Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.05 @ 11:04:29

Player: SuperDrops

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (48)      240
Value Destroyed (1215)     1215
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (168)                168
              TOTAL SCORE: 3443

 Bonus
-------
Follower Combat Kills      259
Friendly Fire              -91

 Cogmind 
---------
Core Integrity             0/550
Matter                     117/300
Energy                     77/100
System Corruption          0%
Temperature                Cool (67)
Movement                   Walking (750) Ox9
Location                   -8/Materials

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY (2) ------
                Huge Storage Unit
       Improved Signal Interpreter
>               --- WEAPON (4) -------
                Particle Cannon
                Ion Cannon
                Minigun
>               --- INVENTORY (25) ---
                Ion Engine
                Nuclear Core
                Nuclear Core
          Light Treads
        Compact Wheel
          Small Storage Unit
  High-capacity Storage Unit
          Light Armor Plating
       Hardened Medium Armor Plating
       Hardened Heavy Armor Plating
                Reactive Plating
                Hacking Suite
          Heavy EM Pulse Gun
         Medium Laser
                Mining Laser
                Welding Torch
                Multitool
          Heavy Mace

 Peak State 
------------
>               --- POWER ------------
     Reinforced Deuterium Engine
>               --- PROPULSION -------
          Light Treads
       Improved Treads
       Improved Treads
        Armored Treads
>               --- UTILITY ----------
                Huge Storage Unit
       Improved Signal Interpreter
>               --- WEAPON -----------
                Particle Gun
          Heavy Particle Gun
                Particle Cannon
          Light Assault Rifle
>               --- INVENTORY --------
                Ion Engine
                Nuclear Core
                Nuclear Core
          Light Treads
          Light Treads
                Aluminum Leg
                Aluminum Leg
        Compact Wheel
          Small Storage Unit
  High-capacity Storage Unit
          Light Armor Plating
       Hardened Medium Armor Plating
       Hardened Heavy Armor Plating
                Reactive Plating
         Medium Laser
                Ion Cannon
                Ion Cannon
          Heavy Assault Rifle
                Mining Laser
                Welding Torch
                Multitool
          Heavy Mace
[Rating: 29]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Leg                      Aluminum Leg
Utility                    Signal Interpreter
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Heavy Assault Rifle
  Energy Gun               Particle Gun
  Energy Cannon            Particle Cannon
  Ballistic Gun            Heavy Assault Rifle

 Build                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Slots Evolved              4    | .   .   .   .   4   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   .   2   
  Utility                  .    | .   .   .   .   .   
  Weapon                   2    | .   .   .   .   2   
Parts Attached             43   | 6   7   2   .   28  
  Power                    5    | 1   1   1   .   2   
    Engine                 4    | 1   1   1   .   1   
    Core                   1    | .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   
  Propulsion               15   | 2   1   1   .   11  
    Treads                 11   | 2   1   1   .   7   
    Leg                    4    | .   .   .   .   4   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  6    | 1   1   .   .   4   
    Device                 .    | .   .   .   .   .   
    Storage                3    | 1   .   .   .   2   
    Processor              3    | .   1   .   .   2   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   17   | 2   4   .   .   11  
    Energy Gun             4    | 1   1   .   .   2   
    Energy Cannon          4    | .   .   .   .   4   
    Ballistic Gun          9    | 1   3   .   .   5   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   1   
  Corrupted Parts          1    | .   1   .   .   .   
    System Corruption      3    | .   3   .   .   .   
Parts Lost                 23   | .   1   2   .   20  
  Power                    2    | .   .   1   .   1   
  Propulsion               10   | .   .   1   .   9   
  Utility                  1    | .   .   .   .   1   
  Weapon                   10   | .   1   .   .   9   
  Highest Loss Streak      10   | .   1   1   .   10  
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     96   | .   91  98  100 95  
  Engine                   11   | .   13  12  14  8   
  Treads                   28   | .   28  27  28  29  
  Leg                      1    | .   .   .   .   3   
  Storage                  12   | .   14  14  14  9   
  Processor                10   | .   6   14  14  8   
  Energy Gun               5    | .   5   .   .   10  
  Energy Cannon            2    | .   .   .   .   5   
  Ballistic Gun            23   | .   22  28  28  18  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             114  | 11  16  16  16  114 
  Greatest Support         92   | 40  43  46  46  92  
  Greatest Overweight (x)  5    | .   .   .   .   5   
  Average Overweight (x)   .    | .   .   .   .   .   
Largest Inventory Capacity 25   | 8   8   8   8   25  
  Average Capacity         14   | 7   8   8   8   23  
  Most Carried             25   | 6   8   8   8   25  
  Average Carried          12   | 3   6   7   7   20  
  Final Capacity           25   | 8   8   8   8   25  
  Final Carried            19   | 6   8   7   8   19  

 Class Distribution 
--------------------
 61% | Mutant
 22% | Scavenger-Gunner
 15% | Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Subcaves
 Scavenger-Gunner | -8/Materials

 Resources                      | -11  -10  -10  -10  -8   
-----------                Run  | Yrd  Mat  Min  Sub  Mat  
Matter Collected           1084 | 260  273  54   30   467  
  Remotely                 .    | .    .    .    .    .    
Salvage Created            1631 | .    448  64   .    1119 
  Parts                    115  | .    26   12   .    77   
Haulers Intercepted        1    | .    .    .    .    1    
Recyclers Shooed           .    | .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Combat Hostiles Destroyed  36   | .   10  3   .   23  
  Guns                     32   | .   10  3   .   19  
  Cannons                  4    | .   .   .   .   4   
Classes Destroyed          11   | .   4   1   .   6   
  Worker                   2    | .   .   .   .   2   
  Builder                  3    | .   1   .   .   2   
  Hauler                   1    | .   .   .   .   1   
  Recycler                 1    | .   .   .   .   1   
  Operator                 1    | .   .   .   .   1   
  Watcher                  3    | .   1   .   .   2   
  Swarmer                  15   | .   3   3   .   9   
  Grunt                    14   | .   7   .   .   7   
  Sentry                   6    | .   .   .   .   6   
  Hunter                   1    | .   .   .   .   1   
  Zionite                  1    | .   .   1   .   .   
Best Kill Streak           5    | .   3   3   .   5   
  Combat Bots Only         4    | .   3   3   .   4   
Max Kills in Single Turn   2    | .   1   1   .   2   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -8   
--------                   Run  | Yrd  Mat  Min  Sub  Mat  
Hostile Shots Fired        294  | .    90   11   .    193  
  Missed                   80   | .    24   4    .    52   
Damage Taken               3258 | .    713  91   .    2454 
  Core                     648  | .    90   7    .    551  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         80   | 100  .    .    61   .    
Volleys Fired              140  | .    60   4    .    76   
  Largest                  4    | .    2    2    .    4    
  Hottest                  213  | .    70   46   .    213  
Shots Fired                360  | .    104  12   1    243  
  Gun                      318  | .    104  12   1    201  
  Cannon                   42   | .    .    .    .    42   
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  234  | .    88   12   1    133  
  Thermal                  121  | .    11   .    .    110  
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          5    | .    5    .    .    .    
  Robot Hit Streak         9    | .    6    3    .    9    
  Robot Miss Streak        7    | .    4    2    3    7    
  Penetration Max          1    | .    .    .    .    1    
  Secondary Targets        3    | .    .    1    .    2    
    Max Gunslinging Chain  1    | .    .    1    .    1    
Shots Hit Robots           178  | .    49   7    .    122  
  Core Hits                86   | .    22   5    .    59   
  Critical Kills           1    | .    .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    .    
  Critical Strikes         2    | .    .    .    .    2    
    Burn                   1    | .    .    .    .    1    
    Destroy                1    | .    .    .    .    1    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           3067 | .    634  108  .    2325 
  Guns                     2534 | .    634  106  .    1794 
  Cannons                  531  | .    .    .    .    531  
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  2    | .    .    2    .    .    
  Kinetic                  1715 | .    508  106  .    1101 
  Thermal                  1326 | .    102  .    .    1224 
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          24   | .    24   .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         3    | .    3    3    3    .    
  Average Corruption       3    | .    3    3    3    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
  Effects                  37   | .    3    20   14   .    
    Message Errors         11   | .    2    6    3    .    
    Matter Fused           5    | .    .    3    2    .    
    Heat Flow Errors       6    | .    .    3    3    .    
    Energy Discharges      4    | .    .    2    2    .    
    Parts Fused            1    | .    .    1    .    .    
    Data Loss (minor)      3    | .    .    1    2    .    
    Data Loss (major)      2    | .    1    .    1    .    
    Misfires               5    | .    .    4    1    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            7    | .    .    .    .    7    
  Projectiles              7    | .    .    .    .    7    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   1    | .    .    1    .    .    
Targets Rammed             1    | .    .    1    .    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        862  | .    76   243  133  862  
  Average Temperature      173  | .    17   113  63   208  
  Received Heat Transfer   1095 | .    303  .    .    792  
  Effects                  57   | .    .    .    .    57   
    Shutdowns              11   | .    .    .    .    11   
    Energy Bleed           3    | .    .    .    .    3    
    Interference           12   | .    .    .    .    12   
    Matter Decay           4    | .    .    .    .    4    
    Short Circuit          4    | .    .    .    .    4    
    Damage (minor)         7    | .    .    .    .    7    
    Damage (major)         11   | .    .    .    .    11   
    Damage (core)          5    | .    .    .    .    5    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    2    
  Heat Transferred         2775 | .    296  .    .    2479 
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Peak Influence             366  | .   197 121 .   366 
  Initial                  53   | .   .   53  .   .   
  Average                  142  | .   89  39  .   233 
Maximum Alert Level        1    | .   .   .   .   1   
  Low Security (%)         64   | 100 100 100 .   25  
  Level 1                  35   | .   .   .   .   74  
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          9    | .   2   .   .   7   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            5    | .   2   .   .   3   
  Assault                  .    | .   .   .   .   .   
  Garrison                 4    | .   .   .   .   4   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       1    | .   .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Mat 
Distress Signals           7    | .   1   .   .   6   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              68   | .   17  3   1   47  
  Peak Tracking Total      5    | .   5   3   2   5   
  Tactical Retreats        2    | .   1   .   .   1   

 Traps                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Traps Triggered            3    | .   2   1   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -8  
----------                 Run  | Yrd Mat Min Sub Mat 
Machines Disabled          4    | .   1   .   .   3   
  Max in Single Turn       1    | .   1   .   .   1   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Mat 
Machines Accessed          2    | .   .   2   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                2    | .   .   2   .   .   
  Successful               2    | .   .   2   .   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   1    | .   .   1   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             2    | .   .   2   .   .   
  Open Door                2    | .   .   2   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   1   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -8  
------------               Run  | Yrd Mat Min Sub Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -8  
--------                   Run  | Yrd Mat Min Sub Mat 
Total Allies               2    | .   .   2   .   .   
  Largest Group            2    | .   .   2   1   1   
  Highest-Rated Group      41   | .   .   41  31  31  
  Highest-Rated Ally       31   | .   .   31  31  31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               49   | .   .   3   .   46  
  Total Damage             604  | .   .   22  .   582 
  Kills                    7    | .   .   .   .   7   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -8  
-------                    Run  | Yrd Mat Min Sub Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -8   
-------------              Run  | Yrd  Mat  Min  Sub  Mat  
Turns Passed               4363 | 76   762  1015 800  1710 
Spaces Moved               2130 | 39   359  624  500  608  
  Core                     3    | 3    .    .    .    .    
  Treads                   2067 | 36   359  624  500  548  
  Legs                     60   | .    .    .    .    60   
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  160  
  Average Speed            180  | 151  160  160  160  231  
  Slowest Speed            480  | 160  160  160  160  480  
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       52   | 3    59   98   39   61   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     2    | .    .    1    1    .    
  Known Exits Taken        3    | .    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    
Scrap Searched             4    | .    .    2    2    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          2    | .    .    .    .    2    
  Melee                    .    | .    .    .    .    .    
  Projectile               2    | .    .    .    .    2    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -10 -8  
---------                  Run  | Yrd Mat Min Sub Mat 
Total                      2387 | 56  449 632 500 750 
  Wait                     14   | .   9   1   .   4   
  Move                     2126 | 38  358 623 499 608 
  Hop                      .    | .   .   .   .   .   
  Pick Up                  58   | 12  11  1   1   33  
  Fast Attach              .    | .   .   .   .   .   
  Attach                   35   | 6   5   2   .   22  
  Detach                   .    | .   .   .   .   .   
  Swap                     8    | .   2   .   .   6   
  Drop                     5    | .   4   .   .   1   
  Fire                     140  | .   60  4   .   76  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    1    | .   .   1   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / *Min)
-10/Mines (discovered 3 exits: *Mat x2 / *Sub)
-10/Subcaves
-8/Materials (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
   25 | -11/Scrapyard | Discovered new exit (range 16)
   77 | -11/Scrapyard | Entered Materials
  316 | -10/Materials | Build established: Mutant
  457 | -10/Materials | Discovered new exit (range 14)
  478 | -10/Materials | Identified exit to Materials
  740 | -10/Materials | Discovered exit to Materials (range 3)
  751 | -10/Materials | Discovered new exit (range 15)
  774 | -10/Materials | Identified exit to Mines
  839 | -10/Materials | Entered Mines
  840 | -10/Mines     | Learned location of Storage (-9)
 1029 | -10/Mines     | Met a Derelict who couldn't figure out how to use a Trap Extractor
 1170 | -10/Mines     | Learned Materials security intel
 1253 | -10/Mines     | Discovered exit to Materials (range 7)
 1346 | -10/Mines     | Discovered exit to Materials (range 14)
 1540 | -10/Mines     | Found the Drone Emporium
 1830 | -10/Mines     | Discovered new exit (range 5)
 1836 | -10/Mines     | Identified exit to Subcaves
 1854 | -10/Mines     | Entered Subcaves
 1854 | -10/Subcaves  | Accompanied by 1 ally
 1859 | -10/Subcaves  | Led the pair of lost Derelicts to an unsafe place
 1957 | -10/Subcaves  | Learned location of Zion (-6)
 1957 | -10/Subcaves  | Met a Zionite searching for "candidates"
 2314 | -10/Subcaves  | Shifting Twisted Machinery released Multitool
 2633 | -10/Subcaves  | Discovered new exit (range 8)
 2644 | -10/Subcaves  | Identified exit to Materials
 2654 | -10/Subcaves  | Entered Materials
 2654 | -8/Materials  | Accompanied by 1 ally
 2654 | -8/Materials  | Evolved 4 slots: Propulsion x2, Weapon x2
 2780 | -8/Materials  | Garrison activated, responded to threat
 3168 | -8/Materials  | Build established: Gunner
 3184 | -8/Materials  | Garrison activated, responded to threat
 3242 | -8/Materials  | Core integrity fell below 50%
 3576 | -8/Materials  | Build established: Scavenger-Gunner
 3846 | -8/Materials  | Discovered new exit (range 16)
 3908 | -8/Materials  | Identified exit to Factory
 4170 | -8/Materials  | Lost 10 parts (4n1u5w)
 4328 | -8/Materials  | Core integrity fell below 20%
 4364 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
S-10 Pest destroyed.
ALERT: Construction progress impeded,
  dispatching reinforcements to local area.
Overheating: Matter decay (-21).
U-05 Engineer builds a Door.
Overheating: Energy bleed (-49).
Overheating: Core damaged (-71).
Power failure, Rnf. Deuterium Engine shutdown.
Aluminum Leg broken.
Overheating: Short circuit.
Overheating: Aluminum Leg damaged (-19).
Overheating: Huge Storage Unit damaged (-89).
U-05 Engineer builds a Wall.
Overheating: Ion Cannon damaged (-7).
Overheating: Matter decay (-34).
Overheating: Energy bleed (-33).
Rnf. Deuterium Engine destroyed.
Aluminum Leg destroyed.
Ion Cannon destroyed.
R-06 Scavenger collects Beam Rifle.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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| ??????????????????????########???????????????????? |
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| ????????????????##  """   /   +  """""???????????? |
| ????????????????#T  """   #*[ #  """""???????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          16
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Backstab
Please Form A Line
Troublemaker

 Challenges 
------------
None

 Game 
------
Seed              AbsorptionNavigationSource
  Manual?         0
Play Time         00:36:59
  Cumulative      9.0 hours
  Start           2024.04.05 @ 10:26:41
  End             2024.04.05 @ 11:04:29
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           30
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             13
Gallery%          10
Achievement%      11
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              24/Proggy
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 23b751a9-8bc6-47a4-ad06-0ef50a47f91c