Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.27 @ 15:11:41 Player: Epsilon 11 Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (28) 5600 Robots Destroyed (62) 310 Value Destroyed (3006) 3006 Prototype IDs (69) 1380 Alien Tech Used (11) 2200 Bonus (14986) 14986 TOTAL SCORE: 31482 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 549 Follower Combat Kills 2300 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 500 Met Sigix 2000 Activated Exoskeleton 3000 Friendly Fire -63 Cogmind --------- Core Integrity 0/1700 Matter 246/300 Energy 350/350 System Corruption 6% Temperature Cool (27) Movement Core (50) Location -2/Section 7 Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (12) ----- Experimental Terrain Scan Processor Advanced Target Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Spacefold Activator Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Impulse Thruster Array Impulse Thruster Array Impulse Thruster Array Cooled Q-thruster > --- UTILITY ---------- Experimental Coolant Injector Advanced Sensor Array Advanced Signal Interpreter Experimental Terrain Scan Processor Advanced Target Analyzer Advanced ECM Suite Experimental Reaction Control System Advanced Phase Shifter Advanced Focal Shield Improved Hacking Suite Advanced Hacking Suite Spacefold Activator > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Light Quantum Reactor Dimensional Node Initializer High-powered Transdimensional Reconstructor Sigix Containment Pod [Rating: 199] Favorites ----------- Power Zionite Light DM Reactor Engine Light Angular Momentum Engine Power Core Micro Fission Core Reactor Zionite Light DM Reactor Propulsion VTOL Module Hover Unit Antigrav System Flight Unit VTOL Module Utility Experimental Terrain Scan Processor Device Improved Terrain Scanner Storage Small Storage Unit Processor Experimental Terrain Scan Processor Hackware Improved Hacking Suite Protection Layered Light Armor Plating Artifact Core Physics Calibrator Weapon Vortex Lance Energy Gun EM Pulse Gun Ballistic Gun Heavy Machine Gun Launcher Sigix Terminator Slashing Weapon Axe Piercing Weapon Vortex Lance Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Slots Evolved 16 | . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 5 | . . 1 1 1 . . . . . . . . . 2 . . . . . . . . . . . . . . Utility 10 | . . 1 1 1 . . . . 2 . . . . . . . . . 1 . . . . 2 . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 242 | 1 3 2 13 21 12 1 10 1 11 4 4 . 10 9 5 2 10 4 23 7 5 8 1 12 5 17 11 30 Power 23 | . . . 1 2 1 . 2 . 2 1 . . 2 . . . . . 3 1 . . . 1 . 2 1 4 Engine 6 | . . . 1 2 . . 1 . 2 . . . . . . . . . . . . . . . . . . . Core 5 | . . . . . 1 . 1 . . . . . 1 . . . . . 1 1 . . . . . . . . Reactor 12 | . . . . . . . . . . 1 . . 1 . . . . . 2 . . . . 1 . 2 1 4 Propulsion 62 | . . . 5 7 4 . . 1 2 2 . . 2 5 1 . 1 . 9 2 3 . . 3 1 4 1 9 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 10 | . . . . . . . . . . . . . . . . . . . 8 1 1 . . . . . . . Flight 52 | . . . 5 7 4 . . 1 2 2 . . 2 5 1 . 1 . 1 1 2 . . 3 1 4 1 9 Utility 128 | . 3 2 4 10 7 1 7 . 7 . 3 . 6 4 3 2 7 2 9 3 1 7 1 8 3 10 5 13 Device 84 | . 3 2 2 7 4 1 3 . 4 . 3 . 5 2 1 2 7 1 9 . 1 . 1 3 1 7 5 10 Storage 6 | . . . 1 1 . . . . . . . . . . . . . . . . . 2 . 1 1 . . . Processor 11 | . . . 1 1 1 . 3 . 2 . . . . . . . . . . . . . . 1 . 1 . 1 Hackware 8 | . . . . 1 1 . 1 . 1 . . . . 1 1 . . . . . . 1 . 1 . . . . Protection 17 | . . . . . 1 . . . . . . . 1 1 1 . . 1 . 3 . 4 . 2 1 2 . . Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Weapon 29 | 1 . . 3 2 . . 1 . . 1 1 . . . 1 . 2 2 2 1 1 1 . . 1 1 4 4 Energy Gun 3 | 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Gun 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 12 | . . . 2 1 . . . . . 1 . . . . 1 . . . . 1 . . . . 1 1 2 2 Piercing Weapon 10 | . . . . . . . 1 . . . 1 . . . . . 2 2 2 . 1 1 . . . . . . Special Melee Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 31 | . . . . 2 . . 5 . . 1 . . . 2 . . 5 . . . . 4 . 1 2 4 3 2 Parts Lost 88 | . . . 5 . 9 . 1 . . 4 . . 4 2 . 1 2 9 5 5 1 . 1 5 7 3 . 24 Power 6 | . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . 2 Propulsion 34 | . . . 1 . 5 . . . . 2 . . 2 1 . 1 1 6 3 3 . . . . 1 . . 8 Utility 39 | . . . 2 . 3 . 1 . . 2 . . 2 1 . . 1 2 1 2 . . . 5 4 2 . 11 Weapon 9 | . . . 1 . 1 . . . . . . . . . . . . . 1 . 1 . . . 1 1 . 3 Highest Loss Streak 10 | . . . 4 . 8 . 1 . . 4 . . 2 2 . 1 2 9 2 4 1 . 1 3 3 2 . 10 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 82 | . 23 33 51 91 76 84 91 97 98 95 100 100 92 89 100 96 96 80 48 74 89 98 98 82 72 72 79 73 Core 2 | . . . . . 3 7 6 7 . . . . . . . . . . 3 5 5 5 5 4 3 . . . Reactor 3 | . . . . . . . . . . 1 6 6 5 5 5 5 5 4 1 5 5 5 3 1 4 7 8 6 Hover 3 | . . . . . . . . . . . . . . . . . . . 9 23 24 26 26 10 . . . . Flight 22 | . . . 13 37 26 30 30 35 33 32 33 33 27 31 41 37 38 30 2 1 6 10 10 13 18 17 17 15 Device 13 | . 18 33 21 16 6 7 6 7 13 11 20 20 16 15 10 11 10 14 8 12 10 14 15 9 6 15 27 23 Processor 14 | . . . 6 7 19 23 23 23 20 20 20 20 20 17 17 17 16 11 10 10 10 10 10 12 14 11 13 12 Hackware 7 | . . . . 6 1 7 7 7 11 11 6 6 6 6 11 11 11 10 5 5 5 5 5 7 9 8 8 6 Protection 2 | . . . . . . . . . . . . . 1 . . . . . . 6 14 10 10 10 8 5 . . Slashing Weapon 4 | . . . 1 6 7 7 7 7 6 6 6 6 6 5 6 11 1 . . 4 3 . . . 2 3 3 3 Piercing Weapon 3 | . . . . . . . 6 7 6 6 6 6 6 5 3 . 9 6 8 1 1 8 10 9 2 . . . Peak Build Rating 199 | 1 2 3 18 44 43 36 54 50 69 70 67 65 67 77 81 78 91 86 118 117 108 115 115 141 141 160 187 199 Average Rating 85 | . 1 2 9 35 33 36 44 49 65 65 65 65 61 69 76 76 87 69 62 96 103 108 111 120 120 136 177 178 On Entrance 68 | . 1 2 3 14 43 37 36 48 50 69 57 65 65 63 76 78 76 84 25 117 100 102 115 106 141 97 135 187 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 56 | 2 3 3 15 23 21 10 17 13 19 18 23 18 22 18 26 17 27 30 35 35 35 37 37 43 43 51 56 55 Greatest Support 56 | 3 3 3 16 25 25 19 19 23 27 27 24 24 24 34 34 34 30 30 56 56 56 56 56 56 52 55 55 55 Greatest Overweight (x) 2 | . . . . . 1 . . . . . . . . . . . . 2 2 . . . . . . 1 1 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 8 | 5 5 5 8 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 7 6 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 8 | 4 5 5 5 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 3 4 4 3 5 5 4 4 4 4 4 4 5 5 4 5 5 4 4 4 4 4 4 5 4 4 4 4 3 Final Capacity 8 | 5 5 5 8 8 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 8 | 4 5 4 2 8 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 1 Class Distribution -------------------- 17% | Scout 14% | Hacker-Sprinter 14% | Scavenger-Mutant 10% | Mutant 9% | Scavenger-Scout 6% | Scavenger-Sprinter 5% | Hacker-Scout 5% | Alien-Sprinter 3% | Scavenger-Ninja 3% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Zion Scout | -6/Proximity Caves Hacker-Scout | -6/Factory Hacker-Scout | -6/Lower Caves Scavenger-Ninja | -6/Lower Caves Scavenger-Ninja | -6/Data Miner Scavenger-Ninja | -5/Proximity Caves Derelict-Ninja | -5/Factory Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -5/Upper Caves Scavenger-Sprinter | -5/Warlord Scavenger-Sprinter | -4/Proximity Caves Scavenger-Mutant | -4/Factory Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Mutant | -3/Proximity Caves Hacker-Gladiator | -3/Research Hacker-Sprinter | -3/Testing Hacker-Sprinter | -2/Research Hacker-Sprinter | -2/Quarantine Alien-Sprinter | -2/Section 7 Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Matter Collected 2423 | 210 . . 63 26 212 53 150 66 110 20 40 . 93 113 50 15 100 . 195 30 70 . 57 138 58 170 36 348 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2098 | 77 . . 88 26 56 . . . 221 . . . . 134 . 27 . . 218 160 159 . 108 96 171 149 50 358 Parts 111 | 5 . . 12 1 2 . . . 9 . . . . 5 . . . . 13 8 12 . 3 3 11 2 6 19 Haulers Intercepted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recyclers Shooed 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 59 | . . . . . 5 . 3 8 . 11 9 . 1 . 4 . . . . 6 9 . 3 . . . . . Prevented 4 | . . . . . . 2 . . . . . . 2 . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Combat Hostiles Destroyed 37 | . . . 5 . 2 . . . . . . . . 1 . . . . 4 4 5 . 2 1 1 2 8 2 Melee 24 | . . . . . 2 . . . . . . . . 1 . . . . 4 4 5 . 2 1 1 1 1 2 Guns 4 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . . AOE 8 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 7 . Classes Destroyed 15 | 1 . . 1 1 . . . . 2 . . . . . . . . . 2 . . . 1 1 1 1 3 1 Worker 5 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . 3 . Tunneler 3 | 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recycler 4 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . 2 . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Watcher 7 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . 1 3 Swarmer 14 | . . . 5 . 2 . . . . . . . . 1 . . . . . 2 4 . . . . . . . Grunt 5 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . 3 1 Duelist 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Researcher 6 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 4 1 Sentry 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . Hunter 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 3 . Programmer 8 | . . . . . . . . . . . . . . . . . . . 2 2 1 . 1 . 1 1 . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Executioner 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 17 | 2 . . 3 1 2 . . . 2 . . . . 2 . . . . 3 4 3 . 1 1 2 1 17 2 Combat Bots Only 7 | . . . 3 . 2 . . . . . . . . 1 . . . . 3 4 3 . 1 1 1 1 7 2 Max Kills in Single Turn 17 | 1 . . 1 1 1 . . . 1 . . . . 1 . . . . 1 1 1 . 1 1 1 1 17 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 7 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 7 . Melee 1 | . . . . . 1 . . . . . . . . 1 . . . . 1 1 1 . 1 1 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Hostile Shots Fired 1045 | . . 10 50 . 67 3 . 1 . 7 . . 34 3 4 11 11 45 43 73 32 . 10 50 58 68 112 353 Missed 538 | . . 6 22 . 26 3 . 1 . 3 . . 19 1 2 8 6 18 21 34 15 . 4 30 31 44 90 154 Damage Taken 10790 | . . 59 298 . 614 . . . 24 346 . . 281 57 31 37 91 629 553 693 297 . 136 509 841 809 405 4080 Core 2745 | . . 31 84 . 204 . . . . 12 . . 75 . . . 29 201 158 155 17 . . 85 50 100 21 1523 Absorbed by Shields 501 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 501 Redirected to Shielding 150 | . . . . . . . . . . . . . . . . . . . . . . . 19 131 . . . . Ignored by Resistances 626 | . . . . . . . . . . . . . . . . . . . . . . . . . . 143 98 385 Regen/Repaired (Parts) 1109 | . . . . . . . 20 . . . . . . 24 . . 13 . . . . . . . 177 69 212 594 Core Remaining (%) 85 | 100 100 92 84 . . . . 70 . . . . 89 . . . . 77 . . . . 71 . 89 . . . Volleys Fired 36 | 12 . . 13 . . . . . . . . . . . . . . . . . . . . . . . 9 2 Largest 2 | 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 2 Hottest 94 | 40 . . 40 . . . . . . . . . . . . . . . . . . . . . . . 94 63 Shots Fired 38 | 12 . . 13 . . . . . . . . . . . . . . . . . . . . . . . 9 4 Gun 37 | 12 . . 13 . . . . . . . . . . . . . . . . . . . . . . . 8 4 Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 Thermal 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 25 | 12 . . 13 . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 6 | 5 . . 5 . . . . . . . . . . . . . . . . . . . . . . . 6 1 Robot Miss Streak 3 | 2 . . 3 . . . . . . . . . . . . . . . . . . . . . . . 2 3 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 126 | 8 . . 8 2 9 . . . 6 . . . . 3 . 2 . 4 11 8 7 . 7 9 12 5 8 17 Core Hits 52 | 3 . . 5 1 2 . . . 2 . . . . 2 . . . . 3 3 3 . 2 1 3 . 17 5 Critical Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 15 | . . . 1 . 1 . . . . . . . . . . . . . 2 1 . . 2 3 1 2 1 1 Corrupt 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Sever 7 | . . . . . 1 . . . . . . . . . . . . . . 1 . . . . 1 2 1 1 Sunder 7 | . . . . . . . . . . . . . . . . . . . 2 . . . 2 3 . . . . Melee Attacks 234 | . . . 6 6 15 2 1 . 14 6 1 . 12 13 4 4 1 9 19 10 12 . 11 12 23 10 14 29 Thermal 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 158 | . . . 6 6 15 2 1 . 12 5 1 . 10 10 3 4 1 . . 10 11 . . . 15 10 14 22 Piercing 20 | . . . . . . . . . 2 1 . . 2 3 1 . . 6 5 . . . . . . . . . Entropic 49 | . . . . . . . . . . . . . . . . . . 3 14 . 1 . 11 12 8 . . . Sneak Attacks 9 | . . . . . . . . . 4 . . . . 1 . . . . . . . . . . 1 . 2 1 Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Follow-up Attacks 6 | . . . . . . . . . . . . . . . . . . 3 1 . . . 1 1 . . . . Damage Inflicted 23415 | 105 . . 158 103 292 . . . 395 . . . . 166 . 140 . 339 952 545 477 . 609 868 946 288 15524 1508 Guns 308 | 105 . . 76 . . . . . . . . . . . . . . . . . . . . . . . 84 43 Cannons . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 14764 | . . . 38 . . . . . . . . . . . . . . . . . . . . . . . 14726 . Melee 8343 | . . . 44 103 292 . . . 395 . . . . 166 . 140 . 339 952 545 477 . 609 868 946 288 714 1465 Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 43 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 43 Thermal 14848 | . . . 38 . . . . . . . . . . . . . . . . . . . . . . . 14810 . Explosive . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Electromagnetic 181 | 105 . . 76 . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 5037 | . . . 44 103 292 . . . 395 . . . . 166 . 140 . . . 545 393 . . . 492 288 714 1465 Piercing 61 | . . . . . . . . . . . . . . . . . . 61 . . . . . . . . . . Entropic 3245 | . . . . . . . . . . . . . . . . . . 278 952 . 84 . 609 868 454 . . . Highest Corruption 8 | . . . . . . . . . 3 8 8 8 8 . . . . . . 1 2 2 4 . 3 . 1 6 Average Corruption 3 | . . . . . . . . . 2 8 8 8 8 . . . . . . 1 1 2 2 . 1 . 1 1 Corruption Purged 3 | . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 34 | . . . . . . . . . . 2 6 . 7 . . . . . . 2 1 . 6 . . . 2 8 Message Errors 5 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . 3 Matter Fused 10 | . . . . . . . . . . 1 . . 3 . . . . . . . 1 . 3 . . . . 2 Heat Flow Errors 5 | . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . 2 Energy Discharges 8 | . . . . . . . . . . . 3 . 1 . . . . . . 1 . . 1 . . . 1 1 Parts Fused 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Data Loss (minor) 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Data Loss (major) 2 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 . Alerts 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1808 | . . . 24 13 44 . . . 90 . . . . . . 68 . . 121 87 123 . 70 . 61 51 852 204 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosions 617 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 617 . Melee 1191 | . . . 24 13 44 . . . 90 . . . . . . 68 . . 121 87 123 . 70 . 61 51 235 204 Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 38 | . . . 38 . . . . . . . . . . . . . . . . . . . . . . . . . Shots 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 382 | . . . 10 8 28 . . 4 2 120 382 . 24 5 17 6 306 . 208 365 265 7 240 120 . 4 . 133 Average Temperature 58 | . . . 6 2 7 . . 2 2 48 141 . 16 3 3 3 142 . 58 129 84 3 87 50 . 2 . 46 Received Heat Transfer 838 | . . 27 36 . 147 . . . . . . . 54 9 . . . 27 39 48 . . 12 54 . 36 63 286 Effects 2 | . . . . . . . . . . . 1 . . . . . . . . . 1 . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Damage (minor) 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 2 | . . . 1 . . . . . . . . . . 1 . . . . . . . . . . . . . . Heat Transferred 281 | . . . 50 . . . . . . . . . . . . . . . . . . . . . . . 231 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Peak Influence 2348 | 15 29 63 425 374 . . . . 164 . . . . 317 . . . . 272 . . . . 272 319 814 1870 2348 Initial 1051 | . 9 11 26 188 . . . . 92 . . . . 65 . . . . 28 . . . . 27 141 162 357 1051 Average 485 | 5 11 41 186 285 . . . . 143 . . . . 169 . . . . 136 . . . . 133 158 413 1210 1490 Maximum Alert Level 5 | . . . 2 1 . . . . . . . . . 1 . . . . 1 . . . . 1 1 3 5 5 Low Security (%) 48 | 100 100 100 52 11 . . . . 100 . . . . 58 . . . . 69 . . . . 92 75 23 . . Level 1 23 | . . . 43 88 . . . . . . . . . 41 . . . . 30 . . . . 7 24 31 18 . Level 2 6 | . . . 4 . . . . . . . . . . . . . . . . . . . . . . 39 25 . Level 3 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . 16 Level 4 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 45 Level 5 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 56 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 38 Squads Dispatched 35 | . . . 2 . . . . . 1 . . . . . . . . . 1 . . . . 1 1 4 2 23 Investigation 2 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Extermination 4 | . . . . . . . . . 1 . . . . . . . . . 1 . . . . . 1 1 . . Reinforcement 6 | . . . 1 . . . . . . . . . . . . . . . . . . . . 1 . 3 . 1 Assault 22 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 21 Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Distress Signals 13 | . . 1 1 . . . . . . . . . . . . . 1 . 2 . . . . . 2 2 1 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 358 | . 1 6 26 2 17 1 . 6 2 7 . . 13 9 5 1 13 6 15 19 14 . 2 8 17 33 20 115 Peak Tracking Total 43 | . 1 5 12 1 8 1 . 3 1 7 . . 7 5 4 1 8 6 6 6 4 . 1 3 12 9 8 43 Tactical Retreats 45 | . . . 4 . 3 1 . 1 . . . . 4 1 1 . . 1 1 5 2 . . . 1 5 4 11 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Traps Triggered 8 | . 1 . 1 1 . . . . 3 . . . . . . . . . . 1 . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 11 | . . . . . . 2 . . . . 1 . 2 . . . 6 . . . . . . . . . . . Most Traps Carried 1 | . . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Machines Disabled 35 | . . . . . . . . . . 1 1 . . . . 1 . . 2 . . . . . 2 2 18 8 Max in Single Turn 14 | . . . . . . . . . . 1 1 . . . . 1 . . . . . . . . 1 . 14 1 Garrison Access 3 | . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Machines Accessed 54 | . 4 4 5 7 . . . . 1 2 . 3 . 3 . 1 3 . 2 1 . 5 1 1 1 2 4 4 Terminals 24 | . 4 4 5 3 . . . . . 1 . . . . . . . . . . . . 1 . . . 3 3 Fabricators 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . . Recycling Units 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Scanalyzers 3 | . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . 1 Garrison Access 7 | . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 1 . Total Hacks 152 | . 11 15 18 15 . . . . 1 4 . 29 . 5 . 1 7 . 3 1 . 18 1 2 5 4 6 6 Successful 115 | . 5 11 10 8 . . . . 1 4 . 29 . 3 . 1 7 . 2 1 . 18 1 . 2 3 3 6 Failed 37 | . 6 4 8 7 . . . . . . . . . 2 . . . . 1 . . . . 2 3 1 3 . Catastrophic 3 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 160 | . 11 7 8 8 . . . . 14 . . . . 18 . . 1 . 9 . . . . 5 21 15 23 20 Terminals 65 | . 11 15 18 10 . . . . . 3 . . . . . . . . . . . . 1 . . . 4 3 Fabricators 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Repair Stations 10 | . . . . . . . . . . . . . . 2 . . . . . . . . . . 5 3 . . Recycling Units 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . 2 . . . . Scanalyzers 7 | . . . . 2 . . . . . . . . . . . . . . 2 . . . . . . . . 3 Garrison Access 8 | . . . . 2 . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 2 . Terminal Hacks 80 | . 1 7 4 1 . . . . . 4 . 29 . . . 1 7 . . 1 . 18 1 . . . 3 3 Record 17 | . . . . . . . . . . 3 . 6 . . . . . . . . . 6 1 . . . 1 . Part Schematic 17 | . . 1 . . . . . . . . . 12 . . . . . . . . . 4 . . . . . . Robot Schematic 8 | . . . . . . . . . . . . 8 . . . . . . . . . . . . . . . . Robot Analysis 5 | . . . 1 . . . . . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 14 | . . 1 1 . . . . . . . . 3 . . . . 5 . . . . 4 . . . . . . Open Door 9 | . . . . . . . . . . 1 . . . . . 1 2 . . 1 . . . . . . 2 2 Level Access Points 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Branch Access Points 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Maintenance Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Security Status 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 7 | . . . . . . . . . . . . . . 2 . . . . . . . . . . 2 3 . . Scan Component 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . . Repair 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . . Refit 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . . 2 . . . . . . . . . . . . . . 1 . . . . . . . . 3 Insert Component 3 | . . . . 1 . . . . . . . . . . . . . . 1 . . . . . . . . 1 Analyze 3 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 2 Garrison Access Hacks 3 | . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . Seal Access 3 | . . . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . . . . Unauthorized Hacks 19 | . 4 4 6 5 . . . . . . . . . . . . . . . . . . . . . . . . Terminals 18 | . 4 4 6 4 . . . . . . . . . . . . . . . . . . . . . . . . Track 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Assimilate 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 11 | . 2 2 4 3 . . . . . . . . . . . . . . . . . . . . . . . . Operators 4 | . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Monitor 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 28 | . 4 3 5 5 . . . . . 1 . . . 2 . . . . 1 . . . . 1 1 1 2 2 Full Trace Events 3 | . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . 1 . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 18 | . . . . . . . 3 . . . . 8 . 3 . . . . . . . . . . 3 . . 1 Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 91 | . . 1 . 1 . . 15 . . . . 12 . . . . . . . . . 4 . . 3 . 16 39 Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . . Time 104 | . . . . . . . . . . . . . . 38 . . . . . . . . . . 22 44 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Part Schematics Acquired 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 9 | . . . . . . . . . . . . . . . . 4 5 . . . . . . . . . . . Allies Hacked 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Total Allies 38 | . 1 . . . . . 4 . 4 . . . . 7 . 4 5 . 2 . . . . 2 . 8 . 1 Largest Group 6 | . 1 1 1 . . . 4 4 4 3 2 2 2 5 4 4 6 . 2 . . . . 2 1 3 . 1 Highest-Rated Group 1204 | . 10 10 10 . . . 153 153 237 210 135 135 135 293 196 85 269 . 206 . . . . 206 103 359 . 1204 Highest-Rated Ally 1204 | . 10 10 10 . . . 39 39 70 70 70 70 70 70 70 25 68 . 103 . . . . 103 103 122 . 1204 Zionite Dispatches 11 | . . . . . . . . . 2 . . . . 3 . . . . 1 . . . . 2 . 3 . . Heavy 3 | . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 . . Light 4 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . 2 . . Recon 1 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Hacker 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Kinetic Resupply 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Total Orders 17 | . . 2 . . . . . . 3 . . . . 4 . . 5 . . . . . . . 3 . . . STAY 5 | . . 1 . . . . . . . . . . . 1 . . 3 . . . . . . . . . . . FOLLOW 4 | . . 1 . . . . . . 1 . . . . 1 . . 1 . . . . . . . . . . . DROP 2 | . . . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . PICKUP 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . COLLECT 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . RETURN 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . . . Ally Attacks 289 | . . . . . . . . 31 1 26 8 . 3 25 9 . 24 . 14 . . . . 23 3 59 . 63 Total Damage 15943 | . . . . . . . . 372 . 607 139 . 28 399 136 . 931 . 1274 . . . . 1867 258 3532 . 6400 Kills 63 | . . . . . . . . 6 . 7 1 . 1 8 . . 4 . 4 . . . . 6 . 13 . 13 Allies Corrupted 6 | . . . . . . . . . 1 . . . . 1 . . 2 . . . . . . . . 2 . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Robot Analysis Total 5 | . . . 1 . . . . . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 12 | . . . . . 1 1 1 . . 1 1 . 1 . 1 1 . 2 . . 2 . . . . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . 1 . . . . . . . 2 . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Zionite Intel Received 28 | . . . . . . . . . 3 . . . . 3 . . . . 2 . . . . . 6 2 6 6 Branch Access 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 . Emergency Access 5 | . . . . . . . . . 1 . . . . . . . . . . . . . . . 1 1 1 1 Guard Positions 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Component Stockpiles 4 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 1 . 1 Prototype Stockpiles 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 . Component Schematics 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 Unaware Schematics 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . Unaware Analyses 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Trap Installations 2 | . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . . . Active Garrisons 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Depthwide Sectors/0 2 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Depthwide Sectors/-1 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . 1 1 Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Turns Passed 8062 | 82 102 71 250 317 205 154 517 350 406 223 194 27 199 268 147 429 472 193 541 198 314 80 201 369 262 487 321 683 Spaces Moved 16377 | 52 176 132 358 973 502 553 978 508 867 592 463 86 594 519 514 995 782 516 662 318 477 139 373 663 532 893 721 1439 Core 850 | 52 176 132 221 . . . . . . . . . . . . . . 31 202 . . . . . . . . 36 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 1883 | . . . . . . . . . . . . . . . . . . . 364 318 477 139 373 212 . . . . Flight 13638 | . . . 137 973 502 553 978 508 867 592 463 86 594 519 514 995 782 485 96 . . . . 451 532 893 721 1397 Fastest Speed 19 | 50 50 50 31 23 23 26 26 23 23 24 24 24 24 19 19 19 22 22 40 46 46 46 46 29 31 32 32 30 Average Speed 31 | 50 50 50 43 23 28 26 26 23 24 25 24 24 26 24 19 19 22 29 67 48 46 46 47 39 31 37 32 33 Slowest Speed 200 | 50 50 50 50 34 107 26 26 26 25 30 24 24 27 27 19 22 26 200 180 50 50 46 50 50 37 110 112 104 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 56 | . . . 4 4 . 1 . . 9 . 1 . . 4 . . 2 . . . . . . 1 8 12 6 4 Cave-ins Triggered 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Spacefolds 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Exploration Rate (%) 55 | 4 38 19 41 30 74 80 90 68 25 71 65 74 74 15 60 93 95 76 15 56 64 61 61 16 50 27 93 74 Regions Visited 28 Branch Regions 19 Pre-discovered Areas 21 | . . . . . . . 1 . 6 . . 1 . . . . . 1 . . 1 3 . . 2 . 2 4 Known Exits Taken 25 | . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 26 | . . . . . 2 1 3 1 . 4 1 . 4 . 3 3 . 1 . 2 1 . . . . . . . Spaces Dug 54 | . . . 1 2 . 2 . . 5 3 . . 10 3 3 . 1 3 5 2 3 . 2 2 2 1 2 2 Terrain Destroyed 484 | . . . 3 2 . 2 . . 5 3 . . 10 3 3 . 1 3 5 2 3 . 2 2 2 1 430 2 Melee 54 | . . . 1 2 . 2 . . 5 3 . . 10 3 3 . 1 3 5 2 3 . 2 2 2 1 2 2 Projectile . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 430 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . 428 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Qua Sec Total 18767 | 95 188 135 423 1041 537 557 1236 735 1027 658 542 91 621 643 558 1218 1073 545 730 340 543 153 387 761 580 1013 768 1569 Wait 1688 | 27 7 2 32 11 5 2 237 225 140 54 74 6 6 103 35 188 250 15 18 1 46 . 4 60 25 85 3 27 Move 16240 | 51 175 131 349 964 501 550 977 507 848 591 460 85 593 510 513 994 778 515 661 317 476 138 372 660 519 868 709 1428 Hop 49 | . . . 4 4 . 1 . . 9 . 1 . . 4 . . 1 . . . . . . 1 4 12 5 3 Pick Up 57 | 4 1 . 3 8 2 1 2 1 1 1 1 . . 2 . . 1 . 4 2 2 1 . 5 2 4 7 2 Fast Attach 144 | 1 3 . 5 5 2 . 8 1 3 4 1 . 3 9 1 . 8 . 15 5 3 6 . 7 4 14 5 31 Attach 53 | . . 1 7 5 7 . . . 2 . 2 . . . . . . 2 8 1 1 1 . 5 1 1 5 4 Detach 24 | . 1 . 2 3 1 . . . 1 . 1 . . . . . . 3 4 . . . . 3 . 3 1 1 Swap 57 | . . 1 1 11 3 1 3 . 6 . 1 . 7 . 4 2 2 2 . 1 1 2 1 . . 2 2 4 Drop 111 | . 1 . 1 6 1 . 8 1 5 3 . . 1 5 2 . 8 2 2 3 2 5 . 9 2 14 8 22 Fire 36 | 12 . . 13 . . . . . . . . . . . . . . . . . . . . . . . 9 2 Melee 219 | . . . 6 6 15 2 1 . 12 5 1 . 11 10 3 3 1 6 18 10 12 . 10 11 23 10 14 29 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 34 | . . . . 18 . . . . . . . . . . . . . . . . . . . . . . . 16 Rewire 55 | . . . . . . . . . . . . . . . . 31 24 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res / *Upp x2 / Arm) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 2 exits: *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine (discovered 2 exits: *Acc / *Sec) -2/Section 7 (discovered 1 exit: *Acc) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 83 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Identified exit to Materials 185 | -10/Materials | Entered another Materials area 185 | -9/Materials | Accompanied by 1 ally 185 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 226 | -9/Materials | Discovered new exit (range 3) 239 | -9/Materials | Identified exit to Mines 256 | -9/Materials | Entered another Materials area 256 | -8/Materials | Accompanied by 1 ally 256 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 331 | -8/Materials | Build established: Mutant 423 | -8/Materials | Discovered new exit (range 20) 503 | -8/Materials | Discovered new exit (range 10) 506 | -8/Materials | Entered Factory 506 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 534 | -7/Factory | Lost 4 parts (1p1n1u1w) 585 | -7/Factory | Discovered new exit (range 18) 740 | -7/Factory | Identified exit to Lower Caves 823 | -7/Factory | Entered Lower Caves 832 | -7/Lower Caves | Spotted B-75 Beast 935 | -7/Lower Caves | Lost 8 parts (5n2u1w) 983 | -7/Lower Caves | Encountered a Warlord checkpoint 986 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 995 | -7/Lower Caves | Discovered new exit (range 10) 998 | -7/Lower Caves | Identified exit to Lower Caves 1028 | -7/Lower Caves | Entered another Lower Caves area 1029 | -7/Lower Caves | Encountered a Warlord checkpoint 1041 | -7/Lower Caves | Discovered new exit (range 18) 1041 | -7/Lower Caves | Learned Factory non-interactive machine intel 1070 | -7/Lower Caves | Spotted B-75 Beast 1170 | -7/Lower Caves | Discovered new exit (range 11) 1182 | -7/Lower Caves | Build established: Scout 1182 | -7/Lower Caves | Identified exit to Zion 1182 | -7/Lower Caves | Entered Zion 1187 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1194 | -7/Zion | Discovered new exit (range 18) 1196 | -7/Zion | Found CR-A16's Pointy Stick 1224 | -7/Zion | Learned location of Quarantine (-2) 1231 | -7/Zion | Found Prototype Device 1231 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1371 | -7/Zion | Learned Factory stockpile data 1375 | -7/Zion | Found Prototype Processor 1375 | -7/Zion | Identified Exp. Melee Analysis Suite 1378 | -7/Zion | Found Prototype Processor 1378 | -7/Zion | Identified Exp. Terrain Scan Processor 1380 | -7/Zion | Found Prototype Processor 1380 | -7/Zion | Identified Exp. Core Analyzer 1382 | -7/Zion | Found Prototype Processor 1382 | -7/Zion | Identified Spectral Analyzer 1428 | -7/Zion | Met Imprinter 1433 | -7/Zion | Imprinted 1435 | -7/Zion | Declared Zion's savior 1487 | -7/Zion | Identified exit to Proximity Caves 1699 | -7/Zion | Entered Proximity Caves 1699 | -6/Proximity Caves | Accompanied by 4 allies 1951 | -6/Proximity Caves | Encountered a Derelict sapper outpost 2045 | -6/Proximity Caves | Discovered new exit (range 12) 2048 | -6/Proximity Caves | Identified exit to Factory 2049 | -6/Proximity Caves | Entered Factory 2049 | -6/Factory | Evolved 2 slots: Utility x2 2051 | -6/Factory | Loaded intel: 180 non-interactive machine locations 2051 | -6/Factory | Lost 3 allies 2091 | -6/Factory | Retrieved Zion intel report: Guard Positions 2179 | -6/Factory | Retrieved Zion intel report: Emergency Access 2232 | -6/Factory | Zion Kinetic Resupply teleported in 2387 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-6 2390 | -6/Factory | Discovered new exit (range 4) 2390 | -6/Factory | Identified exit to Lower Caves 2402 | -6/Factory | Zion Light squad teleported in 2415 | -6/Factory | Build established: Hacker-Scout 2455 | -6/Factory | Entered Lower Caves 2455 | -6/Lower Caves | Accompanied by 3 allies 2456 | -6/Lower Caves | Encountered a Warlord checkpoint 2568 | -6/Lower Caves | Discovered new exit (range 7) 2571 | -6/Lower Caves | Learned Factory stockpile data 2615 | -6/Lower Caves | Attracted the attention of an 0b10 base 2621 | -6/Lower Caves | Crushed by falling debris 2642 | -6/Lower Caves | Learned Extension garrison access intel 2642 | -6/Lower Caves | Learned 6 Proximity Caves zone layouts 2652 | -6/Lower Caves | Lost 4 parts (2n2u) 2668 | -6/Lower Caves | Identified exit to Lower Caves 2678 | -6/Lower Caves | Entered another Lower Caves area 2678 | -6/Lower Caves | Accompanied by 2 allies 2682 | -6/Lower Caves | Identified exit to Factory 2757 | -6/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 2861 | -6/Lower Caves | Discovered new exit (range 8) 2863 | -6/Lower Caves | Identified exit to Data Miner 2872 | -6/Lower Caves | Entered Data Miner 2872 | -6/Data Miner | Accompanied by 2 allies 2872 | -6/Data Miner | Discovered new exit (range 6) 2875 | -6/Data Miner | Identified exit to Proximity Caves 2877 | -6/Data Miner | Met Data Miner 2883 | -6/Data Miner | Learned location of Section 7 (-2) 2883 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 2887 | -6/Data Miner | Received God Mode back door access code from Data Miner 2899 | -6/Data Miner | Entered Proximity Caves 2899 | -5/Proximity Caves | Accompanied by 2 allies 2970 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 3039 | -5/Proximity Caves | Learned Factory terminal intel 3077 | -5/Proximity Caves | Spotted B-75 Beast 3097 | -5/Proximity Caves | Discovered exit to Factory (range 5) 3098 | -5/Proximity Caves | Entered Factory 3098 | -5/Factory | Evolved 2 slots: Propulsion x2 3099 | -5/Factory | Identified exit to Upper Caves 3101 | -5/Factory | Loaded intel: 28 terminal locations 3197 | -5/Factory | Repaired Cesium-ion Thruster 3217 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 3221 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 3223 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 3224 | -5/Factory | Zion Light squad teleported in 3233 | -5/Factory | Zion Hacker squad teleported in 3263 | -5/Factory | Found Prototype Protection 3263 | -5/Factory | Identified Zio. Weapon Casing 3278 | -5/Factory | Zion Hacking Resupply teleported in 3366 | -5/Factory | Entered Upper Caves 3366 | -5/Upper Caves | Accompanied by 4 allies 3414 | -5/Upper Caves | Lost 3 allies 3429 | -5/Upper Caves | Encountered a Warlord checkpoint 3432 | -5/Upper Caves | Discovered new exit (range 14) 3433 | -5/Upper Caves | Learned Factory terminal intel 3473 | -5/Upper Caves | Identified exit to Upper Caves 3513 | -5/Upper Caves | Entered another Upper Caves area 3528 | -5/Upper Caves | Discovered new exit (range 7) 3547 | -5/Upper Caves | Learned Factory emergency access door positions 3574 | -5/Upper Caves | Build established: Scavenger-Scout 3650 | -5/Upper Caves | Attacked by a delusional Derelict stockpiling Unaware 3804 | -5/Upper Caves | Encountered a Warlord checkpoint 3864 | -5/Upper Caves | Discovered new exit (range 7) 3875 | -5/Upper Caves | Identified exit to Warlord 3942 | -5/Upper Caves | Entered Warlord 3942 | -5/Warlord | Accompanied by 4 allies 3979 | -5/Warlord | Rebuked by Warlord 3984 | -5/Warlord | Opened Warlord's prototype stash 3985 | -5/Warlord | Found Prototype Device 3985 | -5/Warlord | Identified Exp. Focal Shield 3988 | -5/Warlord | Found Prototype Device 3988 | -5/Warlord | Identified Exp. Phase Shifter 4002 | -5/Warlord | Warlord's base attacked by MAIN.C 4024 | -5/Warlord | Found Prototype Piercing Weapon 4024 | -5/Warlord | Identified Vortex Lance 4025 | -5/Warlord | Found Vortex Lance 4045 | -5/Warlord | Found Prototype Device 4045 | -5/Warlord | Identified Minesniffer Drone Bay 4177 | -5/Warlord | Lost 3 allies 4277 | -5/Warlord | Opened side exit 4352 | -5/Warlord | Warlord forces counterattacked 4380 | -5/Warlord | Discovered new exit (range 8) 4399 | -5/Warlord | Build established: Scavenger-Sprinter 4402 | -5/Warlord | Spotted B-75 Beast 4402 | -5/Warlord | Spotted B-86 Titan 4413 | -5/Warlord | Identified exit to Proximity Caves 4414 | -5/Warlord | Entered Proximity Caves 4503 | -4/Proximity Caves | Identified exit to Factory 4512 | -4/Proximity Caves | Spotted B-86 Titan 4590 | -4/Proximity Caves | Learned location of Armory (-4) 4607 | -4/Proximity Caves | Entered Factory 4607 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 4609 | -4/Factory | Loaded intel: 26 terminal locations 4623 | -4/Factory | Lost 9 parts (1p6n2u) 4667 | -4/Factory | Spotted B-86 Titan 4782 | -4/Factory | Discovered new exit (range 11) 4783 | -4/Factory | Retrieved Zion intel report: Trap Installations 4856 | -4/Factory | Identified exit to Research 4975 | -4/Factory | Discovered new exit (range 13) 5032 | -4/Factory | Retrieved Zion intel report: Branch Access 5032 | -4/Factory | Identified exit to Upper Caves 5032 | -4/Factory | Identified exit to Armory 5033 | -4/Factory | Zion Heavy squad teleported in 5148 | -4/Factory | Entered Upper Caves 5148 | -4/Upper Caves | Spotted B-86 Titan 5157 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 5226 | -4/Upper Caves | Lost 4 parts (2n2u) 5328 | -4/Upper Caves | Discovered new exit (range 10) 5338 | -4/Upper Caves | Identified exit to Upper Caves 5346 | -4/Upper Caves | Entered another Upper Caves area 5346 | -4/Upper Caves | Discovered exit to Research (range 9) 5353 | -4/Upper Caves | Build established: Scavenger-Mutant 5640 | -4/Upper Caves | Discovered new exit (range 10) 5655 | -4/Upper Caves | Learned Research security intel 5659 | -4/Upper Caves | Identified exit to Zhirov 5660 | -4/Upper Caves | Entered Zhirov 5660 | -4/Zhirov | Discovered new exit (range 3) 5669 | -4/Zhirov | Met Zhirov 5681 | -4/Zhirov | Learned location of Testing (-3) 5681 | -4/Zhirov | Learned location of Command (-1) 5686 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5696 | -4/Zhirov | Found Alien Artifact 5696 | -4/Zhirov | Identified Integrated Reactor 5696 | -4/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 5739 | -4/Zhirov | Identified exit to Proximity Caves 5740 | -4/Zhirov | Entered Proximity Caves 5831 | -3/Proximity Caves | Spotted B-86 Titan 5908 | -3/Proximity Caves | Discovered exit to Research (range 12) 5941 | -3/Proximity Caves | Entered Research 5941 | -3/Research | Evolved 2 slots: Utility x2 5958 | -3/Research | Spotted B-86 Titan 5995 | -3/Research | Discovered new exit (range 15) 6011 | -3/Research | Zion Heavy squad teleported in 6020 | -3/Research | Destroyed B-86 Titan 6047 | -3/Research | Identified exit to Testing 6056 | -3/Research | Lost 3 parts (3u) 6078 | -3/Research | Discovered exit to Testing (range 12) 6136 | -3/Research | Zion Recon squad teleported in 6310 | -3/Research | Entered Testing 6310 | -3/Testing | Accompanied by 1 ally 6312 | -3/Testing | Spotted PD-84DEV8T3AG 6341 | -3/Testing | Retrieved Zion intel report: Trap Installations 6350 | -3/Testing | Lost 3 parts (2u1w) 6354 | -3/Testing | Lost 4 allies 6365 | -3/Testing | Retrieved Zion intel report: Unaware Schematics 6395 | -3/Testing | Repaired Lyr. Light Armor Plating 6399 | -3/Testing | Retrieved Zion intel report: Depthwide Sectors/-2 6522 | -3/Testing | Retrieved Zion intel report: Prototype Stockpiles 6528 | -3/Testing | Retrieved Zion intel report: Component Stockpiles 6553 | -3/Testing | Discovered new exit (range 8) 6555 | -3/Testing | Identified exit to Research 6557 | -3/Testing | Retrieved Zion intel report: Emergency Access 6572 | -3/Testing | Entered Research 6572 | -2/Research | Evolved 2 slots: Utility x2 6600 | -2/Research | Lost 3 parts (1n2u) 6622 | -2/Research | Repaired Greatsword 6655 | -2/Research | Build established: Hacker-Sprinter 6687 | -2/Research | Retrieved Zion intel report: Emergency Access 6706 | -2/Research | Discovered new exit (range 6) 6707 | -2/Research | Retrieved Zion intel report: Component Stockpiles 6708 | -2/Research | Zion Light squad teleported in 6814 | -2/Research | Discovered new exit (range 15) 6814 | -2/Research | Identified exit to Access 6905 | -2/Research | Zion Light squad teleported in 6925 | -2/Research | Lost 3 allies 6941 | -2/Research | Zion Heavy squad teleported in 7005 | -2/Research | Lost 5 allies 7054 | -2/Research | Identified exit to Quarantine 7059 | -2/Research | Entered Quarantine 7062 | -2/Quarantine | Spotted Alpha 7 7076 | -2/Quarantine | Retrieved Zion intel report: Active Garrisons 7107 | -2/Quarantine | Found Alien Slashing Weapon 7107 | -2/Quarantine | Identified Sigix Broadsword 7121 | -2/Quarantine | Found Alien Launcher 7191 | -2/Quarantine | Retrieved Zion intel report: Depthwide Sectors/-1 7196 | -2/Quarantine | Identified Sigix Terminator 7199 | -2/Quarantine | Fired Sigix Terminator 7210 | -2/Quarantine | Found Alien Artifact 7210 | -2/Quarantine | Identified Core Reset Matrix 7210 | -2/Quarantine | Used Core Reset Matrix 7214 | -2/Quarantine | Detected hypermatrix surge 7214 | -2/Quarantine | Sensed 8 artifacts in vicinity 7219 | -2/Quarantine | Met incapacitated Sigix Warrior 7219 | -2/Quarantine | Lockdown squad dispatched 7220 | -2/Quarantine | Destroyed 7 combat bots 7220 | -2/Quarantine | Acquired the access code to the Sigix quarantine chamber 7221 | -2/Quarantine | Unlocked Sigix quarantine chamber 7222 | -2/Quarantine | Found Sigix Containment Pod 7229 | -2/Quarantine | Retrieved Zion intel report: Prototype Stockpiles 7241 | -2/Quarantine | Retrieved Zion intel report: Branch Access 7267 | -2/Quarantine | Retrieved Zion intel report: Emergency Access 7283 | -2/Quarantine | Found Dimensional Node Initializer 7288 | -2/Quarantine | Found Hpw. Transdimensional Reconstructor 7306 | -2/Quarantine | Cryocooling Duct disabled 7309 | -2/Quarantine | First assault squad dispatched 7318 | -2/Quarantine | Retrieved Zion intel report: Component Schematics 7321 | -2/Quarantine | Ambient heat levels rising (+20) 7321 | -2/Quarantine | Non-combat units ordered to evacuate 7325 | -2/Quarantine | Discovered exit to Access (range 10) 7357 | -2/Quarantine | Spotted Fortress 7379 | -2/Quarantine | Discovered new exit (range 6) 7380 | -2/Quarantine | Identified exit to Section 7 7380 | -2/Quarantine | Entered Section 7 7381 | -2/Section 7 | Sensed 24 artifacts in vicinity 7443 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 7476 | -2/Section 7 | Found Spacefold Activator 7494 | -2/Section 7 | Spotted B-90 Cyclops 7506 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-1 7509 | -2/Section 7 | Discovered exit to Access (range 9) 7510 | -2/Section 7 | Retrieved Zion intel report: Component Stockpiles 7515 | -2/Section 7 | Initialized slip node 7545 | -2/Section 7 | Retrieved Zion intel report: Depthwide Sectors/-2 7576 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 7581 | -2/Section 7 | Spotted S7 Guard 7596 | -2/Section 7 | Spotted S7 Guard 7601 | -2/Section 7 | Retrieved Zion intel report: Emergency Access 7626 | -2/Section 7 | Spotted S7 Guard 7629 | -2/Section 7 | Found Core Physics Calibrator 7630 | -2/Section 7 | First assault squad dispatched 7658 | -2/Section 7 | Spotted B-99 Colossus 7728 | -2/Section 7 | Found LRC Armor 7728 | -2/Section 7 | Installed LRC Armor, increased core integrity (+250) 7730 | -2/Section 7 | Found LRC Energy Well 7730 | -2/Section 7 | Installed LRC Energy Well, increased energy storage capacity (+250) 7788 | -2/Section 7 | Activated Sigix Exoskeleton 7788 | -2/Section 7 | Received instructions from Sigix Warrior 7799 | -2/Section 7 | Spotted Executioner 7799 | -2/Section 7 | Spotted Executioner 7821 | -2/Section 7 | Allies destroyed Executioner 7822 | -2/Section 7 | Destroyed Executioner 7870 | -2/Section 7 | Found Core Expander 7870 | -2/Section 7 | Installed Core Expander, added new Power slot 7872 | -2/Section 7 | Found Core Expander 7872 | -2/Section 7 | Installed Core Expander, added new Weapon slot 7874 | -2/Section 7 | Found Core Expander 7874 | -2/Section 7 | Installed Core Expander, added new Propulsion slot 7905 | -2/Section 7 | Found Core Expander 7918 | -2/Section 7 | Spotted Striker 7927 | -2/Section 7 | Build established: Alien-Sprinter 7929 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 80% 7966 | -2/Section 7 | Spotted Striker 7975 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 60% 7976 | -2/Section 7 | Spotted Striker 7981 | -2/Section 7 | Allies destroyed Striker 7983 | -2/Section 7 | Lost 6 parts (1p4u1w) 7989 | -2/Section 7 | Allies destroyed Striker 7992 | -2/Section 7 | Spotted Investigator 7993 | -2/Section 7 | Scanned by Researcher 7994 | -2/Section 7 | Intercept squad dispatched 7995 | -2/Section 7 | Warped through subspace to slip node 8009 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 40% 8014 | -2/Section 7 | Spotted Tracker 8015 | -2/Section 7 | Spotted Tracker 8024 | -2/Section 7 | Core integrity fell below 50% 8044 | -2/Section 7 | Spotted Striker 8048 | -2/Section 7 | Spotted Alpha 7 8048 | -2/Section 7 | Spotted Alpha 7 8049 | -2/Section 7 | Sigix Exoskeleton integrity reduced to 20% 8054 | -2/Section 7 | Lost 10 parts (1p3n5u1w) 8056 | -2/Section 7 | Core integrity fell below 20% 8059 | -2/Section 7 | Spotted Executioner 8063 | -2/Section 7 | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 08059_ P-80 Master resets Striker, system corruption cleaned. 08060_ Nuclear Pulse Array destroyed. 08060_ Held in stasis. 08060_ Synergy achieved. Target locked: Tracker. 08060_ Penetrated by Slug. 08060_ Slug penetrates G-73 Enforcer. 08060_ Penetrated by Slug. 08060_ Slug penetrates G-73 Enforcer. 08060_ Segregator destroyed. 08061_ P-80 Master resets Investigator, system corruption cleaned. 08061_ Nuclear Pulse Array destroyed. 08062_ P-80 Master suffers critical hit (Burn). 08062_ Adv. Signal Interpreter destroyed. 08063_ P-80 Master resets Alpha 7, system corruption cleaned. 08063_ G-73 Enforcer suffers critical hit (Burn). 08063_ Held in stasis. 08063_ Investigator is analyzing... 08063_ Penetrated by Slug. 08063_ Nuclear Pulse Array destroyed. 08063_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????# #????????" """ | | ?????######?????????###+#######????????" "?? | | ????? ? ???????????# #??????????????" """ | | ????# "??????????# #??????????????" | | ????# ??????????# #??????????????" | | ????# " "??????????# #??????????????" """ | | ????# """ """ ? ??????# #????" #??????" "?? | | ????# """ """ #????# #??""" #???????" "?? | | ????# """ """ ! ###### # #???????" | | ????# """ """ + + #???????" | | ##### """ """ / ###### # ! #???????" | | + """ """ #????# #??#+###??????????? | | #### " " #????# #?? ???????????? | | #??# ]#????# #? """ " ????????????? | | #??#####+########??### ## "!" " ????????????? """ | | #????# ########## + """ "?????????????????? | | #????# # "" #??????????????? | | ###### s #?""" " #??????????????? | | ######"### #?? " "??#??????????????? | | ####### # # #???? "??#??????????????? | | ??????# # """ # #????? ? #??????????????? | | ####### # " " # ######+;;##; # ?????????? | | # """ # 7 ; ?????????? | | # [# pcp gg g g ;g ????????? | | # """ ; gp g b ;E ????????? | | + " " ;g @ 7 g g i; ????????? | | ####### # """ # = ;#####+##???????????????? | | ??????# # ! # ##??????????????????????? | | ??????# #########; #???????????????????????? | | ??????# X ##?????????????????????? | | ?###### K "#????!????????????????? | | ?#"""## = "#??????????????????????? | | ?#"R"## = "#??????????????????????? | | ##" "##### = " T#??????????????????????? | | ### = "" !!"#??????????????????????? | | ! #?# !!"#??????????????????????? | | ### "#??????????????????????? | | + ##??????????????????????? | | "" """ """ #???????????????????????? | | "" """ "#" #???????????????????????? | | "" """ #"T ########???????????????????????? | | ##" #??""""#???????????????????????? | | /########" ^ ^ # " "#???????????????????????? | | + ""#???????????????????????? | | "T" # """#???????????????????????? | | #?? "!"#???????????????????????? | | #????""#??????????????????????## | | #########+########??????#???????????????????#### | | ?#??????# ????????????????????????????????#" "" | | #??????# ??????????????????????????????#" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 77 Coolant Potential 120 Energy Generation 59 Energy Capacity 690 Matter Stores 300 Matter Capacity 700 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 1010 ECM Strength 2 Jamming Range 14 Cloak Strength 3 Armor Coverage 450 Resistance: KI 30 Resistance: TH 20 Propulsion Shielding 90 Melee Speed Boost 20 Phase Shifting 15 Evasion (%) 92 Melee Accuracy 8 Target Analysis 8 Offensive Hacking 26 Item Schematics ----------------- Quantum Capacitor | -2/Quarantine | Z-intel Adv. Signal Interpreter | -2/Quarantine | Z-intel Imp. Linear Gravjet | -2/Quarantine | Z-intel Adv. Reaction Control System | -2/Quarantine | Z-intel Railgun | -2/Quarantine | Z-intel Point Defense Array | -2/Quarantine | Z-intel Adv. Coolant Injector | -2/Quarantine | Z-intel Adv. Power Amplifier | -2/Quarantine | Z-intel Imp. Antigrav System | -2/Quarantine | Z-intel Matter Filter | -2/Quarantine | Z-intel Lyr. Heavy Armor Plating | -2/Quarantine | Z-intel Point Defense System | -2/Quarantine | Z-intel Adv. Launcher Guidance Computer | -2/Quarantine | Z-intel Antimissile System | -2/Quarantine | Z-intel Imp. Targeting Computer | -2/Quarantine | Z-intel Lgt. Quantum Reactor | -2/Section 7 | Scanalyzed Imp. Dynamic Insulation System | -2/Section 7 | Z-intel Com. Matter Pod | -2/Section 7 | Z-intel Energy Well | -2/Section 7 | Z-intel Adv. Particle Charger | -2/Section 7 | Z-intel Seismic Detector | -2/Section 7 | Z-intel Cmb. Antigrav System | -2/Section 7 | Z-intel Centrium Leg | -2/Section 7 | Z-intel Imp. Remote Datajack | -2/Section 7 | Z-intel Hacking Suite | -2/Section 7 | Z-intel Mni. Drone Bay | -2/Section 7 | Z-intel Enh. Quantum Rifle | -2/Section 7 | Z-intel Lance | -2/Section 7 | Z-intel Impulse Thruster | -2/Section 7 | Z-intel Imp. Diametric Drive | -2/Section 7 | Archive Exp. Melee Analysis Suite | -2/Section 7 | Archive Molecular Scythe | -2/Section 7 | Archive Exp. Field Recycling Unit | -2/Section 7 | Archive Nanosword | -2/Section 7 | Archive Adv. Gravity Neutralizer | -2/Section 7 | Archive Exp. Biometal Heavy Treads | -2/Section 7 | Archive Cld. Q-thruster | -2/Section 7 | Archive Centrium Heavy Treads | -2/Section 7 | Archive Adv. Weapon Cycler | -2/Section 7 | Z-intel Adv. Hacking Suite | -2/Section 7 | Z-intel Adv. System Restoration Module | -2/Section 7 | Z-intel Adv. Weight Redist. System | -2/Section 7 | Z-intel Nova Cannon | -2/Section 7 | Z-intel Com. Battery | -2/Section 7 | Z-intel System Shield | -2/Section 7 | Z-intel Triangulator | -2/Section 7 | Z-intel Adv. Terrain Scan Processor | -2/Section 7 | Z-intel Imp. Shock Absorption System | -2/Section 7 | Z-intel Lrg. Storage Unit | -2/Section 7 | Z-intel Launcher Guidance Computer | -2/Section 7 | Z-intel Hyp. Railgun | -2/Section 7 | Z-intel Imp. Gyrokinetic Inverter | -2/Section 7 | Z-intel Imp. Transmission Jammer | -2/Section 7 | Z-intel Nanoactuators | -2/Section 7 | Z-intel Robot Schematics ------------------ A-27 Freighter | -2/Section 7 | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- Integrated Reactor Sigix Broadsword Sigix Terminator Core Reset Matrix Spacefold Activator Dimensional Node Initializer Core Physics Calibrator LRC Armor LRC Energy Well Core Expander High-powered Transdimensional Reconstructor Achievements -------------- Everyone Must Die False Reunion Hard Hitter Signature Confirmed Challenges ------------ None Game ------ Seed GaussMagneticNanovents Manual? 0 Play Time 05:09:46 Cumulative 137.8 hours Start 2024.08.27 @ 09:14:00 End 2024.08.27 @ 15:11:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 15 Adventurer 43 Explorer 0 Win Type - Total 4 Types 2/0/1/0/0/0/0/1/0 Lore% 56 Gallery% 63 Achievement% 57 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 2a37fbb7-9044-4c84-be11-ce9ddc2d0926