Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.28 @ 02:32:30 // Winter2019/RPGLIKE

Player: Hermelin

Result: Destroyed by Alpha 7 with Multirail

 Performance 
-------------
Evolutions (9)             4500
Regions Visited (31)       6200
Robots Destroyed (793)     3965
Value Destroyed (37491)    37491
Prototype IDs (116)        2320
Alien Tech Used (3)        600
Bonus (28779)              28779
              TOTAL SCORE: 83855

 Bonus
-------
Triggered High Security    2500
High Alert Combat Kills    21627
Follower Combat Kills      6444
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Scanned by Researcher      500
Friendly Fire              -3792

 Cogmind 
---------
Core Integrity             0/2050
Matter                     205/300
Energy                     9/1600
System Corruption          6%
Temperature                Cool (0)
Movement                   Walking (108)
Location                   -1/Command

 Parts 
-------
>              --- POWER (3) --------
       Zionite Heavy DM Reactor
      Improved Quantum Reactor
      Improved Quantum Reactor
>              --- PROPULSION (8) ---
       Zionite Composite Leg II
       Zionite Composite Leg II
       Zionite Composite Leg II
       Zionite Composite Leg II
       Zionite Composite Leg II
      Enhanced Biometal Leg
       Zionite Supercomposite Leg
       Zionite Supercomposite Leg
>              --- UTILITY (10) -----
  Experimental Power Amplifier
  Experimental Cooling System
       Zionite Biocell
  Experimental Targeting Computer
  Experimental Core Analyzer
  Experimental Weapon Cycler
               Beam Splitter
      Advanced Force Field
>              --- WEAPON (5) -------
               Proton Burst Cannon
               Proton Burst Cannon
        Cooled Phase Cannon
               Nova Cannon
               Gamma Bomb Array
>              --- INVENTORY (8) ----
  Experimental Cooling System
      Improved Powered Armor
               Antimissile System
      Improved System Restoration Module
               Mobile Refinery Mk. CCLXVII
               8R-AWN's Boregun
               Multirail

 Peak State 
------------
>              --- POWER ------------
       Zionite Heavy DM Reactor
      Improved Quantum Reactor
      Improved Quantum Reactor
>              --- PROPULSION -------
       Zionite Composite Leg II
       Zionite Composite Leg II
       Zionite Composite Leg II
       Zionite Composite Leg II
       Zionite Composite Leg II
      Enhanced Biometal Leg
       Zionite Supercomposite Leg
       Zionite Supercomposite Leg
>              --- UTILITY ----------
  Experimental Power Amplifier
  Experimental Cooling System
  Experimental Cooling System
       Zionite Biocell
  Experimental Targeting Computer
  Experimental Core Analyzer
  Experimental Weapon Cycler
      Advanced Phase Shifter
       Zionite Shade Armor
      Advanced Force Field
>              --- WEAPON -----------
               Proton Burst Cannon
               Proton Burst Cannon
        Cooled Phase Cannon
               Nova Cannon
               Multirail
>              --- INVENTORY --------
               Protomatter
      Improved Powered Armor
               Beam Splitter
               Antimissile System
      Improved System Restoration Module
               Mobile Refinery Mk. CCLXVII
               8R-AWN's Boregun
               Gamma Bomb Array
[Rating: 234]

 Favorites 
-----------
Power                      Particle Reactor
  Engine                   Heavy Ion Engine
  Power Core               Reinforced Fission Core
  Reactor                  Particle Reactor
Propulsion                 Advanced Myomer Leg
  Treads                   Improved Heavy Siege Treads
  Leg                      Advanced Myomer Leg
  Hover Unit               Experimental Gyrokinetic Inverter
Utility                    Experimental Targeting Computer
  Device                   Advanced Weapon Cycler
  Storage                  Zionite Biocell
  Processor                Experimental Targeting Computer
  Protection               Powered Armor
Weapon                     8R-AWN's Boregun
  Energy Gun               Improved Spread Laser
  Energy Cannon            Nova Cannon
  Ballistic Gun            8R-AWN's Boregun
  Ballistic Cannon         Hypervelocity Gauss Cannon
  Launcher                 Rocket Array
  Special Weapon           Flamer
  Impact Weapon            Powered Hammer
  Slashing Weapon          Phasing Sabre
  Special Melee Weapon     Advanced Datajack

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc Com 
Slots Evolved              21   | 3   3   .   5   .   .   2   1   1   1   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Power                    2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               7    | 1   2   .   1   .   .   .   1   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  9    | 1   1   .   2   .   .   2   .   1   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   3    | 1   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             260  | 7   10  1   22  1   17  3   10  1   6   13  6   3   .   5   22  2   3   4   1   9   2   1   11  3   22  5   15  8   16  7   24  
  Power                    21   | 1   .   .   3   .   2   .   .   .   2   2   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   2   
    Engine                 5    | 1   .   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                14   | .   .   .   .   .   .   .   .   .   2   1   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   2   
  Propulsion               53   | 2   3   .   7   1   2   .   2   .   .   5   1   .   .   1   5   1   .   .   .   2   .   .   .   2   3   3   2   4   2   2   3   
    Treads                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
    Leg                    51   | 2   3   .   7   1   2   .   2   .   .   5   1   .   .   1   5   1   .   .   .   2   .   .   .   2   3   2   2   4   2   1   3   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  132  | 2   5   1   6   .   6   2   5   1   1   4   5   3   .   1   8   1   3   4   1   5   2   1   9   .   9   2   13  3   10  5   14  
    Device                 83   | 1   3   1   2   .   2   1   .   1   .   3   4   3   .   .   5   .   2   1   1   2   2   1   5   .   8   1   6   2   10  5   11  
    Storage                4    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   
    Processor              7    | 1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Hackware               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Protection             38   | .   2   .   4   .   1   .   5   .   1   .   1   .   .   1   2   1   1   2   .   3   .   .   3   .   1   1   7   .   .   .   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   54   | 2   2   .   6   .   7   1   3   .   3   2   .   .   .   3   5   .   .   .   .   2   .   .   2   1   10  .   .   .   .   .   5   
    Energy Gun             11   | 1   .   .   3   .   1   .   2   .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Energy Cannon          6    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   
    Ballistic Gun          19   | 1   2   .   3   .   4   .   1   .   .   .   .   .   .   2   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   2   
    Ballistic Cannon       3    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   
    Launcher               10   | .   .   .   .   .   1   1   .   .   1   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   
    Special Weapon         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unidentified Prototypes  40   | .   .   .   2   .   5   .   2   .   .   1   .   .   .   1   2   .   .   1   .   3   .   1   4   .   4   .   2   3   2   .   7   
Parts Lost                 5    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  5    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     98   | .   100 100 99  100 99  100 99  100 93  89  97  100 100 99  99  99  100 99  100 99  100 99  95  100 99  93  99  100 99  100 99  
  Engine                   2    | .   12  10  13  13  9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  7    | .   .   .   .   .   .   .   .   .   6   9   9   9   9   9   11  12  12  12  12  12  12  11  11  11  11  11  11  11  11  11  11  
  Leg                      31   | .   31  40  31  33  33  30  32  31  30  28  30  31  31  31  32  31  32  32  32  32  32  31  30  30  30  29  30  30  29  30  30  
  Device                   19   | .   12  10  14  13  13  17  16  19  17  14  20  22  22  22  19  24  24  24  24  22  20  19  19  19  22  19  25  23  22  23  22  
  Processor                8    | .   1   .   .   .   3   11  11  10  10  11  13  13  13  13  13  12  12  12  12  12  12  11  11  11  7   7   7   7   7   7   7   
  Protection               7    | .   17  20  17  20  15  5   10  10  6   4   4   4   4   4   3   3   4   3   4   5   8   7   5   7   7   3   3   3   3   3   2   
  Energy Gun               4    | .   9   .   6   6   5   5   4   5   6   5   4   4   4   4   5   4   4   4   4   4   4   3   3   6   .   .   .   .   .   .   .   
  Energy Cannon            3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   4   4   4   4   4   3   3   3   10  15  15  15  15  15  14  
  Ballistic Gun            6    | .   14  20  13  13  10  5   5   5   5   4   4   4   4   8   7   4   4   4   4   3   4   3   3   3   2   3   3   3   3   3   2   
  Launcher                 2    | .   .   .   .   .   1   5   5   5   3   4   4   4   4   3   2   4   4   4   4   4   4   3   3   3   2   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             161  | 10  16  16  49  49  60  59  60  59  102 113 100 84  73  76  114 114 112 112 112 117 117 117 122 122 145 161 141 140 151 148 153 
  Greatest Support         245  | 20  40  40  75  85  115 115 130 127 127 133 148 148 148 161 190 193 193 193 193 193 193 193 193 203 218 218 224 233 233 233 245 
  Greatest Overweight (x)  1    | .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 2   2   2   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   6   6   6   6   6   7   7   7   8   8   8   8   
  Average Capacity         4    | 1   2   2   3   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   5   6   6   6   6   6   7   7   7   8   8   8   
  Most Carried             8    | 1   2   2   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   5   6   6   6   6   7   7   7   8   8   8   8   
  Average Carried          4    | .   1   2   3   3   2   3   3   3   3   3   1   3   4   3   3   3   3   3   4   4   5   6   5   6   6   6   6   7   7   7   7   
  Final Capacity           8    | 2   2   2   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   4   6   6   6   6   6   7   7   7   8   8   8   8   
  Final Carried            8    | 1   2   2   4   4   4   4   4   3   4   4   1   4   4   4   4   4   4   4   4   5   6   6   6   6   7   7   7   8   8   8   7   

 Class Distribution 
--------------------
 57% | Scavenger-Mutant
 23% | Scavenger-Gunner
  8% | Mutant
  8% | Tank

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
             Tank | -9/Materials
             Tank | -9/Mines
             Tank | -9/Exiles
 Scavenger-Mutant | -8/Mines
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Waste
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Data Miner
 Scavenger-Gunner | -6/Proximity Caves
 Scavenger-Gunner | -6/Factory
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Lower Caves
 Scavenger-Mutant | -6/Zion
 Scavenger-Mutant | -5/Proximity Caves
 Scavenger-Mutant | -5/Factory
 Scavenger-Mutant | -5/Upper Caves
 Scavenger-Mutant | -5/Upper Caves
 Scavenger-Mutant | -5/Zhirov
 Scavenger-Mutant | -4/Proximity Caves
 Scavenger-Gunner | -4/Factory
 Scavenger-Gunner | -4/Waste
 Scavenger-Gunner | -4/Factory
 Scavenger-Gunner | -3/Research
 Scavenger-Gunner | -2/Research
 Scavenger-Gunner | -1/Access
 Scavenger-Gunner | -1/Command

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -1   -1   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Res  Res  Acc  Com  
Matter Collected           13437 | 282  355  52   607  118  576  474  715  .    383  1693 243  40   .    587  1912 373  174  40   136  695  134  176  130  254  558  213  650  248  496  290  833  
  Remotely                 4311  | .    .    .    .    .    .    445  715  .    383  941  243  40   .    587  957  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            43889 | 51   1026 66   1507 353  308  1101 1948 .    1607 3568 586  198  .    863  3847 804  140  .    820  2833 696  574  242  509  3272 1817 1593 1058 2768 1836 7898 
  Parts                    2328  | 10   56   7    91   28   71   56   138  .    36   223  38   17   .    40   184  42   14   .    31   169  25   38   11   51   128  42   110  65   143  104  360  
Haulers Intercepted        25    | .    1    .    5    .    .    .    2    .    .    2    .    .    .    .    4    .    .    .    .    3    .    .    .    .    5    .    1    1    1    .    .    
Recyclers Shooed           9     | .    1    .    1    .    .    .    1    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    3    .    .    .    1    1    .    
Parts Field Recycled       21    | .    .    .    .    .    .    .    .    .    .    5    12   4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         244   | .    .    .    .    .    .    .    .    .    .    33   173  38   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      305   | .    .    .    .    .    .    .    .    .    .    .    29   27   .    50   .    40   14   .    38   .    25   37   4    41   .    .    .    .    .    .    .    
  Prevented                11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    .    3    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc Com 
Combat Hostiles Destroyed  627  | .   19  1   28  9   4   19  36  .   6   83  11  4   .   13  59  11  2   .   10  36  9   12  .   19  37  6   33  17  32  21  90  
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     311  | .   16  1   28  9   1   11  31  .   6   58  8   4   .   13  36  8   1   .   3   16  6   7   .   5   9   2   13  2   8   4   5   
  Cannons                  155  | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   2   1   .   7   14  2   5   .   3   19  4   15  12  17  15  34  
  AOE                      131  | .   3   .   .   .   3   8   5   .   .   23  3   .   .   .   19  1   .   .   .   6   .   .   .   11  6   .   3   .   3   .   37  
Classes Destroyed          30   | 1   7   .   1   .   3   1   2   .   1   4   1   1   .   .   1   1   .   .   .   .   1   .   .   .   .   .   1   .   .   .   4   
  Worker                   34   | .   2   .   2   3   .   1   2   .   .   6   .   .   .   .   .   .   .   .   .   11  .   .   .   .   2   .   .   .   1   1   3   
  Builder                  29   | .   .   .   .   .   .   .   1   .   .   5   .   .   .   .   4   .   .   .   .   8   .   .   .   .   4   .   1   .   3   3   .   
  Tunneler                 9    | 2   .   1   1   1   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   25   | .   1   .   5   .   .   .   2   .   .   2   .   .   .   .   4   .   .   .   .   3   .   .   .   .   5   .   1   1   1   .   .   
  Recycler                 11   | .   1   .   .   1   .   2   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   1   
  Minesweeper              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Mechanic                 7    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   5   
  Operator                 8    | .   3   .   1   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   
  Turret                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  21   | .   3   .   2   .   .   .   4   .   .   2   .   .   .   .   2   .   .   .   .   1   .   .   .   .   1   .   1   .   4   .   1   
  Swarmer                  85   | .   3   .   3   8   .   7   4   .   .   6   3   .   .   1   6   4   .   .   1   4   .   1   .   9   2   .   10  5   2   4   2   
  Saboteur                 6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   3   
  Grunt                    280  | .   16  1   20  1   .   11  22  .   .   43  4   2   .   5   33  3   .   .   4   16  5   5   .   5   20  .   10  2   14  .   38  
  Brawler                  21   | .   .   .   .   .   .   .   1   .   .   7   .   .   .   3   2   1   .   .   1   .   .   2   .   .   1   .   .   1   .   .   2   
  Duelist                  20   | .   .   .   .   .   .   1   2   .   .   4   .   .   .   2   3   .   .   .   .   .   .   1   .   .   1   .   2   1   1   .   2   
  Protector                8    | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   2   
  Sentry                   69   | .   .   .   6   .   .   .   7   .   .   9   1   1   .   1   6   .   1   .   1   3   1   1   .   1   7   .   6   2   8   4   3   
  Hunter                   51   | .   .   .   .   .   .   .   .   .   .   6   2   .   .   1   4   2   .   .   1   7   .   .   .   4   5   .   2   2   2   8   5   
  Programmer               44   | .   .   .   .   .   .   .   .   .   .   5   .   1   .   .   3   .   .   .   2   5   2   2   .   .   1   .   2   3   4   4   10  
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Compactor                12   | .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   
  Striker                  10   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   10  
  Executioner              13   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   13  
  Zionite                  6    | .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Z-Light                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Z-Heavy                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   
  Z-EX                     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Decomposer               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Assembled                7    | .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fireman                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   
  Mutant                   1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Best Kill Streak           32   | 2   6   1   4   4   8   4   8   .   2   25  4   2   .   3   7   4   1   .   4   12  3   5   .   9   15  2   6   6   11  5   32  
  Combat Bots Only         29   | .   4   1   4   4   3   4   6   .   2   14  4   2   .   3   7   4   1   .   4   5   3   5   .   9   11  2   6   6   10  4   29  
Max Kills in Single Turn   6    | 1   2   1   2   2   4   3   3   .   1   5   2   1   .   1   4   1   1   .   1   6   1   2   .   5   4   1   2   2   3   2   6   
  Gunslinging              1    | .   .   .   1   .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 6    | .   2   .   .   .   2   3   3   .   .   3   2   .   .   .   3   1   .   .   .   3   .   .   .   5   2   .   2   .   3   .   6   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     5    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  8R-AWN (-9/Exiles)
  EX-BIN (-9/Exiles)
  EX-HEX (-9/Exiles)
  EX-DEC (-9/Exiles)
  P1-3CE (-4/Factory)

 Combat                           | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -3    -2    -1    -1    
--------                   Run    | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Was   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Was   Fac   Res   Res   Acc   Com   
Damage Taken               22987  | .     694   122   484   67    965   323   619   .     .     4363  671   124   .     504   1759  478   213   .     256   843   124   289   .     394   1132  .     908   393   1097  1367  4798  
  Core                     15461  | .     489   95    315   34    592   231   440   .     .     2501  441   84    .     350   1230  319   155   .     188   587   82    193   .     229   778   .     625   274   755   889   3585  
  Absorbed by Shields      13333  | .     .     .     188   28    351   122   233   .     .     .     .     .     .     423   1410  416   221   .     271   871   132   301   .     419   1005  .     915   414   799   1421  3393  
  Redirected to Core       14158  | .     455   49    294   34    564   220   383   .     .     2245  431   84    .     330   1154  271   139   .     174   545   82    187   .     199   710   .     590   243   719   839   3217  
Core Remaining (%)         95     | 100   .     87    .     .     .     69    100   .     .     .     .     .     .     100   .     .     .     .     100   .     .     .     .     99    .     .     100   100   100   .     .     
Volleys Fired              1656   | 4     75    6     79    18    74    36    99    .     64    211   34    19    .     53    136   50    24    .     28    106   19    32    13    31    83    25    77    32    60    47    121   
  Largest                  5      | 2     2     2     3     3     3     2     2     .     3     3     2     2     .     3     4     3     2     .     3     3     2     3     1     3     5     5     5     5     4     4     5     
  Hottest                  398    | 60    60    40    91    91    100   75    105   .     141   170   105   105   .     138   218   218   143   .     218   218   143   218   75    203   383   383   383   383   343   343   398   
Shots Fired                3613   | 8     150   12    205   54    134   65    160   .     94    373   62    34    .     127   353   80    26    .     50    176   37    56    13    52    191   75    202   99    190   163   372   
  Gun                      2401   | 8     150   12    205   54    130   61    157   .     93    345   58    34    .     127   329   58    24    .     28    101   19    37    13    27    48    25    73    28    56    43    58    
  Cannon                   1125   | .     .     .     .     .     1     .     .     .     .     11    .     .     .     .     13    21    2     .     22    73    18    19    .     18    141   50    129   71    134   120   282   
  Launcher                 87     | .     .     .     .     .     3     4     3     .     1     17    4     .     .     .     11    1     .     .     .     2     .     .     .     7     2     .     .     .     .     .     32    
  Special                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  1698   | 4     87    12    129   36    89    32    96    .     62    209   28    19    .     96    231   42    24    .     21    91    19    26    .     14    48    25    73    28    56    43    58    
  Thermal                  1133   | .     .     .     .     .     1     .     1     .     31    145   30    15    .     31    111   37    2     .     29    83    18    30    13    22    65    48    89    39    60    70    163   
  Explosive                55     | .     .     .     .     .     3     4     3     .     1     17    4     .     .     .     11    1     .     .     .     2     .     .     .     7     2     .     .     .     .     .     .     
  Electromagnetic          727    | 4     63    .     76    18    41    29    60    .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     9     76    2     40    32    74    50    151   
  Robot Hit Streak         54     | 2     12    2     13    12    17    25    21    .     20    32    22    10    .     16    37    20    13    .     17    28    14    34    35    22    32    30    48    54    46    34    33    
  Robot Miss Streak        8      | 2     5     1     4     4     2     2     6     .     2     6     3     4     .     3     8     5     2     .     1     2     1     2     1     4     4     1     3     2     3     2     5     
  Penetration Max          2      | .     .     .     .     .     1     2     2     .     1     2     .     1     .     1     2     1     .     .     .     2     1     1     .     .     2     1     1     1     1     1     2     
  Secondary Targets        26     | .     2     .     4     3     .     1     .     .     1     9     .     .     .     2     2     2     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Max Gunslinging Chain  1      | .     1     .     1     1     .     1     .     .     1     1     .     .     .     1     1     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Shots Hit Robots           2816   | 4     89    6     139   33    116   48    124   .     82    313   51    26    .     108   272   67    19    .     39    141   32    44    13    45    159   66    159   70    142   124   285   
  Core Hits                2666   | 2     38    5     59    17    50    49    99    .     63    405   58    14    .     88    345   44    8     .     32    126   14    44    28    50    152   13    87    43    122   82    529   
  Critical Hits            522    | .     .     .     1     1     11    9     47    .     28    82    7     4     .     39    74    15    11    .     4     46    6     9     .     9     27    12    27    8     19    14    12    
  Critical Kills           156    | .     .     .     .     .     2     4     22    .     2     21    1     1     .     7     23    2     .     .     2     16    3     5     .     4     10    2     11    2     9     4     3     
  Critical Parts Destroyed 256    | .     .     .     1     1     6     5     23    .     2     48    6     2     .     19    44    6     5     .     2     24    1     2     .     5     15    1     12    4     9     7     6     
Melee Attacks              6      | .     .     .     .     .     .     .     .     .     .     3     1     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
  Impact                   5      | .     .     .     .     .     .     .     .     .     .     3     1     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Sneak Attacks            1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
    Combat Hostiles        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Follow-up Attacks        .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Damage Inflicted           104163 | 46    1371  87    2335  392   1961  1771  3010  .     2150  10596 1163  431   .     1378  8442  1695  385   .     1250  6225  954   1471  298   2310  8711  2949  6288  2875  5570  4448  23601 
  Guns                     33305  | 46    1217  87    2308  392   1382  938   2532  .     2038  5664  852   431   .     1378  3817  803   306   .     417   1742  290   718   298   482   901   456   895   240   638   413   1624  
  Cannons                  38525  | .     .     .     .     .     .     .     .     .     .     130   .     .     .     .     441   705   79    .     833   2881  664   753   .     605   5326  2493  4621  2429  4204  3317  9044  
  Explosions               32211  | .     154   .     27    .     579   833   478   .     112   4802  311   .     .     .     4184  187   .     .     .     1602  .     .     .     1223  2462  .     772   206   728   718   12833 
  Melee                    .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Ramming                  122    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     22    .     .     .     .     .     100   
  Kinetic                  20468  | 10    559   87    1182  160   1191  406   1542  .     1068  2497  306   234   .     758   1895  512   306   .     234   1451  290   396   .     217   901   456   895   240   638   413   1624  
  Thermal                  46774  | .     154   .     27    .     48    257   174   .     970   3445  546   197   .     620   2363  996   79    .     1016  3941  664   1075  298   704   3892  2488  4225  1660  2347  2617  11971 
  Explosive                13682  | .     .     .     .     .     531   576   341   .     112   4601  311   .     .     .     4184  187   .     .     .     791   .     .     .     1223  825   .     .     .     .     .     .     
  Electromagnetic          23117  | 36    658   .     1126  232   191   532   953   .     .     53    .     .     .     .     .     .     .     .     .     42    .     .     .     166   3071  5     1168  975   2585  1418  9906  
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Slashing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Piercing                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Corruption         9      | .     1     1     2     2     2     2     .     .     .     1     1     .     .     .     .     .     .     .     1     3     2     1     1     .     .     9     9     .     2     2     6     
  Average Corruption       2      | .     1     1     2     2     2     2     .     .     .     1     1     .     .     .     .     .     .     .     1     2     1     1     1     .     .     9     4     .     1     1     1     
  Corruption Purged        23     | .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     5     2     .     1     .     .     .     9     .     2     3     .     
  Effects                  138    | .     2     2     14    8     27    4     .     .     .     4     1     .     .     .     .     .     .     .     4     9     2     3     1     .     .     18    30    .     1     4     4     
    Message Errors         41     | .     2     2     5     4     9     3     .     .     .     3     1     .     .     .     .     .     .     .     2     1     1     2     1     .     .     2     3     .     .     .     .     
    Matter Fused           11     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     6     4     .     .     .     .     
    Heat Flow Errors       14     | .     .     .     1     1     4     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     4     .     .     1     .     
    Energy Discharges      20     | .     .     .     3     .     5     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     .     .     1     4     .     .     2     2     
    Parts Rejected         1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     
    Data Loss (minor)      13     | .     .     .     2     1     2     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     4     .     .     .     .     
    Targeting Errors       31     | .     .     .     3     2     5     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     .     1     .     .     .     6     9     .     1     1     1     
    Weapon Failures        7      | .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     .     .     2     1     .     .     .     .     .     .     2     .     .     .     .     
Overload Shots             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Overflow Damage            2542   | .     3     .     .     .     17    28    18    .     .     241   .     .     .     .     31    .     .     .     47    223   5     80    .     7     444   .     154   41    147   93    963   
  Projectiles              1046   | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     13    .     .     .     47    104   5     80    .     .     179   .     154   41    100   12    311   
  Explosions               1496   | .     3     .     .     .     17    28    18    .     .     241   .     .     .     .     18    .     .     .     .     119   .     .     .     7     265   .     .     .     47    81    652   
  Melee                    .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Knockbacks                 .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Impact                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Kinetic                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
  Secondary                .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Self-Inflicted Damage      1911   | .     86    .     28    .     .     79    165   .     .     511   72    .     .     .     43    25    .     .     .     .     .     .     .     77    .     .     68    .     151   25    581   
  Shots                    67     | .     3     .     1     .     .     2     4     .     .     13    2     .     .     .     2     1     .     .     .     .     .     .     .     4     .     .     1     .     2     1     31    
  Rammed                   .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Targets Rammed             6      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     5     
  Kicked                   6      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     5     
  Crushed                  .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Highest Temperature        436    | .     96    .     191   122   272   126   209   .     83    217   93    60    .     118   347   436   108   .     296   331   215   324   75    247   173   24    178   88    20    88    284   
  Average Temperature      66     | .     54    .     47    34    78    39    51    .     28    31    28    25    .     44    95    140   64    .     92    93    77    140   34    83    57    16    46    28    13    40    55    
  Received Heat Transfer   3916   | .     291   48    178   .     .     90    192   .     .     1188  195   30    .     62    433   82    8     .     56    172   12    34    .     16    257   .     110   35    83    24    320   
  Effects                  6      | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     2     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     
    Shutdowns              1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Energy Bleed           1      | .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
    Interference           4      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     
Siege Activations          .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Corrupted           29     | .     1     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     4     .     2     3     4     2     13    
  Combat Hostiles          27     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     2     3     4     2     13    
  Parts Fried              173    | .     1     .     2     .     .     1     2     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     32    .     12    10    27    16    68    
  Impact Corruptions       .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Robots Melted              2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     
  Combat Hostiles          2      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     1     
  Parts Melted             39     | .     .     .     2     1     .     .     1     .     1     1     .     .     .     3     .     1     .     .     1     3     4     2     .     1     .     1     5     2     1     1     8     
  Heat Transferred         34594  | .     250   .     50    .     50    250   230   .     815   2724  450   160   .     520   2103  869   74    .     858   3158  592   894   267   598   2741  1702  2868  1112  1634  1714  7911  
Parts Sabotaged            3      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stolen               .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Parts Stripped             .      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     
Power Chain Reactions      51     | .     3     .     1     .     2     2     3     .     .     3     .     .     .     .     .     .     .     .     .     .     .     .     .     .     5     .     2     1     4     2     23    
Missiles Intercepted       1      | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -1   -1   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Res  Res  Acc  Com  
Peak Influence             6422 | 10   398  188  636  444  .    417  999  454  180  2896 .    .    .    .    2135 .    .    .    .    1475 .    .    .    .    2756 1102 2078 1466 2003 2108 6422 
  Initial                  1348 | .    6    130  33   235  .    .    154  454  158  .    .    .    .    .    60   .    .    .    .    93   .    .    .    .    145  1100 631  1100 824  1201 1348 
  Average                  941  | 2    204  85   355  257  .    301  609  454  123  977  .    .    .    .    661  .    .    .    .    714  .    .    .    .    1255 1097 1298 1277 1287 1548 3440 
Maximum Alert Level        5    | .    1    .    2    2    .    2    3    2    .    5    .    .    .    .    5    .    .    .    .    4    .    .    .    .    5    4    5    4    5    5    5    
  Low Security (%)         20   | 100  49   100  18   20   .    12   2    .    100  24   .    .    .    .    26   .    .    .    .    20   .    .    .    .    7    .    .    .    .    .    .    
  Level 1                  19   | .    50   .    45   77   .    74   13   .    .    6    .    .    .    .    25   .    .    .    .    29   .    .    .    .    15   .    .    .    .    .    .    
  Level 2                  10   | .    .    .    36   2    .    13   40   100  .    4    .    .    .    .    8    .    .    .    .    8    .    .    .    .    16   .    2    .    .    .    .    
  Level 3                  12   | .    .    .    .    .    .    .    42   .    .    25   .    .    .    .    10   .    .    .    .    2    .    .    .    .    16   1    27   .    27   .    .    
  Level 4                  20   | .    .    .    .    .    .    .    .    .    .    20   .    .    .    .    17   .    .    .    .    40   .    .    .    .    1    98   45   100  59   62   19   
  Level 5                  8    | .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    2    .    .    .    .    .    .    .    .    .    37   .    12   .    12   37   16   
  High Security            7    | .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    9    .    .    .    .    .    .    .    .    .    3    .    11   .    .    .    64   
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          185  | .    8    .    6    .    .    .    4    .    .    30   .    .    .    .    27   .    .    .    1    14   .    1    .    .    18   .    15   6    10   7    38   
  Investigation            45   | .    5    .    5    .    .    .    3    .    .    10   .    .    .    .    7    .    .    .    .    5    .    .    .    .    4    .    1    2    1    1    1    
  Extermination            17   | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    3    .    .    .    .    2    .    .    .    .    2    .    1    1    2    2    1    
  Reinforcement            27   | .    3    .    1    .    .    .    1    .    .    3    .    .    .    .    3    .    .    .    .    3    .    .    .    .    6    .    2    .    3    2    .    
  Assault                  81   | .    .    .    .    .    .    .    .    .    .    12   .    .    .    .    8    .    .    .    1    3    .    1    .    .    4    .    9    3    4    .    36   
  Garrison                 15   | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    6    .    .    .    .    1    .    .    .    .    2    .    2    .    .    2    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       8    | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    2    .    .    .    .    1    .    .    .    1    1    .    
Haulers Reinforced         10   | .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    1    .    .    .    .    4    .    2    .    1    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc Com 
Distress Signals           32   | .   .   .   6   .   .   .   2   .   .   4   .   .   .   .   1   .   .   .   .   4   .   .   .   .   3   .   2   1   5   2   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              1080 | .   39  5   44  14  22  21  50  .   10  133 15  5   .   20  103 12  2   .   22  48  9   12  .   21  89  7   40  24  47  39  227 
  Peak Tracking Total      36   | .   5   3   4   4   5   4   5   .   2   10  4   2   .   7   19  4   1   .   7   8   4   5   .   5   12  3   5   6   7   9   36  
  Tactical Retreats        69   | .   2   .   3   1   6   2   4   .   3   12  2   .   .   4   10  1   .   .   3   3   .   .   .   .   .   1   1   1   .   2   8   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc Com 
Traps Triggered            46   | .   2   .   2   .   .   .   .   1   .   7   .   .   .   .   4   .   .   .   .   3   .   .   .   .   1   .   1   .   2   2   21  
  Indirectly               18   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  -1  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc Com 
Machines Disabled          122  | .   1   .   .   2   7   5   3   .   .   32  1   .   .   1   17  .   .   .   .   13  .   1   .   .   16  .   13  1   2   2   5   
  Max in Single Turn       7    | .   1   .   .   1   2   2   2   .   .   4   1   .   .   1   4   .   .   .   .   7   .   1   .   .   2   .   3   1   1   1   1   
  Garrison Access          12   | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   2   .   .   1   .   
Machines Sabotaged         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       2    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  -1  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc Com 
Machines Accessed          92   | .   7   .   11  2   2   .   8   .   .   23  2   1   4   .   11  1   .   1   .   6   1   .   4   .   3   .   3   .   .   1   1   
  Terminals                36   | .   5   .   8   2   .   .   5   .   .   11  .   .   .   .   4   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
  Fabricators              13   | .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   4   .   .   .   .   3   .   .   .   .   2   .   1   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          6    | .   2   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              7    | .   .   .   2   .   .   .   1   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Access          11   | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   1   .   .   1   .   
Total Hacks                327  | .   36  .   47  10  3   .   23  .   .   80  6   1   24  .   30  1   .   7   .   15  2   .   17  .   10  .   12  .   .   1   2   
  Successful               221  | .   22  .   31  5   3   .   11  .   .   51  6   1   24  .   18  1   .   7   .   6   .   .   17  .   5   .   10  .   .   1   2   
  Failed                   104  | .   13  .   16  4   .   .   12  .   .   29  .   .   .   .   12  .   .   .   .   9   2   .   .   .   5   .   2   .   .   .   .   
    Catastrophic           12   | .   .   .   2   1   .   .   2   .   .   1   .   .   .   .   2   .   .   .   .   1   1   .   .   .   2   .   .   .   .   .   .   
  Database Lockouts        2    | .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   253  | .   26  .   26  8   1   .   14  .   .   30  .   .   .   .   15  .   .   .   .   35  2   .   .   .   31  .   16  9   20  4   16  
  Terminals                147  | .   31  .   32  10  .   .   15  .   .   46  .   .   .   .   11  .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   
  Fabricators              37   | .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   12  .   .   .   .   9   .   .   .   .   6   .   3   .   .   .   .   
  Repair Stations          9    | .   .   .   .   .   .   .   2   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Recycling Units          15   | .   5   .   3   .   .   .   2   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              34   | .   .   .   12  .   .   .   4   .   .   12  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   
  Garrison Access          26   | .   .   .   .   .   .   .   .   .   .   10  .   .   .   .   4   .   .   .   .   4   .   .   .   .   4   .   3   .   .   1   .   
Terminal Hacks             107  | .   11  .   12  4   3   .   4   .   .   16  6   1   24  .   1   1   .   7   .   .   .   .   17  .   .   .   .   .   .   .   .   
  Record                   23   | .   .   .   .   .   2   .   .   .   .   .   5   .   11  .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
  Part Schematic           22   | .   .   .   1   .   .   .   .   .   .   4   .   .   6   .   .   .   .   7   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Robot Schematic          5    | .   1   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           14   | .   3   .   3   1   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Prototype ID Bank        19   | .   2   .   6   .   .   .   1   .   .   3   .   .   3   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   .   .   .   .   1   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Branch Access Points     3    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Machine Index            1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminal Index           2    | .   1   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unreport Threat          2    | .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         3    | .   1   .   1   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              5    | .   2   .   .   1   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           19   | .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   6   .   .   .   .   4   .   .   .   .   3   .   2   .   .   .   .   
  Load Schematic           10   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   .   .   .   .   3   .   .   .   .   2   .   1   .   .   .   .   
  Build                    9    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   4   .   .   .   .   1   .   .   .   .   1   .   1   .   .   .   .   
Repair Station Hacks       7    | .   .   .   .   .   .   .   2   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Scan Component           4    | .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair                   3    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       6    | .   2   .   1   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Report Inventory         5    | .   2   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 26   | .   .   .   10  .   .   .   1   .   .   9   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   
  Insert Component         13   | .   .   .   4   .   .   .   1   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Analyze                  13   | .   .   .   6   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         53   | .   9   .   8   1   .   .   3   .   .   17  .   .   .   .   8   .   .   .   .   2   .   .   .   .   2   .   2   .   .   1   .   
  Terminals                31   | .   7   .   5   1   .   .   1   .   .   13  .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Track                  15   | .   3   .   3   1   .   .   1   .   .   5   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             3    | .   .   .   1   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 8    | .   2   .   1   .   .   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              4    | .   1   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Sabotage               1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              7    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
    Report                 6    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
    Overload               1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          5    | .   2   .   1   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Mask                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Tunnel                 4    | .   2   .   1   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              3    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Extract                3    | .   .   .   2   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          7    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   1   .   .   1   .   
    Jam                    7    | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   1   .   .   1   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Used                     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         64   | .   5   .   10  2   .   .   7   .   .   18  .   .   .   .   9   .   .   .   .   6   1   .   .   .   3   .   2   .   .   .   1   
  Full Trace Events        18   | .   1   .   3   .   .   .   2   .   .   5   .   .   .   .   3   .   .   .   .   2   1   .   .   .   1   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  11   | .   1   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   3   .   .   
  Robots Built             1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 153  | .   .   .   .   .   .   .   .   .   .   153 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   40   | .   .   .   .   .   .   .   .   .   .   40  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating 1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   150  | .   .   .   9   .   .   .   2   .   .   8   .   .   6   .   .   .   .   7   .   26  .   .   4   .   42  .   12  8   10  .   16  
  Parts Built              14   | .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   7   .   .   .   .   2   .   .   .   .   2   .   1   .   .   .   .   
    Matter                 1762 | .   .   .   .   .   .   .   .   .   .   168 .   .   .   .   958 .   .   .   .   168 .   .   .   .   234 .   234 .   .   .   .   
    Time                   711  | .   .   .   .   .   .   .   .   .   .   84  .   .   .   .   351 .   .   .   .   42  .   .   .   .   117 .   117 .   .   .   .   
  Total Part Build Rating  87   | .   .   .   .   .   .   .   .   .   .   8   .   .   .   .   50  .   .   .   .   8   .   .   .   .   14  .   7   .   .   .   .   
Parts Repaired             3    | .   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Time                     129  | .   .   .   .   .   .   .   16  .   .   95  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   18  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           12   | .   .   .   4   .   .   .   1   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Part Schematics Acquired 11   | .   .   .   4   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  -1  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc Com 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Robot Hacks Applied        1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Relay Couplers Released    5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   3   .   .   .   .   
  Machine Destruction      5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   3   .   .   .   .   
Robots Rewired             3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   
Allies Hacked              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   2   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11   -10   -10   -9    -9    -9    -8    -8    -7    -7    -7    -7    -7    -7    -6    -6    -6    -6    -6    -5    -5    -5    -5    -5    -4    -4    -4    -4    -3    -2    -1    -1    
--------                   Run   | Scr   Mat   Min   Mat   Min   Exi   Min   Mat   Fac   Was   Fac   Low   Low   Dat   Pro   Fac   Low   Low   Zio   Pro   Fac   Upp   Upp   Zhi   Pro   Fac   Was   Fac   Res   Res   Acc   Com   
Total Allies               92    | .     .     3     .     2     .     .     .     .     .     5     .     .     .     1     3     .     .     4     2     5     .     1     .     .     4     .     3     2     2     2     53    
  Largest Group            32    | .     .     3     3     2     1     .     .     .     .     3     .     .     .     1     3     .     .     4     4     4     2     1     1     1     3     .     3     2     2     2     32    
  Highest-Rated Group      2778  | .     .     40    40    39    31    .     .     .     .     93    .     .     .     94    93    .     .     154   154   110   56    29    29    29    297   .     231   206   244   244   2778  
  Highest-Rated Ally       268   | .     .     16    16    31    31    .     .     .     .     31    .     .     .     94    31    .     .     41    41    41    28    29    29    29    162   .     103   103   122   122   268   
Zionite Dispatches         11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     2     .     2     1     2     1     .     
  Heavy                    4     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     1     1     1     .     
  Recon                    1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     
  Fire                     1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Hacker                   1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
  Hero                     1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     
  Offense Resupply         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
  Heavy Resupply           1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     
  Infowar Resupply         1     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     .     .     .     .     
Total Orders               15    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     3     .     .     .     .     .     .     1     .     7     .     4     
  STAY                     2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     2     .     .     .     .     .     .     .     .     .     .     .     
  DROP                     2     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     1     .     .     .     .     
  EXPLORE                  11    | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     7     .     4     
Ally Attacks               646   | .     .     17    44    9     .     .     .     .     .     15    .     .     .     13    56    .     .     .     29    19    10    3     .     9     90    .     19    9     21    14    269   
  Total Damage             33686 | .     .     180   449   170   .     .     .     .     .     232   .     .     .     515   1043  .     .     .     1039  403   216   46    .     151   7272  .     849   449   2063  882   17727 
  Kills                    199   | .     .     4     6     5     .     .     .     .     .     2     .     .     .     6     6     .     .     .     11    4     2     .     .     .     50    .     6     3     9     5     80    
Allies Corrupted           5     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     1     .     .     .     .     .     .     .     1     .     1     2     
Allies Melted              .     | .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     .     

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -7  -7  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -3  -2  -1  -1  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Fac Was Fac Res Res Acc Com 
Robot Analysis Total       14   | .   3   .   3   1   .   .   2   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    19   | .   .   1   .   1   .   .   .   .   .   .   1   2   .   2   .   1   3   1   2   .   2   1   .   2   .   .   .   .   .   .   .   
Drone Launches             11   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   4   
  Drone Recoveries         7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   1   
Zionite Intel Received     23   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   5   .   2   2   3   .   4   
  Branch Access            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Prototype Stockpiles     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   1   .   1   
  Component Schematics     6    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   .   1   
  Prototype Schematics     3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   
  Unaware Schematics       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Active Terminals         3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   
  Active Garrisons         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Depthwide Sectors/-1     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -1   -1   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Res  Res  Acc  Com  
Turns Passed               34494 | 81   1360 766  1943 779  1874 750  1437 77   570  3547 1309 1184 109  859  2248 1221 793  1294 864  1580 918  717  455  645  1663 406  1154 546  1189 658  1498 
Spaces Moved               22548 | 49   810  613  1269 546  1250 516  893  63   350  2196 948  896  88   549  1395 861  609  965  606  958  716  345  307  448  1040 159  642  350  806  423  882  
  Core                     4     | 4    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     22544 | 45   810  613  1269 546  1250 516  893  63   350  2196 948  896  88   549  1395 861  609  965  606  958  716  345  307  448  1040 159  642  350  806  423  882  
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   120  120  120  120  124  124  121  121  121  121  125  125  125  125  123  122  122  122  122  120  120  120  120  120  120  120  117  112  110  110  108  
  Average Speed            121   | 114  120  120  120  121  124  124  121  121  121  124  125  125  125  125  124  122  122  122  122  121  120  120  120  120  120  120  119  115  111  110  109  
  Slowest Speed            158   | 120  120  120  150  124  124  124  124  121  121  158  126  125  125  125  125  123  122  122  122  122  120  120  120  120  120  120  120  117  112  112  110  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    
Exploration Rate (%)       64    | 3    97   97   93   94   92   95   76   3    88   68   92   96   73   75   37   90   83   90   76   30   88   50   62   75   34   100  16   16   32   11   41   
  Regions Visited          31
    Branch Regions         17
  Pre-discovered Areas     26    | .    2    .    1    .    1    .    1    .    .    .    2    .    1    1    .    .    .    1    .    11   1    1    3    .    .    .    .    .    .    .    .    
  Known Exits Taken        10    | .    1    .    1    .    .    .    .    .    .    1    .    .    .    1    1    1    .    .    1    1    .    .    .    1    .    .    1    .    .    .    .    
  Unknown Exits Taken      17    | 1    .    1    .    1    1    1    1    .    .    .    1    1    1    .    .    .    1    1    .    .    1    1    1    .    .    .    .    1    1    1    .    
Scrap Searched             25    | .    .    1    .    2    .    1    .    .    .    .    2    2    .    .    .    4    3    2    1    .    3    2    .    2    .    .    .    .    .    .    .    
Spaces Dug                 24    | .    .    .    .    .    .    .    9    .    .    3    .    .    .    .    1    .    .    .    .    .    .    1    .    .    1    .    2    1    4    2    .    
Terrain Destroyed          1484  | .    10   .    4    .    22   48   97   .    10   267  43   1    .    7    205  40   .    .    4    37   5    5    .    188  47   2    94   20   64   47   217  
  Melee                    4     | .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               262   | .    .    .    .    .    3    8    27   .    2    9    6    1    .    7    5    9    .    .    4    9    5    5    .    5    18   2    23   15   33   29   37   
  AOE                      1218  | .    10   .    4    .    19   40   70   .    8    255  37   .    .    .    199  31   .    .    .    28   .    .    .    183  29   .    71   5    31   18   180  
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Res  Res  Acc  Com  
Total                      27505 | 62   1051 631  1529 621  1490 586  1151 64   443  2696 1023 939  87   652  1714 977  646  1081 699  1271 752  616  384  524  1343 340  918  441  997  536  1241 
  Wait                     1669  | 2    113  10   83   42   69   23   64   .    4    91   20   .    .    2    86   33   1    109  9    130  9    214  36   13   107  137  122  13   43   23   61   
  Move                     22519 | 48   809  612  1268 545  1249 515  892  63   349  2195 947  895  87   548  1394 860  608  964  605  957  715  344  306  447  1040 158  641  349  805  422  882  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  128   | 1    5    .    15   2    26   1    9    .    3    9    .    6    .    1    5    2    1    1    .    5    3    1    1    2    5    1    5    2    8    2    6    
  Fast Attach              144   | 7    5    1    7    1    10   1    6    .    3    3    1    .    .    4    14   2    .    2    .    9    .    2    9    2    14   4    7    6    5    4    15   
  Attach                   27    | .    1    .    3    .    3    1    .    1    1    5    3    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    5    .    .    .    2    
  Detach                   11    | .    .    .    1    .    1    .    .    .    1    2    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    2    2    .    .    .    1    
  Swap                     93    | .    4    .    12   .    4    1    4    .    2    5    2    3    .    1    7    .    2    2    1    1    2    .    4    1    8    1    3    2    11   3    7    
  Drop                     257   | .    10   1    24   3    36   1    15   .    6    13   .    3    .    2    18   3    2    3    .    12   2    2    7    5    20   7    13   7    16   6    20   
  Fire                     1656  | 4    75   6    79   18   74   36   99   .    64   211  34   19   .    53   136  50   24   .    28   106  19   32   13   31   83   25   77   32   60   47   121  
  Melee                    6     | .    .    .    .    .    .    .    .    .    .    3    1    .    .    .    1    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     6     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    5    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            3     | .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
  Rewire                   12    | .    .    .    .    .    .    .    3    .    .    .    1    .    .    .    .    .    .    .    5    .    .    3    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            974   | .    29   1    37   10   18   7    59   .    10   157  14   13   .    41   51   27   7    .    51   51   2    18   8    23   64   5    43   30   49   29   120  

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / *Min)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles (discovered 2 exits: [*Min x2])
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: [*Fac x3] / [*Sto])
-7/Factory
-7/Waste
-7/Factory (discovered 6 exits: *Fac x4 / *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 7 exits: Fac x3 / *Low x2 / Ext x2)
-6/Lower Caves
-6/Lower Caves (discovered 2 exits: *Fac / *Zio)
-6/Zion (discovered 2 exits: Dee / [*Pro])
-5/Proximity Caves
-5/Factory (discovered 5 exits: *Fac x3 / *Upp x2)
-5/Upper Caves
-5/Upper Caves
-5/Zhirov
-4/Proximity Caves
-4/Factory (discovered 4 exits: *Res x2 / [*Upp] / [Arm])
-4/Waste
-4/Factory
-3/Research (discovered 3 exits: *Res / Tes x2)
-2/Research (discovered 2 exits: *Acc / [*Qua])
-1/Access
-1/Command (discovered 1 exit: [*Sur])

 History 
---------
  Turn | Location           | Event
     2 | -11/Scrapyard      | Upgraded with Propulsion slot (x1)
     2 | -11/Scrapyard      | Upgraded with Utility slot (x1)
     2 | -11/Scrapyard      | Upgraded with Weapon slot (x1)
     5 | -11/Scrapyard      | Discovered new exit (range 15)
    82 | -11/Scrapyard      | Entered Materials
   282 | -10/Materials      | Discovered new exit (range 17)
   315 | -10/Materials      | Build established: Mutant
   373 | -10/Materials      | Discovered new exit (range 9)
   588 | -10/Materials      | Reached level 2
   602 | -10/Materials      | Upgraded with Propulsion slot (x1)
   602 | -10/Materials      | Upgraded with Utility slot (x1)
   640 | -10/Materials      | Discovered new exit (range 17)
   703 | -10/Materials      | Central database locked down
   946 | -10/Materials      | Discovered new exit (range 13)
  1270 | -10/Materials      | Identified exit to Mines
  1380 | -10/Materials      | Reached level 3
  1412 | -10/Materials      | Upgraded with Propulsion slot (x1)
  1442 | -10/Materials      | Entered Mines
  1477 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1518 | -10/Mines          | Discovered new exit (range 12)
  1656 | -10/Mines          | Learned location of 1 exit from Materials
  1702 | -10/Mines          | Discovered new exit (range 8)
  2208 | -10/Mines          | Entered Materials
  2208 | -9/Materials       | Accompanied by 3 allies
  2209 | -9/Materials       | Identified exit to Mines
  2210 | -9/Materials       | Reached level 4
  2211 | -9/Materials       | Upgraded with Utility slot (x1)
  2290 | -9/Materials       | Reached level 5
  2317 | -9/Materials       | Discovered new exit (range 16)
  2531 | -9/Materials       | Upgraded with Power slot (x1)
  2696 | -9/Materials       | Reached level 6
  2701 | -9/Materials       | Upgraded with Weapon slot (x1)
  2810 | -9/Materials       | Discovered new exit (range 12)
  2980 | -9/Materials       | Discovered exit to Mines (range 15)
  3021 | -9/Materials       | Build established: Tank
  3097 | -9/Materials       | Discovered new exit (range 17)
  3269 | -9/Materials       | Reached level 7
  3269 | -9/Materials       | Upgraded with Utility slot (x1)
  3608 | -9/Materials       | Reached level 8
  3649 | -9/Materials       | Upgraded with Propulsion slot (x1)
  4151 | -9/Materials       | Entered Mines
  4256 | -9/Mines           | Central database locked down
  4256 | -9/Mines           | Discovered new exit (range 9)
  4428 | -9/Mines           | Learned 4 Materials zone layouts
  4459 | -9/Mines           | Discovered new exit (range 11)
  4504 | -9/Mines           | Reached level 9
  4636 | -9/Mines           | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  4757 | -9/Mines           | Discovered new exit (range 4)
  4920 | -9/Mines           | Deemed a non-threat by the Exiles lab entrance
  4930 | -9/Mines           | Entered Exiles
  4930 | -9/Exiles          | Accompanied by 1 ally
  4947 | -9/Exiles          | Discovered new exit (range 16)
  4960 | -9/Exiles          | Led the pair of lost Derelicts to a safe place
  4995 | -9/Exiles          | Met 8R-AWN
  5015 | -9/Exiles          | Met EX-HEX
  5067 | -9/Exiles          | Met EX-DEC
  5098 | -9/Exiles          | Learned location of Zion (-6)
  5123 | -9/Exiles          | Met EX-BIN
  5254 | -9/Exiles          | Aligned with FarCom system
  5255 | -9/Exiles          | Given EX-Vault access code
  5284 | -9/Exiles          | Opened EX-Vault
  5293 | -9/Exiles          | Found Longsword +1
  5301 | -9/Exiles          | Found YOLO Cannon
  5331 | -9/Exiles          | Warned to stay clear of 0b10 Research branches
  5745 | -9/Exiles          | Build established: Mutant
  5996 | -9/Exiles          | Attacked by the Exiles
  6092 | -9/Exiles          | Core integrity fell below 50%
  6103 | -9/Exiles          | Destroyed 8R-AWN
  6125 | -9/Exiles          | Found Prototype Processor
  6125 | -9/Exiles          | Identified Exp. Targeting Computer
  6129 | -9/Exiles          | Found Prototype Ballistic Gun
  6129 | -9/Exiles          | Identified 8R-AWN's Boregun
  6332 | -9/Exiles          | Destroyed EX-BIN
  6351 | -9/Exiles          | Destroyed EX-HEX
  6380 | -9/Exiles          | Destroyed EX-DEC
  6509 | -9/Exiles          | Build established: Scavenger-Mutant
  6793 | -9/Exiles          | Discovered new exit (range 10)
  6804 | -9/Exiles          | Entered Mines
  6806 | -8/Mines           | Reached level 10
  6861 | -8/Mines           | Upgraded with Utility slot (x1)
  7104 | -8/Mines           | Discovered new exit (range 13)
  7158 | -8/Mines           | Discovered new exit (range 11)
  7221 | -8/Mines           | Reached level 11
  7271 | -8/Mines           | Upgraded with Utility slot (x1)
  7554 | -8/Mines           | Entered Materials
  7556 | -8/Materials       | Reached level 12
  7572 | -8/Materials       | Upgraded with Propulsion slot (x1)
  8069 | -8/Materials       | Discovered new exit (range 4)
  8266 | -8/Materials       | Discovered new exit (range 12)
  8277 | -8/Materials       | Reached level 13
  8293 | -8/Materials       | Repaired Med. Armor Plating
  8551 | -8/Materials       | Discovered new exit (range 17)
  8898 | -8/Materials       | Discovered new exit (range 6)
  8991 | -8/Materials       | Entered Factory
  8993 | -7/Factory         | Reached level 14
  9010 | -7/Factory         | Upgraded with Utility slot (x1)
  9068 | -7/Factory         | Sucked down chute
  9068 | -7/Factory         | Entered Waste
  9102 | -7/Waste           | Spotted C-40 Crusher
  9155 | -7/Waste           | Spotted C-40 Crusher
  9239 | -7/Waste           | Destroyed C-40 Crusher
  9242 | -7/Waste           | Spotted C-40 Crusher
  9258 | -7/Waste           | Destroyed C-40 Crusher
  9281 | -7/Waste           | Found Damper Plating
  9309 | -7/Waste           | Destroyed C-40 Crusher
  9312 | -7/Waste           | Spotted C-40 Crusher
  9348 | -7/Waste           | Destroyed C-40 Crusher
  9361 | -7/Waste           | Spotted C-40 Crusher
  9374 | -7/Waste           | Destroyed C-40 Crusher
  9442 | -7/Waste           | Spotted C-40 Crusher
  9455 | -7/Waste           | Destroyed C-40 Crusher
  9542 | -7/Waste           | Discovered new exit (range 17)
  9615 | -7/Waste           | Upgraded with Weapon slot (x1)
  9638 | -7/Waste           | Entered Factory
 10149 | -7/Factory         | Discovered new exit (range 15)
 10172 | -7/Factory         | Identified exit to Factory
 10496 | -7/Factory         | Reached level 15
 10616 | -7/Factory         | Fabricated O-16 Technician (x1)
 10704 | -7/Factory         | Identified exit to Lower Caves
 10827 | -7/Factory         | Garrison activated, responded to threat
 10850 | -7/Factory         | Reached level 16
 10899 | -7/Factory         | Destroyed 8 combat bots
 11616 | -7/Factory         | Upgraded with Utility slot (x1)
 11652 | -7/Factory         | Fabricated Powered Armor?
 12438 | -7/Factory         | First assault squad dispatched
 12438 | -7/Factory         | Reached level 17
 12441 | -7/Factory         | Upgraded with Propulsion slot (x1)
 12513 | -7/Factory         | Core integrity fell below 50%
 12552 | -7/Factory         | Destroyed 7 combat bots
 12630 | -7/Factory         | Destroyed 8 combat bots
 12916 | -7/Factory         | High security lockdown imminent
 12939 | -7/Factory         | Repaired Broken Adv. Weapon Cycler?
 12962 | -7/Factory         | Destroyed 7 combat bots
 12996 | -7/Factory         | High security lockdown engaged
 13000 | -7/Factory         | Reached level 18
 13120 | -7/Factory         | Destroyed 14 combat bots
 13185 | -7/Factory         | Entered Lower Caves
 13338 | -7/Lower Caves     | Learned Factory emergency access door positions
 13436 | -7/Lower Caves     | Attacked by a delusional Derelict stockpiling parts
 13615 | -7/Lower Caves     | Encountered a Warlord checkpoint
 13849 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 13973 | -7/Lower Caves     | Learned Research trap positions
 13973 | -7/Lower Caves     | Learned Armory terminal intel
 14334 | -7/Lower Caves     | Discovered new exit (range 5)
 14494 | -7/Lower Caves     | Entered another Lower Caves area
 14501 | -7/Lower Caves     | Learned location of 1 exit from Factory
 14512 | -7/Lower Caves     | Discovered exit to Factory (range 20)
 14672 | -7/Lower Caves     | Encountered a Warlord checkpoint
 14793 | -7/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 15168 | -7/Lower Caves     | Discovered new exit (range 10)
 15424 | -7/Lower Caves     | Learned 8 Factory zone layouts
 15678 | -7/Lower Caves     | Entered Data Miner
 15678 | -7/Data Miner      | Discovered new exit (range 6)
 15701 | -7/Data Miner      | Met Data Miner
 15735 | -7/Data Miner      | Learned location of Section 7 (-2)
 15735 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
 15753 | -7/Data Miner      | Received God Mode back door access code from Data Miner
 15787 | -7/Data Miner      | Entered Proximity Caves
 15809 | -6/Proximity Caves | Learned Factory terminal intel
 15891 | -6/Proximity Caves | Reached level 19
 15893 | -6/Proximity Caves | Escorted by Enhanced Grunt
 16074 | -6/Proximity Caves | Build established: Scavenger-Gunner
 16079 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
 16099 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 16102 | -6/Proximity Caves | Spotted B-75 Beast
 16616 | -6/Proximity Caves | Discovered exit to Factory (range 16)
 16646 | -6/Proximity Caves | Entered Factory
 16647 | -6/Factory         | Identified exit to Factory
 16648 | -6/Factory         | Identified exit to Extension
 16648 | -6/Factory         | Identified exit to Lower Caves
 16650 | -6/Factory         | Loaded intel: 22 terminal locations
 16655 | -6/Factory         | Upgraded with Propulsion slot (x1)
 16962 | -6/Factory         | Allied Derelicts emerged from ambush trap array
 16999 | -6/Factory         | Fabricated Particle Reactor?
 17160 | -6/Factory         | Reached level 20
 17165 | -6/Factory         | Upgraded with Power slot (x1)
 17271 | -6/Factory         | Fabricated Particle Reactor (x2)
 17723 | -6/Factory         | Found Prototype Launcher
 17723 | -6/Factory         | Identified Rocket Array
 17765 | -6/Factory         | Found Prototype Processor
 17765 | -6/Factory         | Identified Exp. Signal Interpreter
 17906 | -6/Factory         | Destroyed 7 combat bots
 17975 | -6/Factory         | Garrison activated, responded to threat
 18184 | -6/Factory         | Garrison activated, responded to threat
 18404 | -6/Factory         | Fabricated Nova Cannon?
 18441 | -6/Factory         | Fabricated Fusion Compressor?
 18466 | -6/Factory         | Reached level 21
 18489 | -6/Factory         | Upgraded with Utility slot (x1)
 18637 | -6/Factory         | Local fabrication network quarantined
 18691 | -6/Factory         | High security lockdown imminent
 18771 | -6/Factory         | High security lockdown engaged
 18874 | -6/Factory         | Garrison activated, responded to threat
 18894 | -6/Factory         | Entered Lower Caves
 18959 | -6/Lower Caves     | Encountered a Warlord checkpoint
 18979 | -6/Lower Caves     | Identified exit to Lower Caves
 19078 | -6/Lower Caves     | Build established: Scavenger-Mutant
 19145 | -6/Lower Caves     | Core integrity fell below 50%
 19498 | -6/Lower Caves     | Spotted B-75 Beast
 19528 | -6/Lower Caves     | Destroyed B-75 Beast
 20115 | -6/Lower Caves     | Entered another Lower Caves area
 20171 | -6/Lower Caves     | Discovered exit to Factory (range 11)
 20239 | -6/Lower Caves     | Spotted B-75 Beast
 20319 | -6/Lower Caves     | Destroyed B-75 Beast
 20351 | -6/Lower Caves     | Learned 12 Factory zone layouts
 20386 | -6/Lower Caves     | Learned Factory garrison access intel
 20554 | -6/Lower Caves     | Attracted the attention of an 0b10 checkpoint
 20834 | -6/Lower Caves     | Discovered new exit (range 11)
 20908 | -6/Lower Caves     | Entered Zion
 20957 | -6/Zion            | Discovered new exit (range 20)
 20960 | -6/Zion            | Acquired unknown access codes intercepted by a Zionite
 21101 | -6/Zion            | Identified exit to Deep Caves
 21131 | -6/Zion            | Received a visual enhancement algorithm
 21170 | -6/Zion            | Learned Factory machine intel
 21708 | -6/Zion            | Found Prototype Device
 21709 | -6/Zion            | Identified Mobile Refinery Mk. CCLXVII
 21880 | -6/Zion            | Imprinted
 21882 | -6/Zion            | Declared Zion's savior
 22202 | -6/Zion            | Entered Proximity Caves
 22202 | -5/Proximity Caves | Accompanied by 4 allies
 22204 | -5/Proximity Caves | Reached level 22
 22362 | -5/Proximity Caves | Learned 4 Factory zone layouts
 22518 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost
 22708 | -5/Proximity Caves | Spotted B-75 Beast
 22876 | -5/Proximity Caves | Learned 12 Factory zone layouts
 23038 | -5/Proximity Caves | Discovered exit to Factory (range 16)
 23066 | -5/Proximity Caves | Entered Factory
 23066 | -5/Factory         | Accompanied by 1 ally
 23067 | -5/Factory         | Identified exit to Upper Caves
 23067 | -5/Factory         | Identified exit to Factory
 23068 | -5/Factory         | Loaded intel: 228 machine locations
 23068 | -5/Factory         | Reached level 23
 23069 | -5/Factory         | Loaded intel: 3 garrison access locations
 23157 | -5/Factory         | Retrieved Zion intel report: Component Schematics
 23158 | -5/Factory         | Zion Offense Resupply teleported in
 23288 | -5/Factory         | Zion Infowar Resupply teleported in
 23351 | -5/Factory         | Incoming investigation squad redirected
 23507 | -5/Factory         | Retrieved Zion intel report: Component Stockpiles
 23678 | -5/Factory         | Retrieved Zion intel report: Unaware Schematics
 23722 | -5/Factory         | Incoming investigation squad redirected
 23735 | -5/Factory         | Retrieved Zion intel report: Branch Access
 23859 | -5/Factory         | Fabricated Powered Armor?
 23896 | -5/Factory         | Garrison activated, responded to threat
 23947 | -5/Factory         | Retrieved Zion intel report: Component Schematics
 23966 | -5/Factory         | First assault squad dispatched
 23996 | -5/Factory         | Incoming assault squad redirected
 23996 | -5/Factory         | Incoming assault squad redirected
 24033 | -5/Factory         | Incoming investigation squad redirected
 24060 | -5/Factory         | Reached level 24
 24166 | -5/Factory         | Discovered exit to Factory (range 17)
 24240 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
 24289 | -5/Factory         | Incoming assault squad redirected
 24431 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/-1
 24432 | -5/Factory         | Zion Fire squad teleported in
 24481 | -5/Factory         | Terminal network hard line cut
 24646 | -5/Factory         | Entered Upper Caves
 24646 | -5/Upper Caves     | Accompanied by 2 allies
 24823 | -5/Upper Caves     | Learned location of 1 exit from Factory
 25052 | -5/Upper Caves     | P-70 Sage assimilated allied ZE-ODW(i)
 25357 | -5/Upper Caves     | Discovered new exit (range 16)
 25371 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 25564 | -5/Upper Caves     | Entered another Upper Caves area
 25564 | -5/Upper Caves     | Accompanied by 1 ally
 25565 | -5/Upper Caves     | Encountered a Warlord checkpoint
 26068 | -5/Upper Caves     | Discovered new exit (range 19)
 26152 | -5/Upper Caves     | Found Alien Artifact
 26152 | -5/Upper Caves     | Identified Core Expander
 26152 | -5/Upper Caves     | Installed Core Expander, added new Weapon slot
 26208 | -5/Upper Caves     | Attracted the attention of an 0b10 outpost
 26281 | -5/Upper Caves     | Entered Zhirov
 26281 | -5/Zhirov          | Accompanied by 1 ally
 26281 | -5/Zhirov          | Discovered new exit (range 3)
 26305 | -5/Zhirov          | Met Zhirov
 26329 | -5/Zhirov          | Learned location of Quarantine (-2)
 26329 | -5/Zhirov          | Learned location of Testing (-3)
 26329 | -5/Zhirov          | Learned location of Command (-1)
 26347 | -5/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 26374 | -5/Zhirov          | Found Alien Artifact
 26374 | -5/Zhirov          | Identified Integrated Reactor
 26374 | -5/Zhirov          | Installed Integrated Reactor, increased core energy generation (+10)
 26478 | -5/Zhirov          | Found Alien Artifact
 26478 | -5/Zhirov          | Identified Transdimensional Reconstructor
 26478 | -5/Zhirov          | Warped through subspace
 26736 | -5/Zhirov          | Entered Proximity Caves
 26736 | -4/Proximity Caves | Accompanied by 1 ally
 26738 | -4/Proximity Caves | Reached level 25
 26742 | -4/Proximity Caves | Learned Research emergency access door positions
 26786 | -4/Proximity Caves | Destroyed 9 combat bots
 27077 | -4/Proximity Caves | Learned 4 Research zone layouts
 27208 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 27319 | -4/Proximity Caves | Discovered exit to Factory (range 16)
 27381 | -4/Proximity Caves | Entered Factory
 27382 | -4/Factory         | Identified exit to Research
 27464 | -4/Factory         | Zion hero teleported in (P1-3CE)
 27516 | -4/Factory         | Reached level 26
 27523 | -4/Factory         | Incoming investigation squad redirected
 27828 | -4/Factory         | Discovered new exit (range 16)
 28045 | -4/Factory         | Retrieved Zion intel report: Active Terminals
 28089 | -4/Factory         | Retrieved Zion intel report: Component Schematics
 28240 | -4/Factory         | Build established: Scavenger-Gunner
 28316 | -4/Factory         | Garrison activated, responded to threat
 28349 | -4/Factory         | Reached level 27
 28364 | -4/Factory         | Fabricated Imp. Force Field?
 28366 | -4/Factory         | Incoming assault squad redirected
 28387 | -4/Factory         | Destroyed 11 combat bots
 28451 | -4/Factory         | Discovered new exit (range 7)
 28501 | -4/Factory         | Retrieved Zion intel report: Prototype Stockpiles
 28560 | -4/Factory         | Retrieved Zion intel report: Component Schematics
 28591 | -4/Factory         | Retrieved Zion intel report: Component Schematics
 28592 | -4/Factory         | Zion Hacker squad teleported in
 28592 | -4/Factory         | Garrison activated, responded to threat
 28631 | -4/Factory         | First assault squad dispatched
 28652 | -4/Factory         | Incoming assault squad redirected
 28662 | -4/Factory         | Allies destroyed P1-3CE
 28673 | -4/Factory         | Incoming investigation squad redirected
 28753 | -4/Factory         | Destroyed 8 combat bots
 28822 | -4/Factory         | Discovered exit to Research (range 3)
 28845 | -4/Factory         | Found Imp. Powered Armor
 28909 | -4/Factory         | Incoming assault squad redirected
 28926 | -4/Factory         | Terminal network hard line cut
 28978 | -4/Factory         | High security lockdown imminent
 29044 | -4/Factory         | Sucked down chute
 29044 | -4/Factory         | Entered Waste
 29059 | -4/Waste           | EMP discharged
 29066 | -4/Waste           | Spotted C-40 Crusher
 29067 | -4/Waste           | Spotted C-40 Crusher
 29082 | -4/Waste           | Spotted C-40 Crusher
 29100 | -4/Waste           | Destroyed C-40 Crusher
 29112 | -4/Waste           | Destroyed C-40 Crusher
 29139 | -4/Waste           | Found Damper Plating
 29159 | -4/Waste           | EMP discharged
 29197 | -4/Waste           | Spotted C-40 Crusher
 29203 | -4/Waste           | Destroyed C-40 Crusher
 29205 | -4/Waste           | Destroyed C-40 Crusher
 29233 | -4/Waste           | Spotted C-40 Crusher
 29239 | -4/Waste           | Destroyed C-40 Crusher
 29251 | -4/Waste           | Spotted C-40 Crusher
 29255 | -4/Waste           | Destroyed C-40 Crusher
 29259 | -4/Waste           | EMP discharged
 29307 | -4/Waste           | Discovered new exit (range 13)
 29359 | -4/Waste           | EMP discharged
 29450 | -4/Waste           | Entered Factory
 29579 | -4/Factory         | Garrison activated, responded to threat
 29589 | -4/Factory         | Reached level 28
 29628 | -4/Factory         | Retrieved Zion intel report: Prototype Schematics
 29700 | -4/Factory         | First assault squad dispatched
 29722 | -4/Factory         | Incoming assault squad redirected
 29854 | -4/Factory         | Fabricated Imp. System Restoration Module (x1)
 30146 | -4/Factory         | Garrison activated, responded to threat
 30192 | -4/Factory         | Incoming assault squad redirected
 30204 | -4/Factory         | Discovered exit to Research (range 11)
 30268 | -4/Factory         | Retrieved Zion intel report: Active Terminals
 30269 | -4/Factory         | Zion Heavy squad teleported in
 30317 | -4/Factory         | Zion Heavy Resupply teleported in
 30322 | -4/Factory         | Found Unknown Protection
 30322 | -4/Factory         | Identified Hvy. Reflective Plating
 30468 | -4/Factory         | Incoming assault squad redirected
 30474 | -4/Factory         | High security lockdown imminent
 30554 | -4/Factory         | High security lockdown engaged
 30573 | -4/Factory         | Found Prototype Protection
 30573 | -4/Factory         | Identified Zio. Heavy Carapace
 30604 | -4/Factory         | Entered Research
 30604 | -3/Research        | Accompanied by 1 ally
 30606 | -3/Research        | Loaded intel: 70 trap records
 30654 | -3/Research        | Reached level 29
 30788 | -3/Research        | Retrieved Zion intel report: Prototype Schematics
 30864 | -3/Research        | Discovered new exit (range 14)
 30891 | -3/Research        | First assault squad dispatched
 30919 | -3/Research        | Incoming assault squad redirected
 30941 | -3/Research        | Retrieved Zion intel report: Branch Access
 30941 | -3/Research        | Identified exit to Testing
 30942 | -3/Research        | Zion Heavy squad teleported in
 31131 | -3/Research        | Incoming assault squad redirected
 31150 | -3/Research        | Entered another Research area
 31152 | -2/Research        | Reached level 30
 31272 | -2/Research        | Discovered new exit (range 18)
 31275 | -2/Research        | Retrieved Zion intel report: Prototype Stockpiles
 31400 | -2/Research        | First assault squad dispatched
 31419 | -2/Research        | Retrieved Zion intel report: Prototype Schematics
 31420 | -2/Research        | Zion Recon squad teleported in
 31422 | -2/Research        | Incoming investigation squad redirected
 31429 | -2/Research        | Incoming assault squad redirected
 31513 | -2/Research        | Destroyed 10 combat bots
 31547 | -2/Research        | Reached level 31
 31724 | -2/Research        | Incoming assault squad redirected
 31826 | -2/Research        | Found Prototype Device
 31826 | -2/Research        | Identified Beam Splitter
 31839 | -2/Research        | Found Beam Splitter
 31929 | -2/Research        | Zion Heavy squad teleported in
 32037 | -2/Research        | Retrieved Zion intel report: Unaware Schematics
 32283 | -2/Research        | Reached level 32
 32329 | -2/Research        | Discovered new exit (range 8)
 32339 | -2/Research        | Entered Access
 32339 | -1/Access          | Accompanied by 1 ally
 32446 | -1/Access          | Reached level 33
 32591 | -1/Access          | Incoming investigation squad redirected
 32845 | -1/Access          | Zion Heavy squad teleported in
 32847 | -1/Access          | Reached level 34
 32847 | -1/Access          | P-80 Master assimilated allied KO-1UN(Z)
 32893 | -1/Access          | Garrison activated, responded to threat
 32931 | -1/Access          | Discovered new exit (range 12)
 32945 | -1/Access          | Spotted B-99 Colossus
 32958 | -1/Access          | Spotted B-99 Colossus
 32997 | -1/Access          | Entered Command
 32999 | -1/Command         | Reached level 35
 33103 | -1/Command         | Core integrity fell below 50%
 33233 | -1/Command         | Repaired Imp. Powered Armor
 33247 | -1/Command         | First assault squad dispatched
 33271 | -1/Command         | Incoming assault squad redirected
 33272 | -1/Command         | Incoming assault squad redirected
 33293 | -1/Command         | Found Antimissile System
 33312 | -1/Command         | Incoming investigation squad redirected
 33434 | -1/Command         | Disengaged cave seal
 33434 | -1/Command         | Zionites emerged from the dark tunnel
 33436 | -1/Command         | Retrieved Zion intel report: Active Terminals
 33451 | -1/Command         | Disengaged cave seal
 33451 | -1/Command         | Retrieved Zion intel report: Component Schematics
 33453 | -1/Command         | Found Gamma Bomb Array
 33497 | -1/Command         | Retrieved Zion intel report: Prototype Stockpiles
 33531 | -1/Command         | Retrieved Zion intel report: Active Garrisons
 33536 | -1/Command         | High security lockdown imminent
 33577 | -1/Command         | Reached level 36
 33616 | -1/Command         | High security lockdown engaged
 33646 | -1/Command         | Spotted B-99 Colossus
 33653 | -1/Command         | Allies destroyed B-99 Colossus
 33661 | -1/Command         | Found Prototype Ballistic Gun
 33661 | -1/Command         | Identified Multirail
 33779 | -1/Command         | Spotted Striker
 33780 | -1/Command         | Spotted Executioner
 33783 | -1/Command         | Allies destroyed Striker
 33788 | -1/Command         | Spotted Investigator
 33795 | -1/Command         | Allies destroyed Investigator
 33798 | -1/Command         | Allies destroyed Executioner
 33814 | -1/Command         | Reached level 37
 33820 | -1/Command         | Found Prototype Launcher
 33820 | -1/Command         | Identified Containment Facilitator
 33821 | -1/Command         | Destroyed 7 combat bots
 33852 | -1/Command         | Found Exp. Core Analyzer
 33949 | -1/Command         | Spotted Striker
 33957 | -1/Command         | Allies destroyed Striker
 33970 | -1/Command         | Spotted Investigator
 33971 | -1/Command         | Allies destroyed Investigator
 33980 | -1/Command         | Spotted Executioner
 33981 | -1/Command         | Spotted Executioner
 33982 | -1/Command         | Spotted Striker
 33985 | -1/Command         | Spotted Executioner
 33987 | -1/Command         | Destroyed Striker
 33988 | -1/Command         | Spotted Executioner
 33989 | -1/Command         | Destroyed Executioner
 33996 | -1/Command         | Destroyed Executioner
 34001 | -1/Command         | Destroyed Executioner
 34007 | -1/Command         | Destroyed Executioner
 34044 | -1/Command         | Found Prototype Protection
 34044 | -1/Command         | Identified Zio. Shade Armor
 34052 | -1/Command         | Found Prototype Device
 34052 | -1/Command         | Identified Exp. Weapon Cycler
 34057 | -1/Command         | Destroyed 10 combat bots
 34127 | -1/Command         | Spotted Striker
 34127 | -1/Command         | Spotted Executioner
 34127 | -1/Command         | Spotted Investigator
 34127 | -1/Command         | Destroyed Executioner
 34128 | -1/Command         | Scanned by Researcher
 34136 | -1/Command         | Destroyed Striker
 34137 | -1/Command         | Spotted Striker
 34137 | -1/Command         | Spotted Executioner
 34137 | -1/Command         | Spotted Executioner
 34141 | -1/Command         | Spotted Executioner
 34142 | -1/Command         | Spotted Executioner
 34143 | -1/Command         | Spotted Executioner
 34145 | -1/Command         | Spotted Striker
 34145 | -1/Command         | Spotted Striker
 34145 | -1/Command         | Spotted Executioner
 34150 | -1/Command         | Destroyed Striker
 34150 | -1/Command         | Destroyed Striker
 34157 | -1/Command         | Destroyed Executioner
 34160 | -1/Command         | Destroyed Executioner
 34164 | -1/Command         | Destroyed Executioner
 34167 | -1/Command         | Destroyed Executioner
 34167 | -1/Command         | Destroyed Striker
 34191 | -1/Command         | Destroyed Executioner
 34213 | -1/Command         | Destroyed Executioner
 34234 | -1/Command         | Destroyed 26 combat bots
 34364 | -1/Command         | Spotted Executioner
 34366 | -1/Command         | Spotted Executioner
 34368 | -1/Command         | Spotted Striker
 34376 | -1/Command         | Spotted Striker
 34377 | -1/Command         | Spotted Striker
 34377 | -1/Command         | Spotted Striker
 34377 | -1/Command         | Spotted Executioner
 34377 | -1/Command         | Spotted Striker
 34406 | -1/Command         | Destroyed Striker
 34406 | -1/Command         | Destroyed Striker
 34411 | -1/Command         | Destroyed Striker
 34414 | -1/Command         | Destroyed Striker
 34414 | -1/Command         | Destroyed Executioner
 34432 | -1/Command         | Destroyed Executioner
 34432 | -1/Command         | Destroyed Striker
 34437 | -1/Command         | Build established: Scavenger-Mutant
 34443 | -1/Command         | Reached level 38
 34464 | -1/Command         | Spotted B-99 Colossus
 34470 | -1/Command         | Destroyed 29 combat bots
 34477 | -1/Command         | Spotted Executioner
 34477 | -1/Command         | Spotted Executioner
 34477 | -1/Command         | Spotted Striker
 34477 | -1/Command         | Spotted Alpha 7
 34477 | -1/Command         | Spotted Executioner
 34477 | -1/Command         | Spotted Executioner
 34477 | -1/Command         | Spotted Striker
 34477 | -1/Command         | Spotted Alpha 7
 34480 | -1/Command         | Spotted B-99 Colossus
 34482 | -1/Command         | Spotted B-99 Colossus
 34488 | -1/Command         | Core integrity fell below 20%
 34493 | -1/Command         | Discovered new exit (range 12)
 34495 | -1/Command         | Destroyed by Alpha 7 with Multirail

 Last Messages 
---------------
34493_ Field strength at 40.
34494_ Field strength at 23.
34494_ Penetrated by Slug.
34494_ Stasis field depleted.
34494_ Field strength at 34.
34494_ Field strength at 75.
34494_ Field strength at 1.
34495_ System corrupted: Zio. Shade Armor rejected.
34495_ Stasis field depleted.
34495_ Penetrated by Slug.
34495_ Knocked back.
34495_ Adv. Phase Shifter destroyed.
34495_ Knocked back.
34495_ Penetrated by Slug. <x3>
34495_ Slug penetrates Striker.
34495_ Stasis field depleted.
34495_ Slug penetrates Striker.
34495_ Penetrated by Slug.
34495_ Slug penetrates Striker.
34495_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|  *=]![  #??????#  #                 #??????###???# |
| %%%%[!"#########  #                 #?????##???##? |
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| %%==*             +                 #????????????? |
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| #?#    ##??????????## ^  7 ;#????????????????????? |
| #?#     #???????????# ^    ##????????????????????? |
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|                 # """ #"###?      ##?????????????? |
|            !=   ########????      #??????????????? |
| "+##"#+"###+###+#???????????  ?   #??????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           155
Energy Generation          144
Energy Capacity            1600
Matter Stores              500
Matter Capacity            500
Sight Range                18
Robot Scan Range           14
Terrain Scan Range         20
Terrain Scan Density       410
Power Amplification        40
Armor Coverage             1200
Resistance: KI             30
Resistance: TH             75
Resistance: EX             30
Resistance: EM             90
Resistance: I              30
Resistance: S              30
Resistance: P              30
Point Defense Rating       240
Weapon Cycling             30
Phase Shifting             15
Evasion (%)                55
Targeting Accuracy         12
Core Analysis              15
Recoil Reduction           2
Particle Charging          30
Salvage Targeting          4
Offensive Hacking          5
Defensive Hacking          5

 Item Schematics 
-----------------
                 Imp. EM Shotgun | -9/Materials  | Scanalyzed
               Imp. Medium Laser | -9/Materials  | Extracted
                     Hvy. Hammer | -9/Materials  | Extracted
               Hpw. Tractor Beam | -9/Materials  | Scanalyzed
            Field Recycling Unit | -9/Materials  | Scanalyzed
           Imp. Grenade Launcher | -9/Materials  | Scanalyzed
                     Lgt. Cannon | -9/Materials  | Extracted
                      Arm. Wheel | -9/Materials  | Extracted
                Shield Generator | -9/Materials  | Hacked
         Adv. Signal Interpreter | -8/Materials  | Extracted
                     EMP Blaster | -8/Materials  | Extracted
                   Powered Armor | -7/Factory    | Hacked
              Adv. Weapon Cycler | -7/Factory    | Scanalyzed
       Imp. System Backup Module | -7/Factory    | Hacked
                 Adv. Myomer Leg | -7/Factory    | Scanalyzed
            System Backup Module | -7/Factory    | Scanalyzed
       Imp. Field Recycling Unit | -7/Factory    | Scanalyzed
               Fusion Compressor | -7/Factory    | Hacked
                    Gauss Cannon | -7/Factory    | Hacked
                Combat Drone Bay | -7/Data Miner | Free
       Lgt. Regenerative Plating | -7/Data Miner | Free
        Exp. Cesium-ion Thruster | -7/Data Miner | Free
                    Triangulator | -7/Data Miner | Free
     Exp. Terrain Scan Processor | -7/Data Miner | Free
                    Plasma Sword | -7/Data Miner | Free
                      Beamcaster | -6/Zion       | Free
                        Riot Gun | -6/Zion       | Free
                   Hvy. Riot Gun | -6/Zion       | Free
                     Barrage Gun | -6/Zion       | Free
                     Slug Cannon | -6/Zion       | Free
                          Flamer | -6/Zion       | Free
                   Phasing Sabre | -6/Zion       | Free
                    Fission Core | -5/Factory    | Z-intel
             Nuclear Pulse Array | -5/Factory    | Z-intel
                 Hvy. Ion Cannon | -5/Factory    | Z-intel
       Imp. Medium Armor Plating | -5/Factory    | Z-intel
                    Focal Shield | -5/Factory    | Z-intel
                   Core Analyzer | -5/Factory    | Z-intel
                       Drone Bay | -5/Factory    | Z-intel
        Hrd. Light Armor Plating | -5/Factory    | Z-intel
           Weight Redist. System | -5/Factory    | Z-intel
 Adv. Salvage Targeting Computer | -5/Factory    | Z-intel
               Lrn. Tractor Beam | -5/Factory    | Z-intel
                       Hvy. Pick | -5/Factory    | Z-intel
                Particle Charger | -5/Factory    | Z-intel
          Nuclear Pulse Thruster | -5/Factory    | Z-intel
                      Chainsword | -5/Factory    | Z-intel
                    Recalibrator | -5/Factory    | Z-intel
                     Energy Well | -5/Factory    | Z-intel
             Imp. Thermal Shield | -5/Factory    | Z-intel
        Armor Integrity Analyzer | -5/Factory    | Z-intel
             Imp. Heat Shielding | -5/Factory    | Z-intel
                  Adv. ECM Suite | -5/Factory    | Z-intel
                   Hacking Suite | -5/Factory    | Z-intel
               Recoil Stabilizer | -5/Factory    | Z-intel
                    Phase Cannon | -5/Factory    | Z-intel
                 Sml. Matter Pod | -5/Factory    | Z-intel
                     Force Field | -5/Factory    | Z-intel
               Assault Drone Bay | -5/Zhirov     | Free
                  Exp. Heat Sink | -5/Zhirov     | Free
              Exp. Optical Array | -5/Zhirov     | Free
                Imp. Arc Thrower | -5/Zhirov     | Free
           Adv. Shield Generator | -4/Factory    | Z-intel
                Dispersion Rifle | -4/Factory    | Z-intel
                 Remote Datajack | -4/Factory    | Z-intel
                     Hvy. Treads | -4/Factory    | Z-intel
                           Lance | -4/Factory    | Z-intel
              Imp. Phase Shifter | -4/Factory    | Z-intel
             Micro-nuke Launcher | -4/Factory    | Z-intel
         Lgt. Antimatter Reactor | -4/Factory    | Z-intel
            Imp. Terrain Scanner | -4/Factory    | Z-intel
                Imp. Force Field | -4/Factory    | Z-intel
       Imp. Integration Mediator | -4/Factory    | Z-intel
  Imp. System Restoration Module | -4/Factory    | Z-intel
     Adv. Terrain Scan Processor | -4/Factory    | Z-intel
             Cmb. Gravmag System | -4/Factory    | Z-intel
       Imp. Gyrokinetic Inverter | -4/Factory    | Z-intel
         Imp. Targeting Computer | -4/Factory    | Z-intel
           Adv. Reclamation Unit | -4/Factory    | Z-intel
              Imp. Remote Shield | -4/Factory    | Z-intel
           Hvy. Reactive Plating | -4/Factory    | Z-intel
              Imp. Weapon Cycler | -4/Factory    | Z-intel
                    Com. Battery | -4/Factory    | Z-intel
           Maneuvering Thrusters | -4/Factory    | Z-intel
        Adv. Transmission Jammer | -4/Factory    | Z-intel
        Imp. Transmission Jammer | -4/Factory    | Z-intel
              Matter Neutralizer | -4/Factory    | Z-intel
               Adv. Sensor Array | -4/Factory    | Z-intel
                    System Guard | -4/Factory    | Z-intel
       Lyr. Medium Armor Plating | -4/Factory    | Z-intel
       Imp. Propulsion Shielding | -4/Factory    | Z-intel
            Adv. Target Analyzer | -4/Factory    | Z-intel
                Flexi-carbon Leg | -4/Factory    | Z-intel
               Enh. Gauss Cannon | -4/Factory    | Z-intel
                     HERF Cannon | -4/Factory    | Z-intel
         Adv. Targeting Computer | -4/Factory    | Z-intel
         Med. Reflective Plating | -4/Factory    | Z-intel
                  Thermal Shield | -4/Factory    | Z-intel
                 Com. Matter Pod | -4/Factory    | Z-intel
               Hvy. Gauss Cannon | -4/Factory    | Z-intel
             Transmission Jammer | -4/Factory    | Z-intel
             Adv. Thermal Shield | -4/Factory    | Z-intel
 Imp. Launcher Guidance Computer | -4/Factory    | Z-intel
           Imp. Weapon Shielding | -4/Factory    | Z-intel
             Exp. Cooling System | -4/Factory    | Z-intel
             Tesla Bomb Launcher | -4/Factory    | Z-intel
                  Exp. ECM Suite | -4/Factory    | Z-intel
         Inertial Stasis Machine | -4/Factory    | Z-intel
              Hvy. Gatling Laser | -4/Factory    | Z-intel
                      Vibroblade | -4/Factory    | Z-intel
       Exp. Melee Analysis Suite | -4/Factory    | Z-intel
              Prc. Energy Filter | -4/Factory    | Z-intel
              Prc. Matter Filter | -4/Factory    | Z-intel
              Imp. Powered Armor | -4/Factory    | Scanalyzed
   Adv. Armor Integrity Analyzer | -4/Factory    | Scanalyzed
            Adv. Terrain Scanner | -4/Factory    | Scanalyzed
            Hvy. Hardcell Cannon | -3/Research   | Z-intel
             Hdn. Centrium Wheel | -3/Research   | Z-intel
               Adv. Plasma Rifle | -3/Research   | Z-intel
           Exp. Reclamation Unit | -3/Research   | Z-intel
          Imp. Fusion Compressor | -3/Research   | Z-intel
                Com. Mass Driver | -3/Research   | Z-intel
               Spectral Analyzer | -3/Research   | Z-intel
                Adv. Energy Well | -3/Research   | Z-intel
              Exp. Core Analyzer | -2/Research   | Z-intel
          Exp. Matter Compressor | -2/Research   | Z-intel
          Lgt. Antimatter Cannon | -2/Research   | Z-intel
       Exp. Gyrokinetic Inverter | -2/Research   | Z-intel
            Tri-rail Accelerator | -2/Research   | Z-intel
           Cld. Impulse Thruster | -2/Research   | Z-intel
               Electron Diverter | -2/Research   | Z-intel
                   Energy Mantle | -2/Research   | Z-intel
      Exp. Thermal Defense Suite | -2/Research   | Z-intel
             EM Disruption Field | -2/Research   | Z-intel
                   Matter Filter | -1/Command    | Z-intel
                     Tesla Rifle | -1/Command    | Z-intel
               Imp. Focal Shield | -1/Command    | Z-intel
             Adv. Actuator Array | -1/Command    | Z-intel
          Biometal Medium Treads | -1/Command    | Z-intel
             Cmb. Linear Gravjet | -1/Command    | Z-intel
    Adv. Reaction Control System | -1/Command    | Z-intel
    Imp. Shock Absorption System | -1/Command    | Z-intel
           Imp. Stasis Canceller | -1/Command    | Z-intel
                  Antigrav Array | -1/Command    | Z-intel
               Hvy. Siege Treads | -1/Command    | Z-intel
              Linear Accelerator | -1/Command    | Z-intel
                Particle Reactor | -1/Command    | Z-intel
              Imp. Plasma Cutter | -1/Command    | Z-intel
                Stasis Projector | -1/Command    | Z-intel
                  Centrium Wheel | -1/Command    | Z-intel

 Robot Schematics 
------------------
  O-16 Technician | -10/Materials | Hacked
       S-27 Virus | -7/Data Miner | Free
     G-50 Soldier | -7/Data Miner | Free
      H-66 Slayer | -7/Data Miner | Free
       I-36 Angel | -7/Data Miner | Free
         E-15 Imp | -5/Factory    | Z-intel
     B-60 Warrior | -5/Factory    | Z-intel
 A-02 Transporter | -5/Factory    | Z-intel
    A-15 Conveyor | -2/Research   | Z-intel
     C-55 Analyst | -2/Research   | Z-intel
    B-74 Champion | -2/Research   | Z-intel

 Fabricated
------------
                O-16 Technician | x1 | -7/Factory 
                  Powered Armor | x2 | -7/Factory 
               Particle Reactor | x2 | -6/Factory | Preloaded
               Particle Reactor | x2 | -6/Factory | Preloaded
                    Nova Cannon | x1 | -6/Factory | Preloaded
              Fusion Compressor | x2 | -6/Factory 
                  Powered Armor | x2 | -5/Factory 
               Imp. Force Field | x2 | -4/Factory 
 Imp. System Restoration Module | x1 | -4/Factory 

 Alien Tech Used 
-----------------
Core Expander
Integrated Reactor
Transdimensional Reconstructor

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -10  -9   -9   -9   -8   -8   -7   -7   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -3   -2   -1   -1   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  Zhi  Pro  Fac  Was  Fac  Res  Res  Acc  Com  
Levels Raised              37    | .    2    .    5    1    .    2    2    1    .    4    .    .    .    1    2    .    .    .    1    2    .    .    .    1    2    .    1    1    3    2    4    
  XP Earned                58517 | 3000 3200 1216 6548 1481 169  2906 3266 1500 139  5389 292  159  105  1357 2756 302  124  128  1471 2313 314  302  105  1232 3430 38   948  1372 3985 3490 5480 
  XP Spent                 58220 | 2250 3250 .    7975 .    110  3700 1700 2300 1100 4600 .    .    .    .    6000 .    .    .    1505 2880 .    .    .    1605 3015 .    850  2000 4575 1500 7305 
Upgrades                   106   | 5    7    .    18   .    1    2    1    1    1    2    .    .    .    .    3    .    .    .    5    3    .    .    .    5    8    .    2    1    13   2    26   
  Power Slot               2     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Slot          7     | 1    2    .    1    .    .    .    1    .    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Utility Slot             9     | 1    1    .    2    .    .    2    .    1    .    1    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Weapon Slot              3     | 1    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Core Integrity           29    | .    .    .    5    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    1    .    .    .    .    .    21   
  Heat Dissipation         9     | .    .    .    3    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    2    .    .    .    .    .    .    
  Energy Generation        4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    .    2    
  Mass Support             1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Inventory Capacity       8     | 2    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    1    .    .    .    
  Sight Range              2     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Sensor Range             7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    
  Terrain Scan Density     4     | .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    .    .    .    
  Ranged Accuracy          5     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    1    .    .    .    .    .    .    1    
  Hack Attack %            1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hack Defense %           1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  KI Resistance %          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    1    .    
  TH Resistance %          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    2    1    .    
  EX Resistance %          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    
  TH Damage %              4     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    2    .    .    
Protomatter Created        10690 | .    215  .    358  29   92   49   603  .    176  1504 99   94   .    209  413  196  50   .    201  430  51   304  140  419  801  82   892  330  743  280  1930 
  Integrity Restored       19456 | .    591  21   572  130  414  147  1231 .    228  3219 296  282  .    774  1108 588  150  .    1019 966  15   345  132  416  1114 111  814  615  1016 577  2565 
    Core                   13466 | .    489  21   358  65   414  147  702  .    .    2447 287  282  .    360  864  588  150  .    290  587  10   265  62   221  786  .    625  274  755  417  2000 
    Parts                  5990  | .    102  .    214  65   .    .    529  .    228  772  9    .    .    414  244  .    .    .    729  379  5    80   70   195  328  111  189  341  261  160  565  
Protomatter Decayed        6010  | .    .    .    259  46   .    .    150  .    99   245  .    .    .    17   163  .    .    .    49   152  16   183  139  267  1014 .    449  131  498  126  2007 

 Game 
------
Seed              AbsorptionThrusterSplitter
  Manual?         0
Play Time         06:09:24
  Cumulative      289.3 hours
  Start           2020.09.27 @ 19:43:34
  End             2020.09.28 @ 02:32:30
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          114
  Rogue           114
  Adventurer      0
  Explorer        0
Win Type          -
  Total           4
  Types           3/0/0/1/0/0/0/0/0
Lore%             83
Gallery%          89
Achievement%      70
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 8fba34ac-309c-42fe-be14-3471e5c9d9e3