Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 11:04:29 Player: SuperDrops Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (48) 240 Value Destroyed (1215) 1215 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (168) 168 TOTAL SCORE: 3443 Bonus ------- Follower Combat Kills 259 Friendly Fire -91 Cogmind --------- Core Integrity 0/550 Matter 117/300 Energy 77/100 System Corruption 0% Temperature Cool (67) Movement Walking (750) Ox9 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg > --- UTILITY (2) ------ Huge Storage Unit Improved Signal Interpreter > --- WEAPON (4) ------- Particle Cannon Ion Cannon Minigun > --- INVENTORY (25) --- Ion Engine Nuclear Core Nuclear Core Light Treads Compact Wheel Small Storage Unit High-capacity Storage Unit Light Armor Plating Hardened Medium Armor Plating Hardened Heavy Armor Plating Reactive Plating Hacking Suite Heavy EM Pulse Gun Medium Laser Mining Laser Welding Torch Multitool Heavy Mace Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Light Treads Improved Treads Improved Treads Armored Treads > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter > --- WEAPON ----------- Particle Gun Heavy Particle Gun Particle Cannon Light Assault Rifle > --- INVENTORY -------- Ion Engine Nuclear Core Nuclear Core Light Treads Light Treads Aluminum Leg Aluminum Leg Compact Wheel Small Storage Unit High-capacity Storage Unit Light Armor Plating Hardened Medium Armor Plating Hardened Heavy Armor Plating Reactive Plating Medium Laser Ion Cannon Ion Cannon Heavy Assault Rifle Mining Laser Welding Torch Multitool Heavy Mace [Rating: 29] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Utility Signal Interpreter Storage Small Storage Unit Processor Signal Interpreter Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Build | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Slots Evolved 4 | . . . . 4 Power . | . . . . . Propulsion 2 | . . . . 2 Utility . | . . . . . Weapon 2 | . . . . 2 Parts Attached 43 | 6 7 2 . 28 Power 5 | 1 1 1 . 2 Engine 4 | 1 1 1 . 1 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 15 | 2 1 1 . 11 Treads 11 | 2 1 1 . 7 Leg 4 | . . . . 4 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 6 | 1 1 . . 4 Device . | . . . . . Storage 3 | 1 . . . 2 Processor 3 | . 1 . . 2 Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 17 | 2 4 . . 11 Energy Gun 4 | 1 1 . . 2 Energy Cannon 4 | . . . . 4 Ballistic Gun 9 | 1 3 . . 5 Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . . 1 Corrupted Parts 1 | . 1 . . . System Corruption 3 | . 3 . . . Parts Lost 23 | . 1 2 . 20 Power 2 | . . 1 . 1 Propulsion 10 | . . 1 . 9 Utility 1 | . . . . 1 Weapon 10 | . 1 . . 9 Highest Loss Streak 10 | . 1 1 . 10 To Critical Strikes . | . . . . . Average Slot Usage (%) 96 | . 91 98 100 95 Engine 11 | . 13 12 14 8 Treads 28 | . 28 27 28 29 Leg 1 | . . . . 3 Storage 12 | . 14 14 14 9 Processor 10 | . 6 14 14 8 Energy Gun 5 | . 5 . . 10 Energy Cannon 2 | . . . . 5 Ballistic Gun 23 | . 22 28 28 18 Naked Turns . | . . . . . Heaviest Build 114 | 11 16 16 16 114 Greatest Support 92 | 40 43 46 46 92 Greatest Overweight (x) 5 | . . . . 5 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 8 8 8 25 Average Capacity 14 | 7 8 8 8 23 Most Carried 25 | 6 8 8 8 25 Average Carried 12 | 3 6 7 7 20 Final Capacity 25 | 8 8 8 8 25 Final Carried 19 | 6 8 7 8 19 Class Distribution -------------------- 61% | Mutant 22% | Scavenger-Gunner 15% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Subcaves Scavenger-Gunner | -8/Materials Resources | -11 -10 -10 -10 -8 ----------- Run | Yrd Mat Min Sub Mat Matter Collected 1084 | 260 273 54 30 467 Remotely . | . . . . . Salvage Created 1631 | . 448 64 . 1119 Parts 115 | . 26 12 . 77 Haulers Intercepted 1 | . . . . 1 Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Combat Hostiles Destroyed 36 | . 10 3 . 23 Guns 32 | . 10 3 . 19 Cannons 4 | . . . . 4 Classes Destroyed 11 | . 4 1 . 6 Worker 2 | . . . . 2 Builder 3 | . 1 . . 2 Hauler 1 | . . . . 1 Recycler 1 | . . . . 1 Operator 1 | . . . . 1 Watcher 3 | . 1 . . 2 Swarmer 15 | . 3 3 . 9 Grunt 14 | . 7 . . 7 Sentry 6 | . . . . 6 Hunter 1 | . . . . 1 Zionite 1 | . . 1 . . Best Kill Streak 5 | . 3 3 . 5 Combat Bots Only 4 | . 3 3 . 4 Max Kills in Single Turn 2 | . 1 1 . 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Hostile Shots Fired 294 | . 90 11 . 193 Missed 80 | . 24 4 . 52 Damage Taken 3258 | . 713 91 . 2454 Core 648 | . 90 7 . 551 Absorbed by Shields . | . . . . . Core Remaining (%) 80 | 100 . . 61 . Volleys Fired 140 | . 60 4 . 76 Largest 4 | . 2 2 . 4 Hottest 213 | . 70 46 . 213 Shots Fired 360 | . 104 12 1 243 Gun 318 | . 104 12 1 201 Cannon 42 | . . . . 42 Launcher . | . . . . . Special . | . . . . . Kinetic 234 | . 88 12 1 133 Thermal 121 | . 11 . . 110 Explosive . | . . . . . Electromagnetic 5 | . 5 . . . Robot Hit Streak 9 | . 6 3 . 9 Robot Miss Streak 7 | . 4 2 3 7 Penetration Max 1 | . . . . 1 Secondary Targets 3 | . . 1 . 2 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 178 | . 49 7 . 122 Core Hits 86 | . 22 5 . 59 Critical Kills 1 | . . . . 1 Critical Parts Destroyed . | . . . . . Critical Strikes 2 | . . . . 2 Burn 1 | . . . . 1 Destroy 1 | . . . . 1 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3067 | . 634 108 . 2325 Guns 2534 | . 634 106 . 1794 Cannons 531 | . . . . 531 Explosions . | . . . . . Melee . | . . . . . Ramming 2 | . . 2 . . Kinetic 1715 | . 508 106 . 1101 Thermal 1326 | . 102 . . 1224 Explosive . | . . . . . Electromagnetic 24 | . 24 . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . 3 3 3 . Average Corruption 3 | . 3 3 3 . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 37 | . 3 20 14 . Message Errors 11 | . 2 6 3 . Matter Fused 5 | . . 3 2 . Heat Flow Errors 6 | . . 3 3 . Energy Discharges 4 | . . 2 2 . Parts Fused 1 | . . 1 . . Data Loss (minor) 3 | . . 1 2 . Data Loss (major) 2 | . 1 . 1 . Misfires 5 | . . 4 1 . Overload Shots . | . . . . . Overflow Damage 7 | . . . . 7 Projectiles 7 | . . . . 7 Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . . 1 . . Targets Rammed 1 | . . 1 . . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 862 | . 76 243 133 862 Average Temperature 173 | . 17 113 63 208 Received Heat Transfer 1095 | . 303 . . 792 Effects 57 | . . . . 57 Shutdowns 11 | . . . . 11 Energy Bleed 3 | . . . . 3 Interference 12 | . . . . 12 Matter Decay 4 | . . . . 4 Short Circuit 4 | . . . . 4 Damage (minor) 7 | . . . . 7 Damage (major) 11 | . . . . 11 Damage (core) 5 | . . . . 5 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 2 | . . . . 2 Heat Transferred 2775 | . 296 . . 2479 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Peak Influence 366 | . 197 121 . 366 Initial 53 | . . 53 . . Average 142 | . 89 39 . 233 Maximum Alert Level 1 | . . . . 1 Low Security (%) 64 | 100 100 100 . 25 Level 1 35 | . . . . 74 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . 2 . . 7 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 5 | . 2 . . 3 Assault . | . . . . . Garrison 4 | . . . . 4 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Distress Signals 7 | . 1 . . 6 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 68 | . 17 3 1 47 Peak Tracking Total 5 | . 5 3 2 5 Tactical Retreats 2 | . 1 . . 1 Traps | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Traps Triggered 3 | . 2 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -10 -8 ---------- Run | Yrd Mat Min Sub Mat Machines Disabled 4 | . 1 . . 3 Max in Single Turn 1 | . 1 . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Machines Accessed 2 | . . 2 . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 2 | . . 2 . . Successful 2 | . . 2 . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 1 | . . 1 . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 2 | . . 2 . . Open Door 2 | . . 2 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . . 1 Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -10 -8 ------------ Run | Yrd Mat Min Sub Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -10 -8 -------- Run | Yrd Mat Min Sub Mat Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 1 1 Highest-Rated Group 41 | . . 41 31 31 Highest-Rated Ally 31 | . . 31 31 31 Total Orders . | . . . . . Ally Attacks 49 | . . 3 . 46 Total Damage 604 | . . 22 . 582 Kills 7 | . . . . 7 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -10 -8 ------- Run | Yrd Mat Min Sub Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 2 | . . 2 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -10 -8 ------------- Run | Yrd Mat Min Sub Mat Turns Passed 4363 | 76 762 1015 800 1710 Spaces Moved 2130 | 39 359 624 500 608 Core 3 | 3 . . . . Treads 2067 | 36 359 624 500 548 Legs 60 | . . . . 60 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 160 160 160 160 Average Speed 180 | 151 160 160 160 231 Slowest Speed 480 | 160 160 160 160 480 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 52 | 3 59 98 39 61 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 2 | . . 1 1 . Known Exits Taken 3 | . 1 1 1 . Unknown Exits Taken 1 | 1 . . . . Scrap Searched 4 | . . 2 2 . Spaces Dug . | . . . . . Terrain Destroyed 2 | . . . . 2 Melee . | . . . . . Projectile 2 | . . . . 2 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -10 -8 --------- Run | Yrd Mat Min Sub Mat Total 2387 | 56 449 632 500 750 Wait 14 | . 9 1 . 4 Move 2126 | 38 358 623 499 608 Hop . | . . . . . Pick Up 58 | 12 11 1 1 33 Fast Attach . | . . . . . Attach 35 | 6 5 2 . 22 Detach . | . . . . . Swap 8 | . 2 . . 6 Drop 5 | . 4 . . 1 Fire 140 | . 60 4 . 76 Melee . | . . . . . Ram . | . . . . . Kick . | . . . . . Crush 1 | . . 1 . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Sub) -10/Subcaves -8/Materials (discovered 1 exit: *Fac) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 457 | -10/Materials | Discovered new exit (range 14) 478 | -10/Materials | Identified exit to Materials 740 | -10/Materials | Discovered exit to Materials (range 3) 751 | -10/Materials | Discovered new exit (range 15) 774 | -10/Materials | Identified exit to Mines 839 | -10/Materials | Entered Mines 840 | -10/Mines | Learned location of Storage (-9) 1029 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 1170 | -10/Mines | Learned Materials security intel 1253 | -10/Mines | Discovered exit to Materials (range 7) 1346 | -10/Mines | Discovered exit to Materials (range 14) 1540 | -10/Mines | Found the Drone Emporium 1830 | -10/Mines | Discovered new exit (range 5) 1836 | -10/Mines | Identified exit to Subcaves 1854 | -10/Mines | Entered Subcaves 1854 | -10/Subcaves | Accompanied by 1 ally 1859 | -10/Subcaves | Led the pair of lost Derelicts to an unsafe place 1957 | -10/Subcaves | Learned location of Zion (-6) 1957 | -10/Subcaves | Met a Zionite searching for "candidates" 2314 | -10/Subcaves | Shifting Twisted Machinery released Multitool 2633 | -10/Subcaves | Discovered new exit (range 8) 2644 | -10/Subcaves | Identified exit to Materials 2654 | -10/Subcaves | Entered Materials 2654 | -8/Materials | Accompanied by 1 ally 2654 | -8/Materials | Evolved 4 slots: Propulsion x2, Weapon x2 2780 | -8/Materials | Garrison activated, responded to threat 3168 | -8/Materials | Build established: Gunner 3184 | -8/Materials | Garrison activated, responded to threat 3242 | -8/Materials | Core integrity fell below 50% 3576 | -8/Materials | Build established: Scavenger-Gunner 3846 | -8/Materials | Discovered new exit (range 16) 3908 | -8/Materials | Identified exit to Factory 4170 | -8/Materials | Lost 10 parts (4n1u5w) 4328 | -8/Materials | Core integrity fell below 20% 4364 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- S-10 Pest destroyed. ALERT: Construction progress impeded, dispatching reinforcements to local area. Overheating: Matter decay (-21). U-05 Engineer builds a Door. Overheating: Energy bleed (-49). Overheating: Core damaged (-71). Power failure, Rnf. Deuterium Engine shutdown. Aluminum Leg broken. Overheating: Short circuit. Overheating: Aluminum Leg damaged (-19). Overheating: Huge Storage Unit damaged (-89). U-05 Engineer builds a Wall. Overheating: Ion Cannon damaged (-7). Overheating: Matter decay (-34). Overheating: Energy bleed (-33). Rnf. Deuterium Engine destroyed. Aluminum Leg destroyed. Ion Cannon destroyed. R-06 Scavenger collects Beam Rifle. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????########???????????????????? | | ??????????????????????#! = #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????????????# """ #???????????????????? | | ??????????????????????# """ #???????????????????? | | ??????????????????????# """ #???????????????????? | | ??????????????????????# #???????????????????? | | ??????????????#####+######+####??????????????????? | | ?????????? %[% g @ #??????????????????? | | ?????????? *[g #????????##????????? | | ?????????? *%g #?????? ?????????? | | ???????????################ #???? "T" #????????? | | ?????????????????# # #?? #????????? | | ?????????????????# """ # # #????????? | | ????????????????## """ / + """""???????????? | | ????????????????#T """ #*[ # """""???????????? | | ????????????????## #% # """"????????????? | | ?????????????????# ] # #? ?? ???????????? | | ?????????????????# ]] ! # #################??? | | ?????????????????# ] # # """ # #??? | | ?????????????????# # # """ # """"" #??? | | ?????????????????## ####### %+ """ # """"" #??? | | ??????????????????###?????# *# # """"" #??? | | ??????????????????????????# # !# """"" #??? | | ????????????????????????### # ! # """"" #??? | | ???????????????????######## ######## """"" #??? | | ???????????????????# # #??????# """"" #??? | | ???????????????????# """ # #??????# #??? | | ???????????????????# """=!+ ##########+######### | | ???????????????????# """ %# % % = | | ???????????????????# *# % % % | | ???????????????????# # | | ???????????????????######## % " | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Please Form A Line Troublemaker Challenges ------------ None Game ------ Seed AbsorptionNavigationSource Manual? 0 Play Time 00:36:59 Cumulative 9.0 hours Start 2024.04.05 @ 10:26:41 End 2024.04.05 @ 11:04:29 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 10 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 23b751a9-8bc6-47a4-ad06-0ef50a47f91c