Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.07 @ 11:48:52 Player: TurnLeft25 Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (115) 575 Value Destroyed (4035) 4035 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (667) 667 TOTAL SCORE: 7857 Bonus ------- High Alert Combat Kills 667 Cogmind --------- Core Integrity 0/700 Matter 90/300 Energy 59/150 System Corruption 9% Temperature Cool (9) Movement Walking (130) Location -7/Storage Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (3) --- Improved Titanium Leg Improved Titanium Leg > --- UTILITY (5) ------ Improved Heat Sink Large Storage Unit Visual Processing Unit Improved Light Armor Plating > --- WEAPON (4) ------- Proton Missile Launcher > --- INVENTORY (15) --- Armored Treads Medium Treads Medium Treads Improved Heat Sink Core Analyzer Improved Medium Armor Plating Improved Medium Armor Plating Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Visual Processing Unit Improved Signal Interpreter Reactive Plating > --- WEAPON ----------- Particle Gun Heavy Ion Cannon Cooled Particle Cannon Flak Gun > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Armored Treads Medium Treads Improved Titanium Leg Improved Sensor Array Improved Light Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Gatling Laser Heavy Ion Cannon Proton Missile Launcher Proton Missile Launcher Proton Missile Launcher Proton Missile Launcher [Rating: 48] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Titanium Leg Utility Visual Processing Unit Device Heat Sink Storage Large Storage Unit Processor Visual Processing Unit Protection Improved Power Shielding Weapon Improved EM Pulse Cannon Energy Gun Particle Gun Energy Cannon Improved EM Pulse Cannon Ballistic Gun Autogun Launcher Shock Bomb Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 1 | . . . . 1 . Utility 3 | . . 2 1 . . Weapon 2 | . . . 1 1 . Parts Attached 81 | 6 2 8 17 25 23 Power 9 | 1 . 1 2 1 4 Engine 7 | 1 . 1 1 . 4 Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 16 | 2 1 1 3 7 2 Treads 11 | 2 1 1 3 4 . Leg 5 | . . . . 3 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 22 | 1 1 4 5 4 7 Device 7 | . . 1 3 . 3 Storage 2 | 1 . 1 . . . Processor 5 | . 1 2 . 2 . Hackware . | . . . . . . Protection 8 | . . . 2 2 4 Artifact . | . . . . . . Weapon 34 | 2 . 2 7 13 10 Energy Gun 10 | . . . 3 5 2 Energy Cannon 8 | . . 1 1 4 2 Ballistic Gun 9 | 2 . 1 2 2 2 Ballistic Cannon . | . . . . . . Launcher 7 | . . . 1 2 4 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . . 1 2 1 Corrupted Parts 1 | . . . . 1 . System Corruption 4 | . . . . 4 . Parts Lost 33 | . 1 1 6 11 14 Power 2 | . . . . . 2 Propulsion 8 | . 1 1 1 3 2 Utility 9 | . . . 3 1 5 Weapon 14 | . . . 2 7 5 Highest Loss Streak 11 | . 1 1 3 7 11 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 93 98 95 96 96 Engine 7 | . 14 11 6 6 5 Treads 16 | . 27 20 14 19 . Leg 4 | . . . . 3 22 Device 6 | . . 11 11 4 5 Storage 8 | . 14 11 9 7 7 Processor 14 | . 8 22 18 15 10 Protection 7 | . . . 5 9 13 Energy Gun 2 | . . . 3 2 8 Energy Cannon 9 | . . 8 3 15 10 Ballistic Gun 11 | . 28 13 17 3 7 Launcher 2 | . . . 2 5 1 Naked Turns . | . . . . . . Heaviest Build 67 | 11 11 35 49 64 67 Greatest Support 60 | 40 40 40 40 60 60 Greatest Overweight (x) 3 | 3 . . 1 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 8 15 15 15 15 Average Capacity 13 | 7 8 9 15 15 15 Most Carried 15 | 4 7 8 15 15 15 Average Carried 10 | 1 2 7 11 13 14 Final Capacity 15 | 8 8 15 15 15 15 Final Carried 15 | 1 7 8 15 15 7 Class Distribution -------------------- 51% | Scavenger-Tank 27% | Mutant 7% | Scavenger-Skirmisher 6% | Tank 6% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Storage Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Sto Matter Collected 1870 | 245 246 87 502 390 400 Remotely 15 | . . . . . 15 Salvage Created 4637 | . 465 176 1335 1521 1140 Parts 242 | . 34 15 54 79 60 Haulers Intercepted 2 | . . . 2 . . Recyclers Shooed 2 | . . . . 2 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Combat Hostiles Destroyed 84 | . 12 6 21 25 20 Melee 1 | . . . . 1 . Guns 34 | . 12 2 12 2 6 Cannons 26 | . . 4 3 12 7 AOE 17 | . . . 6 7 4 Classes Destroyed 13 | . 3 1 3 6 . Worker 7 | . . . 1 3 3 Builder 9 | . . . . 8 1 Tunneler 2 | . . . 2 . . Hauler 2 | . . . 2 . . Recycler 4 | . . . . 3 1 Watcher 7 | . 2 1 1 3 . Swarmer 15 | . 3 4 . 8 . Grunt 53 | . 9 . 18 11 15 Duelist 2 | . . . . 1 1 Protector 1 | . . . . 1 . Sentry 9 | . . 2 3 1 3 Hunter 3 | . . . . 2 1 Programmer 1 | . . . . 1 . Best Kill Streak 11 | . 8 6 11 10 8 Combat Bots Only 9 | . 7 6 9 6 5 Max Kills in Single Turn 5 | . 1 1 3 3 5 Gunslinging . | . . . . . . Exploded 3 | . . . 1 3 2 Melee 1 | . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Hostile Shots Fired 506 | . 68 39 74 140 185 Missed 142 | . 23 5 25 35 54 Damage Taken 5762 | . 482 296 815 2130 2039 Core 913 | . 50 94 65 419 285 Absorbed by Shields . | . . . . . . Redirected to Shielding 111 | . . . 32 57 22 Ignored by Resistances 35 | . . . . . 35 Regen/Repaired (Parts) 178 | . . . . 178 . Core Remaining (%) 86 | 100 80 76 88 . . Volleys Fired 201 | . 51 16 52 47 35 Largest 4 | . 2 2 3 4 4 Hottest 238 | . 40 88 120 232 238 Shots Fired 546 | . 100 32 148 141 125 Gun 344 | . 100 18 113 39 74 Cannon 159 | . . 14 24 79 42 Launcher 43 | . . . 11 23 9 Special . | . . . . . . Kinetic 271 | . 100 18 98 14 41 Thermal 157 | . . 14 39 29 75 Explosive 10 | . . . . 10 . Electromagnetic 108 | . . . 11 88 9 Robot Hit Streak 11 | . 11 4 9 9 6 Robot Miss Streak 13 | . 5 2 3 5 13 Penetration Max 1 | . . . . 1 . Secondary Targets 5 | . 5 . . . . Max Gunslinging Chain 1 | . 1 . . . . Shots Hit Robots 318 | . 62 15 93 72 76 Core Hits 227 | . 26 9 56 66 70 Critical Kills 1 | . . . . 1 . Critical Parts Destroyed . | . . . . . . Critical Strikes 4 | . . . 1 2 1 Burn 2 | . . . 1 . 1 Meltdown 1 | . . . . 1 . Corrupt 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8859 | . 628 212 1947 3199 2873 Guns 3093 | . 628 69 1131 460 805 Cannons 2535 | . . 143 412 1275 705 Explosions 3150 | . . . 404 1414 1332 Melee . | . . . . . . Ramming 81 | . . . . 50 31 Kinetic 2341 | . 628 69 971 209 464 Thermal 2474 | . . 143 572 713 1046 Explosive 925 | . . . . 545 380 Electromagnetic 3038 | . . . 404 1682 952 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . 1 . 3 6 9 Average Corruption 4 | . 1 . 2 4 8 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 54 | . 7 . 10 17 20 Message Errors 16 | . . . 5 5 6 Matter Fused 10 | . 2 . 2 2 4 Heat Flow Errors 7 | . . . 1 4 2 Energy Discharges 1 | . 1 . . . . Parts Rejected 2 | . . . . . 2 Parts Fused 1 | . . . 1 . . Data Loss (minor) 4 | . 1 . . 2 1 Data Loss (major) 1 | . . . . 1 . Misfires 2 | . . . 1 1 . Alerts 2 | . 1 . . . 1 Weapon Failures 8 | . 2 . . 2 4 Overload Shots . | . . . . . . Overflow Damage 148 | . . . 25 92 31 Projectiles 37 | . . . . 36 1 Explosions 111 | . . . 25 56 30 Melee . | . . . . . . Knockbacks 2 | . . . . 1 1 Impact 2 | . . . . 1 1 Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 385 | . . . 16 197 172 Shots 15 | . . . 2 8 5 Rammed 11 | . . . . 11 . Targets Rammed 16 | . . . . 13 3 Kicked 4 | . . . . 1 3 Crushed 1 | . . . . 1 . Highest Temperature 693 | . 25 44 354 693 535 Average Temperature 164 | . 8 19 71 178 233 Received Heat Transfer 2193 | . 180 9 468 597 939 Effects 53 | . . . 3 26 24 Shutdowns 9 | . . . . 3 6 Energy Bleed 10 | . . . . 3 7 Interference 10 | . . . 3 2 5 Matter Decay 2 | . . . . . 2 Short Circuit 2 | . . . . 1 1 Damage (minor) 6 | . . . . 4 2 Damage (major) 11 | . . . . 11 . Damage (core) 3 | . . . . 2 1 Siege Activations . | . . . . . . Robots Corrupted 5 | . . . . 2 3 Combat Hostiles 5 | . . . . 2 3 Parts Fried 20 | . . . 2 10 8 Impact Corruptions . | . . . . . . Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 4 | . . . . 2 2 Heat Transferred 3794 | . . 259 1110 596 1829 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . . 3 . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Peak Influence 1005 | . 318 208 597 1005 764 Initial 429 | . . 7 87 271 429 Average 378 | . 149 139 316 499 605 Maximum Alert Level 3 | . 1 1 2 3 3 Low Security (%) 23 | 100 58 45 18 11 . Level 1 35 | . 41 54 50 34 . Level 2 26 | . . . 30 19 85 Level 3 14 | . . . . 34 14 Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 22 | . 3 . 2 10 7 Investigation 7 | . 2 . 1 3 1 Extermination 1 | . . . . 1 . Reinforcement 11 | . 1 . 1 4 5 Assault 2 | . . . . 1 1 Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 6 | . . . . 4 2 Haulers Reinforced 1 | . . . . . 1 Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Distress Signals 7 | . 1 . 1 2 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 117 | . 18 7 27 33 32 Peak Tracking Total 10 | . 4 4 6 5 10 Tactical Retreats 5 | . 1 . 1 1 2 Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Traps Triggered 4 | . . . 2 1 1 Indirectly 3 | . . . 1 1 1 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Sto Machines Disabled 21 | . . . 4 13 4 Max in Single Turn 3 | . . . 2 3 3 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Machines Accessed 16 | . 2 2 3 6 3 Terminals 14 | . 2 2 3 4 3 Fabricators . | . . . . . . Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 42 | . 7 7 8 14 6 Successful 15 | . 2 3 4 5 1 Failed 27 | . 5 4 4 9 5 Catastrophic 5 | . 1 1 1 2 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 38 | . 7 7 8 10 6 Fabricators . | . . . . . . Repair Stations 2 | . . . . 2 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 2 . Terminal Hacks 13 | . 2 3 4 3 1 Branch Access Points 1 | . . . 1 . . Emergency Access Points 1 | . . . 1 . . Terminal Index 1 | . 1 . . . . Unreport Threat 1 | . 1 . . . . Locate Traps 1 | . . . . . 1 Transport Status 1 | . . 1 . . . Reinforcement Status 1 | . . . . 1 . Registered Components 1 | . . . 1 . . Zone Layout 5 | . . 2 1 2 . Fabricator Hacks . | . . . . . . Repair Station Hacks 2 | . . . . 2 . Scan Component 1 | . . . . 1 . Repair 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 16 | . 2 2 3 6 3 Full Trace Events 6 | . 2 1 . 3 . Feedback Events 1 | . 1 . . . . Corruption 1 | . 1 . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 16 | . . . . 16 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released 2 | . . . . 2 . Machine Destruction 2 | . . . . 2 . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Sto Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Sto Turns Passed 3364 | 65 414 398 743 1267 477 Spaces Moved 1462 | 36 164 210 279 610 163 Core 18 | 18 . . . . . Treads 1175 | 18 164 210 279 504 . Legs 269 | . . . . 106 163 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 130 130 Average Speed 169 | 146 160 160 190 164 179 Slowest Speed 250 | 200 160 160 240 250 200 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 4 34 20 23 23 37 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 145 | . . . 31 96 18 Melee . | . . . . . . Projectile 17 | . . . . 5 12 AOE 128 | . . . 31 91 6 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Sto Total 1939 | 48 224 245 396 764 262 Wait 58 | . . . 7 35 16 Move 1457 | 35 163 209 278 609 163 Hop . | . . . . . . Pick Up 78 | 7 8 6 26 21 10 Fast Attach 12 | . . 2 1 6 3 Attach 48 | 6 2 2 9 15 14 Detach 1 | . . . . 1 . Swap 21 | . . 4 7 4 6 Drop 47 | . . 6 16 13 12 Fire 201 | . 51 16 52 47 35 Melee . | . . . . . . Ram . | . . . . . . Kick 4 | . . . . 1 3 Crush 12 | . . . . 12 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 66 | -11/Scrapyard | Entered Materials 296 | -10/Materials | Destroyed 7 combat bots 305 | -10/Materials | Build established: Mutant 395 | -10/Materials | Discovered new exit (range 14) 417 | -10/Materials | Identified exit to Materials 480 | -10/Materials | Entered another Materials area 480 | -9/Materials | Evolved 2 slots: Utility x2 829 | -9/Materials | Discovered new exit (range 11) 877 | -9/Materials | Identified exit to Materials 878 | -9/Materials | Entered another Materials area 878 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1201 | -8/Materials | Lost 3 parts (2u1w) 1447 | -8/Materials | Build established: Scavenger-Tank 1491 | -8/Materials | Destroyed 9 combat bots 1555 | -8/Materials | Discovered new exit (range 5) 1564 | -8/Materials | Identified exit to Factory 1621 | -8/Materials | Entered Factory 1621 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2171 | -7/Factory | Garrison activated, responded to threat 2417 | -7/Factory | Lost 7 parts (2n1u4w) 2653 | -7/Factory | Repaired Hrd. Light Armor Plating 2699 | -7/Factory | Core integrity fell below 50% 2852 | -7/Factory | Discovered new exit (range 11) 2872 | -7/Factory | Identified exit to Storage 2888 | -7/Factory | Entered Storage 3288 | -7/Storage | First assault squad dispatched 3311 | -7/Storage | Core integrity fell below 20% 3324 | -7/Storage | Discovered new exit (range 18) 3365 | -7/Storage | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03340_ G-47 Trooper misfires. 03340_ G-47 Trooper suffers critical hit (Burn). 03341_ Acquired 45 matter. 03341_ Critical hit (Burn: +37). 03343_ G-47 Trooper IFF system glitched. 03344_ U-05 Engineer lays Concrete. 03345_ Proton Missile Launcher destroyed. 03345_ U-05 Engineer lays Concrete. 03346_ Critical hit (Burn: +37). 03355_ /R#=BL3LWJE4YVJYMTO4VC 03355_ G-47 Trooper IFF system glitched. 03358_ Imp. Heat Sink fried. 03358_ G-47 Trooper destroyed. 03358_ Imp. Titanium Leg destroyed. 03358_ Destroyed Imp. Titanium Leg. 03362_ Lyr. Light Armor Plating destroyed. 03362_ Destroyed Lyr. Light Armor Plating. 03363_ G-47 Trooper system terminally corrupted. 03363_ Imp. Heat Sink fried. 03363_ Particle Gun fried. Map ----- +----------------------------------------------------+ | ???????????????????????????# =+% | | ???????????????????????????# "" #[ %| | | ???????????????????????????# "T #[ = ###+# | | ???????????????????????????# "" + / ? | | ???????????????????????????# # = # ?? | | ???????????????????????????########=%! # ??? | | ???????????????????????????+ [ + ?? | | ?????????????????? ???????######## #? | | ?????????????????? ?? ???? ?????# #??? | | ??????????????????? ?? ???# "????# ##### | | ???????????????????#+##+##+# ""???# # | | ???????????????????# ^^ # """??# # | | ???????????????????# ^^ # ## + | | ???????????????????# #? "^ ^^# ! | | ?????????"?????????# ^^ ##+#####^^ ^# | | ??????????""???????#=% = + | | ??????????? ????### ]! ######## | | ???????######+#### #??????? | | ???????# #??????? | | ???????# < =% != = = #??????? | | ???????# % % *= ! *%* # # | | ???????# %[[ [/ % % + """ ? | | ????????????########=# *] # # """ ?? | | ?????????????????#=%% ##" # ## # """ ?? | | ?????????????????#"g"#########?## #?###??? | | ?????????????????#=@=#??????????# ?????? | | ?????????????????#===#??????????#######????? | | ?????????????????#####?????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: EM 15 Power Shielding 66 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Fist Fight Challenges ------------ None Game ------ Seed DisposableEnergyWell Manual? 0 Play Time 00:34:44 Cumulative 11.5 hours Start 2024.04.07 @ 10:48:03 End 2024.04.07 @ 11:48:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 18 Rogue 18 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 21 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x40 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1a5ea7af-faa0-4339-b8d8-ce1454aa6c20