Cogmind - Beta 14 *** ADVENTURER MODE // 2024.09.09 @ 22:39:15

Player: Bert

Result: Destroyed by H-77 Assassin with Coil Gun

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (16)       3200
Robots Destroyed (253)     1265
Value Destroyed (10979)    10979
Prototype IDs (17)         340
Alien Tech Used (0)        0
Bonus (1439)               1439
              TOTAL SCORE: 20723

 Bonus
-------
High Alert Combat Kills    121
Follower Combat Kills      576
Met Data Miner             300
Scanned by Researcher      500
Friendly Fire              -58

 Cogmind 
---------
Core Integrity             0/1300
Matter                     300/300
Energy                     99/100
System Corruption          44%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Testing

 Parts 
-------
>         --- POWER (3) --------
              (None)
>         --- PROPULSION (6) ---
              (None)
>         --- UTILITY (8) ------
              (None)
>         --- WEAPON (4) -------
              (None)
>         --- INVENTORY (5) ----
  Armored Medium Treads
          Impulse Thruster Array
   Medium Storage Unit

 Peak State 
------------
>              --- POWER ------------
               F-cell Engine
         Light Antimatter Reactor
         Light Particle Reactor
>              --- PROPULSION -------
       Armored Medium Treads
               Myomer Leg
               Myomer Leg
               Myomer Leg
               Impulse Thruster Array
>              --- UTILITY ----------
      Improved Heat Sink
      Improved Heat Sink
      Advanced Heat Sink
      Advanced Heat Sink
        Medium Storage Unit
      Improved Sensor Array
>              --- WEAPON -----------
               Wave Gun
               Phase Gun
               Phase Gun
               Railgun
>              --- INVENTORY --------
               F-cell Engine
      Advanced Weight Redist. System
      Advanced Weight Redist. System
      Advanced Weight Redist. System
  High-powered Shock Rifle
               Plasma Rifle
               Nova Cannon
               Nova Cannon
[Rating: 115]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Titanium Leg
  Wheel                    Armored Huge Wheel
  Hover Unit               Combat Gravmag System
  Flight Unit              Nuclear Pulse Thruster
Utility                    Improved Heat Sink
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Processor                Enhanced Optical Array
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Beam Rifle
  Energy Gun               Beam Rifle
  Energy Cannon            Long-range Proton Cannon
  Ballistic Gun            Gauss Rifle
  Launcher                 Mini Grenade Launcher
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Tes 
Slots Evolved              14   | .   .   2   .   2   2   .   .   .   .   .   .   2   2   2   2   .   
  Power                    2    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               4    | .   .   1   .   .   1   .   .   .   .   .   .   .   .   1   1   .   
  Utility                  6    | .   .   1   .   .   1   .   .   .   .   .   .   2   1   1   .   .   
  Weapon                   2    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   .   
Parts Attached             272  | 6   6   12  15  15  21  6   32  7   .   1   13  21  44  24  49  .   
  Power                    42   | 1   1   2   2   4   5   .   4   1   .   1   1   1   7   5   7   .   
    Engine                 24   | 1   .   1   2   3   4   .   3   1   .   .   1   .   4   3   1   .   
    Core                   10   | .   1   1   .   1   1   .   1   .   .   1   .   .   3   .   1   .   
    Reactor                8    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   2   5   .   
  Propulsion               91   | 2   .   4   5   6   4   2   10  2   .   .   5   9   18  5   19  .   
    Treads                 32   | 2   .   4   5   6   4   2   .   .   .   .   .   .   6   2   1   .   
    Leg                    42   | .   .   .   .   .   .   .   7   2   .   .   5   6   2   3   17  .   
    Wheel                  7    | .   .   .   .   .   .   .   3   .   .   .   .   2   2   .   .   .   
    Hover                  4    | .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
    Flight                 6    | .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   1   .   
  Utility                  63   | 1   2   4   3   2   5   .   9   2   .   .   3   7   9   5   11  .   
    Device                 40   | .   1   1   .   1   3   .   6   2   .   .   1   4   7   4   10  .   
    Storage                5    | 1   1   .   1   .   .   .   1   .   .   .   .   .   .   1   .   .   
    Processor              3    | .   .   .   .   .   .   .   .   .   .   .   1   1   1   .   .   .   
    Hackware               2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
    Protection             13   | .   .   3   2   1   1   .   2   .   .   .   1   1   1   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   76   | 2   3   2   5   3   7   4   9   2   .   .   4   4   10  9   12  .   
    Energy Gun             51   | 2   3   1   3   2   6   1   4   .   .   .   3   2   7   7   10  .   
    Energy Cannon          9    | .   .   1   1   .   .   2   1   .   .   .   .   .   1   1   2   .   
    Ballistic Gun          14   | .   .   .   1   1   .   .   4   2   .   .   1   2   2   1   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   1   .   .   .   .   .   .   .   .   .   2   3   .   .   .   
  Corrupted Parts          10   | .   1   1   .   .   .   .   .   .   .   .   .   .   2   1   5   .   
    System Corruption      27   | .   1   1   .   .   .   .   .   .   .   .   .   .   9   2   14  .   
Parts Lost                 117  | .   .   .   4   9   2   10  4   2   2   .   10  8   12  9   45  .   
  Power                    23   | .   .   .   1   2   1   2   1   1   1   .   1   1   2   2   8   .   
  Propulsion               33   | .   .   .   .   3   .   2   .   .   .   .   3   2   6   1   16  .   
  Utility                  27   | .   .   .   1   2   1   3   2   .   1   .   2   3   .   3   9   .   
  Weapon                   34   | .   .   .   2   2   .   3   1   1   .   .   4   2   4   3   12  .   
  Highest Loss Streak      15   | .   .   .   2   4   1   6   1   2   1   .   5   3   7   4   15  .   
  To Critical Strikes      4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   3   .   
Average Slot Usage (%)     85   | .   94  95  97  81  99  46  86  99  98  92  95  85  59  89  70  .   
  Engine                   6    | .   12  .   3   8   9   8   6   6   7   7   6   4   7   8   1   .   
  Core                     3    | .   1   10  7   .   4   .   4   7   6   7   7   1   .   .   1   .   
  Treads                   13   | .   28  31  32  24  30  14  1   .   .   .   .   .   10  18  1   .   
  Leg                      10   | .   .   .   .   .   .   .   21  30  30  30  28  21  .   2   20  .   
  Device                   13   | .   8   11  11  8   11  6   17  14  13  7   6   11  16  26  18  .   
  Storage                  6    | .   14  11  11  9   7   4   6   7   7   7   7   5   .   3   3   .   
  Processor                1    | .   .   .   .   .   .   .   .   .   .   .   5   5   3   4   .   .   
  Hackware                 1    | .   .   .   .   .   4   .   .   .   .   .   .   4   .   .   .   .   
  Protection               4    | .   .   9   9   4   5   2   4   7   7   7   6   5   2   2   .   .   
  Energy Gun               12   | .   28  13  19  13  21  4   8   11  .   .   10  6   5   12  11  .   
  Ballistic Gun            5    | .   .   .   1   12  1   .   7   10  23  23  10  9   1   4   1   .   
Peak Build Rating          115  | 6   14  20  20  27  42  45  49  49  47  43  48  67  78  98  115 2   
  Average Rating           45   | 4   9   18  18  20  38  26  41  47  46  43  45  54  50  81  84  2   
  On Entrance              30   | .   6   14  17  19  13  42  13  49  47  40  43  44  2   73  93  2   
Naked Turns                324  | .   .   .   .   .   .   .   .   .   .   .   .   132 77  .   19  96  
Heaviest Build             105  | 13  32  41  61  61  76  83  56  55  55  51  52  69  53  70  105 .   
  Greatest Support         157  | 40  40  63  63  63  83  90  74  72  72  72  74  72  109 109 157 3   
  Greatest Overweight (x)  11   | .   .   1   .   2   .   2   1   .   .   .   1   11  3   .   3   .   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   15  15  20  20  20  20  15  15  15  15  15  15  5   10  10  5   
  Average Capacity         13   | 6   10  15  19  20  20  13  14  15  15  15  15  14  5   8   9   5   
  Most Carried             20   | 6   13  15  20  20  20  20  15  15  15  14  15  15  5   10  10  4   
  Average Carried          12   | 4   8   14  18  19  18  13  12  14  14  14  14  12  4   6   7   4   
  Final Capacity           20   | 8   15  15  20  20  20  5   15  15  15  15  15  5   5   10  5   5   
  Final Carried            20   | 6   13  14  20  20  20  5   15  13  15  14  11  5   5   8   4   4   

 Class Distribution 
--------------------
 30% | Scavenger-Tank
 19% | Mutant
 14% | Tank
 13% | Scavenger-Mutant
  8% | Gunner
  5% | Scavenger-Gunner
  5% | Scavenger-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Storage
   Scavenger-Tank | -8/Materials
   Scavenger-Tank | -7/Factory
           Mutant | -7/Waste
             Tank | -7/Factory
           Gunner | -7/Lower Caves
           Gunner | -7/Lower Caves
             Tank | -7/Data Miner
   Scavenger-Tank | -6/Proximity Caves
   Scavenger-Tank | -6/Factory
           Mutant | -5/Factory
   Scavenger-Tank | -4/Factory
 Scavenger-Mutant | -3/Research
           Mutant | -3/Testing

 Resources                       | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -4   -3   -3   
-----------                Run   | Yrd  Mat  Mat  Sto  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Res  Tes  
Matter Collected           5085  | 232  125  80   221  449  272  185  608  324  112  .    456  458  628  433  502  .    
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            12704 | .    523  135  1022 944  1149 784  1173 265  52   .    750  619  1516 1675 2097 .    
  Parts                    521   | .    30   11   47   53   41   6    54   11   4    .    32   20   64   65   83   .    
Haulers Intercepted        2     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Recyclers Shooed           4     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    2    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      60    | .    .    .    .    .    .    .    .    11   4    .    45   .    .    .    .    .    
  Prevented                11    | .    .    .    .    .    .    .    .    .    .    .    11   .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Tes 
Combat Hostiles Destroyed  227  | .   8   3   27  26  25  4   21  7   2   .   16  15  22  24  27  .   
  Melee                    2    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Guns                     195  | .   7   1   22  26  24  .   16  7   2   .   16  15  17  22  20  .   
  Cannons                  8    | .   .   2   1   .   .   .   2   .   .   .   .   .   2   .   1   .   
  AOE                      6    | .   1   .   .   .   .   4   1   .   .   .   .   .   .   .   .   .   
Classes Destroyed          18   | .   3   1   6   1   1   1   2   .   .   .   .   2   .   .   1   .   
  Worker                   9    | .   .   .   1   .   1   .   4   .   .   .   .   1   .   .   2   .   
  Builder                  3    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   1   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycler                 8    | .   2   .   .   .   1   .   1   .   .   .   .   2   1   .   1   .   
  Operator                 4    | .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   
  Watcher                  6    | .   .   .   1   2   .   .   .   .   .   .   .   .   1   .   2   .   
  Swarmer                  50   | .   .   .   7   7   6   .   4   4   2   .   7   3   2   .   8   .   
  Grunt                    87   | .   8   2   10  14  12  .   5   3   .   .   4   .   13  8   8   .   
  Brawler                  6    | .   .   .   .   .   .   .   1   .   .   .   2   .   2   .   1   .   
  Duelist                  5    | .   .   .   2   .   1   .   .   .   .   .   1   .   .   .   1   .   
  Sentry                   28   | .   .   1   8   3   1   .   4   .   .   .   2   2   1   3   3   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Hunter                   8    | .   .   .   .   2   2   .   2   .   .   .   .   .   .   2   .   .   
  Programmer               30   | .   .   .   .   .   3   .   5   .   .   .   .   2   4   11  5   .   
  Heavy                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Compactor                4    | .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   
  Assembled                7    | .   .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   
Best Kill Streak           9    | .   4   1   6   6   4   2   7   4   2   .   5   6   4   9   4   .   
  Combat Bots Only         7    | .   2   1   5   6   4   2   4   4   2   .   5   6   4   7   4   .   
Max Kills in Single Turn   4    | .   2   1   2   1   2   1   4   2   1   .   2   2   1   1   1   .   
  Gunslinging              1    | .   1   .   1   .   1   .   .   1   .   .   1   1   .   .   .   .   
  Exploded                 1    | .   1   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -4   -3   -3   
--------                   Run   | Yrd  Mat  Mat  Sto  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Res  Tes  
Hostile Shots Fired        2118  | .    37   7    160  171  179  8    222  47   20   .    88   176  288  246  459  10   
  Missed                   647   | .    11   3    40   44   56   .    76   13   5    .    28   55   86   90   139  1    
Damage Taken               20321 | .    328  44   1126 1366 1312 595  1512 440  173  .    789  1486 2888 2223 5840 199  
  Core                     3704  | .    63   .    184  197  111  125  149  30   26   .    47   554  738  172  1109 199  
  Absorbed by Shields      140   | .    .    .    .    .    .    .    64   .    .    .    .    .    76   .    .    .    
  Redirected to Shielding  7     | .    .    7    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ignored by Resistances   5748  | .    99   12   341  402  385  158  462  124  51   .    221  452  819  636  1531 55   
  Regen/Repaired (Parts)   645   | .    .    .    219  .    .    .    .    .    .    .    .    .    .    426  .    .    
Core Remaining (%)         58    | 100  74   .    54   64   .    .    .    .    .    .    30   34   26   85   .    .    
Volleys Fired              664   | .    27   8    94   59   67   19   65   13   4    .    38   28   80   62   100  .    
  Largest                  4     | .    2    2    2    3    3    3    3    3    3    .    3    3    3    4    4    .    
  Hottest                  311   | .    130  128  121  144  190  209  160  160  79   .    163  177  243  311  304  .    
Shots Fired                1644  | .    54   16   175  166  194  32   166  35   13   1    103  82   127  232  248  .    
  Gun                      1585  | .    54   8    167  166  194  12   161  35   13   1    103  82   117  228  244  .    
  Cannon                   46    | .    .    8    8    .    .    7    5    .    .    .    .    .    10   4    4    .    
  Launcher                 13    | .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  442   | .    .    .    9    85   11   .    86   28   13   1    63   51   27   58   10   .    
  Thermal                  1023  | .    40   8    158  81   183  12   60   7    .    .    20   21   84   170  179  .    
  Explosive                13    | .    .    .    .    .    .    13   .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          166   | .    14   8    8    .    .    7    20   .    .    .    20   10   16   4    59   .    
  Robot Hit Streak         41    | .    19   17   31   41   32   17   21   16   8    .    11   19   16   36   29   .    
  Robot Miss Streak        5     | .    2    .    3    4    2    2    2    2    3    .    4    4    3    5    4    .    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    .    .    
  Secondary Targets        30    | .    1    .    6    6    2    .    .    2    .    .    2    5    1    3    2    .    
    Max Gunslinging Chain  1     | .    1    .    1    1    1    .    .    1    .    .    1    1    1    1    1    .    
Shots Hit Robots           1289  | .    44   15   138  129  158  26   128  24   5    .    74   64   102  185  197  .    
  Core Hits                699   | .    20   6    49   119  71   12   49   12   3    .    45   82   44   108  78   1    
  Critical Kills           7     | .    .    .    .    .    .    .    1    .    .    .    .    .    6    .    .    .    
  Critical Parts Destroyed 12    | .    .    .    .    .    .    .    4    .    .    .    1    .    5    2    .    .    
  Critical Strikes         60    | .    1    .    7    3    11   1    8    .    .    .    1    .    14   5    9    .    
    Burn                   39    | .    .    .    7    3    11   1    3    .    .    .    .    .    3    3    8    .    
    Destroy                19    | .    .    .    .    .    .    .    5    .    .    .    1    .    11   2    .    .    
    Corrupt                2     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Melee Attacks              2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           28321 | .    676  301  2087 2154 2478 1777 2930 450  88   .    1486 1515 2210 5146 5020 3    
  Guns                     24888 | .    604  118  2011 2142 2453 173  2483 450  88   .    1486 1454 1787 4907 4732 .    
  Cannons                  989   | .    .    183  27   .    .    20   151  .    .    .    .    .    333  157  118  .    
  Explosions               2080  | .    70   .    .    .    .    1584 274  .    .    .    .    .    70   82   .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  364   | .    2    .    49   12   25   .    22   .    .    .    .    61   20   .    170  3    
  Kinetic                  6332  | .    .    .    115  843  108  .    1391 364  88   .    784  989  202  1296 152  .    
  Thermal                  17358 | .    505  118  1896 1299 2345 173  1169 86   .    .    463  389  1521 3718 3676 .    
  Explosive                1654  | .    .    .    .    .    .    1584 .    .    .    .    .    .    70   .    .    .    
  Electromagnetic          2613  | .    169  183  27   .    .    20   348  .    .    .    239  76   397  132  1022 .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         44    | .    2    1    1    .    2    12   13   13   13   13   13   6    18   11   42   44   
  Average Corruption       9     | .    1    1    1    .    2    7    12   13   13   13   13   3    13   6    21   42   
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  355   | .    2    .    6    .    27   6    69   31   14   4    57   5    63   19   42   10   
    Message Errors         80    | .    .    .    1    .    6    4    22   4    2    .    11   2    11   6    8    3    
    Matter Fused           76    | .    1    .    2    .    3    2    9    12   5    1    14   1    19   3    4    .    
    Heat Flow Errors       41    | .    .    .    1    .    4    .    7    5    1    .    10   .    5    1    7    .    
    Energy Discharges      37    | .    1    .    1    .    3    .    7    2    3    1    4    .    11   2    1    1    
    Parts Rejected         11    | .    .    .    .    .    .    .    2    1    .    .    1    1    .    .    6    .    
    Parts Fused            6     | .    .    .    .    .    .    .    .    1    .    .    1    .    1    .    3    .    
    Data Loss (minor)      38    | .    .    .    1    .    2    .    10   2    1    1    10   .    6    2    3    .    
    Data Loss (major)      13    | .    .    .    .    .    1    .    2    1    1    .    3    1    2    1    .    1    
    Misfires               8     | .    .    .    .    .    1    .    1    .    1    1    2    .    .    2    .    .    
    Alerts                 9     | .    .    .    .    .    2    .    2    2    .    .    .    .    1    .    2    .    
    Misdirections          12    | .    .    .    .    .    .    .    1    .    .    .    .    .    2    .    4    5    
    Weapon Failures        24    | .    .    .    .    .    5    .    6    1    .    .    1    .    5    2    4    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            172   | .    .    29   .    .    .    48   72   .    .    .    .    .    16   7    .    .    
  Projectiles              36    | .    .    29   .    .    .    .    .    .    .    .    .    .    .    7    .    .    
  Explosions               136   | .    .    .    .    .    .    48   72   .    .    .    .    .    16   .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 4     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    2    .    
  Impact                   2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    1    .    
Self-Inflicted Damage      499   | .    33   .    .    .    .    310  97   .    .    .    .    26   .    32   .    1    
  Shots                    14    | .    1    .    .    .    .    9    2    .    .    .    .    .    .    2    .    .    
  Rammed                   33    | .    1    .    5    1    1    .    1    .    .    .    .    15   4    1    3    1    
Targets Rammed             47    | .    1    .    7    1    2    .    2    .    .    .    .    16   4    1    12   1    
  Kicked                   11    | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    9    .    
  Crushed                  3     | .    .    .    2    .    1    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        492   | .    189  32   208  201  306  90   217  313  151  .    291  446  372  492  463  .    
  Average Temperature      84    | .    50   18   26   46   75   48   59   117  44   .    99   79   98   120  113  .    
  Received Heat Transfer   4640  | .    207  42   432  864  516  .    361  243  .    .    258  284  540  301  592  .    
  Effects                  13    | .    .    .    .    .    .    .    .    .    .    .    .    1    .    6    6    .    
    Shutdowns              3     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    
    Energy Bleed           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Interference           5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    2    .    
    Matter Decay           1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
    Short Circuit          1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
    Damage (minor)         1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           4     | .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    2    .    
  Combat Hostiles          4     | .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    2    .    
  Parts Fried              14    | .    .    .    .    .    .    .    3    .    .    .    .    .    2    .    9    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              12    | .    .    .    2    .    1    .    1    .    .    .    .    .    2    2    4    .    
  Combat Hostiles          12    | .    .    .    2    .    1    .    1    .    .    .    .    .    2    2    4    .    
  Parts Melted             103   | .    3    .    15   3    20   .    2    .    .    .    2    2    6    22   28   .    
  Heat Transferred         34637 | .    1130 296  5259 2285 6130 481  2161 185  .    .    1075 833  2479 5356 6967 .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Tes 
Peak Influence             647  | .   179 164 399 647 318 54  308 .   .   .   .   322 381 442 366 110 
  Initial                  180  | .   .   64  58  87  174 54  .   .   .   .   .   38  101 101 180 95  
  Average                  149  | .   55  110 260 353 94  20  93  .   .   .   .   98  153 145 221 101 
Maximum Alert Level        2    | .   .   .   1   2   1   .   1   .   .   .   .   1   1   2   1   .   
  Low Security (%)         70   | 100 100 100 20  14  85  100 89  .   .   .   .   87  76  72  43  100 
  Level 1                  26   | .   .   .   79  45  14  .   10  .   .   .   .   12  23  21  56  .   
  Level 2                  3    | .   .   .   .   39  .   .   .   .   .   .   .   .   .   5   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          62   | .   1   .   2   8   5   .   5   .   .   .   .   7   9   12  8   5   
  Investigation            6    | .   1   .   .   1   .   .   .   .   .   .   .   .   2   .   .   2   
  Extermination            18   | .   .   .   .   .   3   .   4   .   .   .   .   2   3   4   2   .   
  Reinforcement            23   | .   .   .   .   3   2   .   1   .   .   .   .   2   4   5   3   3   
  Assault                  3    | .   .   .   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 12   | .   .   .   .   3   .   .   .   .   .   .   .   3   .   3   3   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Miner Redirects       3    | .   .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   .   
Construction Impeded       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Haulers Reinforced         3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   1   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  -3  -3  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Tes 
Distress Signals           16   | .   1   .   2   2   1   .   .   .   .   .   .   3   .   3   4   .   
Communications Jammed      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Distress Signals         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Times Spotted              399  | .   14  3   42  46  32  6   34  8   6   .   26  47  47  36  48  4   
  Peak Tracking Total      11   | .   5   1   5   9   5   3   6   4   4   .   9   11  7   5   9   2   
  Tactical Retreats        35   | .   2   .   1   4   2   .   1   1   1   .   .   4   13  1   4   1   

 Traps                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Tes 
Traps Triggered            15   | .   2   .   .   3   4   .   2   .   .   .   .   1   2   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  -3  -3  
----------                 Run  | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Tes 
Machines Disabled          17   | .   .   .   1   .   .   .   2   .   .   .   .   4   1   8   1   .   
  Max in Single Turn       2    | .   .   .   1   .   .   .   2   .   .   .   .   1   1   2   1   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  -3  -3  
---------                  Run  | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Tes 
Machines Accessed          42   | .   3   .   10  2   7   .   4   .   .   4   .   1   4   2   1   4   
  Terminals                29   | .   2   .   7   2   5   .   3   .   .   .   .   1   4   .   1   4   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          3    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Recycling Units          4    | .   1   .   1   .   1   .   .   .   .   .   .   .   .   1   .   .   
  Scanalyzers              2    | .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Total Hacks                118  | .   6   .   22  6   13  .   9   .   .   31  .   3   9   9   2   8   
  Successful               77   | .   5   .   11  2   10  .   4   .   .   31  .   2   2   8   1   1   
  Failed                   41   | .   1   .   11  4   3   .   5   .   .   .   .   1   7   1   1   7   
    Catastrophic           7    | .   .   .   1   1   .   .   1   .   .   .   .   .   4   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   6    | .   1   .   4   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Terminals                64   | .   4   .   17  6   9   .   6   .   .   .   .   3   9   .   2   8   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          10   | .   .   .   4   .   .   .   .   .   .   .   .   .   .   6   .   .   
  Recycling Units          9    | .   2   .   1   .   3   .   .   .   .   .   .   .   .   3   .   .   
  Scanalyzers              4    | .   .   .   .   .   1   .   3   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Terminal Hacks             58   | .   3   .   6   2   7   .   3   .   .   31  .   2   2   .   1   1   
  Record                   11   | .   .   .   .   .   .   .   .   .   .   11  .   .   .   .   .   .   
  Part Schematic           13   | .   .   .   .   .   .   .   1   .   .   12  .   .   .   .   .   .   
  Robot Schematic          5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        4    | .   .   .   1   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Open Door                2    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Level Access Points      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Branch Access Points     3    | .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Emergency Access Points  4    | .   .   .   1   .   2   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Index           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Locate Traps             6    | .   1   .   1   1   2   .   .   .   .   .   .   1   .   .   .   .   
  Surveillance Status      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Transport Status         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Registered Components    1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       10   | .   .   .   4   .   .   .   .   .   .   .   .   .   .   6   .   .   
  Scan Component           5    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Repair                   5    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   3   .   .   
Recycling Unit Hacks       7    | .   1   .   1   .   3   .   .   .   .   .   .   .   .   2   .   .   
  Report Inventory         6    | .   1   .   1   .   3   .   .   .   .   .   .   .   .   1   .   .   
  Retrieve Components      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Insert Component         1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Unauthorized Hacks         1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Monitor                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         28   | .   1   .   5   2   6   .   3   .   .   .   .   1   3   2   1   4   
  Full Trace Events        4    | .   .   .   .   1   .   .   .   .   .   .   .   .   1   .   .   2   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  5    | .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   13   | .   .   .   .   .   .   .   1   .   .   12  .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   2   .   .   .   .   .   .   .   .   .   .   3   .   .   
  Time                     190  | .   .   .   64  .   .   .   .   .   .   .   .   .   .   126 .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   
Parts Scanalyzed           1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  -3  -3  
------------               Run  | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
  find_chute               2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Programmers              4    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -4   -3   -3   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Res  Tes  
Total Allies               15   | .    .    .    2    .    .    .    .    .    .    .    1    .    .    12   .    .    
  Largest Group            12   | .    .    .    2    .    .    .    .    .    .    .    1    1    .    12   .    .    
  Highest-Rated Group      485  | .    .    .    62   .    .    .    .    .    .    .    96   96   .    485  .    .    
  Highest-Rated Ally       96   | .    .    .    31   .    .    .    .    .    .    .    96   96   .    46   .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Ally Attacks               109  | .    .    .    11   .    .    .    .    .    .    .    34   9    .    55   .    .    
  Total Damage             2981 | .    .    .    168  .    .    .    .    .    .    .    1088 400  .    1325 .    .    
  Kills                    24   | .    .    .    1    .    .    .    .    .    .    .    10   4    .    9    .    .    
Allies Corrupted           1    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Allies Melted              .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -8  -7  -7  -7  -7  -7  -7  -6  -6  -5  -4  -3  -3  
-------                    Run  | Yrd Mat Mat Sto Mat Fac Was Fac Low Low Dat Pro Fac Fac Fac Res Tes 
Robot Analysis Total       1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   .   .   .   .   2   1   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -4   -3   -3   
-------------              Run   | Yrd  Mat  Mat  Sto  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Res  Tes  
Turns Passed               16100 | 98   728  335  1307 892  2367 182  1655 676  351  111  1414 1379 1887 1424 1198 96   
Spaces Moved               8424  | 64   346  154  543  364  980  77   932  490  265  87   725  819  1297 523  609  149  
  Core                     634   | 19   .    .    .    .    .    .    .    .    .    .    .    221  204  .    41   149  
  Treads                   3626  | 45   346  154  543  364  980  77   151  .    .    .    .    .    583  383  .    .    
  Legs                     3574  | .    .    .    .    .    .    .    647  490  265  87   725  585  67   140  568  .    
  Wheels                   439   | .    .    .    .    .    .    .    134  .    .    .    .    13   292  .    .    .    
  Hover                    2     | .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    
  Flight                   149   | .    .    .    .    .    .    .    .    .    .    .    .    .    149  .    .    .    
  Fastest Speed            37    | 50   160  160  160  160  167  160  101  120  127  127  122  50   37   120  50   50   
  Average Speed            135   | 127  160  164  160  175  167  163  128  124  127  127  136  104  117  153  119  50   
  Slowest Speed            600   | 160  160  240  160  330  167  320  160  127  127  127  196  600  240  166  200  50   
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    
Exploration Rate (%)       39    | 5    52   18   78   31   24   64   17   73   41   71   78   29   41   15   21   18   
  Regions Visited          16
    Branch Regions         6
  Pre-discovered Areas     3     | .    .    .    .    .    .    .    .    1    1    1    .    .    .    .    .    .    
  Known Exits Taken        1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Unknown Exits Taken      13    | 1    1    1    1    1    .    .    1    1    1    1    1    .    1    1    1    .    
Scrap Searched             9     | .    .    .    .    .    .    .    .    3    2    .    4    .    .    .    .    .    
Spaces Dug                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          109   | .    6    .    .    .    .    57   4    .    .    .    .    1    40   1    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Projectile               2     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    .    
  AOE                      107   | .    6    .    .    .    .    57   4    .    .    .    .    .    40   .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -9   -9   -8   -7   -7   -7   -7   -7   -7   -6   -6   -5   -4   -3   -3   
---------                  Run   | Yrd  Mat  Mat  Sto  Mat  Fac  Was  Fac  Low  Low  Dat  Pro  Fac  Fac  Fac  Res  Tes  
Total                      11939 | 81   470  226  811  515  1571 107  1267 529  271  87   1079 1290 1576 1011 878  170  
  Wait                     1987  | .    63   26   111  46   466  .    176  11   1    .    280  358  37   362  49   1    
  Move                     8407  | 63   345  153  542  363  980  76   931  489  264  86   724  818  1294 522  608  149  
  Hop                      1     | .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    
  Pick Up                  333   | 12   17   15   26   17   20   4    40   4    2    .    16   22   69   26   43   .    
  Fast Attach              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Attach                   227   | 6    4    10   7    11   15   6    28   5    .    1    11   15   44   18   46   .    
  Detach                   51    | .    2    3    2    4    4    .    8    2    .    .    .    8    7    4    7    .    
  Swap                     45    | .    2    2    8    4    6    .    4    2    .    .    2    6    .    6    3    .    
  Drop                     156   | .    9    9    14   10   9    2    13   3    .    .    8    19   40   10   10   .    
  Fire                     664   | .    27   8    94   59   67   19   65   13   4    .    38   28   80   62   100  .    
  Melee                    2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Ram                      19    | .    .    .    .    .    .    .    .    .    .    .    .    15   .    .    3    1    
  Kick                     11    | .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    9    .    
  Crush                    17    | .    1    .    7    1    2    .    1    .    .    .    .    .    4    1    .    .    
  Escape Stasis            19    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    19   
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: [*Mat] / Min x2)
-9/Materials
-9/Storage (discovered 2 exits: *Mat / Rec)
-8/Materials
-7/Factory
-7/Waste
-7/Factory
-7/Lower Caves
-7/Lower Caves
-7/Data Miner
-6/Proximity Caves
-6/Factory
-5/Factory (discovered 5 exits: *Fac / Upp x2 / Ext x2)
-4/Factory
-3/Research (discovered 4 exits: Res x3 / *Tes)
-3/Testing

 History 
---------
  Turn | Location           | Event
     9 | -11/Scrapyard      | Discovered new exit (range 14)
    99 | -11/Scrapyard      | Entered Materials
   306 | -10/Materials      | Build established: Mutant
   556 | -10/Materials      | Identified exit to Mines
   801 | -10/Materials      | Discovered new exit (range 12)
   827 | -10/Materials      | Entered another Materials area
   827 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1083 | -9/Materials       | Discovered new exit (range 7)
  1162 | -9/Materials       | Entered Storage
  1362 | -9/Storage         | Repaired Imp. Treads
  1403 | -9/Storage         | Build established: Scavenger-Mutant
  1533 | -9/Storage         | Identified exit to Recycling
  1869 | -9/Storage         | Met a pair of Derelict thieves
  2135 | -9/Storage         | Repaired Rnf. Ion Engine
  2343 | -9/Storage         | Discovered new exit (range 12)
  2469 | -9/Storage         | Entered Materials
  2469 | -8/Materials       | Evolved 2 slots: Power x1, Weapon x1
  2759 | -8/Materials       | Build established: Scavenger-Tank
  2767 | -8/Materials       | Garrison activated, responded to threat
  2857 | -8/Materials       | Discovered new exit (range 14)
  2933 | -8/Materials       | Lost 4 parts (2n1u1w)
  3269 | -8/Materials       | First assault squad dispatched
  3361 | -8/Materials       | Entered Factory
  3361 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  3657 | -7/Factory         | Build established: Scavenger-Gunner
  4270 | -7/Factory         | Build established: Scavenger-Tank
  5728 | -7/Factory         | Sucked down chute
  5728 | -7/Factory         | Entered Waste
  5743 | -7/Waste           | EMP discharged
  5755 | -7/Waste           | Spotted C-40 Crusher
  5767 | -7/Waste           | Spotted C-40 Crusher
  5779 | -7/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
  5782 | -7/Waste           | Crushed by Compactor (1 part destroyed, 2 dropped)
  5785 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  5788 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  5790 | -7/Waste           | Destroyed C-40 Crusher
  5794 | -7/Waste           | Destroyed C-40 Crusher
  5814 | -7/Waste           | Spotted C-40 Crusher
  5819 | -7/Waste           | Spotted C-40 Crusher
  5821 | -7/Waste           | Lost 6 parts (1p1n2u2w)
  5821 | -7/Waste           | Spotted C-40 Crusher
  5827 | -7/Waste           | Destroyed C-40 Crusher
  5829 | -7/Waste           | Destroyed C-40 Crusher
  5836 | -7/Waste           | Crushed by Compactor (1 part destroyed, 1 dropped)
  5843 | -7/Waste           | EMP discharged
  5843 | -7/Waste           | System corruption reached 10%
  5867 | -7/Waste           | Lost 3 parts (1n1u1w)
  5870 | -7/Waste           | Spotted C-40 Crusher
  5880 | -7/Waste           | Crushed by Compactor (1 part destroyed)
  5886 | -7/Waste           | Discovered new exit (range 16)
  5910 | -7/Waste           | Entered Factory
  6087 | -7/Factory         | Build established: Mutant
  6705 | -7/Factory         | Build established: Tank
  7099 | -7/Factory         | Cargo convoy interrupted
  7495 | -7/Factory         | Core integrity fell below 50%
  7550 | -7/Factory         | Discovered new exit (range 14)
  7565 | -7/Factory         | Entered Lower Caves
  7600 | -7/Lower Caves     | Learned Factory garrison access intel
  8031 | -7/Lower Caves     | Build established: Gunner
  8226 | -7/Lower Caves     | Discovered new exit (range 8)
  8241 | -7/Lower Caves     | Entered another Lower Caves area
  8302 | -7/Lower Caves     | Learned location of Zion (-6)
  8563 | -7/Lower Caves     | Discovered new exit (range 9)
  8592 | -7/Lower Caves     | Entered Data Miner
  8593 | -7/Data Miner      | Discovered new exit (range 6)
  8618 | -7/Data Miner      | Met Data Miner
  8648 | -7/Data Miner      | Learned location of Section 7 (-2)
  8648 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  8671 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  8703 | -7/Data Miner      | Entered Proximity Caves
  8841 | -6/Proximity Caves | Build established: Tank
  9029 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  9073 | -6/Proximity Caves | Spotted B-75 Beast
  9091 | -6/Proximity Caves | Escorted by Enhanced Grunt
  9094 | -6/Proximity Caves | Allies destroyed B-75 Beast
  9259 | -6/Proximity Caves | Learned location of 1 exit from Factory
  9643 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer
  9671 | -6/Proximity Caves | Build established: Scavenger-Tank
  9900 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost
  9954 | -6/Proximity Caves | Lost 5 parts (1p1n1u2w)
 10109 | -6/Proximity Caves | Discovered new exit (range 5)
 10117 | -6/Proximity Caves | Entered Factory
 10117 | -6/Factory         | Accompanied by 1 ally
 10117 | -6/Factory         | Evolved 2 slots: Utility x2
 10118 | -6/Factory         | Identified exit to Factory
 10119 | -6/Factory         | Loaded intel: 4 garrison access locations
 10288 | -6/Factory         | Garrison activated, responded to threat
 11300 | -6/Factory         | Assembled infested ambush trap array
 11330 | -6/Factory         | Incoming assault squad redirected
 11354 | -6/Factory         | Lost 3 parts (1p2u)
 11365 | -6/Factory         | Incoming assault squad redirected
 11416 | -6/Factory         | Core integrity fell below 50%
 11496 | -6/Factory         | Entered another Factory area
 11496 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
 11642 | -5/Factory         | Build established: Mutant
 12118 | -5/Factory         | Core integrity fell below 50%
 12145 | -5/Factory         | Lost 7 parts (1p4n2w)
 12392 | -5/Factory         | System corruption reached 10%
 12605 | -5/Factory         | Identified exit to Upper Caves
 12605 | -5/Factory         | Identified exit to Extension
 13036 | -5/Factory         | Build established: Scavenger-Tank
 13205 | -5/Factory         | Incoming investigation squad redirected
 13332 | -5/Factory         | Discovered new exit (range 18)
 13383 | -5/Factory         | Entered another Factory area
 13383 | -4/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 13522 | -4/Factory         | Repaired Arm. Medium Treads
 13566 | -4/Factory         | Repaired Imp. Heat Sink
 13601 | -4/Factory         | Repaired Imp. Treads
 14068 | -4/Factory         | Garrison activated, responded to threat
 14454 | -4/Factory         | Garrison activated, responded to threat
 14531 | -4/Factory         | Destroyed 7 combat bots
 14544 | -4/Factory         | Build established: Scavenger-Skirmisher
 14589 | -4/Factory         | Lost 4 parts (1u3w)
 14701 | -4/Factory         | System corruption reached 10%
 14789 | -4/Factory         | Discovered new exit (range 16)
 14807 | -4/Factory         | Entered Research
 14807 | -3/Research        | Evolved 2 slots: Power x1, Propulsion x1
 15037 | -3/Research        | Spotted B-86 Titan
 15194 | -3/Research        | Lost 7 parts (2p2n1u2w)
 15336 | -3/Research        | Crushed by falling debris
 15367 | -3/Research        | Lost 6 parts (1n3u2w)
 15408 | -3/Research        | Identified exit to Research
 15498 | -3/Research        | System corruption reached 10%
 15570 | -3/Research        | Lost 9 parts (2p3n1u3w)
 15657 | -3/Research        | Garrison activated, responded to threat
 15723 | -3/Research        | Lost 4 parts (3n1w)
 15732 | -3/Research        | System corruption reached 30%
 15762 | -3/Research        | Lost 3 parts (1p2u)
 15816 | -3/Research        | Build established: Scavenger-Mutant
 15981 | -3/Research        | Core integrity fell below 50%
 15990 | -3/Research        | Core integrity fell below 20%
 15997 | -3/Research        | Discovered new exit (range 16)
 16005 | -3/Research        | Entered Testing
 16009 | -3/Testing         | Lost 15 parts (3p7n1u4w)
 16012 | -3/Testing         | Scanned by Researcher
 16101 | -3/Testing         | Destroyed by H-77 Assassin with Coil Gun

 Last Messages 
---------------
16058_ Tesla Bomb Trap short circuited. <x2>
16058_ A bubble of electromagnetic force engulfs
  the area. <x2>
16058_ Tesla Bomb Trap short circuited.
16058_ Terminal disabled.
16058_ Tesla Bomb Trap short circuited.
16058_ A bubble of electromagnetic force engulfs
  the area. <x2>
16058_ Tesla Bomb Trap short circuited.
16058_ A bubble of electromagnetic force engulfs
  the area.
16079_ IQSXBC9MWZTWSRTLRMJD#B IYWTFVZXTE=YV3SS
16086_ Connecting with Terminal...
16086_ ALERT: Suspicious activity at Terminal
  T010. Dispatching Investigation squad.
16093_ U-05 Engineer lays Concrete. <x5>
16096_ P V 5:=L> 73GN1> #ME3WBAN9IHO3G8/P
16096_ U-05 Engineer lays Concrete. <x7>
16101_ Penetrated by Slug.
[Achievement: 20k Club]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           112
Coolant Potential          65
Energy Generation          57
Energy Capacity            950
Matter Stores              300
Matter Capacity            300
Sight Range                22
Robot Scan Range           15
Terrain Scan Density       10
Jamming Range              14
Additional Mass Support    9
Armor Coverage             600
Resistance: KI             20
Resistance: TH             40
Resistance: EX             20
Resistance: EM             20
Resistance: I              20
Resistance: S              20
Resistance: P              20
Weapon Shielding           66
Evasion (%)                62
Core Analysis              6
Recoil Reduction           4
Particle Charging          15
Kinecelleration            30
Salvage Targeting          2
Offensive Hacking          20

 Item Schematics 
-----------------
             Imp. Medium Treads | -7/Factory    | Hacked
               Combat Drone Bay | -7/Data Miner | Free
      Lgt. Regenerative Plating | -7/Data Miner | Free
            Biomechanical Wings | -7/Data Miner | Free
            Gravity Neutralizer | -7/Data Miner | Free
              Antimatter Cannon | -7/Data Miner | Free
                 Linear Gravjet | -7/Data Miner | Free
 Imp. Dynamic Insulation System | -7/Data Miner | Free
           Imp. Remote Datajack | -7/Data Miner | Free
                       Coil Gun | -7/Data Miner | Free
         Field Propulsion Drive | -7/Data Miner | Free
      Imp. Gyrokinetic Inverter | -7/Data Miner | Free
                  Nanoactuators | -7/Data Miner | Free

 Robot Schematics 
------------------
   G-50 Soldier | -7/Data Miner | Free
   G-47 Trooper | -7/Data Miner | Free
  Y-54 Guardian | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
 R-10 Processor | -7/Data Miner | Free

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
20k Club
Streaker
Universal Adapter

 Challenges 
------------
None

 Game 
------
Seed              FissionBiocellDiverter
  Manual?         0
Play Time         02:05:33
  Cumulative      42.0 hours
  Start           2024.09.09 @ 20:29:13
  End             2024.09.09 @ 22:39:15
Sessions          1
Manual Loads      0
Difficulty        Adventurer
Special Mode      None
Game No.          87
  Rogue           0
  Adventurer      87
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             25
Gallery%          39
Achievement%      31
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 57bd5d7b-51cc-4eaa-9946-0eb221b44ae8