Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.27 @ 18:23:00 Player: Decinym Result: Destroyed self with Light Angular Momentum Engine chain reaction Performance ------------- Evolutions (5) 2500 Regions Visited (19) 3800 Robots Destroyed (186) 930 Value Destroyed (7594) 7594 Prototype IDs (38) 760 Alien Tech Used (0) 0 Bonus (2297) 2297 TOTAL SCORE: 17881 Bonus ------- High Alert Combat Kills 504 Met Data Miner 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Exposed GOLEM Chamber 500 Friendly Fire -307 Cogmind --------- Core Integrity 0/1000 Matter 293/300 Energy 734/1240 System Corruption 14% Temperature Cool (12) Movement Walking (163) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Micro Fission Core Light Antimatter Reactor > --- PROPULSION (3) --- Flexi-carbon Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY (9) ------ Large Storage Unit Large Storage Unit High-capacity Storage Unit Assembled Biocell Array Improved Core Analyzer Hardened Medium Armor Plating Improved Medium Armor Plating GOLEM Unit > --- WEAPON (3) ------- Assembled Focal Cannon Assembled Focal Cannon Heavy Shock Bomb Launcher > --- INVENTORY (24) --- Light Angular Momentum Engine Micro Fission Core Fusion Reactor Cesium-ion Thruster Cesium-ion Thruster Advanced Heat Sink Zionite Biocell (1000) Zionite Biocell (0) Makeshift Sensor Array Advanced Particle Charger Advanced Reaction Control System Zionite Weapon Casing Experimental Thermal Shield Makeshift Hacking Suite Improved Hacking Suite GOLEM Unit High-powered Shock Rifle Long-range Proton Cannon Phase Cannon Phase Cannon Heavy Phase Cannon Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Flexi-carbon Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Nanovents Assembled Biocell Array Assembled Suspension Frame Assembled Alloy Armor GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- GOLEM Unit GOLEM Unit [Rating: 131] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Reactor Zionite Light DM Reactor Propulsion Assembled Alloy Leg Treads Light Treads Leg Assembled Alloy Leg Wheel Armored Huge Wheel Hover Unit Zionite Glidesys II Flight Unit Improved VTOL Module Utility Large Storage Unit Device Makeshift Sensor Array Storage Large Storage Unit Processor Advanced Terrain Scan Processor Hackware Hacking Suite Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Gun Gatling Laser Energy Cannon Assembled Focal Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Impact Weapon Heavy Flail Slashing Weapon Makeshift Sword Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . . . 4 2 . . . . . . . 2 . . . . 2 Power 1 | . . . . . . . . . . . . . . 1 . . . . . Propulsion 1 | . . . . . 1 . . . . . . . . . . . . . . Utility 7 | . . . . . 3 2 . . . . . . . 1 . . . . 1 Weapon 1 | . . . . . . . . . . . . . . . . . . . 1 Parts Attached 181 | . . 7 1 . 20 20 4 7 3 4 6 31 4 3 4 3 14 2 48 Power 19 | . . 1 . . 2 3 . . . . . 2 . 1 1 1 . . 8 Engine 8 | . . 1 . . . 2 . . . . . 1 . 1 1 1 . . 1 Core 8 | . . . . . 2 1 . . . . . . . . . . . . 5 Reactor 3 | . . . . . . . . . . . . 1 . . . . . . 2 Propulsion 29 | . . 2 . . 6 4 . 2 . . . 4 1 . 3 . 1 . 6 Treads 5 | . . 2 . . 3 . . . . . . . . . . . . . . Leg 10 | . . . . . . . . . . . . . 1 . 2 . 1 . 6 Wheel 7 | . . . . . 1 3 . 2 . . . 1 . . . . . . . Hover 6 | . . . . . 1 1 . . . . . 3 . . 1 . . . . Flight 1 | . . . . . 1 . . . . . . . . . . . . . . Utility 69 | . . 2 1 . 5 7 4 1 1 1 1 15 3 2 . 1 8 . 17 Device 20 | . . . . . 3 4 . . . . . 5 1 . . . 2 . 5 Storage 21 | . . 1 1 . 1 1 3 . . 1 . 6 . 2 . . 3 . 2 Processor 3 | . . . . . . 1 . . . . 1 . . . . . . . 1 Hackware 3 | . . . . . . 1 . . . . . . . . . . . . 2 Protection 22 | . . 1 . . 1 . 1 1 1 . . 4 2 . . 1 3 . 7 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 64 | . . 2 . . 7 6 . 4 2 3 5 10 . . . 1 5 2 17 Energy Gun 11 | . . . . . 3 1 . 4 1 1 1 . . . . . . . . Energy Cannon 21 | . . . . . 4 3 . . . . 2 3 . . . . 1 . 8 Ballistic Gun 4 | . . 1 . . . . . . . . . 3 . . . . . . . Ballistic Cannon 5 | . . 1 . . . . . . . . . . . . . . . 1 3 Launcher 13 | . . . . . . . . . . 1 2 1 . . . 1 2 1 5 Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . 2 . . 1 . . . . . . . . . 1 Slashing Weapon 5 | . . . . . . . . . . 1 . 3 . . . . 1 . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . 1 . . Unidentified Prototypes 18 | . . . . . 5 1 . 1 . . . 7 . . 1 . 2 . 1 Parts Lost 45 | . . . . . 3 3 1 1 1 . . 5 1 1 1 2 2 1 23 Power 7 | . . . . . . 1 . . . . . 1 . . 1 1 . . 3 Propulsion 6 | . . . . . . . . . . . . 1 . . . . 1 . 4 Utility 16 | . . . . . 2 . 1 1 1 . . 2 1 1 . 1 . . 6 Weapon 16 | . . . . . 1 2 . . . . . 1 . . . . 1 1 10 Highest Loss Streak 15 | . . . . . 1 2 1 1 1 . . 5 1 1 1 1 2 1 15 Average Slot Usage (%) 88 | . 85 99 100 100 79 80 79 82 83 87 87 80 95 94 99 99 84 93 88 Engine 5 | . 14 14 14 14 2 6 7 7 7 7 7 . . 3 12 12 1 . . Core 1 | . . . . . 6 . . . . . . . . . . . . . 6 Reactor 2 | . . . . . . . . . . . . 6 7 6 . . 4 6 2 Treads 3 | . . 27 28 28 8 . . . . . . . . . . . . . . Leg 9 | . 28 . . . . . . . . . . 8 22 20 20 20 18 20 16 Wheel 4 | . . . . . 9 13 15 15 15 15 15 1 . . . . . . . Hover 1 | . . . . . . . . . . . . 10 . . . . . . . Device 7 | . . . . . 12 14 7 1 . . . 10 8 13 13 13 14 13 6 Storage 23 | . 14 14 14 14 17 15 16 23 23 25 30 17 23 27 33 33 26 26 25 Processor 2 | . . . . . . 5 7 7 7 7 7 1 . . . . . . 2 Hackware 2 | . . . . . . 6 7 7 7 7 7 . . . . . . . 4 Protection 7 | . . 13 14 14 4 . 4 5 6 7 7 7 17 8 6 6 4 13 3 Energy Gun 1 | . 14 . . . 3 1 4 11 12 11 . . . . . . . . . Energy Cannon 6 | . . . . . 13 11 . . . . 3 9 15 13 13 6 4 5 11 Ballistic Gun 1 | . 14 14 14 14 . . . . . . . . . . . . . . . Ballistic Cannon 1 | . . 13 14 14 . . . . . . . . . . . . . 3 2 Launcher 1 | . . . . . . . . . . 1 3 . . . . 5 . 3 1 Slashing Weapon 1 | . . . . . . . . . . 1 3 2 . . . . 3 . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 159 | 9 9 23 31 31 120 137 139 102 102 114 114 109 107 142 142 142 144 143 159 Greatest Support 98 | 20 20 40 40 40 28 40 40 40 40 40 40 70 75 75 80 80 98 98 98 Greatest Overweight (x) 6 | . . . . . 5 4 3 2 2 2 2 6 1 1 1 1 1 1 4 Average Overweight (x) 1 | . . . . . 4 2 2 2 2 2 2 . 1 1 1 1 . 1 1 Largest Inventory Capacity 32 | . 6 8 10 10 30 32 32 24 24 30 30 30 18 30 30 30 30 24 30 Average Capacity 23 | . 6 7 8 10 29 30 30 24 24 26 30 15 18 25 30 30 23 24 26 Most Carried 31 | . 6 8 10 10 30 30 31 15 19 27 30 28 18 23 30 30 30 24 29 Average Carried 20 | . 6 7 8 10 27 29 26 13 18 22 29 12 17 19 29 29 17 23 24 Final Capacity 32 | 6 6 8 10 10 30 32 24 24 24 30 30 18 18 30 30 30 24 24 24 Final Carried 30 | 6 6 8 10 10 30 30 14 15 19 27 28 18 18 23 30 30 24 23 22 Class Distribution -------------------- 60% | Hauler-Mutant 21% | Mutant 8% | Hauler-Golem 4% | Golem 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Waste Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -7/Zion Mutant | -7/Deep Caves Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Hauler-Golem | -6/Data Miner Hauler-Mutant | -5/Proximity Caves Hauler-Mutant | -5/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Matter Collected 3225 | 200 5 136 . 10 210 110 92 122 20 50 105 355 44 15 55 125 188 287 1096 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 9561 | . 57 97 . . 1129 830 . 254 95 44 . 1201 340 119 198 873 270 273 3781 Parts 378 | . 6 4 . . 44 27 . 12 5 1 . 31 12 3 6 32 9 9 177 Haulers Intercepted 6 | . . . . . 5 1 . . . . . . . . . . . . . Recyclers Shooed 8 | . . . . . . . . 1 . . . . . . . . . . 7 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 42 | . . . . . . . . . 5 2 3 . 11 . . 13 . 8 . Prevented 6 | . . . . . . . . . . 1 . . . . . 5 . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 144 | . 3 2 . . 14 16 . 3 2 2 . 13 5 2 2 13 4 9 54 Melee 2 | . . . . . . . . . . . . 1 . . . . . . 1 Guns 9 | . 3 . . . 1 . . 2 2 1 . . . . . . . . . Cannons 81 | . . 2 . . 6 16 . . . . . 5 5 2 2 4 2 2 35 AOE 41 | . . . . . 6 . . . . . . 2 . . . 8 2 7 16 Classes Destroyed 20 | . 1 1 . . 6 1 . 1 . . . 3 . . 1 2 . . 4 Worker 6 | . . . . . 1 1 . . . . . . . . . . . . 4 Builder 11 | . . . . . . . . . . . . . . . . . . . 11 Hauler 6 | . . . . . 5 1 . . . . . . . . . . . . . Recycler 4 | . . . . . . . . 1 . . . . . . . . . . 3 Mechanic 1 | . . . . . . . . . . . . . . . . . . . 1 Operator 2 | . . . . . 1 . . . . . . . . . . . . . 1 Drone 1 | . . . . . . . . . . . . . . . . . . . 1 Watcher 5 | . . . . . 3 . . . . . . . . . . . . . 2 Swarmer 20 | . 3 . . . . 3 . . . 1 . . . . . . . 4 9 Saboteur 1 | . . . . . . . . . . . . . . . . . . . 1 Grunt 53 | . . . . . 10 11 . . 2 . . . 3 2 . 5 . . 20 Brawler 1 | . . . . . . 1 . . . . . . . . . . . . . Duelist 3 | . . . . . . . . . . . . . . . . 2 . . 1 Sentry 17 | . . 2 . . 3 1 . 1 . . . . . . . 1 . 1 8 Hunter 16 | . . . . . 1 . . 2 . 1 . . 2 . . . . 4 6 Programmer 10 | . . . . . . . . . . . . . . . . 1 . . 9 Enhanced Grunt 4 | . . . . . . . . . . . . . . . . . 4 . . Z-Technician 5 | . . . . . . . . . . . . 5 . . . . . . . Z-Light 2 | . . . . . . . . . . . . 2 . . . . . . . Assembled 3 | . . . . . . . . . . . . 3 . . . . . . . Golem 7 | . . . . . . . . . . . . 7 . . . . . . . Thug 2 | . . . . . . . . . . . . . . . 1 1 . . . Savage 2 | . . . . . . . . . . . . . . . . 2 . . . Mutant 3 | . . . . . . . . . . . . . . . 2 1 . . . Best Kill Streak 14 | . 3 2 . . 5 4 . 2 2 1 . 5 3 2 1 7 4 7 14 Combat Bots Only 11 | . 3 2 . . 3 3 . 1 2 1 . 5 3 2 1 7 4 7 11 Max Kills in Single Turn 3 | . 1 1 . . 2 1 . 1 1 1 . 1 1 1 1 3 1 3 3 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . . 2 . . . . . . 1 . . . 3 1 3 3 Melee 1 | . . . . . . . . . . . . 1 . . . . . . 1 Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . 1 . . . . . . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Damage Taken 14579 | . 42 166 . . 772 810 634 571 534 49 . 1777 497 156 228 873 748 389 6333 Core 2093 | . 10 26 . . 107 131 210 28 46 . . 251 10 16 32 147 . 78 1001 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 67 | 100 . . . 85 80 . . . . . . . 3 . . . . 67 . Volleys Fired 493 | . 5 11 . . 51 51 . 20 12 3 . 47 27 7 13 34 24 16 172 Largest 3 | . 2 2 . . 2 2 . 2 2 2 . 2 2 2 2 2 2 2 3 Hottest 270 | . 60 64 . . 138 136 . 160 155 155 . 138 50 50 50 50 50 115 270 Shots Fired 804 | . 10 22 . . 99 98 . 29 15 6 . 72 45 14 24 40 24 20 286 Gun 110 | . 10 11 . . 24 . . 29 15 5 . 16 . . . . . . . Cannon 628 | . . 11 . . 75 98 . . . . . 54 45 14 24 19 14 12 262 Launcher 66 | . . . . . . . . . . 1 . 2 . . . 21 10 8 24 Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 106 | . 5 22 . . . . . . . . . 16 . . . . . 4 59 Thermal 545 | . 5 . . . 56 98 . 19 15 5 . 20 45 14 24 19 14 8 203 Explosive 13 | . . . . . . . . . . . . . . . . . 5 8 . Electromagnetic 140 | . . . . . 43 . . 10 . 1 . 36 . . . 21 5 . 24 Robot Hit Streak 35 | . 7 17 . . 19 14 . 9 6 6 . 26 35 7 10 19 12 6 14 Robot Miss Streak 11 | . 1 1 . . 4 3 . 5 5 2 . 3 1 1 1 2 1 4 11 Penetration Max . | . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . 1 . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . . . . . . . . . . . Shots Hit Robots 576 | . 7 21 . . 72 60 . 28 23 5 . 65 22 11 15 33 22 12 180 Core Hits 391 | . 4 7 . . 37 32 . 10 16 5 . 38 9 3 5 26 18 17 164 Critical Hits 17 | . . 2 . . 2 11 . . . . . 2 . . . . . . . Critical Kills 6 | . . . . . 1 4 . . . . . 1 . . . . . . . Critical Parts Destroyed 10 | . . 2 . . 1 7 . . . . . . . . . . . . . Melee Attacks 65 | . . . . . . 3 . . 12 6 . 43 . . . . 1 . . Impact 15 | . . . . . . 3 . . 12 . . . . . . . . . . Slashing 49 | . . . . . . . . . . 6 . 43 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks 5 | . . . . . . . . . . . . 4 . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . . . . 1 . . . . . . . Damage Inflicted 21858 | . 70 357 . . 1812 1313 . 380 454 119 . 2536 828 406 745 1622 1263 949 9004 Guns 1314 | . 70 82 . . 377 . . 343 226 91 . 125 . . . . . . . Cannons 13438 | . . 274 . . 1032 1313 . . . . . 1118 828 406 745 675 410 280 6357 Explosions 5651 | . . . . . 403 . . 37 . 28 . 67 . . . 947 853 669 2647 Melee 1454 | . . . . . . . . . 228 . . 1226 . . . . . . . Ramming 1 | . . 1 . . . . . . . . . . . . . . . . . Kinetic 1777 | . 27 356 . . . . . . . . . 125 . . . . . 45 1224 Thermal 12445 | . 43 . . . 968 1313 . 233 226 91 . 531 828 406 745 773 410 235 5643 Explosive 1358 | . . . . . . . . . . . . . . . . . 689 669 . Electromagnetic 4823 | . . . . . 844 . . 147 . 28 . 654 . . . 849 164 . 2137 Impact 228 | . . . . . . . . . 228 . . . . . . . . . . Slashing 1226 | . . . . . . . . . . . . 1226 . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 15 | . . . . . 2 . 15 15 15 15 15 . . . 1 3 3 3 14 Average Corruption 7 | . . . . . 2 . 9 15 15 15 15 . . . 1 2 3 3 11 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 272 | . . . . . 11 . 5 29 36 40 6 . . . 1 10 24 11 99 Message Errors 59 | . . . . . 7 . 2 3 9 7 2 . . . . 3 6 5 15 Matter Fused 43 | . . . . . . . 1 3 1 6 1 . . . . 2 10 2 17 Heat Flow Errors 27 | . . . . . 2 . 1 5 2 3 2 . . . . 1 3 1 7 Energy Discharges 23 | . . . . . . . . 2 5 3 . . . . . 1 1 . 11 Parts Rejected 2 | . . . . . . . . . . . . . . . . . . . 2 Data Loss (minor) 25 | . . . . . . . 1 2 3 4 . . . . 1 2 2 3 7 Data Loss (major) 9 | . . . . . . . . 1 3 2 . . . . . . . . 3 Misfires 6 | . . . . . . . . 2 . 1 . . . . . . . . 3 Alerts 3 | . . . . . . . . . . 2 . . . . . . . . 1 Misdirections 33 | . . . . . . . . 6 7 8 1 . . . . . . . 11 Targeting Errors 36 | . . . . . 2 . . 5 6 4 . . . . . 1 1 . 17 Weapon Failures 6 | . . . . . . . . . . . . . . . . . 1 . 5 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 926 | . . . . . . 18 . . 6 . . 281 46 64 54 15 64 10 368 Projectiles 459 | . . . . . . 18 . . . . . 13 46 64 54 15 . 7 242 Explosions 193 | . . . . . . . . . . . . . . . . . 64 3 126 Melee 274 | . . . . . . . . . 6 . . 268 . . . . . . . Knockbacks 25 | . . 1 . . . . . . 1 . . . . . . . . . 23 Impact 1 | . . . . . . . . . 1 . . . . . . . . . . Kinetic 22 | . . 1 . . . . . . . . . . . . . . . . 21 Secondary 2 | . . . . . . . . . . . . . . . . . . . 2 Self-Inflicted Damage 920 | . . . . . 182 . . 16 . . . 4 . . . 142 . . 576 Shots 31 | . . . . . 5 . . 1 . . . 1 . . . 7 . . 17 Rammed 1 | . . 1 . . . . . . . . . . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 576 | . 40 95 . . 189 156 263 315 321 258 198 186 51 10 . 157 230 141 576 Average Temperature 99 | . 23 37 . . 56 49 128 124 153 95 87 51 12 5 . 96 119 36 132 Received Heat Transfer 2607 | . 9 36 . . 234 303 225 66 279 . . 453 27 87 . 207 114 36 531 Effects 10 | . . . . . . . . 2 1 . . . . . . . . . 7 Shutdowns 1 | . . . . . . . . . . . . . . . . . . . 1 Energy Bleed 3 | . . . . . . . . 1 1 . . . . . . . . . 1 Interference 2 | . . . . . . . . . . . . . . . . . . . 2 Matter Decay 3 | . . . . . . . . 1 . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted 12 | . . . . . 2 . . 1 . 1 . 5 . . . 1 . . 2 Combat Hostiles 11 | . . . . . 1 . . 1 . 1 . 5 . . . 1 . . 2 Parts Fried 31 | . . . . . 12 . . 2 . . . . . . . 8 . . 9 Impact Corruptions 1 | . . . . . . . . . 1 . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 13 | . . . . . 3 2 . . . . . . 1 . . . . 2 5 Heat Transferred 11388 | . 100 . . . 1460 2368 . 385 265 135 . 459 500 250 400 500 325 150 4091 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 11 | . . . . . 5 . . 1 . . . . . . . 1 . . 4 Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Peak Influence 926 | . 85 93 . . 251 299 90 566 . . . . . 122 . . . . 926 Initial 61 | . . 33 . . . 61 60 56 . . . . . 12 . . . . 31 Average 205 | . 21 16 . . 149 187 75 241 . . . . . 87 . . . . 376 Maximum Alert Level 3 | . . . . . 1 1 . 2 . . . . . . . . . . 3 Low Security (%) 56 | . 100 100 . 100 65 54 100 61 . . . . . 100 . . . . 17 Level 1 23 | . . . . . 34 45 . 16 . . . . . . . . . . 28 Level 2 18 | . . . . . . . . 22 . . . . . . . . . . 48 Level 3 1 | . . . . . . . . . . . . . . . . . . . 5 Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 22 | . 1 1 . . 3 1 1 1 . . . . . 1 . . . . 13 Investigation 3 | . 1 1 . . . . . 1 . . . . . . . . . . . Extermination 3 | . . . . . . . . . . . . . . . . . . . 3 Reinforcement 7 | . . . . . 2 1 . . . . . . . 1 . . . . 3 Assault 3 | . . . . . . . 1 . . . . . . . . . . . 2 Garrison 6 | . . . . . 1 . . . . . . . . . . . . . 5 Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Distress Signals 7 | . 1 . . . 3 1 . . . . . . . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 202 | . 6 4 . . 23 22 11 5 5 2 . 13 5 4 2 12 4 9 75 Peak Tracking Total 11 | . 4 2 . . 3 4 11 2 4 1 . 7 3 4 1 7 3 4 6 Tactical Retreats 12 | . . . . . 2 2 . . 2 . . 1 . 1 . . . . 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Traps Triggered 3 | . . . . . . 1 . . . . . . . . . . . . 2 Indirectly 1 | . . . . . . . . . . . . . . . . . . . 1 Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 4 | . . 1 . . 1 . . . . 1 . . . . 1 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Machines Disabled 22 | . . . . . 2 . . . . . . 3 . 2 2 . 1 . 12 Max in Single Turn 3 | . . . . . 1 . . . . . . 1 . 1 1 . 1 . 3 Garrison Access 3 | . . . . . . 1 . . . . . . . . . . . . 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Machines Accessed 34 | . 1 1 1 . 5 4 . 4 1 1 . . . 1 . . 4 . 11 Terminals 12 | . 1 . . . 2 . . 2 . . . . . 1 . . . . 6 Fabricators 3 | . . . . . . . . 1 . . . . . . . . . . 2 Repair Stations 4 | . . . . . 1 2 . . . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 1 . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 1 . 1 . . . . . . . . . . 2 Total Hacks 93 | . 4 1 1 . 11 10 . 12 1 1 . . . 2 . . 23 . 27 Successful 61 | . 1 1 1 . 4 6 . 6 1 1 . . . 1 . . 23 . 16 Failed 32 | . 3 . . . 7 4 . 6 . . . . . 1 . . . . 11 Catastrophic 5 | . . . . . . . . 2 . . . . . 1 . . . . 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . Manual 22 | . 3 . . . 2 . . 2 . . 4 . . 1 . . . . 10 Terminals 31 | . 4 . . . 3 . . 6 . . . . . 2 . . . . 16 Fabricators 9 | . . . . . . . . 5 . . . . . . . . . . 4 Repair Stations 13 | . . . . . 4 5 . . . . . . . . . . . . 4 Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . . . . 2 2 . . . . . . . . . . . . . Garrison Access 9 | . . . . . 2 3 . 1 . . . . . . . . . . 3 Terminal Hacks 38 | . 1 1 1 . 1 . . 2 1 1 . . . . . . 23 . 7 Record 13 | . . . 1 . . . . . 1 . . . . . . . 11 . . Part Schematic 5 | . . . . . . . . . . . . . . . . . 4 . 1 Robot Schematic 5 | . . . . . . . . . . . . . . . . . 5 . . Prototype ID Bank 3 | . . . . . . . . . . . . . . . . . 3 . . Open Door 2 | . . 1 . . . . . . . 1 . . . . . . . . . Level Access Points 1 | . . . . . . . . 1 . . . . . . . . . . . Branch Access Points 3 | . 1 . . . 1 . . . . . . . . . . . . . 1 Machine Index 1 | . . . . . . . . . . . . . . . . . . . 1 Terminal Index 2 | . . . . . . . . 1 . . . . . . . . . . 1 Unreport Threat 2 | . . . . . . . . . . . . . . . . . . . 2 Zone Layout 1 | . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 6 | . . . . . . . . 3 . . . . . . . . . . 3 Load Schematic 3 | . . . . . . . . 1 . . . . . . . . . . 2 Build 3 | . . . . . . . . 2 . . . . . . . . . . 1 Repair Station Hacks 8 | . . . . . 1 4 . . . . . . . . . . . . 3 Scan Component 5 | . . . . . 1 2 . . . . . . . . . . . . 2 Repair 3 | . . . . . . 2 . . . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer 3 | . . . . . 2 1 . . . . . . . . . . . . . Insert Component 2 | . . . . . 1 1 . . . . . . . . . . . . . Analyze 1 | . . . . . 1 . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . 1 . . . . . . . . . . . . 2 Seal Access 3 | . . . . . . 1 . . . . . . . . . . . . 2 Unauthorized Hacks 3 | . . . . . . . . 1 . . . . . 1 . . . . 1 Terminals 2 | . . . . . . . . . . . . . . 1 . . . . 1 Botnet 2 | . . . . . . . . . . . . . . 1 . . . . 1 Fabricators 1 | . . . . . . . . 1 . . . . . . . . . . . Prioritize 1 | . . . . . . . . 1 . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . . . . 1 Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 23 | . 1 . . . 4 4 . 4 . . . . . 1 . . . . 9 Full Trace Events 3 | . 1 . . . 1 . . 1 . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . 1 . . . . . . . . . . . 4 . 1 Parts Built 2 | . . . . . . . . 2 . . . . . . . . . . . Matter 570 | . . . . . . . . 336 . . . . . . . . . . 234 Time 165 | . . . . . . . . 126 . . . . . . . . . . 39 Total Part Build Rating 8 | . . . . . . . . 8 . . . . . . . . . . . Parts Repaired 3 | . . . . . . 2 . . . . . . . . . . . . 1 Time 99 | . . . . . . 55 . . . . . . . . . . . . 44 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 1 . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . . . . . . . Parts Damaged 1 | . . . . . 1 . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . . . . . . . 1 . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . . . . . . . 1 . . Robot Hacks Applied 1 | . . . . . . . . . . . . . . . . . 1 . . parse_system 1 | . . . . . . . . . . . . . . . . . 1 . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . 4 Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . 1 Programmers 3 | . . . . . . . . . . . . . . . . . . . 3 Robots Rewired 2 | . . . . . . . . . . . . . . . 2 . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Total Allies 2 | . . . . . . . . . . . . . . . 2 . . . . Largest Group 2 | . . . . . . . . . . . . . . . 2 2 . . . Highest-Rated Group 57 | . . . . . . . . . . . . . . . 57 57 . . . Highest-Rated Ally 31 | . . . . . . . . . . . . . . . 31 31 . . . Total Orders 5 | . . . . . . . . . . . . . . . . . . . 5 EXPLORE 5 | . . . . . . . . . . . . . . . . . . . 5 Ally Attacks 6 | . . . . . . . . . . . . . . . . 6 . . . Total Damage 103 | . . . . . . . . . . . . . . . . 103 . . . Kills . | . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 11 | . . 2 . . . . . . 1 1 2 . 1 . 3 1 . . . Drone Launches 8 | . . . . . . . . . . . . . . . . . . . 8 Drone Recoveries 7 | . . . . . . . . . . . . . . . . . . . 7 Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Turns Passed 16670 | . 149 1172 680 69 959 995 158 479 533 653 1785 2062 685 255 819 702 1809 544 2162 Spaces Moved 9645 | 1 112 701 423 44 365 588 120 314 406 534 1542 1293 356 133 461 376 659 299 918 Core . | . . . . . . . . . . . . . . . . . . . . Treads 1307 | . . 683 423 44 157 . . . . . . . . . . . . . . Legs 3752 | 1 112 18 . . . . . . . . . 419 356 133 461 376 659 299 918 Wheels 3859 | . . . . . 208 588 120 314 406 534 1542 147 . . . . . . . Hover 727 | . . . . . . . . . . . . 727 . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 48 | 120 120 120 160 160 130 115 115 115 115 115 115 48 163 163 163 163 140 163 160 Average Speed 138 | 120 120 158 160 160 194 122 123 115 115 115 115 100 163 163 163 163 162 163 166 Slowest Speed 410 | 120 120 160 160 160 270 140 125 115 115 115 115 410 170 163 163 163 170 163 240 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 51 | 2 32 99 88 21 41 22 81 8 67 56 87 79 41 4 76 57 78 62 34 Regions Visited 19 Branch Regions 12 Pre-discovered Areas 4 | . . . . . . . . . 1 . 1 . . . 1 . 1 . . Known Exits Taken 5 | . 1 1 . . . . . . . . . . 1 1 . . . 1 . Unknown Exits Taken 12 | 1 . . 1 1 1 . . 1 1 1 1 1 . . 1 1 1 . . Scrap Searched 14 | . . 1 . 1 . . . . 2 1 1 . 1 . 4 2 . 1 . Spaces Dug 65 | . . . . . . 3 . . 1 6 . 7 16 . 4 . . . 28 Terrain Destroyed 331 | . . . . . 14 3 . 7 1 6 . 7 24 1 6 9 16 68 169 Melee 17 | . . . . . . 3 . . 1 6 . 7 . . . . . . . Projectile 103 | . . . . . . . . . . . . . 24 1 6 3 . 2 67 AOE 211 | . . . . . 14 . . 7 . . . . . . . 6 16 66 102 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Scr Mat Min Exi Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Dat Pro Fac Total 12186 | . 117 744 428 43 518 764 128 403 440 559 1553 1967 415 157 505 422 1410 334 1279 Wait 1365 | . 1 . 1 . 40 73 . 51 3 4 . 476 24 8 . . 573 18 93 Move 9627 | . 111 700 422 43 364 588 119 313 405 533 1541 1292 355 132 460 375 658 298 918 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 208 | . . 11 2 . 22 13 5 7 5 9 3 25 3 7 10 6 58 . 22 Fast Attach 70 | . . 2 . . 17 6 1 2 . . . 14 1 1 . 1 7 . 18 Attach 65 | . . 2 . . 2 8 2 4 1 1 2 9 2 2 1 1 6 1 21 Detach 21 | . . . . . 4 2 . 1 . . 1 2 . . . . 4 . 7 Swap 47 | . . 3 1 . 2 6 1 1 2 3 4 8 1 . 3 1 1 1 9 Drop 212 | . . 13 2 . 16 14 . 4 . . 2 55 2 . 3 4 78 . 19 Fire 493 | . 5 11 . . 51 51 . 20 12 3 . 47 27 7 13 34 24 16 172 Melee 60 | . . . . . . 3 . . 12 6 . 38 . . . . 1 . . Ram . | . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire 17 | . . 1 . . . . . . . . . 1 . . 15 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / Sto / *Low) -7/Waste -7/Factory (discovered 5 exits: Fac x4 / *Low) -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 5 exits: [*Fac] / Upp x2 / *Ext x2) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 81 | -10/Materials | Identified exit to Mines 150 | -10/Materials | Entered Mines 155 | -10/Mines | Met a Derelict shopkeep closing up shop 183 | -10/Mines | Met a Derelict bent on vengeance 308 | -10/Mines | Build established: Mutant 600 | -10/Mines | Identified exit to Exiles 781 | -10/Mines | Discovered new exit (range 8) 854 | -10/Mines | Met a Derelict testing a Signal Generator 866 | -10/Mines | Found Signal Generator 1246 | -10/Mines | Discovered new exit (range 7) 1314 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1322 | -10/Mines | Entered Exiles 1322 | -10/Exiles | Found Exiles lab abandoned 1989 | -10/Exiles | Discovered new exit (range 10) 2002 | -10/Exiles | Entered Mines 2050 | -9/Mines | Discovered new exit (range 10) 2071 | -9/Mines | Entered Materials 2071 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x3 2389 | -8/Materials | Build established: Hauler-Mutant 2961 | -8/Materials | Garrison activated, responded to threat 3003 | -8/Materials | Discovered new exit (range 9) 3030 | -8/Materials | Entered Factory 3030 | -7/Factory | Evolved 2 slots: Utility x2 3031 | -7/Factory | Identified exit to Storage 3158 | -7/Factory | Repaired Broken Imp. EM Pulse Cannon 3773 | -7/Factory | Discovered new exit (range 13) 3849 | -7/Factory | Discovered new exit (range 5) 3886 | -7/Factory | Repaired Adv. Heat Sink 4025 | -7/Factory | Sucked down chute 4025 | -7/Factory | Entered Waste 4040 | -7/Waste | EMP discharged 4064 | -7/Waste | Spotted C-40 Crusher 4078 | -7/Waste | Spotted C-40 Crusher 4090 | -7/Waste | Spotted C-40 Crusher 4105 | -7/Waste | Spotted C-40 Crusher 4113 | -7/Waste | Spotted C-40 Crusher 4117 | -7/Waste | Spotted C-40 Crusher 4126 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4128 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4131 | -7/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 4140 | -7/Waste | EMP discharged 4140 | -7/Waste | System corruption reached 10% 4159 | -7/Waste | Discovered new exit (range 12) 4183 | -7/Waste | Entered Factory 4276 | -7/Factory | Discovered new exit (range 8) 4289 | -7/Factory | Core integrity fell below 50% 4408 | -7/Factory | Fabricated Imp. EM Pulse Cannon (x1) 4464 | -7/Factory | Fabricated Imp. EM Pulse Cannon (x1) 4476 | -7/Factory | Local fabrication network quarantined 4630 | -7/Factory | Identified exit to Factory 4662 | -7/Factory | Entered Lower Caves 4947 | -7/Lower Caves | Learned location of Zion (-7) 5155 | -7/Lower Caves | Discovered new exit (range 15) 5168 | -7/Lower Caves | Encountered a Warlord checkpoint 5195 | -7/Lower Caves | Entered another Lower Caves area 5813 | -7/Lower Caves | Discovered new exit (range 11) 5835 | -7/Lower Caves | Learned location of 1 exit from Factory 5848 | -7/Lower Caves | Entered Zion 5912 | -7/Zion | Discovered new exit (range 13) 5985 | -7/Zion | System corruption cleaned by Quarantine Array 6304 | -7/Zion | Learned Factory repair station intel 6434 | -7/Zion | Learned location of Quarantine (-3) 6462 | -7/Zion | Found CR-A16's Pointy Stick 6617 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 6795 | -7/Zion | Received a hallucinogenic algorithm 6865 | -7/Zion | Visited the Megawrench Repair Shop 6865 | -7/Zion | Megawrench repaired 10 parts 7605 | -7/Zion | Opened final containment barrier to the Deep Caves 7624 | -7/Zion | Discovered new exit (range 5) 7626 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 7633 | -7/Zion | Entered Deep Caves 7816 | -7/Deep Caves | Attacked by Z-Imprinter 7853 | -7/Deep Caves | Core integrity fell below 20% 7887 | -7/Deep Caves | Destroyed Z-Imprinter 7910 | -7/Deep Caves | Lost 5 parts (1p1n2u1w) 7949 | -7/Deep Caves | Found Prototype Protection 7949 | -7/Deep Caves | Identified Zio. Weapon Casing 7983 | -7/Deep Caves | Z-Facility disabled 8085 | -7/Deep Caves | Found Prototype Protection 8085 | -7/Deep Caves | Identified Zio. Heavy Carapace 8184 | -7/Deep Caves | Build established: Scavenger-Mutant 8353 | -7/Deep Caves | Spotted as-35855 8363 | -7/Deep Caves | Destroyed as-35855 8378 | -7/Deep Caves | Exposed GOLEM chamber 8382 | -7/Deep Caves | Found GOLEM Unit 8383 | -7/Deep Caves | Found GOLEM Unit 8397 | -7/Deep Caves | Found GOLEM Unit 8411 | -7/Deep Caves | Found GOLEM Unit 8759 | -7/Deep Caves | Build established: Golem 9216 | -7/Deep Caves | Build established: Mutant 9526 | -7/Deep Caves | Found GOLEM Unit 9683 | -7/Deep Caves | Discovered new exit (range 6) 9695 | -7/Deep Caves | Entered Proximity Caves 10354 | -6/Proximity Caves | Discovered exit to Factory (range 15) 10379 | -6/Proximity Caves | Learned Factory garrison access intel 10380 | -6/Proximity Caves | Entered Factory 10380 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 10381 | -6/Factory | Identified exit to Lower Caves 10382 | -6/Factory | Identified exit to Factory 10383 | -6/Factory | Loaded intel: 6 repair station locations 10384 | -6/Factory | Loaded intel: 4 garrison access locations 10599 | -6/Factory | Discovered exit to Lower Caves (range 12) 10635 | -6/Factory | Entered Lower Caves 10636 | -6/Lower Caves | Encountered a Warlord checkpoint 10685 | -6/Lower Caves | Build established: Hauler-Mutant 10733 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 10935 | -6/Lower Caves | Learned 4 Factory zone layouts 11058 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling Unaware 11430 | -6/Lower Caves | Discovered new exit (range 16) 11454 | -6/Lower Caves | Entered another Lower Caves area 11454 | -6/Lower Caves | Accompanied by 2 allies 11565 | -6/Lower Caves | Destroyed 7 combat bots 11799 | -6/Lower Caves | Attacked by a faux Warlord 11898 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12097 | -6/Lower Caves | Discovered new exit (range 15) 12156 | -6/Lower Caves | Entered Data Miner 12156 | -6/Data Miner | Discovered new exit (range 6) 12187 | -6/Data Miner | Met Data Miner 12223 | -6/Data Miner | Learned location of Section 7 (-2) 12223 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 12264 | -6/Data Miner | Received God Mode back door access code from Data Miner 12622 | -6/Data Miner | Build established: Hauler-Golem 13693 | -6/Data Miner | Build established: Hauler-Mutant 13755 | -6/Data Miner | Data Conduit disabled 13870 | -6/Data Miner | Found Prototype Device 13870 | -6/Data Miner | Identified Exp. Thermal Shield 13965 | -6/Data Miner | Entered Proximity Caves 14131 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 14231 | -5/Proximity Caves | Destroyed 7 combat bots 14445 | -5/Proximity Caves | Discovered exit to Factory (range 14) 14509 | -5/Proximity Caves | Entered Factory 14509 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 14510 | -5/Factory | Identified exit to Extension 14669 | -5/Factory | Identified exit to Upper Caves 14985 | -5/Factory | Repaired Enh. Flexi-carbon Leg? 15203 | -5/Factory | Garrison activated, responded to threat 15290 | -5/Factory | System corruption reached 10% 15312 | -5/Factory | Core integrity fell below 50% 15361 | -5/Factory | Lost 15 parts (3p2n3u7w) 15363 | -5/Factory | Destroyed 11 combat bots 15449 | -5/Factory | Core integrity fell below 20% 15763 | -5/Factory | Build established: Hauler-Golem 16137 | -5/Factory | Discovered new exit (range 54) 16309 | -5/Factory | First assault squad dispatched 16392 | -5/Factory | Garrison activated, responded to threat 16507 | -5/Factory | Garrison activated, responded to threat 16671 | -5/Factory | Destroyed self with Light Angular Momentum Engine chain reaction Last Messages --------------- 16645_ R-10 Processor collects Lgt. Ion Engine. 16645_ K-01 Serf collects debris. 16646_ R-10 Processor collects Terrain Scanner. 16646_ K-01 Serf collects debris. 16647_ Destroyed Unknown Energy Gun. 16649_ K-01 Serf collects debris. 16650_ G-50 Soldier destroyed. 16651_ Acquired 30 matter. 16651_ R-10 Processor collects Terrain Scanner. 16651_ K-01 Serf collects debris. 16654_ R-10 Processor collects Wheel. 16656_ K-01 Serf collects debris. 16661_ System corrupted: Matter fused (-8). 16661_ Acquired 8 matter. 16668_ System corrupted: Asb. Focal Cannon failed to cycle. 16668_ System corrupted: Asb. Focal Cannon targeting data glitched. 16671_ G-67 Veteran destroyed. 16671_ Chain reaction triggered in Lgt. Angular Momentum Engine. 16671_ K-01 Serf destroyed. 16671_ W-25 Informer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????? ?????????????????????????? | | ?????????????????????? ????"????????????????????? | | ?????????????????????# ??? "????????????????????? | | ???????????????##+#### ??? ????????????????????? | | ???????????????? """ "????????????????????? | | ??????? ????? """ "????????????????????? | | ??????? ???? """ ?????????????????????? | | ??????? ??? ?????????????????????? | | ??????? "???"" ?????????????????????? | | ???????! "????" #?????????????#???????? | | ??????? """""" #??????????? ????????? | | ??????? """""" #??????????[[?????????? | | ??????? ? k#?????????[[??????????? | | ??????? ?? #???????? 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"""""????????????? | | ?????# #?????" ; ;; """""????????????? | | ?????# #???????# %! ; """""????????????? | | ?????# #???????# @ ;# #???????? | | ?????# #???????# %%;???????????##????????? | | ######## #???????####;[;?????????????????????? | | # #???????????#u#?????????????????????? | | # #???????????#%#?????????????????????? | | + # """ ????#u##????????????????????? | | " " " # # "" ???##%###???????????????????? | | " " " # # "" ??###%###???????????????????? | | " " " # # ??# ![ #???????????????????? | | " " " # # ??# #???????????????????? | | " " " # # ??# #???????????????????? | | " " " # # ??# #???????????????????? | | " " " # # ??# #???????????????????? | | " " " # ########??## ###############??????? | | " " " # #??????????# # #??????? | | # #??????????# + ] #??????? | | # #?#####????# # #????### | | # ### ###### % # #????# | | +####/## %# #????# | | #??# ### ###### # #????# | | #??# #?#####????#|%!#################### | | #### #??????????# ! ## # | | #??????????# ## """ """ """" # | | #######+#######??????#== ## """ """ ""R" # | | ## ########%! ## """ """ "" " # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 82 Coolant Potential 65 Energy Generation 45 Energy Capacity 1480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 22 Terrain Scan Range 24 Terrain Scan Density 210 Additional Mass Support 10 Armor Coverage 1600 Resistance: KI 15 Resistance: TH 15 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Weapon Shielding 100 Evasion (%) 69 Targeting Accuracy 6 Core Analysis 8 Recoil Reduction 2 Offensive Hacking 21 Item Schematics ----------------- Imp. EM Pulse Cannon | -8/Materials | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Triangulator | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Hvy. Neutron Cannon | -5/Factory | Hacked Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free X-72 Disruptor | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Imp. EM Pulse Cannon | x1 | -7/Factory Imp. EM Pulse Cannon | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointMicroFlamer Manual? 0 Play Time 02:30:57 Cumulative 344.3 hours Start 2020.09.14 @ 15:06:10 End 2020.09.27 @ 18:23:00 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 371 Rogue 371 Adventurer 0 Explorer 0 Win Type - Total 30 Types 17/4/2/1/2/1/3/0/0 Lore% 93 Gallery% 89 Achievement% 79 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8de7c1b5-16d7-4807-a7f3-3d07f07f606b