Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.08 @ 12:08:31 Player: Not Alex Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (43) 215 Value Destroyed (1186) 1186 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5741 Bonus ------- None Cogmind --------- Core Integrity 0/1000 Matter 154/300 Energy 98/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced ECM Suite Mass Driver Peak State ------------ > --- POWER ------------ Light Ion Engine Light Nuclear Core > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Huge Storage Unit Improved Matter Compressor Advanced Visual Processing Unit Improved Sensor Array Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Tesla Rifle Advanced Beam Rifle Heavy Flak Cannon > --- INVENTORY -------- Improved Kinecellerator Advanced ECM Suite Backup Plating III Light Armor Plating Shield Generator Tesla Rifle Backup Laser III Disruptor Cannon Heavy Phase Cannon Enhanced Gauss Cannon [Rating: 66] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Armored Leg Treads Light Treads Leg Armored Leg Flight Unit Flight Unit Utility Signal Interpreter Device Improved Sensor Array Storage Improved Matter Compressor Processor Signal Interpreter Protection Light Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Advanced Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Slots Evolved 10 | . . . 2 2 2 2 2 . . Power 2 | . . . . . 1 1 . . . Propulsion 3 | . . . 1 1 . 1 . . . Utility 4 | . . . 1 1 1 . 1 . . Weapon 1 | . . . . . . . 1 . . Parts Attached 79 | 6 5 10 8 2 15 13 15 . 5 Power 14 | 1 1 1 3 . 5 2 1 . . Engine 11 | 1 1 . 3 . 3 2 1 . . Core 3 | . . 1 . . 2 . . . . Reactor . | . . . . . . . . . . Propulsion 20 | 2 2 2 1 1 2 8 1 . 1 Treads 2 | 2 . . . . . . . . . Leg 8 | . . . . . . 6 1 . 1 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 10 | . 2 2 1 1 2 2 . . . Utility 23 | 1 2 1 2 1 5 2 7 . 2 Device 12 | . 1 1 . . 4 1 4 . 1 Storage 5 | 1 . . . . 1 1 2 . . Processor 3 | . 1 . 1 1 . . . . . Hackware . | . . . . . . . . . . Protection 3 | . . . 1 . . . 1 . 1 Artifact . | . . . . . . . . . . Weapon 22 | 2 . 6 2 . 3 1 6 . 2 Energy Gun 6 | 1 . 1 . . 1 . 2 . 1 Energy Cannon 2 | . . . . . . . 1 . 1 Ballistic Gun 8 | 1 . 3 1 . 2 . 1 . . Ballistic Cannon 2 | . . . . . . 1 1 . . Launcher 4 | . . 2 1 . . . 1 . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 1 . 1 . . Parts Lost 24 | . . 4 . . . 3 8 5 4 Power 3 | . . 1 . . . . 2 . . Propulsion 9 | . . 2 . . . 3 . 3 1 Utility 6 | . . 1 . . . . 2 2 1 Weapon 6 | . . . . . . . 4 . 2 Highest Loss Streak 5 | . . 3 . . . 3 3 5 4 To Critical Strikes 1 | . . . . . . . 1 . . Average Slot Usage (%) 77 | . 95 88 84 100 94 83 87 28 6 Engine 6 | . 14 7 7 9 12 9 1 2 . Core 3 | . . 3 3 . 1 6 4 . . Treads 2 | . 25 . . . . . . . . Leg 12 | . . . . . . 10 28 8 1 Flight 8 | . 2 25 30 36 29 8 . . . Device 7 | . 10 8 . . 11 11 5 2 . Storage 4 | . 13 . . . . 1 8 4 . Processor 14 | . . 14 13 27 23 20 17 6 . Protection 1 | . . . 6 9 . . 1 . 1 Energy Gun 5 | . 14 9 . . 6 6 5 1 1 Energy Cannon 1 | . . . . . . . 3 . 1 Ballistic Gun 5 | . 14 18 14 9 5 4 . . . Ballistic Cannon 1 | . . . . . . 1 4 1 . Naked Turns 236 | . . . . . . . . 54 182 Heaviest Build 109 | 12 13 7 11 11 16 31 109 98 16 Greatest Support 80 | 40 40 8 12 16 17 80 80 64 16 Greatest Overweight (x) 3 | 3 1 1 . . 1 2 1 1 . Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 25 | 8 8 5 5 5 10 10 25 25 5 Average Capacity 10 | 7 7 5 5 5 5 5 19 13 5 Most Carried 11 | 4 3 5 5 5 5 7 11 11 5 Average Carried 4 | . . 3 4 4 4 4 6 7 3 Final Capacity 25 | 8 5 5 5 5 5 10 25 5 5 Final Carried 10 | . 2 4 5 5 5 7 10 5 2 Class Distribution -------------------- 44% | Skirmisher 24% | Mutant 10% | Scavenger-Mutant 8% | Scavenger-Scout 5% | Scavenger-Sprinter 4% | Scavenger-Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Sprinter | -8/Materials Scavenger-Scout | -7/Factory Skirmisher | -6/Factory Skirmisher | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ----------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Matter Collected 1304 | 202 121 80 163 114 81 71 331 . 141 Remotely . | . . . . . . . . . . Salvage Created 1083 | . 231 171 104 90 81 71 335 . . Parts 74 | . 27 14 11 8 2 2 10 . . Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Combat Hostiles Destroyed 35 | . 8 8 5 3 . 3 8 . . Guns 24 | . 8 8 4 . . 3 1 . . Cannons 6 | . . . . . . . 6 . . AOE 4 | . . . 1 3 . . . . . Classes Destroyed 10 | . 4 . 1 1 1 . 3 . . Worker 1 | . 1 . . . . . . . . Tunneler 1 | . . . . 1 . . . . . Recycler 1 | . . . . . 1 . . . . Watcher 5 | . 2 . . . 1 . 2 . . Swarmer 19 | . 6 6 4 . . 3 . . . Grunt 10 | . 2 2 . 3 . . 3 . . Brawler 1 | . . . . . . . 1 . . Sentry 2 | . . . 1 . . . 1 . . Hunter 2 | . . . . . . . 2 . . Programmer 1 | . . . . . . . 1 . . Best Kill Streak 9 | . 9 3 4 4 1 3 3 . . Combat Bots Only 6 | . 6 3 4 3 . 3 3 . . Max Kills in Single Turn 2 | . 1 1 1 2 1 1 1 . . Gunslinging . | . . . . . . . . . . Exploded 1 | . . . 1 1 . . . . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Hostile Shots Fired 401 | . 55 46 33 10 2 19 123 5 108 Missed 114 | . 15 13 17 7 1 5 26 . 30 Damage Taken 3715 | . 227 216 137 37 44 160 1740 186 968 Core 1183 | . 31 73 37 . . 33 264 109 636 Absorbed by Shields 74 | . . . . . . . 74 . . Ignored by Resistances 1083 | . 84 72 40 10 12 48 495 49 273 Regen/Repaired (Parts) 152 | . . . . . . . 152 . . Core Remaining (%) 90 | 100 . 58 90 100 100 96 . . . Volleys Fired 124 | . 23 21 15 10 2 9 43 . 1 Largest 3 | . 2 2 2 2 2 2 3 . 1 Hottest 212 | . 60 60 53 53 81 81 212 . 81 Shots Fired 243 | . 45 42 30 15 3 18 89 . 1 Gun 179 | . 45 42 25 10 3 18 36 . . Cannon 50 | . . . . . . . 49 . 1 Launcher 14 | . . . 5 5 . . 4 . . Special . | . . . . . . . . . . Kinetic 133 | . 23 21 25 10 1 9 44 . . Thermal 91 | . 22 21 . . 2 9 37 . . Explosive 14 | . . . 5 5 . . 4 . . Electromagnetic 5 | . . . . . . . 4 . 1 Robot Hit Streak 19 | . 6 12 8 14 5 14 19 . . Robot Miss Streak 5 | . 3 3 2 1 . 1 5 . 1 Penetration Max . | . . . . . . . . . . Secondary Targets 4 | . 1 3 . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . Shots Hit Robots 190 | . 24 28 23 14 3 16 82 . . Core Hits 120 | . 15 14 13 10 3 7 55 . 3 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 2 | . . . . . . 1 1 . . Burn 2 | . . . . . . 1 1 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 3624 | . 280 286 249 402 47 218 2103 . 39 Guns 1658 | . 280 286 158 73 47 218 596 . . Cannons 1418 | . . . . . . . 1418 . . Explosions 509 | . . . 91 329 . . 89 . . Melee . | . . . . . . . . . . Ramming 39 | . . . . . . . . . 39 Kinetic 1590 | . 118 134 158 73 7 58 1042 . . Thermal 1430 | . 162 152 . . 40 160 916 . . Explosive 509 | . . . 91 329 . . 89 . . Electromagnetic 56 | . . . . . . . 56 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 14 | . . . . . . . 5 13 14 Average Corruption 4 | . . . . . . . 1 11 13 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 27 | . . . . . . . 11 4 12 Message Errors 5 | . . . . . . . 2 . 3 Matter Fused 8 | . . . . . . . 5 1 2 Heat Flow Errors 3 | . . . . . . . 1 1 1 Energy Discharges 5 | . . . . . . . 2 . 3 Data Loss (minor) 1 | . . . . . . . . 1 . Data Loss (major) 1 | . . . . . . . . . 1 Alerts 1 | . . . . . . . . . 1 Misdirections 2 | . . . . . . . . 1 1 Weapon Failures 1 | . . . . . . . 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 20 | . . . . . . . 20 . . Projectiles 20 | . . . . . . . 20 . . Explosions . | . . . . . . . . . . Melee . | . . . . . . . . . . Knockbacks 24 | . . . . . . . 24 . . Impact . | . . . . . . . . . . Kinetic 24 | . . . . . . . 24 . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 69 | . . . . . . . 60 . 9 Shots 4 | . . . . . . . 4 . . Rammed 6 | . . . . . . . . . 6 Targets Rammed 18 | . . . . . . . . . 18 Kicked 12 | . . . . . . . . . 12 Crushed . | . . . . . . . . . . Highest Temperature 612 | . 84 108 44 41 42 178 612 241 212 Average Temperature 127 | . 31 34 10 20 18 85 246 125 119 Received Heat Transfer 671 | . 30 42 42 27 9 . 458 . 63 Effects 14 | . . . . . . . 14 . . Shutdowns 3 | . . . . . . . 3 . . Energy Bleed 2 | . . . . . . . 2 . . Interference 2 | . . . . . . . 2 . . Matter Decay 2 | . . . . . . . 2 . . Short Circuit 1 | . . . . . . . 1 . . Damage (minor) 1 | . . . . . . . 1 . . Damage (major) 3 | . . . . . . . 3 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . Combat Hostiles 1 | . . . . . . . 1 . . Parts Melted 5 | . 1 1 . . . 1 2 . . Heat Transferred 2694 | . 375 350 . . 74 370 1525 . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Peak Influence 332 | . 229 225 332 239 134 126 169 15 99 Initial 119 | . . 75 73 119 92 56 5 5 9 Average 75 | . 73 179 207 175 111 58 57 9 39 Maximum Alert Level 1 | . 1 1 1 1 . . . . . Low Security (%) 93 | 100 84 59 62 55 100 100 100 100 100 Level 1 6 | . 15 40 37 44 . . . . . Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 6 | . . . 1 . 1 1 1 . 2 Investigation 1 | . . . . . 1 . . . . Extermination 2 | . . . . . . . 1 . 1 Reinforcement 3 | . . . 1 . . 1 . . 1 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Distress Signals 1 | . . . 1 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 79 | . 11 8 14 5 3 5 14 4 15 Peak Tracking Total 11 | . 6 3 10 4 2 3 4 5 11 Tactical Retreats 2 | . . . . . 1 . . . 1 Traps | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Traps Triggered 5 | . . . . . 3 . 1 . 1 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ---------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Machines Disabled 1 | . . . . 1 . . . . . Max in Single Turn 1 | . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Machines Accessed 5 | . . . 1 . . . 4 . . Terminals 2 | . . . 1 . . . 1 . . Fabricators 1 | . . . . . . . 1 . . Repair Stations 2 | . . . . . . . 2 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 9 | . . . 1 . . . 8 . . Successful 7 | . . . 1 . . . 6 . . Failed 2 | . . . . . . . 2 . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 2 | . . . 1 . . . 1 . . Fabricators 1 | . . . . . . . 1 . . Repair Stations 6 | . . . . . . . 6 . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 2 | . . . 1 . . . 1 . . Record 1 | . . . . . . . 1 . . Alert Level 1 | . . . 1 . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . Network Status 1 | . . . . . . . 1 . . Repair Station Hacks 4 | . . . . . . . 4 . . Scan Component 3 | . . . . . . . 3 . . Repair 1 | . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 1 | . . . . . . . 1 . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . Time 70 | . . . . . . . 70 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------------ Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 -------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 ------------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Turns Passed 2919 | 56 250 195 135 52 196 737 919 99 280 Spaces Moved 2843 | 30 128 248 225 80 385 740 460 133 414 Core 479 | 12 . . . . . . . 112 355 Treads 119 | 18 101 . . . . . . . . Legs 874 | . . . . . . 334 460 21 59 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 1371 | . 27 248 225 80 385 406 . . . Fastest Speed 29 | 50 37 37 34 31 29 29 120 50 50 Average Speed 80 | 151 135 39 34 31 31 90 160 72 59 Slowest Speed 200 | 200 160 120 37 31 114 200 190 190 120 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped 3 | . . 1 1 . . 1 . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 30 | 3 24 87 26 17 19 23 14 74 13 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 6 | . 1 1 1 1 1 1 . . . Unknown Exits Taken 1 | 1 . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 98 | . . . 45 29 . . 24 . . Melee . | . . . . . . . . . . Projectile 1 | . . . . . . . 1 . . AOE 97 | . . . 45 29 . . 23 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 -5 -5 --------- Run | Yrd Mat Min Mat Mat Fac Fac Fac Was Fac Total 3251 | 41 162 305 256 93 461 793 565 133 442 Wait 113 | . . 21 . . 44 17 30 . 1 Move 2829 | 29 127 245 222 79 384 737 460 132 414 Hop 3 | . . 1 1 . . 1 . . . Pick Up 49 | 6 5 4 5 2 4 7 14 1 1 Fast Attach 16 | . . 2 2 . 5 7 . . . Attach 41 | 6 3 3 1 2 7 4 10 . 5 Detach 9 | . . 1 . . 5 1 1 . 1 Swap 22 | . 2 5 5 . 3 2 5 . . Drop 26 | . 2 2 5 . 7 8 2 . . Fire 124 | . 23 21 15 10 2 9 43 . 1 Melee . | . . . . . . . . . . Ram 7 | . . . . . . . . . 7 Kick 12 | . . . . . . . . . 12 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 2 exits: *Mat / Min) -8/Materials -7/Factory -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory -5/Waste -5/Factory History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 14) 57 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Identified exit to Mines 307 | -10/Materials | Entered Mines 348 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 396 | -10/Mines | Learned location of 1 exit from Materials 456 | -10/Mines | Lost 3 parts (1p1n1u) 481 | -10/Mines | Discovered new exit (range 12) 485 | -10/Mines | Identified exit to Materials 502 | -10/Mines | Entered Materials 502 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 503 | -9/Materials | Identified exit to Mines 627 | -9/Materials | Discovered new exit (range 15) 635 | -9/Materials | Identified exit to Materials 637 | -9/Materials | Entered another Materials area 637 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 653 | -8/Materials | Discovered new exit (range 17) 689 | -8/Materials | Identified exit to Factory 689 | -8/Materials | Entered Factory 689 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 878 | -7/Factory | Discovered new exit (range 9) 885 | -7/Factory | Identified exit to Factory 885 | -7/Factory | Entered another Factory area 885 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 1000 | -6/Factory | Discovered new exit (range 11) 1052 | -6/Factory | Lost 3 parts (3n) 1079 | -6/Factory | Identified exit to Lower Caves 1183 | -6/Factory | Discovered new exit (range 8) 1201 | -6/Factory | Identified exit to Factory 1322 | -6/Factory | Build established: Skirmisher 1622 | -6/Factory | Entered another Factory area 1622 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 1731 | -5/Factory | Lost 3 parts (1p1u1w) 2484 | -5/Factory | Repaired Broken Arm. Leg? 2541 | -5/Factory | Sucked down chute 2541 | -5/Factory | Entered Waste 2546 | -5/Waste | Lost 3 parts (1p1u1w) 2551 | -5/Waste | Spotted C-40 Crusher 2556 | -5/Waste | EMP discharged 2556 | -5/Waste | System corruption reached 10% 2557 | -5/Waste | Spotted C-40 Crusher 2560 | -5/Waste | Spotted C-40 Crusher 2570 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2575 | -5/Waste | Spotted C-40 Crusher 2580 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2583 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2584 | -5/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2586 | -5/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2595 | -5/Waste | Spotted C-40 Crusher 2595 | -5/Waste | Spotted C-40 Crusher 2617 | -5/Waste | Lost 5 parts (3n2u) 2634 | -5/Waste | Discovered new exit (range 11) 2640 | -5/Waste | Entered Factory 2795 | -5/Factory | Build established: Mutant 2906 | -5/Factory | Core integrity fell below 50% 2916 | -5/Factory | Core integrity fell below 20% 2920 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- Factory Zone 6T. Kicked S-27 Virus. Kicked S-27 Virus out of the way. Kicked S-27 Virus. Kicked S-27 Virus out of the way. System corrupted: Matter fused (-5). Arm. Leg destroyed. Slammed into G-50 Soldier. Disruptor Cannon destroyed. Slammed into G-50 Soldier. Slammed into S-27 Virus. Slug penetrates Assembly Bed. Assembly Bed disabled. Slammed into S-27 Virus. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Megafabricator. P-70 Sage resets H-66 Slayer, system corruption cleaned. Slug penetrates Megafabricator. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????? ????????????????????????????????????? | | ?????????? ? ???????? ?????????????????????? | | ?????????? ???????? ???????????????????? | | ?????????# ""??????? ???????????????????? | | ?????????# ""??????? #???????????????????? | | ?????????# ""??????? #???????????????????? | | ?????????# ""??????" #???????????????????? | | ?????????# """"????" +???????????????????? | | ?????????# ! """"????" #???????????????????? | | ?????????# ???? #???????????????????? | | ?????????# !! """"""""" #???????????????????? | | ########## !! """"""""" #???????????????????? | | # # ! """"""""" #???????????????????? | | # """""" # """"""""" #?????? ????????????? | | # """""" + """"""""" #??????/????????????? | | # """""" # """"""""" #?????? #???????????? | | # """"" # shs s @ #?????? ###?????????? | | # " s #?????? ?????????? | | ############+#### h #?????? ?????????? | | ???# # ####### ????????? | | ???# """"" # """"" ????????? | | ?????? """"" + ""T"" ?????????? | | ????? """ # ??????????? | | ???? # ! ???????????? | | ???############## ????????????? | | ????????????#####+#+########### ############## | | ????????????# #????# # # | | ????????????# "" #????# # """ """ # | | ????????????# "T #????# / """ """ # | | ????????????# "" [#????# # """ """ # | | ????????????# """ ###### # ! # | | ????????????# """ / ############+# | | ????????????# """ ########+#+#?????# | | ????????????# #????? ??????# | | ????????????# """ """ #??? ????# | | ????????????# """ """ #? ! ??# | | ????????????# """ """ # # | | ????????????# ? # # | | ????????????###??######### # | | ?????????????????????????# # | | ?????????????????????????# # ] | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Energy Generation 32 Energy Capacity 375 Matter Stores 300 Matter Capacity 600 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 72 Targeting Accuracy 8 Recoil Reduction 2 Particle Charging 15 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Storm Trooper Challenges ------------ None Game ------ Seed KineticInsulationBiocell Manual? 0 Play Time 00:47:40 Cumulative 5.7 hours Start 2024.04.08 @ 11:07:24 End 2024.04.08 @ 12:08:31 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 11 Rogue 0 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 18 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2a447883-4fc9-4765-8c1f-8635d3fc491a