Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.22 @ 15:05:52 Player: Btuck Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (129) 645 Value Destroyed (4112) 4112 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (880) 880 TOTAL SCORE: 9857 Bonus ------- High Alert Combat Kills 157 Follower Combat Kills 392 Met Imprinter 300 Was Imprinted 300 Friendly Fire -269 Cogmind --------- Core Integrity 0/1000 Matter 259/300 Energy 100/100 System Corruption 24% Temperature Cool (0) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Gyrokinetic Inverter > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Gyrokinetic Inverter Phase Cannon Heavy Shock Bomb Launcher Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Coolant Injector Large Storage Unit Improved Sensor Array Improved Signal Interpreter Makeshift Transmission Jammer Phasing AFG > --- WEAPON ----------- Improved Medium Laser Ion Cannon RU-N14's Throwing Claymores > --- INVENTORY -------- Improved Heat Sink Medium Matter Pod Advanced ECM Suite Improved Light Armor Plating Improved Light Armor Plating Improved Medium Laser Makeshift Laser Improved Grenade Launcher Katana Self-destruct Interrupter [Rating: 56] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gyrokinetic Inverter Flight Unit Nuclear Pulse Array Utility Large Storage Unit Device Coolant Injector Storage Large Storage Unit Processor Improved Signal Interpreter Protection Improved Medium Armor Plating Weapon Ion Cannon Energy Gun Improved Medium Laser Energy Cannon Ion Cannon Ballistic Gun Flak Gun Ballistic Cannon Light Cannon Launcher Improved Grenade Launcher Special Weapon RU-N14's Throwing Claymores Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Slots Evolved 10 | . . 2 2 2 . . . 4 Power 1 | . . . . . . . . 1 Propulsion 2 | . . . . 1 . . . 1 Utility 6 | . . 2 2 . . . . 2 Weapon 1 | . . . . 1 . . . . Parts Attached 82 | 8 6 19 14 14 5 4 1 11 Power 8 | 2 . 3 1 . 1 . . 1 Engine 7 | 2 . 3 1 . 1 . . . Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 19 | 2 2 4 3 1 1 1 . 5 Treads 12 | . 2 3 3 1 1 . . 2 Leg 2 | 2 . . . . . . . . Wheel 1 | . . . . . . 1 . . Hover 2 | . . . . . . . . 2 Flight 2 | . . 1 . . . . . 1 Utility 31 | 2 1 6 7 8 . 2 1 4 Device 18 | 1 1 2 4 5 . 2 . 3 Storage 3 | 1 . 1 1 . . . . . Processor 3 | . . 1 1 1 . . . . Hackware . | . . . . . . . . . Protection 7 | . . 2 1 2 . . 1 1 Artifact . | . . . . . . . . . Weapon 24 | 2 3 6 3 5 3 1 . 1 Energy Gun 5 | 1 1 1 1 . 1 . . . Energy Cannon 3 | . . 1 1 . . . . 1 Ballistic Gun 3 | 1 . 1 . 1 . . . . Ballistic Cannon 7 | . 2 2 . 3 . . . . Launcher 4 | . . 1 1 . 2 . . . Special Weapon 1 | . . . . . . 1 . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 6 | . . 3 1 . . 2 . . Corrupted Parts 2 | . . . . . . . . 2 System Corruption 17 | . . . . . . . . 17 Parts Lost 35 | . 1 2 4 1 12 . 6 9 Power 2 | . . . . . 1 . . 1 Propulsion 8 | . . . . 1 4 . 1 2 Utility 13 | . 1 1 2 . 2 . 3 4 Weapon 12 | . . 1 2 . 5 . 2 2 Highest Loss Streak 9 | . 1 1 1 1 9 . 4 4 To Critical Strikes . | . . . . . . . . . Average Backups 10 | 2 7 9 9 13 11 8 12 10 Power . | . . . 1 1 . . . . Propulsion . | . . 1 1 . 1 . 1 1 Utility 4 | . 3 4 2 4 5 5 5 3 Weapon 4 | . 2 2 5 7 4 3 5 4 Tool/Special . | . . . . . . . . . Unused Backups 19 | . . 5 2 2 . . . 10 Power 3 | . . . 2 . . . . 1 Propulsion 2 | . . 1 . . . . . 1 Utility 6 | . . 1 . 2 . . . 3 Weapon 8 | . . 3 . . . . . 5 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 87 | . 96 99 98 94 84 80 79 29 Engine 8 | . 14 11 9 7 5 7 7 3 Treads 13 | . 16 21 17 19 15 . . 3 Leg 1 | . 11 . . . . . . . Wheel 1 | . . . . . . 6 7 . Device 19 | . 11 16 23 22 20 27 25 1 Storage 8 | . 14 11 9 7 7 7 7 3 Processor 7 | . . 10 11 7 7 7 7 3 Protection 4 | . . 5 8 7 4 . 1 4 Energy Gun 3 | . 1 . 1 . 6 7 6 . Energy Cannon 4 | . . 2 7 3 1 7 7 3 Ballistic Gun 1 | . 1 1 4 5 . . . . Ballistic Cannon 7 | . 24 16 3 10 4 . . . Launcher 2 | . . 1 1 . 7 2 5 . Peak Build Rating 56 | 7 7 18 25 38 38 56 56 39 Average Rating 28 | 5 6 12 22 35 32 50 49 19 On Entrance 21 | . 7 7 18 25 38 25 56 19 Naked Turns 25 | . . . . . . . . 25 Heaviest Build 72 | 14 17 38 50 57 53 72 72 50 Greatest Support 63 | 20 40 43 43 60 63 28 28 40 Greatest Overweight (x) 14 | . . . 13 1 14 14 12 12 Average Overweight (x) . | . . . . . 1 1 1 1 Largest Inventory Capacity 15 | 8 8 10 15 15 15 15 15 15 Average Capacity 12 | 7 8 9 11 15 15 15 15 11 Most Carried 15 | 4 8 10 15 15 15 10 15 15 Average Carried 10 | 2 7 9 9 14 12 8 13 11 Final Capacity 15 | 8 8 10 15 15 15 15 15 5 Final Carried 15 | 4 8 10 14 15 9 10 15 3 Class Distribution -------------------- 50% | Skirmisher 28% | Mutant 11% | Scavenger-Mutant 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -6/Zion Skirmisher | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Matter Collected 3509 | 213 572 889 552 534 265 54 344 86 Remotely . | . . . . . . . . . Salvage Created 3681 | 14 372 906 1035 584 372 . 289 109 Parts 200 | 4 26 53 63 25 13 . 12 4 Haulers Intercepted 8 | . . 3 5 . . . . . Recyclers Shooed 1 | . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 22 | . . . . . 9 . 13 . Prevented 2 | . . . . . . . 2 . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Combat Hostiles Destroyed 95 | . 14 23 22 7 16 . 12 1 Guns 13 | . 6 . 5 1 . . 1 . Cannons 46 | . 8 19 9 6 3 . . 1 AOE 36 | . . 4 8 . 13 . 11 . Classes Destroyed 16 | 1 4 4 2 3 1 . 1 . Worker 8 | . 2 1 3 2 . . . . Builder 1 | . . . . 1 . . . . Tunneler 2 | 1 . 1 . . . . . . Hauler 8 | . . 3 5 . . . . . Recycler 5 | . . 2 . 3 . . . . Mechanic 1 | . . . . 1 . . . . Watcher 6 | . 2 1 1 1 . . . 1 Swarmer 21 | . 6 4 . 1 3 . 7 . Grunt 46 | . 8 11 13 2 6 . 5 1 Brawler 1 | . . . 1 . . . . . Duelist 2 | . . 1 . . 1 . . . Sentry 15 | . . 7 6 2 . . . . Hunter 2 | . . . 2 . . . . . Programmer 2 | . . . . 2 . . . . Thug 2 | . . . . . 2 . . . Savage 3 | . . . . . 3 . . . Butcher 2 | . . . . . 1 . 1 . Fireman 1 | . . . . . . . 1 . Mutant 1 | . . . . . 1 . . . Best Kill Streak 7 | 1 6 5 7 3 6 . 5 2 Combat Bots Only 6 | . 3 4 5 2 6 . 5 1 Max Kills in Single Turn 4 | 1 1 2 4 2 2 . 4 1 Gunslinging . | . . . . . . . . . Exploded 4 | . . 1 4 . 2 . 3 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Hostile Shots Fired 610 | . 72 103 118 71 51 . 56 139 Missed 162 | . 13 32 35 16 11 . 11 44 Hits 448 | . 59 71 83 55 40 . 45 95 Melee 15 | . . 5 3 . 7 . . . Projectile 433 | . 59 66 80 55 33 . 45 95 AOE 1 | . . . 1 . . . . . Critical Strikes 8 | . . . 3 2 1 . 1 1 Damage Taken 7424 | . 571 975 1369 527 1097 . 887 1998 Core 1892 | . 87 101 264 67 259 . 99 1015 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 53 | . . 53 . . . . . . Ignored by Resistances 94 | . . . 94 . . . . . Regen/Repaired (Parts) 64 | . . . . 64 . . . . Core Remaining (%) 66 | 100 65 74 52 . . . 39 . Volleys Fired 310 | 11 54 89 66 20 27 1 30 12 Largest 3 | 2 2 2 2 3 3 1 3 2 Hottest 153 | 70 70 93 116 153 131 60 152 145 Shots Fired 597 | 22 108 178 127 56 47 1 42 16 Gun 142 | 22 36 7 39 15 13 . 10 . Cannon 393 | . 72 160 80 41 11 1 12 16 Launcher 59 | . . 11 8 . 23 . 17 . Special 3 | . . . . . . . 3 . Kinetic 374 | 11 90 154 60 44 15 . . . Thermal 161 | 11 18 13 59 12 9 1 22 16 Explosive 62 | . . 11 8 . 23 . 20 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 17 | 4 8 16 17 9 11 . 8 8 Robot Miss Streak 8 | 3 4 3 3 8 2 . 4 3 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 363 | 12 59 109 90 43 23 . 14 13 Core Hits 252 | 4 21 47 59 30 47 . 39 5 Critical Kills . | . . . . . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . Critical Strikes 12 | . 2 4 3 1 1 . 1 . Burn 3 | . . . . 1 1 . 1 . Destroy 1 | . . . 1 . . . . . Blast 8 | . 2 4 2 . . . . . Melee Attacks 12 | . . . . 2 . . . 10 Impact . | . . . . . . . . . Slashing 12 | . . . . 2 . . . 10 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . 1 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11941 | 112 838 2330 2699 1135 2372 . 2046 409 Guns 1592 | 112 226 122 583 309 137 . 103 . Cannons 5221 | . 611 1884 1253 706 247 . 165 355 Explosions 4915 | . . 319 861 . 1988 . 1747 . Melee 71 | . . . . 71 . . . . Ramming 111 | . 1 5 2 49 . . . 54 Kinetic 4511 | 62 688 1788 870 760 343 . . . Thermal 2302 | 50 149 218 966 255 41 . 268 355 Explosive 4915 | . . 319 861 . 1988 . 1747 . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing 102 | . . . . 71 . . 31 . Piercing . | . . . . . . . . . Highest Corruption 24 | . . 5 3 2 4 4 . 24 Average Corruption 3 | . . 5 3 1 3 4 . 12 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 86 | . . 25 11 9 33 1 . 7 Message Errors 24 | . . 4 6 2 11 . . 1 Matter Fused 17 | . . 5 2 . 8 . . 2 Heat Flow Errors 10 | . . 3 1 2 4 . . . Energy Discharges 9 | . . 4 1 1 2 . . 1 Parts Fused 3 | . . 1 . 1 1 . . . Data Loss (minor) 6 | . . 2 1 . 2 1 . . Data Loss (major) 5 | . . 2 . 2 1 . . . Misfires 2 | . . 1 . . 1 . . . Alerts 7 | . . 2 . 1 3 . . 1 Misdirections 2 | . . . . . . . . 2 Weapon Failures 1 | . . 1 . . . . . . Overload Shots . | . . . . . . . . . Overflow Damage 215 | . . 12 1 38 111 . 37 16 Projectiles 33 | . . 12 1 4 . . . 16 Explosions 148 | . . . . . 111 . 37 . Melee 34 | . . . . 34 . . . . Knockbacks 35 | . 13 10 6 5 1 . . . Impact . | . . . . . . . . . Kinetic 30 | . 11 9 4 5 1 . . . Secondary 5 | . 2 1 2 . . . . . Self-Inflicted Damage 368 | . . 14 48 . 283 . . 23 Shots 10 | . . 1 1 . 8 . . . Rammed 25 | . 2 2 1 4 . . . 16 Targets Rammed 25 | . 2 2 1 4 . . . 16 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 340 | 110 210 340 96 208 207 4 141 18 Average Temperature 53 | 42 74 56 26 57 58 3 48 9 Received Heat Transfer 1569 | . 153 339 543 102 171 . 72 189 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 2 | . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 3 | . . . . 3 . . . . Impact Corruptions 2 | . . . . 2 . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . Heat Transferred 4070 | 148 444 333 1517 444 148 . 555 481 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Maximum Alert Level 2 | . . 2 2 1 . . . . Low Security (%) 60 | 100 100 38 . 96 . . . 100 Level 1 17 | . . 15 58 3 . . . . Level 2 21 | . . 46 41 . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 549 | 5 183 496 549 214 . . . 109 Initial 214 | . 3 43 200 214 . . . 109 Average 198 | . 116 273 387 71 . . . 38 Influence Increases 3476 | 5 466 902 787 286 297 . 546 187 Destroy 0b10 Robot/C 1980 | . 280 460 440 140 240 . 400 20 Destroy 0b10 Robot/NC 155 | 5 20 40 45 40 . . . 5 Destroy Leader 438 | . 64 128 132 52 40 . 20 2 Allied During Kill 143 | . . . . . 17 . 126 . Successful Hack 85 | . 35 6 6 38 . . . . Disable Machine 225 | . 30 90 75 15 . . . 15 Destroy Structure 135 | . 7 58 59 1 . . . 10 Lose Combat Pursuer 315 | . 30 120 30 . . . . 135 Influence Decreases 3431 | . 367 532 788 710 260 86 372 316 Entered New Map 766 | . 2 61 274 259 19 86 . 65 Time Decay 2293 | . 355 451 474 441 161 . 212 199 Lost Part 252 | . 10 20 40 10 60 . 60 52 Lost Ally 120 | . . . . . 20 . 100 . Squads Dispatched 12 | . 2 2 3 3 . . . 2 Investigation 3 | . 1 1 . 1 . . . . Extermination 2 | . . . . 2 . . . . Reinforcement 6 | . 1 1 2 . . . . 2 Assault 1 | . . . 1 . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Distress Signals 11 | . 1 5 3 . . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 158 | . 21 41 32 8 18 . 19 19 Peak Tracking Total 9 | . 3 8 6 2 5 . 9 9 Tactical Retreats 11 | . 1 4 2 . . . . 4 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Traps Triggered 10 | . 1 1 1 6 . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Machines Disabled 17 | . 2 6 5 1 . . 2 1 Max in Single Turn 1 | . 1 1 1 1 . . 1 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Machines Accessed 17 | . 5 3 2 5 . 1 1 . Terminals 14 | . 5 3 1 4 . . 1 . Fabricators . | . . . . . . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access . | . . . . . . . . . Total Hacks 38 | . 14 5 3 9 . 2 5 . Successful 24 | . 8 2 3 4 . 2 5 . Failed 14 | . 6 3 . 5 . . . . Catastrophic 1 | . . 1 . . . . . . Database Lockouts . | . . . . . . . . . Manual 23 | . 13 5 . 5 . . . . Terminals 31 | . 14 5 1 6 . . 5 . Fabricators . | . . . . . . . . . Repair Stations 3 | . . . . 3 . . . . Recycling Units . | . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 14 | . 3 1 1 2 . 2 5 . Record 6 | . . . . 1 . . 5 . Part Schematic 2 | . . . . . . 2 . . Robot Analysis 5 | . 3 1 1 . . . . . Branch Access Points 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . Scan Component 1 | . . . . 1 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . Insert Component 1 | . . . 1 . . . . . Analyze 1 | . . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 6 | . 5 1 . . . . . . Terminals 6 | . 5 1 . . . . . . Botnet 6 | . 5 1 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 8 | . 4 1 . 2 . . 1 . Full Trace Events 3 | . 2 . . 1 . . . . Feedback Events 1 | . . . . 1 . . . . Corruption 1 | . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . 4 . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 18 | . . . 1 . . 17 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . Time 19 | . . . . 19 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired 2 | . . . . . 2 . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Total Allies 9 | . . . . . 2 7 . . Largest Group 7 | . . . . . 2 7 7 . Highest-Rated Group 225 | . . . . . 56 225 225 . Highest-Rated Ally 40 | . . . . . 31 40 40 . Total Orders . | . . . . . . . . . Ally Attacks 57 | . . . . . 15 . 42 . Total Damage 1102 | . . . . . 166 . 936 . Kills 10 | . . . . . 2 . 8 . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Active Infowar (turns) 8035 | 12 679 1494 1215 1313 1235 1551 367 169 Sensors 6276 | . . 1077 1215 662 1235 1551 367 169 Structural 1999 | . 531 1142 326 . . . . . Seismic 2792 | 12 148 . 557 1261 814 . . . Jamming 452 | . . . . 451 . 1 . . Robot Analysis Total 5 | . 3 1 1 . . . . . Derelict Logs Recovered 3 | . . . . . . 2 1 . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Turns Passed 8754 | 98 830 1494 1215 1313 1235 1551 478 540 Spaces Moved 4614 | 45 426 708 519 579 523 1180 312 322 Core 207 | 3 . . 1 . 56 1 1 145 Treads 2634 | . 276 708 518 579 467 . . 86 Legs 192 | 42 150 . . . . . . . Wheels 1490 | . . . . . . 1179 311 . Hover 66 | . . . . . . . . 66 Flight 25 | . . . . . . . . 25 Fastest Speed 40 | 50 120 160 160 160 163 115 115 40 Average Speed 159 | 115 145 160 181 195 218 128 127 137 Slowest Speed 750 | 120 160 160 700 245 750 750 650 650 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins 5 | . . . . . . . . 5 Cave-ins Triggered 1 | . . . . . . . . 1 Exploration Rate (%) 45 | 4 66 60 41 15 67 90 48 14 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . . . . . 2 . . Known Exits Taken 5 | . . 1 . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . . Scrap Searched 3 | . . . . . 2 1 . . Spaces Dug 10 | . . . . . . . . 10 Terrain Destroyed 344 | . . 53 62 . 142 . 77 10 Melee 10 | . . . . . . . . 10 Projectile 8 | . . 3 3 . . . 2 . AOE 326 | . . 50 59 . 142 . 75 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Mat Fac Low Zio Pro Fac Total 5396 | 67 528 895 666 707 579 1212 357 385 Wait 193 | . 23 38 39 55 6 25 4 3 Move 4605 | 44 425 707 518 578 522 1179 311 321 Hop . | . . . . . . . . . Pick Up 61 | 4 7 16 10 7 1 2 8 6 Fast Attach 52 | 7 3 6 6 20 1 3 . 6 Attach 32 | . 2 7 5 2 6 1 1 8 Detach 10 | . 2 2 1 4 . 1 . . Swap 33 | 1 5 9 11 5 1 . 1 . Drop 47 | . 5 19 9 10 . . 2 2 Fire 310 | 11 54 89 66 20 27 1 30 12 Melee 12 | . . . . 2 . . . 10 Ram 16 | . . . . . . . . 16 Kick . | . . . . . . . . . Crush 9 | . 2 2 1 4 . . . . Escape Stasis 1 | . . . . . . . . 1 Rewire 15 | . . . . . 15 . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 15) 99 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 461 | -10/Materials | Discovered new exit (range 16) 662 | -10/Materials | Discovered new exit (range 16) 820 | -10/Materials | Discovered new exit (range 9) 929 | -10/Materials | Entered another Materials area 929 | -9/Materials | Evolved 2 slots: Utility x2 1232 | -9/Materials | Build established: Skirmisher 1631 | -9/Materials | Discovered new exit (range 14) 1694 | -9/Materials | Identified exit to Mines 1753 | -9/Materials | Build established: Mutant 1972 | -9/Materials | Discovered new exit (range 4) 2418 | -9/Materials | Identified exit to Materials 2423 | -9/Materials | Entered another Materials area 2423 | -8/Materials | Evolved 2 slots: Utility x2 2435 | -8/Materials | Discovered new exit (range 16) 2480 | -8/Materials | Identified exit to Storage 2734 | -8/Materials | Build established: Skirmisher 3043 | -8/Materials | Build established: Scavenger-Mutant 3599 | -8/Materials | Discovered new exit (range 16) 3623 | -8/Materials | First assault squad dispatched 3638 | -8/Materials | Entered Factory 3638 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3751 | -7/Factory | Repaired Imp. Grenade Launcher 4039 | -7/Factory | Discovered new exit (range 10) 4070 | -7/Factory | Build established: Scavenger-Gunner 4668 | -7/Factory | Identified exit to Lower Caves 4837 | -7/Factory | Build established: Skirmisher 4951 | -7/Factory | Entered Lower Caves 4956 | -7/Lower Caves | Attacked by a faux Warlord 5004 | -7/Lower Caves | Lost 3 parts (1n2w) 5839 | -7/Lower Caves | Lost 9 parts (1p3n2u3w) 6112 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6156 | -7/Lower Caves | Identified exit to Zion 6186 | -7/Lower Caves | Entered Zion 6225 | -6/Zion | System corruption cleaned by Quarantine Array 6333 | -6/Zion | Gained Derelict followers 6368 | -6/Zion | Learned Factory stockpile data 6373 | -6/Zion | Found Prototype Device 6373 | -6/Zion | Identified Phasing AFG 6712 | -6/Zion | Found Prototype Special Weapon 6712 | -6/Zion | Identified RU-N14's Throwing Claymores 6800 | -6/Zion | Learned location of Warlord (-5) 6810 | -6/Zion | Learned Factory emergency access door positions 7097 | -6/Zion | Met Imprinter 7125 | -6/Zion | Imprinted 7127 | -6/Zion | Declared Zion's savior 7452 | -6/Zion | Learned location of Quarantine (-3) 7599 | -6/Zion | Given A8's code to call for help 7699 | -6/Zion | Discovered new exit (range 12) 7719 | -6/Zion | Identified exit to Proximity Caves 7737 | -6/Zion | Entered Proximity Caves 7737 | -5/Proximity Caves | Accompanied by 7 allies 7769 | -5/Proximity Caves | Attracted the attention of an 0b10 base 7778 | -5/Proximity Caves | Core integrity fell below 50% 7836 | -5/Proximity Caves | Learned Factory trap positions 7836 | -5/Proximity Caves | Learned Extension emergency access door positions 7836 | -5/Proximity Caves | Learned Research garrison access intel 7839 | -5/Proximity Caves | Lost 4 allies 7927 | -5/Proximity Caves | Learned 8 Factory zone layouts 8138 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 8184 | -5/Proximity Caves | Spotted B-75 Beast 8213 | -5/Proximity Caves | Discovered new exit (range 2) 8214 | -5/Proximity Caves | Identified exit to Factory 8215 | -5/Proximity Caves | Entered Factory 8215 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x2 8217 | -5/Factory | Loaded intel: 73 trap records 8245 | -5/Factory | Lost 4 parts (1n1u2w) 8497 | -5/Factory | Build established: Mutant 8586 | -5/Factory | Released all parts (9) 8656 | -5/Factory | Crushed by falling debris 8689 | -5/Factory | Core integrity fell below 50% 8690 | -5/Factory | System corruption reached 10% 8749 | -5/Factory | Core integrity fell below 20% 8755 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 08744_ C-30 ARC bursts open, deploying its payload. 08744_ P-70 Sage unfolds itself. 08744_ K-01 Serf destroyed. 08745_ Mic. Fission Core destroyed. 08747_ K-01 Serf cleans the Manufacturing Mainframe. 08748_ Gyrokinetic Inverter destroyed. 08748_ Penetrated by Slug. 08748_ Slammed into H-66 Slayer. 08751_ Penetrated by Slug. 08752_ Slug penetrates Wall. 08752_ Manufacturing Mainframe disabled. 08753_ Slammed into G-50 Soldier. 08753_ Gyrokinetic Inverter broken. 08753_ Destabilizing: Short circuit. 08753_ P-70 Sage resets U-05 Engineer, system corruption cleaned. 08754_ Slammed into G-50 Soldier. 08754_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | #????????????????######## ## | | %%% ##############??? * # ##########+ | | %%% # [ #??????????????????????????? | | ^ %%% # #??????????????????????????? | | # """"""" #??????????????????????????? | | " !! #= """"""" #??????????????????????????? | | "Y !! # """"""" #??????????????????????????? | | = ! # ! """"""" #??????????????????????????? | | ] / #??????????????????????????? | | % # """"""" #??????????????????????????? | | ##+####### """"""" #??????????????????????????? | | ??????# """"""" #??????????????????????????? | | " "??????# """ """ #??????????????????????????? | | " "??????#] #?????????# ???????????????? | | " "??????#######/######???????? ????????????????? | | ??????####### ########### ^^^ ????????????? | | ?"" + ^^^ ! ????????????? | | ???????# #############+#?????????????????? | | ????????# #???# = k #?????????????????? | | ????????+ #???# R #?????????????????? | | ?????????####### #???# R #?????????????????? | | ???????????????# #???#"""" u #?????????????????? | | ?????????????### ###?#""""k #?????????????????? | | ?????#+####### !#?#"""" +?????????????????? | | ?????# uu %### """ Y #?????????????????? | | ?????# Y u; g@h #???!?????????????? | | ?????# " R p p #############?????????????????? | | ?????#"%" ## #?????????????????????????????? | | ##### ####"###?????????????????????????????? | | # #?????????????????????????????? | | " "" #?????????????????????????????? | | # "Y #?????????????????????????????? | | ########### "" #?????????????????????????????? | | ????????????# #?????????????????????????????? | | ????????????# ! ! #?????????????????????????????? | | ????????????########?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????!????+???+?????? | | ???!?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 54 Coolant Potential 65 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 300 Resistance: KI 20 Weapon Shielding 33 Evasion (%) 62 Targeting Accuracy 5 Recoil Reduction 6 Kinecelleration 30 Item Schematics ----------------- Imp. Grenade Launcher | -8/Materials | Scanalyzed Hvy. Plasma Cannon | -6/Zion | Archive Force Field | -6/Zion | Archive Imp. Arc Projector | -6/Zion | Archive Mni. Drone Bay | -6/Zion | Archive Lgt. Antimatter Reactor | -6/Zion | Archive Drone Bay | -6/Zion | Archive Enh. Gauss Cannon | -6/Zion | Archive Power Sword | -6/Zion | Archive Imp. Component Analysis Suite | -6/Zion | Archive Imp. Heavy Armor Plating | -6/Zion | Archive Adv. Hacking Suite | -6/Zion | Archive Phase Shifter | -6/Zion | Archive Adv. Field Recycling Unit | -6/Zion | Archive Imp. Actuator Array | -6/Zion | Archive Centrium Wheel | -6/Zion | Archive Hvy. Riot Gun | -6/Zion | Free Hvy. Beamcaster | -6/Zion | Free Robot Schematics ------------------ T-07 Excavator | -6/Zion | Archive L-41 Fighter | -6/Zion | Archive K-01 Serf | -6/Zion | Archive X-77 Beamer | -6/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Imp. Grenade Launcher | 14% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GuidanceDirtyNanoactuators Manual? 0 Play Time 01:20:23 Cumulative 73.4 hours Start 2025.06.21 @ 17:36:57 End 2025.06.22 @ 15:05:52 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 100 Rogue 100 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 41 Achievement% 39 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 499e3174-32aa-453f-8f4f-c6aa8c0faf80