Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.27 @ 18:23:00

Player: Decinym

Result: Destroyed self with Light Angular Momentum Engine chain reaction

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (19)       3800
Robots Destroyed (186)     930
Value Destroyed (7594)     7594
Prototype IDs (38)         760
Alien Tech Used (0)        0
Bonus (2297)               2297
              TOTAL SCORE: 17881

 Bonus
-------
High Alert Combat Kills    504
Met Data Miner             300
Met Imprinter              300
Destroyed Z-Imprinter      1000
Exposed GOLEM Chamber      500
Friendly Fire              -307

 Cogmind 
---------
Core Integrity             0/1000
Matter                     293/300
Energy                     734/1240
System Corruption          14%
Temperature                Cool (12)
Movement                   Walking (163) Ox1
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
          Micro Fission Core
          Light Antimatter Reactor
>               --- PROPULSION (3) ---
                Flexi-carbon Leg
      Assembled Alloy Leg
      Assembled Alloy Leg
>               --- UTILITY (9) ------
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
      Assembled Biocell Array
       Improved Core Analyzer
       Hardened Medium Armor Plating
       Improved Medium Armor Plating
                GOLEM Unit
>               --- WEAPON (3) -------
      Assembled Focal Cannon
      Assembled Focal Cannon
          Heavy Shock Bomb Launcher
>               --- INVENTORY (24) ---
          Light Angular Momentum Engine
          Micro Fission Core
                Fusion Reactor
                Cesium-ion Thruster
                Cesium-ion Thruster
       Advanced Heat Sink
        Zionite Biocell (1000)
        Zionite Biocell (0)
      Makeshift Sensor Array
       Advanced Particle Charger
       Advanced Reaction Control System
        Zionite Weapon Casing
   Experimental Thermal Shield
      Makeshift Hacking Suite
       Improved Hacking Suite
                GOLEM Unit
   High-powered Shock Rifle
     Long-range Proton Cannon
                Phase Cannon
                Phase Cannon
          Heavy Phase Cannon

 Peak State 
------------
>           --- POWER ------------
  Assembled Flux Generator
>           --- PROPULSION -------
            Flexi-carbon Leg
  Assembled Alloy Leg
  Assembled Alloy Leg
>           --- UTILITY ----------
  Assembled Nanovents
  Assembled Nanovents
  Assembled Nanovents
  Assembled Biocell Array
  Assembled Suspension Frame
  Assembled Alloy Armor
            GOLEM Unit
>           --- WEAPON -----------
  Assembled Focal Cannon
  Assembled Focal Cannon
>           --- INVENTORY --------
            GOLEM Unit
            GOLEM Unit
[Rating: 131]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Zionite Light DM Reactor
Propulsion                 Assembled Alloy Leg
  Treads                   Light Treads
  Leg                      Assembled Alloy Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Zionite Glidesys II
  Flight Unit              Improved VTOL Module
Utility                    Large Storage Unit
  Device                   Makeshift Sensor Array
  Storage                  Large Storage Unit
  Processor                Advanced Terrain Scan Processor
  Hackware                 Hacking Suite
  Protection               Assembled Alloy Armor
Weapon                     Assembled Focal Cannon
  Energy Gun               Gatling Laser
  Energy Cannon            Assembled Focal Cannon
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Proton Missile Launcher
  Impact Weapon            Heavy Flail
  Slashing Weapon          Makeshift Sword
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac 
Slots Evolved              10   | .   .   .   .   .   4   2   .   .   .   .   .   .   .   2   .   .   .   .   2   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  7    | .   .   .   .   .   3   2   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Weapon                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Parts Attached             181  | .   .   7   1   .   20  20  4   7   3   4   6   31  4   3   4   3   14  2   48  
  Power                    19   | .   .   1   .   .   2   3   .   .   .   .   .   2   .   1   1   1   .   .   8   
    Engine                 8    | .   .   1   .   .   .   2   .   .   .   .   .   1   .   1   1   1   .   .   1   
    Core                   8    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   5   
    Reactor                3    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   2   
  Propulsion               29   | .   .   2   .   .   6   4   .   2   .   .   .   4   1   .   3   .   1   .   6   
    Treads                 5    | .   .   2   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    10   | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   .   1   .   6   
    Wheel                  7    | .   .   .   .   .   1   3   .   2   .   .   .   1   .   .   .   .   .   .   .   
    Hover                  6    | .   .   .   .   .   1   1   .   .   .   .   .   3   .   .   1   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  69   | .   .   2   1   .   5   7   4   1   1   1   1   15  3   2   .   1   8   .   17  
    Device                 20   | .   .   .   .   .   3   4   .   .   .   .   .   5   1   .   .   .   2   .   5   
    Storage                21   | .   .   1   1   .   1   1   3   .   .   1   .   6   .   2   .   .   3   .   2   
    Processor              3    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   
    Hackware               3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
    Protection             22   | .   .   1   .   .   1   .   1   1   1   .   .   4   2   .   .   1   3   .   7   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   64   | .   .   2   .   .   7   6   .   4   2   3   5   10  .   .   .   1   5   2   17  
    Energy Gun             11   | .   .   .   .   .   3   1   .   4   1   1   1   .   .   .   .   .   .   .   .   
    Energy Cannon          21   | .   .   .   .   .   4   3   .   .   .   .   2   3   .   .   .   .   1   .   8   
    Ballistic Gun          4    | .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
    Ballistic Cannon       5    | .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   
    Launcher               13   | .   .   .   .   .   .   .   .   .   .   1   2   1   .   .   .   1   2   1   5   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          4    | .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   1   
    Slashing Weapon        5    | .   .   .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   1   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Unidentified Prototypes  18   | .   .   .   .   .   5   1   .   1   .   .   .   7   .   .   1   .   2   .   1   
Parts Lost                 45   | .   .   .   .   .   3   3   1   1   1   .   .   5   1   1   1   2   2   1   23  
  Power                    7    | .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   1   1   .   .   3   
  Propulsion               6    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   4   
  Utility                  16   | .   .   .   .   .   2   .   1   1   1   .   .   2   1   1   .   1   .   .   6   
  Weapon                   16   | .   .   .   .   .   1   2   .   .   .   .   .   1   .   .   .   .   1   1   10  
  Highest Loss Streak      15   | .   .   .   .   .   1   2   1   1   1   .   .   5   1   1   1   1   2   1   15  
Average Slot Usage (%)     88   | .   85  99  100 100 79  80  79  82  83  87  87  80  95  94  99  99  84  93  88  
  Engine                   5    | .   14  14  14  14  2   6   7   7   7   7   7   .   .   3   12  12  1   .   .   
  Core                     1    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   6   
  Reactor                  2    | .   .   .   .   .   .   .   .   .   .   .   .   6   7   6   .   .   4   6   2   
  Treads                   3    | .   .   27  28  28  8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      9    | .   28  .   .   .   .   .   .   .   .   .   .   8   22  20  20  20  18  20  16  
  Wheel                    4    | .   .   .   .   .   9   13  15  15  15  15  15  1   .   .   .   .   .   .   .   
  Hover                    1    | .   .   .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   .   .   .   
  Device                   7    | .   .   .   .   .   12  14  7   1   .   .   .   10  8   13  13  13  14  13  6   
  Storage                  23   | .   14  14  14  14  17  15  16  23  23  25  30  17  23  27  33  33  26  26  25  
  Processor                2    | .   .   .   .   .   .   5   7   7   7   7   7   1   .   .   .   .   .   .   2   
  Hackware                 2    | .   .   .   .   .   .   6   7   7   7   7   7   .   .   .   .   .   .   .   4   
  Protection               7    | .   .   13  14  14  4   .   4   5   6   7   7   7   17  8   6   6   4   13  3   
  Energy Gun               1    | .   14  .   .   .   3   1   4   11  12  11  .   .   .   .   .   .   .   .   .   
  Energy Cannon            6    | .   .   .   .   .   13  11  .   .   .   .   3   9   15  13  13  6   4   5   11  
  Ballistic Gun            1    | .   14  14  14  14  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Cannon         1    | .   .   13  14  14  .   .   .   .   .   .   .   .   .   .   .   .   .   3   2   
  Launcher                 1    | .   .   .   .   .   .   .   .   .   .   1   3   .   .   .   .   5   .   3   1   
  Slashing Weapon          1    | .   .   .   .   .   .   .   .   .   .   1   3   2   .   .   .   .   3   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             159  | 9   9   23  31  31  120 137 139 102 102 114 114 109 107 142 142 142 144 143 159 
  Greatest Support         98   | 20  20  40  40  40  28  40  40  40  40  40  40  70  75  75  80  80  98  98  98  
  Greatest Overweight (x)  6    | .   .   .   .   .   5   4   3   2   2   2   2   6   1   1   1   1   1   1   4   
  Average Overweight (x)   1    | .   .   .   .   .   4   2   2   2   2   2   2   .   1   1   1   1   .   1   1   
Largest Inventory Capacity 32   | .   6   8   10  10  30  32  32  24  24  30  30  30  18  30  30  30  30  24  30  
  Average Capacity         23   | .   6   7   8   10  29  30  30  24  24  26  30  15  18  25  30  30  23  24  26  
  Most Carried             31   | .   6   8   10  10  30  30  31  15  19  27  30  28  18  23  30  30  30  24  29  
  Average Carried          20   | .   6   7   8   10  27  29  26  13  18  22  29  12  17  19  29  29  17  23  24  
  Final Capacity           32   | 6   6   8   10  10  30  32  24  24  24  30  30  18  18  30  30  30  24  24  24  
  Final Carried            30   | 6   6   8   10  10  30  30  14  15  19  27  28  18  18  23  30  30  24  23  22  

 Class Distribution 
--------------------
 60% | Hauler-Mutant
 21% | Mutant
  8% | Hauler-Golem
  4% | Golem
  3% | Scavenger-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -10/Exiles
        Mutant | -9/Mines
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -7/Factory
 Hauler-Mutant | -7/Waste
 Hauler-Mutant | -7/Factory
 Hauler-Mutant | -7/Lower Caves
 Hauler-Mutant | -7/Lower Caves
 Hauler-Mutant | -7/Zion
        Mutant | -7/Deep Caves
        Mutant | -6/Proximity Caves
 Hauler-Mutant | -6/Factory
 Hauler-Mutant | -6/Lower Caves
 Hauler-Mutant | -6/Lower Caves
  Hauler-Golem | -6/Data Miner
 Hauler-Mutant | -5/Proximity Caves
 Hauler-Mutant | -5/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  
Matter Collected           3225 | 200  5    136  .    10   210  110  92   122  20   50   105  355  44   15   55   125  188  287  1096 
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9561 | .    57   97   .    .    1129 830  .    254  95   44   .    1201 340  119  198  873  270  273  3781 
  Parts                    378  | .    6    4    .    .    44   27   .    12   5    1    .    31   12   3    6    32   9    9    177  
Haulers Intercepted        6    | .    .    .    .    .    5    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           8    | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    7    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      42   | .    .    .    .    .    .    .    .    .    5    2    3    .    11   .    .    13   .    8    .    
  Prevented                6    | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    5    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac 
Combat Hostiles Destroyed  144  | .   3   2   .   .   14  16  .   3   2   2   .   13  5   2   2   13  4   9   54  
  Melee                    2    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
  Guns                     9    | .   3   .   .   .   1   .   .   2   2   1   .   .   .   .   .   .   .   .   .   
  Cannons                  81   | .   .   2   .   .   6   16  .   .   .   .   .   5   5   2   2   4   2   2   35  
  AOE                      41   | .   .   .   .   .   6   .   .   .   .   .   .   2   .   .   .   8   2   7   16  
Classes Destroyed          20   | .   1   1   .   .   6   1   .   1   .   .   .   3   .   .   1   2   .   .   4   
  Worker                   6    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Builder                  11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   11  
  Hauler                   6    | .   .   .   .   .   5   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 4    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   3   
  Mechanic                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Operator                 2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Watcher                  5    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Swarmer                  20   | .   3   .   .   .   .   3   .   .   .   1   .   .   .   .   .   .   .   4   9   
  Saboteur                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Grunt                    53   | .   .   .   .   .   10  11  .   .   2   .   .   .   3   2   .   5   .   .   20  
  Brawler                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   
  Sentry                   17   | .   .   2   .   .   3   1   .   1   .   .   .   .   .   .   .   1   .   1   8   
  Hunter                   16   | .   .   .   .   .   1   .   .   2   .   1   .   .   2   .   .   .   .   4   6   
  Programmer               10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   9   
  Enhanced Grunt           4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Z-Technician             5    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   
  Z-Light                  2    | .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   
  Assembled                3    | .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   
  Golem                    7    | .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   
  Thug                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Savage                   2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Mutant                   3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   
Best Kill Streak           14   | .   3   2   .   .   5   4   .   2   2   1   .   5   3   2   1   7   4   7   14  
  Combat Bots Only         11   | .   3   2   .   .   3   3   .   1   2   1   .   5   3   2   1   7   4   7   11  
Max Kills in Single Turn   3    | .   1   1   .   .   2   1   .   1   1   1   .   1   1   1   1   3   1   3   3   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   2   .   .   .   .   .   .   1   .   .   .   3   1   3   3   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   
Uniques/NPCs Destroyed     1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Z-Imprinter (-7/Deep Caves)

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  
Damage Taken               14579 | .    42   166  .    .    772  810  634  571  534  49   .    1777 497  156  228  873  748  389  6333 
  Core                     2093  | .    10   26   .    .    107  131  210  28   46   .    .    251  10   16   32   147  .    78   1001 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         67    | 100  .    .    .    85   80   .    .    .    .    .    .    .    3    .    .    .    .    67   .    
Volleys Fired              493   | .    5    11   .    .    51   51   .    20   12   3    .    47   27   7    13   34   24   16   172  
  Largest                  3     | .    2    2    .    .    2    2    .    2    2    2    .    2    2    2    2    2    2    2    3    
  Hottest                  270   | .    60   64   .    .    138  136  .    160  155  155  .    138  50   50   50   50   50   115  270  
Shots Fired                804   | .    10   22   .    .    99   98   .    29   15   6    .    72   45   14   24   40   24   20   286  
  Gun                      110   | .    10   11   .    .    24   .    .    29   15   5    .    16   .    .    .    .    .    .    .    
  Cannon                   628   | .    .    11   .    .    75   98   .    .    .    .    .    54   45   14   24   19   14   12   262  
  Launcher                 66    | .    .    .    .    .    .    .    .    .    .    1    .    2    .    .    .    21   10   8    24   
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  106   | .    5    22   .    .    .    .    .    .    .    .    .    16   .    .    .    .    .    4    59   
  Thermal                  545   | .    5    .    .    .    56   98   .    19   15   5    .    20   45   14   24   19   14   8    203  
  Explosive                13    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    5    8    .    
  Electromagnetic          140   | .    .    .    .    .    43   .    .    10   .    1    .    36   .    .    .    21   5    .    24   
  Robot Hit Streak         35    | .    7    17   .    .    19   14   .    9    6    6    .    26   35   7    10   19   12   6    14   
  Robot Miss Streak        11    | .    1    1    .    .    4    3    .    5    5    2    .    3    1    1    1    2    1    4    11   
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           576   | .    7    21   .    .    72   60   .    28   23   5    .    65   22   11   15   33   22   12   180  
  Core Hits                391   | .    4    7    .    .    37   32   .    10   16   5    .    38   9    3    5    26   18   17   164  
  Critical Hits            17    | .    .    2    .    .    2    11   .    .    .    .    .    2    .    .    .    .    .    .    .    
  Critical Kills           6     | .    .    .    .    .    1    4    .    .    .    .    .    1    .    .    .    .    .    .    .    
  Critical Parts Destroyed 10    | .    .    2    .    .    1    7    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              65    | .    .    .    .    .    .    3    .    .    12   6    .    43   .    .    .    .    1    .    .    
  Impact                   15    | .    .    .    .    .    .    3    .    .    12   .    .    .    .    .    .    .    .    .    .    
  Slashing                 49    | .    .    .    .    .    .    .    .    .    .    6    .    43   .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            5     | .    .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    1    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    
Damage Inflicted           21858 | .    70   357  .    .    1812 1313 .    380  454  119  .    2536 828  406  745  1622 1263 949  9004 
  Guns                     1314  | .    70   82   .    .    377  .    .    343  226  91   .    125  .    .    .    .    .    .    .    
  Cannons                  13438 | .    .    274  .    .    1032 1313 .    .    .    .    .    1118 828  406  745  675  410  280  6357 
  Explosions               5651  | .    .    .    .    .    403  .    .    37   .    28   .    67   .    .    .    947  853  669  2647 
  Melee                    1454  | .    .    .    .    .    .    .    .    .    228  .    .    1226 .    .    .    .    .    .    .    
  Ramming                  1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  1777  | .    27   356  .    .    .    .    .    .    .    .    .    125  .    .    .    .    .    45   1224 
  Thermal                  12445 | .    43   .    .    .    968  1313 .    233  226  91   .    531  828  406  745  773  410  235  5643 
  Explosive                1358  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    689  669  .    
  Electromagnetic          4823  | .    .    .    .    .    844  .    .    147  .    28   .    654  .    .    .    849  164  .    2137 
  Impact                   228   | .    .    .    .    .    .    .    .    .    228  .    .    .    .    .    .    .    .    .    .    
  Slashing                 1226  | .    .    .    .    .    .    .    .    .    .    .    .    1226 .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         15    | .    .    .    .    .    2    .    15   15   15   15   15   .    .    .    1    3    3    3    14   
  Average Corruption       7     | .    .    .    .    .    2    .    9    15   15   15   15   .    .    .    1    2    3    3    11   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  272   | .    .    .    .    .    11   .    5    29   36   40   6    .    .    .    1    10   24   11   99   
    Message Errors         59    | .    .    .    .    .    7    .    2    3    9    7    2    .    .    .    .    3    6    5    15   
    Matter Fused           43    | .    .    .    .    .    .    .    1    3    1    6    1    .    .    .    .    2    10   2    17   
    Heat Flow Errors       27    | .    .    .    .    .    2    .    1    5    2    3    2    .    .    .    .    1    3    1    7    
    Energy Discharges      23    | .    .    .    .    .    .    .    .    2    5    3    .    .    .    .    .    1    1    .    11   
    Parts Rejected         2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Data Loss (minor)      25    | .    .    .    .    .    .    .    1    2    3    4    .    .    .    .    1    2    2    3    7    
    Data Loss (major)      9     | .    .    .    .    .    .    .    .    1    3    2    .    .    .    .    .    .    .    .    3    
    Misfires               6     | .    .    .    .    .    .    .    .    2    .    1    .    .    .    .    .    .    .    .    3    
    Alerts                 3     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    
    Misdirections          33    | .    .    .    .    .    .    .    .    6    7    8    1    .    .    .    .    .    .    .    11   
    Targeting Errors       36    | .    .    .    .    .    2    .    .    5    6    4    .    .    .    .    .    1    1    .    17   
    Weapon Failures        6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    5    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            926   | .    .    .    .    .    .    18   .    .    6    .    .    281  46   64   54   15   64   10   368  
  Projectiles              459   | .    .    .    .    .    .    18   .    .    .    .    .    13   46   64   54   15   .    7    242  
  Explosions               193   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    64   3    126  
  Melee                    274   | .    .    .    .    .    .    .    .    .    6    .    .    268  .    .    .    .    .    .    .    
Knockbacks                 25    | .    .    1    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    23   
  Impact                   1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  22    | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    21   
  Secondary                2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
Self-Inflicted Damage      920   | .    .    .    .    .    182  .    .    16   .    .    .    4    .    .    .    142  .    .    576  
  Shots                    31    | .    .    .    .    .    5    .    .    1    .    .    .    1    .    .    .    7    .    .    17   
  Rammed                   1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        576   | .    40   95   .    .    189  156  263  315  321  258  198  186  51   10   .    157  230  141  576  
  Average Temperature      99    | .    23   37   .    .    56   49   128  124  153  95   87   51   12   5    .    96   119  36   132  
  Received Heat Transfer   2607  | .    9    36   .    .    234  303  225  66   279  .    .    453  27   87   .    207  114  36   531  
  Effects                  10    | .    .    .    .    .    .    .    .    2    1    .    .    .    .    .    .    .    .    .    7    
    Shutdowns              1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           3     | .    .    .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    1    
    Interference           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
    Matter Decay           3     | .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           12    | .    .    .    .    .    2    .    .    1    .    1    .    5    .    .    .    1    .    .    2    
  Combat Hostiles          11    | .    .    .    .    .    1    .    .    1    .    1    .    5    .    .    .    1    .    .    2    
  Parts Fried              31    | .    .    .    .    .    12   .    .    2    .    .    .    .    .    .    .    8    .    .    9    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             13    | .    .    .    .    .    3    2    .    .    .    .    .    .    1    .    .    .    .    2    5    
  Heat Transferred         11388 | .    100  .    .    .    1460 2368 .    385  265  135  .    459  500  250  400  500  325  150  4091 
Parts Sabotaged            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      11    | .    .    .    .    .    5    .    .    1    .    .    .    .    .    .    .    1    .    .    4    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac 
Peak Influence             926  | .   85  93  .   .   251 299 90  566 .   .   .   .   .   122 .   .   .   .   926 
  Initial                  61   | .   .   33  .   .   .   61  60  56  .   .   .   .   .   12  .   .   .   .   31  
  Average                  205  | .   21  16  .   .   149 187 75  241 .   .   .   .   .   87  .   .   .   .   376 
Maximum Alert Level        3    | .   .   .   .   .   1   1   .   2   .   .   .   .   .   .   .   .   .   .   3   
  Low Security (%)         56   | .   100 100 .   100 65  54  100 61  .   .   .   .   .   100 .   .   .   .   17  
  Level 1                  23   | .   .   .   .   .   34  45  .   16  .   .   .   .   .   .   .   .   .   .   28  
  Level 2                  18   | .   .   .   .   .   .   .   .   22  .   .   .   .   .   .   .   .   .   .   48  
  Level 3                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          22   | .   1   1   .   .   3   1   1   1   .   .   .   .   .   1   .   .   .   .   13  
  Investigation            3    | .   1   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Extermination            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Reinforcement            7    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   1   .   .   .   .   3   
  Assault                  3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   
  Garrison                 6    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Haulers Reinforced         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac 
Distress Signals           7    | .   1   .   .   .   3   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              202  | .   6   4   .   .   23  22  11  5   5   2   .   13  5   4   2   12  4   9   75  
  Peak Tracking Total      11   | .   4   2   .   .   3   4   11  2   4   1   .   7   3   4   1   7   3   4   6   
  Tactical Retreats        12   | .   .   .   .   .   2   2   .   .   2   .   .   1   .   1   .   .   .   .   4   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac 
Traps Triggered            3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Indirectly               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                4    | .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac 
Machines Disabled          22   | .   .   .   .   .   2   .   .   .   .   .   .   3   .   2   2   .   1   .   12  
  Max in Single Turn       3    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   1   1   .   1   .   3   
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac 
Machines Accessed          34   | .   1   1   1   .   5   4   .   4   1   1   .   .   .   1   .   .   4   .   11  
  Terminals                12   | .   1   .   .   .   2   .   .   2   .   .   .   .   .   1   .   .   .   .   6   
  Fabricators              3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   
  Repair Stations          4    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          5    | .   .   .   .   .   1   1   .   1   .   .   .   .   .   .   .   .   .   .   2   
Total Hacks                93   | .   4   1   1   .   11  10  .   12  1   1   .   .   .   2   .   .   23  .   27  
  Successful               61   | .   1   1   1   .   4   6   .   6   1   1   .   .   .   1   .   .   23  .   16  
  Failed                   32   | .   3   .   .   .   7   4   .   6   .   .   .   .   .   1   .   .   .   .   11  
    Catastrophic           5    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   1   .   .   .   .   2   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   22   | .   3   .   .   .   2   .   .   2   .   .   4   .   .   1   .   .   .   .   10  
  Terminals                31   | .   4   .   .   .   3   .   .   6   .   .   .   .   .   2   .   .   .   .   16  
  Fabricators              9    | .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   4   
  Repair Stations          13   | .   .   .   .   .   4   5   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   2   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          9    | .   .   .   .   .   2   3   .   1   .   .   .   .   .   .   .   .   .   .   3   
Terminal Hacks             38   | .   1   1   1   .   1   .   .   2   1   1   .   .   .   .   .   .   23  .   7   
  Record                   13   | .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   11  .   .   
  Part Schematic           5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   1   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Open Door                2    | .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Terminal Index           2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Unreport Threat          2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Fabricator Hacks           6    | .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   3   
  Load Schematic           3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   
  Build                    3    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   
Repair Station Hacks       8    | .   .   .   .   .   1   4   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Scan Component           5    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Repair                   3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 3    | .   .   .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Seal Access              3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   2   
Unauthorized Hacks         3    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   
  Terminals                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
    Botnet                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   
  Fabricators              1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Prioritize             1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         23   | .   1   .   .   .   4   4   .   4   .   .   .   .   .   1   .   .   .   .   9   
  Full Trace Events        3    | .   1   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   4   .   1   
  Parts Built              2    | .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 570  | .   .   .   .   .   .   .   .   336 .   .   .   .   .   .   .   .   .   .   234 
    Time                   165  | .   .   .   .   .   .   .   .   126 .   .   .   .   .   .   .   .   .   .   39  
  Total Part Build Rating  8    | .   .   .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Time                     99   | .   .   .   .   .   .   55  .   .   .   .   .   .   .   .   .   .   .   .   44  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
------------               Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   
  Machine Destruction      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Programmers              3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
Robots Rewired             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac 
Total Allies               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   
  Largest Group            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   2   .   .   .   
  Highest-Rated Group      57   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   57  57  .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   31  31  .   .   .   
Total Orders               5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
  EXPLORE                  5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   
Ally Attacks               6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   
  Total Damage             103  | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   103 .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    11   | .   .   2   .   .   .   .   .   .   1   1   2   .   1   .   3   1   .   .   .   
Drone Launches             8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Drone Recoveries         7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  
Turns Passed               16670 | .    149  1172 680  69   959  995  158  479  533  653  1785 2062 685  255  819  702  1809 544  2162 
Spaces Moved               9645  | 1    112  701  423  44   365  588  120  314  406  534  1542 1293 356  133  461  376  659  299  918  
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   1307  | .    .    683  423  44   157  .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     3752  | 1    112  18   .    .    .    .    .    .    .    .    .    419  356  133  461  376  659  299  918  
  Wheels                   3859  | .    .    .    .    .    208  588  120  314  406  534  1542 147  .    .    .    .    .    .    .    
  Hover                    727   | .    .    .    .    .    .    .    .    .    .    .    .    727  .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            48    | 120  120  120  160  160  130  115  115  115  115  115  115  48   163  163  163  163  140  163  160  
  Average Speed            138   | 120  120  158  160  160  194  122  123  115  115  115  115  100  163  163  163  163  162  163  166  
  Slowest Speed            410   | 120  120  160  160  160  270  140  125  115  115  115  115  410  170  163  163  163  170  163  240  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       51    | 2    32   99   88   21   41   22   81   8    67   56   87   79   41   4    76   57   78   62   34   
  Regions Visited          19
    Branch Regions         12
  Pre-discovered Areas     4     | .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    1    .    1    .    .    
  Known Exits Taken        5     | .    1    1    .    .    .    .    .    .    .    .    .    .    1    1    .    .    .    1    .    
  Unknown Exits Taken      12    | 1    .    .    1    1    1    .    .    1    1    1    1    1    .    .    1    1    1    .    .    
Scrap Searched             14    | .    .    1    .    1    .    .    .    .    2    1    1    .    1    .    4    2    .    1    .    
Spaces Dug                 65    | .    .    .    .    .    .    3    .    .    1    6    .    7    16   .    4    .    .    .    28   
Terrain Destroyed          331   | .    .    .    .    .    14   3    .    7    1    6    .    7    24   1    6    9    16   68   169  
  Melee                    17    | .    .    .    .    .    .    3    .    .    1    6    .    7    .    .    .    .    .    .    .    
  Projectile               103   | .    .    .    .    .    .    .    .    .    .    .    .    .    24   1    6    3    .    2    67   
  AOE                      211   | .    .    .    .    .    14   .    .    7    .    .    .    .    .    .    .    6    16   66   102  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Zio  Dee  Pro  Fac  Low  Low  Dat  Pro  Fac  
Total                      12186 | .    117  744  428  43   518  764  128  403  440  559  1553 1967 415  157  505  422  1410 334  1279 
  Wait                     1365  | .    1    .    1    .    40   73   .    51   3    4    .    476  24   8    .    .    573  18   93   
  Move                     9627  | .    111  700  422  43   364  588  119  313  405  533  1541 1292 355  132  460  375  658  298  918  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  208   | .    .    11   2    .    22   13   5    7    5    9    3    25   3    7    10   6    58   .    22   
  Fast Attach              70    | .    .    2    .    .    17   6    1    2    .    .    .    14   1    1    .    1    7    .    18   
  Attach                   65    | .    .    2    .    .    2    8    2    4    1    1    2    9    2    2    1    1    6    1    21   
  Detach                   21    | .    .    .    .    .    4    2    .    1    .    .    1    2    .    .    .    .    4    .    7    
  Swap                     47    | .    .    3    1    .    2    6    1    1    2    3    4    8    1    .    3    1    1    1    9    
  Drop                     212   | .    .    13   2    .    16   14   .    4    .    .    2    55   2    .    3    4    78   .    19   
  Fire                     493   | .    5    11   .    .    51   51   .    20   12   3    .    47   27   7    13   34   24   16   172  
  Melee                    60    | .    .    .    .    .    .    3    .    .    12   6    .    38   .    .    .    .    1    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   17    | .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    15   .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 3 exits: *Fac / Sto / *Low)
-7/Waste
-7/Factory (discovered 5 exits: Fac x4 / *Low)
-7/Lower Caves
-7/Lower Caves
-7/Zion (discovered 2 exits: [*Dee] / [*Pro])
-7/Deep Caves
-6/Proximity Caves
-6/Factory (discovered 3 exits: Fac / *Low x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: Fac / *Dat)
-6/Data Miner
-5/Proximity Caves
-5/Factory (discovered 5 exits: [*Fac] / Upp x2 / *Ext x2)

 History 
---------
  Turn | Location           | Event
     1 | -11/Scrapyard      | Discovered new exit (range 0)
     1 | -11/Scrapyard      | Entered Materials
    81 | -10/Materials      | Identified exit to Mines
   150 | -10/Materials      | Entered Mines
   155 | -10/Mines          | Met a Derelict shopkeep closing up shop
   183 | -10/Mines          | Met a Derelict bent on vengeance
   308 | -10/Mines          | Build established: Mutant
   600 | -10/Mines          | Identified exit to Exiles
   781 | -10/Mines          | Discovered new exit (range 8)
   854 | -10/Mines          | Met a Derelict testing a Signal Generator
   866 | -10/Mines          | Found Signal Generator
  1246 | -10/Mines          | Discovered new exit (range 7)
  1314 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1322 | -10/Mines          | Entered Exiles
  1322 | -10/Exiles         | Found Exiles lab abandoned
  1989 | -10/Exiles         | Discovered new exit (range 10)
  2002 | -10/Exiles         | Entered Mines
  2050 | -9/Mines           | Discovered new exit (range 10)
  2071 | -9/Mines           | Entered Materials
  2071 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x3
  2389 | -8/Materials       | Build established: Hauler-Mutant
  2961 | -8/Materials       | Garrison activated, responded to threat
  3003 | -8/Materials       | Discovered new exit (range 9)
  3030 | -8/Materials       | Entered Factory
  3030 | -7/Factory         | Evolved 2 slots: Utility x2
  3031 | -7/Factory         | Identified exit to Storage
  3158 | -7/Factory         | Repaired Broken Imp. EM Pulse Cannon
  3773 | -7/Factory         | Discovered new exit (range 13)
  3849 | -7/Factory         | Discovered new exit (range 5)
  3886 | -7/Factory         | Repaired Adv. Heat Sink
  4025 | -7/Factory         | Sucked down chute
  4025 | -7/Factory         | Entered Waste
  4040 | -7/Waste           | EMP discharged
  4064 | -7/Waste           | Spotted C-40 Crusher
  4078 | -7/Waste           | Spotted C-40 Crusher
  4090 | -7/Waste           | Spotted C-40 Crusher
  4105 | -7/Waste           | Spotted C-40 Crusher
  4113 | -7/Waste           | Spotted C-40 Crusher
  4117 | -7/Waste           | Spotted C-40 Crusher
  4126 | -7/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
  4128 | -7/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
  4131 | -7/Waste           | Crushed by Compactor (0 parts destroyed, 1 dropped)
  4140 | -7/Waste           | EMP discharged
  4140 | -7/Waste           | System corruption reached 10%
  4159 | -7/Waste           | Discovered new exit (range 12)
  4183 | -7/Waste           | Entered Factory
  4276 | -7/Factory         | Discovered new exit (range 8)
  4289 | -7/Factory         | Core integrity fell below 50%
  4408 | -7/Factory         | Fabricated Imp. EM Pulse Cannon (x1)
  4464 | -7/Factory         | Fabricated Imp. EM Pulse Cannon (x1)
  4476 | -7/Factory         | Local fabrication network quarantined
  4630 | -7/Factory         | Identified exit to Factory
  4662 | -7/Factory         | Entered Lower Caves
  4947 | -7/Lower Caves     | Learned location of Zion (-7)
  5155 | -7/Lower Caves     | Discovered new exit (range 15)
  5168 | -7/Lower Caves     | Encountered a Warlord checkpoint
  5195 | -7/Lower Caves     | Entered another Lower Caves area
  5813 | -7/Lower Caves     | Discovered new exit (range 11)
  5835 | -7/Lower Caves     | Learned location of 1 exit from Factory
  5848 | -7/Lower Caves     | Entered Zion
  5912 | -7/Zion            | Discovered new exit (range 13)
  5985 | -7/Zion            | System corruption cleaned by Quarantine Array
  6304 | -7/Zion            | Learned Factory repair station intel
  6434 | -7/Zion            | Learned location of Quarantine (-3)
  6462 | -7/Zion            | Found CR-A16's Pointy Stick
  6617 | -7/Zion            | Acquired unknown access codes intercepted by a Zionite
  6795 | -7/Zion            | Received a hallucinogenic algorithm
  6865 | -7/Zion            | Visited the Megawrench Repair Shop
  6865 | -7/Zion            | Megawrench repaired 10 parts
  7605 | -7/Zion            | Opened final containment barrier to the Deep Caves
  7624 | -7/Zion            | Discovered new exit (range 5)
  7626 | -7/Zion            | Saw the warning signs outside the Deep Caves entrance
  7633 | -7/Zion            | Entered Deep Caves
  7816 | -7/Deep Caves      | Attacked by Z-Imprinter
  7853 | -7/Deep Caves      | Core integrity fell below 20%
  7887 | -7/Deep Caves      | Destroyed Z-Imprinter
  7910 | -7/Deep Caves      | Lost 5 parts (1p1n2u1w)
  7949 | -7/Deep Caves      | Found Prototype Protection
  7949 | -7/Deep Caves      | Identified Zio. Weapon Casing
  7983 | -7/Deep Caves      | Z-Facility disabled
  8085 | -7/Deep Caves      | Found Prototype Protection
  8085 | -7/Deep Caves      | Identified Zio. Heavy Carapace
  8184 | -7/Deep Caves      | Build established: Scavenger-Mutant
  8353 | -7/Deep Caves      | Spotted as-35855
  8363 | -7/Deep Caves      | Destroyed as-35855
  8378 | -7/Deep Caves      | Exposed GOLEM chamber
  8382 | -7/Deep Caves      | Found GOLEM Unit
  8383 | -7/Deep Caves      | Found GOLEM Unit
  8397 | -7/Deep Caves      | Found GOLEM Unit
  8411 | -7/Deep Caves      | Found GOLEM Unit
  8759 | -7/Deep Caves      | Build established: Golem
  9216 | -7/Deep Caves      | Build established: Mutant
  9526 | -7/Deep Caves      | Found GOLEM Unit
  9683 | -7/Deep Caves      | Discovered new exit (range 6)
  9695 | -7/Deep Caves      | Entered Proximity Caves
 10354 | -6/Proximity Caves | Discovered exit to Factory (range 15)
 10379 | -6/Proximity Caves | Learned Factory garrison access intel
 10380 | -6/Proximity Caves | Entered Factory
 10380 | -6/Factory         | Evolved 2 slots: Power x1, Utility x1
 10381 | -6/Factory         | Identified exit to Lower Caves
 10382 | -6/Factory         | Identified exit to Factory
 10383 | -6/Factory         | Loaded intel: 6 repair station locations
 10384 | -6/Factory         | Loaded intel: 4 garrison access locations
 10599 | -6/Factory         | Discovered exit to Lower Caves (range 12)
 10635 | -6/Factory         | Entered Lower Caves
 10636 | -6/Lower Caves     | Encountered a Warlord checkpoint
 10685 | -6/Lower Caves     | Build established: Hauler-Mutant
 10733 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
 10935 | -6/Lower Caves     | Learned 4 Factory zone layouts
 11058 | -6/Lower Caves     | Attacked by a delusional Derelict stockpiling Unaware
 11430 | -6/Lower Caves     | Discovered new exit (range 16)
 11454 | -6/Lower Caves     | Entered another Lower Caves area
 11454 | -6/Lower Caves     | Accompanied by 2 allies
 11565 | -6/Lower Caves     | Destroyed 7 combat bots
 11799 | -6/Lower Caves     | Attacked by a faux Warlord
 11898 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 12097 | -6/Lower Caves     | Discovered new exit (range 15)
 12156 | -6/Lower Caves     | Entered Data Miner
 12156 | -6/Data Miner      | Discovered new exit (range 6)
 12187 | -6/Data Miner      | Met Data Miner
 12223 | -6/Data Miner      | Learned location of Section 7 (-2)
 12223 | -6/Data Miner      | Acquired the access code to Warlord's prototype stash
 12264 | -6/Data Miner      | Received God Mode back door access code from Data Miner
 12622 | -6/Data Miner      | Build established: Hauler-Golem
 13693 | -6/Data Miner      | Build established: Hauler-Mutant
 13755 | -6/Data Miner      | Data Conduit disabled
 13870 | -6/Data Miner      | Found Prototype Device
 13870 | -6/Data Miner      | Identified Exp. Thermal Shield
 13965 | -6/Data Miner      | Entered Proximity Caves
 14131 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 14231 | -5/Proximity Caves | Destroyed 7 combat bots
 14445 | -5/Proximity Caves | Discovered exit to Factory (range 14)
 14509 | -5/Proximity Caves | Entered Factory
 14509 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 14510 | -5/Factory         | Identified exit to Extension
 14669 | -5/Factory         | Identified exit to Upper Caves
 14985 | -5/Factory         | Repaired Enh. Flexi-carbon Leg?
 15203 | -5/Factory         | Garrison activated, responded to threat
 15290 | -5/Factory         | System corruption reached 10%
 15312 | -5/Factory         | Core integrity fell below 50%
 15361 | -5/Factory         | Lost 15 parts (3p2n3u7w)
 15363 | -5/Factory         | Destroyed 11 combat bots
 15449 | -5/Factory         | Core integrity fell below 20%
 15763 | -5/Factory         | Build established: Hauler-Golem
 16137 | -5/Factory         | Discovered new exit (range 54)
 16309 | -5/Factory         | First assault squad dispatched
 16392 | -5/Factory         | Garrison activated, responded to threat
 16507 | -5/Factory         | Garrison activated, responded to threat
 16671 | -5/Factory         | Destroyed self with Light Angular Momentum Engine chain reaction

 Last Messages 
---------------
16645_ R-10 Processor collects Lgt. Ion Engine.
16645_ K-01 Serf collects debris. <x2>
16646_ R-10 Processor collects Terrain Scanner.
16646_ K-01 Serf collects debris.
16647_ Destroyed Unknown Energy Gun.
16649_ K-01 Serf collects debris. <x2>
16650_ G-50 Soldier destroyed.
16651_ Acquired 30 matter.
16651_ R-10 Processor collects Terrain Scanner.
16651_ K-01 Serf collects debris.
16654_ R-10 Processor collects Wheel.
16656_ K-01 Serf collects debris.
16661_ System corrupted: Matter fused (-8).
16661_ Acquired 8 matter.
16668_ System corrupted: Asb. Focal Cannon failed to cycle.
16668_ System corrupted: Asb. Focal Cannon targeting data glitched.
16671_ G-67 Veteran destroyed.
16671_ Chain reaction triggered in Lgt. Angular Momentum Engine.
16671_ K-01 Serf destroyed.
16671_ W-25 Informer destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ??????????????????????  ?????????????????????????? |
| ??????????????????????  ?????????????????????????? |
| ??????????????????????  ????"????????????????????? |
| ?????????????????????#  ??? "????????????????????? |
| ???????????????##+####  ???  ????????????????????? |
| ????????????????        """ "????????????????????? |
| ???????    ?????        """ "????????????????????? |
| ???????      ????       """ ?????????????????????? |
| ???????      ???            ?????????????????????? |
| ???????     "???""          ?????????????????????? |
| ???????!    "????"         #?????????????#???????? |
| ???????     """"""         #???????????  ????????? |
| ???????     """"""         #??????????[[?????????? |
| ???????           ?       k#?????????[[??????????? |
| ???????          ??        #???????? [???????????? |
| ???????         ????       #???????  ????????????? |
| ???????#       ?????? g   *#?????  ??????????????? |
| ???????#     #??###??#g* =%#????  ???????????????? |
| ?????###     #??    ?#=%[  #??? "?"""????????????? |
| ?????#       #???""" # !  %#??  """""????????????? |
| ?????#       #?????" ;     ;;   """""????????????? |
| ?????#       #???????#   %! ;   """""????????????? |
| ?????#       #???????#   @ ;#            #???????? |
| ?????#       #???????#   %%;???????????##????????? |
| ########     #???????####;[;?????????????????????? |
|        #     #???????????#u#?????????????????????? |
|        #     #???????????#%#?????????????????????? |
|        +     #   """ ????#u##????????????????????? |
|  " " " #     #    "" ???##%###???????????????????? |
|  " " " #     #    "" ??###%###???????????????????? |
|  " " " #     #       ??# ![  #???????????????????? |
|  " " " #     #       ??#     #???????????????????? |
|  " " " #     #       ??#     #???????????????????? |
|  " " " #     #       ??#     #???????????????????? |
|  " " " #     #       ??#     #???????????????????? |
|  " " " #     ########??##   ###############??????? |
|  " " " #     #??????????#   #             #??????? |
|        #     #??????????#   +  ]          #??????? |
|        #     #?#####????#   #             #????### |
|        #     ###   ###### % #             #????#   |
| +####/##                   %#             #????#   |
|  #??#        ###   ######   #             #????#   |
|  #??#        #?#####????#|%!####################   |
|  ####        #??????????# ! ##                 #   |
|              #??????????#   ## """ """    """" #   |
|    #######+#######??????#== ## """ """    ""R" #   |
|    ##            ########%! ## """ """    "" " #   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           82
Coolant Potential          65
Energy Generation          45
Energy Capacity            1480
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           22
Terrain Scan Range         24
Terrain Scan Density       210
Additional Mass Support    10
Armor Coverage             1600
Resistance: KI             15
Resistance: TH             15
Resistance: EX             15
Resistance: EM             15
Resistance: I              15
Resistance: S              15
Resistance: P              15
Weapon Shielding           100
Evasion (%)                69
Targeting Accuracy         6
Core Analysis              8
Recoil Reduction           2
Offensive Hacking          21

 Item Schematics 
-----------------
      Imp. EM Pulse Cannon | -8/Materials  | Scanalyzed
          Combat Drone Bay | -6/Data Miner | Free
 Lgt. Regenerative Plating | -6/Data Miner | Free
              Triangulator | -6/Data Miner | Free
      Exp. Terrain Scanner | -6/Data Miner | Free
       Hvy. Neutron Cannon | -5/Factory    | Hacked

 Robot Schematics 
------------------
     S-27 Virus | -6/Data Miner | Free
   G-50 Soldier | -6/Data Miner | Free
 X-72 Disruptor | -6/Data Miner | Free
      P-70 Sage | -6/Data Miner | Free
     I-36 Angel | -6/Data Miner | Free

 Fabricated
------------
 Imp. EM Pulse Cannon | x1 | -7/Factory 
 Imp. EM Pulse Cannon | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              PointMicroFlamer
  Manual?         0
Play Time         02:30:57
  Cumulative      344.3 hours
  Start           2020.09.14 @ 15:06:10
  End             2020.09.27 @ 18:23:00
Sessions          5
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          371
  Rogue           371
  Adventurer      0
  Explorer        0
Win Type          -
  Total           30
  Types           17/4/2/1/2/1/3/0/0
Lore%             93
Gallery%          89
Achievement%      79
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8de7c1b5-16d7-4807-a7f3-3d07f07f606b