062 | -2/Quarantine      | Spotted Alpha 7
 7076 | -2/Quarantine      | Retrieved Zion intel report: Active Garrisons
 7107 | -2/Quarantine      | Found Alien Slashing Weapon
 7107 | -2/Quarantine      | Identified Sigix Broadsword
 7121 | -2/Quarantine      | Found Alien Launcher
 7191 | -2/Quarantine      | Retrieved Zion intel report: Depthwide Sectors/-1
 7196 | -2/Quarantine      | Identified Sigix Terminator
 7199 | -2/Quarantine      | Fired Sigix Terminator
 7210 | -2/Quarantine      | Found Alien Artifact
 7210 | -2/Quarantine      | Identified Core Reset Matrix
 7210 | -2/Quarantine      | Used Core Reset Matrix
 7214 | -2/Quarantine      | Detected hypermatrix surge
 7214 | -2/Quarantine      | Sensed 8 artifacts in vicinity
 7219 | -2/Quarantine      | Met incapacitated Sigix Warrior
 7219 | -2/Quarantine      | Lockdown squad dispatched
 7220 | -2/Quarantine      | Destroyed 7 combat bots
 7220 | -2/Quarantine      | Acquired the access code to the Sigix quarantine chamber
 7221 | -2/Quarantine      | Unlocked Sigix quarantine chamber
 7222 | -2/Quarantine      | Found Sigix Containment Pod
 7229 | -2/Quarantine      | Retrieved Zion intel report: Prototype Stockpiles
 7241 | -2/Quarantine      | Retrieved Zion intel report: Branch Access
 7267 | -2/Quarantine      | Retrieved Zion intel report: Emergency Access
 7283 | -2/Quarantine      | Found Dimensional Node Initializer
 7288 | -2/Quarantine      | Found Hpw. Transdimensional Reconstructor
 7306 | -2/Quarantine      | Cryocooling Duct disabled
 7309 | -2/Quarantine      | First assault squad dispatched
 7318 | -2/Quarantine      | Retrieved Zion intel report: Component Schematics
 7321 | -2/Quarantine      | Ambient heat levels rising (+20)
 7321 | -2/Quarantine      | Non-combat units ordered to evacuate
 7325 | -2/Quarantine      | Discovered exit to Access (range 10)
 7357 | -2/Quarantine      | Spotted Fortress
 7379 | -2/Quarantine      | Discovered new exit (range 6)
 7380 | -2/Quarantine      | Identified exit to Section 7
 7380 | -2/Quarantine      | Entered Section 7
 7381 | -2/Section 7       | Sensed 24 artifacts in vicinity
 7443 | -2/Section 7       | Retrieved Zion intel report: Component Schematics
 7476 | -2/Section 7       | Found Spacefold Activator
 7494 | -2/Section 7       | Spotted B-90 Cyclops
 7506 | -2/Section 7       | Retrieved Zion intel report: Depthwide Sectors/-1
 7509 | -2/Section 7       | Discovered exit to Access (range 9)
 7510 | -2/Section 7       | Retrieved Zion intel report: Component Stockpiles
 7515 | -2/Section 7       | Initialized slip node
 7545 | -2/Section 7       | Retrieved Zion intel report: Depthwide Sectors/-2
 7576 | -2/Section 7       | Retrieved Zion intel report: Component Schematics
 7581 | -2/Section 7       | Spotted S7 Guard
 7596 | -2/Section 7       | Spotted S7 Guard
 7601 | -2/Section 7       | Retrieved Zion intel report: Emergency Access
 7626 | -2/Section 7       | Spotted S7 Guard
 7629 | -2/Section 7       | Found Core Physics Calibrator
 7630 | -2/Section 7       | First assault squad dispatched
 7658 | -2/Section 7       | Spotted B-99 Colossus
 7728 | -2/Section 7       | Found LRC Armor
 7728 | -2/Section 7       | Installed LRC Armor, increased core integrity (+250)
 7730 | -2/Section 7       | Found LRC Energy Well
 7730 | -2/Section 7       | Installed LRC Energy Well, increased energy storage capacity (+250)
 7788 | -2/Section 7       | Activated Sigix Exoskeleton
 7788 | -2/Section 7       | Received instructions from Sigix Warrior
 7799 | -2/Section 7       | Spotted Executioner
 7799 | -2/Section 7       | Spotted Executioner
 7821 | -2/Section 7       | Allies destroyed Executioner
 7822 | -2/Section 7       | Destroyed Executioner
 7870 | -2/Section 7       | Found Core Expander
 7870 | -2/Section 7       | Installed Core Expander, added new Power slot
 7872 | -2/Section 7       | Found Core Expander
 7872 | -2/Section 7       | Installed Core Expander, added new Weapon slot
 7874 | -2/Section 7       | Found Core Expander
 7874 | -2/Section 7       | Installed Core Expander, added new Propulsion slot
 7905 | -2/Section 7       | Found Core Expander
 7918 | -2/Section 7       | Spotted Striker
 7927 | -2/Section 7       | Build established: Alien-Sprinter
 7929 | -2/Section 7       | Sigix Exoskeleton integrity reduced to 80%
 7966 | -2/Section 7       | Spotted Striker
 7975 | -2/Section 7       | Sigix Exoskeleton integrity reduced to 60%
 7976 | -2/Section 7       | Spotted Striker
 7981 | -2/Section 7       | Allies destroyed Striker
 7983 | -2/Section 7       | Lost 6 parts (1p4u1w)
 7989 | -2/Section 7       | Allies destroyed Striker
 7992 | -2/Section 7       | Spotted Investigator
 7993 | -2/Section 7       | Scanned by Researcher
 7994 | -2/Section 7       | Intercept squad dispatched
 7995 | -2/Section 7       | Warped through subspace to slip node
 8009 | -2/Section 7       | Sigix Exoskeleton integrity reduced to 40%
 8014 | -2/Section 7       | Spotted Tracker
 8015 | -2/Section 7       | Spotted Tracker
 8024 | -2/Section 7       | Core integrity fell below 50%
 8044 | -2/Section 7       | Spotted Striker
 8048 | -2/Section 7       | Spotted Alpha 7
 8048 | -2/Section 7       | Spotted Alpha 7
 8049 | -2/Section 7       | Sigix Exoskeleton integrity reduced to 20%
 8054 | -2/Section 7       | Lost 10 parts (1p3n5u1w)
 8056 | -2/Section 7       | Core integrity fell below 20%
 8059 | -2/Section 7       | Spotted Executioner
 8063 | -2/Section 7       | Destroyed by G-73 Enforcer with Phase Gun

 Last Messages 
---------------
08059_ P-80 Master resets Striker, system corruption cleaned.
08060_ Nuclear Pulse Array destroyed.
08060_ Held in stasis.
08060_ Synergy achieved. Target locked: Tracker.
08060_ Penetrated by Slug.
08060_ Slug penetrates G-73 Enforcer. <x3>
08060_ Penetrated by Slug.
08060_ Slug penetrates G-73 Enforcer.
08060_ Segregator destroyed.
08061_ P-80 Master resets Investigator, system corruption cleaned.
08061_ Nuclear Pulse Array destroyed.
08062_ P-80 Master suffers critical hit (Burn).
08062_ Adv. Signal Interpreter destroyed.
08063_ P-80 Master resets Alpha 7, system corruption cleaned.
08063_ G-73 Enforcer suffers critical hit (Burn).
08063_ Held in stasis.
08063_ Investigator is analyzing...
08063_ Penetrated by Slug.
08063_ Nuclear Pulse Array destroyed.
08063_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
| ????????????????????#         #????????"       """ |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           77
Coolant Potential          120
Energy Generation          59
Energy Capacity            690
Matter Stores              300
Matter Capacity            700
Sight Range                22
Robot Scan Range           16
Terrain Scan Range         16
Terrain Scan Density       1010
ECM Strength               2
Jamming Range              14
Cloak Strength             3
Armor Coverage             450
Resistance: KI             30
Resistance: TH             20
Propulsion Shielding       90
Melee Speed Boost          20
Phase Shifting             15
Evasion (%)                92
Melee Accuracy             8
Target Analysis            8
Offensive Hacking          26

 Item Schematics 
-----------------
               Quantum Capacitor | -2/Quarantine | Z-intel
         Adv. Signal Interpreter | -2/Quarantine | Z-intel
             Imp. Linear Gravjet | -2/Quarantine | Z-intel
    Adv. Reaction Control System | -2/Quarantine | Z-intel
                         Railgun | -2/Quarantine | Z-intel
             Point Defense Array | -2/Quarantine | Z-intel
           Adv. Coolant Injector | -2/Quarantine | Z-intel
            Adv. Power Amplifier | -2/Quarantine | Z-intel
            Imp. Antigrav System | -2/Quarantine | Z-intel
                   Matter Filter | -2/Quarantine | Z-intel
        Lyr. Heavy Armor Plating | -2/Quarantine | Z-intel
            Point Defense System | -2/Quarantine | Z-intel
 Adv. Launcher Guidance Computer | -2/Quarantine | Z-intel
              Antimissile System | -2/Quarantine | Z-intel
         Imp. Targeting Computer | -2/Quarantine | Z-intel
            Lgt. Quantum Reactor | -2/Section 7  | Scanalyzed
  Imp. Dynamic Insulation System | -2/Section 7  | Z-intel
                 Com. Matter Pod | -2/Section 7  | Z-intel
                     Energy Well | -2/Section 7  | Z-intel
           Adv. Particle Charger | -2/Section 7  | Z-intel
                Seismic Detector | -2/Section 7  | Z-intel
            Cmb. Antigrav System | -2/Section 7  | Z-intel
                    Centrium Leg | -2/Section 7  | Z-intel
            Imp. Remote Datajack | -2/Section 7  | Z-intel
                   Hacking Suite | -2/Section 7  | Z-intel
                  Mni. Drone Bay | -2/Section 7  | Z-intel
              Enh. Quantum Rifle | -2/Section 7  | Z-intel
                           Lance | -2/Section 7  | Z-intel
                Impulse Thruster | -2/Section 7  | Z-intel
            Imp. Diametric Drive | -2/Section 7  | Archive
       Exp. Melee Analysis Suite | -2/Section 7  | Archive
                Molecular Scythe | -2/Section 7  | Archive
       Exp. Field Recycling Unit | -2/Section 7  | Archive
                       Nanosword | -2/Section 7  | Archive
        Adv. Gravity Neutralizer | -2/Section 7  | Archive
      Exp. Biometal Heavy Treads | -2/Section 7  | Archive
                 Cld. Q-thruster | -2/Section 7  | Archive
           Centrium Heavy Treads | -2/Section 7  | Archive
              Adv. Weapon Cycler | -2/Section 7  | Z-intel
              Adv. Hacking Suite | -2/Section 7  | Z-intel
  Adv. System Restoration Module | -2/Section 7  | Z-intel
      Adv. Weight Redist. System | -2/Section 7  | Z-intel
                     Nova Cannon | -2/Section 7  | Z-intel
                    Com. Battery | -2/Section 7  | Z-intel
                   System Shield | -2/Section 7  | Z-intel
                    Triangulator | -2/Section 7  | Z-intel
     Adv. Terrain Scan Processor | -2/Section 7  | Z-intel
    Imp. Shock Absorption System | -2/Section 7  | Z-intel
               Lrg. Storage Unit | -2/Section 7  | Z-intel
      Launcher Guidance Computer | -2/Section 7  | Z-intel
                    Hyp. Railgun | -2/Section 7  | Z-intel
       Imp. Gyrokinetic Inverter | -2/Section 7  | Z-intel
        Imp. Transmission Jammer | -2/Section 7  | Z-intel
                   Nanoactuators | -2/Section 7  | Z-intel

 Robot Schematics 
------------------
 A-27 Freighter | -2/Section 7 | Archive

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
Integrated Reactor
Sigix Broadsword
Sigix Terminator
Core Reset Matrix
Spacefold Activator
Dimensional Node Initializer
Core Physics Calibrator
LRC Armor
LRC Energy Well
Core Expander
High-powered Transdimensional Reconstructor

 Achievements 
--------------
Everyone Must Die
False Reunion
Hard Hitter
Signature Confirmed

 Challenges 
------------
None

 Game 
------
Seed              GaussMagneticNanovents
  Manual?         0
Play Time         05:09:46
  Cumulative      137.8 hours
  Start           2024.08.27 @ 09:14:00
  End             2024.08.27 @ 15:11:41
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          58
  Rogue           15
  Adventurer      43
  Explorer        0
Win Type          -
  Total           4
  Types           2/0/1/0/0/0/0/1/0
Lore%             56
Gallery%          63
Achievement%      57
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2a37fbb7-9044-4c84-be11-ce9ddc2d0926