Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 11:04:29
Player: SuperDrops
Result: Destroyed by G-47 Trooper with Particle Gun
Performance
-------------
Evolutions (2) 1000
Regions Visited (4) 800
Robots Destroyed (48) 240
Value Destroyed (1215) 1215
Prototype IDs (1) 20
Alien Tech Used (0) 0
Bonus (168) 168
TOTAL SCORE: 3443
Bonus
-------
Follower Combat Kills 259
Friendly Fire -91
Cogmind
---------
Core Integrity 0/550
Matter 117/300
Energy 77/100
System Corruption 0%
Temperature Cool (67)
Movement Walking (750) Ox9
Location -8/Materials
Parts
-------
> --- POWER (1) --------
(None)
> --- PROPULSION (4) ---
Aluminum Leg
Aluminum Leg
> --- UTILITY (2) ------
Huge Storage Unit
Improved Signal Interpreter
> --- WEAPON (4) -------
Particle Cannon
Ion Cannon
Minigun
> --- INVENTORY (25) ---
Ion Engine
Nuclear Core
Nuclear Core
Light Treads
Compact Wheel
Small Storage Unit
High-capacity Storage Unit
Light Armor Plating
Hardened Medium Armor Plating
Hardened Heavy Armor Plating
Reactive Plating
Hacking Suite
Heavy EM Pulse Gun
Medium Laser
Mining Laser
Welding Torch
Multitool
Heavy Mace
Peak State
------------
> --- POWER ------------
Reinforced Deuterium Engine
> --- PROPULSION -------
Light Treads
Improved Treads
Improved Treads
Armored Treads
> --- UTILITY ----------
Huge Storage Unit
Improved Signal Interpreter
> --- WEAPON -----------
Particle Gun
Heavy Particle Gun
Particle Cannon
Light Assault Rifle
> --- INVENTORY --------
Ion Engine
Nuclear Core
Nuclear Core
Light Treads
Light Treads
Aluminum Leg
Aluminum Leg
Compact Wheel
Small Storage Unit
High-capacity Storage Unit
Light Armor Plating
Hardened Medium Armor Plating
Hardened Heavy Armor Plating
Reactive Plating
Medium Laser
Ion Cannon
Ion Cannon
Heavy Assault Rifle
Mining Laser
Welding Torch
Multitool
Heavy Mace
[Rating: 29]
Favorites
-----------
Power Ion Engine
Engine Ion Engine
Power Core Nuclear Core
Propulsion Improved Treads
Treads Improved Treads
Leg Aluminum Leg
Utility Signal Interpreter
Storage Small Storage Unit
Processor Signal Interpreter
Weapon Heavy Assault Rifle
Energy Gun Particle Gun
Energy Cannon Particle Cannon
Ballistic Gun Heavy Assault Rifle
Build | -11 -10 -10 -10 -8
------- Run | Yrd Mat Min Sub Mat
Slots Evolved 4 | . . . . 4
Power . | . . . . .
Propulsion 2 | . . . . 2
Utility . | . . . . .
Weapon 2 | . . . . 2
Parts Attached 43 | 6 7 2 . 28
Power 5 | 1 1 1 . 2
Engine 4 | 1 1 1 . 1
Core 1 | . . . . 1
Reactor . | . . . . .
Propulsion 15 | 2 1 1 . 11
Treads 11 | 2 1 1 . 7
Leg 4 | . . . . 4
Wheel . | . . . . .
Hover . | . . . . .
Flight . | . . . . .
Utility 6 | 1 1 . . 4
Device . | . . . . .
Storage 3 | 1 . . . 2
Processor 3 | . 1 . . 2
Hackware . | . . . . .
Protection . | . . . . .
Artifact . | . . . . .
Weapon 17 | 2 4 . . 11
Energy Gun 4 | 1 1 . . 2
Energy Cannon 4 | . . . . 4
Ballistic Gun 9 | 1 3 . . 5
Ballistic Cannon . | . . . . .
Launcher . | . . . . .
Special Weapon . | . . . . .
Impact Weapon . | . . . . .
Slashing Weapon . | . . . . .
Piercing Weapon . | . . . . .
Special Melee Weapon . | . . . . .
Unidentified Prototypes 1 | . . . . 1
Corrupted Parts 1 | . 1 . . .
System Corruption 3 | . 3 . . .
Parts Lost 23 | . 1 2 . 20
Power 2 | . . 1 . 1
Propulsion 10 | . . 1 . 9
Utility 1 | . . . . 1
Weapon 10 | . 1 . . 9
Highest Loss Streak 10 | . 1 1 . 10
To Critical Strikes . | . . . . .
Average Slot Usage (%) 96 | . 91 98 100 95
Engine 11 | . 13 12 14 8
Treads 28 | . 28 27 28 29
Leg 1 | . . . . 3
Storage 12 | . 14 14 14 9
Processor 10 | . 6 14 14 8
Energy Gun 5 | . 5 . . 10
Energy Cannon 2 | . . . . 5
Ballistic Gun 23 | . 22 28 28 18
Naked Turns . | . . . . .
Heaviest Build 114 | 11 16 16 16 114
Greatest Support 92 | 40 43 46 46 92
Greatest Overweight (x) 5 | . . . . 5
Average Overweight (x) . | . . . . .
Largest Inventory Capacity 25 | 8 8 8 8 25
Average Capacity 14 | 7 8 8 8 23
Most Carried 25 | 6 8 8 8 25
Average Carried 12 | 3 6 7 7 20
Final Capacity 25 | 8 8 8 8 25
Final Carried 19 | 6 8 7 8 19
Class Distribution
--------------------
61% | Mutant
22% | Scavenger-Gunner
15% | Gunner
Dominant Class
----------------
Mutant | -10/Materials
Mutant | -10/Mines
Mutant | -10/Subcaves
Scavenger-Gunner | -8/Materials
Resources | -11 -10 -10 -10 -8
----------- Run | Yrd Mat Min Sub Mat
Matter Collected 1084 | 260 273 54 30 467
Remotely . | . . . . .
Salvage Created 1631 | . 448 64 . 1119
Parts 115 | . 26 12 . 77
Haulers Intercepted 1 | . . . . 1
Recyclers Shooed . | . . . . .
Parts Field Recycled . | . . . . .
Retrieved Matter . | . . . . .
Parts Self-Destructed . | . . . . .
Prevented . | . . . . .
Kills | -11 -10 -10 -10 -8
------- Run | Yrd Mat Min Sub Mat
Combat Hostiles Destroyed 36 | . 10 3 . 23
Guns 32 | . 10 3 . 19
Cannons 4 | . . . . 4
Classes Destroyed 11 | . 4 1 . 6
Worker 2 | . . . . 2
Builder 3 | . 1 . . 2
Hauler 1 | . . . . 1
Recycler 1 | . . . . 1
Operator 1 | . . . . 1
Watcher 3 | . 1 . . 2
Swarmer 15 | . 3 3 . 9
Grunt 14 | . 7 . . 7
Sentry 6 | . . . . 6
Hunter 1 | . . . . 1
Zionite 1 | . . 1 . .
Best Kill Streak 5 | . 3 3 . 5
Combat Bots Only 4 | . 3 3 . 4
Max Kills in Single Turn 2 | . 1 1 . 2
Gunslinging . | . . . . .
Exploded . | . . . . .
Melee . | . . . . .
Uniques/NPCs Destroyed . | . . . . .
Combat | -11 -10 -10 -10 -8
-------- Run | Yrd Mat Min Sub Mat
Hostile Shots Fired 294 | . 90 11 . 193
Missed 80 | . 24 4 . 52
Damage Taken 3258 | . 713 91 . 2454
Core 648 | . 90 7 . 551
Absorbed by Shields . | . . . . .
Core Remaining (%) 80 | 100 . . 61 .
Volleys Fired 140 | . 60 4 . 76
Largest 4 | . 2 2 . 4
Hottest 213 | . 70 46 . 213
Shots Fired 360 | . 104 12 1 243
Gun 318 | . 104 12 1 201
Cannon 42 | . . . . 42
Launcher . | . . . . .
Special . | . . . . .
Kinetic 234 | . 88 12 1 133
Thermal 121 | . 11 . . 110
Explosive . | . . . . .
Electromagnetic 5 | . 5 . . .
Robot Hit Streak 9 | . 6 3 . 9
Robot Miss Streak 7 | . 4 2 3 7
Penetration Max 1 | . . . . 1
Secondary Targets 3 | . . 1 . 2
Max Gunslinging Chain 1 | . . 1 . 1
Shots Hit Robots 178 | . 49 7 . 122
Core Hits 86 | . 22 5 . 59
Critical Kills 1 | . . . . 1
Critical Parts Destroyed . | . . . . .
Critical Strikes 2 | . . . . 2
Burn 1 | . . . . 1
Destroy 1 | . . . . 1
Melee Attacks . | . . . . .
Impact . | . . . . .
Slashing . | . . . . .
Piercing . | . . . . .
Sneak Attacks . | . . . . .
Combat Hostiles . | . . . . .
Follow-up Attacks . | . . . . .
Damage Inflicted 3067 | . 634 108 . 2325
Guns 2534 | . 634 106 . 1794
Cannons 531 | . . . . 531
Explosions . | . . . . .
Melee . | . . . . .
Ramming 2 | . . 2 . .
Kinetic 1715 | . 508 106 . 1101
Thermal 1326 | . 102 . . 1224
Explosive . | . . . . .
Electromagnetic 24 | . 24 . . .
Impact . | . . . . .
Slashing . | . . . . .
Piercing . | . . . . .
Highest Corruption 3 | . 3 3 3 .
Average Corruption 3 | . 3 3 3 .
Corruption Purged . | . . . . .
Corruption Blocked . | . . . . .
Effects 37 | . 3 20 14 .
Message Errors 11 | . 2 6 3 .
Matter Fused 5 | . . 3 2 .
Heat Flow Errors 6 | . . 3 3 .
Energy Discharges 4 | . . 2 2 .
Parts Fused 1 | . . 1 . .
Data Loss (minor) 3 | . . 1 2 .
Data Loss (major) 2 | . 1 . 1 .
Misfires 5 | . . 4 1 .
Overload Shots . | . . . . .
Overflow Damage 7 | . . . . 7
Projectiles 7 | . . . . 7
Explosions . | . . . . .
Melee . | . . . . .
Knockbacks . | . . . . .
Impact . | . . . . .
Kinetic . | . . . . .
Secondary . | . . . . .
Self-Inflicted Damage . | . . . . .
Shots . | . . . . .
Rammed 1 | . . 1 . .
Targets Rammed 1 | . . 1 . .
Kicked . | . . . . .
Crushed . | . . . . .
Highest Temperature 862 | . 76 243 133 862
Average Temperature 173 | . 17 113 63 208
Received Heat Transfer 1095 | . 303 . . 792
Effects 57 | . . . . 57
Shutdowns 11 | . . . . 11
Energy Bleed 3 | . . . . 3
Interference 12 | . . . . 12
Matter Decay 4 | . . . . 4
Short Circuit 4 | . . . . 4
Damage (minor) 7 | . . . . 7
Damage (major) 11 | . . . . 11
Damage (core) 5 | . . . . 5
Siege Activations . | . . . . .
Robots Corrupted . | . . . . .
Combat Hostiles . | . . . . .
Parts Fried . | . . . . .
Impact Corruptions . | . . . . .
Robots Melted . | . . . . .
Combat Hostiles . | . . . . .
Parts Melted 2 | . . . . 2
Heat Transferred 2775 | . 296 . . 2479
Parts Sabotaged . | . . . . .
Parts Stolen . | . . . . .
Parts Stripped . | . . . . .
Power Chain Reactions . | . . . . .
Alert | -11 -10 -10 -10 -8
------- Run | Yrd Mat Min Sub Mat
Peak Influence 366 | . 197 121 . 366
Initial 53 | . . 53 . .
Average 142 | . 89 39 . 233
Maximum Alert Level 1 | . . . . 1
Low Security (%) 64 | 100 100 100 . 25
Level 1 35 | . . . . 74
Level 2 . | . . . . .
Level 3 . | . . . . .
Level 4 . | . . . . .
Level 5 . | . . . . .
High Security . | . . . . .
Max Security . | . . . . .
Squads Dispatched 9 | . 2 . . 7
Investigation . | . . . . .
Extermination . | . . . . .
Reinforcement 5 | . 2 . . 3
Assault . | . . . . .
Garrison 4 | . . . . 4
Intercept . | . . . . .
Searches Triggered . | . . . . .
Construction Impeded 1 | . . . . 1
Haulers Reinforced . | . . . . .
Active Scanning Responses . | . . . . .
Cargo Convoy Interrupts . | . . . . .
Stealth | -11 -10 -10 -10 -8
--------- Run | Yrd Mat Min Sub Mat
Distress Signals 7 | . 1 . . 6
Communications Jammed . | . . . . .
Distress Signals . | . . . . .
Times Spotted 68 | . 17 3 1 47
Peak Tracking Total 5 | . 5 3 2 5
Tactical Retreats 2 | . 1 . . 1
Traps | -11 -10 -10 -10 -8
------- Run | Yrd Mat Min Sub Mat
Traps Triggered 3 | . 2 1 . .
Indirectly . | . . . . .
Trap Hack Attempts . | . . . . .
Triggered . | . . . . .
Disarmed . | . . . . .
Reprogrammed . | . . . . .
Reused . | . . . . .
Traps Extracted . | . . . . .
Installed . | . . . . .
Triggered . | . . . . .
Machines | -11 -10 -10 -10 -8
---------- Run | Yrd Mat Min Sub Mat
Machines Disabled 4 | . 1 . . 3
Max in Single Turn 1 | . 1 . . 1
Machines Repaired . | . . . . .
Machines Dismantled . | . . . . .
Machines Sabotaged . | . . . . .
Overloaded Fab Kills . | . . . . .
Hacking | -11 -10 -10 -10 -8
--------- Run | Yrd Mat Min Sub Mat
Machines Accessed 2 | . . 2 . .
Terminals . | . . . . .
Fabricators . | . . . . .
Repair Stations . | . . . . .
Recycling Units . | . . . . .
Scanalyzers . | . . . . .
Garrison Access . | . . . . .
Total Hacks 2 | . . 2 . .
Successful 2 | . . 2 . .
Failed . | . . . . .
Catastrophic . | . . . . .
Database Lockouts . | . . . . .
Manual 1 | . . 1 . .
Terminals . | . . . . .
Fabricators . | . . . . .
Repair Stations . | . . . . .
Recycling Units . | . . . . .
Scanalyzers . | . . . . .
Garrison Access . | . . . . .
Terminal Hacks 2 | . . 2 . .
Open Door 2 | . . 2 . .
Fabricator Hacks . | . . . . .
Repair Station Hacks . | . . . . .
Recycling Unit Hacks . | . . . . .
Scanalyzer . | . . . . .
Garrison Access Hacks . | . . . . .
Unauthorized Hacks . | . . . . .
Terminals . | . . . . .
Fabricators . | . . . . .
Repair Stations . | . . . . .
Recycling Units . | . . . . .
Scanalyzers . | . . . . .
Garrison Access . | . . . . .
Data Cores Recovered 1 | . . . . 1
Used . | . . . . .
Hacking Detections . | . . . . .
Full Trace Events . | . . . . .
Feedback Events . | . . . . .
Feedback Blocked . | . . . . .
Robot Schematics Acquired . | . . . . .
Robots Built . | . . . . .
Authchips . | . . . . .
Time . | . . . . .
Total Robot Build Rating . | . . . . .
Part Schematics Acquired . | . . . . .
Parts Built . | . . . . .
Authchips . | . . . . .
Time . | . . . . .
Total Part Build Rating . | . . . . .
Parts Repaired . | . . . . .
Time . | . . . . .
Parts Recycled . | . . . . .
Recycled Matter . | . . . . .
Retrieved Matter . | . . . . .
Retrieved Components . | . . . . .
Parts Scanalyzed . | . . . . .
Part Schematics Acquired . | . . . . .
Parts Damaged . | . . . . .
Bothacking | -11 -10 -10 -10 -8
------------ Run | Yrd Mat Min Sub Mat
Used RIF Installer . | . . . . .
Robots Hacked . | . . . . .
Non-combat . | . . . . .
Combat . | . . . . .
Robot Hacks Applied . | . . . . .
Relay Couplers Released . | . . . . .
Fabnet Peak Effective % . | . . . . .
Robots Rewired . | . . . . .
Allies Hacked . | . . . . .
Hacks Repelled . | . . . . .
Allies | -11 -10 -10 -10 -8
-------- Run | Yrd Mat Min Sub Mat
Total Allies 2 | . . 2 . .
Largest Group 2 | . . 2 1 1
Highest-Rated Group 41 | . . 41 31 31
Highest-Rated Ally 31 | . . 31 31 31
Total Orders . | . . . . .
Ally Attacks 49 | . . 3 . 46
Total Damage 604 | . . 22 . 582
Kills 7 | . . . . 7
Allies Corrupted . | . . . . .
Allies Melted . | . . . . .
Intel | -11 -10 -10 -10 -8
------- Run | Yrd Mat Min Sub Mat
Robot Analysis Total . | . . . . .
Derelict Logs Recovered 2 | . . 2 . .
Drone Launches . | . . . . .
Drone Recoveries . | . . . . .
Exploration | -11 -10 -10 -10 -8
------------- Run | Yrd Mat Min Sub Mat
Turns Passed 4363 | 76 762 1015 800 1710
Spaces Moved 2130 | 39 359 624 500 608
Core 3 | 3 . . . .
Treads 2067 | 36 359 624 500 548
Legs 60 | . . . . 60
Wheels . | . . . . .
Hover . | . . . . .
Flight . | . . . . .
Fastest Speed 50 | 50 160 160 160 160
Average Speed 180 | 151 160 160 160 231
Slowest Speed 480 | 160 160 160 160 480
Overloaded Moves . | . . . . .
Propulsion Burnouts . | . . . . .
Robots Hopped . | . . . . .
Cave-ins Triggered . | . . . . .
Exploration Rate (%) 52 | 3 59 98 39 61
Regions Visited 4
Branch Regions 2
Pre-discovered Areas 2 | . . 1 1 .
Known Exits Taken 3 | . 1 1 1 .
Unknown Exits Taken 1 | 1 . . . .
Scrap Searched 4 | . . 2 2 .
Spaces Dug . | . . . . .
Terrain Destroyed 2 | . . . . 2
Melee . | . . . . .
Projectile 2 | . . . . 2
AOE . | . . . . .
Terrain Rammed . | . . . . .
Walls Destroyed . | . . . . .
Machines Disabled . | . . . . .
Actions | -11 -10 -10 -10 -8
--------- Run | Yrd Mat Min Sub Mat
Total 2387 | 56 449 632 500 750
Wait 14 | . 9 1 . 4
Move 2126 | 38 358 623 499 608
Hop . | . . . . .
Pick Up 58 | 12 11 1 1 33
Fast Attach . | . . . . .
Attach 35 | 6 5 2 . 22
Detach . | . . . . .
Swap 8 | . 2 . . 6
Drop 5 | . 4 . . 1
Fire 140 | . 60 4 . 76
Melee . | . . . . .
Ram . | . . . . .
Kick . | . . . . .
Crush 1 | . . 1 . .
Escape Stasis . | . . . . .
Rewire . | . . . . .
Trap . | . . . . .
Miscellaneous . | . . . . .
Route
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / *Sub)
-10/Subcaves
-8/Materials (discovered 1 exit: *Fac)
History
---------
Turn | Location | Event
25 | -11/Scrapyard | Discovered new exit (range 16)
77 | -11/Scrapyard | Entered Materials
316 | -10/Materials | Build established: Mutant
457 | -10/Materials | Discovered new exit (range 14)
478 | -10/Materials | Identified exit to Materials
740 | -10/Materials | Discovered exit to Materials (range 3)
751 | -10/Materials | Discovered new exit (range 15)
774 | -10/Materials | Identified exit to Mines
839 | -10/Materials | Entered Mines
840 | -10/Mines | Learned location of Storage (-9)
1029 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor
1170 | -10/Mines | Learned Materials security intel
1253 | -10/Mines | Discovered exit to Materials (range 7)
1346 | -10/Mines | Discovered exit to Materials (range 14)
1540 | -10/Mines | Found the Drone Emporium
1830 | -10/Mines | Discovered new exit (range 5)
1836 | -10/Mines | Identified exit to Subcaves
1854 | -10/Mines | Entered Subcaves
1854 | -10/Subcaves | Accompanied by 1 ally
1859 | -10/Subcaves | Led the pair of lost Derelicts to an unsafe place
1957 | -10/Subcaves | Learned location of Zion (-6)
1957 | -10/Subcaves | Met a Zionite searching for "candidates"
2314 | -10/Subcaves | Shifting Twisted Machinery released Multitool
2633 | -10/Subcaves | Discovered new exit (range 8)
2644 | -10/Subcaves | Identified exit to Materials
2654 | -10/Subcaves | Entered Materials
2654 | -8/Materials | Accompanied by 1 ally
2654 | -8/Materials | Evolved 4 slots: Propulsion x2, Weapon x2
2780 | -8/Materials | Garrison activated, responded to threat
3168 | -8/Materials | Build established: Gunner
3184 | -8/Materials | Garrison activated, responded to threat
3242 | -8/Materials | Core integrity fell below 50%
3576 | -8/Materials | Build established: Scavenger-Gunner
3846 | -8/Materials | Discovered new exit (range 16)
3908 | -8/Materials | Identified exit to Factory
4170 | -8/Materials | Lost 10 parts (4n1u5w)
4328 | -8/Materials | Core integrity fell below 20%
4364 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun
Last Messages
---------------
S-10 Pest destroyed.
ALERT: Construction progress impeded,
dispatching reinforcements to local area.
Overheating: Matter decay (-21).
U-05 Engineer builds a Door.
Overheating: Energy bleed (-49).
Overheating: Core damaged (-71).
Power failure, Rnf. Deuterium Engine shutdown.
Aluminum Leg broken.
Overheating: Short circuit.
Overheating: Aluminum Leg damaged (-19).
Overheating: Huge Storage Unit damaged (-89).
U-05 Engineer builds a Wall.
Overheating: Ion Cannon damaged (-7).
Overheating: Matter decay (-34).
Overheating: Energy bleed (-33).
Rnf. Deuterium Engine destroyed.
Aluminum Leg destroyed.
Ion Cannon destroyed.
R-06 Scavenger collects Beam Rifle.
Map
-----
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+----------------------------------------------------+
Best States
-------------
Heat Dissipation 31
Energy Generation 16
Energy Capacity 290
Matter Stores 300
Matter Capacity 300
Sight Range 16
Terrain Scan Density 10
Evasion (%) 40
Recoil Reduction 4
Item Schematics
-----------------
None
Robot Schematics
------------------
None
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Achievements
--------------
Backstab
Please Form A Line
Troublemaker
Challenges
------------
None
Game
------
Seed AbsorptionNavigationSource
Manual? 0
Play Time 00:36:59
Cumulative 9.0 hours
Start 2024.04.05 @ 10:26:41
End 2024.04.05 @ 11:04:29
Sessions 1
Manual Loads 0
Difficulty Rogue
Special Mode None
Game No. 30
Rogue 30
Adventurer 0
Explorer 0
Win Type -
Total 0
Types 0/0/0/0/0/0/0/0/0
Lore% 13
Gallery% 10
Achievement% 11
Wizard Run 0
Options
---------
Layout 1
ASCII 0
Keyboard 0
Movement Mouse
Keybinds 0
Fullscreen 2
Font 24/Proggy
Map View 50x35
Zoom Use 0%
Tactical HUD 0
Map Filters NONE
Filters NONE
Steam 1
RUN: 23b751a9-8bc6-47a4-ad06-0ef50a47f91c