Cogmind - Beta 11 @@@ ROGUE MODE // 2022.04.17 @ 20:56:14 Player: DaddyWalrus Result: Destroyed by as-21470 with Assembled Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (10) 2000 Robots Destroyed (62) 310 Value Destroyed (2147) 2147 Prototype IDs (42) 840 Alien Tech Used (0) 0 Bonus (2650) 2650 TOTAL SCORE: 9447 Bonus ------- High Alert Combat Kills 52 Follower Combat Kills 148 Aligned with FarCom 300 Met Imprinter 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -150 Cogmind --------- Core Integrity 0/700 Matter 18/300 Energy 80/100 System Corruption 0% Temperature Cool (20) Movement Core (50) Location -6/Deep Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (6) ------ Graphene Brace GOLEM Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- GOLEM Unit Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Zionite Light DM Reactor > --- PROPULSION ------- Titanium Leg Zionite Composite Leg I Zionite Composite Leg I > --- UTILITY ---------- Improved Cooling System Lightpack 2.0 Zionite Heavy Carapace > --- WEAPON ----------- Zionite Laser-S Zionite Phaser-S > --- INVENTORY -------- Light Deuterium Engine Zionite Light DM Reactor Armored Treads Advanced Treads Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Titanium Leg Titanium Leg Experimental Heat Sink Improved Cooling System Improved Cooling System Zionite Biocell Zionite Biocell Zionite Biocell Microactuators Phase Shifter Core Shielding Zionite Weapon Casing Zionite Heavy Carapace Zionite Heavy Carapace Zionite Heavy Carapace Graphene Brace Precision Beam Rifle Zionite Phaser-S Zionite Phaser-S Improved EM Pulse Cannon Heavy Ion Cannon Heavy Assault Rifle High-powered Shotgun Improved Light Cannon Flak Cannon Gauss Cannon Advanced EMP Blaster Guided Missile Launcher GAL Module [Rating: 104] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Reactor Zionite Light DM Reactor Propulsion Titanium Leg Treads Light Treads Leg Titanium Leg Wheel Wheel Hover Unit Aerolev Unit Utility Lightpack 2.0 Device Improved Cooling System Storage Lightpack 2.0 Processor Improved Melee Analysis Suite Protection Improved Medium Armor Plating Weapon EM Pulse Cannon Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Mini Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Katana Build | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Dee Slots Evolved 6 | . . . . . 4 . 2 . . . Power 1 | . . . . . . . 1 . . . Propulsion 1 | . . . . . . . 1 . . . Utility 4 | . . . . . 4 . . . . . Weapon . | . . . . . . . . . . . Parts Attached 147 | 6 8 . 1 14 30 13 15 . 3 57 Power 16 | 1 2 . . 1 3 1 2 . . 6 Engine 13 | 1 2 . . 1 3 1 2 . . 3 Core . | . . . . . . . . . . . Reactor 3 | . . . . . . . . . . 3 Propulsion 30 | 2 3 . . 3 7 3 4 . . 8 Treads 4 | . 2 . . 2 . . . . . . Leg 20 | . . . . . 6 2 4 . . 8 Wheel 5 | 2 1 . . 1 1 . . . . . Hover 1 | . . . . . . 1 . . . . Flight . | . . . . . . . . . . . Utility 35 | 1 1 . 1 3 8 2 3 . 1 15 Device 10 | . 1 . . . 2 . 1 . . 6 Storage 5 | 1 . . 1 . 1 . . . . 2 Processor 1 | . . . . . . . 1 . . . Hackware . | . . . . . . . . . . . Protection 19 | . . . . 3 5 2 1 . 1 7 Artifact . | . . . . . . . . . . . Weapon 66 | 2 2 . . 7 12 7 6 . 2 28 Energy Gun 19 | 2 . . . 3 5 . 2 . . 7 Energy Cannon 14 | . . . . 1 . 6 1 . 1 5 Ballistic Gun 10 | . 2 . . 1 4 . 1 . . 2 Ballistic Cannon 9 | . . . . 2 1 1 . . . 5 Launcher 11 | . . . . . 2 . . . . 9 Special Weapon . | . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . 1 . Slashing Weapon 2 | . . . . . . . 2 . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 15 | . . . . . 2 1 . . . 12 Parts Lost 43 | . . . . 2 8 3 1 . . 29 Power 7 | . . . . . 2 . . . . 5 Propulsion 12 | . . . . . 2 2 . . . 8 Utility 12 | . . . . 1 3 . . . . 8 Weapon 12 | . . . . 1 1 1 1 . . 8 Highest Loss Streak 20 | . . . . 2 4 2 1 . . 20 To Critical Strikes . | . . . . . . . . . . . Average Slot Usage (%) 86 | . 97 100 100 99 80 80 82 84 84 77 Engine 11 | . 14 14 14 14 8 9 13 15 15 8 Reactor 1 | . . . . . . . . . . 5 Treads 5 | . 15 14 14 22 . . . . . . Leg 14 | . . . . . 16 17 23 23 23 22 Wheel 2 | . 12 14 14 5 . . . . . . Device 9 | . 11 14 14 1 8 9 10 15 15 9 Storage 9 | . 14 14 14 14 9 9 7 7 7 7 Protection 9 | . . . . 12 17 17 7 7 7 6 Energy Gun 5 | . 14 14 14 4 8 2 6 . . 4 Energy Cannon 2 | . . . . . . 5 1 7 6 3 Ballistic Gun 7 | . 14 14 14 18 7 4 . 7 7 . Ballistic Cannon 2 | . . . . 4 1 5 . . . 3 Naked Turns . | . . . . . . . . . . . Heaviest Build 53 | 11 17 17 22 33 33 40 49 49 49 53 Greatest Support 69 | 26 40 10 10 40 36 36 51 51 51 69 Greatest Overweight (x) 2 | . 1 1 2 2 2 2 . . . 1 Average Overweight (x) . | . . 1 1 . . . . . . . Largest Inventory Capacity 40 | 8 8 8 10 10 40 40 40 40 40 40 Average Capacity 30 | 7 8 8 9 10 39 40 40 40 40 39 Most Carried 40 | 6 8 8 10 10 38 40 40 39 40 40 Average Carried 28 | 2 7 8 8 9 24 39 38 39 39 38 Final Capacity 40 | 8 8 8 10 10 40 40 40 40 40 5 Final Carried 39 | 6 8 8 10 10 38 38 39 39 39 2 Class Distribution -------------------- 69% | Hauler-Mutant 30% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Hauler-Mutant | -8/Materials Hauler-Mutant | -8/Storage Hauler-Mutant | -7/Factory Hauler-Mutant | -7/Lower Caves Hauler-Mutant | -6/Zion Hauler-Mutant | -6/Deep Caves Resources | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Dee Matter Collected 2221 | 223 161 . . 241 592 237 240 . 10 517 Remotely . | . . . . . . . . . . . Salvage Created 2875 | . 120 . . 266 856 546 150 . . 937 Parts 113 | . 5 . . 16 45 28 12 . . 7 Haulers Intercepted 1 | . . . . . 1 . . . . . Recyclers Shooed 2 | . . . . . 1 1 . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Dee Combat Hostiles Destroyed 89 | . 3 . . 9 20 14 2 . . 41 Guns 32 | . 3 . . 8 12 6 1 . . 2 Cannons 22 | . . . . 1 1 5 1 . . 14 AOE 34 | . . . . . 7 3 . . . 24 Classes Destroyed 15 | . 1 . . 4 6 . . . . 4 Worker 3 | . . . . 1 2 . . . . . Builder 1 | . . . . . 1 . . . . . Hauler 1 | . . . . . 1 . . . . . Recycler 2 | . . . . . 2 . . . . . Watcher 2 | . . . . . 2 . . . . . Swarmer 17 | . . . . 5 8 4 . . . . Cutter 2 | . . . . . 2 . . . . . Grunt 18 | . 3 . . 2 7 6 . . . . Brawler 1 | . . . . 1 . . . . . . Sentry 9 | . . . . 1 2 4 2 . . . Heavy 1 | . . . . . 1 . . . . . Z-Technician 2 | . . . . . . . . . . 2 Z-Light 4 | . . . . . . . . . . 4 Assembled 35 | . . . . . . . . . . 35 Golem 2 | . . . . . . . . . . 2 Best Kill Streak 33 | . 1 . . 3 7 4 1 . . 33 Combat Bots Only 33 | . 1 . . 3 4 4 1 . . 33 Max Kills in Single Turn 7 | . 1 . . 1 4 3 1 . . 7 Gunslinging . | . . . . . . . . . . . Exploded 7 | . . . . . 3 3 . . . 7 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 Z-Imprinter (-6/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Dee Damage Taken 8146 | . 306 . . 425 1663 566 278 . . 4908 Core 1374 | . 79 . . 81 480 34 20 . . 680 Absorbed by Shields . | . . . . . . . . . . . Redirected to Shielding 178 | . . . . . 109 18 . . . 51 Core Remaining (%) 47 | 100 . . . 36 . 6 . . . . Volleys Fired 241 | . 30 . . 31 70 43 9 . . 58 Largest 2 | . 2 . . 2 2 2 2 . . 2 Hottest 129 | . 70 . . 103 103 107 116 . . 129 Shots Fired 440 | . 60 . . 60 129 74 18 . . 99 Gun 311 | . 60 . . 53 121 48 15 . . 14 Cannon 111 | . . . . 7 3 26 3 . . 72 Launcher 18 | . . . . . 5 . . . . 13 Special . | . . . . . . . . . . . Kinetic 204 | . 30 . . 31 64 37 3 . . 39 Thermal 141 | . 30 . . 15 54 22 6 . . 14 Explosive 14 | . . . . . 5 . . . . 9 Electromagnetic 77 | . . . . 14 6 15 9 . . 33 Phasic 4 | . . . . . . . . . . 4 Robot Hit Streak 46 | . 13 . . 7 33 46 6 . . 10 Robot Miss Streak 7 | . 4 . . 3 4 4 4 . . 7 Penetration Max 1 | . . . . . . . . . . 1 Secondary Targets 6 | . . . . 3 1 2 . . . . Max Gunslinging Chain 1 | . . . . 1 1 1 . . . . Shots Hit Robots 306 | . 40 . . 36 95 55 14 . . 66 Core Hits 228 | . 8 . . 14 48 23 6 . . 129 Critical Kills . | . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 . . . . Critical Strikes 17 | . 4 . . 4 7 1 1 . . . Burn 14 | . 4 . . 2 7 . 1 . . . Destroy 1 | . . . . . . 1 . . . . Blast 2 | . . . . 2 . . . . . . Melee Attacks 13 | . . . . . . . 10 . 3 . Impact 3 | . . . . . . . . . 3 . Slashing 10 | . . . . . . . 10 . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 9351 | . 444 . . 491 2225 1201 244 . . 4746 Guns 3564 | . 444 . . 408 1517 674 182 . . 339 Cannons 1983 | . . . . 83 64 241 62 . . 1533 Explosions 3800 | . . . . . 644 282 . . . 2874 Melee . | . . . . . . . . . . . Ramming 4 | . . . . . . 4 . . . . Kinetic 2625 | . 190 . . 255 780 436 14 . . 950 Thermal 2360 | . 254 . . 101 731 308 103 . . 863 Explosive 1934 | . . . . . 644 282 . . . 1008 Electromagnetic 2329 | . . . . 135 70 171 127 . . 1826 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Phasic 99 | . . . . . . . . . . 99 Highest Corruption 5 | . . . . . 5 5 . . . . Average Corruption 5 | . . . . . 5 5 . . . . Corruption Purged . | . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . Effects 41 | . . . . . 18 23 . . . . Message Errors 11 | . . . . . 4 7 . . . . Matter Fused 11 | . . . . . 4 7 . . . . Heat Flow Errors 2 | . . . . . 1 1 . . . . Energy Discharges 5 | . . . . . 2 3 . . . . Data Loss (minor) 4 | . . . . . 2 2 . . . . Data Loss (major) 2 | . . . . . 1 1 . . . . Misfires 1 | . . . . . 1 . . . . . Alerts 2 | . . . . . 1 1 . . . . Weapon Failures 3 | . . . . . 2 1 . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 414 | . . . . . 70 95 . . . 249 Projectiles 58 | . . . . . 6 . . . . 52 Explosions 356 | . . . . . 64 95 . . . 197 Melee . | . . . . . . . . . . . Knockbacks 19 | . . . . . 1 . . . . 18 Impact . | . . . . . . . . . . . Kinetic 12 | . . . . . 1 . . . . 11 Secondary 7 | . . . . . . . . . . 7 Self-Inflicted Damage 150 | . . . . . . 74 . . . 76 Shots 6 | . . . . . . 1 . . . 5 Rammed 1 | . . . . 1 . . . . . . Targets Rammed 3 | . . . . 2 . 1 . . . . Kicked 1 | . . . . . . 1 . . . . Crushed 1 | . . . . 1 . . . . . . Highest Temperature 270 | . 256 . . 270 184 174 4 . . 190 Average Temperature 80 | . 121 . . 78 112 23 2 . . 70 Received Heat Transfer 1677 | . 138 . . 42 261 306 66 . . 864 Siege Activations . | . . . . . . . . . . . Robots Corrupted 1 | . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . 1 Parts Fried 1 | . . . . . . . . . . 1 Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 10 | . 4 . . 1 4 . . . . 1 Heat Transferred 5595 | . 1036 . . 444 2109 666 296 . . 1044 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . 2 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Dee Peak Influence 610 | . 76 17 . 220 378 610 251 . . . Initial 188 | . . 17 . . 18 165 188 . . . Average 168 | . 39 17 . 81 157 421 147 . . . Maximum Alert Level 2 | . . . . 1 1 2 1 . . . Low Security (%) 63 | 100 100 100 . 78 75 13 45 . . . Level 1 21 | . . . . 21 24 10 54 . . . Level 2 15 | . . . . . . 75 . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 8 | . 1 . . . 3 3 1 . . . Investigation 2 | . 1 . . . . 1 . . . . Extermination 1 | . . . . . . . 1 . . . Reinforcement 3 | . . . . . 3 . . . . . Assault 1 | . . . . . . 1 . . . . Garrison 1 | . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Dee Distress Signals 3 | . 2 . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 141 | . 6 . . 13 26 17 3 . . 76 Peak Tracking Total 32 | . 3 . . 4 6 4 2 . . 32 Tactical Retreats 7 | . . . . 2 2 2 . . . 1 Traps | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Dee Traps Triggered 4 | . 3 . . 1 . . . . . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Dee Machines Disabled 5 | . . . . . . 3 . . . 2 Max in Single Turn 1 | . . . . . . 1 . . . 1 Garrison Access 2 | . . . . . . 1 1 . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Dee Machines Accessed 19 | . 3 . 1 1 1 10 3 . . . Terminals 13 | . 2 . . . 1 9 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 1 . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 1 . . . Total Hacks 35 | . 4 . 1 1 3 21 5 . . . Successful 13 | . 2 . 1 1 1 5 3 . . . Failed 22 | . 2 . . . 2 16 2 . . . Catastrophic 7 | . 1 . . . 1 5 . . . . Database Lockouts . | . . . . . . . . . . . Manual 18 | . 3 . 1 . 3 9 . . 2 . Terminals 26 | . 3 . . . 3 19 1 . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 4 | . 1 . . . . . 3 . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . 2 1 . . . Terminal Hacks 9 | . 1 . 1 1 . 5 1 . . . Prototype ID Bank 2 | . 1 . . . . 1 . . . . Open Door 4 | . . . . 1 . 3 . . . . Level Access Points 1 | . . . . . . 1 . . . . Branch Access Points 1 | . . . . . . . 1 . . . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . 1 . . . . . 1 . . . Report Inventory 2 | . 1 . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . Seal Access 1 | . . . . . . . 1 . . . Unauthorized Hacks 1 | . . . . . 1 . . . . . Terminals 1 | . . . . . 1 . . . . . Operators 1 | . . . . . 1 . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 10 | . 2 . . . 1 6 1 . . . Full Trace Events 2 | . . . . . . 2 . . . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Dee Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . . . . Machine Destruction 3 | . . . . . . 3 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Dee Total Allies 2 | . . . . . . . . . 2 . Largest Group 2 | . . . . . . . . . 2 2 Highest-Rated Group 192 | . . . . . . . . . 192 192 Highest-Rated Ally 96 | . . . . . . . . . 96 96 Total Orders . | . . . . . . . . . . . Ally Attacks 95 | . . . . . . . . . . 95 Total Damage 2478 | . . . . . . . . . . 2478 Kills 10 | . . . . . . . . . . 10 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Dee Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . . 1 . . . . 1 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Dee Turns Passed 6692 | 63 631 67 396 896 757 802 696 28 1107 1249 Spaces Moved 4317 | 55 516 71 369 529 363 333 460 22 825 774 Core 8 | 3 . . . . . . . . . 5 Treads 267 | . 29 . . 238 . . . . . . Legs 2749 | . . . . . 340 333 460 22 825 769 Wheels 1293 | 52 487 71 369 291 23 . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 90 95 95 105 105 120 120 130 130 100 Average Speed 123 | 88 98 95 106 135 119 152 129 130 130 121 Slowest Speed 260 | 100 160 95 110 160 190 260 130 130 130 210 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 45 | 4 75 26 70 77 22 50 16 5 86 74 Regions Visited 10 Branch Regions 7 Pre-discovered Areas 2 | . . . . 1 . . . . 1 . Known Exits Taken 2 | . . . . . . 1 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 . . 1 1 . Scrap Searched 5 | . . 2 . 1 . . . . 2 . Spaces Dug 27 | . . . . 2 11 3 9 . 2 . Terrain Destroyed 160 | . . . . 6 35 19 9 . 2 89 Melee 11 | . . . . . . . 9 . 2 . Projectile 11 | . . . . 6 2 3 . . . . AOE 138 | . . . . . 33 16 . . . 89 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Sto Fac Low Zio Dee Total 5256 | 66 585 70 372 647 562 565 533 21 853 982 Wait 347 | . 15 . . 55 44 158 12 . 21 42 Move 4307 | 54 515 70 368 528 362 332 459 21 824 774 Hop . | . . . . . . . . . . . Pick Up 115 | 6 8 . 1 6 45 9 15 . 1 24 Fast Attach 34 | 6 1 . . 5 7 3 2 . . 10 Attach 50 | . . . . 2 14 3 4 . . 27 Detach 27 | . . . . . 8 2 3 . . 14 Swap 63 | . 7 . 1 7 9 7 9 . 3 20 Drop 56 | . 9 . 2 11 3 7 10 . 1 13 Fire 241 | . 30 . . 31 70 43 9 . . 58 Melee 13 | . . . . . . . 10 . 3 . Ram . | . . . . . . . . . . . Kick 1 | . . . . . . 1 . . . . Crush 2 | . . . . 2 . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -10/Mines -10/Exiles -9/Mines -8/Materials -8/Storage -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -6/Zion (discovered 2 exits: [*Dee] / [*Pro]) -6/Deep Caves (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 253 | -10/Materials | Discovered new exit (range 6) 311 | -10/Materials | Build established: Mutant 328 | -10/Materials | Discovered new exit (range 14) 409 | -10/Materials | Discovered new exit (range 16) 695 | -10/Materials | Entered Mines 757 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 758 | -10/Mines | Discovered new exit (range 5) 762 | -10/Mines | Entered Exiles 785 | -10/Exiles | Met 8R-AWN 801 | -10/Exiles | Met EX-HEX 860 | -10/Exiles | Met EX-DEC 926 | -10/Exiles | Discovered new exit (range 12) 1000 | -10/Exiles | Met EX-BIN 1013 | -10/Exiles | Aligned with FarCom system 1014 | -10/Exiles | Given EX-Vault access code 1040 | -10/Exiles | Opened EX-Vault 1050 | -10/Exiles | Found Lightpack 2.0 1074 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1158 | -10/Exiles | Left Exiles lab with Lightpack 2.0 1158 | -10/Exiles | Entered Mines 1159 | -9/Mines | Learned location of Storage (-8) 1285 | -9/Mines | Learned 2 Materials zone layouts 1338 | -9/Mines | Core integrity fell below 50% 1746 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1979 | -9/Mines | Discovered new exit (range 8) 1995 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2054 | -9/Mines | Entered Materials 2054 | -8/Materials | Evolved 4 slots: Utility x4 2225 | -8/Materials | Discovered new exit (range 14) 2322 | -8/Materials | Build established: Hauler-Mutant 2421 | -8/Materials | Core integrity fell below 50% 2449 | -8/Materials | Lost 4 parts (1p1n2u) 2553 | -8/Materials | Core integrity fell below 20% 2811 | -8/Materials | Entered Storage 2974 | -8/Storage | Garrison activated, responded to threat 3201 | -8/Storage | Found Prototype Launcher 3315 | -8/Storage | Identified exit to Factory 3613 | -8/Storage | Entered Factory 3613 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3636 | -7/Factory | Identified exit to Lower Caves 4309 | -7/Factory | Entered Lower Caves 4323 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 4337 | -7/Lower Caves | Entered Zion 4388 | -6/Zion | Learned Factory emergency access door positions 4445 | -6/Zion | Discovered new exit (range 15) 4642 | -6/Zion | Received a hallucinogenic algorithm 4727 | -6/Zion | Given A8's code to call for help 5031 | -6/Zion | Learned location of Quarantine (-3) 5174 | -6/Zion | Found GAL Module 5257 | -6/Zion | Rebuked by Imprinter 5416 | -6/Zion | Discovered new exit (range 5) 5417 | -6/Zion | Saw the warning signs outside the Deep Caves entrance 5418 | -6/Zion | Enhanced Grunt warped into view, answering call for help 5419 | -6/Zion | Enhanced Grunt warped into view, answering call for help 5444 | -6/Zion | Entered Deep Caves 5444 | -6/Deep Caves | Accompanied by 2 allies 5643 | -6/Deep Caves | Z-Facility disabled 5665 | -6/Deep Caves | Attacked by Z-Imprinter 5682 | -6/Deep Caves | Allies destroyed Z-Imprinter 5866 | -6/Deep Caves | Found Prototype Protection 5866 | -6/Deep Caves | Identified Zio. Weapon Casing 5926 | -6/Deep Caves | Found Prototype Protection 5926 | -6/Deep Caves | Identified Zio. Heavy Carapace 5969 | -6/Deep Caves | Found Zio. Heavy Carapace 5971 | -6/Deep Caves | Found Zio. Heavy Carapace 5974 | -6/Deep Caves | Found Zio. Heavy Carapace 6012 | -6/Deep Caves | Identified Gui. Missile Launcher 6285 | -6/Deep Caves | Discovered new exit (range 7) 6510 | -6/Deep Caves | Spotted as-82344 6515 | -6/Deep Caves | Exposed GOLEM chamber 6555 | -6/Deep Caves | Destroyed as-82344 6566 | -6/Deep Caves | Found Prototype Device 6570 | -6/Deep Caves | Lost 5 parts (1p1n2u1w) 6601 | -6/Deep Caves | Triggered Deep Caves wall 6601 | -6/Deep Caves | Spotted AS-84180 6606 | -6/Deep Caves | Found GOLEM Unit 6666 | -6/Deep Caves | Core integrity fell below 50% 6673 | -6/Deep Caves | Found Corrupted GOLEM Unit 6674 | -6/Deep Caves | Spotted AS-95637 6675 | -6/Deep Caves | Found GOLEM Unit 6689 | -6/Deep Caves | Core integrity fell below 20% 6690 | -6/Deep Caves | Destroyed 33 combat bots 6693 | -6/Deep Caves | Destroyed by as-21470 with Assembled Gauss Rifle Last Messages --------------- Zio. Phaser-S swallowed by quantum anomaly within Lightpack 2.0. Quantum anomaly discharges Zio. Light Carapace. 06676_ as-90774 released from Mobile Assembly Unit. 06676_ as-60209 destroyed. 06678_ Imp. Aluminum Leg destroyed. 06680_ Knocked back. 06680_ Zio. Biocell destroyed. 06680_ as-80232 IFF system glitched. 06684_ Titanium Leg destroyed. 06684_ Penetrated by Slug. 06685_ as-20051 released from Mobile Assembly Unit. 06685_ as-80232 IFF system glitched. 06686_ Penetrated by Slug. 06686_ Zio. Light DM Reactor destroyed. 06686_ Zio. Composite Leg I destroyed. 06686_ Core Shielding destroyed. 06687_ Gui. Missile Launcher destroyed. 06691_ Penetrated by Slug. 06692_ Lightpack 2.0 destroyed. 06692_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????" ????????????????# | | ??????### ?????????????## | | ????""" = ?????????????# | | ????? = ????????????# | | ????? ???????????## ## | | ?????? = ??????????# ###? | | ?????? ??????????# ##??? | | ??????? [ ?? ???????# ##??? | | ??????? [ / ?????# #??? | | ???????? / ?????# #??? | | ???????? = / = #????# ##??? | | ????????# [A h / #????## ##???? | | ??????#""! Ga #?????## #????? | | ??????# a * #??????# #????? | | ??????#G a = #??????# ####?? | | ??????# a a ##?????# #?? | | ??????#G= a M #?????### #?? | | ??????### g #???????# ### | | ????????" [[g #???????# # | | ????????" ! ! [ ######### # | | ????????" = != a ## | | ????????""" a [ ##? | | ????????" a ! #?? | | ????????"" aaa[] ## ## #?? | | ????????" !a][[ ;# ##?? | | ????????"" !!=@[! ## ##??? | | ????????" !][!= ; # ;# #####???? | | ????????" #### ## ## #### ##???????? | | ????????""" ###??# ## ####??####????????? | | ?????????" ????###? #?????????????????? | | ?????????######????????#??????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 87 Energy Generation 38 Energy Capacity 700 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1200 Core Shielding 20 Utility Shielding 33 Weapon Shielding 100 Evasion (%) 55 Melee Accuracy 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SegregatorMatterRedirector Manual? 0 Play Time 01:25:40 Cumulative 223.7 hours Start 2022.04.17 @ 19:20:42 End 2022.04.17 @ 20:56:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 82 Rogue 82 Adventurer 0 Explorer 0 Win Type - Total 2 Types 1/0/1/0/0/0/0/0/0 Lore% 62 Gallery% 74 Achievement% 55 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 34f70ec2-9118-430b-bb6f-df5a6d6f885d